Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Opt-in Adventurers Parties 1.1.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Infinite500 v2.2: Revised high level play for ToME 1.1.4Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Ignore Race/Class Locks 1.0.6Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Extra Dungeons 1.2.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned NPC Forgiveness 2.2 1.2.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Hireable Companions 1.0.4 Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] New Gem Types 1.2.1Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Merchant Rerolls 1.0.4This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Adventurer Starting Items 1.0.4A simple addon that adds a few items to your starting Inventory as an Adventurer: An Iron Shield. If you have Peppersauce's Misc Objects Addon installed, you will also get: 2 Whips. It will, however, work without it. You will, also, acquire a flat bonus of 25 to your encumbrance. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Stoneheart 1.2.3Adds a new class: the Stoneheart! Constitution Buffs 1.1.5Constitution now adds the following bonuses per point: 3 Con, 0.25% max health, 0.5% heal mod, 0.5% Stun Immunity, and 1 Max Stamina. AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Misc objects Addon 1.0.4Adds new objects and weapons into the game, such as 1h staves, common whips and else. Blazblue icons! 1.2.4Well, I was messing around with the wonderful new custom tile feature, and discovered the Blazblue Chronophantasma chibis look pretty dang good when resized down to 64x64. Thus, I decided to resize all the chibis I could find(31 in total) and release them as an addon! Requires donator status to actually use the custom tiles, I think. Other then that, let me know what you think! Some of the icons resized weird(Nu, Imperator, etc), but some turned out really amazing(Ragna!). C: Arcanum Class Pack 1.2.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Adjustable Talent/Stat/Generic Point Multiplier 1.0.3Hello, everyone. This is my first mod; I would like to state, first and foremost, that it is my very first, and I hardly know the language. I have been using it, and have not experienced any bugs personally; but to be safe, I would say back-up saves before using, and so on. This mod may be considered a little "Cheaty", but I made it for those who found the game too hard, or wanted faster progress/different customization, but didn't want to reach high level too fast via the 'Adjustable EXP' mod (Like myself). This mod allows you to, via Game Options, set a modifier (Whole numbers only) from 1-10, for how many Stat Points, Talent Points, and Generic Points you get per level, seperately. You could make yourself gain 2x the stats (So 6) per level, or instead, 3x the Talent Points, while only the normal amount of generic ones. I tried to make it pretty customizable, really. I hope you enjoy! Please report any bugs you find. Update 1: Adjusted the md5 hash, and short-name inside the addon, to allow it to register with the md5 check okay. Update 2: As a note, these are editable in Game Options -> Gameplay, AFTER having made a new character. After doing this, you can adjust EXP rate between 0 and 1000%. !! You MUST make a new character !! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Shalore |
Class | Adventurer |
Level / Exp | 50 / 47471% |
Size | medium |
Lifes / Deaths | Killed by Yvildawyn the copperhead snake at level 7 on the 75th Pyre 122nd year of Ascendancy at 08:49 0 / 7Killed by Aeroldamina the red ooze at level 7 on the 75th Pyre 122nd year of Ascendancy at 15:40 Killed by Yvildawyn the copperhead snake at level 7 on the 75th Pyre 122nd year of Ascendancy at 20:15 Killed by Eluvea the giant crystal rat at level 10 on the 5th Mirth 122nd year of Ascendancy at 19:09 Killed by bandit at level 18 on the 10th Flare 122nd year of Ascendancy at 05:07 Killed by Osdanie the shalore at level 25 on the 24th Dusk 122nd year of Ascendancy at 00:13 Killed by Iveyatha the squid at level 36 on the 13rd Regrowth 123rd year of Ascendancy at 13:04 |
Primary Stats
Strength | 282 (base 60) |
Dexterity | 109 (base 60) |
Constitution | 231 (base 60) |
Magic | 95 (base 60) |
Willpower | 73 (base 60) |
Cunning | 282 (base 60) |
Resources
Mana | 1735/1735 |
Negative | 96/197 |
Life | 1041/1041 |
Souls | 1/10 |
Paradox | 0 |
Hate | 50/100 |
Psi | 487/487 |
Vim | 499/499 |
Equilibrium | 0 |
Positive | 96/197 |
Stamina | 626/626 |
Psi_feedback | 0/440 |
Healing Factor | 2.5 |
Regeneration | 294.79692707017 |
Speed
Mental | +10% |
Attack | +10% |
Movement | +622.0575319452% |
Spell | +10% |
Global | +184.30983228002% |
Vision
Sight | 10 |
Lite | 14 |
Infravision | 47 |
Offense: Mainhand
Damage | 532 |
Accuracy | 354 |
Crit Chance | 646% |
APR | 173 |
Speed | 0.91 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 262.17544717476 |
Crit Chance | 100% |
Speed | 0.90909090909091 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 77.123936170213 |
Crit Chance | 100% |
Speed | 0.90909090909091 |
Offense: Damage Bonus
All | +9% |
Offense: Damage Penetration
All | +19% |
Defense: Base
Armour (hardiness) | 33 (100%) |
Defense | 197.12806810938 |
Ranged Defense | 197.12806810938 |
Fatigue | 0 |
Physical Save | 154.56016770306 |
Spell Save | 207.61935629094 |
Mental Save | 139.27910779681 |
Defense: Resistances
All | +291%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 89% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 97% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: Controlled Phase DoorUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 122. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 5388 damage for 23 turns. Its effects scale with your Strength stat. |
Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 11989% over 58 turns and instantly restoring 599 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Ancient RuneUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Fires a beam that does 545 Blight damage and restores 50 Stamina. |
Class Talents
Chronomancy / Paradox | 1.00 |
| 82/5 |
| 5/5 |
| 65/5 |
| 5/5 |
Celestial / Sun | 1.00 |
| 106/5 |
| 95/5 |
| 60/5 |
| 5/5 |
Technique / Two-handed assault | 1.00 |
| 192/5 |
| 108/5 |
| 132/5 |
| 192/5 |
Psionic / Charged mastery | 1.00 |
| 31/5 |
| 82/5 |
| 80/5 |
| 32/5 |
Cunning / Called Shots | 1.00 |
| 97/5 |
| 5/5 |
| 123/5 |
| 29/5 |
Spell / Poison alchemy | 1.00 |
| 74/5 |
| 82/5 |
| 81/5 |
| 80/5 |
Cursed / Slaughter | 1.00 |
| 114/5 |
| 75/5 |
| 41/5 |
| 37/5 |
Corruption / Sanguisuge | 1.00 |
| 146/5 |
| 5/5 |
| 115/5 |
| 136/5 |
Wild-gift / Slime | 1.00 |
| 95/5 |
| 60/5 |
| 64/5 |
| 48/5 |
Psionic / Psi-fighting | 1.00 |
| 92/5 |
| 36/5 |
| 80/5 |
| 36/5 |
Spell / Blight | 1.00 |
| 66/5 |
| 70/5 |
| 72/5 |
| 25/5 |
Spell / Metal alchemy | 1.00 |
| 49/5 |
| 79/5 |
| 84/5 |
| 5/5 |
Chronomancy / Age Manipulation | 1.00 |
| 70/5 |
| 60/5 |
| 63/5 |
| 65/5 |
Technique / Bloodthirst | 1.00 |
| 76/5 |
| 95/5 |
| 107/5 |
| 91/5 |
Technique / Two-handed weapons | 1.00 |
| 60/5 |
| 73/5 |
| 57/5 |
| 68/5 |
Wild-gift / Ooze | 1.00 |
| 95/5 |
| 18/5 |
| 21/5 |
| 60/5 |
Technique / Buckler Training | 1.00 |
| 122/5 |
| 107/5 |
| 123/5 |
| 22/5 |
Technique / Archery excellence | 1.00 |
| 63/5 |
| 26/5 |
| 25/5 |
| 24/5 |
Celestial / Twilight | 1.00 |
| 94/5 |
| 5/5 |
| 66/5 |
| 5/5 |
Spell / Earth | 1.00 |
| 193/5 |
| 149/5 |
| 90/5 |
| 121/5 |
Chronomancy / Timeline Threading | 1.00 |
| 45/5 |
| 16/5 |
| 5/5 |
| 5/5 |
Corruption / Brutality | 1.00 |
| 94/5 |
| 88/5 |
| 5/5 |
| 81/5 |
Cunning / Dirty fighting | 1.00 |
| 170/5 |
| 134/5 |
| 194/5 |
| 194/5 |
Cursed / Gloom | 1.00 |
| 114/5 |
| 81/5 |
| 64/5 |
| 103/5 |
Spell / Inanimation | 1.00 |
| 70/5 |
| 5/5 |
| 67/5 |
| 17/5 |
Corruption / Blood | 1.00 |
| 124/5 |
| 66/5 |
| 83/5 |
| 66/5 |
Celestial / Crusader | 1.00 |
| 16/5 |
| 17/5 |
| 60/5 |
| 91/5 |
Wild-gift / Oozing blades | 1.00 |
| 60/5 |
| 58/5 |
| 59/5 |
| 56/5 |
Wild-gift / Summoning (advanced) | 1.00 |
| 35/5 |
| 35/5 |
| 75/5 |
| 109/5 |
Corruption / Shadowflame | 1.00 |
| 136/5 |
| 109/5 |
| 93/5 |
| 85/5 |
Technique / Skirmisher - Slings | 1.00 |
| 97/5 |
| 78/5 |
| 15/5 |
| 106/5 |
Spell / Advanced martial enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 79/5 |
| 13/5 |
Spell / Martial enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 18/5 |
| 64/5 |
Chronomancy / Matter | 1.00 |
| 66/5 |
| 19/5 |
| 20/5 |
| 41/5 |
Spell / Elemental fusion | 1.00 |
| 17/5 |
| 14/5 |
| 12/5 |
| 36/5 |
| 70/5 |
| 91/5 |
Spell / Distort | 1.00 |
| 16/5 |
| 12/5 |
| 16/5 |
| 15/5 |
Corruption / Torture | 1.00 |
| 105/5 |
| 82/5 |
| 5/5 |
| 51/5 |
Technique / Combat veteran | 1.00 |
| 176/5 |
| 153/5 |
| 176/5 |
| 156/5 |
Spell / Shades | 1.00 |
| 49/5 |
| 83/5 |
| 15/5 |
| 17/5 |
Spell / Arcane enchantments | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Vim | 1.00 |
| 145/5 |
| 5/5 |
| 113/5 |
| 75/5 |
Spell / Chaotic hedgemagic | 1.00 |
| 19/5 |
| 67/5 |
| 29/5 |
| 17/5 |
Spell / Ordered hedgemagic | 1.00 |
| 94/5 |
| 62/5 |
| 67/5 |
| 20/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 78/5 |
| 86/5 |
| 103/5 |
| 86/5 |
Wild-gift / Venom drake aspect | 1.00 |
| 83/5 |
| 76/5 |
| 41/5 |
| 88/5 |
Corruption / Scourge | 1.00 |
| 113/5 |
| 84/5 |
| 63/5 |
| 62/5 |
Corruption / Demonic pact | 1.00 |
| 5/5 |
| 19/5 |
| 70/5 |
| 59/5 |
Psionic / Projection | 1.00 |
| 92/5 |
| 81/5 |
| 29/5 |
| 79/5 |
Celestial / Circles | 1.00 |
| 51/5 |
| 60/5 |
| 58/5 |
| 56/5 |
Corruption / Heart of Fire | 1.00 |
| 26/5 |
| 17/5 |
| 14/5 |
| 0/5 |
Spell / Animus | 1.00 |
| 85/5 |
| 47/5 |
| 0/5 |
| 16/5 |
Wild-gift / Summoning (melee) | 1.00 |
| 117/5 |
| 27/5 |
| 67/5 |
| 32/5 |
Spell / Disenchantment | 1.00 |
| 5/5 |
| 78/5 |
| 67/5 |
| 61/5 |
Psionic / Kinetic mastery | 1.00 |
| 73/5 |
| 36/5 |
| 78/5 |
| 80/5 |
Cunning / Tactical | 1.00 |
| 80/5 |
| 108/5 |
| 105/5 |
| 107/5 |
Spell / Storm | 1.00 |
| 73/5 |
| 156/5 |
| 158/5 |
| 112/5 |
Celestial / Sunlight | 1.00 |
| 93/5 |
| 24/5 |
| 65/5 |
| 96/5 |
Technique / Archery training | 1.00 |
| 148/5 |
| 5/5 |
| 132/5 |
| 90/5 |
Spell / High magic | 1.00 |
| 29/5 |
| 15/5 |
| 18/5 |
| 19/5 |
Chronomancy / Gravity | 1.00 |
| 81/5 |
| 15/5 |
| 17/5 |
| 81/5 |
Spell / Phantasm | 1.00 |
| 119/5 |
| 115/5 |
| 96/5 |
| 103/5 |
Corruption / Reaving combat | 1.00 |
| 113/5 |
| 30/5 |
| 98/5 |
| 98/5 |
Chronomancy / Time Travel | 1.00 |
| 75/5 |
| 21/5 |
| 18/5 |
| 22/5 |
Technique / Dual techniques | 1.00 |
| 149/5 |
| 115/5 |
| 123/5 |
| 126/5 |
Spell / Power | 1.00 |
| 12/5 |
| 18/5 |
| 15/5 |
| 29/5 |
Technique / Dual weapons | 1.00 |
| 198/5 |
| 137/5 |
| 140/5 |
| 114/5 |
Spell / Advanced necrotic minions | 1.00 |
| 5/5 |
| 19/5 |
| 63/5 |
| 80/5 |
Corruption / Fearfire | 1.00 |
| 69/5 |
| 68/5 |
| 14/5 |
| 0/5 |
Corruption / Wrath | 1.00 |
| 71/5 |
| 20/5 |
| 27/5 |
| 89/5 |
Cunning / Lethality | 1.00 |
| 175/5 |
| 119/5 |
| 92/5 |
| 192/5 |
Corruption / Spellblaze | 1.00 |
| 23/5 |
| 10/5 |
| 16/5 |
| 60/5 |
Technique / Archery - bows | 1.00 |
| 64/5 |
| 50/5 |
| 91/5 |
| 27/5 |
Spell / Void | 1.00 |
| 23/5 |
| 14/5 |
| 14/5 |
| 14/5 |
Spell / Nightfall | 1.20 |
| 89/5 |
| 50/5 |
| 37/5 |
| 68/5 |
Corruption / Doom shield | 1.00 |
| 18/5 |
| 15/5 |
| 67/5 |
| 12/5 |
Corruption / Infernal combat | 1.00 |
| 71/5 |
| 61/5 |
| 5/5 |
| 19/5 |
Celestial / Star fury | 1.00 |
| 100/5 |
| 66/5 |
| 58/5 |
| 73/5 |
Spell / Golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Corruption / Bone | 1.00 |
| 108/5 |
| 113/5 |
| 130/5 |
| 109/5 |
Wild-gift / Moss | 1.00 |
| 60/5 |
| 16/5 |
| 59/5 |
| 55/5 |
Corruption / Plague | 1.00 |
| 117/5 |
| 117/5 |
| 130/5 |
| 136/5 |
Psionic / Possession | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Frost alchemy | 1.00 |
| 81/5 |
| 81/5 |
| 78/5 |
| 82/5 |
Psionic / Thought-Forms | 1.00 |
| 25/5 |
| 17/5 |
| 5/5 |
| 15/5 |
Technique / Warcries | 1.00 |
| 37/5 |
| 114/5 |
| 79/5 |
| 67/5 |
Psionic / Solipsism | 1.00 |
| 44/5 |
| 5/5 |
| 16/5 |
| 32/5 |
Chronomancy / Temporal Combat | 1.00 |
| 63/5 |
| 9/5 |
| 57/5 |
| 58/5 |
Psionic / Slumber | 1.00 |
| 15/5 |
| 26/5 |
| 17/5 |
| 5/5 |
Psionic / Focus | 1.00 |
| 76/5 |
| 78/5 |
| 28/5 |
| 39/5 |
Psionic / Psychic Assault | 1.00 |
| 39/5 |
| 16/5 |
| 18/5 |
| 18/5 |
Technique / Unarmed discipline | 1.00 |
| 94/5 |
| 56/5 |
| 85/5 |
| 91/5 |
Psionic / Nightmare | 1.00 |
| 28/5 |
| 15/5 |
| 27/5 |
| 27/5 |
Psionic / Dream Smith | 1.00 |
| 16/5 |
| 13/5 |
| 14/5 |
| 31/5 |
Spell / Meta | 1.00 |
| 74/5 |
| 75/5 |
| 75/5 |
| 68/5 |
Psionic / Distortion | 1.00 |
| 30/5 |
| 25/5 |
| 25/5 |
| 17/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 115/5 |
| 96/5 |
| 85/5 |
| 99/5 |
Psionic / Discharge | 1.00 |
| 17/5 |
| 18/5 |
| 23/5 |
| 15/5 |
Technique / Berserker's strength | 1.00 |
| 129/5 |
| 0/5 |
| 98/5 |
| 66/5 |
Cunning / Stealth | 1.00 |
| 163/5 |
| 113/5 |
| 93/5 |
| 107/5 |
Cursed / Rampage | 1.00 |
| 61/5 |
| 70/5 |
| 24/5 |
| 43/5 |
Technique / Tireless Combatant | 1.00 |
| 37/5 |
| 77/5 |
| 30/5 |
| 123/5 |
Cursed / Strife | 1.00 |
| 27/5 |
| 31/5 |
| 50/5 |
| 75/5 |
Wild-gift / Sand drake aspect | 1.00 |
| 5/5 |
| 5/5 |
| 95/5 |
| 108/5 |
Spell / Morph | 1.00 |
| 90/5 |
| 84/5 |
| 70/5 |
| 86/5 |
Cursed / Endless hunt | 1.00 |
| 36/5 |
| 34/5 |
| 42/5 |
| 81/5 |
Psionic / Voracity | 1.00 |
| 35/5 |
| 32/5 |
| 18/5 |
| 65/5 |
Spell / Arcane elements | 1.00 |
| 66/5 |
| 58/5 |
| 18/5 |
| 21/5 |
| 60/5 |
| 18/5 |
| 62/5 |
| 62/5 |
Technique / Archery prowess | 1.00 |
| 83/5 |
| 25/5 |
| 65/5 |
| 68/5 |
Psionic / Thermal mastery | 1.00 |
| 40/5 |
| 43/5 |
| 78/5 |
| 74/5 |
Celestial / Glyphs | 1.00 |
| 50/5 |
| 61/5 |
| 51/5 |
| 81/5 |
Corruption / Blight | 1.00 |
| 82/5 |
| 75/5 |
| 83/5 |
| 69/5 |
Technique / Shield offense | 1.00 |
| 140/5 |
| 123/5 |
| 107/5 |
| 142/5 |
Psionic / Augmented striking | 1.00 |
| 27/5 |
| 37/5 |
| 79/5 |
| 30/5 |
Chronomancy / Speed Control | 1.00 |
| 109/5 |
| 41/5 |
| 85/5 |
| 57/5 |
Cursed / Fears | 1.00 |
| 67/5 |
| 57/5 |
| 43/5 |
| 70/5 |
Cursed / One with shadows | 1.00 |
| 5/5 |
| 11/5 |
| 5/5 |
| 69/5 |
Celestial / Radiance | 1.00 |
| 18/5 |
| 139/5 |
| 61/5 |
| 66/5 |
Cursed / Punishments | 1.00 |
| 62/5 |
| 21/5 |
| 65/5 |
| 29/5 |
Cursed / Darkness | 1.00 |
| 5/5 |
| 28/5 |
| 68/5 |
| 14/5 |
Spell / Fire alchemy | 1.00 |
| 95/5 |
| 83/5 |
| 83/5 |
| 55/5 |
Psionic / Absorption | 1.00 |
| 92/5 |
| 79/5 |
| 30/5 |
| 61/5 |
Technique / Finishing moves | 1.00 |
| 116/5 |
| 95/5 |
| 82/5 |
| 91/5 |
Technique / Battle tactics | 1.00 |
| 50/5 |
| 102/5 |
| 104/5 |
| 89/5 |
Spell / Grave | 1.00 |
| 58/5 |
| 29/5 |
| 55/5 |
| 75/5 |
Cursed / Predator | 1.00 |
| 87/5 |
| 92/5 |
| 62/5 |
| 64/5 |
Technique / Grappling | 1.00 |
| 100/5 |
| 84/5 |
| 86/5 |
| 87/5 |
Cunning / Ambush | 1.00 |
| 91/5 |
| 95/5 |
| 91/5 |
| 131/5 |
Spell / Temporal | 1.00 |
| 106/5 |
| 85/5 |
| 138/5 |
| 130/5 |
Technique / Superiority | 1.00 |
| 121/5 |
| 140/5 |
| 111/5 |
| 98/5 |
Spell / Air | 1.20 |
| 185/5 |
| 106/5 |
| 81/5 |
| 116/5 |
Spell / Arcane | 1.20 |
| 99/5 |
| 83/5 |
| 69/5 |
| 79/5 |
Spell / Advanced-golemancy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Eyal's fury | 1.00 |
| 92/5 |
| 25/5 |
| 59/5 |
| 56/5 |
Celestial / Guardian | 1.00 |
| 63/5 |
| 96/5 |
| 63/5 |
| 66/5 |
Technique / Pugilism | 1.00 |
| 116/5 |
| 82/5 |
| 100/5 |
| 83/5 |
Spell / Necrotic minions | 1.00 |
| 94/5 |
| 50/5 |
| 81/5 |
| 59/5 |
Celestial / Combat | 1.00 |
| 112/5 |
| 92/5 |
| 95/5 |
| 30/5 |
Spell / Fire | 1.20 |
| 123/5 |
| 107/5 |
| 63/5 |
| 77/5 |
Technique / Shield defense | 1.00 |
| 132/5 |
| 83/5 |
| 86/5 |
| 5/5 |
Spell / Energy alchemy | 1.00 |
| 45/5 |
| 50/5 |
| 81/5 |
| 85/5 |
Wild-gift / Summoning (distance) | 1.00 |
| 99/5 |
| 105/5 |
| 28/5 |
| 108/5 |
Wild-gift / Storm drake aspect | 1.00 |
| 80/5 |
| 93/5 |
| 40/5 |
| 88/5 |
Cunning / Trapping | 1.00 |
| 136/5 |
| 5/5 |
| 78/5 |
| 88/5 |
Cunning / Shadow magic | 1.00 |
| 192/5 |
| 100/5 |
| 95/5 |
| 148/5 |
Technique / Archery - slings | 1.00 |
| 86/5 |
| 23/5 |
| 17/5 |
| 27/5 |
Technique / Combat techniques | 1.00 |
| 197/5 |
| 196/5 |
| 186/5 |
| 154/5 |
Spell / Necrosis | 1.00 |
| 95/5 |
| 25/5 |
| 21/5 |
| 0/5 |
Chronomancy / Spacetime Folding | 1.00 |
| 59/5 |
| 13/5 |
| 91/5 |
| 91/5 |
Cunning / TechPaladin | 1.20 |
| 1/1 |
| 12/1 |
| 11/5 |
| 16/5 |
Spell / Ice | 1.00 |
| 114/5 |
| 95/5 |
| 115/5 |
| 79/5 |
Spell / Acid alchemy | 1.00 |
| 52/5 |
| 80/5 |
| 80/5 |
| 81/5 |
Cursed / Shadows | 1.00 |
| 104/5 |
| 24/5 |
| 66/5 |
| 30/5 |
Wild-gift / Mucus | 1.00 |
| 95/5 |
| 51/5 |
| 23/5 |
| 48/5 |
Spell / Illusion | 1.00 |
| 17/5 |
| 5/5 |
| 17/5 |
| 19/5 |
Spell / Explosive admixtures | 1.00 |
| 99/5 |
| 81/5 |
| 81/5 |
| 80/5 |
Spell / Enhancement | 1.00 |
| 120/5 |
| 104/5 |
| 85/5 |
| 103/5 |
Celestial / Eclipse | 1.00 |
| 79/5 |
| 55/5 |
| 19/5 |
| 59/5 |
Technique / Magical combat | 1.00 |
| 128/5 |
| 97/5 |
| 99/5 |
| 72/5 |
Wild-gift / Summoning (utility) | 1.00 |
| 36/5 |
| 37/5 |
| 107/5 |
| 39/5 |
Spell / Elementalism | 1.00 |
| 64/5 |
| 20/5 |
| 92/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.00 |
| 44/5 |
| 48/5 |
| 79/5 |
| 80/5 |
Spell / Aether | 1.10 |
| 69/5 |
| 72/5 |
| 19/5 |
| 14/5 |
Wild-gift / Corrosive blades | 1.00 |
| 56/5 |
| 60/5 |
| 94/5 |
| 62/5 |
Spell / Water | 1.00 |
| 122/5 |
| 112/5 |
| 68/5 |
| 122/5 |
Corruption / Doom covenant | 1.00 |
| 14/5 |
| 67/5 |
| 67/5 |
| 63/5 |
Spell / Wildfire | 1.00 |
| 105/5 |
| 79/5 |
| 112/5 |
| 112/5 |
Wild-gift / Summoning (augmentation) | 1.00 |
| 72/5 |
| 5/5 |
| 26/5 |
| 79/5 |
Spell / Stone | 1.00 |
| 158/5 |
| 51/5 |
| 144/5 |
| 95/5 |
Cursed / Force of will | 1.00 |
| 80/5 |
| 28/5 |
| 15/5 |
| 14/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 103/5 |
| 41/5 |
| 93/5 |
| 54/5 |
Chronomancy / Chronomancy | 1.00 |
| 5/5 |
| 86/5 |
| 5/5 |
| 59/5 |
Celestial / Light | 1.00 |
| 141/5 |
| 143/5 |
| 96/5 |
| 95/5 |
Race / Shalore | 1.00 |
| 50/5 |
| 50/5 |
| 50/5 |
| 50/5 |
Wild-gift / Call of the wild | 1.00 |
| 5/5 |
| 126/5 |
| 5/5 |
| 84/5 |
Technique / Field control | 1.00 |
| 104/5 |
| 5/5 |
| 103/5 |
| 194/5 |
Spell / Conveyance | 1.00 |
| 187/5 |
| 140/5 |
| 130/5 |
| 141/5 |
Psionic / Augmented mobility | 1.00 |
| 97/5 |
| 71/5 |
| 29/5 |
| 36/5 |
Psionic / Dream Forge | 1.00 |
| 15/5 |
| 20/5 |
| 26/5 |
| 15/5 |
Spell / Staff magic | 1.00 |
| 94/5 |
| 17/5 |
| 28/5 |
| 24/5 |
Cunning / Herbalism | 1.00 |
| 83/5 |
| 80/5 |
| 82/5 |
| 79/5 |
Spell / Mana alchemy | 1.20 |
| 83/5 |
| 82/5 |
| 83/5 |
| 80/5 |
Spell / Restoration | 0.80 |
| 35/5 |
| 77/5 |
| 115/5 |
| 79/5 |
Spell / Force | 1.00 |
| 124/5 |
| 93/5 |
| 85/5 |
| 86/5 |
Spell / Staff combat | 1.00 |
| 96/5 |
| 89/5 |
| 80/5 |
| 82/5 |
Psionic / Feedback | 1.00 |
| 34/5 |
| 17/5 |
| 34/5 |
| 15/5 |
Technique / Staff combat | 1.00 |
| 62/5 |
| 24/5 |
| 30/5 |
| 67/5 |
Cursed / Gestures | 1.00 |
| 78/5 |
| 22/5 |
| 66/5 |
| 17/5 |
Corruption / Demonic strength | 1.00 |
| 28/5 |
| 82/5 |
| 50/5 |
| 24/5 |
Corruption / Curses | 1.00 |
| 106/5 |
| 119/5 |
| 98/5 |
| 117/5 |
Corruption / Black-magic | 1.00 |
| 69/5 |
| 12/5 |
| 59/5 |
| 26/5 |
Psionic / Mentalism | 1.00 |
| 10/5 |
| 31/5 |
| 5/5 |
| 16/5 |
Wild-gift / Harmony | 1.00 |
| 72/5 |
| 54/5 |
| 75/5 |
| 82/5 |
Spell / Divination | 1.00 |
| 5/5 |
| 140/5 |
| 5/5 |
| 138/5 |
Corruption / Torment | 1.00 |
| 122/5 |
| 36/5 |
| 113/5 |
| 119/5 |
Technique / Thuggery | 1.00 |
| 87/5 |
| 73/5 |
| 65/5 |
| 25/5 |
Psionic / Finer energy manipulations | 1.20 |
| 67/5 |
| 5/5 |
| 5/5 |
| 23/5 |
Corruption / Oppression | 1.00 |
| 74/5 |
| 75/5 |
| 74/5 |
| 5/5 |
Chronomancy / Spacetime Weaving | 1.00 |
| 71/5 |
| 19/5 |
| 5/5 |
| 69/5 |
Chronomancy / Energy | 1.00 |
| 68/5 |
| 62/5 |
| 67/5 |
| 80/5 |
Wild-gift / Antimagic | 1.00 |
| 63/5 |
| 65/5 |
| 60/5 |
| 66/5 |
Corruption / Hexes | 1.00 |
| 154/5 |
| 121/5 |
| 137/5 |
| 5/5 |
Psionic / Dreaming | 1.00 |
| 24/5 |
| 20/5 |
| 31/5 |
| 22/5 |
Wild-gift / Fungus | 1.00 |
| 98/5 |
| 100/5 |
| 135/5 |
| 83/5 |
Cunning / Survival | 1.00 |
| 196/5 |
| 188/5 |
| 149/5 |
| 135/5 |
Technique / Unarmed training | 1.00 |
| 117/5 |
| 99/5 |
| 57/5 |
| 65/5 |
Celestial / Hymns | 1.00 |
| 94/5 |
| 93/5 |
| 63/5 |
| 81/5 |
Spell / Aegis | 1.00 |
| 106/5 |
| 123/5 |
| 80/5 |
| 87/5 |
Technique / Combat training | 1.00 |
| 231/5 |
| 282/5 |
| 293/5 |
| 291/5 |
| 264/5 |
Technique / Mobility | 1.00 |
| 117/5 |
| 101/5 |
| 100/5 |
| 99/5 |
Technique / Conditioning | 1.00 |
| 172/5 |
| 158/5 |
| 140/5 |
| 167/5 |
Celestial / Chants | 1.00 |
| 133/5 |
| 115/5 |
| 42/5 |
| 139/5 |
Cunning / Scoundrel | 1.00 |
| 70/5 |
| 71/5 |
| 85/5 |
| 79/5 |
Wild-gift / Mindstar mastery | 1.00 |
| 103/5 |
| 102/5 |
| 41/5 |
| 41/5 |
Spell / Stone alchemy | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 127/5 |
Cursed / Dark sustenance | 1.00 |
| 78/5 |
| 23/5 |
| 22/5 |
| 16/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
beneficial effect | The creature has found a state of clarity and sees the world for what it is (+63% global speed). Clarity |
beneficial effect | Countering melee attacks: Has a 98% chance to get an automatic counter attack when avoiding a melee attack. (3.5 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You delivered messages to several Free Traders and now are considered a member of the Free Trading Organization. Delivery Services(1) delivered. (2) delivered. (3) delivered. (4) delivered. (At the end of the list, there is a short notice: Should you have trouble finding all my men, improvise! Our people travel the wilderness from time to time, where you might meet some of them. Recently, some Free Traders also moved to a location hidden inside some ruined dungeon. However, you won't be able to find it without some sort of map. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you learnt talent Channel Staff (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 8 of Dreadfell. Escort: lone alchemist (level 8 of Dreadfell)As a reward you improved Magic by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Daikara. Escort: lost anorithil (level 2 of Daikara)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 4 of Old Forest. Escort: lost anorithil (level 4 of Old Forest)As a reward you learnt talent Healing Light (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Magic by +1. | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire. Escort: lost sun paladin (level 2 of Trollmire)As a reward you learnt talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you learnt talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you learnt talent Spit Poison (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You promised Mayor Dambascus to search the Rhaloren Camp for a hidden section, where they keep a man called Pidro Vales hostage, and rescure him. One Man Rescue TeamYou used the map and discovered the location of an entrance to the hidden section. Pidro Vales is a free man once again. You met again with Pidro Vales at his home, where he expressed his gratitude. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded the transmogrification chest to automatically transmute metallic items into gems before transmogrifying them. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 14498. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Ungrol of Last Hope. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
In Elvala, you met a dwarven veteran called Raimundus, who asked you to escort him on his journey through the Hedge Maze. Through the Hedge MazeYou succesfully found and entered the Hedge Maze. You escorted Raimundus safely through the Hedge Maze and entered the Bazaar at his side. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | The Black Boots (2 def, 1 armour) The Black Boots (2 def, 1 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +4 Cun Stealth bonus: +10 Movement speed: +12% Shadow Power: +5 Grants 2.5% movement speed for each point of Shadow Power. "It's a treacherous road to the top of the world." |
Quiver | 1366 alchemist agate 1366 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Light source | bright dwarven lantern of the sun bright dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +12% darkness Changes damage: +10% light Damage affinity(heal): +5% light Light radius: +11 It can be used to activate talent Sun Flare, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 238.17 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | insulating rough leather cap of the depths (0 def, 1 armour) insulating rough leather cap of the depths (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold Allows you to breathe in: water A cap made of leather. |
On hands | Frostfire Gauntlets (0 def, 3 armour) Frostfire Gauntlets (0 def, 3 armour)Requires: - Magic 16 - Talent Armour Training Powered by arcane forces Enchantment: Weapon 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Armour: +3 Changes resistances: +10% fire / +10% cold Changes damage: +10% fire / +10% cold Spellpower on spell critical (stacks up to 3 times): +5 When used to modify unarmed attacks: Base power: 21.0 - 29.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Fire Accuracy: +30 Armour Penetration: +10 Physical crit. chance: +3.0% Attack speed: 83% When this weapon hits: Freeze (5% chance level 2). When this weapon hits: Flame (5% chance level 2). Damage conversion: 50% cold It can be used to activate talent Cold Flames (costing 1 power out of 30/30) : Effective talent level: 2.0 Power cost: 1 out of 30/30. Range: 5 Travel Speed: instantaneous Is: a spell Description: Cold Flames slowly spread from 7 spots in a radius of 3 around the targeted location. The flames deal 562.72 cold damage, and have a chance of freezing. Damage improves with your Spellpower. On the left gauntlet is a large sapphire, on the right is a large ruby. Cunningly designed magic has allowed two opposing elements to work in unison. |
Tool | elm wand of clairvoyance [power 9] (1 cooldown) elm wand of clairvoyance [power 9] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | Wheel of Fate Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50, costing 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
On fingers | Ring of the Servitor Ring of the ServitorPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +25 Dex Lowers spell cool-downs by: 10% Light radius: +1 Combat speed: +10% Casting speed: +10% Mental speed: +10% The ring is inhabited by a powerful spirit which grants you support in various fields. Currently supported fields: Dexterity / Quickness. It can be used to command the spirit to change the attributes of the ring, costing 1 power out of 1/1. This lovely crafted ring contains a gem shaped like an eye. As you put it on, a voice whispers: 'You lend me a hand! How can I serve you, master?' |
Around neck | Emeta the steel amulet Emeta the steel amuletInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Damage when hit (Melee): 8 temporal Changes stats: +2 Str / +2 Wil Changes resistances: +14% fire / +13% cold Mental save: +6 Confusion immunity: +12% Mindpower: +7 Amulets can have magical properties. |
In main hand | yew shortstaff 'Gera' (acid wave rune of the duelist) (18-21.6 power, 3 apr, physical damage) yew shortstaff 'Gera' (acid wave rune of the duelist) (18-21.6 power, 3 apr, physical damage)Requires: - Magic 24 Powered by arcane forces Infused by nature Enchantment: Runes 3.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / staff ; tier 3 Base power: 18.0 - 21.6 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 temporal When wielded/worn: Changes stats: +2 Mag / +4 Con Changes resistances: +9% fire Changes damage: +18% cold Talent granted: +1 Command Staff Silence immunity: +15% Life regen: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +65 Spell crit. chance: +3% Healing mod.: +15% Reduces paradox failures(equivalent to willpower): +9 It can be used to project damage in a cone from the staff, placing all other charms into a 1 cooldown. Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
Around waist | Manoromivor ManoromivorPowered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Mag Reduced damage from: +45% Summoned Physical save: +12 Mana each turn: +0.38 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +30.00 Spellpower: +2 Spell crit. chance: +2% Mindpower: +8 Damage Shield penetration: +50% A belt that goes around your waist. |
In off hand | reshaped[14,-6%] Skeletal Parry (10 def, 18 armour, 20 dam, 40 block) reshaped[14,-6%] Skeletal Parry (10 def, 18 armour, 20 dam, 40 block)Requires: - Cunning 25 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 It is part of a set of items. When used to attack (with talents): Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical bleed Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +40 When wielded/worn: Armour: +18 Defense: +10 Fatigue: +0% Damage when hit (Melee): 10 physical bleed Talent granted: +2 Block It can be used to activate talent Bone Armour (costing 2 power out of 50/50) : Effective talent level: 2.0 Power cost: 2 out of 50/50. Range: melee/personal Travel Speed: instantaneous Description: Creates a shield of bones, absorbing 621 damage. Lasts for 10 turns. The total damage the shield can absorb increases with your Dexterity. A shield made from various sharpened bones. It feels icky. |
Cloak | Ethereal Embrace (10 def, 0 armour) Ethereal Embrace (10 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 Changes stats: +8 Mag Changes resistances: +12% arcane / +12% darkness Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Spellpower on spell critical (stacks up to 3 times): +5 Spell crit. chance: +6% Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 2 power out of 28/28) : Effective talent level: 2.2 Power cost: 2 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 459.38 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Main armor | reshaped[14,0%] Bikini (0 def, 14 armour) reshaped[14,0%] Bikini (0 def, 14 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +14 Fatigue: +0% Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Inventory
healing infusion of the psychic (heal 1271) healing infusion of the psychic (heal 1271)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 1271 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the titan (heal 3680) healing infusion of the titan (heal 3680)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 3680 and cleanse 1 wound and poison effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+29 for 52 turns, die at -1612) heroism infusion (+29 for 52 turns, die at -1612)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 52 turns. While Heroism is active, you will only die when reaching -1612 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+46 for 64 turns, die at -3927) heroism infusion (+46 for 64 turns, die at -3927)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 46 for 64 turns. While Heroism is active, you will only die when reaching -3927 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+41 for 64 turns, die at -3120) heroism infusion (+41 for 64 turns, die at -3120)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 41 for 64 turns. While Heroism is active, you will only die when reaching -3120 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+35 for 41 turns, die at -2158) heroism infusion (+35 for 41 turns, die at -2158)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 41 turns. While Heroism is active, you will only die when reaching -2158 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+29 for 58 turns, die at -2709) heroism infusion (+29 for 58 turns, die at -2709)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 29 for 58 turns. While Heroism is active, you will only die when reaching -2709 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+35 for 64 turns, die at -3033) heroism infusion (+35 for 64 turns, die at -3033)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 64 turns. While Heroism is active, you will only die when reaching -3033 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion (+35 for 58 turns, die at -3579) heroism infusion (+35 for 58 turns, die at -3579)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 35 for 58 turns. While Heroism is active, you will only die when reaching -3579 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the psychic (+94 for 70 turns, die at -4301) heroism infusion of the psychic (+94 for 70 turns, die at -4301)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 94 for 70 turns. While Heroism is active, you will only die when reaching -4301 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heroism infusion of the warrior (+258 for 52 turns, die at -8285) heroism infusion of the warrior (+258 for 52 turns, die at -8285)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 258 for 52 turns. While Heroism is active, you will only die when reaching -8285 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (264 nature damage, 307% healing reduction) insidious poison infusion (264 nature damage, 307% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 263.72 nature damage per turns for 7 turns, and reducing the target's healing received by 307%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion (159 nature damage, 284% healing reduction) insidious poison infusion (159 nature damage, 284% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 23 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 158.95 nature damage per turns for 7 turns, and reducing the target's healing received by 284%. The sudden stream of natural forces also strips you of one random detrimental magical effect. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
insidious poison infusion of the warrior (593 nature damage, 191% healing reduction) insidious poison infusion of the warrior (593 nature damage, 191% healing reduction)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 17 Cooldown: 15 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to spit a bolt of poison doing 593.36 nature damage per turns for 7 turns, and reducing the target's healing received by 191%. The sudden stream of natural forces also strips you of one random detrimental magical effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (3880% speed; 52 turns) movement infusion (3880% speed; 52 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 3880% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 52 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the duelist (4727% speed; 29 turns) movement infusion of the duelist (4727% speed; 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 4727% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 29 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (7644% speed; 46 turns) movement infusion of the sneak (7644% speed; 46 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 7644% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 46 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (5759% speed; 23 turns) movement infusion of the titan (5759% speed; 23 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 5759% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 23 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (7540% speed; 23 turns) movement infusion of the warrior (7540% speed; 23 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 7540% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 23 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the warrior (6769% speed; 29 turns) movement infusion of the warrior (6769% speed; 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase movement speed by 6769% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 29 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion (heal 2332 over 29 turns) regeneration infusion (heal 2332 over 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 2332 life over 29 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the duelist (heal 3019 over 29 turns) regeneration infusion of the duelist (heal 3019 over 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 3019 life over 29 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 6141 over 29 turns) regeneration infusion of the sneak (heal 6141 over 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 6141 life over 29 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 4903 over 29 turns) regeneration infusion of the titan (heal 4903 over 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 4903 life over 29 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 4950 over 29 turns) regeneration infusion of the titan (heal 4950 over 29 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 4950 life over 29 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
77 infusion patches of clearing 77 infusion patches of clearingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to cure yourself of detrimental effects. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
22 infusion patches of extra healing 22 infusion patches of extra healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to heal yourself for 400 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
11 infusion patches of greater healing 11 infusion patches of greater healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to heal yourself for 500 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
9 infusion patches of greater speed 9 infusion patches of greater speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 5 It can be used to increase global speed by 50% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
15 infusion patches of healing 15 infusion patches of healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to heal yourself for 300 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
18 infusion patches of lesser healing 18 infusion patches of lesser healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 2 It can be used to heal yourself for 200 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
15 infusion patches of lesser speed 15 infusion patches of lesser speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 3 It can be used to increase global speed by 20% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
12 infusion patches of light healing 12 infusion patches of light healingInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 1 It can be used to heal yourself for 100 life. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
13 infusion patches of speed 13 infusion patches of speedInfused by nature 0.10 Encumbrance. Type: scroll / infusion-patch ; tier 4 It can be used to increase global speed by 35% for 5 turns. Infusion patches are like single-use infusions, applying a dose of the formula and then falling off. |
Blood of Life Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
acid wave rune (3879 acid damage; dur 29; apply 22) acid wave rune (3879 acid damage; dur 29; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3878.92 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (4009 acid damage; dur 29; apply 22) acid wave rune (4009 acid damage; dur 29; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 4009.31 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune (3292 acid damage; dur 29; apply 22) acid wave rune (3292 acid damage; dur 29; apply 22)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 3292.20 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the psychic (4749 acid damage; dur 29; apply 167) acid wave rune of the psychic (4749 acid damage; dur 29; apply 167)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 4749.24 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 167. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the sneak (10310 acid damage; dur 29; apply 334) acid wave rune of the sneak (10310 acid damage; dur 29; apply 334)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 10310.11 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 334. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
acid wave rune of the warrior (12282 acid damage; dur 29; apply 334) acid wave rune of the warrior (12282 acid damage; dur 29; apply 334)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 12282.17 acid damage. The corrosive acid will also disarm enemies struck for 29 turns with an apply power of 334. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the duelist (3742 cold damage; 167 apply power) biting gale rune of the duelist (3742 cold damage; 167 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 3742.11 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 167. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
biting gale rune of the psychic (2842 cold damage; 136 apply power) biting gale rune of the psychic (2842 cold damage; 136 apply power)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 2842.43 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 3 turns with an apply power of 136. The deep cold also crystalizes your mind, removing one random detrimental mental effect from you. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 41) controlled phase door rune (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 29) controlled phase door rune (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 29. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 41) controlled phase door rune (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 41) controlled phase door rune (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 35) controlled phase door rune (range 35)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 35. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 58) controlled phase door rune (range 58)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 58. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 41) controlled phase door rune (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 29) controlled phase door rune (range 29)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 29. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 41) controlled phase door rune (range 41)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 41. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 52) controlled phase door rune (range 52)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 52. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune (range 46) controlled phase door rune (range 46)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 46. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the psychic (range 56) controlled phase door rune of the psychic (range 56)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 56. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the titan (range 113) controlled phase door rune of the titan (range 113)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 113. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
controlled phase door rune of the wizard (range 74) controlled phase door rune of the wizard (range 74)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport in a range of 74. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune (+41 for 52 turns) enchantment rune (+41 for 52 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 52 turns. This enchantment increases your accuracy and armour by 41 and adds 50 arcane damage to all your hits. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the duelist (+129 for 58 turns) enchantment rune of the duelist (+129 for 58 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 58 turns. This enchantment increases your accuracy and armour by 129 and adds 160 arcane damage to all your hits. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the titan (+234 for 64 turns) enchantment rune of the titan (+234 for 64 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 26 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 64 turns. This enchantment increases your accuracy and armour by 234 and adds 290 arcane damage to all your hits. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
enchantment rune of the warrior (+270 for 52 turns) enchantment rune of the warrior (+270 for 52 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to enchant your weapons and armour for 52 turns. This enchantment increases your accuracy and armour by 270 and adds 334 arcane damage to all your hits. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (2160 fire damage) heat beam rune (2160 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2160.38 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (2768 fire damage) heat beam rune (2768 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2767.99 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (1958 fire damage) heat beam rune (1958 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1957.85 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (1367 fire damage) heat beam rune (1367 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1367.12 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (1772 fire damage) heat beam rune (1772 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1772.19 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (2633 fire damage) heat beam rune (2633 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2632.97 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (1654 fire damage) heat beam rune (1654 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 1654.04 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (2819 fire damage) heat beam rune (2819 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2818.63 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (2228 fire damage) heat beam rune (2228 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 2227.90 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
heat beam rune (3325 fire damage) heat beam rune (3325 fire damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of heat, doing 3324.97 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (4221 lightning damage) lightning rune (4221 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1407.06 to 4221.18 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (3602 lightning damage) lightning rune (3602 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1200.62 to 3601.86 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (4091 lightning damage) lightning rune (4091 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1363.60 to 4090.80 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (4368 lightning damage) lightning rune (4368 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 23 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1455.95 to 4367.86 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (4107 lightning damage) lightning rune (4107 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1369.03 to 4107.10 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune (5101 lightning damage) lightning rune (5101 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 21 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1700.42 to 5101.27 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the duelist (8625 lightning damage) lightning rune of the duelist (8625 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 29 Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 2874.97 to 8624.90 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the sneak (12103 lightning damage) lightning rune of the sneak (12103 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 4034.30 to 12102.89 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the titan (11047 lightning damage) lightning rune of the titan (11047 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 20 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 3682.26 to 11046.78 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (5248 lightning damage) lightning rune of the wizard (5248 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to fire a beam of lightning, doing 1749.32 to 5247.96 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (2265 arcane damage) magic missile rune of the wizard (2265 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 41 Cooldown: 19 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 2265 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
magic missile rune of the wizard (2280 arcane damage) magic missile rune of the wizard (2280 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 35 Cooldown: 18 Travel Speed: 600% of base Usage Speed: 1 turn Is: a spell Description: Fires a Magic Missile that does 2280 arcane damage and inflicts Spellshocked for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (3480% regen over 58 turns; 174 instant mana) manasurge rune (3480% regen over 58 turns; 174 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 3480% over 58 turns and instantly restoring 174 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (7459% regen over 58 turns; 373 instant mana) manasurge rune (7459% regen over 58 turns; 373 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 7459% over 58 turns and instantly restoring 373 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (6647% regen over 58 turns; 332 instant mana) manasurge rune (6647% regen over 58 turns; 332 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 6647% over 58 turns and instantly restoring 332 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (9123% regen over 58 turns; 456 instant mana) manasurge rune (9123% regen over 58 turns; 456 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 9123% over 58 turns and instantly restoring 456 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the psychic (5881% regen over 58 turns; 294 instant mana) manasurge rune of the psychic (5881% regen over 58 turns; 294 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 5881% over 58 turns and instantly restoring 294 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (10022% regen over 58 turns; 501 instant mana) manasurge rune of the warrior (10022% regen over 58 turns; 501 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 10022% over 58 turns and instantly restoring 501 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the warrior (11159% regen over 58 turns; 558 instant mana) manasurge rune of the warrior (11159% regen over 58 turns; 558 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 11159% over 58 turns and instantly restoring 558 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (6966% regen over 58 turns; 348 instant mana) manasurge rune of the wizard (6966% regen over 58 turns; 348 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 6966% over 58 turns and instantly restoring 348 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (6096% regen over 58 turns; 305 instant mana) manasurge rune of the wizard (6096% regen over 58 turns; 305 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 6096% over 58 turns and instantly restoring 305 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 789 for 23 turns) shielding rune (absorb 789 for 23 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 789 damage for 23 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 1090 for 29 turns) shielding rune (absorb 1090 for 29 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 1090 damage for 29 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the titan (absorb 5562 for 29 turns) shielding rune of the titan (absorb 5562 for 29 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 5562 damage for 29 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the wizard (absorb 3497 for 29 turns) shielding rune of the wizard (absorb 3497 for 29 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 3497 damage for 29 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
teleportation rune (range 128) teleportation rune (range 128)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 128 with a minimum range of 15. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
35 scrolls of controlled phase door 35 scrolls of controlled phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 4 It can be used to teleport in a semi-controlled fashion in a range of 10. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
56 scrolls of phase door 56 scrolls of phase doorPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 1 It can be used to teleport randomly in a range of 15, with a minimum range of 3. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
45 scrolls of teleportation 45 scrolls of teleportationPowered by arcane forces 0.10 Encumbrance. Type: scroll / scroll ; tier 2 It can be used to teleport randomly in a range of 40, with a minimum range of 15. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Balydig BalydigInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +5% blight Spell save: +6 Blindness immunity: +14% Cut immunity: +40% Maximum mana: +40.00 Infravision radius: +3 Sight radius: +2 See invisible: +7 Healing mod.: +14% Damage Shield penetration: +20% It can be used to activate talent Heal, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 296 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
The Black Core The Black CorePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +15% darkness Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Toribar ToribarInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Cun / +9 Dex Changes resistances: +26% light / +26% darkness Blindness immunity: +84% Mana when firing critical spell: +2.00 Spellpower: +6 Spell crit. chance: +3% Mental crit. chance: +2% Infravision radius: +10 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
archmage's voratun amulet archmage's voratun amuletPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +2 Mag Changes damage: +5% acid / +5% fire / +6% cold / +8% lightning Spellpower: +4 Spell crit. chance: +5% Amulets can have magical properties. |
clarifying stralite amulet of teleportation clarifying stralite amulet of teleportationPowered by arcane forces Infused by nature Enchantment: Charm 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +25% mind Confusion immunity: +31% Teleport immunity: +50% It can be used to teleports you randomly (rad 141), placing all other charms into a 1 cooldown. Amulets can have magical properties. |
cleansing voratun amulet of mastery (0.35 Psionic / Charged mastery) cleansing voratun amulet of mastery (0.35 Psionic / Charged mastery)Infused by arcane disrupting forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes resistances: +20% nature / +19% blight Talent mastery: +0.35 Psionic / Charged mastery Poison immunity: +31% Disease immunity: +50% Amulets can have magical properties. |
gold amulet of cunning (+3) gold amulet of cunning (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +3 Cun Amulets can have magical properties. |
gold amulet of perfection (0.20 Corruption / Scourge,0.20 Technique / Field control) gold amulet of perfection (0.20 Corruption / Scourge,0.20 Technique / Field control)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Talent masteries: +0.20 Corruption / Scourge +0.20 Technique / Field control Amulets can have magical properties. |
mindweaver's voratun amulet of healing mindweaver's voratun amulet of healingInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +5 Wil Mental save: +11 Cut immunity: +60% Confusion immunity: +20% Mindpower: +8 Healing mod.: +21% It can be used to activate talent Heal, placing all other charms into a 2 cooldown : Effective talent level: 1.0 Power cost: 2 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 296 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit gold amulet of mastery (0.17 Corruption / Heart of Fire) starlit gold amulet of mastery (0.17 Corruption / Heart of Fire)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +15% light / +12% darkness Talent mastery: +0.17 Corruption / Heart of Fire Blindness immunity: +20% Amulets can have magical properties. |
stralite amulet 'Arthatodig' stralite amulet 'Arthatodig'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 Armour penetration: +7 Physical crit. chance: +3.0% Changes stats: +6 Str Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +3% mind / +6% arcane Talent masteries: +0.34 Technique / Grappling +0.34 Corruption / Demonic pact Critical mult.: +18.00% Amulets can have magical properties. |
voratun amulet 'Sunfame' voratun amulet 'Sunfame'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +16 Defense: +13 Fatigue: -7% Changes stats: +8 Dex / +8 Cun / +10 Con / +16 Lck Changes resistances: +9% lightning / +6% fire / +6% darkness / +6% acid Physical save: +24 Spell save: +25 Mental save: +21 Life regen: +0.70 Stamina each turn: +0.90 Light radius: +1 Movement speed: +10% Reduce all damage from unseen attackers: 15% Amulets can have magical properties. |
wanderer's stralite amulet of magic (+5) wanderer's stralite amulet of magic (+5)Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -7% Changes stats: +5 Dex / +5 Mag / +7 Cun / +7 Con Life regen: +0.80 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal, costing 1 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Elemental Fury Elemental FuryPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +3 Cun / +3 Mag Changes damage: +12% lightning / +12% fire / +12% arcane / +12% cold All your damage is converted and split into arcane, fire, cold and lightning. This ring shines with many colors. |
Falomnir FalomnirPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +6 Changes stats: +6 Mag / +10 Wil / +5 Con Changes resistances: +28% acid / +21% fire / +30% cold / +3% mind / +23% lightning Spell save: +19 Blindness immunity: +15% Cut immunity: +5% Maximum stamina: +22.00 Spellpower: +10 Rings can have magical properties. |
Porelle the voratun ring Porelle the voratun ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 Physical power: +15 Changes stats: +12 Dex / +8 Mag / +8 Wil / +11 Cun Changes resistances: +6% arcane Changes resistances penetration: +10% arcane Grants telepathy: Dragon Spellpower: +30 Mindpower: +15 Light radius: +2 Rings can have magical properties. |
Ring of the Dead Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 Spell save: +10 Mental save: +10 Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Ring of the War Master Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 Changes stats: +3 Str / +3 Dex / +3 Con Talent masteries: +0.30 Technique / Unarmed discipline +0.30 Technique / Warcries +0.30 Technique / Dual techniques +0.30 Technique / Archery excellence +0.30 Technique / Archery prowess +0.30 Technique / Archery training +0.30 Technique / Archery - slings +0.30 Technique / Grappling +0.30 Technique / Thuggery +0.30 Technique / Shield defense +0.30 Technique / Two-handed weapons +0.30 Technique / Combat veteran +0.30 Technique / Superiority +0.30 Technique / Combat training +0.30 Technique / Two-handed assault +0.30 Technique / Combat techniques +0.30 Technique / Archery - bows +0.30 Technique / Two-handed maiming +0.30 Technique / Unarmed training +0.30 Technique / Pugilism +0.30 Technique / Shield offense +0.30 Technique / Finishing moves +0.30 Technique / Dual weapons A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Shimmerstinger ShimmerstingerPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +8 Physical power: +7 Damage when hit (Melee): 8 lightning / 4 light Changes stats: +6 Str / +7 Dex / +6 Mag / +5 Wil / +6 Cun / +6 Con Changes resistances penetration: +10% lightning / +5% light Changes damage: +6% lightning Spellpower: +11 Rings can have magical properties. |
Toraderach ToraderachInfused by nature Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes stats: +8 Wil / +8 Cun / +9 Con Changes resistances: +6% temporal Physical save: +18 Mental save: +18 Confusion immunity: +46% Hate when firing a critical mind attack: +1.00 Maximum psi: +40.00 Mindpower: +14 Rings can have magical properties. |
Void Orb Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 1 power out of 6/6) : Effective talent level: 4.8 Power cost: 1 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful bolt doing 846.30 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Xerowyn the gold ring Xerowyn the gold ringCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +20 Changes stats: +6 Str / +6 Con Changes resistances: +3% blight / +6% temporal Changes damage: +5% all Blindness immunity: +10% Stun/Freeze immunity: +26% Life regen: +1.60 Spellpower: +8 Mindpower: +12 Light radius: +2 Rings can have magical properties. |
conjurer's voratun ring of misery conjurer's voratun ring of miseryPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 18 bleed Effects on ranged hit: * 15% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +7 Mag / +7 Wil / +7 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +10.00 Spellpower: +7 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. |
savage's voratun ring of speed savage's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 Defense: +9 Changes stats: +4 Con Spell save: +18 Maximum stamina: +25.00 Movement speed: +20% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
voratun ring 'Blastspiker' voratun ring 'Blastspiker'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +10 Effects on melee hit: * 30% chance to daze * 17% chance to cause random insanity Damage (Melee): 19 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 17 bleed Changes stats: +10 Cun / +2 Str Changes resistances: +13% nature / +11% blight Changes damage: +6% lightning / +7% all Critical mult.: +9.00% Poison immunity: +25% Disease immunity: +15% Hate when firing a critical mind attack: +3.00 Maximum hate: +12.00 Spellpower: +20 Mindpower: +17 It can be used to activate talent Bleeding Edge, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
voratun ring 'Murksting' voratun ring 'Murksting'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +18 Effects on melee hit: * 27% chance to blind Effects on ranged hit: * 30% chance to blind Damage when hit (Melee): 4 blight Changes stats: +9 Str Changes resistances: +6% nature Changes resistances penetration: +5% nature Changes damage: +9% nature / +9% temporal Silence immunity: +50% Mana each turn: +0.40 Rings can have magical properties. |
balanced dwarven-steel battleaxe of phasing (33.5-50.25 power, 14 apr) balanced dwarven-steel battleaxe of phasing (33.5-50.25 power, 14 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +6.5% Attack speed: 100% Damage Shield penetration (this weapon only): +21% When wielded/worn: Accuracy: +10 Defense: +10 Massive two-handed battleaxes. |
dwarven-steel battleaxe of persecution (31-46.5 power, 2 apr) dwarven-steel battleaxe of persecution (31-46.5 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 3 It must be held with both hands. Base power: 31.0 - 46.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +6.5% Attack speed: 100% Damage against: +14% Unnatural When wielded/worn: Changes stats: +5 Wil Massive two-handed battleaxes. |
reshaped(14,14) elemental voratun battleaxe of shearing (70-105 power, 4 apr) reshaped(14,14) elemental voratun battleaxe of shearing (70-105 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 70.0 - 105.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Accuracy: +14 Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +12 Changes resistances penetration: +21% acid / +14% physical / +14% cold / +19% fire / +19% lightning Changes damage: +19% physical Massive two-handed battleaxes. |
iron battleaxe of crippling (15.5-23.25 power, 1 apr) iron battleaxe of crippling (15.5-23.25 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.5 - 23.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +7.0% Massive two-handed battleaxes. |
plaguebringer's stralite battleaxe of projection (43-64.5 power, 3 apr) plaguebringer's stralite battleaxe of projection (43-64.5 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 19% chance to disease Damage (Melee): +14 blight / +16 mind When wielded/worn: Disease immunity: +31% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed battleaxes. |
reshaped(14,14) Aerimandil (50.5-65.65 power, 9 apr) reshaped(14,14) Aerimandil (50.5-65.65 power, 9 apr)Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 4 Base power: 50.5 - 65.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Accuracy: +14 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 8% chance to disease Damage Shield penetration (this weapon only): +20% Damage (Melee): +11 blight / +16 physical Burst (radius 1) on hit: +8 fire When wielded/worn: Changes stats: +3 Dex Physical save: +10 Disease immunity: +18% Maximum life: +20.00 Sharp, short and deadly. |
Duvilin the Dayvein (38.5-50.05 power, 9 apr) Duvilin the Dayvein (38.5-50.05 power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to gain 10% of a turn * 40% chance to blind Damage (Melee): +12 darkness Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +16 fire Damage against: +13% Living When wielded/worn: Physical power: +10 Changes stats: +5 Con Changes resistances: +3% light Changes resistances penetration: +11% physical / +8% fire Disarm immunity: +23% Global speed: +4% Sharp, short and deadly. |
acidic iron dagger of daylight (9.5-12.35 power, 5 apr) acidic iron dagger of daylight (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +5 acid / +4 light Damage against: +4% Undead Sharp, short and deadly. |
flaming dwarven-steel dagger of vileness (14.5-18.85 power, 7 apr) flaming dwarven-steel dagger of vileness (14.5-18.85 power, 7 apr)Requires: - Dexterity 24 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 14.5 - 18.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +8 blight Burst (radius 1) on hit: +8 fire Sharp, short and deadly. |
reshaped(14,14) Dethblyd (84-134.4 power, 18 apr) reshaped(14,14) Dethblyd (84-134.4 power, 18 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 84.0 - 134.4 Uses stats: 10% Mag, 130% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +14 Armour Penetration: +18 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. Lifesteal (this weapon only): +5% When wielded/worn: Changes stats: +10 Str / +8 Mag / +5 Con Talent masteries: +0.10 Corruption / Torture +0.20 Corruption / Brutality +0.20 Corruption / Wrath Talents cooldown: Draining Assault (-1 turn) Abduction (-1 turn) Detonating Charge (-1 turn) Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
reshaped(14,14) Latafayn (82-131.2 power, 5 apr) reshaped(14,14) Latafayn (82-131.2 power, 5 apr)Requires: - Strength 0 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 82.0 - 131.2 Uses stats: 28% Mag, 125% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +81 Armour Penetration: +5 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 28% chance to stun the target Lifesteal (this weapon only): +8% Damage (Melee): +28 light Damage conversion: 50% fire burn When wielded/worn: Changes stats: +3 Cun / +5 Str Changes resistances: +15% fire Changes damage: +10% darkness / +15% fire It can be used to accelerate burns, instantly inflicting 125% of all burn damage, costing 1 power out of 25/25. This massive, flame-coated greatsword was stolen by the adventurer Kestin Highfin, during the Age of Dusk. It originally belonged to a demon named Frond'Ral the Red. It roars with vile flames and its very existence seems to be a blight upon the lands. |
Runidunatar the steel greatsword (36.5-58.4 power, 2 apr) Runidunatar the steel greatsword (36.5-58.4 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +10 Defense: +7 Changes stats: +2 Mag / +2 Wil Changes resistances penetration: +5% blight Changes damage: +9% blight Spellpower: +9 Massive two-handed swords. |
caustic iron greatsword (14.5-23.2 power, 1 apr) caustic iron greatsword (14.5-23.2 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 14.5 - 23.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 9% chance to corrode armor When wielded/worn: Changes resistances penetration: +9% acid Life regen: +0.70 Massive two-handed swords. |
caustic stralite greatsword (47.5-76 power, 3 apr) caustic stralite greatsword (47.5-76 power, 3 apr)Requires: - Strength 35 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.5 - 76.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 24% chance to corrode armor When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Massive two-handed swords. |
caustic stralite greatsword of massacre (64-102.4 power, 3 apr) caustic stralite greatsword of massacre (64-102.4 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 64.0 - 102.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 27% chance to corrode armor When wielded/worn: Changes resistances penetration: +12% acid Life regen: +2.00 Massive two-handed swords. |
dwarven-steel greatsword of massacre (47-75.2 power, 2 apr) dwarven-steel greatsword of massacre (47-75.2 power, 2 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Massive two-handed swords. |
elemental stralite greatsword of crippling (48-76.8 power, 3 apr) elemental stralite greatsword of crippling (48-76.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +12% acid / +16% fire / +16% lightning / +16% cold Massive two-handed swords. |
flaming iron greatsword (18.5-29.6 power, 1 apr) flaming iron greatsword (18.5-29.6 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
flaming iron greatsword of massacre (21.5-34.4 power, 1 apr) flaming iron greatsword of massacre (21.5-34.4 power, 1 apr)Requires: - Strength 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 21.5 - 34.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Massive two-handed swords. |
flaming steel greatsword (25-40 power, 2 apr) flaming steel greatsword (25-40 power, 2 apr)Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 25.0 - 40.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Burst (radius 1) on hit: +9 fire Massive two-handed swords. |
inquisitor's dwarven-steel greatsword of amnesia (35-56 power, 2 apr) inquisitor's dwarven-steel greatsword of amnesia (35-56 power, 2 apr)Requires: - Strength 24 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 19 arcane resource burn * 25% chance to put talents on cooldown On weapon crit: * burns latent spell energy When wielded/worn: Massive two-handed swords. |
iron greatsword of erosion (18.5-29.6 power, 1 apr) iron greatsword of erosion (18.5-29.6 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 18.5 - 29.6 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 nature / +9 temporal Massive two-handed swords. |
iron greatsword of massacre (25.5-40.8 power, 1 apr) iron greatsword of massacre (25.5-40.8 power, 1 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 25.5 - 40.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Massive two-handed swords. |
iron greatsword of projection (15.5-24.8 power, 1 apr) iron greatsword of projection (15.5-24.8 power, 1 apr)Requires: - Strength 11 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 1 It must be held with both hands. Base power: 15.5 - 24.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +9 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Massive two-handed swords. |
stralite greatsword of phasing (45.5-72.8 power, 10 apr) stralite greatsword of phasing (45.5-72.8 power, 10 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 45.5 - 72.8 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +10 Physical crit. chance: +4.5% Attack speed: 100% Damage Shield penetration (this weapon only): +31% Massive two-handed swords. |
warbringer's stralite greatsword (47-75.2 power, 3 apr) warbringer's stralite greatsword (47-75.2 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 47.0 - 75.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +13 Changes stats: +7 Con Changes resistances penetration: +13% physical Disarm immunity: +27% Massive two-handed swords. |
warbringer's stralite greatsword (49-78.4 power, 3 apr) warbringer's stralite greatsword (49-78.4 power, 3 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 49.0 - 78.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +14 Changes stats: +2 Con Changes resistances penetration: +13% physical Disarm immunity: +29% Massive two-handed swords. |
elven-wood longbow 'Chartorrent' elven-wood longbow 'Chartorrent'Requires: - Dexterity 35 - Talent Shoot Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 Damage (Ranged): +12 fire When wielded/worn: Physical power: +10 Changes stats: +5 Str / +5 Dex Changes resistances: +3% acid / +9% temporal / +3% light / +3% blight / +6% fire Changes resistances penetration: +9% fire Changes damage: +3% fire Global speed: +5% Longbows are used to shoot arrows at your foes. |
runic ash longbow of power runic ash longbow of powerRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 2 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When this weapon hits: Arcane Vortex (10% chance level 3). When wielded/worn: Changes stats: +3 Mag Changes resistances penetration: +12% physical Changes damage: +7% arcane / +13% physical Spellpower: +7 Longbows are used to shoot arrows at your foes. |
runic elven-wood longbow of recursion runic elven-wood longbow of recursionRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Arcane Vortex (10% chance level 3). When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes stats: +3 Mag Changes damage: +8% arcane Spellpower: +9 Longbows are used to shoot arrows at your foes. |
throat-seeking dragonbone longbow of true flight throat-seeking dragonbone longbow of true flightRequires: - Dexterity 48 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon crit: * silences the target Damage (Ranged): +10 nature When wielded/worn: Accuracy: +9 Physical crit. chance: +11.0% Changes resistances penetration: +9% nature Longbows are used to shoot arrows at your foes. |
warden's elven-wood longbow warden's elven-wood longbowRequires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When wielded/worn: Ammo reloads per turns: +3 Changes stats: +5 Wil Changes resistances penetration: +8% temporal / +12% physical Changes damage: +9% temporal / +11% physical Talent mastery: +0.20 Chronomancy / Temporal Combat Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
reshaped(14,14) Spellblade (64-89.6 power, 2 apr) reshaped(14,14) Spellblade (64-89.6 power, 2 apr)Requires: - Dexterity 28 - Magic 28 - Strength 28 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 64.0 - 89.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +14 Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes stats: +4 Str / +4 Mag Changes damage: +18% physical / +18% light / +18% fire Spellpower: +20 Spell crit. chance: +9% Light radius: +1 Mages sometimes have funny ideas. Archmage Varil once learned how to handle a sword and found he preferred wielding it instead of his staff. |
Tarridig (40.5-56.7 power, 6 apr) Tarridig (40.5-56.7 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 40.5 - 56.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 40% * 10 arcane resource burn * 20% chance to torment the target Damage (Melee): +16 temporal When wielded/worn: Damage when hit (Melee): 16 temporal Changes stats: +1 Mag Changes resistances: +6% blight / +13% temporal Changes resistances penetration: +11% mind / +12% darkness Infravision radius: +1 Sharp, long, and deadly. |
elemental iron longsword (12.5-17.5 power, 2 apr) elemental iron longsword (12.5-17.5 power, 2 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +8% acid / +8% fire / +9% lightning / +8% cold Sharp, long, and deadly. |
voratun longsword 'Raventide' (41-57.4 power, 6 apr) voratun longsword 'Raventide' (41-57.4 power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 41.0 - 57.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 111% On weapon hit: * 20% chance to gain 10% of a turn Damage (Melee): +52 insidious poison Burst (radius 2) on crit: +8 temporal When wielded/worn: Accuracy: +15 Changes stats: +5 Dex Changes resistances: +16% acid / +3% temporal / +17% fire / +16% cold / +16% lightning Changes resistances penetration: +5% darkness Spell save: +14 Sharp, long, and deadly. |
acidic iron mace of phasing (11.5-16.1 power, 7 apr) acidic iron mace of phasing (11.5-16.1 power, 7 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +7 Physical crit. chance: +0.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage Shield penetration (this weapon only): +12% Damage (Melee): +5 acid Blunt and deadly. |
blazebringer's stralite mace of shearing (36.5-51.1 power, 5 apr) blazebringer's stralite mace of shearing (36.5-51.1 power, 5 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Base power: 36.5 - 51.1 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Burst (radius 2) on crit: +11 fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +10% fire / +9% physical Changes damage: +5% physical Global speed: +3% Blunt and deadly. |
voratun mace (46-64.4 power, 6 apr) voratun mace (46-64.4 power, 6 apr)Requires: - Strength 48 3.00 Encumbrance. Type: weapon / mace ; tier 5 Base power: 46.0 - 64.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Blunt and deadly. |
Brightborn (21-29.4 power, 5 apr) Brightborn (21-29.4 power, 5 apr)Requires: - Cunning 24 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / rapier ; tier 3 Base power: 21.0 - 29.4 Uses stats: 60% Cun, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 15% chance to corrode armor * 25% chance for lightning to arc to a second target On weapon crit: * cripple the target Damage (Melee): +10 lightning / +4 blight When wielded/worn: Physical crit. chance: +10.0% Changes resistances penetration: +8% acid / +10% arcane Changes damage: +3% light Life regen: +1.10 Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +20.00 Light radius: +3 Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
Tempestsage (20-28 power, 5 apr) Tempestsage (20-28 power, 5 apr)Requires: - Cunning 24 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / rapier ; tier 3 Base power: 20.0 - 28.0 Uses stats: 60% Cun, 40% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 16% chance to daze Burst (radius 1) on hit: +8 lightning When wielded/worn: Armour penetration: +7 Effects on melee hit: * 15% chance to daze Changes stats: +3 Str / +4 Dex / +3 Mag / +2 Wil / +1 Cun / +2 Con Changes resistances: +12% acid / +7% fire / +10% lightning / +10% cold Changes resistances penetration: +8% lightning / +8% physical Changes damage: +11% physical Physical save: +3 Spell save: +8 Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
stralite rapier 'Ichorweeper' (28.5-39.9 power, 6 apr) stralite rapier 'Ichorweeper' (28.5-39.9 power, 6 apr)Requires: - Cunning 35 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / rapier ; tier 4 Base power: 28.5 - 39.9 Uses stats: 60% Cun, 40% Dex Damage type: Fire Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * splashes the target with acid Damage (Melee): +12 acid / +13 mind Burst (radius 2) on crit: +8 nature When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes resistances penetration: +12% acid / +13% fire / +12% cold / +10% nature / +13% lightning Changes damage: +3% nature It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Pointy, thin and deadly. Rapiers are made for people of great Cunning and nimble hands and as such they require dagger mastery to be used correctly. |
reshaped(14,14) Phantasmal Blade (30-39 power, 9 apr) reshaped(14,14) Phantasmal Blade (30-39 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 30.0 - 39.0 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Accuracy: +14 Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes resistances penetration: +10% mind / +10% light / +10% darkness Changes damage: +25% mind / +25% light / +25% darkness Talent masteries: +0.20 Spell / Phantasm +0.20 Spell / Illusion Spell crit. chance: +12% Mental crit. chance: +12% The unreal, made real. |
stralite ritual blade 'Chidan' (17-22.1 power, 9 apr) stralite ritual blade 'Chidan' (17-22.1 power, 9 apr)Requires: - Magic 28 - Dexterity 28 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / ritual blade ; tier 4 Base power: 17.0 - 22.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 blinding light Damage conversion: 18% blight When wielded/worn: Armour penetration: +11 Physical crit. chance: +10.0% Defense: +8 Effects on melee hit: * 30% chance to corrode armor Changes resistances: +3% temporal / +12% darkness / +5% arcane Changes damage: +10% blight Critical mult.: +12.00% Spell crit. chance: +8% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 9 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 556.72 light damage. Sharp, short and deadly. |
Awakened Staff of Absorption (60-72 power, 60 apr, physical element) Awakened Staff of Absorption (60-72 power, 60 apr, physical element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff It must be held with both hands. Base power: 60.0 - 72.0 Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb energies, costing 8 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
reshaped(14,14) Lost Staff of Archmage Tarelion (44-52.8 power, 4 apr, physical element) reshaped(14,14) Lost Staff of Archmage Tarelion (44-52.8 power, 4 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 44.0 - 52.8 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +14 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +7 Wil / +8 Mag Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents cooldown: Chain Lightning (-2 turns) Ice Storm (-2 turns) Arcane Vortex (-2 turns) Fireflash (-2 turns) Talent granted: +1 Command Staff Silence immunity: +40% Mana when firing critical spell: +12.00 Maximum mana: +40.00 Spellpower: +40 Spell crit. chance: +25% Archmage Tarelion travelled the world in his youth. But the world is not a nice place and it seems he had to run fast. |
reshaped(14,14) Sceptre of the Archlich (54-64.8 power, 12 apr, physical element) reshaped(14,14) Sceptre of the Archlich (54-64.8 power, 12 apr, physical element)Requires: - Magic 40 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 It must be held with both hands. It is part of a set of items. Base power: 54.0 - 64.8 Uses stat: 130% Mag Damage type: Darkness Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +14 Armour Penetration: +12 Attack speed: 100% When wielded/worn: Changes damage: +26% darkness Talent masteries: +0.20 Spell / Necrotic minions +0.20 Celestial / Star fury +0.10 Spell / Advanced necrotic minions Spellpower: +28 Spell crit. chance: +14% This sceptre, carved of ancient, blackened bone, holds a single gem of deep obsidian. You feel a dark power from deep within, looking to get out. |
reshaped(14,14) Staff of Arcane Supremacy (34-40.8 power, 4 apr, physical element) reshaped(14,14) Staff of Arcane Supremacy (34-40.8 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. It is part of a set of items. Base power: 34.0 - 40.8 Uses stat: 150% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Accuracy: +14 Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent mastery: +0.20 Spell / Arcane Talent cooldown: Manathrust (-1 turn) Spellpower: +20 It can be used to activate talent Arcane Supremacy (costing 1 power out of 20/20) : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Removes up to 3 detrimental magical effects and empowers you with arcane energy for ten turns, increasing spellpower and spell save by 5 plus 5 per effect removed. A long slender staff, made of ancient dragon-bone, with runes emblazoned all over its surface in bright silver. It hums faintly, as if great power is locked within, yet alone it seems incomplete. |
Zanigen the ash magestaff (15-18 power, 3 apr, lightning element) Zanigen the ash magestaff (15-18 power, 3 apr, lightning element)Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Armour: +3 Armour Hardiness: +2% Damage when hit (Melee): 4 mind Changes resistances: +6% mind Changes resistances penetration: +5% arcane Changes damage: +15% lightning Talent granted: +1 Command Staff Physical save: +4 Mana each turn: +0.11 Spellpower: +15 Spell crit. chance: +9% It can be used to channel mana (increasing mana regen by 500% for ten turns), placing all other charms into a 2 cooldown. Staves designed for wielders of magic, by the greats of the art. |
cruel elm starstaff of might (10-12 power, 2 apr, temporal element) cruel elm starstaff of might (10-12 power, 2 apr, temporal element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% temporal Talent granted: +1 Command Staff Critical mult.: +11.00% Spellpower: +3 Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
cruel elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element) cruel elven-wood magestaff of illumination (25-30 power, 5 apr, lightning element)Requires: - Magic 35 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Defense: +8 Effects on melee hit: * 9% chance to blind Changes damage: +25% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +12 Spell crit. chance: +4% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 302.10 light damage. Staves designed for wielders of magic, by the greats of the art. |
dragonbone magestaff 'Khelodor' (30-36 power, 6 apr, lightning element) dragonbone magestaff 'Khelodor' (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to cause random insanity * 20% chance to corrode armor Damage (Melee): +20 draining blight Burst (radius 2) on crit: +8 acid When wielded/worn: Armour: +8 Armour Hardiness: +12% Damage when hit (Melee): 8 acid Changes resistances: +6% acid Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talent granted: +1 Command Staff Physical save: +12 Spellpower: +21 Spell crit. chance: +5% Life leech chance: +9% Life leech: +10% Staves designed for wielders of magic, by the greats of the art. |
dragonbone shortstaff 'Ce'Nyrin' (38-45.6 power, 5 apr, physical damage) dragonbone shortstaff 'Ce'Nyrin' (38-45.6 power, 5 apr, physical damage)Requires: - Magic 48 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / staff ; tier 5 Base power: 38.0 - 45.6 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +8 Cun / +1 Wil Changes resistances: +12% acid Changes damage: +38% temporal Grants telepathy: Humanoid/Orc Talent granted: +1 Command Staff Mental save: +10 Maximum pos.energy: +28.00 Spellpower: +26 Spell crit. chance: +13% Mental crit. chance: +2% It can be used to project damage in a circle from the staff, placing all other charms into a 1 cooldown. Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
dragonbone starstaff (30-36 power, 6 apr, physical element) dragonbone starstaff (30-36 power, 6 apr, physical element)Requires: - Magic 48 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +30% physical Talent granted: +1 Command Staff Spellpower: +15 Spell crit. chance: +5% Staves designed for wielders of magic, by the greats of the art. |
earthen ash shortstaff of blood (11-13.2 power, 2 apr, physical damage) earthen ash shortstaff of blood (11-13.2 power, 2 apr, physical damage)Requires: - Magic 16 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 2 Base power: 11.0 - 13.2 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +6 draining blight When wielded/worn: Armour: +4 Armour Hardiness: +2% Changes damage: +11% lightning Talent granted: +1 Command Staff Physical save: +3 Spellpower: +6 Spell crit. chance: +2% Life leech chance: +6% Life leech: +6% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
elven-wood magestaff 'Blindspiker' (35-42 power, 5 apr, cold element) elven-wood magestaff 'Blindspiker' (35-42 power, 5 apr, cold element)Requires: - Magic 35 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 4 Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +8 Physical crit. chance: +8.0% Physical power: +11 Effects on melee hit: * 40% chance to blind Changes damage: +35% lightning / +35% arcane / +35% cold / +3% mind / +35% fire Talent granted: +1 Command Staff Critical mult.: +21.00% Spellpower: +29 Spell crit. chance: +7% Mental crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
greater elven-wood vilestaff of dusk (25-30 power, 5 apr, fire element) greater elven-wood vilestaff of dusk (25-30 power, 5 apr, fire element)Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% blight / +25% fire / +25% darkness / +25% acid Talent granted: +1 Command Staff Maximum neg.energy: +40.00 Spellpower: +17 Spell crit. chance: +4% Light radius: -1 Staves designed for wielders of magic, by the greats of the art. |
magelord's elven-wood shortstaff of blasting (23-27.6 power, 4 apr, physical damage) magelord's elven-wood shortstaff of blasting (23-27.6 power, 4 apr, physical damage)Requires: - Magic 35 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 4 Base power: 23.0 - 27.6 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +8.0% Damage (Melee): 18 arcane Changes damage: +23% lightning Talent granted: +1 Command Staff Maximum mana: +63.00 Spellpower: +26 Spell crit. chance: +11% It can be used to project damage in a circle from the staff, placing all other charms into a 1 cooldown. Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
potent elm starstaff of fate (13-15.6 power, 2 apr, light element) potent elm starstaff of fate (13-15.6 power, 2 apr, light element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% light Talent granted: +1 Command Staff Physical save: +5 Spell save: +7 Mental save: +5 Spellpower: +5 Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
potent elm vilestaff (13-15.6 power, 2 apr, blight element) potent elm vilestaff (13-15.6 power, 2 apr, blight element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 13.0 - 15.6 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +13% blight Talent granted: +1 Command Staff Spellpower: +6 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm magestaff of warding (10-12 power, 2 apr, fire element) shimmering elm magestaff of warding (10-12 power, 2 apr, fire element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Armour: +5 Defense: +4 Maximum wards: +2 fire Changes damage: +10% fire Talents granted: +1 Ward +1 Command Staff Mana each turn: +0.11 Maximum mana: +37.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
shimmering elm starstaff (10-12 power, 2 apr, darkness element) shimmering elm starstaff (10-12 power, 2 apr, darkness element)Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% darkness Talent granted: +1 Command Staff Mana each turn: +0.10 Maximum mana: +32.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
short elm vilestaff of dawn (10-12 power, 2 apr, acid element) short elm vilestaff of dawn (10-12 power, 2 apr, acid element)Requires: - Magic 11 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 1 Base power: 10.0 - 12.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes stats: +1 Cun Changes damage: +10% acid Talent granted: +1 Command Staff Maximum pos.energy: +21.00 Spellpower: +3 Spell crit. chance: +1% Staves designed for wielders of magic, by the greats of the art. |
surging elm shortstaff of might (6-7.2 power, 1 apr, physical damage) surging elm shortstaff of might (6-7.2 power, 1 apr, physical damage)Requires: - Magic 11 Powered by arcane forces 3.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / staff ; tier 1 Base power: 6.0 - 7.2 Uses stat: 90% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +1 Physical crit. chance: +2.0% Attack speed: 100% When wielded/worn: Changes damage: +6% light Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +3 Spell crit. chance: +5% Shortstaves are lighter, smaller and less powerful than traditional staves. Their reduced dimensions makes it possible to wield them using just one hand. |
acidic orichalcum trident of rage (51.5-82.4 power, 16 apr) acidic orichalcum trident of rage (51.5-82.4 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +21 acid When wielded/worn: Accuracy: +21 Changes stats: +5 Str Changes damage: +21% physical Stamina when hit: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
arcing orichalcum trident (54.5-87.2 power, 16 apr) arcing orichalcum trident (54.5-87.2 power, 16 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +24 lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orichalcum trident of shearing (51-81.6 power, 16 apr) balanced orichalcum trident of shearing (51-81.6 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.0 - 81.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +19 Armour penetration: +19 Defense: +21 Changes resistances penetration: +14% physical Changes damage: +17% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
balanced orite trident of shearing (39.5-63.2 power, 13 apr) balanced orite trident of shearing (39.5-63.2 power, 13 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +13 Armour penetration: +17 Defense: +13 Changes resistances penetration: +13% physical Changes damage: +19% physical A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of erosion (54.5-87.2 power, 16 apr) blazebringer's orichalcum trident of erosion (54.5-87.2 power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +21 nature / +21 temporal Burst (radius 2) on crit: +24 fire When wielded/worn: Changes resistances penetration: +19% fire Global speed: +7% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
blazebringer's orichalcum trident of rage (54.5-87.2 power, 16 apr) blazebringer's orichalcum trident of rage (54.5-87.2 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +28 fire When wielded/worn: Accuracy: +20 Changes stats: +7 Str Changes resistances penetration: +10% fire Changes damage: +7% physical Stamina when hit: +2.00 Global speed: +8% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orichalcum trident of crippling (53-84.8 power, 16 apr) caustic orichalcum trident of crippling (53-84.8 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 45% chance to corrode armor On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +16.0% Changes resistances penetration: +19% acid Life regen: +3.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orichalcum trident of nature (55-88 power, 16 apr) caustic orichalcum trident of nature (55-88 power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.0 - 88.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to corrode armor When wielded/worn: Changes resistances: +13% all Changes resistances penetration: +17% nature / +19% acid Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orichalcum trident of ruin (54-86.4 power, 16 apr) caustic orichalcum trident of ruin (54-86.4 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 30% chance to corrode armor When wielded/worn: Armour penetration: +17 Physical crit. chance: +16.0% Changes resistances penetration: +16% acid Critical mult.: +27.00% Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orite trident of amnesia (41.5-66.4 power, 13 apr) caustic orite trident of amnesia (41.5-66.4 power, 13 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 41.5 - 66.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 35% chance to corrode armor * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
caustic orite trident of torment (39-62.4 power, 13 apr) caustic orite trident of torment (39-62.4 power, 13 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 39.0 - 62.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 27% chance to corrode armor * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +14% acid / +17% mind / +9% darkness Life regen: +2.00 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident of evisceration (53-84.8 power, 16 apr) chilling orichalcum trident of evisceration (53-84.8 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +42 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +19 A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental orichalcum trident of massacre (75.5-120.8 power, 16 apr) elemental orichalcum trident of massacre (75.5-120.8 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 75.5 - 120.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Changes resistances penetration: +19% acid / +19% fire / +20% lightning / +21% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
elemental orichalcum trident of projection (54.5-87.2 power, 16 apr) elemental orichalcum trident of projection (54.5-87.2 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.5 - 87.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion Damage (Melee): +17 mind When wielded/worn: Changes resistances penetration: +19% acid / +23% fire / +12% lightning / +23% cold It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming orichalcum trident of torment (53-84.8 power, 16 apr) flaming orichalcum trident of torment (53-84.8 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target Burst (radius 1) on hit: +21 fire When wielded/worn: Changes resistances penetration: +16% mind / +16% darkness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial orichalcum trident of erosion (55.5-88.8 power, 16 apr) glacial orichalcum trident of erosion (55.5-88.8 power, 16 apr)Requires: - Strength 48 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +13 nature / +16 temporal Burst (radius 2) on crit: +24 ice When wielded/worn: Armour: +20 Changes resistances penetration: +17% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
glacial orichalcum trident of massacre (67.5-108 power, 16 apr) glacial orichalcum trident of massacre (67.5-108 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 67.5 - 108.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +26 ice When wielded/worn: Armour: +21 Changes resistances penetration: +17% cold A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
insidious orite trident of amnesia (38-60.8 power, 13 apr) insidious orite trident of amnesia (38-60.8 power, 13 apr)Requires: - Strength 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 38.0 - 60.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +41 insidious poison When wielded/worn: A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (51.5-82.4 power, 16 apr) orichalcum trident (51.5-82.4 power, 16 apr)Requires: - Strength 48 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident (51.5-82.4 power, 16 apr) orichalcum trident (51.5-82.4 power, 16 apr)Requires: - Strength 48 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 51.5 - 82.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of amnesia (54-86.4 power, 16 apr) orichalcum trident of amnesia (54-86.4 power, 16 apr)Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 54.0 - 86.4 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of the leech (53-84.8 power, 16 apr) orichalcum trident of the leech (53-84.8 power, 16 apr)Requires: - Strength 48 Infused by arcane disrupting forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Slows global speed by 21% * leeches stamina from the target When wielded/worn: Damage when hit (Melee): 24 nature slow A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
plaguebringer's orichalcum trident of ruin (52.5-84 power, 16 apr) plaguebringer's orichalcum trident of ruin (52.5-84 power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 19% chance to disease Damage (Melee): +21 blight When wielded/worn: Armour penetration: +13 Physical crit. chance: +14.0% Critical mult.: +24.00% Disease immunity: +42% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of amnesia (56-89.6 power, 16 apr) quick orichalcum trident of amnesia (56-89.6 power, 16 apr)Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 56.0 - 89.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Accuracy: +17 Changes stats: +7 Dex A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of ruin (52.5-84 power, 16 apr) quick orichalcum trident of ruin (52.5-84 power, 16 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.5 - 84.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 111% When wielded/worn: Accuracy: +17 Armour penetration: +12 Physical crit. chance: +14.0% Changes stats: +7 Dex Critical mult.: +20.00% A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orichalcum trident of erosion (53.5-85.6 power, 16 apr) thought-forged orichalcum trident of erosion (53.5-85.6 power, 16 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.5 - 85.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 28% chance to cause random insanity Damage (Melee): +16 temporal / +23 mind / +24 nature When wielded/worn: Changes stats: +7 Cun / +7 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orichalcum trident of erosion (52-83.2 power, 16 apr) thought-forged orichalcum trident of erosion (52-83.2 power, 16 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 52.0 - 83.2 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 27% chance to cause random insanity Damage (Melee): +20 temporal / +28 mind / +20 nature When wielded/worn: Changes stats: +9 Cun / +7 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orichalcum trident of purging (53-84.8 power, 16 apr) thought-forged orichalcum trident of purging (53-84.8 power, 16 apr)Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 53.0 - 84.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc This weapon will act as a psionic focus. Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 42% chance to cause random insanity * 25% chance to remove a magical effect Damage (Melee): +13 nature / +21 mind When wielded/worn: Changes stats: +5 Cun / +7 Wil A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous orichalcum trident of massacre (63-100.8 power, 16 apr) thunderous orichalcum trident of massacre (63-100.8 power, 16 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 5 It must be held with both hands. Base power: 63.0 - 100.8 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +16 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 23% chance to daze When wielded/worn: Changes stats: +6 Str / +6 Dex / +5 Mag / +5 Wil / +6 Cun / +3 Con Changes resistances penetration: +20% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thunderous orite trident of massacre (56-89.6 power, 13 apr) thunderous orite trident of massacre (56-89.6 power, 13 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 56.0 - 89.6 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 23% chance to daze When wielded/worn: Changes stats: +3 Str / +5 Dex / +3 Mag / +3 Wil / +3 Cun / +2 Con Changes resistances penetration: +12% lightning A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Magmadare the stralite waraxe (29-40.6 power, 5 apr) Magmadare the stralite waraxe (29-40.6 power, 5 apr)Requires: - Strength 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 4 Base power: 29.0 - 40.6 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 40% chance to cause random insanity * 13% chance to disease On weapon crit: * splashes the target with acid Damage (Melee): +28 acid / +14 blight Burst (radius 1) on hit: +4 fire When wielded/worn: Damage when hit (Melee): 8 mind Changes resistances: +3% mind / +6% fire Changes resistances penetration: +10% fire One-handed war axes. |
quick stralite waraxe (32-44.8 power, 5 apr) quick stralite waraxe (32-44.8 power, 5 apr)Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 111% When wielded/worn: Accuracy: +9 Changes stats: +3 Dex One-handed war axes. |
steel waraxe 'Singenoon' (13-18.2 power, 3 apr) steel waraxe 'Singenoon' (13-18.2 power, 3 apr)Requires: - Strength 16 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +34 insidious poison Damage against: +5% Unnatural When wielded/worn: Effects on melee hit: * 10% chance to gain 10% of a turn Changes stats: +2 Wil Changes damage: +9% fire One-handed war axes. |
reshaped(14,14) Focus Whip (33-36.3 power, 7 apr) reshaped(14,14) Focus Whip (33-36.3 power, 7 apr)Requires: - Dexterity 15 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 3 Base power: 33.0 - 36.3 Uses stats: 20% Wil, 10% Cun, 70% Dex Damage type: Mind Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Accuracy is based on willpower for this weapon. This weapon will act as a psionic focus. Accuracy: +14 Armour Penetration: +7 Physical crit. chance: +5.0% Attack speed: 125% When wielded/worn: Mindpower: +10 Mental crit. chance: +3% It can be used to strike all targets in a line, costing 1 power out of 10/10. A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
rough leather whip of projection (4-4.4 power, 2 apr) rough leather whip of projection (4-4.4 power, 2 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 4.0 - 4.4 Uses stat: 90% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 125% Damage (Melee): +6 mind It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 1 cooldown. Sharp, long and deadly. |
Eilinabrena EilinabrenaPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +13.0% Armour: +14 Changes stats: +5 Dex / +2 Mag / +5 Cun Changes damage: +3% arcane Critical mult.: +10.00% Spellpower on spell critical (stacks up to 3 times): +6 Maximum life: +128.00 Maximum mana: +59.00 Maximum stamina: +57.00 Maximum hate: +16.00 Maximum psi: +37.00 Maximum vim: +32.00 Maximum pos.energy: +37.00 Maximum neg.energy: +40.00 Mental crit. chance: +13% Reduces paradox failures(equivalent to willpower): +30 It can be used to create a temporary shield that absorbs 410 damage, placing all other charms into a 2 cooldown. A belt that goes around your waist. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 Spell save: +15 Mental save: +15 Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
hardened leather belt 'Yaramakhad' hardened leather belt 'Yaramakhad'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical power: +6 Armour: +10 Fatigue: -6% Changes stats: +4 Dex / +5 Cun / +7 Lck Changes resistances: +2% physical / +7% light / +8% darkness Trap disarming bonus: +6 Stealth bonus: +8 Maximum stamina: +5.00 Infravision radius: +4 It can be used to create a temporary shield that absorbs 248 damage, placing all other charms into a 2 cooldown. A belt that goes around your waist. |
rough leather belt of unlife rough leather belt of unlifePowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
spiritwalker's hardened leather belt of containment spiritwalker's hardened leather belt of containmentPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes stats: +2 Mag Mana each turn: +0.27 Maximum life: +71.00 Maximum mana: +92.00 Maximum stamina: +36.00 Maximum hate: +13.00 Maximum psi: +29.00 Maximum vim: +28.00 Maximum pos.energy: +24.00 Maximum neg.energy: +24.00 Reduces paradox failures(equivalent to willpower): +26 A belt that goes around your waist. |
Bethata (3 def, 0 armour) Bethata (3 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +3 Changes stats: +5 Str / +2 Dex / +5 Mag / +5 Wil / +2 Cun / +4 Con Physical save: +25 Spell save: +15 Mental save: +15 Maximum life: +101.00 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Bleakpower the cashmere cloak (10 def, 8 armour) Bleakpower the cashmere cloak (10 def, 8 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +10 Damage when hit (Melee): 12 mind / 8 darkness Changes resistances: +19% temporal / +20% darkness / +18% cold Changes damage: +15% darkness Physical save: +8 Defense after a teleport: +17 Resist all after a teleport: +13% New effects duration reduction after a teleport: +15% It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 1 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glidalewe (3 def, 0 armour) Glidalewe (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +9 Defense: +3 Changes stats: +5 Cun / +5 Dex Changes resistances: +9% acid / +11% fire / +6% mind / +18% blight / +8% cold / +16% nature / +19% lightning Physical save: +6 Poison immunity: +15% Confusion immunity: +15% Life regen: +1.90 Infravision radius: +2 Healing mod.: +23% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Guise of the Hated (14 def, 0 armour) Guise of the Hated (14 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +14 Damage when hit (Melee): 30 mind Changes stats: +4 Dex / +8 Wil / +6 Cun Changes resistances: +10% darkness / +10% mind Changes damage: +4% all Talent masteries: +0.20 Cursed / Gloom +0.20 Cursed / Darkness Stealth bonus: +12 Mental save: +10 Hate per kill: +5.00 Mindpower: +8 Mental crit. chance: +4% It can be used to activate talent Creeping Darkness (costing 1 power out of 18/18) : Effective talent level: 4.0 Power cost: 1 out of 18/18. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Creeping dark slowly spreads from 5 spots in a radius of 3 around the targeted location. The dark deals 49 damage, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +103% damage to anything that has entered your creeping dark. Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
Islorassra the elven-silk cloak (3 def, 20 armour) Islorassra the elven-silk cloak (3 def, 20 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +20 Defense: +3 Changes stats: +4 Str / +5 Dex / +4 Con Changes resistances: +8% acid / +9% fire / +10% lightning / +30% cold Talent mastery: +0.40 Technique / Combat training Spell save: -16 Mental save: +10 Cut immunity: +15% Stamina each turn: +0.70 Mana each turn: -0.52 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Radiance (15 def, 0 armour) Radiance (15 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +15 Damage when hit (Melee): 30 blinding light Changes stats: +10 Dex / +8 Mag / +6 Cun Changes resistances: +20% light / +20% darkness Changes resistances cap: +10% light Changes damage: +15% light Talent masteries: +0.20 Celestial / Sun +0.20 Celestial / Radiance +0.20 Spell / Phantasm +0.20 Celestial / Light Spellpower: +8 It can be used to activate talent Barrier (costing 2 power out of 40/40) : Effective talent level: 3.0 Power cost: 2 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A protective shield forms around you that lasts for up to 10 turns and negates 860 damage. The total damage the barrier can absorb will increase with your Spellpower. This pristine golden cloak flows with a wind that seems to be conjured from nowhere. Its inner surface is a completely plain white, but the outside shines with intense light. |
Rainwhisper (3 def, 0 armour) Rainwhisper (3 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 Effects on melee hit: * Slows global speed by 15% Changes stats: +4 Dex / +6 Mag / +4 Wil / +4 Cun / +5 Con Changes resistances: +17% nature / +20% blight Critical mult.: +6.00% Maximum encumbrance: +20 Life regen: +2.90 Stamina each turn: +0.40 Spell crit. chance: +7% Healing mod.: +22% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Stormpunish (3 def, 0 armour) Stormpunish (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +28 Defense: +3 Fatigue: -10% Effects on melee hit: * 10% chance to gain 10% of a turn Damage when hit (Melee): 4 lightning Changes stats: +3 Str / +4 Con Changes resistances: +3% lightning / +9% temporal / +23% darkness Changes resistances penetration: +13% darkness / +10% lightning Changes damage: +18% darkness / +12% temporal Stealth bonus: +24 Maximum life: +81.00 Maximum stamina: +37.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Ureslak's Molted Scales (0 def, 0 armour) Ureslak's Molted Scales (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Changes resistances: +20% lightning / +20% darkness / +20% fire / +20% cold / +20% nature / -30% arcane Changes resistances cap: +5% lightning / +5% darkness / +5% fire / +5% cold / +5% nature / -30% arcane This cloak is fashioned from the scales of some large reptilian creature. It appears to reflect every color of the rainbow. |
elven-silk cloak 'Bearomirion' (16 def, 9 armour) elven-silk cloak 'Bearomirion' (16 def, 9 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +9 Defense: +16 Damage when hit (Melee): 8 mind Changes stats: +5 Str / +5 Dex / +4 Cun / +5 Con Changes resistances: +5% arcane Talent mastery: +0.40 Technique / Combat training Reduces incoming crit damage: 15.00% Physical save: +22 Spell save: -1 Mental save: +20 Disease immunity: +5% Teleport immunity: +10% Stamina each turn: +1.50 Mana each turn: -0.57 Only die when reaching: -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Dagabers' (3 def, 2 armour) elven-silk cloak 'Dagabers' (3 def, 2 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +8 Armour penetration: +7 Armour: +2 Defense: +3 Changes stats: +4 Str / +1 Dex / +4 Mag / +2 Wil / +4 Cun / +5 Con Changes resistances: +5% arcane / +9% blight Physical save: +12 Maximum life: +58.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Silatira' (3 def, 0 armour) elven-silk cloak 'Silatira' (3 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 Physical crit. chance: +4.0% Physical power: +4 Defense: +3 Fatigue: -13% Changes damage: +6% blight Grants telepathy: Dragon Physical save: +14 Spell save: +16 Mental save: +14 Spellpower on spell critical (stacks up to 3 times): +8 Only die when reaching: -50.00 life Maximum life: +110.00 Maximum stamina: +40.00 Spellpower: +2 Mindpower: +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
thick elven-silk cloak (3 def, 10 armour) thick elven-silk cloak (3 def, 10 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +10 Defense: +3 Changes resistances: +17% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
wyrmwaxed elven-silk cloak of fog (10 def, 0 armour) wyrmwaxed elven-silk cloak of fog (10 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +10 Changes resistances: +8% acid / +18% light / +23% fire / +9% lightning / +7% cold Stealth bonus: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
reshaped[16,0%] Bikini (0 def, 16 armour) reshaped[16,0%] Bikini (0 def, 16 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Armour: +16 Fatigue: +0% Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
reshaped[14,0%] Branerim the Scaldriver (3 def, 14 armour) reshaped[14,0%] Branerim the Scaldriver (3 def, 14 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +14 Defense: +3 Fatigue: +0% Damage when hit (Melee): 4 fire Changes stats: +4 Mag / +4 Wil Changes resistances: +25% darkness Changes damage: +9% lightning / +18% fire / +17% darkness / +16% all Silence immunity: +36% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +21 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
ancient elven-silk robe of alchemy (5 def, 0 armour) ancient elven-silk robe of alchemy (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 Changes stats: +5 Mag Changes resistances: +18% acid / +14% physical / +13% fire / +8% temporal / +15% cold Changes resistances penetration: +11% temporal Changes damage: +9% acid / +12% physical / +9% fire / +11% temporal / +5% cold Talent cooldown: Refit Golem (-3 turns) Reduces paradox failures(equivalent to willpower): +22 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
spellwoven linen robe of time (+11%) (0 def, 0 armour) spellwoven linen robe of time (+11%) (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +11% temporal Changes damage: +11% temporal Spell save: +15 Spellpower: +3 Spell crit. chance: +2% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
stormwoven linen robe of nature (+6%) (0 def, 0 armour) stormwoven linen robe of nature (+6%) (0 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Changes stats: +5 Str / +5 Mag / +5 Wil Changes resistances: +6% lightning / +6% cold / +15% nature Changes damage: +7% lightning / +7% physical / +10% nature / +5% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Aetherwalk (6 def, 0 armour) Aetherwalk (6 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Defense: +6 Fatigue: +1% Changes stats: +8 Cun / +8 Mag Changes resistances: +12% arcane Changes resistances cap: +5% arcane It can be used to phase door in range 6, radius 2, costing 1 power out of 24/24. A wispy purple aura surrounds these translucent black boots. |
Lisythra (0 def, 4 armour) Lisythra (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Heavy Armour 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +0% Changes stats: +3 Wil / +3 Cun / +5 Con Changes resistances: +3% blight / +13% fire / +5% arcane / +7% cold Changes resistances penetration: +7% physical Physical save: +37 Mental save: +13 Poison immunity: +5% Knockback immunity: +47% Mindpower: +5 It can be used to activate talent Blindside, placing all other charms into a 1 cooldown : Effective talent level: 1.0 Power cost: 1 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 124% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 44 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Singebright (0 def, 4 armour) Singebright (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +0% Damage when hit (Melee): 16 fire Changes stats: +5 Str / +1 Dex / +1 Mag / +6 Con Changes resistances: +15% darkness / +18% temporal Changes resistances penetration: +10% darkness / +12% temporal Changes damage: +7% physical Maximum encumbrance: +24 Physical save: +31 Knockback immunity: +47% Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Size category: +1 Activating this item is instant. It can be used to activate talent Heave, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Description: A mighty kick that pushes your target away 5 grids. If another creature is in the way, it will also be pushed away. The Knockback chance increase with your Accuracy or your Physical Power, whichever is greater. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of drakeskin leather boots 'Pyrewyrd' (0 def, 5 armour) pair of drakeskin leather boots 'Pyrewyrd' (0 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Dex / +5 Cun / +6 Con / +11 Lck Changes resistances: +30% temporal / +28% darkness / +9% fire Changes resistances penetration: +17% temporal / +17% darkness / +20% fire Changes damage: +9% blight / +6% fire Stealth bonus: +10 Physical save: +11 Mental save: +19 Defense after a teleport: +25 Resist all after a teleport: +18% New effects duration reduction after a teleport: +28% A pair of boots made of leather. |
Adyba (0 def, 2 armour) Adyba (0 def, 2 armour)Infused by nature Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +7 Physical power: +6 Armour: +2 Damage (Melee): 8 acid Changes stats: +3 Con Changes resistances: +8% blight / +2% physical / +7% acid Changes damage: +3% acid Physical save: +18 Spell save: +21 Mental save: +25 When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +11 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Acid Breath (10% chance level 3). On weapon hit: * Slows global speed by 13% * 13% chance to corrode armor Damage (Melee): +16 acid / +15 physical Burst (radius 2) on crit: +10 acid It can be used to activate talent Juggernaut, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Carrionsweeper (0 def, 2 armour) Carrionsweeper (0 def, 2 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +15 Armour: +2 Damage (Melee): 6 acid / 6 fire / 6 cold / 7 lightning Changes stats: +4 Str / +8 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +12% nature Talent cooldown: Double Strike (-1 turn) Physical save: +9 When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +16 Armour Penetration: +3 Physical crit. chance: +17.0% Attack speed: 100% When this weapon hits: Set Up (10% chance level 3). Damage (Melee): +13 ice / +11 lightning / +12 fire / +8 nature / +23 acid Burst (radius 2) on crit: +8 acid Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Runakan the drakeskin leather gloves (0 def, 3 armour) Runakan the drakeskin leather gloves (0 def, 3 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +10 Armour penetration: +15 Armour: +3 Effects on melee hit: * 25% chance to cause random insanity Damage (Melee): 11 acid / 40 mind / 34 darkness Damage when hit (Melee): 8 arcane Changes stats: +1 Str / +9 Dex / +2 Wil / +9 Cun Changes resistances: +10% acid Changes resistances penetration: +20% blight Changes damage: +10% acid / +6% arcane Grants telepathy: Dragon Critical mult.: +5.00% Mental save: -5 Vim when firing critical spell: +1.00 Maximum vim: +30.00 Mindpower: +10 See invisible: +3 When used to modify unarmed attacks: Base power: 28.0 - 30.8 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +11 Armour Penetration: +15 Physical crit. chance: +5.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Acid Breath (10% chance level 5). Burst (radius 2) on crit: +15 acid Activating this item is instant. It can be used to activate talent Steady Shot, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Torolach the Dazzlemight (0 def, 2 armour) Torolach the Dazzlemight (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +7 Armour penetration: +9 Armour: +2 Damage (Melee): 7 lightning / 7 fire Changes stats: +4 Cun / +4 Dex Changes resistances: +7% lightning / +7% fire / +5% arcane Changes resistances penetration: +5% light Changes damage: +7% lightning / +5% fire / +3% light Physical save: +23 Disarm immunity: +47% When used to modify unarmed attacks: Base power: 22.5 - 31.5 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +8 Armour Penetration: +16 Physical crit. chance: +8.0% Attack speed: 83% When this weapon hits: Perfect Strike (15% chance level 3). When this weapon hits: Lightning Breath (10% chance level 3). When this weapon hits: Fire Breath (10% chance level 3). Damage (Melee): +4 arcane Burst (radius 2) on crit: +10 lightning / +10 fire It can be used to activate talent Steady Shot, placing all other charms into a 1 cooldown : Effective talent level: 3.0 Power cost: 1 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Metal gloves protecting the hands up to the middle of the lower arm. |
blighted iron gauntlets of strength (+2) (0 def, 1 armour) blighted iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +5 Armour: +1 Damage (Melee): 6 blight Changes stats: +2 Str Changes resistances: +5% blight Changes damage: +3% blight When used to modify unarmed attacks: Base power: 12.5 - 17.5 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Soul Rot (20% chance level 1). Burst (radius 2) on crit: +6 blight Metal gloves protecting the hands up to the middle of the lower arm. |
radiant iron gauntlets (0 def, 1 armour) radiant iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Powered by arcane forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 light Changes resistances: +6% light Changes damage: +3% light When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% On weapon hit: * 5% chance to blind Metal gloves protecting the hands up to the middle of the lower arm. |
Berizilantir (3 def, 5 armour) Berizilantir (3 def, 5 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Damage when hit (Melee): 16 arcane Changes stats: +5 Con Changes resistances: +5% arcane / +3% temporal Changes damage: +12% acid / +3% temporal / +15% lightning / +11% fire / +14% arcane / +15% cold Equilibrium when hit: +2.70 Psi when hit: +2.60 Hate when hit: +3.00 It can be used to activate talent Stone Wall, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 19 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1042.82 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
Crown of the Elements (0 def, 5 armour) Crown of the Elements (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +5 Con / +3 Wil Changes resistances: +15% acid / +15% fire / +15% cold / +15% lightning Changes damage: +8% acid / +8% fire / +8% cold / +8% lightning See invisible: +15 This jeweled crown shimmers with colors. |
Giliroddarion (3 def, 0 armour) Giliroddarion (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Str Changes resistances: +18% mind Changes damage: +11% acid / +10% lightning / +18% mind / +8% cold / +5% arcane / +6% fire Grants telepathy: Dragon Life regen: +5.40 Light radius: +3 Damage Shield Power: +9% A pointy cloth hat, very wizardly... |
Lorethel (3 def, 5 armour) Lorethel (3 def, 5 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Defense: +3 Damage when hit (Melee): 12 mind Changes stats: +4 Con Changes resistances: +27% fire Changes resistances penetration: +10% mind Changes damage: +12% mind / +18% fire Mana each turn: +1.50 Mana when hit: +1.30 Maximum mana: +73.00 Maximum psi: +20.00 Spellpower: +10 Mindpower: +4 It can be used to activate talent Stone Wall, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 19 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1042.82 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
aegis cashmere wizard hat of darkness (+24%) (2 def, 0 armour) aegis cashmere wizard hat of darkness (+24%) (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes resistances: +24% darkness Changes damage: +16% darkness Life regen: +3.40 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat (3 def, 0 armour) aegis elven-silk wizard hat (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Life regen: +3.90 Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of earthrunes (3 def, 3 armour) aegis elven-silk wizard hat of earthrunes (3 def, 3 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +3 Defense: +3 Changes stats: +3 Con Life regen: +3.60 Damage Shield Power: +10% It can be used to activate talent Stone Wall, placing all other charms into a 4 cooldown : Effective talent level: 1.0 Power cost: 4 out of 80/80. Range: 7 Travel Speed: instantaneous Is: a spell Description: Entomb yourself in a wall of stone for 19 turns. At level 4, it becomes targetable. Any hostile creature caught in the radius will also suffer 1042.82 physical damage. Duration and damage will improve with your Spellpower. A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of knowledge (3 def, 0 armour) aegis elven-silk wizard hat of knowledge (3 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +3 Cun / +4 Wil Life regen: +3.40 Mindpower: +4 Combat speed: +8% Casting speed: +8% Mental speed: +8% Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of light (+27%) (3 def, 0 armour) aegis elven-silk wizard hat of light (+27%) (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +27% light Changes damage: +18% light Life regen: +1.50 Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of lightning (+25%) (3 def, 0 armour) aegis elven-silk wizard hat of lightning (+25%) (3 def, 0 armour)Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes resistances: +25% lightning Changes damage: +17% lightning Life regen: +3.20 Damage Shield Power: +12% A pointy cloth hat, very wizardly... |
aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour) aegis elven-silk wizard hat of the Brotherhood (3 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 Changes stats: +4 Mag / +10 Con Changes damage: +8% arcane Life regen: +1.50 Damage Shield Power: +10% It can be used to activate talent Arcane Eye, placing all other charms into a 1 cooldown : Effective talent level: 5.0 Power cost: 1 out of 10/10. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 25 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 9 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. A pointy cloth hat, very wizardly... |
cashmere wizard hat 'Blindspawn' (2 def, 0 armour) cashmere wizard hat 'Blindspawn' (2 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +2 Changes stats: +3 Cun / +4 Wil Changes resistances: +10% blight / +3% lightning / +6% nature / +6% acid Changes damage: +6% acid / +5% lightning / +10% blight / +6% cold / +6% arcane / +6% fire Spell save: +10 Mindpower: +4 A pointy cloth hat, very wizardly... |
dragonslayer's voratun helm of might (0 def, 5 armour) dragonslayer's voratun helm of might (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Physical power: +5 Armour: +5 Fatigue: +5% Changes stats: +4 Str / +4 Con Changes resistances: +8% acid / +10% fire / +13% lightning / +12% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat (3 def, 0 armour) elven-silk wizard hat (3 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 A pointy cloth hat, very wizardly... |
voratun helm (0 def, 5 armour) voratun helm (0 def, 5 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
voratun helm 'Rainrebel' (0 def, 5 armour) voratun helm 'Rainrebel' (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Changes stats: +16 Lck Changes resistances: +12% acid / +15% temporal / +12% cold / +11% fire / +3% nature / +13% lightning Changes resistances penetration: +10% temporal Changes damage: +3% temporal Stamina when hit: +2.90 Equilibrium when hit: +3.00 Spell crit. chance: +3% Mental crit. chance: +6% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Chromatic Harness (10 def, 14 armour) Chromatic Harness (10 def, 14 armour)Requires: - Talent Armour Training Infused by nature 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +14 Defense: +10 Fatigue: +16% Changes stats: +6 Str / +6 Wil / +4 Cun / +10 Lck Changes resistances: +20% lightning / +20% physical / +20% cold / +20% fire / +20% acid Grants telepathy: Dragon Talents cooldown: Ice Breath (-3 turns) Lightning Breath (-3 turns) Sand Breath (-3 turns) Fire Breath (-3 turns) Corrosive Breath (-3 turns) Blindness immunity: +50% Stun/Freeze immunity: +25% Knockback immunity: +50% This dragon scale harness shines with multiple colors, quickly shifting through them in a seemingly chaotic manner. |
Kilnimmortal (5 def, 10 armour) Kilnimmortal (5 def, 10 armour)Requires: - Strength 48 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 Fatigue: +16% Damage when hit (Melee): 12 light / 8 blight Changes stats: +6 Str / +5 Wil / +7 Con Changes resistances: +6% lightning / +23% darkness / +30% blight / +26% cold / +9% fire Changes resistances penetration: +15% blight Changes damage: +12% blight / +3% fire Maximum life: +73.00 Light radius: +1 A suit of armour made of mail. |
enlightening stralite mail armour of natural resilience (4 def, 8 armour) enlightening stralite mail armour of natural resilience (4 def, 8 armour)Requires: - Strength 38 - Talent Armour Training Infused by arcane disrupting forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 4 When wielded/worn: Armour: +8 Defense: +4 Fatigue: +16% Changes stats: +6 Cun / +4 Wil Changes resistances: +14% nature / +16% blight Reduced damage from: +9% Unnatural Mental save: +14 A suit of armour made of mail. |
spiked rough leather armour of fire resistance (1 def, 2 armour) spiked rough leather armour of fire resistance (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Damage when hit (Melee): 11 physical Changes resistances: +16% fire A suit of armour made of leather. |
Gleamsorrow the voratun plate armour (9 def, 24 armour) Gleamsorrow the voratun plate armour (9 def, 24 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +24 Defense: +9 Fatigue: +26% Effects on melee hit: * 40% chance to blind Damage (Melee): 18 acid / 22 fire Damage when hit (Melee): 11 acid / 14 fire Changes stats: +7 Cun / +7 Wil Changes resistances: +33% acid / +12% physical / +9% cold / +23% lightning / +42% fire Changes resistances penetration: +10% lightning Changes damage: +3% light Mental save: +14 A suit of armour made of metal plates. |
Starreeve the voratun plate armour (9 def, 28 armour) Starreeve the voratun plate armour (9 def, 28 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +28 Defense: +9 Fatigue: +26% Effects on melee hit: * 10% chance to disease Changes resistances: +24% acid / +12% physical / +13% fire / +11% lightning / +48% cold Changes resistances penetration: +15% light / +15% blight Allows you to breathe in: water Light radius: +2 A suit of armour made of metal plates. |
Xeregada (9 def, 16 armour) Xeregada (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +4 Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +5 Str / +5 Con Changes resistances: +12% acid / +14% physical / +14% cold / +12% lightning / +37% fire Talent cooldown: Rush (-5 turns) Disarm immunity: +30% Stun/Freeze immunity: +38% Knockback immunity: +33% Life regen: +4.10 Stamina each turn: +1.30 Only die when reaching: -60.00 life Maximum stamina: +5.00 A suit of armour made of metal plates. |
fortifying steel plate armour of acid resistance (4 def, 9 armour) fortifying steel plate armour of acid resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 Fatigue: +22% Changes stats: +3 Str / +4 Con Changes resistances: +21% acid Maximum life: +30.00 A suit of armour made of metal plates. |
fortifying voratun plate armour of acid resistance (9 def, 16 armour) fortifying voratun plate armour of acid resistance (9 def, 16 armour)Requires: - Strength 60 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 Fatigue: +26% Changes stats: +7 Str / +2 Con Changes resistances: +23% acid Maximum life: +58.00 A suit of armour made of metal plates. |
spiked dwarven-steel plate armour of temporal resistance (5 def, 11 armour) spiked dwarven-steel plate armour of temporal resistance (5 def, 11 armour)Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 3 When wielded/worn: Armour: +11 Defense: +5 Fatigue: +24% Damage when hit (Melee): 13 physical Changes resistances: +17% temporal A suit of armour made of metal plates. |
Elenakaltholar (12 def, 3 armour, 66.5 dam, 189.5 block) Elenakaltholar (12 def, 3 armour, 66.5 dam, 189.5 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 66.5 - 79.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +190 Damage (Melee): +13 temporal When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 16 temporal Changes stats: +3 Cun / +2 Wil Changes resistances: +13% temporal / +27% fire / +20% cold Talent granted: +5 Block Reduces incoming crit damage: 5.00% It can be used to activate talent Time Shield, placing all other charms into a 2 cooldown : Effective talent level: 2.0 Power cost: 2 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (861) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
acidic stralite shield of crushing (10 def, 2 armour, 52.5 dam, 132 block) acidic stralite shield of crushing (10 def, 2 armour, 52.5 dam, 132 block)Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 52.5 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +132 On weapon hit: * 15% chance to corrode armor On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 7 acid Damage when hit (Melee): 15 acid Talent granted: +4 Block Handheld deflection devices. |
cosmic stralite shield of patience (10 def, 2 armour, 42 dam, 148.5 block) cosmic stralite shield of patience (10 def, 2 armour, 42 dam, 148.5 block)Requires: - Cunning 0 - Talent Buckler Expertise (level 1) Powered by arcane forces Enchantment: Heavy Armour 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 42.0 - 50.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +148 Damage (Melee): +11 temporal Burst (radius 2) on crit: +16 light / +25 darkness When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +57 Fatigue: +0% Damage when hit (Melee): 16 temporal Changes resistances: +14% temporal / +8% light / +10% darkness Talent granted: +4 Block Physical save: +23 Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers It can be used to activate talent Time Shield, placing all other charms into a 2 cooldown : Effective talent level: 4.0 Power cost: 2 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1160) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
icy iron shield (4 def, 2 armour, 9 dam, 19.5 block) icy iron shield (4 def, 2 armour, 9 dam, 19.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 9.0 - 10.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 Damage (Melee): +11 cold When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Damage (Melee): 5 cold Damage when hit (Melee): 11 ice Talent granted: +1 Block Handheld deflection devices. |
icy stralite shield of patience (10 def, 2 armour, 45.5 dam, 144.5 block) icy stralite shield of patience (10 def, 2 armour, 45.5 dam, 144.5 block)Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 45.5 - 54.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +144 Damage (Melee): +14 cold / +14 temporal When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Damage (Melee): 5 cold Damage when hit (Melee): 14 ice / 16 temporal Changes resistances: +14% temporal Talent granted: +4 Block It can be used to activate talent Time Shield, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1023) is absorbed, or the time runs out (8 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 46%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
iron shield of acid resistance (+15%) (4 def, 2 armour, 8.5 dam, 22.5 block) iron shield of acid resistance (+15%) (4 def, 2 armour, 8.5 dam, 22.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 When wielded/worn: Armour: +2 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% acid Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 10 dam, 41.5 block) reinforced iron shield of fire resistance (+15%) (4 def, 6 armour, 10 dam, 41.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +42 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% fire Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 10.5 dam, 40.5 block) reinforced iron shield of lightning resistance (+15%) (4 def, 6 armour, 10.5 dam, 40.5 block)Requires: - Cunning 11 - Talent Buckler Expertise (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.5 - 12.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 Ranged Defense: +4 Fatigue: +6% Changes resistances: +15% lightning Talent granted: +1 Block Handheld deflection devices. |
scouring voratun shield (12 def, 3 armour, 75 dam, 209 block) scouring voratun shield (12 def, 3 armour, 75 dam, 209 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Infused by arcane disrupting forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 75.0 - 90.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +209 When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Effects when hit in melee: * 23% chance to reduce powers by 20% * 30 arcane resource burn Changes stats: +5 Con Changes resistances: +8% acid / +10% nature Talent granted: +5 Block Handheld deflection devices. |
steel shield of radiance (6 def, 2 armour, 14.5 dam, 38.5 block) steel shield of radiance (6 def, 2 armour, 14.5 dam, 38.5 block)Requires: - Cunning 16 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 2 When used to attack (with talents): Base power: 14.5 - 17.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.0% Block value: +38 Damage (Melee): +12 light When wielded/worn: Armour: +2 Defense: +6 Ranged Defense: +6 Fatigue: +8% Effects when hit in melee: * 21% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +12% light Talent granted: +2 Block Handheld deflection devices. |
stralite shield of earthen fury (10 def, 13 armour, 49 dam, 145 block) stralite shield of earthen fury (10 def, 13 armour, 49 dam, 145 block)Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 49.0 - 58.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +145 On weapon hit: * deal bonus physical damage equal to your armor When wielded/worn: Armour: +13 Armour Hardiness: +7% Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +14% physical Talent granted: +4 Block Handheld deflection devices. |
voratun shield 'Haludur' (12 def, 3 armour, 67.5 dam, 201.5 block) voratun shield 'Haludur' (12 def, 3 armour, 67.5 dam, 201.5 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 67.5 - 81.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +202 On weapon hit: * 20% chance to disease * 29% chance to daze Damage (Melee): +4 blight Burst (radius 1) on hit: +16 fire When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage (Melee): 9 lightning / 8 fire Damage when hit (Melee): 20 lightning / 20 fire Changes resistances: +8% acid / +10% fire / +9% blight / +10% cold / +3% mind / +10% lightning Changes damage: +3% blight / +3% mind Talent granted: +5 Block Handheld deflection devices. |
warded stralite shield of crushing (10 def, 2 armour, 54 dam, 133 block) warded stralite shield of crushing (10 def, 2 armour, 54 dam, 133 block)Requires: - Cunning 35 - Talent Buckler Expertise (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 54.0 - 64.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +133 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +3.0% Physical power: +7 Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Maximum wards: +3 lightning / +2 temporal / +4 blight / +3 fire / +1 cold Talents granted: +1 Ward +4 Block Handheld deflection devices. |
warded voratun shield of patience (12 def, 3 armour, 63 dam, 200.5 block) warded voratun shield of patience (12 def, 3 armour, 63 dam, 200.5 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 63.0 - 75.6 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +200 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +10 temporal When wielded/worn: Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 14 temporal Changes resistances: +18% temporal Maximum wards: +3 lightning / +5 temporal / +2 blight / +2 fire / +4 cold Talents granted: +1 Ward +5 Block It can be used to activate talent Time Shield, placing all other charms into a 2 cooldown : Effective talent level: 4.0 Power cost: 2 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (1160) is absorbed, or the time runs out (9 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 48%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
wintry voratun shield of crushing (12 def, 3 armour, 79 dam, 207.5 block) wintry voratun shield of crushing (12 def, 3 armour, 79 dam, 207.5 block)Requires: - Cunning 48 - Talent Buckler Expertise (level 1) Infused by nature Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Base power: 79.0 - 94.8 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +5.0% Block value: +208 On weapon crit: * smash the target with your shield crippling them Damage (Melee): +18 cold When wielded/worn: Physical crit. chance: +4.0% Physical power: +7 Armour: +3 Defense: +12 Ranged Defense: +12 Fatigue: +14% Damage when hit (Melee): 11 ice Changes stats: +3 Wil Changes resistances: +14% cold Talent granted: +5 Block Handheld deflection devices. |
Essence of Bearness Essence of BearnessInfused by nature 3.00 Encumbrance. [Unique] Type: misc / animal It can be used to invoke your inner bearness, costing 4 power out of 100/100. The very essence of bearness! |
Berymablek the quiver of ash arrows (16/16, 22.5-31.5 power, 7 apr) Berymablek the quiver of ash arrows (16/16, 22.5-31.5 power, 7 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 22.5 - 31.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 16 Turns elapse between self-loadings: 6 On weapon hit: * 40 arcane resource burn * 11% chance to cause random insanity On weapon crit: * wounds the target Damage (Ranged): +7 light / +5 mind / +5 bleed Damage against: +5% Undead Arrows are used with bows to pierce your foes to death. |
12 black pearl 12 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
11 hematite 11 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +15% When used to imbue an object: Stun/Freeze immunity: +15% When used as an alchemist bomb: Life regen 4% of max life Gems can be sold for money or used in arcane rituals. |
15 nuummite 15 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +10% When used to imbue an object: Stun/Freeze immunity: +10% When used as an alchemist bomb: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
18 obsidian 18 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +45% When used to imbue an object: Stun/Freeze immunity: +45% When used as an alchemist bomb: Life regen 8% of max life Gems can be sold for money or used in arcane rituals. |
12 onyx 12 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 6% of max life When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
18 agate 18 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
25854 alchemist agate 25854 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
16 aquamarine 16 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
17 lapis lazuli 17 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
13 pearl 13 pearl0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 5. Gems can be sold for money or used in arcane rituals. |
12 sapphire 12 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% When used as a pommel gem: Damage burst on hit (radius 1): +20 cold. Gems can be sold for money or used in arcane rituals. |
Goedalath Rock Goedalath RockPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When wielded/worn: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% When carried: Damage when hit (Melee): 34 healing Mental save: -18 Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 Infravision radius: +3 See invisible: +14 Healing mod.: +50% A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
Pick of Dwarven Emperors (dig speed 12 turns) Pick of Dwarven Emperors (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Changes stats: +3 Str / +3 Con Changes resistances penetration: +10% physical Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +50.00 When carried: Talent granted: +1 Dig This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
miner's iron pickaxe (dig speed 30 turns) miner's iron pickaxe (dig speed 30 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
14 emerald 14 emerald0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used to imbue an object: Defense: +10 Physical save: +10 Spell save: +10 Mental save: +10 When used as an alchemist bomb: Additional 50 acid damage When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
20 jade 20 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used as an alchemist bomb: Additional 30 acid damage When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
30 malachite 30 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used as an alchemist bomb: Additional 20 acid damage Gems can be sold for money or used in arcane rituals. |
15 turquoise 15 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used as an alchemist bomb: Additional 40 acid damage When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
16 verdite 16 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used as an alchemist bomb: Additional 10 acid damage Gems can be sold for money or used in arcane rituals. |
Heart of Poosh Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance, costing 4 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Guidance GuidanceInfused by nature Infused by arcane disrupting forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +6 Cun / +6 Wil Changes resistances: +20% blight Changes resistances cap: +10% blight Talent masteries: +0.20 Wild-gift / Call of the wild +0.10 Wild-gift / Antimagic Physical save: +6 Spell save: +6 Mental save: +6 Light radius: +4 Said to have once belonged to Inquisitor Marcus Dunn during the Spellhunt this fist sized quartz crystal glows constantly with a soft white light and was rumoured to be a great aid in meditation, helping focus the mind, body, and soul of the owner as well as protecting them from the foulest of magics. It seems somebody well versed in antimagic could use it to its fullest potential. |
Lisodhebeth LisodhebethPowered by arcane forces Crafted by a master Infused by psionic forces 0.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Changes stats: +7 Mag Changes resistances: +6% lightning / +6% temporal / +6% darkness / +3% cold / +6% mind / +9% fire Mental save: +12 Spellpower: +13 Light radius: +10 See stealth: +21 See invisible: +19 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 1 power out of 25/25) : Effective talent level: 2.0 Power cost: 1 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 1333.54 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 1333.54 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 1 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
dwarven lantern 'Murkpunish' dwarven lantern 'Murkpunish'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 Damage when hit (Melee): 4 darkness Changes stats: +2 Con Changes resistances: +14% blight / +12% cold / +3% lightning / +6% acid Physical save: +14 Spell save: +25 Mental save: +19 Life regen: +1.20 Light radius: +4 See stealth: +18 See invisible: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of the moons dwarven lantern of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +11% light Changes damage: +13% darkness Damage affinity(heal): +5% darkness Light radius: +4 Infravision radius: +4 It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 802.06 damage. The damage dealt will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern of the sun dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +10% darkness Changes damage: +11% light Damage affinity(heal): +5% light Light radius: +6 It can be used to activate talent Sun Flare, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 238.17 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
piercing dwarven lantern of the sun piercing dwarven lantern of the sunPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +11 Changes resistances: +8% darkness Changes resistances penetration: +11% all Changes damage: +9% light Damage affinity(heal): +5% light Light radius: +8 It can be used to activate talent Sun Flare, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 238.17 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
void-walker's alchemist's lamp of the moons void-walker's alchemist's lamp of the moonsPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +8% cold / +8% light / +6% temporal Changes damage: +5% darkness Damage affinity(heal): +5% darkness Light radius: +3 Infravision radius: +3 Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +14% It can be used to activate talent Moonlight Ray, placing all other charms into a 1 cooldown : Effective talent level: 4.0 Power cost: 1 out of 8/8. Range: 10 Travel Speed: instantaneous Is: a spell Description: Focuses the power of the Moon into a beam of shadows, doing 802.06 damage. The damage dealt will increase with your Spellpower. A normal brass lantern, enhanced by alchemy to make it brighter. |
void-walker's dwarven lantern of the sun void-walker's dwarven lantern of the sunPowered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Changes resistances: +8% cold / +8% darkness / +9% temporal Changes damage: +5% light Damage affinity(heal): +5% light Light radius: +6 Defense after a teleport: +17 Resist all after a teleport: +11% New effects duration reduction after a teleport: +23% It can be used to activate talent Sun Flare, placing all other charms into a 2 cooldown : Effective talent level: 3.0 Power cost: 2 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 6 turns and lighting up your immediate area (radius 6). At level 3 it will also do 238.17 light damage within radius 3. The damage done will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eternity's Counter Eternity's CounterPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes resistances: +0% all / +15% temporal Reduce damage by fixed amount: +0 all Changes damage: +15% temporal Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. It can be used to flip the hourglass, costing 1 power out of 20/20. This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Marble of Disruption Marble of DisruptionInfused by nature 0.10 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Changes stats: +4 Mag / +4 Wil Confusion immunity: +25% Activating this item is instant. It can be used to activate talent Body-Mind Disbalance (costing 2 power out of 35/35) : Effective talent level: 1.0 Power cost: 2 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Activate to grapple a foe's soul and disrupt its body-mind balance, effecitvely lowering resistances to physical, temporal, mind and darkness damage by 30 for 6 turns. A black marble. If being hold in the hand, it slowly fills with swirling colours. |
The Bladed Rift The Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 Mindpower: +10 This item does not take a turn to use. Activating this item is instant. It can be used to activate talent Animate Blade (costing 1 power out of 25/25) : Effective talent level: 1.0 Power cost: 1 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animate blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Treasure Map: Dragon Lair Treasure Map: Dragon Lair0.00 Encumbrance. [Unique] Type: misc / misc ; tier 1 It can be used to read the map. A map pointing to a dragon lair full of treasures and danger beneath the Lost Dwarven Kingdom of Reknor. (*USE* it while being inside Reknor). Warning: This location is very dangerous. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 2. It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Crystal Heart Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) When used as a pommel gem: Talent on hit: 10% chance to cast Manathrust level 5. It can be used to combine with a suit of body armor (makes a non enchanted into an artifact), costing 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Spell save: +10 Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When used as a pommel gem: Talent on hit: 10% chance to cast Flux level 3. It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Demonic Orb of Many Ways Demonic Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 1 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Atamathon's Ruby Eye Atamathon's Ruby Eye0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
16 bloodstone 16 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used as an alchemist bomb: Additional 90 fire burn damage When used as a pommel gem: +10% life leech. Gems can be sold for money or used in arcane rituals. |
14 carnelian 14 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Gems can be sold for money or used in arcane rituals. |
21 garnet 21 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used as an alchemist bomb: Additional 60 fire burn damage When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
10 ruby 10 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used as an alchemist bomb: Additional 75 fire burn damage When used as a pommel gem: +4 critical hit chance. Gems can be sold for money or used in arcane rituals. |
22 spinel 22 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
Gwai's Burninator Gwai's BurninatorPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of fire, costing 2 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 2 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (44/44) Rod of Recall (44/44)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 9 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
rod of detect monster (10/10) rod of detect monster (10/10)Powered by unknown forces 2.00 Encumbrance. Type: charm / rod It can be used to detect monster in a radius of 25, costing 1 power out of 10/10. A curved rod of an unknown metal. The markings on it suggest an animal of some sort surrounded by eyes. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
elemental pouch of stralite shots (19/19, 46-55.2 power, 5 apr) elemental pouch of stralite shots (19/19, 46-55.2 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 46.0 - 55.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 19 On weapon hit: * Random elemental explosion Shots are used with slings to pummel your foes to death. |
hateful pouch of iron shots (13/13, 17-20.4 power, 1 apr) hateful pouch of iron shots (13/13, 17-20.4 power, 1 apr)Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 17.0 - 20.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Supremacy Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 13 Damage (Ranged): +5 darkness Damage against: +5% Living Shots are used with slings to pummel your foes to death. |
12 enormous geode 12 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used as an alchemist bomb: Additional 50 physical damage Gems can be sold for money or used in arcane rituals. |
17 geode 17 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used as an alchemist bomb: Additional 30 physical damage Gems can be sold for money or used in arcane rituals. |
11 large geode 11 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used as an alchemist bomb: Additional 40 physical damage Gems can be sold for money or used in arcane rituals. |
18 small geode 18 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Gems can be sold for money or used in arcane rituals. |
13 tiny geode 13 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Gems can be sold for money or used in arcane rituals. |
voratun torque of mindblast 'Camodor' [power 417] (1 cooldown) voratun torque of mindblast 'Camodor' [power 417] (1 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes stats: +4 Wil Changes resistances: +3% temporal Grants telepathy: Dragon Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +4 Telekinetic Blast +4 Silence Critical mult.: +15.00% Mental save: +10 It can be used to fire a blast of psionic energies in a beam (dam 208-417), placing all other charms into a 1 cooldown. Torques are made by powerful psionics to store psionic powers. |
21 amethyst 21 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 When used as a pommel gem: Damage burst on hit (radius 1): +10 arcane. Gems can be sold for money or used in arcane rituals. |
23 ametrine 23 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 1. Gems can be sold for money or used in arcane rituals. |
12 kunzite 12 kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% When used as an alchemist bomb: Mana regain 30 Additional 10 arcane damage Gems can be sold for money or used in arcane rituals. |
26 sugilite 26 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% When used as an alchemist bomb: Mana regain 30 Gems can be sold for money or used in arcane rituals. |
10 tanzanite 10 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% When used as an alchemist bomb: Mana regain 30 Additional 20 arcane damage Gems can be sold for money or used in arcane rituals. |
Amychik [power 493] (1 cooldown) Amychik [power 493] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Damage when hit (Melee): 12 temporal Changes resistances penetration: +5% temporal Talent granted: +3 Volcano Critical mult.: +10.00% Mana when firing critical spell: +4.00 It can be used to creates a wall of flames lasting for 4 turns (dam 493 overall), placing all other charms into a 1 cooldown. When used: 100% chance to regenerate 15 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Dagydunathel the Infernomark [power 535] (1 cooldown) Dagydunathel the Infernomark [power 535] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Physical crit. chance: +1.0% Damage when hit (Melee): 8 fire Changes stats: +2 Dex Changes resistances: +2% physical Maximum wards: +4 lightning / +5 temporal / +5 blight / +5 fire / +4 cold Changes resistances penetration: +10% physical Changes damage: +3% fire Talents granted: +5 Volcano +1 Ward Critical mult.: +15.00% Stamina each turn: +0.20 It can be used to fire a bolt of a random element (dam 268-535), placing all other charms into a 1 cooldown. When used: 100% chance to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Eilineth [power 22] (1 cooldown) Eilineth [power 22] (1 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Changes resistances penetration: +5% arcane Talent cooldown: Void Blast (+6 turn) Talent granted: +3 Void Blast Mana when firing critical spell: +1.00 Spell crit. chance: +8% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 22), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Forestidol the elven-wood wand of conjuration [power 1312] (1 cooldown) Forestidol the elven-wood wand of conjuration [power 1312] (1 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 4 When wielded/worn: Effects on melee hit: * Slows global speed by 40% Changes resistances: +5% arcane / +3% nature Maximum wards: +4 lightning / +3 temporal / +4 blight / +2 fire / +3 cold Changes damage: +3% arcane / +9% nature Talents granted: +1 Ward +6 Strike It can be used to fire a bolt of a random element (dam 656-1312), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Glayakira [power 107] (1 cooldown) Glayakira [power 107] (1 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Effects on melee hit: * 10% chance to disease Changes resistances penetration: +5% blight Changes damage: +9% blight Talent granted: +2 Volcano It can be used to try to disarm traps in a line (disarm power 107), placing all other charms into a 1 cooldown. When used: 100% chance to regenerate 11 negative energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Scorchvein [power 3799] (1 cooldown) Scorchvein [power 3799] (1 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Armour: +6 Changes resistances: +3% light / +6% temporal Changes resistances penetration: +15% fire Talent granted: +4 Volcano Mental save: +6 It can be used to fire a bolt of a random element (dam 1900-3799), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Wand of Dorkus [power 136] (1 cooldown) Wand of Dorkus [power 136] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 5 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +4 cold Talent cooldown: Void Blast (+6 turn) Talents granted: +1 Ward +4 Void Blast Reduces incoming crit damage: 15.00% Physical save: +9 Healing mod.: +30% It can be used to try to disarm traps in a line (disarm power 136), placing all other charms into a 1 cooldown. When used: 100% chance to regenerate 12 positive energy. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
arcane dragonbone wand of clairvoyance [power 15] (1 cooldown) arcane dragonbone wand of clairvoyance [power 15] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 15), placing all other charms into a 1 cooldown. When used: 100% chance to regenerate 15 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
defiled yew wand of conjuration [power 707] (1 cooldown) defiled yew wand of conjuration [power 707] (1 cooldown)Powered by arcane forces Enchantment: Charm 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Maximum vim: +8.00 It can be used to fire a bolt of a random element (dam 354-707), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
void dragonbone wand of conjuration [power 535] (1 cooldown) void dragonbone wand of conjuration [power 535] (1 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Talent cooldown: Void Blast (+6 turn) Talent granted: +4 Void Blast It can be used to fire a bolt of a random element (dam 268-535), placing all other charms into a 1 cooldown. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When wielded/worn: Defense: +10 Changes resistances: +30% darkness Changes damage: +30% light Light radius: +3 When carried: Light radius: +1 When used as a pommel gem: Talent on hit: 10% chance to cast Illuminate level 5. It can be used to map surroundings, costing 2 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
10 diamond 10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +22 Changes resistances: +5% all When used to imbue an object: Armour: +22 Changes resistances: +5% all When used as an alchemist bomb: 40% chance to daze for 3 turns 20% chance to stun for 3 turns When used as a pommel gem: +5 critical hit chance. Gems can be sold for money or used in arcane rituals. |
19 moonstone 19 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all When used as an alchemist bomb: 40% chance to daze for 3 turns 10% chance to stun for 2 turns When used as a pommel gem: On hit: 20% chance to Stun for 4 turns. Gems can be sold for money or used in arcane rituals. |
20 opal 20 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all When used as an alchemist bomb: 35% chance to daze for 3 turns 5% chance to stun for 2 turns When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
21 quartz 21 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
12 zircon 12 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
14 amber 14 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 6 physical repulsion damage When used as a pommel gem: On hit: 20% chance to Stun for 3 turns. Gems can be sold for money or used in arcane rituals. |
22 citrine 22 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Additional 3 physical repulsion damage When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
7 fire opal 7 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 7 physical repulsion damage When used as a pommel gem: Damage burst on hit (radius 1): +25 fire. Gems can be sold for money or used in arcane rituals. |
24 tiger's eye 24 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Additional 5 physical repulsion damage Gems can be sold for money or used in arcane rituals. |
17 topaz 17 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 4 physical repulsion damage When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Rin Kagamine the Shalore Adventurer level 50
21st Pyre 125th year of Ascendancy at 09:29 see stats
By Rin Kagamine the Shalore Adventurer level 50
37th Dusk 124th year of Ascendancy at 09:05 see stats
By Rin Kagamine the Shalore Adventurer level 50
63rd Pyre 125th year of Ascendancy at 23:56 see stats
By Rin Kagamine the Shalore Adventurer level 50
53rd Pyre 124th year of Ascendancy at 13:19 see stats
By Rin Kagamine the Shalore Adventurer level 50
71st Haze 124th year of Ascendancy at 07:02 see stats
By Rin Kagamine the Shalore Adventurer level 50
77th Haze 124th year of Ascendancy at 05:25 see stats
By Rin Kagamine the Shalore Adventurer level 50
29th Pyre 125th year of Ascendancy at 01:50 see stats
By Rin Kagamine the Shalore Adventurer level 50
16th Regrowth 125th year of Ascendancy at 22:22 see stats
By Rin Kagamine the Shalore Adventurer level 49
31st Pyre 123rd year of Ascendancy at 10:54 see stats
By Rin Kagamine the Shalore Adventurer level 34
64th Haze 122nd year of Ascendancy at 18:48 see stats
By Rin Kagamine the Shalore Adventurer level 50
67th Haze 124th year of Ascendancy at 04:59 see stats
By Rin Kagamine the Shalore Adventurer level 44
39th Regrowth 123rd year of Ascendancy at 17:32 see stats
By Rin Kagamine the Shalore Adventurer level 50
60th Regrowth 124th year of Ascendancy at 20:57 see stats
By Rin Kagamine the Shalore Adventurer level 50
14th Dusk 125th year of Ascendancy at 23:15 see stats
By Rin Kagamine the Shalore Adventurer level 27
53rd Dusk 122nd year of Ascendancy at 15:51 see stats
By Rin Kagamine the Shalore Adventurer level 27
57th Dusk 122nd year of Ascendancy at 23:40 see stats
By Rin Kagamine the Shalore Adventurer level 33
23rd Haze 122nd year of Ascendancy at 05:14 see stats
By Rin Kagamine the Shalore Adventurer level 41
27th Regrowth 123rd year of Ascendancy at 22:50 see stats
By Rin Kagamine the Shalore Adventurer level 42
39th Regrowth 123rd year of Ascendancy at 11:19 see stats
By Rin Kagamine the Shalore Adventurer level 50
42nd Dusk 124th year of Ascendancy at 02:45 see stats
By Rin Kagamine the Shalore Adventurer level 50
3rd Haze 123rd year of Ascendancy at 10:27 see stats
By Rin Kagamine the Shalore Adventurer level 45
41st Regrowth 123rd year of Ascendancy at 22:01 see stats
By Rin Kagamine the Shalore Adventurer level 50
53rd Dusk 125th year of Ascendancy at 07:12 see stats
By Rin Kagamine the Shalore Adventurer level 33
25th Haze 122nd year of Ascendancy at 11:28 see stats
By Rin Kagamine the Shalore Adventurer level 46
17th Pyre 123rd year of Ascendancy at 03:39 see stats
By Rin Kagamine the Shalore Adventurer level 16
3rd Summertide 122nd year of Ascendancy at 01:44 see stats
By Rin Kagamine the Shalore Adventurer level 50
51st Dusk 125th year of Ascendancy at 13:10 see stats
By Rin Kagamine the Shalore Adventurer level 50
5th Dusk 125th year of Ascendancy at 02:17 see stats
By Rin Kagamine the Shalore Adventurer level 50
52nd Pyre 124th year of Ascendancy at 23:05 see stats
By Rin Kagamine the Shalore Adventurer level 42
28th Regrowth 123rd year of Ascendancy at 03:55 see stats
By Rin Kagamine the Shalore Adventurer level 50
77th Haze 124th year of Ascendancy at 13:14 see stats
By Rin Kagamine the Shalore Adventurer level 10
5th Mirth 122nd year of Ascendancy at 16:16 see stats
By Rin Kagamine the Shalore Adventurer level 20
10th Flare 122nd year of Ascendancy at 11:41 see stats
By Rin Kagamine the Shalore Adventurer level 30
10th Haze 122nd year of Ascendancy at 01:11 see stats
By Rin Kagamine the Shalore Adventurer level 40
27th Regrowth 123rd year of Ascendancy at 19:27 see stats
By Rin Kagamine the Shalore Adventurer level 50
49th Pyre 123rd year of Ascendancy at 12:33 see stats
By Rin Kagamine the Shalore Adventurer level 50
55th Pyre 124th year of Ascendancy at 15:47 see stats
By Rin Kagamine the Shalore Adventurer level 50
33rd Regrowth 125th year of Ascendancy at 06:45 see stats
By Rin Kagamine the Shalore Adventurer level 29
9th Haze 122nd year of Ascendancy at 18:00 see stats
By Rin Kagamine the Shalore Adventurer level 50
36th Regrowth 125th year of Ascendancy at 13:55 see stats
By Rin Kagamine the Shalore Adventurer level 50
35th Dusk 125th year of Ascendancy at 10:26 see stats
By Rin Kagamine the Shalore Adventurer level 36
27th Regrowth 123rd year of Ascendancy at 06:11 see stats
By Rin Kagamine the Shalore Adventurer level 50
32nd Regrowth 125th year of Ascendancy at 12:39 see stats
By Rin Kagamine the Shalore Adventurer level 50
73rd Pyre 125th year of Ascendancy at 09:17 see stats
By Rin Kagamine the Shalore Adventurer level 22
10th Flare 122nd year of Ascendancy at 16:48 see stats
By Rin Kagamine the Shalore Adventurer level 50
47th Dusk 123rd year of Ascendancy at 20:37 see stats
By Rin Kagamine the Shalore Adventurer level 12
6th Mirth 122nd year of Ascendancy at 07:57 see stats
By Rin Kagamine the Shalore Adventurer level 9
5th Mirth 122nd year of Ascendancy at 16:16 see stats
By Rin Kagamine the Shalore Adventurer level 50
42nd Dusk 124th year of Ascendancy at 05:01 see stats
By Rin Kagamine the Shalore Adventurer level 50
31st Regrowth 125th year of Ascendancy at 21:45 see stats
By Rin Kagamine the Shalore Adventurer level 50
30th Regrowth 125th year of Ascendancy at 12:25 see stats
By Rin Kagamine the Shalore Adventurer level 50
68th Dusk 123rd year of Ascendancy at 22:07 see stats
By Rin Kagamine the Shalore Adventurer level 50
53rd Dusk 125th year of Ascendancy at 07:11 see stats
By Rin Kagamine the Shalore Adventurer level 45
51st Regrowth 123rd year of Ascendancy at 15:54 see stats
By Rin Kagamine the Shalore Adventurer level 9
2nd Mirth 122nd year of Ascendancy at 08:36 see stats
By Rin Kagamine the Shalore Adventurer level 50
4th Flare 125th year of Ascendancy at 18:42 see stats
By Rin Kagamine the Shalore Adventurer level 42
31st Regrowth 123rd year of Ascendancy at 14:05 see stats
By Rin Kagamine the Shalore Adventurer level 50
53rd Dusk 125th year of Ascendancy at 07:12 see stats
By Rin Kagamine the Shalore Adventurer level 12
6th Mirth 122nd year of Ascendancy at 07:57 see stats
By Rin Kagamine the Shalore Adventurer level 46
12nd Pyre 123rd year of Ascendancy at 05:53 see stats
By Rin Kagamine the Shalore Adventurer level 50
8th Allure 125th year of Ascendancy at 02:27 see stats
By Rin Kagamine the Shalore Adventurer level 42
29th Regrowth 123rd year of Ascendancy at 13:54 see stats
By Rin Kagamine the Shalore Adventurer level 28
2nd Haze 122nd year of Ascendancy at 13:33 see stats
By Rin Kagamine the Shalore Adventurer level 27
59th Dusk 122nd year of Ascendancy at 12:23 see stats
By Rin Kagamine the Shalore Adventurer level 50
53rd Pyre 124th year of Ascendancy at 11:33 see stats
By Rin Kagamine the Shalore Adventurer level 50
17th Regrowth 124th year of Ascendancy at 03:27 see stats
Log
There is an exit to the worldmap here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a Derth (Town) here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Today is the 67th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 21:45.
Today is the 69th Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 21:00.
Today is the 71st Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 09:08.
Today is the 72nd Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 21:16.
There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).
There is a portal back here (press '' or right click to use).
Saving game...
Today is the 73rd Dusk of the 125th year of the Age of Ascendancy of Maj'Eyal.
The time is 02:51.
Connection to online server established.
There is a portal back here (press '' or right click to use).
Saving game...