Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Items Vault 1.7.0Donators/Buyers bonus! Fix water flood rendering error 1.5.10Temporarily fix the water rendering error on some GPU, that will caused map with water being flooded. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Uncloak of Inconvenience 1.2.5Sets undead starting faction to Allied Kingdoms so you won't die mashing buttons in the world map because you had the AUDACITY to equip that Wrap of Stone. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: More Taints 1.7.2Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Cornac |
Class | Oozemancer |
Level / Exp | 31 / 72% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 40 (base 32) |
Dexterity | 19 (base 11) |
Constitution | 65 (base 60) |
Magic | 15 (base 10) |
Willpower | 77.175379351481 (base 52) |
Cunning | 72.263069027222 (base 60) |
Resources
Life | 1006/1006 |
Stamina | 357/357 |
Equilibrium | 78 |
Healing Factor | 1.3541355335885 |
Regeneration | 39.784758069357 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 12 |
Lite | 7 |
Infravision | 11 |
See Stealth | 62.175426112384 |
See Invisible | 82.175426112384 |
Offense: Mainhand
Damage | 108 |
Accuracy | 71 |
Crit Chance | 29% |
APR | 77 |
Speed | 1.00 |
Offense: Offhand
Damage | 110 |
Accuracy | 71 |
Crit Chance | 29% |
APR | 77 |
Speed | 1.00 |
Offense: Spell
Spellpower | 14 |
Crit Chance | 25% |
Speed | 1 |
Offense: Mind
Mindpower | 61 |
Crit Chance | 44% |
Speed | 1 |
Offense: Damage Bonus
Mind | +33% |
Acid | +32% |
Light | +17% |
Nature | +25% |
Cold | +23% |
Physical | +11% |
Fire | +34% |
All | +2% |
Offense: Damage Penetration
Lightning | +35% |
Fire | 0% |
Acid | +56% |
Mind | +10% |
Nature | +59% |
Defense: Base
Armour (hardiness) | 28 (60%) |
Defense | 41 |
Ranged Defense | 41 |
Fatigue | 2 |
Physical Save | 38 |
Spell Save | 55 |
Mental Save | 43 |
Defense: Resistances
Acid | + 49%( 70%) |
Blight | + 27%( 70%) |
Arcane | + 57%( 70%) |
Cold | + 60%( 70%) |
All | + 25%( 70%) |
Lightning | + 55%( 70%) |
Light | + 36%( 70%) |
Temporal | + 31%( 70%) |
Physical | + 27%( 70%) |
Mind | + 35%( 70%) |
Fire | + 54%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 10% |
Poison Resistance | 78% |
Blind Resistance | 86% |
Silence Resistance | 20% |
Bleed Resistance | 68% |
Pinning Resistance | 20% |
Disarm Resistance | 10% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 363 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Oozing blades | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Corrosive blades | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Moss | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Slime | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-gift / Ooze | 1.50 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Wild-gift / Mucus | 1.50 |
| 4/5 |
| 5/5 |
| 4/5 |
| 2/5 |
Wild-gift / Eyal's fury | 1.50 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.50 |
| 5/5 |
| 2/5 |
| 3/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Technique / Combat training | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 5/5 |
Wild-gift / Harmony | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
Technique / Conditioning | 1.20 |
| 4/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Acidic Soil |
talent | Unstoppable Nature |
talent | Psiblades |
talent | Mitosis |
talent | Elemental Harmony |
Quests
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Scintillating Caves. Escort: lost warrior (level 2 of Scintillating Caves)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 131. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | active |
Equipment
On feet | pair of dwarven-steel boots 'Emorin' (0 def, 4 armour) pair of dwarven-steel boots 'Emorin' (0 def, 4 armour)3.0 Encumbrance T3 feet armor [Rare] Nature While equipped: Stats +3 Str +4 Wil offense ------ Damage +9% physical Ignore Armor +4 defense ------ Armor +4 Fatigue +3% Resistance +10% lightning +8% temporal +2% physical Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern 'Bariregoldil' brass lantern 'Bariregoldil'2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Physical Power +5 (+1 eff.) Damage +15% acid +3% mind Ignore Armor +1 defense ------ Armor +2 Defense +20 (+7 eff.) Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +6 See Invis +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Botar the dwarven-steel helm (0 def, 4 armour) Botar the dwarven-steel helm (0 def, 4 armour)3.0 Encumbrance T3 head armor [Rare] Master While equipped: Stats +2 Str defense ------ Armor +4 Fatigue +4% Resistance +5% arcane +3% nature Poison Resist +10% Silence Resist +20% Pinning Resist +20% other ------- Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 11.82% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Leladunarim the Barkblow (0 def, 3 armour) Leladunarim the Barkblow (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Rare] Psionic While equipped: offense ------ On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Armor +3 Resistance +9% lightning Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Life Regen +11.00 Knockbk Resist +20% other ------- Stamina/turn +1.40 Max stamina +19.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | stralite torque of psionic shield 'Tidefurnace' [power 113] (22 cooldown) stralite torque of psionic shield 'Tidefurnace' [power 113] (22 cooldown)2.0 Encumbrance T4 torque charm [Rare] Psionic While equipped: offense ------ Damage +15% light +6% cold Ignore resists +25% lightning defense ------ Resistance +24% cold other ------- Light +3 Setup a psionic shield, reducing all damage taken by 113 for 5 turns Puts all charms on 22 turn cooldown Torques are made by powerful psionics to store psionic powers. |
On fingers | copper ring 'Tundrafame' copper ring 'Tundrafame'0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Damage +15% cold defense ------ Fatigue -5% Life +20.00 Life Regen +2.00 Disease Resist +20% Disarm Resist +10% Stun Resist +10% other ------- Encumbrance +22 Rings make your fingers look great! |
On fingers | steel ring 'Strikegore' steel ring 'Strikegore'0.1 Encumbrance T2 ring jewelry [Rare] Psionic While equipped: Stats +4 Dex +1 Mag +8 Wil +2 Cun offense ------ Damage +13% mind Ignore resists +10% lightning defense ------ Resistance +13% mind Rings make your fingers look great! |
Around neck | gold amulet 'Glutira' gold amulet 'Glutira'0.1 Encumbrance T3 amulet jewelry [Random Unique] Nature While equipped: Stats +14 Lck +4 Mag offense ------ Ignore resists +10% mind Accuracy +14 (+4 eff.) defense ------ Defense +13 (+4 eff.) Resistance +22% fire +22% cold Crit Resistance 15.00% Resist unseen 13% Blind Resist +18% other ------- Psi when Hit +0.12 Infravision +7 Sight +2 See Invis +20 Amulets make your neck look great! |
In main hand | nature's pulsing mindstar of balance (12-14 power, 72 apr, mind damage) nature's pulsing mindstar of balance (12-14 power, 72 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Ego] Nature Weapon Damage 12.5 - 13.8 Mind Uses 104% Wil, 63% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +72 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +17 (+4 eff.) Damage +2% nature defense ------ Resistance +3% blight Physical save +6 (+2 eff.) Spell save +3 (+1 eff.) Mind save +2 (+0 eff.) Disease Resist +15% other ------- EQ when Hit +0.80 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Around waist | rough leather belt of burglary rough leather belt of burglary1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Dex +4 Cun +5 Lck defense ------ Stealth +6 other ------- Disarm Traps +6 Infravision +3 A belt that goes around your waist. |
In off hand | pulsing mindstar 'Aeriwen' (14-15 power, 72 apr, mind damage) pulsing mindstar 'Aeriwen' (14-15 power, 72 apr, mind damage)3.0 Encumbrance T4 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 13.5 - 14.9 Mind Uses 104% Wil, 63% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +72 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +3 Str +4 Wil +6 Cun offense ------ Mind Crit +10% Mindpower +17 (+4 eff.) On-Hit (Melee): * 20% chance to slow global speed by 63% defense ------ Resistance +5% arcane other ------- Hate-on-crit +3.00 Psi-on-crit +4.00 Light +2 Infravision +1 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | Erelirand the Vipertrial (8 def, 0 armour) Erelirand the Vipertrial (8 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Nature While equipped: offense ------ Damage +6% nature When Hit 2 cold On-Hit (Melee): * 20 arcane resource burn defense ------ Defense +8 (+3 eff.) Resistance +21% lightning +16% fire +15% light Spell save +9 (+3 eff.) Stealth +8 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) Spider-Silk Robe of Spydrë (10 def, 15 armour)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+3 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+4 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
Glimmersweeper Glimmersweeper0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: offense ------ Damage +9% light defense ------ Resistance +12% cold +17% mind +6% darkness Life +80.00 Life Regen +2.00 Healmod +10% Confus Resist +34% Amulets make your neck look great! |
Brandsteel the stralite amulet Brandsteel the stralite amulet0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +3 Wil +1 Con offense ------ Damage +6% cold +12% fire Ignore resists +15% fire defense ------ Resistance +17% mind Confus Resist +40% Amulets make your neck look great! |
Unflinching Eye Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 3.5 Power cost 51 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 20 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 7 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
savior's steel ring of anchoring savior's steel ring of anchoring0.1 Encumbrance T2 ring jewelry [Ego] Master/Psionic While equipped: defense ------ Resistance +6% temporal Physical save +11 (+4 eff.) Spell save +8 (+2 eff.) Mind save +6 (+2 eff.) Teleport Resist +20% Rings make your fingers look great! |
Astral Blade (20-28 power, 5 apr) Astral Blade (20-28 power, 5 apr)3.0 Encumbrance T2 longsword 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% Ignore Shields +20% On Hit: 10% Manathrust 2 While equipped: Stats +4 Mag You could carefully tailor an enchantment along the lines of some sort of theme, or you could just fill it with raw magical power. This is the result of the latter method. |
elven-silk robe 'Flashbringer' (0 def, 0 armour) elven-silk robe 'Flashbringer' (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Rare] Nature While equipped: offense ------ Damage +12% acid Ignore resists +10% lightning defense ------ Resistance +6% acid +11% blight +9% cold +9% nature +15% all Life +91.00 Life Regen +3.80 Healmod +22% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
steel mail armour of the deep (2 def, 8 armour) steel mail armour of the deep (2 def, 8 armour)14.0 Encumbrance T2 heavy armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% acid +7% cold other ------- Breathe water A suit of armour made of mail. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Unknown While equipped: Stats +8 Mag +8 Wil offense ------ Spellpower +5 (+5 eff.) defense ------ Fatigue +3% Knockbk Resist +100% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Isyldamira the rough leather cap (5 def, 1 armour) Isyldamira the rough leather cap (5 def, 1 armour)2.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Con offense ------ When Hit 4 arcane defense ------ Armor +1 Defense +5 (+2 eff.) Fatigue +1% Physical save +9 (+3 eff.) other ------- Vim-on-crit +1.00 Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 11.82% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A cap made of leather. |
Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)3.0 Encumbrance T2 head armor [Unique] Nature Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% physical defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
Crystal Focus Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Summertide Phial Summertide Phial1.0 Encumbrance T1 lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(132 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Essence of Bearness Essence of Bearness3.0 Encumbrance animal misc [Unique] Nature Invoke your inner bearness. Uses 85 power out of 100/100 The very essence of bearness! |
Heart of Poosh Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 85 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -4% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1) Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 65% of the healing done. This effect scales with your Magic stat.. Uses 64 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 172 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
elven-wood totem of healing 'Unlightfiend' [power 380] (13 cooldown) elven-wood totem of healing 'Unlightfiend' [power 380] (13 cooldown)2.0 Encumbrance T4 totem charm [Rare] Nature While equipped: offense ------ Ignore resists +10% darkness +20% acid On-Hit (Melee): * 10% chance to reduce damage dealt by 29% defense ------ Resistance +3% acid +6% fire +12% darkness Heal yourself and all friendly characters within 10 spaces for 380 Puts all charms on 13 turn cooldown Natural totems are made by powerful wilders to store nature power. |
Achievements
By Kallsu the Cornac Oozemancer level 27
40th Haze 122nd year of Ascendancy at 01:01 see stats
By Kallsu the Cornac Oozemancer level 13
4th Flare 122nd year of Ascendancy at 08:58 see stats
By Kallsu the Cornac Oozemancer level 18
18th Dusk 122nd year of Ascendancy at 07:26 see stats
By Kallsu the Cornac Oozemancer level 20
64th Dusk 122nd year of Ascendancy at 14:10 see stats
By Kallsu the Cornac Oozemancer level 28
45th Haze 122nd year of Ascendancy at 23:28 see stats
By Kallsu the Cornac Oozemancer level 31
55th Haze 122nd year of Ascendancy at 11:58 see stats
By Kallsu the Cornac Oozemancer level 22
29th Haze 122nd year of Ascendancy at 02:34 see stats
By Kallsu the Cornac Oozemancer level 27
40th Haze 122nd year of Ascendancy at 00:32 see stats
By Kallsu the Cornac Oozemancer level 10
3rd Mirth 122nd year of Ascendancy at 22:02 see stats
By Kallsu the Cornac Oozemancer level 20
30th Dusk 122nd year of Ascendancy at 12:59 see stats
By Kallsu the Cornac Oozemancer level 30
49th Haze 122nd year of Ascendancy at 15:58 see stats
By Kallsu the Cornac Oozemancer level 30
50th Haze 122nd year of Ascendancy at 10:38 see stats
By Kallsu the Cornac Oozemancer level 25
36th Haze 122nd year of Ascendancy at 07:40 see stats
By Kallsu the Cornac Oozemancer level 27
40th Haze 122nd year of Ascendancy at 01:01 see stats
By Kallsu the Cornac Oozemancer level 7
77th Pyre 122nd year of Ascendancy at 21:15 see stats
By Kallsu the Cornac Oozemancer level 27
40th Haze 122nd year of Ascendancy at 01:01 see stats
By Kallsu the Cornac Oozemancer level 21
1st Haze 122nd year of Ascendancy at 01:28 see stats
By Kallsu the Cornac Oozemancer level 14
1st Dusk 122nd year of Ascendancy at 17:26 see stats
Log
You gain 1.26 gold from the transmogrification of shatter afflictions rune of the titan (absorb 152; cd 17).
You gain 1.00 gold from the transmogrification of wild infusion (res 18%; mental; dur 2; cd 13).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Kallsu deactivates Daunting Presence.
Kallsu activates Daunting Presence.
Kallsu deactivates Acidic Soil.
Kallsu activates Acidic Soil.
Kallsu deactivates Unstoppable Nature.
Kallsu activates Unstoppable Nature.
Kallsu deactivates Psiblades.
Kallsu activates Psiblades.
Kallsu deactivates Elemental Harmony.
Kallsu activates Elemental Harmony.
Kallsu deactivates Mitosis.
Kallsu activates Mitosis.
Talent Healing Nexus is ready to use.
Talent Attune Mindstar is ready to use.
Today is the 56th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.
Today is the 57th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.
You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)
Saving game...
Saving done.
Saving game...
Saving done.