







Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.6Donators/Buyers bonus! Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: ANC GOD Mode light 1.5.5In-game menu option to toggle a GODMODE cheat that gives the player invincibility. Version with HP God Mode only. All credits to Nyles, https://te4.org/games/addons/tome/nyles-godmode ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Nyles GOD Mode 1.5.5Nyles GOD Mode is an addon that prevents you from being killed. Sort of. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. It works this way (there are two different modes inside): - When activated, start a New Game.
- You will find under game options > gameplay, a new setting that lets you toggle godmode on or off.
- You can change this setting any time at any place in the game.
Upon spotting an enemy, you will be granted a huge amount of life and regen as well a an incredible amount of resistances. When all the enemies are killed, you stats will be reverted back to normal. Update v2.0.1
Update v2.0.0
Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Corner-Only Threat Brackets 1.1.5Changes the threat brackets in shockbolt so they're only the upper left corner and don't hide the healthbars. |
| Campaign | Arena |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Kruk Yeti |
| Class | Archmage |
| Level / Exp | 37 / 2% |
| Size | medium |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 49 (base 44) |
| Dexterity | 45 (base 44) |
| Constitution | 48 (base 44) |
| Magic | 50 (base 44) |
| Willpower | 45 (base 44) |
| Cunning | 43 (base 44) |
Resources
| Life | 111386/111386 |
| Mana | 559/559 |
| Healing Factor | 1.2678383355187 |
| Regeneration | 12769.984674929 |
Speed
| Mental | +200% |
| Attack | +200% |
| Movement | +215.14089514844% |
| Spell | +200% |
| Global | +280% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 9 |
| See Stealth | 83.666188660917 |
| See Invisible | 109.92607098538 |
Offense: Mainhand
| Damage | 60 |
| Accuracy | 66 |
| Crit Chance | 18% |
| APR | 124 |
| Speed | 0.33 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 29% |
| Speed | 0.33333333333333 |
| Cooldown Reduction | 100.2 |
Offense: Mind
| Mindpower | 69 |
| Crit Chance | 12% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +72% |
| Blight | +72% |
| Arcane | +72% |
| Cold | +92% |
| Physical | +72% |
| Darkness | +72% |
| Light | +84% |
| Temporal | +72% |
| Lightning | +92% |
| Mind | +72% |
| Fire | +72% |
| Nature | +72% |
Offense: Damage Penetration
| Acid | +97% |
| Blight | +97% |
| Arcane | +97% |
| Cold | +97% |
| All | +25% |
| Physical | +97% |
| Lightning | +97% |
| Light | +97% |
| Temporal | +97% |
| Mind | +97% |
| Darkness | +97% |
| Fire | +97% |
| Nature | +97% |
Defense: Base
| Armour (hardiness) | 143.78982929444 (100%) |
| Defense | 75 |
| Ranged Defense | 82 |
| Fatigue | 0 |
| Physical Save | 143 |
| Spell Save | 147 |
| Mental Save | 143 |
Defense: Resistances
| Acid | +100%(100%) |
| Blight | +100%(100%) |
| Arcane | +100%(100%) |
| Cold | +100%(100%) |
| All | +100%(100%) |
| Physical | +100%(100%) |
| Lightning | +100%(100%) |
| Light | +100%(100%) |
| Temporal | +100%(100%) |
| Mind | +100%(100%) |
| Darkness | +100%(100%) |
| Fire | +100%(100%) |
| Nature | +100%(100%) |
Defense: Immunities
| Stun Resistance | 61% |
| Instadeath Resistance | 100% |
| Pinning Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: -0 Travel Speed: instantaneous Usage Speed: Spell (33% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 820% for 10 turns (3006 total) and instantly restoring 41 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Meta | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Ice | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Temporal | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Air | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Arcane | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Phantasm | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Earth | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Fire | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Aether | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Wildfire | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Stone | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Spell / Water | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Race / Yeti | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Spell / Aegis | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Divination | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Conveyance | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Energy Alteration |
| talent | Keen Senses |
| talent | Arcane Shield |
| talent | Thunderstorm |
| talent | Feather Wind |
| talent | Arcane Power |
| talent | Spellcraft |
| talent | Premonition |
| talent | Shielding |
| talent | Phantasmal Shield |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | completed |
Equipment
| On fingers | wizard's gold ringPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +4 Mag Spell save: +8 (+1 eff.) Rings make your fingers look great! |
| On fingers | marksman's gold ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 (+2 eff.) Changes stats: +4 Dex Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
| Around neck | savior's gold amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +2 Mag Physical save: +12 (+1 eff.) Spell save: +12 (+2 eff.) Mental save: +14 (+1 eff.) Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +32.00 Amulets make your neck look great! |
| In main hand | blighted elm magestaff (10-12 power, 2 apr, cold element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Vim when firing critical spell: +2.00 Maximum vim: +13.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +6% Staves designed for wielders of magic, by the greats of the art. |
| Around waist | nightruned hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% light / +7% darkness A belt that goes around your waist. |
| Light source | brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | Cloud Caller (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +10% lightning / +10% cold Changes damage: +10% lightning / +10% cold A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. It can be used to activate talent Call Lightning (costing 9 power out of 30/30) : Effective talent level: 1.0 Power cost: 9 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 101.50 to 304.51 lightning damage (203.01 average). The damage will increase with your Mindpower. This hat's broad brim protects you from biting colds and sudden storms. |
| Main armor | linen robe of light (+18%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +18% light / +7% all Changes damage: +12% light A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Newly picked uparchmage's stralite amulet of mastery (0.34 Spell / Aether) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +3 Mag Changes damage: +6% acid / +6% fire / +6% cold / +6% lightning Talent mastery: +0.34 Spell / Aether Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Amulets make your neck look great! |
Newly picked uptitan's steel ring of pilfering Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +8 Defense: +7 (+2 eff.) Changes stats: +3 Con Physical save: +6 (+0 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
psionicist's gold ring of luminosityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage (Melee): 14 light Damage (Ranged): 13 light Changes stats: +4 Wil / +3 Mag Changes damage: +13% light Mental save: +8 (+1 eff.) Rings make your fingers look great! |
Newly picked upmagelord's yew magestaff of might (20-24 power, 4 apr, cold element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 130% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +9.0% Damage (Melee): 20 arcane Changes damage: +20% cold Talent granted: +1 Command Staff Maximum mana: +59.00 Spellpower: +16 (+4 eff.) Spell crit. chance: +10% Staves designed for wielders of magic, by the greats of the art. |
Newly picked uptruestriking stralite waraxe of massacre (38-53 power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 38.0 - 53.2 Uses stats: 50% Mag, 100% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Armour penetration: +9 Changes resistances penetration: +7% physical One-handed war axes. |
Newly picked upmindwoven silk robe of alchemy (0 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +14% acid / +18% physical / +12% fire / +12% cold / +13% all Changes damage: +11% acid / +13% physical / +9% fire / +9% cold Talent cooldown: Refit Golem (-4 turns) Mental save: +18 (+2 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Newly picked upduelist's hardened leather armour of stability (13 def, 10 armour) Requires: - Strength 16 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +10 Defense: +13 (+3 eff.) Fatigue: +8% Changes stats: +5 Cun / +3 Dex Changes resistances: +7% physical Physical save: +12 (+1 eff.) A suit of armour made of leather. |
Newly picked upsearing reinforced leather armour of fire resistance (12 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +12 (+3 eff.) Fatigue: +8% Damage (Melee): 14 acid / 9 fire Damage when hit (Melee): 12 acid / 9 fire Changes resistances: +17% acid / +38% fire A suit of armour made of leather. |
Newly picked upenlightening stralite plate armour of Eyal (0 def, 13 armour) Requires: - Massive armour training - Strength 48 Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Fatigue: +22% Changes stats: +5 Cun / +5 Wil Mental save: +10 (+1 eff.) Life regen: +6.00 Maximum life: +28.00 Healing mod.: +14% A suit of armour made of metal plates. |
lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+0 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
274 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Arena: Challenge of the Master
You valiantly fought every creature the arena could throw at you and you emerged victorious!
Glory to you, you are now the new master and your future characters will challenge you.
Achievements
Arena Battler 20 (Madness (Roguelike) difficulty)
Got to wave 20 in the arena.By Thwa the Kruk Yeti Archmage level 15
76th Pyre 122nd year of Ascendancy at 06:33 see stats
Arena Battler 50 (Madness (Roguelike) difficulty)
Got to wave 50 in the arena.By Thwa the Kruk Yeti Archmage level 31
1st Mirth 122nd year of Ascendancy at 02:56 see stats
Dragon's Greed (Madness (Roguelike) difficulty)
Amassed 8000 gold pieces.By Thwa the Kruk Yeti Archmage level 9
75th Pyre 122nd year of Ascendancy at 07:10 see stats
Level 10 (Madness (Roguelike) difficulty)
Got a character to level 10.By Thwa the Kruk Yeti Archmage level 10
75th Pyre 122nd year of Ascendancy at 10:35 see stats
Level 20 (Madness (Roguelike) difficulty)
Got a character to level 20.By Thwa the Kruk Yeti Archmage level 20
77th Pyre 122nd year of Ascendancy at 11:03 see stats
Level 30 (Madness (Roguelike) difficulty)
Got a character to level 30.By Thwa the Kruk Yeti Archmage level 30
79th Pyre 122nd year of Ascendancy at 18:41 see stats
Master of Arena (Madness (Roguelike) difficulty)
Became the new master of the arena in 60-wave mode.By Thwa the Kruk Yeti Archmage level 36
2nd Mirth 122nd year of Ascendancy at 20:25 see stats
Size matters (Madness (Roguelike) difficulty)
Did over 600 damage in one attack.By Thwa the Kruk Yeti Archmage level 19
77th Pyre 122nd year of Ascendancy at 10:56 see stats
Treasure Hoarder (Madness (Roguelike) difficulty)
Amassed 3000 gold pieces.By Thwa the Kruk Yeti Archmage level 4
74th Pyre 122nd year of Ascendancy at 13:03 see stats
Treasure Hunter (Madness (Roguelike) difficulty)
Amassed 1000 gold pieces.By Thwa the Kruk Yeti Archmage level 2
74th Pyre 122nd year of Ascendancy at 11:48 see stats
Log
Rej Arkatis stops surging mana.
Thwa hits Rej Arkatis for 43 lightning damage.
Thwa's spell attains critical power!
Quest 'The Arena' completed! (Press 'j' to see the quest log)
Personal New Achievement: Master of Arena (Madness (Roguelike) difficulty)!
Welcome to level 37 [Thwa].
Thwa has 616 stat point(s), 543 class talent point(s), 641 generic talent point(s), 328 category point(s), 33 prodigies point(s) to spend. Press p to use them.
Thwa HEALS from physical damage!
Bleeding from Mirror Image (Rej Arkatis) hits Thwa for 3 physical, 2 healing (3 total damage) [2 healing].
Thunderstorm hits Rej Arkatis for 186 lightning damage.
Thunderstorm killed Rej Arkatis!
There is an item here: potent dragonbone starstaff of the prodigy (39-47 power, 6 apr, temporal element)
There is an item here: Corpathus (40-56 power, 12 apr)
Ran for 4 turns (stop reason: object seen).
Thwa HEALS from physical damage!
Bleeding from Mirror Image (Rej Arkatis) hits Thwa for 3 physical, 2 healing (3 total damage) [2 healing].
There is an item here: potent dragonbone starstaff of the prodigy (39-47 power, 6 apr, temporal element)
There is an item here: Corpathus (40-56 power, 12 apr)
Thwa stops bleeding.
The protective shield of Thwa disappears.
Thwa is no longer surging arcane power.
The furious lightning storm around Thwa calms down and disappears.




























































































