Megumi the level 18 Shalore Adventurer by Stormbringer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.4
Addons
Hireable Companions 1.0.4
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceShalore
ClassAdventurer
Level / Exp18 / 4%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 44)
Dexterity45 (base 44)
Constitution54 (base 44)
Magic46 (base 44)
Willpower47 (base 44)
Cunning49 (base 44)

Resources

Mana437/437
Negative33/101
Life385/385
Souls1/10
Paradox0
Hate70/100
Psi252/252
Vim168/168
Equilibrium0
Positive33/101
Stamina288/288
Psi_feedback0/100
Healing Factor1.0710555451823
Regeneration7.2410345519787

Speed

Mental0%
Attack0%
Movement+4.3272343283276%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision9

Offense: Mainhand

Damage51
Accuracy65
Crit Chance43%
APR15
Speed1.00

Offense: Spell

Spellpower49.4
Crit Chance38%
Speed1

Offense: Mind

Mindpower36.25
Crit Chance23%
Speed1

Offense: Damage Bonus

All0%

Defense: Base

Armour (hardiness)0 (48.421052631579%)
Defense20.702630645664
Ranged Defense20.702630645664
Fatigue0
Physical Save31.4575
Spell Save49.902877310178
Mental Save27.8

Defense: Resistances

All+ 17%( 70%)

Defense: Immunities

Stun Resistance100%
Confusion Resistance78%
Fear Resistance50%
Poison Resistance44%
Blind Resistance81%
Silence Resistance100%
Bleed Resistance44%
Instadeath Resistance100%
Knockback Resistance79%

Inscriptions (2/3)

Runes
Runes

Class Talents

Spell / Void1.00
2/5
0/5
0/5
2/5
Spell / Golemancy1.00
5/5
5/5
5/5
0/5
Spell / Distort1.00
2/5
0/5
2/5
0/5
Wild-gift / Fire drake aspect1.00
3/5
3/5
2/5
2/5
Spell / Poison alchemy1.00
0/5
0/5
2/5
0/5
Spell / Blight1.00
2/5
2/5
0/5
2/5
Spell / Meta1.00
0/5
1/5
0/5
2/5
Spell / Metal alchemy1.00
2/5
0/5
0/5
0/5
Wild-gift / Cold drake aspect1.00
4/5
2/5
3/5
2/5
Cunning / Stealth1.00
5/5
2/5
3/5
2/5
Spell / Frost alchemy1.00
2/5
0/5
0/5
2/5
Wild-gift / Sand drake aspect1.00
0/5
0/5
2/5
0/5
Spell / Morph1.00
0/5
2/5
1/5
2/5
Spell / Temporal1.00
1/5
5/5
5/5
0/5
Spell / Air1.20
5/5
5/5
1/5
5/5
Spell / Arcane elements1.00
0/5
0/5
0/5
1/5
0/5
2/5
2/5
2/5
Spell / Earth1.00
5/5
5/5
2/5
5/5
Wild-gift / Summoning (distance)1.00
4/5
2/5
2/5
2/5
Spell / Inanimation1.00
0/5
0/5
3/5
0/5
Spell / Fire alchemy1.00
4/5
1/5
2/5
5/5
Wild-gift / Summoning (advanced)1.00
2/5
1/5
2/5
2/5
Spell / Energy alchemy1.00
1/5
1/5
2/5
0/5
Spell / Elemental fusion1.00
1/5
0/5
0/5
2/5
2/5
2/5
Spell / Arcane1.00
5/5
5/5
5/5
5/5
Technique / Combat veteran1.00
4/5
4/5
5/5
3/5
Spell / Advanced-golemancy1.00
1/5
3/5
0/5
0/5
Spell / Enchanted combat1.00
1/5
0/5
0/5
2/5
Cunning / Trapping1.00
5/5
5/5
2/5
5/5
Spell / Explosive admixtures1.00
5/5
5/5
5/5
0/5
Spell / Disenchantment1.00
0/5
3/5
3/5
0/5
Spell / Enchanted trinkets1.00
1/5
0/5
0/5
0/5
Spell / Enchanted armours1.00
0/5
0/5
0/5
0/5
Wild-gift / Higher draconic abilities1.00
2/5
2/5
2/5
2/5
Spell / Enchanted weapons1.00
0/5
0/5
0/5
0/5
Wild-gift / Venom drake aspect1.00
3/5
1/5
0/5
2/5
Spell / Ordered hedgemagic1.00
4/5
0/5
0/5
0/5
Cunning / Shadow magic1.00
1/5
5/5
1/5
0/5
Cunning / Lethality1.00
5/5
2/5
2/5
2/5
Spell / Wildfire1.00
3/5
3/5
0/5
0/5
Spell / High magic1.00
5/5
5/5
2/5
0/5
Spell / Fire1.00
5/5
5/5
5/5
5/5
Cunning / TechPaladin1.20
1/1
1/1
3/5
2/5
Wild-gift / Summoning (melee)1.00
4/5
2/5
2/5
2/5
Spell / Ice1.00
2/5
4/5
3/5
0/5
Spell / Acid alchemy1.00
0/5
0/5
0/5
2/5
Spell / Storm1.00
5/5
2/5
3/5
3/5
Spell / Illusion1.00
2/5
0/5
2/5
0/5
Wild-gift / Storm drake aspect1.00
3/5
2/5
3/5
2/5
Spell / Enhancement1.00
4/5
1/5
2/5
2/5
Technique / Magical combat1.00
5/5
5/5
2/5
5/5
Spell / Phantasm1.00
5/5
1/5
1/5
3/5
Spell / Elementalism1.00
5/5
1/5
2/5
0/5
Cunning / Tactical1.00
5/5
5/5
5/5
5/5
Spell / Aether1.00
5/5
3/5
0/5
1/5
Technique / Superiority1.00
3/5
3/5
3/5
3/5
Spell / Power1.00
2/5
0/5
0/5
0/5
Spell / Water1.00
2/5
5/5
4/5
1/5
Wild-gift / Summoning (utility)1.00
3/5
0/5
2/5
2/5
Spell / Chaotic hedgemagic1.00
2/5
2/5
0/5
0/5
Wild-gift / Summoning (augmentation)1.00
2/5
0/5
3/5
2/5
Spell / Stone1.00
2/5
1/5
1/5
3/5

Generic Talents

Cursed / Cursed form1.00
5/5
5/5
5/5
5/5
Spell / Divination1.00
1/5
1/5
5/5
3/5
Race / Shalore1.00
1/5
5/5
2/5
0/5
Spell / Staff magic1.00
5/5
5/5
5/5
0/5
Spell / Conveyance1.00
9/5
5/5
5/5
5/5
Celestial / Light1.00
5/5
5/5
5/5
1/5
Spell / Force1.00
6/5
0/5
5/5
3/5
Spell / Staff combat1.00
5/5
5/5
0/5
0/5
Spell / Aegis1.00
5/5
2/5
2/5
5/5
Spell / Mana alchemy1.00
5/5
5/5
5/5
5/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
1/5
Technique / Staff combat1.00
0/5
2/5
3/5
2/5
Psionic / Finer energy manipulations1.00
2/5
5/5
0/5
2/5

Effects

beneficial effect

Quests

done
active
done
active
active
active
done

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Fear me not! Survived the Fearscape!
By Megumi the Shalore Adventurer level 12
7th Mirth 122nd year of Ascendancy at 09:50
see stats
Level 10 Got a character to level 10.
By Megumi the Shalore Adventurer level 10
7th Mirth 122nd year of Ascendancy at 05:22
see stats
Size is everything Did over 1500 damage in one attack.
By Megumi the Shalore Adventurer level 10
7th Mirth 122nd year of Ascendancy at 06:45
see stats
Size matters Did over 600 damage in one attack.
By Megumi the Shalore Adventurer level 9
7th Mirth 122nd year of Ascendancy at 05:16
see stats
The Arena Unlocked Arena mode.
By Megumi the Shalore Adventurer level 8
1st Mirth 122nd year of Ascendancy at 05:35
see stats
The secret city Discovered the truth about mages.
By Megumi the Shalore Adventurer level 18
19th Dusk 122nd year of Ascendancy at 11:38
see stats

Log

You gain 0.45 gold from the transmogrification of iron battleaxe of massacre (22-33 power, 1 apr).
You gain 2.74 gold from the transmogrification of
iron battleaxe of crippling (15-22.5 power, 1 apr).
You gain 1.03 gold from the transmogrification of
flaming iron battleaxe (15-22.5 power, 1 apr).
You gain 4.21 gold from the transmogrification of
balanced steel battleaxe of vileness (17-25.5 power, 2 apr).
You gain 1.19 gold from the transmogrification of
acidic iron battleaxe of massacre (21-31.5 power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the warrior (rad 8; power 98; turns 5; dispells darkness).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the warrior (heal 283 over 6 turns).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...


Today is the 17th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:50.


Saving done.


Today is the 18th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:00.


Today is the 19th Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:26.


Quest 'An apprentice task' completed! (Press 'j' to see the quest log)
You have no more
Whirlwind (15-22.5 power, 1 apr)
You have no more
Kor's Fall (10-12 power, 0 apr, physical element)
Personal New Achievement: The secret city!
Quest 'An apprentice task' is done! (Press 'j' to see the quest log)
You receive:
Angolwen Academy Training Token

There is a Hidden teleportation portal to Angolwen, the hidden city of magic here (press '' or right click to use).

There is a portal back here (press '' or right click to use).
You feel mildly anxious, and walk with caution.