











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Use Item Shortcuts 1.4.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inferno Race Pack 1.4.0Adds a collection of my races. Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Online Indicator 1.1.0An experimental addon that adds an icon to the toolbar showing your connection status. Currently tracks three states:
Stop Hitting Yourself! 1.5.0Gives you a chance of dodging your own arrows or sling shots based on your Danger Sense talent level. Useful for archery-using characters (other than Archers, who are already protected by Shoot Down) against monsters that can pull you to themselves and into the path of your own in-transit missile. Minstrel 1.5.5Adds the Minstrel, a lightly armored duelist who uses the power of song to bolster strength and incapacitate foes. Implements 20 new abilities split across 5 ability trees and 2 additional artifacts (which form a set). This is my first mod for ToME4, so if you encounter any bugs or balance issues, feel free to let me know! The source code is available here: https://github.com/ArtixBot/tome4-minstrel Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Auto-use inscriptions when saturated 1.5.5Removes the check from inscription code that causes all inscriptions to only auto-use when a saturation effect is not present. This does not effect the mechanic of saturation, and therefore setting them to auto-use in too many cases can cause high levels of saturation. Use sparingly. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Duergar |
Class | Rogue |
Level / Exp | 52 / 21% |
Size | medium |
Lifes / Deaths | Killed by orc archer at level 3 on the 20th Voratun 122nd year of Ascendancy at 10:09 / 176Killed by rogue at level 6 on the 13rd Profit 122nd year of Ascendancy at 11:43 Killed by Yvythra the thief at level 7 on the 13rd Profit 122nd year of Ascendancy at 22:39 Killed by Islemira the assassin at level 7 on the 14th Profit 122nd year of Ascendancy at 09:53 Killed by Yvythra the thief at level 7 on the 14th Profit 122nd year of Ascendancy at 15:11 Killed by Yvythra the thief at level 7 on the 14th Profit 122nd year of Ascendancy at 16:03 Killed by Assassin Lord at level 7 on the 14th Profit 122nd year of Ascendancy at 20:26 Killed by war hound at level 10 on the 10th Wealth 122nd year of Ascendancy at 10:51 Killed by Belulle the wolf at level 11 on the 11st Wealth 122nd year of Ascendancy at 11:15 Killed by Norgos, the Frozen at level 12 on the 12nd Wealth 122nd year of Ascendancy at 07:58 Killed by ritch flamespitter at level 12 on the 22nd Wealth 122nd year of Ascendancy at 09:29 Killed by thought-forged warrior at level 16 on the 21st Steel 123rd year of Ascendancy at 01:00 Killed by Xanavena the brown bear at level 16 on the 21st Steel 123rd year of Ascendancy at 10:24 Killed by ritch flamespitter at level 16 on the 22nd Steel 123rd year of Ascendancy at 07:26 Killed by Gedana the black bear at level 17 on the 23rd Steel 123rd year of Ascendancy at 23:31 Killed by Emyyann the brown bear at level 17 on the 24th Steel 123rd year of Ascendancy at 17:10 Killed by Borius, Avatar of Bearness at level 17 on the 25th Steel 123rd year of Ascendancy at 03:47 Killed by Bethyldama the broken golem at level 17 on the 31st Steel 123rd year of Ascendancy at 16:25 Killed by Islulrasenn the elven guard at level 18 on the 42nd Steel 123rd year of Ascendancy at 08:51 Killed by Cyrolle the minotaur at level 18 on the 16th Gold 123rd year of Ascendancy at 08:56 Killed by Viva at level 21 on the 26th Gold 123rd year of Ascendancy at 11:30 Killed by Urkis, the High Tempest at level 23 on the 25th Stralite 123rd year of Ascendancy at 02:45 Killed by Mayyyana the gwelgoroth at level 24 on the 25th Stralite 123rd year of Ascendancy at 16:11 Killed by skeleton mage at level 24 on the 25th Stralite 123rd year of Ascendancy at 18:30 Killed by Rungof the Warg Titan at level 25 on the 29th Stralite 123rd year of Ascendancy at 09:33 Killed by Aerytha the giant eel at level 26 on the 33rd Stralite 123rd year of Ascendancy at 16:30 Killed by Gloreyann the swarm hive at level 26 on the 33rd Stralite 123rd year of Ascendancy at 21:45 Killed by Xirilaith the swarming horror at level 26 on the 34th Stralite 123rd year of Ascendancy at 02:29 Killed by Voravea the swarm hive at level 26 on the 34th Stralite 123rd year of Ascendancy at 14:40 Killed by war hound at level 27 on the 35th Stralite 123rd year of Ascendancy at 11:21 Killed by Lorehsha the shalore at level 27 on the 38th Stralite 123rd year of Ascendancy at 02:00 Killed by cold drake at level 27 on the 15th Voratun 123rd year of Ascendancy at 03:50 Killed by snow giant thunderer at level 28 on the 16th Voratun 123rd year of Ascendancy at 11:22 Killed by snow giant boulder thrower at level 28 on the 16th Voratun 123rd year of Ascendancy at 13:19 Killed by Vorukira the snow giant at level 29 on the 19th Voratun 123rd year of Ascendancy at 15:08 Killed by Ce'Nona the venom drake hatchling at level 29 on the 19th Voratun 123rd year of Ascendancy at 17:34 Killed by Beliriayana the cold drake hatchling at level 29 on the 20th Voratun 123rd year of Ascendancy at 13:11 Killed by Ivyna the ultimate teluvorta at level 29 on the 21st Voratun 123rd year of Ascendancy at 07:40 Killed by Ivyna the ultimate teluvorta at level 29 on the 21st Voratun 123rd year of Ascendancy at 09:37 Killed by Betovena the dredge at level 29 on the 21st Voratun 123rd year of Ascendancy at 23:52 Killed by Velissra the void horror at level 30 on the 22nd Voratun 123rd year of Ascendancy at 05:49 Killed by Celia at level 30 on the 30th Voratun 123rd year of Ascendancy at 01:30 Killed by Celia at level 30 on the 30th Voratun 123rd year of Ascendancy at 03:27 Killed by fire drake at level 30 on the 7th Profit 123rd year of Ascendancy at 14:01 Killed by worm that walks at level 32 on the 31st Profit 123rd year of Ascendancy at 01:40 Killed by fire drake at level 32 on the 31st Profit 123rd year of Ascendancy at 07:04 Killed by radiant horror at level 32 on the 33rd Profit 123rd year of Ascendancy at 05:33 Killed by forge-giant at level 32 on the 33rd Profit 123rd year of Ascendancy at 16:52 Killed by vampire lord at level 33 on the 34th Profit 123rd year of Ascendancy at 15:54 Killed by orc master assassin at level 34 on the 39th Profit 123rd year of Ascendancy at 05:43 Killed by dreaming horror at level 34 on the 40th Profit 123rd year of Ascendancy at 13:14 Killed by dreaming horror at level 34 on the 40th Profit 123rd year of Ascendancy at 15:19 Killed by ghast at level 34 on the 41st Profit 123rd year of Ascendancy at 13:46 Killed by skeleton mage at level 34 on the 41st Profit 123rd year of Ascendancy at 15:53 Killed by Veougu the dolleg at level 34 on the 42nd Profit 123rd year of Ascendancy at 00:53 Killed by faerlhing at level 35 on the 43rd Profit 123rd year of Ascendancy at 14:32 Killed by Aeryretha the skeleton warrior at level 35 on the 44th Profit 123rd year of Ascendancy at 23:12 Killed by Aeryretha the skeleton warrior at level 35 on the 45th Profit 123rd year of Ascendancy at 01:36 Killed by Poruth the ghoul at level 36 on the 1st Wealth 123rd year of Ascendancy at 19:25 Killed by eldritch eye at level 36 on the 2nd Wealth 123rd year of Ascendancy at 14:43 Killed by Xanyriwe the naga myrmidon at level 37 on the 9th Wealth 123rd year of Ascendancy at 10:25 Killed by Xanyriwe the naga myrmidon at level 37 on the 9th Wealth 123rd year of Ascendancy at 12:30 Killed by Glubremira the hummerhorn at level 37 on the 9th Wealth 123rd year of Ascendancy at 14:47 Killed by Arolle the patchwork troll at level 37 on the 14th Wealth 123rd year of Ascendancy at 05:43 Killed by Arolle the patchwork troll at level 37 on the 14th Wealth 123rd year of Ascendancy at 07:53 Killed by Amindrindi the shalore at level 38 on the 2nd Dearth 123rd year of Ascendancy at 11:59 Killed by ritch flamespitter at level 38 on the 2nd Dearth 123rd year of Ascendancy at 13:56 Killed by greater multi-hued wyrm at level 40 on the 24th Dearth 123rd year of Ascendancy at 01:28 Killed by ruin banshee at level 40 on the 24th Dearth 123rd year of Ascendancy at 22:20 Killed by multi-hued drake at level 41 on the 25th Dearth 123rd year of Ascendancy at 02:33 Killed by orc pyromancer at level 42 on the 36th Dearth 123rd year of Ascendancy at 07:12 Killed by shadow at level 42 on the 37th Dearth 123rd year of Ascendancy at 18:09 Killed by shadow at level 42 on the 37th Dearth 123rd year of Ascendancy at 20:21 Killed by shadow at level 42 on the 38th Dearth 123rd year of Ascendancy at 00:12 Killed by overpowered greater multi-hued wyrm at level 43 on the 38th Dearth 123rd year of Ascendancy at 05:44 Killed by overpowered greater multi-hued wyrm at level 43 on the 38th Dearth 123rd year of Ascendancy at 07:40 Killed by overpowered greater multi-hued wyrm at level 43 on the 38th Dearth 123rd year of Ascendancy at 09:37 Killed by Velybrebreth the gigantic gravity worm at level 44 on the 12nd Loss 123rd year of Ascendancy at 12:51 Killed by orc high cryomancer at level 44 on the 18th Loss 123rd year of Ascendancy at 04:47 Killed by skeleton warrior at level 47 on the 31st Iron 124th year of Ascendancy at 03:37 Killed by Eilinymira the gwelgoroth at level 47 on the 31st Iron 124th year of Ascendancy at 08:15 Killed by orc pyromancer at level 48 on the 4th Steel 124th year of Ascendancy at 03:05 Killed by Belivea the orc assassin at level 48 on the 4th Steel 124th year of Ascendancy at 05:21 Killed by armoured skeleton warrior at level 48 on the 7th Steel 124th year of Ascendancy at 06:32 Killed by Elynn the orc pyromancer at level 49 on the 8th Steel 124th year of Ascendancy at 09:54 Killed by Elynn the orc pyromancer at level 49 on the 8th Steel 124th year of Ascendancy at 12:22 Killed by armoured skeleton warrior at level 50 on the 19th Steel 124th year of Ascendancy at 05:43 Killed by orc necromancer at level 50 on the 23rd Steel 124th year of Ascendancy at 03:48 Killed by orc blood mage at level 50 on the 24th Steel 124th year of Ascendancy at 21:35 Killed by umbral horror at level 50 on the 32nd Steel 124th year of Ascendancy at 19:56 Killed by skeleton mage at level 50 on the 39th Steel 124th year of Ascendancy at 22:25 Killed by orc master wyrmic at level 50 on the 21st Gold 124th year of Ascendancy at 05:20 Killed by Vorariba the orc berserker at level 50 on the 23rd Gold 124th year of Ascendancy at 07:40 Killed by shadow at level 50 on the 1st Stralite 124th year of Ascendancy at 08:45 Killed by shadow at level 50 on the 1st Stralite 124th year of Ascendancy at 13:35 Killed by shadow at level 50 on the 1st Stralite 124th year of Ascendancy at 15:07 Killed by shadow at level 50 on the 1st Stralite 124th year of Ascendancy at 16:59 Killed by shadow at level 50 on the 1st Stralite 124th year of Ascendancy at 18:53 Killed by skeleton warrior at level 50 on the 3rd Stralite 124th year of Ascendancy at 00:04 Killed by Yveth the eternal bone giant at level 50 on the 4th Stralite 124th year of Ascendancy at 00:03 Killed by multi-hued drake at level 50 on the 4th Stralite 124th year of Ascendancy at 20:31 Killed by Siloletira the orc pyromancer at level 50 on the 6th Stralite 124th year of Ascendancy at 07:49 Killed by shadow at level 50 on the 7th Stralite 124th year of Ascendancy at 03:04 Killed by Guwen the eternal bone giant at level 50 on the 7th Stralite 124th year of Ascendancy at 17:40 Killed by bone giant at level 50 on the 10th Stralite 124th year of Ascendancy at 03:01 Killed by Rahas the forge-giant at level 50 on the 12nd Stralite 124th year of Ascendancy at 06:28 Killed by Balraar the fire imp at level 50 on the 12nd Stralite 124th year of Ascendancy at 13:24 Killed by Emelyna the greater multi-hued wyrm at level 50 on the 12nd Stralite 124th year of Ascendancy at 19:41 Killed by Aeroriawe the orc master wyrmic at level 50 on the 14th Stralite 124th year of Ascendancy at 01:34 Killed by Aeroriawe the orc master wyrmic at level 50 on the 14th Stralite 124th year of Ascendancy at 03:37 Killed by Argoniel at level 50 on the 14th Stralite 124th year of Ascendancy at 18:58 Killed by Elandar at level 50 on the 14th Stralite 124th year of Ascendancy at 20:47 Killed by Argoniel at level 50 on the 14th Stralite 124th year of Ascendancy at 22:33 Killed by Argoniel at level 50 on the 15th Stralite 124th year of Ascendancy at 00:34 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 02:29 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 04:21 Killed by shadow at level 50 on the 15th Stralite 124th year of Ascendancy at 06:11 Killed by Argoniel at level 50 on the 15th Stralite 124th year of Ascendancy at 08:21 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 10:24 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 12:29 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 14:31 Killed by Argoniel at level 50 on the 15th Stralite 124th year of Ascendancy at 17:55 Killed by Argoniel at level 50 on the 15th Stralite 124th year of Ascendancy at 19:57 Killed by Elandar at level 50 on the 15th Stralite 124th year of Ascendancy at 21:44 Killed by Elandar at level 50 on the 16th Stralite 124th year of Ascendancy at 00:06 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 02:02 Killed by Elandar at level 50 on the 16th Stralite 124th year of Ascendancy at 04:03 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 06:40 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 08:38 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 10:38 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 13:23 Killed by Argoniel at level 50 on the 16th Stralite 124th year of Ascendancy at 15:36 Killed by Atamathon the Giant Golem at level 50 on the 7th Voratun 124th year of Ascendancy at 23:23 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 01:18 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 03:09 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 04:54 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 06:43 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 08:29 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 10:17 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 12:08 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 14:14 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 16:07 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 17:46 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 19:40 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 21:33 Killed by Atamathon the Giant Golem at level 50 on the 8th Voratun 124th year of Ascendancy at 23:24 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 01:15 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 03:02 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 04:51 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 06:42 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 08:31 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 10:21 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 12:12 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 14:01 Killed by Atamathon the Giant Golem at level 50 on the 9th Voratun 124th year of Ascendancy at 16:01 Killed by Betena the sandworm at level 50 on the 24th Voratun 124th year of Ascendancy at 06:33 Killed by Betena the sandworm at level 51 on the 24th Voratun 124th year of Ascendancy at 08:31 Killed by Islimira the thief at level 51 on the 24th Voratun 124th year of Ascendancy at 12:33 Killed by Islimira the thief at level 51 on the 24th Voratun 124th year of Ascendancy at 14:25 Killed by Gothra the vampire rat at level 51 on the 24th Voratun 124th year of Ascendancy at 16:32 Killed by orc cryomancer at level 51 on the 24th Voratun 124th year of Ascendancy at 18:57 Killed by ritch hive mother at level 51 on the 24th Voratun 124th year of Ascendancy at 21:16 Killed by Lisaba the squid at level 51 on the 25th Voratun 124th year of Ascendancy at 00:08 Killed by Lisaba the squid at level 51 on the 25th Voratun 124th year of Ascendancy at 02:43 Killed by Yvaleba the elven guard at level 51 on the 25th Voratun 124th year of Ascendancy at 08:48 Killed by Emelora the ritch hunter at level 51 on the 25th Voratun 124th year of Ascendancy at 10:46 Killed by elven blood mage at level 51 on the 25th Voratun 124th year of Ascendancy at 12:39 Killed by multi-hued drake hatchling at level 51 on the 25th Voratun 124th year of Ascendancy at 14:50 Killed by Kryl-Feijan at level 51 on the 25th Voratun 124th year of Ascendancy at 18:33 Killed by multi-hued drake hatchling at level 51 on the 25th Voratun 124th year of Ascendancy at 20:35 Killed by Kryl-Feijan at level 51 on the 25th Voratun 124th year of Ascendancy at 22:28 Killed by Lisoredhevea the multi-hued drake hatchling at level 51 on the 26th Voratun 124th year of Ascendancy at 00:30 Killed by ghast at level 51 on the 26th Voratun 124th year of Ascendancy at 02:31 Killed by Silima the storm drake hatchling at level 51 on the 26th Voratun 124th year of Ascendancy at 07:27 Killed by Islabrelaith the black bear at level 52 on the 28th Voratun 124th year of Ascendancy at 06:17 Killed by Viva at level 52 on the 28th Voratun 124th year of Ascendancy at 08:05 |
Primary Stats
Strength | 49 (base 36) |
Dexterity | 122 (base 62) |
Constitution | 83 (base 62) |
Magic | 38 (base 17) |
Willpower | 30 (base 11) |
Cunning | 131 (base 62) |
Resources
Life | 1570/1570 |
Mana | 386/386 |
Stamina | 278/278 |
Vim | 274/274 |
Healing Factor | 1.5828063241108 |
Regeneration | 12.656471243885 |
Speed
Mental | +25% |
Attack | +25% |
Movement | -66.666666666667% |
Spell | +25% |
Global | +100% |
Vision
Sight | 10 |
Lite | -1005 |
Infravision | 9 |
See Stealth | 54.970938764219 |
See Invisible | 54.970938764219 |
Stealth | 89.15 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 166 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 49 |
Speed | 0.80 |
Offense: Offhand
Damage | 97 |
Accuracy | 81 |
Crit Chance | 104% |
APR | 49 |
Speed | 0.80 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 61% |
Speed | 0.8 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 54% |
Speed | 0.8 |
Offense: Damage Bonus
Acid | +22% |
Blight | +21% |
Physical | +15% |
Cold | +16% |
All | +9% |
Lightning | +15% |
Light | +24% |
Fire | +15% |
Mind | +18% |
Offense: Damage Penetration
Blight | +20% |
Physical | +15% |
Mind | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 21 (49.309173272933%) |
Defense | 66 |
Ranged Defense | 68 |
Fatigue | 0 |
Physical Save | 66 |
Spell Save | 33 |
Mental Save | 67 |
Defense: Resistances
Acid | + 26%( 70%) |
Blight | + 33%( 70%) |
Cold | + 29%( 70%) |
All | + 21%( 70%) |
Darkness | + 37%( 70%) |
Light | + 37%( 80%) |
Temporal | + 29%( 70%) |
Lightning | + 28%( 70%) |
Nature | + 26%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 10% |
Pinning Resistance | 37% |
Disarm Resistance | 56% |
Instadeath Resistance | 100% |
Knockback Resistance | 52% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 34% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 818 damage for 7 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 714 life over 5 turns. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 977% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. |
Class Talents
Technique / Duelist | 1.30 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Throwing knives | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Technique / Dual techniques | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.30 |
| 5/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Technique / Assassination | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
| 0/5 |
| 5/5 |
Race / Duergar | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Conveyance | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.30 |
| 3/5 |
| 4/5 |
| 3/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Elemental Discord |
talent | Apply Poison |
talent | Numbing Poison |
talent | Quickdraw |
talent | Stealth |
talent | Premonition |
talent | Lacerating Strikes |
talent | Crippling Poison |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 7.1 and stamina regeneration by 1.2. Soothing Darkness |
beneficial effect | Has 10 throwing knives prepared: 10 KnivesRange: 7 Net Damage: 186 - 261 Accuracy: 97 (knife) APR: 41 Crit Chance: +112% Crit mult: 243% Uses Stats: 50% Cun, 70% Dex |
beneficial effect | Parrying melee and ranged attacks: Has a 77% chance to deflect up to 43 damage from the next 2.5 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Norgos Lair. Escort: injured seer (level 3 of Norgos Lair)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 1 of Daikara) | failed |
You failed to protect the lost anorithil from death by snow giant thunderer. Escort: lost anorithil (level 2 of Daikara) | failed |
You failed to protect the repented thief from death by Aduranor the hornet swarm. Escort: repented thief (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: repented thief (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 5 of Dreadfell. Escort: repented thief (level 5 of Dreadfell)As a reward you improved talent Track (+1 level(s)). | done |
You failed to protect the temporal explorer from death by Viva. Escort: temporal explorer (level 75 of Infinite Dungeon) | failed |
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you gained talent category Chronomancy / Chronomancy (at mastery 0.80). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Cunning by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girl | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2585. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. Stire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of brawn. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage when hit (Melee): 8 acid Changes stats: +7 Dex / +5 Wil / +10 Cun / +9 Con / +13 Lck Changes resistances penetration: +5% mind Changes damage: +9% mind Stealth bonus: +12 Physical save: +45 (+11 eff.) Mental save: +46 (+11 eff.) Heals friendly targets nearby when you use a nature summon: +40 A pair of boots made of leather. |
Light source | ![]() Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +2 Defense: +15 (+4 eff.) Changes stats: +9 Cun / +1 Wil Critical mult.: +10.00% Physical save: +22 (+5 eff.) Spell save: +19 (+8 eff.) Mental save: +20 (+5 eff.) Equilibrium when hit: +0.08 Maximum life: +72.00 Mental crit. chance: +2% Light radius: -6 Infravision radius: +8 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +2 Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 30% Changes stats: +8 Cun / +8 Wil Changes resistances: +8% lightning / +7% temporal / +3% blight / +6% acid Pinning immunity: +5% Knockback immunity: +15% Mindpower: +9 (+3 eff.) A pointy cloth hat, very wizardly... |
On hands | ![]() Requires: - Talent Heavy Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +13.0% Armour: +2 Critical mult.: +6.00% Physical save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +24% Spell crit. chance: +8% Mental crit. chance: +8% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +7 Armour Penetration: +9 Crit. chance: +13.0% Attack speed: 83% When this weapon hits: Perfect Control (10% chance level 3). When this weapon crits: Cripple (20% chance level 3). Metal gloves protecting the hands up to the middle of the lower arm. |
Tool | ![]() Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Physical crit. chance: +11.0% Damage when hit (Melee): 12 mind / 20 physical Only die when reaching: -80.00 life Healing mod.: +15% It can be used to fire a blast of psionic energies in a range 7 beam dealing 81.20 to 162.41 mind damage, putting all charms on cooldown for 6 turns. When used: 100% chance to regenerate 3 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +20 (+5 eff.) Changes stats: +4 Str / +6 Dex / +4 Con Changes damage: +6% physical Spellpower: +13 (+4 eff.) Mindpower: +12 (+4 eff.) Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Rings can have magical properties. |
On fingers | ![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances: +12% blight / +9% cold / +6% nature / +3% temporal Changes damage: +6% acid Disarm immunity: +32% Pinning immunity: +33% Knockback immunity: +37% Maximum life: +20.00 Rings can have magical properties. |
Around neck | ![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances penetration: +15% physical Changes damage: +7% acid / +6% fire / +6% lightning / +7% cold Critical mult.: +9.00% Physical save: +20 (+5 eff.) Only die when reaching: -80.00 life Maximum stamina: +15.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +5% Amulets can have magical properties. |
In main hand | ![]() Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 50.5 - 65.7 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 43% chance to blind On weapon crit: * cripple the target Damage Shield penetration (this weapon only): +46% Damage (Melee): +8 light When wielded/worn: Physical crit. chance: +8.0% Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Damage when hit (Melee): 8 light Life regen: +0.60 Sharp, short and deadly. |
Around waist | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +6 (+1 eff.) Changes stats: +8 Cun Changes resistances penetration: +20% blight Changes damage: +12% blight Critical mult.: +29.00% Mana when firing critical spell: +3.00 Hate when firing a critical mind attack: +4.00 Spell crit. chance: +4% Mindpower: +12 (+4 eff.) A belt that goes around your waist. |
In off hand | ![]() Requires: - Dexterity 30 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 15.0 - 19.5 Uses stats: 100% Dex, 0% Cun Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. When wielded/worn: Changes stats: +20 Dex Slows Projectiles: +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Cloak | ![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 (+4 eff.) Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 (+3 eff.) It can be used to activate talent Barrier (costing 35 power out of 40/40) : Effective talent level: 3.6 Power cost: 35 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 214 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Main armor | ![]() Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+3 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
Inventory
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 318 and cleanse 1 wound and 1 poison effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 23 for 10 turns. While Heroism is active, you will only die when reaching -781 life. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() regeneration infusion (heal 493 over 5 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 493 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (80% of a turn) Is: a spell Description: Inflicts 294.30 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() shielding rune (absorb 462 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 7 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() vision rune (radius 16; dur 27; see demon) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Spell (80% of a turn) Is: a spell Description: Activate the rune to get a vision of the area surrounding you (16 radius) and to allow you to see invisible and stealthed creatures (power 25) for 27 turns. Your mind will become more receptive for 27 turns, allowing you to sense any demon around. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() 0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: scroll / tome It can be used to gain knowledge of the darkest magics in a secluded, arcane-infused place or to summon a lich to aid you for 15 turns, costing 868 power out of 1000/1000. This skull-faced codex exudes a powerful scent of decay, but also seems to hum with arcane power. Perusal reveals images of death and rebirth embedded within flowing esoteric magical script. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 It is part of a set of items. Another of Garkul's heirlooms would bring out his spirit. When wielded/worn: Changes stats: +10 Str / +6 Con Talent masteries: +0.10 Technique / Berserker's strength +0.10 Technique / Bloodthirst +0.10 Technique / Warcries +0.10 Technique / Two-handed assault Physical save: +18 (+4 eff.) Mental save: +18 (+4 eff.) Pinning immunity: +100% It can be used to activate talent Shattering Shout (costing 9 power out of 48/48) : Effective talent level: 4.0 Power cost: 9 out of 48/48. Range: melee/personal Travel Speed: instantaneous Description: Release a powerful shout, doing 203.38 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
![]() Skybliss the voratun amulet Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +4 Effects on melee hit: * 30% chance to daze at end of turn Changes stats: +12 Dex / +4 Wil Changes damage: +3% physical Physical save: +34 (+8 eff.) Spell save: +23 (+10 eff.) Mental save: +20 (+5 eff.) Blindness immunity: +38% Life regen: +0.20 Stamina each turn: +0.60 Light radius: +4 Infravision radius: +10 Sight radius: +2 See invisible: +15 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 Amulets can have magical properties. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.13 Spellpower on spell critical (stacks up to 3 times): +3 Maximum mana: +27.00 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
![]() 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Damage when hit (Melee): 8 arcane Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Critical mult.: +25.00% Disarm immunity: +44% Pinning immunity: +40% Knockback immunity: +44% Vim when firing critical spell: +5.00 Maximum life: +40.00 Maximum mana: +80.00 Damage Shield penetration: +20% Rings can have magical properties. |
![]() Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
![]() Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() Requires: - Dexterity 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 3 Base power: 27.0 - 35.1 Uses stats: 45% Cun, 55% Dex, 5% Mag Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Crit. chance: +9.0% Attack speed: 100% When this weapon hits: Disperse Magic (15% chance level 1). On weapon hit: * steals up to 50 mana from the target When wielded/worn: Changes stats: +6 Cun / +6 Mag Changes resistances: +12% arcane Spell save: +12 (+6 eff.) Countless mages have fallen victim to the sharp sting of this blade, betrayed by those among them with greed for ever greater power. Passed on and on, this blade has developed a thirst of its own. |
![]() dragonbone longbow 'Cracklequencher' Requires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Burst (radius 2) on crit: +10 mind When wielded/worn: Changes stats: +11 Con Changes resistances: +15% lightning / +12% temporal Changes resistances penetration: +15% lightning Changes damage: +6% mind / +9% temporal Talent mastery: +0.30 Wild-gift / Fungus Critical mult.: +30.00% Mindpower: +10 (+3 eff.) It can be used to regenerate 308 life over 5 turns, putting all charms on cooldown for 18 turns. Longbows are used to shoot arrows at your foes. |
![]() voratun longsword 'Filthworth' (42-58.8 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Base power: 42.0 - 58.8 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +60 insidious poison When wielded/worn: Damage when hit (Melee): 31 nature Changes stats: +8 Cun Changes resistances penetration: +15% mind Changes damage: +12% mind / +21% nature Grants telepathy: Dragon Mental save: +12 (+3 eff.) Maximum hate: +12.00 Maximum psi: +50.00 Mindpower: +10 (+3 eff.) Sharp, long, and deadly. |
![]() plaguebringer's voratun mace of projection (46-64.4 power, 6 apr) Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) Damage (Melee): +20 blight When wielded/worn: Disease immunity: +35% Blunt and deadly. |
![]() thunderous voratun mace of erosion (46-64.4 power, 6 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to daze at end of turn Damage (Melee): +19 nature / +18 temporal When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances penetration: +14% lightning Blunt and deadly. |
![]() Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Wil / +10 Mag Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+16 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns, costing 174 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Manelabers the Ebonystreak (30-36 power, 8 apr, physical element) Requires: - Magic 48 Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 darkness Burst (radius 1) on hit: +28 mind Burst (radius 2) on crit: +20 fire When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +20.0% Physical power: +10 (+2 eff.) Armour: +6 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Effects on melee hit: * 47% chance to inflict 15% damage reduction Changes damage: +30% physical Talent granted: +1 Command Staff Critical mult.: +16.00% Physical save: +9 (+2 eff.) Maximum life: +50.00 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
![]() dragonbone magestaff 'Splendourrot' (30-36 power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 light When wielded/worn: Changes resistances: +18% blight / +21% mind / +9% darkness Changes resistances penetration: +39% darkness Changes damage: +6% blight / +21% light / +30% lightning Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +15 (+5 eff.) Spell crit. chance: +5% Light radius: +4 Staves designed for wielders of magic, by the greats of the art. |
![]() infernal dragonbone magestaff of wizardry (30-36 power, 6 apr, cold element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 33 fire Changes stats: +4 Wil / +6 Mag Changes damage: +30% cold Talent granted: +1 Command Staff Critical mult.: +31.00% Maximum mana: +87.00 Spellpower: +37 (+12 eff.) Spell crit. chance: +5% See invisible: +20 Staves designed for wielders of magic, by the greats of the art. |
![]() orichalcum trident 'Puretaint' (54-86.4 power, 16 apr) Requires: - Strength 48 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Crit. chance: +4.0% Attack speed: 100% Damage (Melee): +84 insidious poison / +12 mind Burst (radius 2) on crit: +20 mind When wielded/worn: Fatigue: -6% Changes stats: +4 Str Changes damage: +21% nature Critical mult.: +15.00% Reduces incoming crit damage: 15.00% Maximum psi: +40.00 Mindpower: +8 (+3 eff.) Light radius: +3 Infravision radius: +4 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Changes stats: +5 Dex / +6 Mag / +9 Cun Changes resistances penetration: +32% mind Changes damage: +18% mind Grants telepathy: Dragon Spell save: +15 (+7 eff.) Light radius: +3 Size category: +1 A belt that goes around your waist. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 2 When wielded/worn: Changes stats: +6 Mag Changes damage: +10% arcane Spell crit. chance: +15% An ancient set of robes that has survived from the Age of Allure. Primal magic forces inhabit it. It was made by Humans for Humans; only they can harness the true power of the robes. |
![]() stargazer's silk robe of darkness (+27%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +5 Cun Changes resistances: +27% darkness Changes damage: +17% light / +35% darkness Spellpower: +9 (+3 eff.) Spell crit. chance: +9% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Armour: +11 Defense: +9 (+2 eff.) Ranged Defense: +9 (+2 eff.) Fatigue: +3% Effects on melee hit: * Slows global speed by 30% Changes damage: +12% nature Physical save: +12 (+3 eff.) Maximum life: +60.00 Infravision radius: +3 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +6 Fatigue: +1% Changes stats: +5 Mag Spell save: +9 (+4 eff.) Mana when firing critical spell: +5.00 Only die when reaching: -60.00 life Maximum life: +80.00 Infravision radius: +2 A pair of boots made of leather. |
![]() Requires: - Talent Heavy Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * Slows global speed by 30% Damage (Melee): 6 fire Changes stats: +4 Str / +6 Dex Changes resistances: +6% fire Changes damage: +4% fire Grants telepathy: Humanoid/Orc Reduces incoming crit damage: 15.00% Light radius: +2 When used to modify unarmed attacks: Base power: 8.0 - 11.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Crit. chance: +2.0% Attack speed: 83% When this weapon hits: Fire Breath (10% chance level 1). Burst (radius 2) on crit: +7 fire Metal gloves protecting the hands up to the middle of the lower arm. |
![]() Requires: - Talent Heavy Armour Training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +3 Changes stats: +4 Mag Changes resistances: +15% lightning Changes resistances cap: +5% lightning Changes damage: +10% lightning Critical mult.: +20.00% Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 83% When this weapon hits: Chain Lightning (20% chance level 3). When this weapon hits: Nova (15% chance level 2). Damage (Melee): +20 lightning It can be used to activate talent Chain Lightning (costing 14 power out of 16/16) : Effective talent level: 3.0 Power cost: 14 out of 16/16. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 42.45 to 127.36 damage and forking to another target. It can hit up to 6 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. |
![]() Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +7 Str / +7 Wil / +10 Cun Changes resistances: +9% acid / +15% physical Changes resistances penetration: +20% acid Critical mult.: +30.00% Physical save: +14 (+3 eff.) Mental save: +12 (+3 eff.) Equilibrium when hit: +0.20 Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Light radius: +4 Heals friendly targets nearby when you use a nature summon: +20 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +12 Mag / +9 Wil / +7 Cun / +8 Con Changes resistances: +20% blight Changes damage: +20% blight / +3% fire / +20% arcane Spell save: +24 (+10 eff.) Mana when firing critical spell: +1.00 Maximum vim: +30.00 Mindpower: +6 (+2 eff.) Activating this item is instant. It can be used to activate talent Arcane Eye, placing all other charms into a 9 cooldown : Effective talent level: 4.0 Power cost: 9 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 22 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 8 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
![]() Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% arcane / +6% cold Changes resistances penetration: +10% light Allows you to breathe in: water Physical save: +6 (+1 eff.) Silence immunity: +15% Confusion immunity: +10% A cap made of leather. |
![]() fortifying steel mail armour of lightning resistance (2 def, 6 armour) Requires: - Strength 20 - Talent Heavy Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Changes stats: +4 Str / +4 Con Changes resistances: +21% lightning Maximum life: +58.00 A suit of armour made of mail. |
![]() Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Armour Hardiness: +15% Defense: +18 (+4 eff.) Damage when hit (Melee): 15 darkness / 15 cold Changes stats: +5 Dex / +5 Mag / +5 Cun Changes resistances: +30% temporal / +30% darkness / +30% cold Changes damage: +20% darkness / +20% cold Talent masteries: +0.10 Spell / Phantasm +0.10 Spell / Shades +0.10 Cunning / Stealth Critical mult.: +20.00% Stealth bonus: +10 Spellpower: +10 (+3 eff.) It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns, costing 44 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() warded stralite shield (10 def, 2 armour, 138.5 block) Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Talents granted: +4 Block +1 Ward Handheld deflection devices. |
![]() Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 87 power out of 100/100. The very essence of bearness! |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +20% Chance to avoid any damage: +8% When used to imbue an object: Changes stats: +8 Cun / +8 Dex Changes damage: +20% lightning Damage affinity(heal): +20% lightning Movement speed: +15% Chance to avoid any damage: +8% Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +6% darkness / +6% fire When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Infused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: gem / green ; tier 5 When wielded/worn: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Life regen: +2.00 Healing mod.: +30% When used to imbue an object: Changes stats: +15 Con Changes resistances: +10% blight Damage affinity(heal): +15% nature Stun/Freeze immunity: +30% Life regen: +2.00 Healing mod.: +30% Latent Damage Type: Nature A lopsided, heavy emerald with murky green clouds shifting sluggishly under the surface. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() Infused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 87 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Damage when hit (Melee): 18 fire Changes resistances: +7% blight / +6% fire / +17% darkness Changes resistances penetration: +10% light Changes damage: +12% light Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +6 Infravision radius: +4 See invisible: +7 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 27 cooldown : Effective talent level: 1.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 35 blight damage or heals 43 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. |
![]() Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +12 Changes stats: +3 Str / +6 Mag / +2 Wil Changes resistances: +9% darkness Changes resistances penetration: +10% light / +10% all Changes damage: +10% light Damage affinity(heal): +5% light Light radius: +11 Infravision radius: +3 It can be used to activate talent Sun Flare, placing all other charms into a 27 cooldown : Effective talent level: 3.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 39.08 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact), costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 176 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 12, dealing 383.68 nature damage (based on Magic) over 6 turns while rendering the target unable to move, costing 22 power out of 75/75. This rod carved out of a giant spider fang continuously drips venom. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 When wielded/worn: Armour: +6 Changes stats: +2 Dex / +6 Mag Talent cooldown: Lay Web (-1 turn) Talent granted: +2 Lay Web Physical save: +30 (+7 eff.) It can be used to harden the skin for 7 turns increasing armour by 17 and armour hardiness by 30%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 16 temporal darkness Changes stats: +8 Mag Changes resistances: +10% darkness / +10% temporal Changes damage: +12% darkness / +12% temporal Talent mastery: +0.20 Spell / Void Spellpower: +10 (+3 eff.) It can be used to release a burst of void energy, costing 18 power out of 40/40. This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+5 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
By Viva the Duergar Rogue level 37
6th Wealth 123rd year of Ascendancy at 04:35 see stats
By Viva the Duergar Rogue level 30
23rd Voratun 123rd year of Ascendancy at 07:16 see stats
By Viva the Duergar Rogue level 37
4th Wealth 123rd year of Ascendancy at 01:17 see stats
By Viva the Duergar Rogue level 41
27th Dearth 123rd year of Ascendancy at 11:25 see stats
By Viva the Duergar Rogue level 42
37th Dearth 123rd year of Ascendancy at 16:52 see stats
By Viva the Duergar Rogue level 50
9th Voratun 124th year of Ascendancy at 17:48 see stats
By Viva the Duergar Rogue level 12
20th Wealth 122nd year of Ascendancy at 01:55 see stats
By Viva the Duergar Rogue level 48
31st Iron 124th year of Ascendancy at 16:20 see stats
By Viva the Duergar Rogue level 40
21st Dearth 123rd year of Ascendancy at 02:36 see stats
By Viva the Duergar Rogue level 17
25th Steel 123rd year of Ascendancy at 05:28 see stats
By Viva the Duergar Rogue level 6
3rd Acquisition 122nd year of Ascendancy at 08:18 see stats
By Viva the Duergar Rogue level 39
16th Dearth 123rd year of Ascendancy at 18:49 see stats
By Viva the Duergar Rogue level 31
8th Profit 123rd year of Ascendancy at 20:20 see stats
By Viva the Duergar Rogue level 31
10th Profit 123rd year of Ascendancy at 03:47 see stats
By Viva the Duergar Rogue level 50
16th Stralite 124th year of Ascendancy at 17:42 see stats
By Viva the Duergar Rogue level 20
26th Gold 123rd year of Ascendancy at 00:17 see stats
By Viva the Duergar Rogue level 23
25th Stralite 123rd year of Ascendancy at 05:49 see stats
By Viva the Duergar Rogue level 31
26th Profit 123rd year of Ascendancy at 09:19 see stats
By Viva the Duergar Rogue level 50
2nd Stralite 124th year of Ascendancy at 12:40 see stats
By Viva the Duergar Rogue level 27
36th Stralite 123rd year of Ascendancy at 02:23 see stats
By Viva the Duergar Rogue level 43
38th Dearth 123rd year of Ascendancy at 17:04 see stats
By Viva the Duergar Rogue level 10
40th Profit 122nd year of Ascendancy at 22:30 see stats
By Viva the Duergar Rogue level 20
20th Gold 123rd year of Ascendancy at 01:49 see stats
By Viva the Duergar Rogue level 30
22nd Voratun 123rd year of Ascendancy at 03:20 see stats
By Viva the Duergar Rogue level 40
17th Dearth 123rd year of Ascendancy at 14:32 see stats
By Viva the Duergar Rogue level 50
11st Steel 124th year of Ascendancy at 10:06 see stats
By Viva the Duergar Rogue level 50
28th Gold 124th year of Ascendancy at 20:04 see stats
By Viva the Duergar Rogue level 50
16th Stralite 124th year of Ascendancy at 17:40 see stats
By Viva the Duergar Rogue level 50
36th Steel 124th year of Ascendancy at 13:59 see stats
By Viva the Duergar Rogue level 46
23rd Shortage 123rd year of Ascendancy at 01:39 see stats
By Viva the Duergar Rogue level 50
35th Steel 124th year of Ascendancy at 09:53 see stats
By Viva the Duergar Rogue level 30
29th Voratun 123rd year of Ascendancy at 23:27 see stats
By Viva the Duergar Rogue level 39
17th Dearth 123rd year of Ascendancy at 00:07 see stats
By Viva the Duergar Rogue level 5
21st Voratun 122nd year of Ascendancy at 06:18 see stats
By Viva the Duergar Rogue level 30
23rd Voratun 123rd year of Ascendancy at 07:16 see stats
By Viva the Duergar Rogue level 21
26th Gold 123rd year of Ascendancy at 11:00 see stats
By Viva the Duergar Rogue level 10
45th Profit 122nd year of Ascendancy at 06:14 see stats
By Viva the Duergar Rogue level 30
23rd Voratun 123rd year of Ascendancy at 07:16 see stats
By Viva the Duergar Rogue level 10
43rd Profit 122nd year of Ascendancy at 02:46 see stats
By Viva the Duergar Rogue level 28
18th Voratun 123rd year of Ascendancy at 08:02 see stats
By Viva the Duergar Rogue level 44
21st Loss 123rd year of Ascendancy at 19:48 see stats
By Viva the Duergar Rogue level 21
26th Gold 123rd year of Ascendancy at 21:59 see stats
By Viva the Duergar Rogue level 15
26th Iron 123rd year of Ascendancy at 11:16 see stats
By Viva the Duergar Rogue level 36
2nd Wealth 123rd year of Ascendancy at 19:31 see stats
Log
Talent Crippling Poison is ready to use.
Talent Apply Poison is ready to use.
Talent Numbing Poison is ready to use.
Talent Elemental Discord is ready to use.
Talent Shadowforge is ready to use.
Talent Premonition is ready to use.
Talent Quickdraw is ready to use.
Rested for 50 turns (stop reason: all resources and life at maximum).
Viva activates Crippling Poison.
Viva activates Numbing Poison.
Viva activates Quickdraw.
Viva deactivates Stealth.
Viva activates Premonition.
Viva activates Elemental Discord.
Viva activates Apply Poison.
Viva activates Lacerating Strikes.
Resting starts...
Stealth is still on cooldown for 6 turns.
Stealth is still on cooldown for 5 turns.
Stealth is still on cooldown for 4 turns.
Stealth is still on cooldown for 3 turns.
Stealth is still on cooldown for 2 turns.
Stealth is still on cooldown for 1 turns.
Talent Stealth is ready to use.
Rested for 7 turns (stop reason: all resources and life at maximum).
Saving done.
Saving game...