Arcanum the level 20 Cornac Mind Knight by drachel

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.7
Addons
Prodigy Tweaks 1.5.5
Bladebender 1.5.5
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceCornac
ClassMind Knight
Level / Exp20 / 20%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity11 (base 10)
Constitution14 (base 10)
Magic59 (base 48)
Willpower60 (base 41)
Cunning10 (base 10)

Resources

Life578/578
Steam100/100
Stamina282/282
Psi150/150
Healing Factor1.5826086956522
Regeneration10.524347826087

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision1

Offense: Mainhand

Damage54
Accuracy28
Crit Chance8%
APR4
Speed0.90

Offense: Spell

Spellpower43
Crit Chance11%
Speed1

Offense: Mind

Mindpower34
Crit Chance4%
Speed1

Offense: Damage Bonus

Arcane+4%
Light+13%
Temporal+6%

Offense: Damage Penetration

Mind+25%
Physical+20%

Defense: Base

Armour (hardiness)18 (30%)
Defense18
Ranged Defense18
Fatigue15
Physical Save23
Spell Save46
Mental Save23

Defense: Resistances

Blight+ 23%( 70%)
Arcane+ 10%( 70%)
Cold+ 43%( 70%)
All 0%( 70%)
Lightning+ 6%( 70%)
Light+ 32%( 70%)
Temporal+ 15%( 70%)
Fire+ 18%( 70%)
Nature+ 23%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance38%

Inscriptions (4/4)

Infusions
Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.10
0/5
0/5
0/5
0/5
Psionic / Psychic Gifts1.30
3/5
2/5
2/5
2/5
Psionic / Psychic Body1.30
1/5
5/5
2/5
1/5
Psionic / Psychic Attack1.30
3/5
3/5
3/5
3/5

Generic Talents

Technique / Combat Casting1.00
5/5
4/5
4/5
0/5
Technique / Weapons Master1.30
2/5
2/5
2/5
2/5
Steamtech / Chemistry1.00
1/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
0/5
0/5
0/5
Psionic / Mentalism1.20
1/5
1/5
0/5
0/5
Technique / Combat training1.10
0/5
1/5
0/5
1/5
0/5
0/5

Effects

detrimental effect

Quests

done
active
done
done
done
failed
done
done
active
done
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By Arcanum the Cornac Mind Knight level 9
3rd Dusk 122nd year of Ascendancy at 05:59
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Arcanum the Cornac Mind Knight level 10
11st Dusk 122nd year of Ascendancy at 20:01
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By Arcanum the Cornac Mind Knight level 20
64th Dusk 122nd year of Ascendancy at 12:41
see stats
Rescuer of the lost (Insane (Adventure) difficulty) Rescued the merchant from the assassin lord.
By Arcanum the Cornac Mind Knight level 17
38th Dusk 122nd year of Ascendancy at 10:50
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Arcanum the Cornac Mind Knight level 10
12nd Dusk 122nd year of Ascendancy at 17:02
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By Arcanum the Cornac Mind Knight level 9
9th Dusk 122nd year of Ascendancy at 20:49
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Arcanum the Cornac Mind Knight level 16
32nd Dusk 122nd year of Ascendancy at 05:16
see stats

Log

Velumina the giant ice ant breathes venom!
Velumina the giant ice ant's mind surges with critical power!
Arcanum is poisoned!

Crippling Poison from Velumina the giant ice ant hits
Arcanum for 63 nature damage.
Fading hits
Arcanum for 31 damage.
Arcanum the level 20 cornac mind knight was splurged to death by Velumina the giant ice ant on level 1 of Old Forest.
You have 3 life(s) left.
Arcanum deactivates Fortress of Will.

Arcanum deactivates Biokinesis.

Arcanum deactivates Mental Reach.

Arcanum is no longer poisoned.

Arcanum deactivates Eldritch Aura.

Arcanum deactivates Eldritch Combat.

Arcanum deactivates Anime Style.

Arcanum deactivates Psychic Combat.

Arcanum deactivates Telekinetic Focus.

You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...

Fading killed Arcanum!
Resting starts...

Talent Infusion: Healing is ready to use.
Talent Sweeping Strike is ready to use.
Talent Rapid Strike is ready to use.
Talent Astral Jaunt is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Saving done.


Saving game...