









Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Items Vault 1.5.0Donators/Buyers bonus! Experience Controller 1.4.8
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Exponential Leveling 1.4.8Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: |
Campaign | Infinite |
Mode | Normal Roguelike |
Sex | Male |
Race | Cornac |
Class | Brawler |
Level / Exp | 382 / 14% |
Size | big |
Lifes / Deaths | no deaths recorded / 0 |
Antimagic | Follower |
Primary Stats
Strength | 255 (base 100) |
Dexterity | 140 (base 100) |
Constitution | 249 (base 100) |
Magic | 100 (base 100) |
Willpower | 110 (base 100) |
Cunning | 116 (base 100) |
Resources
Life | 359023/359023 |
Stamina | 20493/20493 |
Equilibrium | 30 |
Healing Factor | 2.5 |
Regeneration | 4864.0881769759 |
Speed
Mental | -10% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 10 |
Infravision | 22 |
See Stealth | 161.30240031112 |
See Invisible | 176.30240031112 |
ESP Range | 11 |
ESP Kinds | demon/minor, animal/canine, demon/major |
Offense: Barehand
Damage | 958 |
Accuracy | 570 |
Crit Chance | 439% |
APR | 7667 |
Speed | 0.89 |
Offense: Spell
Spellpower | 334 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 674 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Darkness | +15% |
Light | +15% |
Physical | -2% |
Acid | +6% |
All | 0% |
Offense: Damage Penetration
Darkness | +10% |
Physical | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 3990.5 (100%) |
Defense | 392 |
Ranged Defense | 393 |
Fatigue | 0 |
Physical Save | 92 |
Spell Save | 145 |
Mental Save | 182 |
Defense: Resistances
Physical | + 53%( 70%) |
Darkness | + 53%( 70%) |
Fire | + 53%( 70%) |
Temporal | + 53%( 70%) |
Blight | + 53%( 70%) |
Arcane | + 80%( 80%) |
Cold | + 53%( 70%) |
All | + 72%( 70%) |
Defense: Immunities
Stun Resistance | 30% |
Bleed Resistance | 50% |
Confusion Resistance | 50% |
Disarm Resistance | 40% |
Instadeath Resistance | 100% |
Knockback Resistance | 30% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 6 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 304 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1149% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1114% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
Cunning / Tactical | 1.50 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Combat techniques | 1.60 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Finishing moves | 1.80 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Grappling | 1.80 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Pugilism | 1.80 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Combat veteran | 1.60 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Unarmed discipline | 1.80 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Cunning / Dirty fighting | 1.20 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Generic Talents
Technique / Unarmed training | 1.80 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Combat training | 1.90 |
| 35/5 |
| 3/5 |
| 15/5 |
| 35/5 |
| 0/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Wild-gift / Antimagic | 1.30 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Conditioning | 1.30 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Technique / Mobility | 1.40 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Cunning / Scoundrel | 1.10 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Wild-gift / Call of the wild | 1.10 |
| 35/5 |
| 35/5 |
| 35/5 |
| 35/5 |
Prodigies
| 1/1 |
| 1/1 |
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Effects
talent | Meditation |
talent | Trained Reactions |
talent | Range Amplification Device |
talent | Lacerating Strikes |
talent | Striking Stance |
talent | Daunting Presence |
talent | Precise Strikes |
talent | Exploit Weakness |
talent | Antimagic Shield |
detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
detrimental effect | Zone-wide effect: +20 defense, +20 all saves, -20 spell power. Disciplined Aura |
beneficial effect | Infinite Dungeon Challenge: Pacifist (Level 42) Challenge |
beneficial effect | Countering melee attacks: Has a 92% chance to get an automatic counter attack when avoiding a melee attack. (2.4 counters remaining) Counter Attacking |
Quests
Wake up and kill the dreaming horror boss 'Xereyavea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 15)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 10) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 13) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 25)You completed the challenge and received: Random Artifact: Voidspike (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 28)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 35)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 29) | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 32)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 16) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 17) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 18) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 42) | active |
Leave the level in less than 102 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (102) (Level 37)Turns left: -1 | failed |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 33)Turns left: 108 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 192 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (192) (Level 8)Turns left: 93 You completed the challenge and received: Random Artifact: Goroduhad (7 def, 6 armour) | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 9)Turns left: -1 | failed |
Leave the level in less than 387 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (387) (Level 36)Turns left: -1 | failed |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +15 (+1 eff.) Fatigue: +3% Changes stats: +7 Lck / +4 Dex Stealth bonus: +7 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 5 cooldown : Effective talent level: 4.2 Power cost: 5 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 39% chance to evade melee and ranged attacks and 62 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
Quiver | ![]() Requires: - Dexterity 28 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 147% Range: 1.2x Uses stats: 50% Wil, 70% Dex, 50% Mag, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +8 Changes stats: +4 Con Talent cooldown: Clinch (-2 turns) Disarm immunity: +40% Stun/Freeze immunity: +30% Knockback immunity: +30% When used to modify unarmed attacks: Power: 119% Range: 1.1x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Crit. chance: +7.0% Attack speed: 167% When this weapon hits: Clinch (20% chance level 3). When this weapon hits: Maim (10% chance level 3). When this weapon hits: Take Down (10% chance level 3). These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
On head | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 (+0 eff.) Armour: +17 Defense: +7 (+0 eff.) Fatigue: +5% Changes stats: +12 Str / +7 Dex / +5 Con Changes resistances: +5% all Changes resistances penetration: +10% physical Grants telepathy: Demon/Minor Demon/Major Physical save: +12 (+3 eff.) Maximum life: +20.00 A cap made of leather. |
Tool | ![]() Requires: - Level 35 Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Damage when hit (Melee): 18 nature slow Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+2 eff.) Mindpower: +8 (+1 eff.) It can be used to call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.), costing 6 power out of 35/35. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. This item has been sent to the Item's Vault. |
On fingers | ![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Combat training +0.30 Technique / Combat veteran +0.30 Technique / Finishing moves +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Shield defense +0.30 Technique / Thuggery +0.30 Technique / Shield offense +0.30 Technique / Two-handed weapons +0.30 Technique / Archery prowess +0.30 Technique / Pugilism +0.30 Technique / Superiority +0.30 Technique / Two-handed assault +0.30 Technique / Berserker's strength +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Combat techniques +0.30 Technique / Archery excellence +0.30 Technique / Unarmed training +0.30 Technique / Grappling +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. This item has been sent to the Item's Vault. |
On fingers | ![]() Requires: - Level 35 Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Physical power: +10 (+0 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+0 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+9 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. This item has been sent to the Item's Vault. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +6% temporal / +10% fire / +7% physical / +12% cold Changes damage: +6% acid Cut immunity: +50% Stamina each turn: +0.40 Healing mod.: +14% It can be used to activate talent Heal, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 2983 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
Main armor | ![]() Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +7.0% Armour: +8 Defense: +17 (+1 eff.) Fatigue: +8% Stamina each turn: +1.10 Chance to avoid any damage: +11% Activating this item is instant. It can be used to activate talent Second Wind, placing all other charms into a 6 cooldown : Effective talent level: 3.9 Power cost: 6 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 441 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. This item has been sent to the Item's Vault. |
Light source | ![]() Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +20% darkness Changes resistances penetration: +10% darkness Changes damage: +15% light / +15% darkness Damage affinity(heal): +20% darkness Talent mastery: +0.20 Cursed / Shadows Mental save: +10 (+1 eff.) Mindpower: +10 (+1 eff.) Light radius: +10 Absorbs all darkness (power 158, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). It can be used to release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 1214.40 darkness damage (based on Mindpower and charge), costing 2 power out of 10/10. This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
Cloak | ![]() Requires: - Level 35 Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +10 (+1 eff.) Armour penetration: +8 Armour: +10 Defense: +3 (+0 eff.) Effects on melee hit: * 15% chance to inflict 15% damage reduction Changes stats: +5 Str / +14 Dex / +6 Cun / +5 Con Changes resistances: +19% cold Talent mastery: +0.30 Technique / Combat training Spell save: -25 (-3 eff.) Stamina each turn: +1.30 Mana each turn: -0.60 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
Around waist | ![]() Requires: - Level 25 Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Ranged Defense: +20 (+1 eff.) Changes stats: +12 Dex / +10 Cun / +8 Lck Deflect projectiles away: +15% Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 5 power out of 30/30) : Effective talent level: 5.6 Power cost: 5 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 40% chance to evade melee and ranged attacks and 77 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. This item has been sent to the Item's Vault. |
Inventory
![]() Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +4 Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 11 bleed Changes stats: +3 Cun / +2 Str Hate when firing a critical mind attack: +2.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 3 cooldown : Effective talent level: 3.0 Power cost: 3 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+1 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+0 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
![]() Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes resistances: +9% nature / +8% blight Poison immunity: +14% Disease immunity: +17% Disarm immunity: +28% Pinning immunity: +32% Knockback immunity: +30% Maximum life: +34.00 Rings can have magical properties. |
![]() Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Power: 144% Range: 1.2x Uses stats: 150% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+0 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
![]() Infused by nature Infused by arcane disrupting forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+0 eff.) Effects when hit in melee: * Slows global speed by 7% * 7 arcane resource burn Changes stats: +7 Con Changes resistances: +17% mind / +26% darkness / +3% nature Changes damage: +9% nature Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Reduces incoming crit damage: 15.00% Physical save: +14 (+3 eff.) Spell save: +17 (+2 eff.) Mental save: +24 (+3 eff.) Poison immunity: +38% Disease immunity: +44% Infravision radius: +2 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Strength 38 - Talent Heavy Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 It is part of a set of items. Kroltar's head would turn up the heat. When wielded/worn: Armour: +18 Defense: +10 (+0 eff.) Fatigue: +16% Changes stats: +5 Str / +3 Dex / +4 Con Changes resistances: +20% acid / +20% blight / +20% fire / +20% nature / +20% lightning Maximum life: +120.00 It can be used to activate talent Devouring Flame (costing 8 power out of 80/80) : Effective talent level: 3.0 Power cost: 8 out of 80/80. Range: 10 Travel Speed: instantaneous Is: a nature gift and a mind power Description: Spit a cloud of flames, doing 179.69 fire damage in a radius of 3 each turn for 7 turns. The flames will ignore the caster, and will drain 10% of the damage dealt as the flames consume enemies life force and transfer it to the user. The damage will increase with your Mindpower, and can critical. Each point in fire drake talents also increases your fire resistance by 1%. A heavy shirt of scale mail constructed from the remains of Kroltar, whose armour was like tenfold shields. |
![]() 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) A stylish kruk-style cloak, to look awesome. |
![]() Requires: - Talent Heavy Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +8 Defense: +6 (+0 eff.) Spell save: +15 (+2 eff.) Mindpower: +12 (+1 eff.) Mental crit. chance: +5% Light radius: +1 When used to modify unarmed attacks: Power: 142% Range: 1.4x Uses stats: 50% Mag, 40% Str, 40% Wil, 40% Cun, 40% Dex Damage type: Physical Armour Penetration: +18 Crit. chance: +12.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 5). When this weapon hits: Mana Clash (15% chance level 3). When this weapon hits: Aura of Silence (10% chance level 1). On weapon hit: * 50 arcane resource burn Damage (Melee): +20 silence It can be used to attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 387.00 arcane damage and stunned), costing 15 power out of 150/150. These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. This item has been sent to the Item's Vault. |
![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Physical power: +9 (+0 eff.) Armour: +3 Fatigue: +3% Effects on melee hit: * 15% chance to corrode armour by 30% Damage when hit (Melee): 8 darkness / 7 physical Changes stats: +8 Str / +6 Con Changes resistances: +3% darkness Changes damage: +12% acid It can be used to activate talent Skullcracker, placing all other charms into a 3 cooldown : Effective talent level: 3.9 Power cost: 3 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 5192.6 Physical damage. If the attack hits, the target is confused (46% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. |
![]() Requires: - Strength 16 - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 (+3 eff.) Spell save: +12 (+1 eff.) Mental save: +12 (+1 eff.) A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+0 eff.) Changes stats: +2 Str / +3 Dex Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 2 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Kelvanrry the Cornac Brawler level 99
77th Pyre 122nd year of Ascendancy at 11:15 see stats
By Kelvanrry the Cornac Brawler level 300
6th Dusk 122nd year of Ascendancy at 17:19 see stats
By Kelvanrry the Cornac Brawler level 9
74th Pyre 122nd year of Ascendancy at 12:00 see stats
By Kelvanrry the Cornac Brawler level 265
6th Flare 122nd year of Ascendancy at 20:52 see stats
By Kelvanrry the Cornac Brawler level 195
8th Mirth 122nd year of Ascendancy at 20:49 see stats
By Kelvanrry the Cornac Brawler level 273
9th Flare 122nd year of Ascendancy at 09:41 see stats
By Kelvanrry the Cornac Brawler level 324
16th Dusk 122nd year of Ascendancy at 21:38 see stats
By Kelvanrry the Cornac Brawler level 374
34th Dusk 122nd year of Ascendancy at 12:49 see stats
By Kelvanrry the Cornac Brawler level 10
74th Pyre 122nd year of Ascendancy at 12:00 see stats
By Kelvanrry the Cornac Brawler level 20
74th Pyre 122nd year of Ascendancy at 12:00 see stats
By Kelvanrry the Cornac Brawler level 30
74th Pyre 122nd year of Ascendancy at 12:32 see stats
By Kelvanrry the Cornac Brawler level 40
74th Pyre 122nd year of Ascendancy at 18:42 see stats
By Kelvanrry the Cornac Brawler level 50
74th Pyre 122nd year of Ascendancy at 20:18 see stats
By Kelvanrry the Cornac Brawler level 212
1st Summertide 122nd year of Ascendancy at 22:31 see stats
By Kelvanrry the Cornac Brawler level 232
1st Flare 122nd year of Ascendancy at 07:37 see stats
By Kelvanrry the Cornac Brawler level 209
1st Summertide 122nd year of Ascendancy at 22:22 see stats
By Kelvanrry the Cornac Brawler level 111
78th Pyre 122nd year of Ascendancy at 22:31 see stats
By Kelvanrry the Cornac Brawler level 212
1st Summertide 122nd year of Ascendancy at 22:31 see stats
By Kelvanrry the Cornac Brawler level 4
74th Pyre 122nd year of Ascendancy at 12:00 see stats
By Kelvanrry the Cornac Brawler level 2
74th Pyre 122nd year of Ascendancy at 12:00 see stats
Log
You gain 4.97 gold from the transmogrification of voratun dagger of rage (147% power, 9 apr).
You gain 5.00 gold from the transmogrification of insidious voratun dagger of erosion (147% power, 9 apr).
You gain 4.33 gold from the transmogrification of caustic stralite dagger (129% power, 9 apr).
You gain 6.40 gold from the transmogrification of truestriking voratun waraxe of erosion (148% power, 6 apr).
You gain 7.63 gold from the transmogrification of thunderous voratun waraxe of projection (150% power, 6 apr).
You gain 8.33 gold from the transmogrification of warbringer's stralite waraxe of crippling (142% power, 5 apr).
You gain 3.45 gold from the transmogrification of acidic iron waraxe of crippling (105% power, 2 apr).
You gain 25.00 gold from the transmogrification of Spellblade (161% power, 0 apr).
You gain 4.72 gold from the transmogrification of orichalcum trident of crippling (167% power, 16 apr).
You gain 4.90 gold from the transmogrification of hateful orite trident of erosion (153% power, 13 apr).
You gain 6.21 gold from the transmogrification of glacial stralite greatsword of projection (159% power, 3 apr).
You gain 8.78 gold from the transmogrification of warbringer's dwarven-steel greatsword of purging (147% power, 2 apr).
You gain 5.48 gold from the transmogrification of truestriking voratun greatmaul of massacre (193% power, 4 apr).
You gain 9.23 gold from the transmogrification of thunderous voratun greatmaul of amnesia (180% power, 4 apr).
You gain 0.00 gold from the transmogrification of Eksatin's Ultimatum (175% power, 25 apr).
You gain 8.90 gold from the transmogrification of surging dragonbone starstaff of breaching (136% power, 6 apr, temporal element).
You gain 9.56 gold from the transmogrification of infernal elven-wood magestaff of warding (129% power, 5 apr, fire element).
You gain 2.67 gold from the transmogrification of warrior's voratun ring of nature (+28%).
You gain 1.82 gold from the transmogrification of movement infusion (452% speed; 6 turns).
Accepted quest 'Infinite Dungeon Challenge: Pacifist (Level 42)'! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Kelvanrry meditates on nature.
Kelvanrry deactivates Antimagic Shield.
Kelvanrry deactivates Trained Reactions.
Kelvanrry deactivates Exploit Weakness.
Kelvanrry deactivates Precise Strikes.
Kelvanrry deactivates Lacerating Strikes.
Kelvanrry deactivates Daunting Presence.
Kelvanrry deactivates Range Amplification Device.
Kelvanrry deactivates Striking Stance.