Apocalypse the level 8 Cornac Wanderer by mindrivet

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWanderer
Level / Exp8 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 20)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic12 (base 12)
Willpower23 (base 20)
Cunning22 (base 20)

Resources

Equilibrium0
Life211/211
Positive71/71
Stamina154/154
Psi93/93
Healing Factor1.0191526171258
Regeneration4.3313986227845

Speed

Mental0%
Attack0%
Movement+30%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth22.531537443297
See Invisible22.531537443297

Offense: Mainhand

Damage25
Accuracy22
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance5%
Speed1

Offense: Mind

Mindpower23
Crit Chance5%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense3
Ranged Defense3
Fatigue12
Physical Save11
Spell Save20
Mental Save15

Defense: Resistances

Lightning+ 17%( 70%)
Blight+ 3%( 70%)
Mind+ 3%( 70%)
Fire+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Focus1.00
1/5
2/5
0/5
0/5
Technique / Two-handed assault1.00
1/5
0/5
0/5
0/5
Chronomancy / Speed Control1.00
1/5
0/5
0/5
0/5
Psionic / Thought-Forms1.00
5/5
2/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.00
1/5
1/5
0/5
0/5
Cunning / Survival1.00
1/5
0/5
0/5
0/5
Celestial / Chants1.00
1/5
0/5
0/5
0/5
Technique / Conditioning1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent
beneficial effect

Quests

done
done
done
active

Equipment

Psionic focus
Main armor
Light source
On hands
In main hand

Inventory

Achievements

Log

Apocalypse starts regenerating health quickly.
Apocalypse stops regenerating health quickly.

Talent Infusion: Regeneration is ready to use.
Rested for 13 turns (stop reason: all resources and life at maximum).


Apocalypse picks up (s.):
insulating rough leather belt.
There is a way to the next level here (press '' or right click to use).
Ran for 39 turns (stop reason: at exit).


You collect a new ingredient:
lump of iron (1).
You gain 1.02 gold from the melting of
miner's iron helm of strength (+2) (0 def, 4 armour).
You gain 0.10 gold from the melting of
linen wizard hat (1 def, 0 armour).
You gain 0.37 gold from the melting of
insulating rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 1.32 gold from the melting of
impenetrable iron plate armour of fire resistance (0 def, 13 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
arcing iron waraxe of massacre (17-24 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 7.04 gold from the melting of
iron longsword 'Nimbusmarrow' (12-16 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.79 gold from the melting of
slime-covered iron greatsword of dampening (14-22 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (15-22 power, 1 apr).
You gain 1.65 gold from the melting of
biting gale rune of the warrior (damage 72; dur 4; cd 20).
There is a way to the previous level here (press '' or right click to use).
Saving game...

Saving done.

Apocalypse deactivates
Beyond the Flesh.
Apocalypse activates
Beyond the Flesh.
Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Thought-Form: Bowman
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.