Wyrmics Are Good, Right? the level 17 Superhuman Wyrmic by TheSwarmLord1

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceSuperhuman
ClassWyrmic
Level / Exp17 / 25%
Sizemedium
Lifes / Deaths

Primary Stats

Strength46 (base 30)
Dexterity22 (base 10)
Constitution39 (base 29)
Magic22 (base 10)
Willpower48 (base 30)
Cunning20 (base 10)

Resources

Life1014/1014
Equilibrium33
Healing Factor1.5081339712919
Regeneration27.586000271444

Speed

Mental+14.212209572047%
Attack+14.212209572047%
Movement+32.60995032651%
Spell0%
Global+200%

Vision

Sight10
Lite2
Infravision1.3711528679869
See Stealth1
See Invisible2

Offense: Mainhand

Damage62
Accuracy46
Crit Chance35%
APR8
Speed0.88

Offense: Spell

Spellpower26
Crit Chance19%
Speed1

Offense: Mind

Mindpower30
Crit Chance31%
Speed0.87556313265193

Offense: Damage Bonus

Cold+10%
Nature+3%

Offense: Damage Penetration

Temporal+20%

Defense: Base

Armour (hardiness)30.175298405264 (74.117647058824%)
Defense25
Ranged Defense26
Fatigue0
Physical Save46
Spell Save42
Mental Save44

Defense: Resistances

Nature+ 13%( 70%)
Lightning+ 9%( 70%)
Cold+ 39%( 70%)
Temporal+ 16%( 70%)
Blight+ 13%( 70%)
Physical+ 15%( 70%)
Fire+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Cunning / Tactical1.50
0/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.30
5/5
5/5
1/5
3/5
Wild-gift / Sand drake aspect1.30
5/5
0/5
0/5
0/5
Wild-gift / Storm drake aspect1.30
2/5
0/5
0/5
0/5
Wild-gift / Wind drake aspect1.30
2/5
0/5
0/5
0/5
Technique / Combat veteran1.00
1/5
3/5
0/5
0/5
Wild-gift / Fire drake aspect1.30
0/5
0/5
0/5
0/5
Wild-gift / Sea drake aspect1.30
0/5
0/5
0/5
0/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.30
1/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.30
0/5
0/5
0/5
0/5

Generic Talents

Technique / Combat training1.00
2/5
4/5
0/5
2/5
2/5
0/5
Wild-gift / Harmony1.90
1/5
3/5
0/5
0/5
Wild-gift / Hunter1.30
1/5
5/5
1/5
2/5
Wild-gift / Call of the wild1.20
1/5
0/5
0/5
0/5
Wild-gift / Fungus1.10
1/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active
done
done
done
active
done

Equipment

On hands
On feet
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Level 10 (Roguelike) (Uniques) Got a character to level 10.
By Wyrmics Are Good, Right? the Superhuman Wyrmic level 10
76th Pyre 122nd year of Ascendancy at 01:23
see stats
The Arena (Roguelike) (Uniques) Unlocked Arena mode.
By Wyrmics Are Good, Right? the Superhuman Wyrmic level 12
77th Pyre 122nd year of Ascendancy at 16:32
see stats
The secret city (Roguelike) (Uniques) Discovered the truth about mages.
By Wyrmics Are Good, Right? the Superhuman Wyrmic level 12
1st Mirth 122nd year of Ascendancy at 10:52
see stats

Log

Wyrmics Are Good, Right? performs a melee critical strike against Giant army ant!
Wyrmics Are Good, Right? hits Giant army ant for 101 physical, 16 cold (117 total damage).

Giant army ant uses Disarm.

Giant army ant misses Wyrmics Are Good, Right?.
Wyrmics Are Good, Right? resists the blow!

Leeroy Jenkins, the lost sun paladin activates Chant of Fortress.


Wyrmics Are Good, Right? hits Midge swarm for 67 physical, 16 cold (83 total damage).
Midge swarm misses Wyrmics Are Good, Right?.

Wyrmics Are Good, Right? uses Ice Claw.

Wyrmics Are Good, Right? performs a melee critical strike against Midge swarm!
Welcome to level 17 [Wyrmics Are Good, Right?].
Wyrmics Are Good, Right? has 18 stat point(s), 2 class talent point(s), 2 generic talent point(s), 5 category point(s),
3 prodigies point(s) to spend. Press p to use them.
Wyrmics Are Good, Right? performs a melee critical strike against Giant army ant!
Wyrmics Are Good, Right? hits Giant army ant for 307 cold damage.
Wyrmics Are Good, Right? hits Midge swarm for 296 cold damage.
Wyrmics Are Good, Right? killed Giant army ant!
Wyrmics Are Good, Right? killed Midge swarm!

Talent Ice Claw is ready to use.

Ran for 5 turns (stop reason: didn't move).


Saving game...

Saving done.


Wyrmics Are Good, Right? deactivates Elemental Harmony.

Wyrmics Are Good, Right? deactivates Icy Skin.