
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Beholder (Continuation) 1.1.5Adds Beholders as a playable race. Created by ajfluffy (design, code and conception) and rexorcorum (ideas and artwork), this addon is now being maintained by Nagyhal under the guidance of rexorcorum in ajfluffy's absence. Edit: Had to change the addon's short_name, and so v1.0.6's automatic upload helpfully made us a completely new addon page. Of course it's all on Steam, which is beautiful (thank you DG!), but I'm hoping we can merge the older versions into this thread. We'll look at it tomorrow. Edit of the edit: In the meantime, players who have fallen afoul of my clumsy Flame Laser bug are encouraged to upgrade to v5.9.2 for compatibility reasons. Have fun and happy facemelting! Items Vault 1.3.0Donators/Buyers bonus! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Steamtech UI 1.1.4 Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Doge Race 1.2.2Wow! Such doge! Much loot. Wow. Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Arena |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Doge |
| Class | Alchemist |
| Level / Exp | 32 / 77% |
| Size | medium |
| Lifes / Deaths | Killed by ziguranth warrior at level 32 on the 77th Pyre 122nd year of Ascendancy at 06:16 6 / 1 |
Primary Stats
| Strength | 21 (base 10) |
| Dexterity | 10 (base 10) |
| Constitution | 53 (base 53) |
| Magic | 54 (base 54) |
| Willpower | 15 (base 11) |
| Cunning | 27 (base 27) |
Resources
| Life | 286/815 |
| Mana | 318/318 |
| Healing Factor | 1 |
| Regeneration | 1.05 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Mainhand
| Damage | 87 |
| Accuracy | 3 |
| Crit Chance | 5% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 41.333333333333 |
| Crit Chance | 20% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20.65 |
| Crit Chance | 5% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 21.394717744221 (30%) |
| Defense | 11.994717744221 |
| Ranged Defense | 11.994717744221 |
| Fatigue | 1 |
| Physical Save | 22.8625 |
| Spell Save | 21.9875 |
| Mental Save | 14.525 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 83% |
| Poison Resistance | 30% |
| Instadeath Resistance | 100% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 555% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 254 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 620% over 10 turns and instantly restoring 31 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 268 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: ClarityUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to magically improve your perception of reality. It immediately removes up to 1 concussion, confusion or blindness effect. For 15 turns you gain blindness and confusion immunity (36%), and each turn you have a 32% chance to reduce the duration of each hostile mental effect. Your magically enhanced senses allow you to see invisible and stealthed creatures (power 64), and you automatically sense any dragon around. Its effects scale with your Constitution stat. |
Class Talents
| Spell / Fire alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Golemancy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Acid alchemy | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Spell / Explosive admixtures | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Poison alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Frost alchemy | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Advanced-golemancy | 1.30 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Spell / Mana alchemy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Herbalism | 1.30 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Spell / Staff combat | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Prodigies
| 1/1 |
Effects
| talent | Acid Infusion |
| talent | Defensive Posture |
| detrimental effect | The target is being strangled and may not cast spells and suffers 82 damage each turn. Strangle Hold |
| detrimental effect | The target is blinded, unable to see anything. Blinded |
| detrimental effect | The target is grappled, unable to move, and limited in its offensive capabilities. GrappledSilenced Pinned Damage reduced by 1 Slowed by 0 Damage per turn 28 |
| detrimental effect | The target has been revealed, reducing its stealth power by 19. Luminescence |
Quests
Seeking wealth, glory, and a great fight, you challenge the Arena! The ArenaCan you defeat your foes and become Master of Arena? | active |
Equipment
| On feet | insulating pair of rough leather boots (0 def, 1 armour) insulating pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
| Quiver | 2 alchemist garnet 2 alchemist garnet0.00 Encumbrance. Type: alchemist-gem / red ; tier 3 When used as an alchemist bomb: Additional 60 fire burn damage When used in a prism: Additional 60 fire burn damage Gems can be sold for money or used in arcane rituals. |
| Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| Tool | hateful steel torque of thermal psionic shield [power 47] (20 cooldown) hateful steel torque of thermal psionic shield [power 47] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Maximum hate: +6.00 It can be used to setup a psionic shield, reducing all fire, cold, light, and arcane damage by 47 for 7 turns, putting all charms on cooldown for 20 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | warrior's gold ring of perseverance warrior's gold ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +10 Changes stats: +5 Str Stun/Freeze immunity: +20% Life regen: +0.80 Rings can have magical properties. |
| Around neck | grounding gold amulet of willpower (+4) grounding gold amulet of willpower (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Wil Changes resistances: +14% lightning Stun/Freeze immunity: +23% Amulets can have magical properties. |
| In main hand | Staff of Destruction (20-24 power, 4 apr, acid element) Staff of Destruction (20-24 power, 4 apr, acid element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 150% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire / +20% darkness / +20% acid Talent granted: +1 Command Staff Spellpower: +10 (+3 eff.) Spell crit. chance: +15% Talent on hit(spell): Impending Doom (10% chance level 1). This unique-looking staff is carved with runes of destruction. |
| Main armor | cashmere robe of alchemy (2 def, 0 armour) cashmere robe of alchemy (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes resistances: +12% acid / +13% physical / +11% fire / +13% cold Changes damage: +5% acid / +7% physical / +6% fire / +7% cold Talent cooldown: Refit Golem (-3 turns) Stun/Freeze immunity: +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
| Around waist | nightruned hardened leather belt of resilience nightruned hardened leather belt of resiliencePowered by arcane forces Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +5% light / +7% darkness Maximum life: +33.00 A belt that goes around your waist. |
Inventory
taint of darkness (12 extra stealth power for 6 turns) taint of darkness (12 extra stealth power for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 12 for 6 turns. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of darkness (12 extra stealth power for 6 turns) taint of darkness (12 extra stealth power for 6 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Weave darkness around you, darkening the area and forcing you into stealth mode. Also increases your stealth and decreases your darkness resistance by 12 for 6 turns. Scales with Taintmarks, which will increase when you inscribe a Taint. It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
enraging gold amulet of mastery (0.17 Spell / Acid alchemy) enraging gold amulet of mastery (0.17 Spell / Acid alchemy)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Changes damage: +7% physical Talent mastery: +0.17 Spell / Acid alchemy Combat speed: +10% Amulets can have magical properties. |
defender's yew vilestaff of fate (20-24 power, 4 apr, darkness element) defender's yew vilestaff of fate (20-24 power, 4 apr, darkness element)Requires: - Magic 24 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Defense: +5 (+5 eff.) Changes damage: +20% darkness Talent granted: +1 Command Staff Physical save: +15 (+7 eff.) Spell save: +7 (+3 eff.) Mental save: +5 (+5 eff.) Spellpower: +9 (+3 eff.) Spell crit. chance: +7% Staves designed for wielders of magic, by the greats of the art. |
123 alchemist nuummite 123 alchemist nuummite0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Life regen 2% of max life When used in a prism: Life regen 2% of max life Gems can be sold for money or used in arcane rituals. |
94 alchemist agate 94 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
80 alchemist aquamarine 80 alchemist aquamarine0.00 Encumbrance. Type: alchemist-gem / blue ; tier 2 When used as an alchemist bomb: Bomb damage +10% When used in a prism: Prism damage +10% Gems can be sold for money or used in arcane rituals. |
63 alchemist lapis lazuli 63 alchemist lapis lazuli0.00 Encumbrance. Type: alchemist-gem / blue ; tier 3 When used as an alchemist bomb: Bomb damage +15% When used in a prism: Prism damage +15% Gems can be sold for money or used in arcane rituals. |
44 alchemist jade 44 alchemist jade0.00 Encumbrance. Type: alchemist-gem / green ; tier 3 When used as an alchemist bomb: Additional 30 acid damage When used in a prism: Additional 30 acid damage Gems can be sold for money or used in arcane rituals. |
28 alchemist malachite 28 alchemist malachite0.00 Encumbrance. Type: alchemist-gem / green ; tier 2 When used as an alchemist bomb: Additional 20 acid damage When used in a prism: Additional 20 acid damage Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
68 alchemist carnelian 68 alchemist carnelian0.00 Encumbrance. Type: alchemist-gem / red ; tier 2 When used as an alchemist bomb: Additional 45 fire burn damage When used in a prism: Additional 45 fire burn damage Gems can be sold for money or used in arcane rituals. |
79 alchemist spinel 79 alchemist spinel0.00 Encumbrance. Type: alchemist-gem / red ; tier 1 When used as an alchemist bomb: Additional 30 fire burn damage When used in a prism: Additional 30 fire burn damage Gems can be sold for money or used in arcane rituals. |
plaguebringer's pouch of stralite shots of corruption (22/22, 41.5-49.8 power, 5 apr) plaguebringer's pouch of stralite shots of corruption (22/22, 41.5-49.8 power, 5 apr)Requires: - Dexterity 35 Powered by arcane forces 3.00 Encumbrance. Type: ammo / shot ; tier 4 Base power: 41.5 - 49.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +5.5% Capacity: 22 When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 5% chance to disease * 20% chance to curse the target Damage (Ranged): +19 blight / +14 darkness Shots are used with slings to pummel your foes to death. |
146 alchemist tiny geode 146 alchemist tiny geode0.00 Encumbrance. Type: alchemist-gem / stone ; tier 1 When used as an alchemist bomb: Additional 10 physical damage When used in a prism: Additional 10 physical damage Gems can be sold for money or used in arcane rituals. |
56 alchemist amethyst 56 alchemist amethyst0.00 Encumbrance. Type: alchemist-gem / violet ; tier 2 When used as an alchemist bomb: Mana regain 20 When used in a prism: Equilibrium reduced 10 Gems can be sold for money or used in arcane rituals. |
77 alchemist sugilite 77 alchemist sugilite0.00 Encumbrance. Type: alchemist-gem / violet ; tier 3 When used as an alchemist bomb: Mana regain 30 When used in a prism: Equilibrium reduced 15 Gems can be sold for money or used in arcane rituals. |
quick yew wand of clairvoyance [power 9] (5 cooldown) quick yew wand of clairvoyance [power 9] (5 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to reveal the area around you dispelling darkness and detecting the presence of nearby creatures (rad 9), putting all charms on cooldown for 5 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
53 alchemist quartz 53 alchemist quartz0.00 Encumbrance. Type: alchemist-gem / white ; tier 1 When used as an alchemist bomb: 20% chance to daze for 3 turns When used in a prism: 20% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
182 alchemist zircon 182 alchemist zircon0.00 Encumbrance. Type: alchemist-gem / white ; tier 2 When used as an alchemist bomb: 30% chance to daze for 3 turns When used in a prism: 30% chance to daze for 3 turns Gems can be sold for money or used in arcane rituals. |
80 alchemist tiger's eye 80 alchemist tiger's eye0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 3 When used as an alchemist bomb: Additional 30 bright light damage When used in a prism: Additional 30 bright light damage Gems can be sold for money or used in arcane rituals. |
50 alchemist topaz 50 alchemist topaz0.00 Encumbrance. Type: alchemist-gem / yellow ; tier 2 When used as an alchemist bomb: Additional 20 bright light damage When used in a prism: Additional 20 bright light damage Gems can be sold for money or used in arcane rituals. |
Achievements
Arena Battler 20
Got to wave 20 in the arena.By DogeAlchArena the Doge Alchemist level 25
76th Pyre 122nd year of Ascendancy at 00:00 see stats
Grand Master
Earned the rank of Grand Master in the arena.By DogeAlchArena the Doge Alchemist level 31
76th Pyre 122nd year of Ascendancy at 22:43 see stats
Level 10
Got a character to level 10.By DogeAlchArena the Doge Alchemist level 10
75th Pyre 122nd year of Ascendancy at 00:18 see stats
Level 20
Got a character to level 20.By DogeAlchArena the Doge Alchemist level 20
75th Pyre 122nd year of Ascendancy at 16:20 see stats
Level 30
Got a character to level 30.By DogeAlchArena the Doge Alchemist level 30
76th Pyre 122nd year of Ascendancy at 14:00 see stats
Size matters
Did over 600 damage in one attack.By DogeAlchArena the Doge Alchemist level 29
76th Pyre 122nd year of Ascendancy at 11:19 see stats
XXX the Destroyer
Earned the rank of Destroyer in the arena.By DogeAlchArena the Doge Alchemist level 23
75th Pyre 122nd year of Ascendancy at 23:13 see stats
Log
Golem (servant of DogeAlchArena) is grappled!
Golem (servant of DogeAlchArena) is being crushed.
golem (servant of DogeAlchArena) hits Ziguranth warrior for 12 nature, 17 physical, 12 nature, 17 physical (59 total damage).
Ziguranth warrior hits golem (servant of DogeAlchArena) for 47 physical, 61 physical (109 total damage).
Golem (servant of DogeAlchArena) power has recovered.
Crushing Hold from Ziguranth warrior hits golem (servant of DogeAlchArena) for 44 physical damage.
Grappled from Ziguranth warrior hits golem (servant of DogeAlchArena) for 22 physical damage.
golem (servant of DogeAlchArena) misses Ziguranth warrior.
Ziguranth warrior is invigorated by the attack!
Ziguranth warrior uses Aura of Silence.
Ziguranth warrior is silenced!
Golem (servant of DogeAlchArena) is silenced!
golem (servant of DogeAlchArena) hits Ziguranth warrior for 4 nature, 5 physical (10 total damage).
Ziguranth warrior hits golem (servant of DogeAlchArena) for 107 physical, 18 arcane (125 total damage).
Crushing Hold from Ziguranth warrior hits golem (servant of DogeAlchArena) for 44 physical damage.
Grappled from Ziguranth warrior hits golem (servant of DogeAlchArena) for 22 physical damage.
golem (servant of DogeAlchArena) hits Ziguranth warrior for 14 physical damage.
Ziguranth warrior hits golem (servant of DogeAlchArena) for 14 physical, , 18 arcane (32 total damage).
Character control switched to DogeAlchArena.
Something hits Something for 4 nature, 6 physical (12 total damage).
Something hits Something for 95 physical damage.
DogeAlchArena the level 32 doge alchemist was swiped to death by a ziguranth warrior and burned on a pyre on level 33 of The Arena.
DogeAlchArena recovers sight.
DogeAlchArena is no longer illuminated.
DogeAlchArena deactivates Acid Infusion.
DogeAlchArena has escaped the strangle hold.
DogeAlchArena deactivates Defensive Posture.
DogeAlchArena is free from the grapple.
