Mmm the level 18 Gnome Battlemage by joobean

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignMaj'Eyal
ModeEasy Adventure
SexMale
RaceGnome
ClassBattlemage
Level / Exp18 / 85%
Sizesmall
Lifes / Deaths

Primary Stats

Strength29 (base 25)
Dexterity23 (base 13)
Constitution8 (base 10)
Magic59 (base 46)
Willpower23 (base 10)
Cunning42 (base 19)

Resources

Life357/357
Mana244/244
Stamina124/124
Positive0/101
Healing Factor1
Regeneration0.25

Speed

Mental-10%
Attack0%
Movement+28.97317150431%
Spell0%
Global+100%

Vision

Sight10
Lite2
Infravision3

Offense: Mainhand

Damage39
Accuracy35
Crit Chance31%
APR12
Speed1.11

Offense: Offhand

Damage18
Accuracy35
Crit Chance24%
APR13
Speed1.11

Offense: Spell

Spellpower39.5
Crit Chance11%
Speed1

Offense: Mind

Mindpower27.45
Crit Chance11%
Speed1

Defense: Base

Armour (hardiness)12 (30%)
Defense26.775
Ranged Defense28.275
Fatigue10
Physical Save24.475
Spell Save24.35
Mental Save21.375

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Blind Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Combat techniques1.30
5/5
1/5
0/5
0/5
Spell / Warlockery1.50
5/5
5/5
5/5
1/5
Spell / Viking Heritage1.30
1/5
0/5
0/5
0/5
Spell / Magic Steel1.30
3/5
0/5
0/5
0/5
Technique / Two Weapon Fighting1.50
1/5
1/5
1/5
0/5
Technique / Shield offense1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Art of Mentalism1.00
4/5
0/1
0/5
0/5
Spell / Stone alchemy1.10
0/5
0/5
0/5
0/5
Technique / Field control1.30
0/5
0/5
0/5
0/5
Race / Art of Combat1.00
5/5
0/1
0/5
0/5
Race / Art of Magic1.00
5/5
0/1
0/5
0/5
Race / Art of Adventuring1.00
2/5
2/5
1/5
0/1
Cunning / Survival1.20
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
2/5
0/5

Effects

talent
talent
talent
talent
talent

Quests

done
done
failed
done
done
failed
done
active
done
done
active
active
active
done
done
active

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Log

You gain 4.45 gold from the transmogrification of Furnacebait the pair of dwarven-steel boots (0 def, 4 armour).
You gain 0.50 gold from the transmogrification of
steel waraxe (11.5-16.1 power, 3 apr).
You gain 1.94 gold from the transmogrification of
chilling dwarven-steel waraxe of massacre (24.5-34.3 power, 4 apr).
You gain 4.55 gold from the transmogrification of
balanced dwarven-steel waraxe of the leech (21.5-30.1 power, 4 apr).
You gain 4.21 gold from the transmogrification of
yew magestaff of illumination (20-24 power, 4 apr, physical damage).
You gain 4.43 gold from the transmogrification of
yew magestaff of illumination (20-24 power, 4 apr, physical damage).
You gain 0.75 gold from the transmogrification of
yew magestaff (20-24 power, 4 apr, physical damage).
You gain 3.15 gold from the transmogrification of
shimmering yew starstaff (20-24 power, 4 apr, physical damage).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, physical damage).
You gain 5.55 gold from the transmogrification of
Purewrest (27-32.4 power, 4 apr, physical damage).
You gain 2.50 gold from the transmogrification of
balanced dwarven-steel longsword of massacre (29.5-41.3 power, 4 apr).
You gain 5.05 gold from the transmogrification of
dwarven-steel greatsword 'Layyssra' (39.5-63.2 power, 2 apr).
You gain 1.48 gold from the transmogrification of
chilling steel dagger of massacre (16.5-21.45 power, 6 apr).
You gain 0.50 gold from the transmogrification of
steel battleaxe (19-28.5 power, 2 apr).
You gain 4.05 gold from the transmogrification of
dwarven-steel battleaxe 'Korygorn' (31.5-47.25 power, 2 apr).
You gain 4.12 gold from the transmogrification of
acidic dwarven-steel battleaxe of crippling (32.5-48.75 power, 2 apr).
You gain 0.25 gold from the transmogrification of
gold ring.
You gain 2.15 gold from the transmogrification of
vision rune of the duelist (radius 9; dur 12; see undead).
You gain 1.81 gold from the transmogrification of
shielding rune of the wizard (absorb 282 for 3 turns).
You gain 1.32 gold from the transmogrification of
regeneration infusion of the sneak (heal 250 over 5 turns).
You gain 1.71 gold from the transmogrification of
movement infusion (300% speed; 4 turns).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 43).
There is a Entrance to a ruined dungeon here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.


You carefully open the trap door and enter the underground tunnels...
As you enter you notice the trap door has no visible handle on the inside. You are stuck here!
Accepted quest 'Trapped!'! (Press 'j' to see the quest log)