













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Nekarcos's Quality of Life 06: Turn Delay 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Embers of Rage 1.7.4Official Expansion!ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Everyone Options 1.4.5Starts characters off with category points instead of categories known. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Items Vault 1.7.0Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Cornac Rectification 1.5.10The Cornac talent category point isn't something they gain over the other races. They just don't auto-spend it on a racial talent category because they don't have one. Now Cornac's can actually have more talent categories than anyone else. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Embers Races for Maj'Eyal Campaign 1.4.4Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome. DarkGod pretty much showed me how to do this, so thank you! Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC. I'm still new at this, so let me know if there are any issues and I'll try to sort them out. V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before. Charsheet Talents Improvement 1.2.3Improves the charsheet talents listing. Note: might be be implemented by next patch Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Possessor Bonus Class 1.7.4Donators/Buyers bonus! Nekarcos's Quality of Life 04: Healing Reduction 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. |
| Campaign | Maj'Eyal |
| Mode | Normal Roguelike |
| Sex | Male |
| Race | Cornac |
| Class | Mindslayer |
| Level / Exp | 19 / 74% |
| Size | medium |
| Lifes / Deaths | Killed by multi-hued crystal at level 17 on the 70th Haze 122nd year of Ascendancy at 21:15 / 2Killed by Phaas the Bringer of Doom at level 19 on the 80th Haze 122nd year of Ascendancy at 19:17 |
| Antimagic | Follower |
Primary Stats
| Strength | 28 (base 11) |
| Dexterity | 33 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 12 (base 10) |
| Willpower | 69.6 (base 47) |
| Cunning | 64 (base 41) |
Resources
| Life | -33/401 |
| Equilibrium | 48 |
| Psi | 39/100 |
| Healing Factor | 1.2211363549267 |
| Regeneration | 87.608110440743 |
Speed
| Mental | +15% |
| Attack | +15% |
| Movement | +42.72337093455% |
| Spell | +15% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 4 |
| Infravision | 5 |
| See Invisible | 9 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 33 |
| Crit Chance | 32% |
| APR | 34 |
| Speed | 0.87 |
Offense: Offhand
| Damage | 48 |
| Accuracy | 33 |
| Crit Chance | 29% |
| APR | 45 |
| Speed | 0.87 |
Offense: Spell
| Spellpower | 4 |
| Crit Chance | 17% |
| Speed | 0.8695652173913 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 22% |
| Speed | 0.8695652173913 |
Offense: Damage Bonus
| Darkness | +4% |
| Nature | +16% |
| Blight | +3% |
| Mind | +12% |
| Cold | +4% |
| All | 0% |
Offense: Damage Penetration
| Blight | +24% |
| Lightning | +34% |
| Cold | +14% |
| All | +9% |
Defense: Base
| Armour (hardiness) | 19.686155829805 (44.574340358689%) |
| Defense | 42 |
| Ranged Defense | 42 |
| Fatigue | 0 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 48 |
Defense: Resistances
| Acid | + 32%( 74%) |
| Blight | + 18%( 74%) |
| Cold | + 25%( 74%) |
| All | 0%( 74%) |
| Lightning | + 18%( 74%) |
| Light | + 15%( 74%) |
| Temporal | + 5%( 74%) |
| Mind | + 6%( 74%) |
| Darkness | + 21%( 74%) |
| Fire | + 12%( 74%) |
| Nature | + 26%( 74%) |
Defense: Immunities
| Pinning Resistance | 29% |
| Confusion Resistance | 13% |
| Instadeath Resistance | 100% |
| Disarm Resistance | 20% |
| Poison Resistance | 50% |
| Knockback Resistance | 0% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 284 life over 5 turns. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 32% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 484% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. |
Class Talents
| Psionic / Thermal mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Charged mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.30 |
| 3/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| Psionic / Augmented striking | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Voracity | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Focus | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Kinetic mastery | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Projection | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Psi-fighting | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Psionic / Augmented mobility | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Aura |
| talent | Psiblades |
| talent | Charged Shield |
| talent | Augmentation |
| talent | Skate |
| talent | Antimagic Shield |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Kinetic Aura |
| detrimental effect | Huge cut that bleeds, doing 64.33 physical damage per turn. Bleeding |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+2 cooldowns). Infusion Saturation |
| detrimental effect | The target has been splashed with acid, taking 5.85 acid damage per turn, reducing armour by 10 and attack by 9. Acid Splash |
| beneficial effect | The target has 15 increased life regeneration. Recovery |
| detrimental effect | Victim is tormented with impending death. When it dies, it will restore to the source (Phaas the Bringer of Doom) up to 3 times the normal amount of Vim. Bleak Outcome |
| beneficial effect | A flow of life spins around the target, regenerating 56.84 life per turn. Regeneration |
| beneficial effect | You gain 14% resistance against acid. Resolve |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you gained talent category Wild-gift / Call of the wild (at mastery 1.00). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Old Forest. Escort: lost warrior (level 2 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved Constitution by +5. | done |
You successfully escorted the repented thief to the recall portal on level 1 of Daikara. Escort: repented thief (level 1 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +5. | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed ice ant stinger. * You've found the needed minotaur nose. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed bear paw. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed giant spider spinneret. * 'Needed: one vial of greater demon bile. Don't drink it, even if it tells you to.' * You've found the needed red crystal shard. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed wretchling eyeball. * You've found the needed length of troll intestine. * You've found the needed hummerhorn wing. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
| Psionic focus | [vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]Tideglean (43-60 power, 5 apr) 3.0 T4 waraxe 1H weapon Reqs Str 35 [Random Unique] Master Power 43.0 - 60.2(+36.0 - +52.5) Physical Uses 73% Wil Acc+ +0.2% crit chance (max 25%) Apr +5 (-12) Crit +6.5% (-0.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Crit.r2 +8 cold On Crit: + Wound the target dealing 185 physical damage across 5 turns and reducing healing by 50% While equipped: dps ---------- Phys.crit +9.0% Mind.crit +0% (-2%) Phys.pwr +12 (+4 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +3% blight +0%(-10%) nature Res.pen +15% blight +9% all Acc +13 (+6 eff.) Apr +11 On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Resists +0%(-10%) nature +3% cold Poison- +0% (-50%) One-handed war axes. Tap to cycle through comparison choices |
| On hands | [vs. rough leather gloves 'Furnacenigh' (0 def, 1 armour) (On hands)]rough leather gloves 'Furnacenigh' (0 def, 1 armour) 1.0 T1 hands armor [Rare] Nature While equipped: Stats +3(-) Wil dps ---------- Melee+ 7(-) cold Dmg.mod +4%(-) cold Melee Ret 4(-) fire ----- def ----- Armour +1 (-) Resists +3%(-) mind +5%(-) cold ---------- misc See.Invis +9 (-) Unarmed combat: Power 7.0 - 7.7 Physical Uses 29% Wil, 69% Cun Acc+ +0.2% crit chance (max 25%) Apr +1 (-) Crit +1.0% (-) Atk.spd 100% (-) On Crit.r2 +5(-) ice On Hit: 10% Ice Breath 1 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Light source | [vs. Pusvagrant the alchemist's lamp (Light source)]Pusvagrant the alchemist's lamp 1.0 T3 lite [Rare] Nature While equipped: Stats +1(-) Cun dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +6%(-) nature On Hit (Melee): * 20% chance to slow global speed by 59% ----- def ----- Phys.save +7 (+4 eff.) (-) Heal.mod +15% (-) ---------- misc Psi/ret +0.24 (-) Light +4 (-) A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | [vs. Uraledir the dwarven-steel helm (0 def, 4 armour) (On head)]Uraledir the dwarven-steel helm (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Random Unique] Master While equipped: Stats +3(-) Str +10(-) Dex +3(-) Cun +3(-) Con dps ---------- Apr +6 (-) ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +12%(-) fire +12%(-) darkness +9%(-) light Phys.save +8 (+4 eff.) (-) Mind.save +8 (+3 eff.) (-) ---------- misc Infravis +5 (-) Battle Cry: Puts all charms on 28 cooldown Level 2.0 Pwr.cost 28 out of 28/28. Range melee/personal Travel.spd instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | [vs. Snowonslaught (0 def, 1 armour) (On feet)]Snowonslaught (0 def, 1 armour) 2.0 T1 feet armor [Rare] Nature While equipped: dps ---------- Melee+ 0(-10) item expose 0(-10) item acid corrode Dmg.mod +9%(-) mind Res.pen +5%(-) cold On Hit (Melee): * 10% chance to reduce armor by 9% * 10% chance to reduce all saves and defense by 31 ----- def ----- Armour +1 (-) Resists +6%(-) lightning +5%(-) temporal +9%(-) acid +6%(-) cold A pair of boots made of leather. |
| Tool | [vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]focusing steel torque of mindblast [power 170] (2/15 cooldown) 2.0 T2 torque charm [Ego] Psionic Blast the opponent's mind dealing 190 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
| On fingers | [vs. Voidglean the gold ring (On fingers, 1 of 2)]Voidglean the gold ring 0.1 T3 ring jewelry [Rare] Master While equipped: Stats +2(-) Cun ----- def ----- Resists +9%(-) darkness Mind.save +6 (+2 eff.) (-) Max.HP +24.00 (-) Disarm- +20% (-) Pinning- +29% (-) Knockbk- +20% (-) ---------- misc Equi/ret +0.12 (-) Max.hate +8.00 (-) Rings make your fingers look great! Tap to cycle through comparison choices |
| On fingers | [vs. Voidglean the gold ring (On fingers, 1 of 2)]steel ring 'Stormwasp' 0.1 T2 ring jewelry [Rare] Psionic While equipped: Stats +2 Mag +5 Wil +3(+1) Cun ----- def ----- Resists +12% lightning +3% light +0%(-9%) darkness Crit.dmg- 10.00% Mind.save +6 (+2 eff.) (-) Max.HP +0.00 (-24.00) Disarm- +0% (-20%) Pinning- +0% (-29%) Knockbk- +0% (-20%) ---------- misc Equi/ret +0.00 (-0.12) Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
| Around neck | [vs. Galeshaper (Around neck)]Galeshaper 0.1 T2 amulet jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +5(-) Wil dps ---------- Mind.pwr +6 (+2 eff.) (-) Res.pen +25%(-) lightning ----- def ----- Armour +4 (-) Defense +5 (+2 eff.) (-) Resists +3%(-) mind Res.Cap +4%(-) all Phys.save +9 (+5 eff.) (-) Mind.save +7 (+2 eff.) (-) Confus- +13% (-) Amulets make your neck look great! |
| In main hand | [vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 3)]Serpent's Glare (7-8 power, 17 apr, nature damage) 3.0 T1 mindstar 1H weapon Reqs Wil 12 [Unique] Nature Power 7.0 - 7.7 Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +17 (-) Crit +7.0% (-) Atk.spd 100% (-) Dmg.conv 30%(-) poison While equipped: dps ---------- Mind.crit +2% (-) Mind.pwr +6 (+2 eff.) (-) Dmg.mod +10%(-) nature ----- def ----- Resists +10%(-) nature Poison- +50% (-) Spit Poison: Level 2.0 Pwr.cost 8 out of 8/8. Range 10 Travel.spd instantaneous Is a nature gift Description: Spit poison at your target, doing 165.33 poison damage over six turns. The damage will increase with your Strength or Dexterity (whichever is higher). A thick venom drips from this mindstar. Tap to cycle through comparison choices |
| Around waist | [vs. cleansing hardened leather belt of resilience (Around waist)]cleansing hardened leather belt of resilience 1.0 T3 belt armor [Ego] Nature/Disrupt While equipped: ----- def ----- Resists +9%(-) acid +8%(-) blight Max.HP +39.00 (-) A belt that goes around your waist. |
| In off hand | [vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 3)]horrifying thorny mindstar of resolve (8-9 power, 28 apr, nature damage) 3.0 T3 mindstar 1H weapon Reqs Wil 24 [Ego] Nature/Psionic Power 8.0 - 8.8(+1.0 - +1.1) Nature Uses 70% Wil, 42% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +28 (+10) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: Stats +6 Wil dps ---------- Mind.crit +3% (+1%) Mind.pwr +8 (+3 eff.) (+3 (+1 eff.)) Melee+ 5 mind 5 darkness Dmg.mod +0%(-10%) nature +3% mind +4% darkness ----- def ----- Resists +0%(-10%) nature Spell.save +4 (+2 eff.) Poison- +0% (-50%) ---------- misc Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
| Cloak | [vs. thick linen cloak (1 def, 6 armour) (Cloak)]thick linen cloak (1 def, 6 armour) 2.0 T1 cloak armor [Ego] Master While equipped: ----- def ----- Armour +6 (-) Defense +1 (+0 eff.) (-) Resists +11%(-) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | [vs. Fulalen (20 def, 8 armour) (Main armor)]Fulalen (20 def, 8 armour) 9.0 T5 light armor Reqs Str 20 [Random Unique] Disrupt/Master/Psionic While equipped: Stats +4(-) Cun +4(-) Wil dps ---------- Crit.mult +15.00% (-) Phys.pwr +10 (+3 eff.) (-) Phys.spd +15% (-) Spell.spd +15% (-) Mind.spd +15% (-) ----- def ----- Armour +8 (-) Defense +20 (+9 eff.) (-) Fatigue +8% (-) Resists +10%(-) blight +16%(-) nature +3%(-) light Mind.save +12 (+4 eff.) (-) ---------- misc Stam/turn +2.00 (-) A suit of armour made of leather. |
Inventory
[vs. Infusion: Movement [movement infusion of the warrior (speed 469%; cd 13)] (on body)]movement infusion of the titan (speed 587%; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 587% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the warrior (range 5; phase 18; cd 19)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 5 Cooldown 19 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; lightning, physical, blight, mind, acid)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (87% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 4 physical, 5 blight, 5 mind, 5 acid Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
[vs. Galeshaper (Around neck)]steel amulet of healing 0.1 T2 amulet jewelry [Ego] Nature While equipped: Stats +0(-5) Wil dps ---------- Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Res.pen +0%(-25%) lightning ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-5 (-2 eff.)) Resists +0%(-3%) mind Res.Cap +0%(-4%) all Phys.save +0 (+0 eff.) (-9 (-5 eff.)) Mind.save +0 (+0 eff.) (-7 (-2 eff.)) Heal.mod +14% Cut- +40% Confus- +0% (-13%) Heal: Puts all charms on 35 cooldown Level 1.0 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 217 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
[vs. Voidglean the gold ring (On fingers, 1 of 2)]mule's copper ring of tenacity 0.1 T1 ring jewelry [Ego] Master While equipped: Stats +0(-2) Cun ----- def ----- Fatigue -5% Resists +0%(-9%) darkness Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +22.00 (-2.00) Disarm- +20% (-) Pinning- +24% (-5%) Knockbk- +20% (-) ---------- misc Max.enc +22 Equi/ret +0.00 (-0.12) Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Voidglean the gold ring (On fingers, 1 of 2)]rogue's copper ring of lightning (+22%) 0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3(+1) Cun dps ---------- Dmg.mod +11% lightning ----- def ----- Defense +6 (+2 eff.) Resists +22% lightning +0%(-9%) darkness Mind.save +0 (+0 eff.) (-6 (-2 eff.)) Max.HP +0.00 (-24.00) Disarm- +0% (-20%) Pinning- +0% (-29%) Knockbk- +0% (-20%) ---------- misc Equi/ret +0.00 (-0.12) Max.hate +0.00 (-8.00) Rings make your fingers look great! Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]ash magestaff of warding (15-18 power, 3 apr, cold element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(+8.0 - +10.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-14) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +2% Mind.crit +0% (-2%) Spell.pwr +6 (+2 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-10%) nature +15% cold ----- def ----- Armour +4 Defense +5 (+2 eff.) Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Wards +2 cold Talents +1 Command Staff +2 Ward Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]shimmering ash magestaff of might (15-18 power, 3 apr, lightning element) 5.0 T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Power 15.0 - 18.0(+8.0 - +10.3) Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +3 (-14) Crit +3.0% (-4.0%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison While equipped: dps ---------- Spell.crit +9% Mind.crit +0% (-2%) Spell.pwr +6 (+2 eff.) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +15% lightning +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) ---------- misc Mana/turn +0.10 Max.mana +38.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]Spellcrusher (32-48 power, 4 apr) 5.0 T2 greatmaul 2H weapon Reqs Str 20 [Unique] Nature/Disrupt Power 32.0 - 48.0(+25.0 - +40.3) Physical Uses 88% Wil Acc+ +0.2% base dam (max 20%) Apr +4 (-13) Crit +4.0% (-3.0%) Atk.spd 100% (-) Melee+ +20 nature Dmg.conv 0%(-30%) poison On Hit: + 50% chance to shatter magical shields While equipped: Stats +6 Con dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +25%(+15%) nature ----- def ----- Resists +0%(-10%) nature Spell.save +15 (+7 eff.) Poison- +0% (-50%) This large steel greatmaul has thick vines wrapped around the handle. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]arcing dwarven-steel greatsword (33-53 power, 2 apr) 3.0 T3 greatsword 2H weapon Reqs Str 24 [Ego] Arcane Power 33.0 - 52.8(+26.0 - +45.1) Physical Uses 88% Wil Acc+ +0.4% crit mult (max 40%) Apr +2 (-15) Crit +3.5% (-3.5%) Atk.spd 100% (-) Dmg.conv 0%(-30%) poison On Hit: + 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Massive two-handed swords. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 2)]steel waraxe of phasing (12-16 power, 10 apr) 3.0 T2 waraxe 1H weapon Reqs Str 16 [Ego] Arcane Power 11.5 - 16.1(+4.5 - +8.4) Physical Uses 73% Wil Acc+ +0.2% crit chance (max 25%) Apr +10 (-7) Crit +4.0% (-3.0%) Atk.spd 100% (-) Phasing +12% Dmg.conv 0%(-30%) poison While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-10%) nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) One-handed war axes. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 3)]caustic steel steamgun 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego+] Nature/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 (-11) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +7 Proj.spd +600% Dmg.conv 0%(-30%) poison On Crit.r2 +16 acid +9 nature Uses 2.0 Steam While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-10%) nature Res.pen +8% acid +8% nature Apr +5 ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
[vs. Serpent's Glare (7-8 power, 17 apr, nature damage) (In main hand, 1 of 3)]throat-seeking steel steamgun 4.0 T2 steamgun 1H weapon Reqs Dex 16 Shoot Steam Pool [Ego+] Disrupt/Steamtech Acc+ +0.2% base dam (max 20%) Apr +6 (-11) Crit +0.0% (-7.0%) Atk.spd 100% (-) Range +7 Proj.spd +600% Ranged+ +5 nature Dmg.conv 0%(-30%) poison On Crit: + silences the target Uses 2.0 Steam While equipped: dps ---------- Mind.crit +0% (-2%) Mind.pwr +0 (+0 eff.) (-6 (-2 eff.)) Dmg.mod +0%(-10%) nature Res.pen +5% nature ----- def ----- Resists +0%(-10%) nature Poison- +0% (-50%) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. Tap to cycle through comparison choices |
psychokinetic pouch of steel shots of grasping (9/15, 18-22 power, 2 apr)3.0 T2 shot ammo Reqs Dex 16 [Ego++] Nature/Psionic Power 18.5 - 22.2 Physical Uses 101% Cun Acc+ +0.2% base dam (max 20%) Apr +2 Crit +4.5% Capacity 15 Ranged+ +13 physical On Hit: * 20% chance to create vines that bind the target to the ground dealing 204 nature damage and pinning them for 3 turns * 20% chance to knock the target back 3 spaces and deal 204 physical damage Shots are used with slings to pummel your foes to death. |
pouch of stralite shots 'Toruromigund' (23/23, 42-50 power, 5 apr)3.0 T4 shot ammo Reqs Dex 35 [Random Unique] Arcane/Nature/Psionic Power 41.5 - 49.8 Physical Uses 101% Cun Acc+ +0.2% base dam (max 20%) Apr +5 Crit +5.5% Capacity 23 Proj.spd +200% Ranged+ +15 physical +8 temporal +16 mind On Hit.r1 +14 fire +4 temporal On Hit: * 20% chance to gain 10% of a turn (3/turn limit) * 20% chance to knock the target back 3 spaces and deal 204 physical damage * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 132 physical damage Shots are used with slings to pummel your foes to death. |
[vs. Fulalen (20 def, 8 armour) (Main armor)]hardened leather armour of the deep (9 def, 8 armour) 9.0 T3 light armor Reqs Str 16 [Ego+] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Crit.mult +0.00% (-15.00%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Phys.spd +0% (-15%) Spell.spd +0% (-15%) Mind.spd +0% (-15%) ----- def ----- Armour +8 (-) Defense +9 (+5 eff.) (-11 (-4 eff.)) Fatigue +8% (-) Resists +7% acid +0%(-3%) light +0%(-10%) blight +5% cold +0%(-16%) nature Mind.save +0 (+0 eff.) (-12 (-4 eff.)) ---------- misc Stam/turn +0.00 (-2.00) Breathe water A suit of armour made of leather. |
[vs. Fulalen (20 def, 8 armour) (Main armor)]dwarven-steel mail armour of Eyal (3 def, 8 armour) 14.0 T3 heavy armor Reqs Heavy armour training Str 28 [Ego+] Nature While equipped: Stats +0(-4) Cun +0(-4) Wil dps ---------- Crit.mult +0.00% (-15.00%) Phys.pwr +0 (+0 eff.) (-10 (-3 eff.)) Phys.spd +0% (-15%) Spell.spd +0% (-15%) Mind.spd +0% (-15%) ----- def ----- Armour +8 (-) Defense +3 (+2 eff.) (-17 (-7 eff.)) Fatigue +12% (+4%) Resists +0%(-10%) blight +0%(-16%) nature +0%(-3%) light Mind.save +0 (+0 eff.) (-12 (-4 eff.)) Max.HP +28.00 HP.reg +1.00 Heal.mod +13% ---------- misc Stam/turn +0.00 (-2.00) A suit of armour made of mail. |
[vs. cleansing hardened leather belt of resilience (Around waist)]insulating rough leather belt of resilience 1.0 T1 belt armor [Ego] Nature/Master While equipped: ----- def ----- Resists +0%(-9%) acid +6% cold +0%(-8%) blight +6% fire Max.HP +32.00 (-7.00) A belt that goes around your waist. |
[vs. thick linen cloak (1 def, 6 armour) (Cloak)]linen cloak of Eldoral (1 def, 0 armour) 2.0 T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex ----- def ----- Armour +0 (-6) Defense +1 (+0 eff.) (-) Resists +0%(-11%) cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
[vs. thick linen cloak (1 def, 6 armour) (Cloak)]murderer's kruk cloak (0 def, 0 armour) 2.0 T1 cloak armor [Cosmetic Item] Master While equipped: Stats +2 Cun +2 Dex dps ---------- Acc +4 (+2 eff.) Apr +3 ----- def ----- Armour +0 (-6) Defense +0 (+0 eff.) (-1 (+0 eff.)) Resists +0%(-11%) cold A stylish kruk-style cloak, to look awesome. |
[vs. Snowonslaught (0 def, 1 armour) (On feet)]wanderer's pair of rough leather boots of evasion (4 def, 1 armour) 2.0 T1 feet armor [Ego++] Master While equipped: Stats +2 Cun +2 Con dps ---------- Melee+ 0(-10) item expose 0(-10) item acid corrode Dmg.mod +0%(-9%) mind Res.pen +0%(-5%) cold ----- def ----- Armour +1 (-) Defense +4 (+1 eff.) Resists +0%(-6%) lightning +0%(-5%) temporal +0%(-9%) acid +0%(-6%) cold Phys.save +11 (+5 eff.) Mind.save +11 (+4 eff.) Evasion: (Instant) Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 24% chance to evade melee and ranged attacks and 16 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
[vs. Snowonslaught (0 def, 1 armour) (On feet)]pair of voratun boots 'Cinderclamor' (0 def, 18 armour) 3.0 T5 feet armor Reqs Heavy armour training [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Wil +4 Con dps ---------- Phys.pwr +10 (+4 eff.) Mind.pwr +5 (+2 eff.) Melee+ 0(-10) item expose 0(-10) item acid corrode Dmg.mod +0%(-9%) mind Res.pen +0%(-5%) cold +8% physical Apr +6 ----- def ----- Armour +18 (+17) Fatigue +4% Resists +14%(+5%) acid +0%(-5%) temporal +16% fire +15%(+9%) lightning +10%(+4%) cold Silence- +29% Confus- +39% Stun/Frz- +28% Blindside: Puts all charms on 25 cooldown Level 2.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
[vs. rough leather gloves 'Furnacenigh' (0 def, 1 armour) (On hands)]radiant hardened leather gloves of magic (+3) (0 def, 2 armour) 1.0 T2 hands armor [Ego] Arcane While equipped: Stats +0(-3) Wil +3 Mag dps ---------- Melee+ 8 light 0(-7) cold Dmg.mod +0%(-4%) cold +5% arcane +3% light Melee Ret 0(-4) fire ----- def ----- Armour +2 (+1) Resists +0%(-5%) cold +7% light +0%(-3%) mind ---------- misc See.Invis +0 (-9) Unarmed combat: Power 17.5 - 19.2(+10.5 - +11.5) Physical Uses 29% Wil, 69% Cun Acc+ +0.2% crit chance (max 25%) Apr +3 (+2) Crit +3.0% (+2.0%) Atk.spd 100% (-) Melee+ +6 arcane On Crit.r2 +5 arcane +0(-5) ice On Hit: 10% Ice Breath 1 On Hit: 20% Searing Light 3 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
[vs. Uraledir the dwarven-steel helm (0 def, 4 armour) (On head)]dwarven-steel helm of trickery (0 def, 4 armour) 3.0 T3 head armor Reqs Heavy armour training [Ego+] Master While equipped: Stats +0(-3) Str +3(-7) Dex +2(-1) Cun +0(-3) Con dps ---------- Apr +4 (-2) ----- def ----- Armour +4 (-) Fatigue +4% (-) Resists +0%(-12%) fire +0%(-12%) darkness +0%(-9%) light Phys.save +0 (+0 eff.) (-8 (-4 eff.)) Mind.save +0 (+0 eff.) (-8 (-3 eff.)) ---------- misc Infravis +0 (-5) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
8 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
[vs. Pusvagrant the alchemist's lamp (Light source)]Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: Stats +0(-1) Cun dps ---------- Melee+ 0(-20) item nature slow 15 Lite Light Burst (radius 1) Dmg.mod +10% light +0%(-6%) nature ----- def ----- Resists +30% light Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Heal.mod +10% (-5%) ---------- misc Psi/ret +0.00 (-0.24) Light +5 (+1) When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(126 power, based on Willpower). Uses 10 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
Planar Beacon 1.0 lite [Unique] Arcane While equipped: Stats +0(-1) Cun dps ---------- Melee+ 0(-20) item nature slow Dmg.mod +0%(-6%) nature ----- def ----- Phys.save +0 (+0 eff.) (-7 (-4 eff.)) Heal.mod +0% (-15%) ---------- misc Psi/ret +0.00 (-0.24) Light +3 (-1) Fearscape Shift: Level 2.0 Pwr.cost 25 out of 25/25. Range 5 Travel.spd instantaneous Is a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 35.32 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 35.32 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]iron pickaxe 'Duskbringer' (dig speed 37 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +5% nature ----- def ----- Resists +6% darkness +14% nature +6% light While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]sapper's dwarven-steel pickaxe (dig speed 23 turns) 3.0 T3 digger tool [Ego+] Master While equipped: Stats +3 Cun +2 Str dps ---------- Acc +5 (+2 eff.) ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]steel torque of psionic shield [power 47] (2/25 cooldown) 2.0 T2 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 47 for 5 turns Puts all charms on 25 cooldown Torques are made by powerful psionics to store psionic powers. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]ash totem of summon tentacle [power 155] (2/25 cooldown) 2.0 T2 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 3 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 406 Base Damage: 155 Armor: 4 All Resist: 1 Puts all charms on 25 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]extending ash totem of healing [power 182] (2/15 cooldown) 2.0 T2 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 182 Puts all charms on 15 cooldown 100% to increase the duration of 1 beneficial effects by 1. Natural totems are made by powerful wilders to store nature power. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]Amodofang [power 40] (2/20 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: dps ---------- Dmg.mod +15% physical ----- def ----- Resists +5% arcane Spell.save +6 (+3 eff.) Heal.mod +15% Cut- +20% Pinning- +10% Harden the skin for 7 turns increasing armour by 40 and armour hardiness by 50% Puts all charms on 20 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]Stormknight [power 254] (2/15 cooldown) 2.0 T3 totem charm [Rare] Nature While equipped: ----- def ----- Resists +6% lightning +6% temporal +24% acid Crit.dmg- 5.00% Heal yourself and all friendly characters within 10 spaces for 254 Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]yew totem of stinging [power 230] (2/15 cooldown) 2.0 T3 totem charm [Ego] Nature Sting an enemy dealing 267 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 15 cooldown Natural totems are made by powerful wilders to store nature power. |
[vs. focusing steel torque of mindblast [power 170] (2/15 cooldown) (Tool)]ash wand of lightning storm [power 188] (2/15 cooldown) 2.0 T2 wand charm [Ego] Arcane Create a radius 3 storm for 5 turns. Each turn, creatures within take 37 lightning damage and will be dazed for 1 turn (188 total damage) Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
Antimagic! (Roguelike)
Completed antimagic training in the Ziguranth camp.By Linthuah the Cornac Mindslayer level 17
50th Haze 122nd year of Ascendancy at 18:46 see stats
Curse Lifter (Roguelike)
Killed Ben Cruthdar the Cursed.By Linthuah the Cornac Mindslayer level 13
43rd Dusk 122nd year of Ascendancy at 09:32 see stats
Exterminator (Roguelike)
Killed 1000 creatures.By Linthuah the Cornac Mindslayer level 19
79th Haze 122nd year of Ascendancy at 05:53 see stats
Level 10 (Roguelike)
Got a character to level 10.By Linthuah the Cornac Mindslayer level 10
20th Dusk 122nd year of Ascendancy at 22:38 see stats
The Arena (Roguelike)
Unlocked Arena mode.By Linthuah the Cornac Mindslayer level 8
5th Mirth 122nd year of Ascendancy at 09:15 see stats
The secret city (Roguelike)
Discovered the truth about mages.By Linthuah the Cornac Mindslayer level 10
25th Dusk 122nd year of Ascendancy at 12:59 see stats
Unstoppable (Roguelike)
Returned from the dead.By Linthuah the Cornac Mindslayer level 17
70th Haze 122nd year of Ascendancy at 21:15 see stats
Log
Acid Splash from Phaas the Bringer of Doom hits Iceblock for 5 acid damage.
Bleeding from Phaas the Bringer of Doom hits Iceblock for 39 physical damage.
Phaas the Bringer of Doom speeds up.
Deep Wound from Linthuah hits Phaas the Bringer of Doom for (15 to ice), 22 physical (22 total damage).
Poison from Linthuah hits Phaas the Bringer of Doom for (1 to ice), 2 nature (2 total damage).
Linthuah uses Charged Strike.
Linthuah performs a melee critical strike against Phaas the Bringer of Doom!
Phaas the Bringer of Doom is free from the ice.
Linthuah hits Phaas the Bringer of Doom for (5 deflected), 0 nature, (26 to ice), 39 lightning, (2 to ice), 3 darkness, (7 deflected), 0 cold, (2 to ice), 3 mind, (14 deflected), 0 physical, (5 to ice), 8 fire, (18 deflected), (17 to ice), 26 lightning, (5 deflected), 0 darkness, (7 deflected), 0 cold, (2 to ice), 3 mind, (5 to ice), 8 physical, (5 to ice), 8 fire, (18 deflected), (24 to ice), 36 lightning (136 total damage).
Linthuah is no longer attuned.
Linthuah's Beyond the Flesh hits Phaas the Bringer of Doom for (18 deflected), 38 physical, 5 darkness, 7 cold, 6 mind, 14 physical, 14 fire (83 total damage).
Acid Splash from Phaas the Bringer of Doom hits Linthuah for (2 to psi shield), (2 antimagic), 0 acid (0 total damage).
Bleeding from Phaas the Bringer of Doom hits Linthuah for (15 to psi shield), 23 physical (23 total damage).
Phaas the Bringer of Doom uses Block.
Linthuah uses Infusion: Regeneration.
Linthuah starts regenerating health quickly.
Shards of metal explode from Phaas the Bringer of Doom's shield!
Deep Wound from Linthuah hits Phaas the Bringer of Doom for (35 blocked), 2 physical (2 total damage).
Poison from Linthuah hits Phaas the Bringer of Doom for (3 blocked), 0 nature (0 total damage).
Phaas the Bringer of Doom hits Linthuah for (10 to psi shield), 15 physical (15 total damage).
Linthuah attunes to the damage.
Linthuah's Beyond the Flesh hits Phaas the Bringer of Doom for (35 blocked), 24 physical, (5 blocked), 0 darkness, (7 blocked), 0 cold, 6 mind, (14 blocked), 0 physical, (14 blocked), 0 fire (30 total damage).
Acid Splash from Phaas the Bringer of Doom hits Linthuah for (2 to psi shield), (3 antimagic), 0 acid (0 total damage).
Bleeding from Phaas the Bringer of Doom hits Linthuah for (24 to psi shield), 36 physical (36 total damage).
Phaas the Bringer of Doom uses Assault.
Phaas the Bringer of Doom performs a melee critical strike against Linthuah!
Phaas the Bringer of Doom performs a melee critical strike against Linthuah!
Linthuah is recovering from the damage!


























































































































