










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Player AI 1.5.10Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Nekarcos's Quality of Life 03: Summoning Timer (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Nekarcos's Quality of Life 04: Healing Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Doomed/Darkness Tweaks Some Edit I Don't Remember 1.7.6Some edits I don't remember making. Just uploading it to not invalidate my saves. Below is the original description by rottensunlight@gmail.com. This addon is supposed to alter the cursed/Darkness tree to make it useful, while changing as little as possible. I have long since gone past "as little as possible". I also added the Inner Darkness tree, an advanced tree meant to supplement Darkness the way that Advanced Shadowmancy supports the Shadows tree. -- Creeping Darkness: I lowered the cooldown, I set the number of seeds of darkness to increase appropriately with talent
level. The darkness now inherits a weaker version
of the debuffs of other debuffing abilities you
learn once those talents reach level 4. In
particular, Dark Torrent, and Dark Tendrils. The
strength of the debuffs are determined by the
talent level of the talents from which the
debuffs are stolen, and your mindpower. The
density of the darkness is based on mindpower and
talent level, filling up to 75% of the given aoe
at 100 mind power and talent level 5.-- Dark Vision: I increased the max range of the vision to 7 squares, to enable one to target Agony and
Hateful Whisper correctly. I also boosted the
movement speed buff slightly.-- Dark Torrent: I set the ability to always leave creep behind instead of randomizing a core part of the ability.
I also increased the damage very slightly.-- Dark Tendrils: I made it faster, with scaling based on talent level, and the damage of the darkness it leaves
behind is improved. I also added an extra
tendril at talent level 6.
-- Grudge: This gives you a hate/life heal, while inflicting the Grudge debuff, which will take
back the life it healed, plus a little more,
making you bleed creeping darkness all the while.-- Veil Walk: This is just a short range teleport, with the ability to switch your place with opponents. It
gains range with talent level. It is instant if
you are stepping into your creeping dark. It
also cuts fear immunity, dark resist and mind
save when you switch with an enemy.-- Heartless: This sustained ability burns hate to deal a small amount of dark damage on top of every
blow you deal, and also makes enemies leave
behind pools of darkness when you kill them.-- Dark Blood: This ability is pure damage smearing. It collects all the damage you take in a single pool and
portions it out to you over the following turns
at a set rate.
I have also unlocked the Fears tree, and changed it to be like the version of Fears in HousePet's afflicted rework. However, the fear effects themselves have been altered. In particular, the fears that inflict damage are now allowed to crit, and some of the fears were locked so as to not inflict brainlock. This has been removed. I have significantly buffed Gestures to the point of being absolutely brokt, Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Berserker |
| Level / Exp | 50 / 903% |
| Size | big |
| Lifes / Deaths | Killed by devourer at level 7 on the 2nd Mirth 122nd year of Ascendancy at 03:26 / 47Killed by worm that walks at level 9 on the 3rd Summertide 122nd year of Ascendancy at 08:10 Killed by worm that walks at level 9 on the 3rd Summertide 122nd year of Ascendancy at 08:21 Killed by worm that walks at level 9 on the 3rd Summertide 122nd year of Ascendancy at 09:41 Killed by worm that walks at level 9 on the 3rd Summertide 122nd year of Ascendancy at 10:43 Killed by worm that walks at level 9 on the 3rd Summertide 122nd year of Ascendancy at 11:45 Killed by worm that walks at level 10 on the 3rd Summertide 122nd year of Ascendancy at 14:16 Killed by worm that walks at level 10 on the 3rd Summertide 122nd year of Ascendancy at 15:34 Killed by worm that walks at level 11 on the 2nd Flare 122nd year of Ascendancy at 07:50 Killed by worm that walks at level 11 on the 2nd Flare 122nd year of Ascendancy at 09:32 Killed by Rat Lich at level 11 on the 2nd Flare 122nd year of Ascendancy at 22:56 Killed by abyssal horror at level 13 on the 6th Flare 122nd year of Ascendancy at 15:45 Killed by worm that walks at level 15 on the 8th Flare 122nd year of Ascendancy at 08:00 Killed by Elaratira the rogue at level 21 on the 14th Haze 122nd year of Ascendancy at 05:05 Killed by Polilaith the Guardian at level 22 on the 5th Regrowth 123rd year of Ascendancy at 10:31 Killed by devourer at level 22 on the 5th Regrowth 123rd year of Ascendancy at 17:50 Killed by thought-forged bowman at level 22 on the 6th Regrowth 123rd year of Ascendancy at 00:10 Killed by Animated chilling dwarven-steel mace of amnesia at level 23 on the 30th Pyre 123rd year of Ascendancy at 01:08 Killed by Betagakira the skeleton archer at level 24 on the 30th Pyre 123rd year of Ascendancy at 21:02 Killed by Celia at level 25 on the 42nd Pyre 123rd year of Ascendancy at 16:48 Killed by Celia at level 25 on the 42nd Pyre 123rd year of Ascendancy at 17:55 Killed by Salanor the ogre pounder at level 26 on the 67th Pyre 123rd year of Ascendancy at 20:50 Killed by Salanor the ogre pounder at level 26 on the 67th Pyre 123rd year of Ascendancy at 22:14 Killed by elven cultist at level 27 on the 70th Pyre 123rd year of Ascendancy at 03:49 Killed by Mayorann the ultimate gwelgoroth at level 28 on the 5th Haze 123rd year of Ascendancy at 19:50 Killed by cold drake at level 29 on the 7th Haze 123rd year of Ascendancy at 05:50 Killed by Sleeping Silath at level 30 on the 15th Haze 123rd year of Ascendancy at 13:14 Killed by Dozing Aereba at level 31 on the 15th Haze 123rd year of Ascendancy at 14:47 Killed by armoured skeleton warrior at level 31 on the 16th Haze 123rd year of Ascendancy at 22:18 Killed by orc high cryomancer at level 37 on the 30th Pyre 124th year of Ascendancy at 03:10 Killed by orc high cryomancer at level 38 on the 30th Pyre 124th year of Ascendancy at 05:05 Killed by overpowered greater multi-hued wyrm at level 38 on the 30th Pyre 124th year of Ascendancy at 13:47 Killed by overpowered greater multi-hued wyrm at level 38 on the 30th Pyre 124th year of Ascendancy at 14:43 Killed by overpowered greater multi-hued wyrm at level 39 on the 30th Pyre 124th year of Ascendancy at 15:50 Killed by Saloravea the orc blood mage at level 44 on the 63rd Pyre 124th year of Ascendancy at 19:30 Killed by Lord of Skulls (warrior) at level 45 on the 67th Pyre 124th year of Ascendancy at 04:22 Killed by worm that walks at level 45 on the 67th Pyre 124th year of Ascendancy at 12:32 Killed by orc corruptor at level 46 on the 68th Pyre 124th year of Ascendancy at 07:58 Killed by radiant horror at level 46 on the 68th Pyre 124th year of Ascendancy at 10:18 Killed by orc high pyromancer at level 49 on the 3rd Mirth 124th year of Ascendancy at 04:22 Killed by orc cryomancer at level 49 on the 3rd Mirth 124th year of Ascendancy at 07:54 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 4th Mirth 124th year of Ascendancy at 09:04 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 4th Mirth 124th year of Ascendancy at 11:31 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 4th Mirth 124th year of Ascendancy at 13:36 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 4th Mirth 124th year of Ascendancy at 15:25 Killed by Vor, Grand Geomancer of the Pride at level 49 on the 4th Mirth 124th year of Ascendancy at 17:26 Killed by Doomed Shade of Gotyrss at level 50 on the 3rd Dusk 124th year of Ascendancy at 11:24 |
Primary Stats
| Strength | 184 (base 60) |
| Dexterity | 64 (base 29) |
| Constitution | 91 (base 60) |
| Magic | 35 (base 10) |
| Willpower | 32 (base 13) |
| Cunning | 96 (base 60) |
Resources
| Life | 1586/1586 |
| Stamina | 272/272 |
| Equilibrium | 20 |
| Healing Factor | 1.9657453763918 |
| Regeneration | 17.979006913919 |
Speed
| Mental | -10% |
| Attack | 0% |
| Movement | +15% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 12.54964786986 |
| See Stealth | 62.224966696915 |
| See Invisible | 84.224966696915 |
| ESP Range | 10 |
| ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
| Damage | 343 |
| Accuracy | 81 |
| Crit Chance | 105% |
| APR | 37 |
| Speed | 1.11 |
Offense: Spell
| Spellpower | 49 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Mind
| Mindpower | 55 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +39% |
| Darkness | +43% |
| Nature | +17% |
| Temporal | +32% |
| Lightning | +31% |
| Arcane | +47% |
| Cold | +21% |
| All | +11% |
Offense: Damage Penetration
| Darkness | +15% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 104.27044538971 (100%) |
| Defense | 44 |
| Ranged Defense | 44 |
| Fatigue | 0 |
| Physical Save | 78 |
| Spell Save | 63 |
| Mental Save | 61 |
Defense: Resistances
| Acid | + 54%( 70%) |
| Blight | + 32%( 70%) |
| Physical | + 29%( 70%) |
| Cold | + 8%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 33%( 70%) |
| Temporal | + 42%( 70%) |
| Fire | + 53%( 70%) |
| Darkness | + 55%( 70%) |
Defense: Immunities
| Knockback Resistance | 100% |
| Stun Resistance | 60% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 40% |
Inscriptions (3/3)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 911 life over 5 turns. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -538 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 538 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 2.5 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 13% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. |
Class Talents
| Technique / Berserker's strength | 1.60 |
| 1/5 |
| 5/5 |
| 4/5 |
| 4/5 |
| Technique / Bloodthirst | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Two-handed assault | 1.80 |
| 4/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat techniques | 1.60 |
| 1/5 |
| 5/5 |
| 1/5 |
| 3/5 |
| Technique / Combat veteran | 1.60 |
| 1/5 |
| 5/5 |
| 3/5 |
| 1/5 |
| Technique / Warcries | 1.60 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 4/5 |
| 1/5 |
| 5/5 |
| Technique / Combat training | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Elemental Harmony |
| talent | Berserker Rage |
| talent | Precise Strikes |
| talent | Daunting Presence |
| detrimental effect | Zone-wide effect: +10% cold damage, -10% cold resistance, -10% physical save, -20% confusion immunity. Grave chill |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by Gotyrss. Escort: injured seer (level 5 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Daikara. Escort: lost warrior (level 2 of Daikara)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Layonor the large brown snake. Escort: lost warrior (level 2 of Ruins of Kor'Pul) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved Strength by +5. | done |
You failed to protect the lost warrior from death by Gotyrss. Escort: lost warrior (level 7 of Dreadfell) | failed |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1860. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have discovered the entrance to a strange castle inside a huge book. The place seems to eat at your sanity but you feel drawn to it somehow... The Impossible Castle* You have closed a book of binding, it seems the whole castle had stabilized a little, there may be more books to close. * You have closed two books of binding, the castle is now stable and you should probably be able to access the last chapter. * You have killed the Glass Golem and claimed the castle treasures for yourself! | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Unbreakable Greaves (8 def, 20 armour)3.0 T5 feet armor Reqs Heavy armour training [Unique] Master While equipped: Stats +20 Str -6 Dex +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +15% physical ----- def ----- Armour +20 Hardiness +20% Defense +8 (+3 eff.) Fatigue +12% Resists +15% acid +15% physical Knockbk- +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
| Light source | alchemist's lamp 'Betorera'1.0 T3 lite [Random Unique] Arcane While equipped: Stats +1 Cun +1 Wil dps ---------- Spell.crit +4% Spell.pwr +3 (+1 eff.) Mind.pwr +10 (+3 eff.) Melee Ret 4 mind 24 fire ----- def ----- Resists +7% blight +13% fire +7% darkness ---------- misc Max.hate +4.00 Light +4 Infravis +4 See.Invis +8 The wearer is treated as an undead. The wearer no longer has to breathe. Retch: Puts all charms on 18 cooldown Level 2.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 44 blight damage or heals 59 life. Creatures standing in the retch also have 20% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | voratun helm 'Hailpunish' (0 def, 5 armour)3.0 T5 head armor Reqs Heavy armour training [Rare] Arcane While equipped: Stats +4 Cun +5 Mag dps ---------- Spell.crit +2% Dmg.mod +15% arcane Melee Ret 4 cold ----- def ----- Armour +5 Fatigue +5% Resists +11% blight +8% darkness Spell.save +12 (+3 eff.) Mind.save +15 (+4 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% Circle of Sanctity: (Instant) Puts all charms on 18 cooldown Level 4.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 4 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 18 light damage to everyone else who enters. The circle lasts 5 turns. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | Bladed Rift2.0 T5 misc tool [Unique] Arcane/Psionic While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Mind.pwr +10 (+3 eff.) Melee+ 25 phys.bleed Dmg.mod +10% temporal +5% physical Melee Ret 25 phys.bleed ----- def ----- Resists +15% temporal Animate Blade: Level 6.5 Pwr.cost 9 out of 25/25. Range 10 Travel.spd instantaneous Is a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
| On fingers | Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+2 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+9 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
| On fingers | Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+2 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
| Around waist | skylord's drakeskin leather belt of recklessness1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +6 Str +5 Dex +5 Wil +3 Cun dps ---------- Phys.crit +4.0% Crit.mult +10.00% Phys.pwr +4 (+1 eff.) ----- def ----- Phys.save +13 (+3 eff.) Spell.save +13 (+4 eff.) Mind.save +16 (+4 eff.) A belt that goes around your waist. |
| In main hand | Borosk's Hate (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
| On hands | Ce'Nuta the Mucusweeper (0 def, 8 armour)1.5 T4 hands armor Reqs Heavy armour training [Random Unique] Arcane/Master While equipped: Stats +4 Str +5 Dex +2 Mag +1 Wil +9 Cun dps ---------- Melee+ 20 darkness 20 temporal Ranged+ 17 temporal Dmg.mod +11% temporal +11% darkness +6% nature Melee Ret 2 mind ----- def ----- Armour +8 Fatigue +5% Resists +15% darkness +15% temporal Phys.save +15 (+3 eff.) Mind.save +15 (+4 eff.) Max.HP +77.00 ---------- misc Equi/ret +0.04 Psi/ret +0.16 Max.psi +30.00 Infravis +2 Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Main armor | Ce'Nariamira the voratun plate armour (0 def, 26 armour)17.0 T5 massive armor Reqs Massive armour training [Random Unique] Arcane/Master While equipped: Stats +10 Str +4 Dex +12 Mag +12 Wil +3 Con dps ---------- Phys.crit +10.0% Spell.crit +10% Mind.crit +10% Phys.pwr +24 (+4 eff.) Spell.pwr +25 (+9 eff.) Mind.pwr +25 (+7 eff.) Dmg.mod +21% arcane ----- def ----- Armour +26 Fatigue +12% Resists +20% lightning +30% fire +30% acid Phys.save +13 (+3 eff.) ---------- misc Infravis +4 A suit of armour made of metal plates. |
| Cloak | shadow elven-silk cloak of the guardian (14 def, 6 armour)2.0 T5 cloak armor [Ego++] Master While equipped: dps ---------- Dmg.mod +21% darkness Res.pen +15% darkness ----- def ----- Armour +6 Defense +14 (+5 eff.) Resists +16% darkness Phys.save +18 (+4 eff.) Spell.save +16 (+4 eff.) Mind.save +21 (+5 eff.) Stealth +18 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | Limmir's Amulet of the Moon0.1 T5 amulet jewelry [Unique] While equipped: Stats +8 Cun +8 Dex dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +16 (+6 eff.) Mov.spd +15% Dmg.mod +20% lightning +9% all Melee Ret 34 darkness ----- def ----- Ignore.dmg +8% Affinity +20% lightning Heal.mod +50% Stun/Frz- +60% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Amulets make your neck look great! |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 96.37 physical damage and 162.24 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Rune of the Rift (278.00 temporal damage, removed from time 4 turns)0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 366.96 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; temporal, light, physical, fire, arcane, darkness)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 temporal, 4 light, 2 physical, 3 fire, 3 arcane, 4 darkness Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( )0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 10 Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 825; dur 5; cd 16)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 825 damage for 5 turns. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
archmage's stralite amulet of murder0.1 T4 amulet jewelry [Ego++] Arcane/Master While equipped: Stats +1 Mag dps ---------- Spell.crit +4% Crit.mult +14.00% Spell.pwr +4 (+2 eff.) Dmg.mod +6% acid +5% fire +8% cold +5% lightning Acc +8 (+1 eff.) Apr +14 Amulets make your neck look great! |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 6 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Shiversquall the stralite ring0.1 T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +6 Str +13 Con dps ---------- Phys.pwr +8 (+2 eff.) Dmg.mod +3% cold Res.pen +5% blight Acc +9 (+2 eff.) Apr +9 On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 25 ----- def ----- Defense +11 (+4 eff.) Resists +6% blight +12% cold Phys.save +12 (+2 eff.) Disengage: Puts all charms on 6 cooldown Level 4.5 Pwr.cost 6 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 6 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 194% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con ---------- misc Talents +1 Bloodspring You have set the ring to grant you Bloodspring! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+4 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 133.13 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 19 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
sneakthief's voratun ring of warding0.1 T5 ring jewelry [Ego++] Arcane/Master While equipped: Stats +10 Cun +10 Dex dps ---------- Acc +10 (+2 eff.) ----- def ----- Resists +20% acid +24% fire +13% lightning +19% cold Rings make your fingers look great! |
treant's voratun ring of life0.1 T5 ring jewelry [Ego++] Nature While equipped: ----- def ----- Resists +6% nature +10% blight Max.HP +89.00 HP.reg +12.00 Heal.mod +13% Poison- +20% Disease- +12% Rings make your fingers look great! |
Telos's Staff (Bottom Half)5.0 staff 1H weapon [Unique] Arcane A part of set. Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Atk.spd 100% While equipped: Stats +4 Mag dps ---------- Spell.crit +8% Crit.mult +20.00% Dmg.mod +20% acid +20% cold ----- def ----- Mind.save +8 (+2 eff.) Confus- +20% ---------- misc Max.mana +50.00 The bottom part of Telos' broken staff. |
Khulmanar's Wrath (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Infernal Breath: Level 4.5 Pwr.cost 21 out of 35/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 345.00 fire damage, and flames will be left dealing a further 81.18 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
The Black Maul (182% power, 15 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +15 Crit +2.0% Atk.spd 100% On Hit: 10% Obliterating Smash 3 While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Dmg.mod +10% all Acc +20 (+4 eff.) ---------- misc Masteries +0.20 Corruption/Brutality +0.20 Technique/Two-handed assault ShadowPwr +10 Increases all damage by 1% for each point of your Shadow Power. Reckless Strike: Level 4.5 Pwr.cost 15 out of 25/25. Range melee/personal Travel.spd instantaneous Is a spell Description: Hits the target doing 290% weapon damage. This attack cannot miss, and ignores all armor and resistances on the target. However, you take damage equal to 25% of the damage dealt, or 30% of your current HP, whichever is lower. "A fitting weapon for the Champion." |
Voratun Hammer of the Deep Bellow (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.2% base dam (max 20%) Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Dethblyd (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 10% Mag, 130% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
enhanced voratun greatsword of rage (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego++] Nature/Master Power 175% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% While equipped: Stats +27 Str +12 Dex +16 Mag +14 Wil +10 Cun +7 Con dps ---------- Dmg.mod +13% physical Acc +16 (+3 eff.) Massive two-handed swords. |
voratun greatsword 'Kilnrot' (176% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master/Psionic Power 177% Range: 1.6x Uses 120% Str Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit mult (max 40%) Apr +4 Crit +5.0% Atk.spd 100% Melee+ +17 darkness +27 blight +8 mind Against +21% Living On Hit.r1 +28 fire On Crit.r2 +8 fire On Hit: 20% Epidemic 5 On Hit: * 10% chance to reduce all saves and defense by 33 * 28% chance to reduce strength, dexterity, and constitution by 25 While equipped: Stats +4 Str +4 Dex dps ---------- Res.pen +5% mind +21% physical Acc +33 (+6 eff.) Apr +21 Melee Ret 2 fire ----- def ----- Disease- +41% ---------- misc See.Invis +9 Massive two-handed swords. |
quiver of dragonbone arrows 'Ichorwoe' (21/21, 183% power, 18 apr)3.0 T5 arrow ammo [Random Unique] Master/Psionic Power 184% Range: 1.4x Uses 70% Dex, 50% Str Dmg Physical Acc+ +0.2% crit chance (max 25%) Apr +18 Crit +20.0% Capacity 21 Ranged+ +33 physical +16 nature +4 darkness On Hit: * 20% chance to slow global speed by 61% * 20% chance to knock the target back 3 spaces and deal 218 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Arrows are used with bows to pierce your foes to death. |
searing voratun mail armour of delving (5 def, 10 armour)14.0 T5 heavy armor Reqs Heavy armour training [Ego++] Arcane/Master While equipped: Stats +7 Str dps ---------- Melee+ 16 acid 13 fire Melee Ret 12 acid 12 fire ----- def ----- Armour +10 Defense +5 (+2 eff.) Fatigue +12% Resists +29% acid +17% fire +15% darkness +11% physical ---------- misc Light +1 Track: Puts all charms on 18 cooldown Level 3.5 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. A suit of armour made of mail. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 T5 massive armor Reqs Massive armour training [Unique] Arcane While equipped: Stats +10 Str +10 Con dps ---------- Phys.pwr +10 (+2 eff.) Melee Ret 30 physical ----- def ----- Armour +30 Fatigue +25% Resists +20% physical Phys.save +15 (+3 eff.) Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 446.19 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 15 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Monolith Armour (40 def, 50 armour)17.0 T5 massive armor Reqs Massive armour training Con 150 [Unique] Arcane While equipped: Stats +15 Str +25 Mag dps ---------- Spell.pwr +25 (+9 eff.) ----- def ----- Armour +50 Defense +40 (+14 eff.) Fatigue +70% Resists +10% all Phys.save +35 (+7 eff.) Spell.save +35 (+9 eff.) Max.HP +270.00 HP.reg +10.00 15% chance when hit to shatter reality around you creating rifts to help you (free cast of a Reality Fracture talent, level 4). This effect has a 30 turns cooldown. If your constitution drops below requirement while using it, it is so heavy you will automatically unequip it. Beware. This 'armour' seems to mostly consist of chunks of a rune etched stone somehow fused with a highly flexible black mesh. The titanic pieces of stone would undoubtedly deflect any blow thrown at you, but you would need obscene strength just to move while wearing this. The glyphs and runes carved into the chunks sometimes light up of their own accord, letting out small bursts of magic. |
impenetrable voratun plate armour of Eyal (0 def, 29 armour)17.0 T5 massive armor Reqs Massive armour training [Ego+] Nature/Master While equipped: ----- def ----- Armour +29 Fatigue +22% Max.HP +37.00 HP.reg +6.00 Heal.mod +16% A suit of armour made of metal plates. |
Emblem of Evasion1.0 T4 belt armor [Unique] Master While equipped: Stats +12 Dex +10 Cun +8 Lck ----- def ----- Rng.Def +20 (+7 eff.) Proj.evade +15% Proj.slow +30% Evasion: (Instant) Level 7.2 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 51 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
monstrous drakeskin leather belt of burglary1.0 T5 belt armor [Ego++] Nature/Master While equipped: Stats +5 Str +4 Dex +4 Cun +5 Con +9 Lck dps ---------- Phys.pwr +10 (+2 eff.) ----- def ----- Phys.save +10 (+2 eff.) Stealth +9 ---------- misc T.Disarm +20 Infravis +5 Size +1 A belt that goes around your waist. |
stealthy pair of hardened leather boots of force (0 def, 3 armour)2.0 T3 feet armor [Ego+] Arcane/Master/Psionic While equipped: Stats +7 Lck +4 Dex dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+1 eff.) ----- def ----- Armour +3 Stealth +7 A pair of boots made of leather. |
Boots of the Hunter (2 def, 12 armour)3.0 T4 feet armor Reqs Heavy armour training [Unique] Psionic While equipped: dps ---------- Phys.pwr +12 (+2 eff.) Apr +15 ----- def ----- Armour +12 Defense +2 (+1 eff.) Fatigue +8% Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Max.HP +80.00 Stun/Frz- +40% ---------- misc Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 19 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
Gotha (15 def, 9 armour)3.0 T5 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +5 Dex +3 Con dps ---------- Crit.mult +20.00% Phys.pwr +30 (+5 eff.) ----- def ----- Armour +9 Defense +15 (+5 eff.) Fatigue +4% Resists +15% fire +15% cold ---------- misc Stam/turn +3.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Gloves of the Firm Hand (0 def, 8 armour)1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
Snow Giant Wraps (0 def, 2 armour)1.0 T3 hands armor [Unique] Nature This would be great with a mighty matching belt. While equipped: Stats +4 Str ----- def ----- Armour +2 Resists +10% lightning +10% cold Max.HP +60.00 Knockbk- +50% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Level 3.5 Pwr.cost 4 out of 6/6. Range 10 Travel.spd instantaneous Is a nature gift Description: Throw a huge boulder, dealing 411.06 physical damage and knocking targets back 6 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
Dureroddadig the drakeskin leather gloves (20 def, 13 armour)1.0 T4 hands armor [Rare] Psionic While equipped: Stats +4 Cun +4 Str dps ---------- Acc +8 (+1 eff.) ----- def ----- Armour +13 Defense +20 (+7 eff.) Resists +7% darkness Die.at -80.00 life ---------- misc Infravis +3 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Track: Puts all charms on 9 cooldown Level 3.5 Pwr.cost 9 out of 15/15. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 6 turns. The radius will increase with your Cunning. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Helm of Knowledge (0 def, 12 armour)3.0 T3 head armor Reqs Heavy armour training [Unique] Arcane/Psionic While equipped: Stats +10 Cun +10 Wil ----- def ----- Armour +12 Fatigue +8% Resists +10% arcane +15% light +15% mind HP.reg +2.00 It can be used without being worn. Sense the presence of unique objects. Uses 12 power out of 20/20 A large crown, part metallic part glass that radiates with psionic powers. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
17 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
20 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Disease- +15% Item imbue powers: Defense +8 (+3 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. It was changed by the digestive sack. |
13 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+2 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
13 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
16 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
19 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
22 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+4 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
20 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 18 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
192 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
53 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Light of Revelation2.0 T2 lite [Unique] Unknown While equipped: dps ---------- Against +25% Horror ----- def ----- D.Red.from +25% Horror ---------- misc Light +7 See.Stealth +35 See.Invis +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Eldritch Pearl0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+2 eff.) Spell.pwr +12 (+4 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 47 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 4, doing 34.14 cold damage and 39.22 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 6 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Essence of Bearness3.0 animal misc [Unique] Nature Invoke your inner bearness. Uses 59 power out of 100/100 The very essence of bearness! |
Heart of Poosh5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 59 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Khelolar the Lustresorrow (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Dmg.mod +12% mind +30% light ----- def ----- Resists +6% cold +6% mind +15% darkness ---------- misc Light +2 Infravis +2 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (3/3)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 118 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Forbidden Tome: "A View From The Gallery"2.0 T2 forbidden tome [Unique] Unknown Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "The Day It Came"2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"2.0 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
A View From The Gallery (Exploration mode)
Briefly lived as a lowly halfling during the time of the Sher'tuls.By Gotyrss the Cornac Berserker level 20
56th Dusk 122nd year of Ascendancy at 03:37 see stats
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Gotyrss the Cornac Berserker level 33
20th Haze 123rd year of Ascendancy at 06:02 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Gotyrss the Cornac Berserker level 15
8th Flare 122nd year of Ascendancy at 23:12 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Gotyrss the Cornac Berserker level 33
18th Haze 123rd year of Ascendancy at 02:07 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Gotyrss the Cornac Berserker level 37
20th Pyre 124th year of Ascendancy at 10:33 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Gotyrss the Cornac Berserker level 38
30th Pyre 124th year of Ascendancy at 13:38 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Gotyrss the Cornac Berserker level 50
55th Haze 124th year of Ascendancy at 15:59 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Gotyrss the Cornac Berserker level 37
14th Pyre 124th year of Ascendancy at 11:22 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Gotyrss the Cornac Berserker level 18
15th Dusk 122nd year of Ascendancy at 14:06 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By Gotyrss the Cornac Berserker level 50
46th Haze 124th year of Ascendancy at 11:20 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Gotyrss the Cornac Berserker level 50
3rd Dusk 124th year of Ascendancy at 11:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Gotyrss the Cornac Berserker level 18
40th Dusk 122nd year of Ascendancy at 18:14 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Gotyrss the Cornac Berserker level 48
1st Mirth 124th year of Ascendancy at 18:38 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Gotyrss the Cornac Berserker level 42
40th Pyre 124th year of Ascendancy at 12:51 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Gotyrss the Cornac Berserker level 35
66th Haze 123rd year of Ascendancy at 01:08 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Gotyrss the Cornac Berserker level 50
21st Haze 124th year of Ascendancy at 07:19 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By Gotyrss the Cornac Berserker level 50
43rd Haze 124th year of Ascendancy at 15:07 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Gotyrss the Cornac Berserker level 44
52nd Pyre 124th year of Ascendancy at 05:24 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By Gotyrss the Cornac Berserker level 18
50th Dusk 122nd year of Ascendancy at 18:06 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Gotyrss the Cornac Berserker level 19
52nd Dusk 122nd year of Ascendancy at 07:01 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Gotyrss the Cornac Berserker level 26
57th Pyre 123rd year of Ascendancy at 00:26 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Gotyrss the Cornac Berserker level 28
5th Haze 123rd year of Ascendancy at 11:37 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Gotyrss the Cornac Berserker level 50
4th Regrowth 125th year of Ascendancy at 16:40 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Gotyrss the Cornac Berserker level 42
40th Pyre 124th year of Ascendancy at 14:07 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By Gotyrss the Cornac Berserker level 50
47th Dusk 124th year of Ascendancy at 16:49 see stats
Genocide (Exploration mode)
Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Gotyrss the Cornac Berserker level 50
6th Flare 124th year of Ascendancy at 21:29 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Gotyrss the Cornac Berserker level 15
8th Flare 122nd year of Ascendancy at 23:43 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Gotyrss the Cornac Berserker level 41
30th Pyre 124th year of Ascendancy at 17:15 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Gotyrss the Cornac Berserker level 34
42nd Haze 123rd year of Ascendancy at 08:24 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Gotyrss the Cornac Berserker level 10
3rd Summertide 122nd year of Ascendancy at 12:39 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Gotyrss the Cornac Berserker level 20
53rd Dusk 122nd year of Ascendancy at 20:56 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Gotyrss the Cornac Berserker level 30
12nd Haze 123rd year of Ascendancy at 05:24 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Gotyrss the Cornac Berserker level 40
30th Pyre 124th year of Ascendancy at 16:51 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Gotyrss the Cornac Berserker level 50
5th Mirth 124th year of Ascendancy at 04:38 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Gotyrss the Cornac Berserker level 50
6th Decay 124th year of Ascendancy at 20:20 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Gotyrss the Cornac Berserker level 21
14th Haze 122nd year of Ascendancy at 10:00 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Gotyrss the Cornac Berserker level 28
5th Haze 123rd year of Ascendancy at 03:42 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Gotyrss the Cornac Berserker level 37
30th Pyre 124th year of Ascendancy at 04:18 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Gotyrss the Cornac Berserker level 35
63rd Haze 123rd year of Ascendancy at 13:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Gotyrss the Cornac Berserker level 36
8th Allure 124th year of Ascendancy at 23:42 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Gotyrss the Cornac Berserker level 21
14th Haze 122nd year of Ascendancy at 09:07 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Gotyrss the Cornac Berserker level 9
7th Mirth 122nd year of Ascendancy at 02:22 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Gotyrss the Cornac Berserker level 15
8th Flare 122nd year of Ascendancy at 23:12 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Gotyrss the Cornac Berserker level 42
40th Pyre 124th year of Ascendancy at 14:20 see stats
The Rat Lich (Exploration mode)
Killed the terrible Rat Lich.By Gotyrss the Cornac Berserker level 11
3rd Flare 122nd year of Ascendancy at 00:11 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Gotyrss the Cornac Berserker level 21
72nd Haze 122nd year of Ascendancy at 01:53 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Gotyrss the Cornac Berserker level 44
63rd Pyre 124th year of Ascendancy at 20:30 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Gotyrss the Cornac Berserker level 22
77th Haze 122nd year of Ascendancy at 16:51 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Gotyrss the Cornac Berserker level 50
58th Dusk 124th year of Ascendancy at 10:05 see stats
Thralless (Exploration mode)
Freed at least 30 enthralled slaves in the slavers' compound.By Gotyrss the Cornac Berserker level 21
71st Haze 122nd year of Ascendancy at 04:03 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Gotyrss the Cornac Berserker level 27
69th Pyre 123rd year of Ascendancy at 08:48 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Gotyrss the Cornac Berserker level 18
15th Dusk 122nd year of Ascendancy at 17:44 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Gotyrss the Cornac Berserker level 31
17th Haze 123rd year of Ascendancy at 00:11 see stats
You were not supposed to see that! (Exploration mode)
Read a Forbidden Tome.By Gotyrss the Cornac Berserker level 44
64th Pyre 124th year of Ascendancy at 06:56 see stats
Log
You gain 7.16 gold from the transmogrification of imbued dragonbone starstaff of power (136% power, 6 apr, light element).
You gain 8.65 gold from the transmogrification of imbued dragonbone magestaff of illumination (136% power, 6 apr, fire element).
You gain 9.61 gold from the transmogrification of ethereal dragonbone vilestaff of protection (136% power, 6 apr, blight element).
You gain 7.97 gold from the transmogrification of dragonbone starstaff of invocation (136% power, 6 apr, physical element).
You gain 8.38 gold from the transmogrification of dragonbone magestaff of wizardry (136% power, 6 apr, fire element).
You gain 16.51 gold from the transmogrification of painweaver's voratun ring of life.
You gain 10.82 gold from the transmogrification of mule's voratun ring of speed.
You gain 3.02 gold from the transmogrification of mule's voratun ring of corrosion (+34%).
You gain 8.92 gold from the transmogrification of gladiator's voratun ring of arcana (+0.34/turn).
You gain 10.59 gold from the transmogrification of warrior's voratun amulet of murder.
You gain 12.15 gold from the transmogrification of wanderer's voratun amulet.
You gain 1.87 gold from the transmogrification of shielding rune (absorb 290; dur 6; cd 18).
You gain 2.07 gold from the transmogrification of acid wave rune of the sneak (damage 362; dur 4; cd 23).
You gain 1.54 gold from the transmogrification of acid wave rune (damage 121; dur 4; cd 15).
You gain 2.06 gold from the transmogrification of blink rune (range 6; phase 21; cd 10).
You gain 1.28 gold from the transmogrification of regeneration infusion (heal 262; 13 cd).
You gain 0.79 gold from the transmogrification of healing infusion (heal 97; cd 13).
You gain 0.71 gold from the transmogrification of healing infusion (heal 71; cd 15).
There is a collapsing hidden vault here (press '' or right click to use).
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
Saving done.
Saving game...
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is a next level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).
Saving done.
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.








































































































































