Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 134 / 82% |
Size | gargantuan |
Lifes / Deaths | Killed by ultimate gwelgoroth at level 16 on the 4th Dusk 122nd year of Ascendancy at 22:04 / 23Killed by gwelgoroth at level 17 on the 4th Dusk 122nd year of Ascendancy at 23:03 Killed by Mayorenne the thief at level 24 on the 8th Dusk 122nd year of Ascendancy at 10:36 Killed by Mayorenne the thief at level 24 on the 8th Dusk 122nd year of Ascendancy at 11:51 Killed by Mayorenne the thief at level 24 on the 8th Dusk 122nd year of Ascendancy at 12:54 Killed by blade horror at level 35 on the 15th Dusk 122nd year of Ascendancy at 13:31 Killed by pitcher plant at level 41 on the 15th Dusk 122nd year of Ascendancy at 22:41 Killed by pitcher plant at level 42 on the 16th Dusk 122nd year of Ascendancy at 00:12 Killed by Aruma the copperhead snake at level 42 on the 16th Dusk 122nd year of Ascendancy at 02:35 Killed by pitcher plant at level 42 on the 16th Dusk 122nd year of Ascendancy at 03:58 Killed by poison ivy at level 42 on the 16th Dusk 122nd year of Ascendancy at 06:43 Killed by Aruma the copperhead snake at level 42 on the 16th Dusk 122nd year of Ascendancy at 08:48 Killed by Bboan's Inner Demon at level 50 on the 17th Dusk 122nd year of Ascendancy at 14:39 Killed by Gyma the orc archer at level 53 on the 18th Dusk 122nd year of Ascendancy at 01:33 Killed by Lisusenne the great wolf at level 83 on the 26th Dusk 122nd year of Ascendancy at 00:14 Killed by Rasndi the dolleg at level 84 on the 26th Dusk 122nd year of Ascendancy at 07:55 Killed by Rasndi the dolleg at level 84 on the 26th Dusk 122nd year of Ascendancy at 09:05 Killed by Emidhetta the brittle clear ooze at level 125 on the 46th Dusk 122nd year of Ascendancy at 22:11 Killed by Emidhetta the brittle clear ooze at level 126 on the 47th Dusk 122nd year of Ascendancy at 01:05 Killed by Polarin the poison ooze at level 128 on the 47th Dusk 122nd year of Ascendancy at 06:27 Killed by Beladathra the brittle clear ooze at level 130 on the 47th Dusk 122nd year of Ascendancy at 14:49 Killed by Sileyaba the poison ooze at level 132 on the 47th Dusk 122nd year of Ascendancy at 21:39 Killed by Elymivea the crimson ooze at level 134 on the 48th Dusk 122nd year of Ascendancy at 08:46 |
Primary Stats
Strength | 170 (base 100) |
Dexterity | 80 (base 50) |
Constitution | 91 (base 12) |
Magic | 142 (base 100) |
Willpower | 154 (base 76) |
Cunning | 111 (base 44) |
Resources
Life | 4431/4431 |
Mana | 1831/1831 |
Stamina | 967/967 |
Paradox | 300 |
Healing Factor | 1.7300000000001 |
Regeneration | 51.539748165268 |
Speed
Mental | +1.0436096431476E-12% |
Attack | 0% |
Movement | -51.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 13 |
See Stealth | 64.014546029999 |
See Invisible | 68.014546029999 |
Offense: Mainhand
Damage | 317 |
Accuracy | 107 |
Crit Chance | 113% |
APR | 38 |
Speed | 1.00 |
Offense: Offhand
Damage | 110 |
Accuracy | 106 |
Crit Chance | 119% |
APR | 37 |
Speed | 1.00 |
Offense: Spell
Spellpower | 91.6 |
Crit Chance | 40% |
Speed | 1 |
Cooldown Reduction | 20 |
Offense: Mind
Mindpower | 101.53333333333 |
Crit Chance | 62% |
Speed | 1 |
Offense: Damage Bonus
All | +16% |
Defense: Base
Armour (hardiness) | 111 (103.36448598131%) |
Defense | 83.903238828187 |
Ranged Defense | 86.903238828187 |
Fatigue | 0 |
Physical Save | 97.27 |
Spell Save | 100.6695423599 |
Mental Save | 90.633450831885 |
Defense: Resistances
All | + 13%( 70%) |
Defense: Immunities
Stun Resistance | 35% |
Confusion Resistance | 36% |
Poison Resistance | 55% |
Blind Resistance | 60% |
Silence Resistance | 70% |
Bleed Resistance | 15% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 363 and cleanse 1 wound and poison effect. Its effects scale with your Magic stat. |
Class Talents
Spell / Ice | 1.00 |
| 1/5 |
| 1/5 |
| 2/5 |
| 10/5 |
Spell / Lifetide | 1.00 |
| 10/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Spell / Enhancement | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Magical combat | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 9/5 |
Corruption / Reaving combat | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Advanced martial enchantments | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 6/5 |
Chronomancy / Temporal Guardian | 1.00 |
| 1/5 |
| 10/5 |
| 3/5 |
| 0/5 |
Chronomancy / Temporal Combat | 1.00 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Technique / Dual weapons | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 13/5 |
Chronomancy / Blade Threading | 1.00 |
| 1/5 |
| 1/5 |
| 6/5 |
| 1/5 |
Spell / Frost alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Boreal arts | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 6/5 |
Spell / Martial enchantments | 1.00 |
| 11/5 |
| 10/5 |
| 1/5 |
| 1/5 |
Generic Talents
Technique / Mage warden | 1.00 |
| 11/5 |
| 13/5 |
| 1/5 |
| 5/5 |
Technique / Martial mastery | 1.00 |
| 11/5 |
| 9/5 |
| 13/5 |
| 0/5 |
Technique / Arcane veteran | 1.00 |
| 13/5 |
| 13/5 |
| 13/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 11/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved Magic by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Old Forest. Escort: repented thief (level 2 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 67. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * You've found the needed minotaur nose. | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | pair of dwarven-steel boots 'Nathad' (6 def, 20 armour) pair of dwarven-steel boots 'Nathad' (6 def, 20 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Heavy Armour 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +20 Defense: +6 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +0% Damage when hit (Melee): 8 temporal Changes stats: +18 Str / +3 Dex / +16 Mag / +18 Wil / +4 Cun / +27 Con Changes resistances penetration: +7% physical Changes damage: +3% temporal / +8% physical Reduces incoming crit damage: 15.00% Physical save: +18 (+3 eff.) Spell save: +11 (+2 eff.) Mental save: +19 (+4 eff.) Knockback immunity: +10% Mana each turn: +0.38 Maximum mana: +44.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +4% Lowers spell cool-downs by: 20% Mindpower: +7 (+1 eff.) Light radius: +2 Infravision radius: +7 Movement speed: +20% Size category: +1 It can be used to blink to a nearby random location (rad 10), putting all charms on cooldown for 25 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +5 (+1 eff.) Light radius: +4 See stealth: +6 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Scabcast the cashmere wizard hat (10 def, 0 armour) Scabcast the cashmere wizard hat (10 def, 0 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Ranged Defense: +8 (+2 eff.) Changes stats: +12 Mag / +31 Wil / +19 Cun Changes resistances: +9% lightning / +42% physical / +42% darkness / +3% temporal / +9% blight / +11% fire / +24% mind / +10% cold Changes resistances penetration: +15% nature / +5% temporal Changes damage: +28% mind / +42% physical / +41% darkness / +9% nature Physical save: +32 (+6 eff.) Spell save: +20 (+3 eff.) Mental save: +48 (+10 eff.) Disease immunity: +10% Knockback immunity: +10% Life regen: +4.10 Psi each turn: +0.27 Only die when reaching: -20.00 life Maximum hate: +33.00 Maximum psi: +55.00 Spellpower: +10 (+2 eff.) Mindpower: +53 (+9 eff.) Mental crit. chance: +24% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Damage Shield Power: +11% A pointy cloth hat, very wizardly... |
Tool | Magmabright the iron pickaxe (dig speed 20 turns) Magmabright the iron pickaxe (dig speed 20 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag Changes resistances: +6% darkness / +12% fire Changes damage: +3% arcane Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +105.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +5% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | voratun ring 'Morningrip' voratun ring 'Morningrip'Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +60 (+9 eff.) Changes stats: +19 Str / +3 Dex / +2 Mag / +4 Cun / +27 Con Changes resistances: +28% acid / +20% fire / +30% lightning / +28% cold Changes damage: +3% light Spell save: +20 (+3 eff.) Maximum stamina: +37.00 Spellpower: +28 (+6 eff.) Mindpower: +30 (+5 eff.) Rings can have magical properties. |
On fingers | Polotira the Loamarc Polotira the LoamarcPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +46 (+8 eff.) Armour penetration: +17 Physical power: +53 (+8 eff.) Armour: +6 Defense: +32 (+6 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 16 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 16 bleed Changes stats: +10 Str / +9 Dex / +8 Wil / +25 Cun / +10 Con Changes resistances: +55% acid / +3% blight Changes resistances penetration: +10% nature Changes damage: +20% acid / +16% all Mental save: +15 (+3 eff.) Blindness immunity: +60% Poison immunity: +40% Silence immunity: +50% Confusion immunity: +36% Knockback immunity: +30% Life regen: +3.50 Mana each turn: +0.20 Hate when firing a critical mind attack: +3.00 Maximum life: +193.00 Maximum hate: +14.00 Spellpower: +37 (+7 eff.) Mindpower: +55 (+9 eff.) Infravision radius: +6 See stealth: +19 See invisible: +24 Movement speed: +25% Healing mod.: +59% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Around waist | Searsin SearsinInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +11.0% Physical power: +25 (+4 eff.) Armour: +7 Defense: +7 (+1 eff.) Damage when hit (Melee): 20 acid / 16 fire Changes stats: +18 Str / +10 Dex / +8 Wil / +10 Cun / +15 Con Changes resistances: +6% acid / +6% fire / +6% lightning / +6% cold Changes resistances penetration: +8% physical Changes damage: +9% physical Reduced damage from: +20% Summoned Critical mult.: +7.00% Physical save: +81 (+14 eff.) Spell save: +64 (+11 eff.) Mental save: +37 (+7 eff.) Poison immunity: +15% Silence immunity: +10% Pinning immunity: +15% Stun/Freeze immunity: +20% Life regen: +1.20 Maximum life: +90.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +7% Healing mod.: +14% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% Size category: +3 A belt that goes around your waist. |
In main hand | Mucusspitter the voratun waraxe (54.5-76.3 power, 6 apr) Mucusspitter the voratun waraxe (54.5-76.3 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 5 Base power: 54.5 - 76.3 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +18 Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * splashes the target with acid Damage (Melee): +14 acid Burst (radius 1) on hit: +16 nature / +8 fire When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +15 Physical crit. chance: +30.0% Physical power: +14 (+2 eff.) Defense: +15 (+3 eff.) Effects on melee hit: * Slows global speed by 30% Damage when hit (Melee): 8 nature Changes resistances: +9% light / +6% fire Changes resistances penetration: +15% mind / +15% darkness Changes damage: +6% nature / +3% fire Critical mult.: +16.00% Disarm immunity: +41% One-handed war axes. |
On hands | Runygen (0 def, 3 armour) Runygen (0 def, 3 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects on melee hit: * 24% chance to cause random gloom Damage (Melee): 8 acid / 33 darkness / 10 cold / 9 fire / 18 mind / 9 lightning Changes stats: +4 Str / +5 Dex / +4 Mag / +4 Wil / +5 Cun Changes resistances: +9% mind / +1% physical Talent cooldown: Double Strike (-1 turn) Physical save: +12 (+2 eff.) Spell save: +3 (+0 eff.) Mental save: -6 (-1 eff.) Disease immunity: +15% Cut immunity: +15% Disarm immunity: +15% Life regen: +5.30 Stamina each turn: +3.00 Maximum stamina: +71.00 Mindpower: +8 (+1 eff.) Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% When used to modify unarmed attacks: Base power: 28.5 - 31.4 Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +10 Armour Penetration: +5 Physical crit. chance: +14.0% Attack speed: 100% When this weapon hits: Reproach (10% chance level 5). When this weapon hits: Slumber (20% chance level 5). When this weapon hits: Set Up (10% chance level 5). Damage (Melee): +19 ice / +22 fire / +19 acid / +21 lightning It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In off hand | stralite swordbreaker 'Vorille' (19.5-25.35 power, 5 apr) stralite swordbreaker 'Vorille' (19.5-25.35 power, 5 apr)Requires: - Dexterity 15 Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Weapon 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 4 Base power: 19.5 - 25.4 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +1.0% disarm chance / acc Accuracy: +14 Armour Penetration: +5 Physical crit. chance: +12.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * Random elemental explosion * 25% chance for lightning to arc to a second target On weapon crit: * maims the target * gain a damage shield (scaled with spellpower) * cripple the target Damage (Melee): +11 lightning Dual Weapon Defense: 42 base power and +8% parry chance. When wielded/worn: Physical crit. chance: +35.0% Armour: +6 Defense: +24 (+5 eff.) Effects on melee hit: * 53% chance to corrode armour Changes resistances: +6% blight Reduce damage by fixed amount: +5 physical Changes resistances penetration: +16% acid / +10% darkness / +11% fire / +5% blight / +11% cold / +10% mind / +11% lightning Critical mult.: +10.00% Spell save: +30 (+5 eff.) Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +2 Maximum vim: +10.00 Spellpower: +2 (+0 eff.) It can be used to activate talent Hack'n'Back, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You hit your target, doing 94% damage, distracting it while you jump back 3 squares away. A small blade with many notches along its edge. |
Cloak | spellcowled cashmere cloak (2 def, 0 armour) spellcowled cashmere cloak (2 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +4 Mag / +4 Wil Spell save: +10 (+2 eff.) Maximum mana: +64.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Tarrizor the stralite plate armour (7 def, 41 armour) Tarrizor the stralite plate armour (7 def, 41 armour)Requires: - Strength 25 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 4 When wielded/worn: Armour: +41 Defense: +7 (+1 eff.) Fatigue: +0% Damage when hit (Melee): 12 light Changes stats: +5 Wil Changes resistances: +28% lightning / +9% physical / +24% darkness / +23% blight / +38% cold / +9% nature / +25% acid Reduce damage by fixed amount: +4 all Allows you to breathe in: water Physical save: +52 (+9 eff.) Silence immunity: +10% Disarm immunity: +15% Pinning immunity: +25% Stun/Freeze immunity: +15% Life regen: +6.80 Stamina each turn: +1.40 Light radius: +2 A suit of armour made of metal plates. |
Inventory
regeneration infusion (heal 313 over 5 turns) regeneration infusion (heal 313 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 313 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 30%; cure physical)wild infusion (resist 30%; cure physical) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 30% for 8 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune (193 acid damage; dur 5; apply 22)acid wave rune (193 acid damage; dur 5; apply 22) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 193.12 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 22. The surge of natural acids will remove one detrimental magical effect from you. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. acid wave rune of the wizard (566 acid damage; dur 5; apply 79)acid wave rune of the wizard (566 acid damage; dur 5; apply 79) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a wave of acid in a cone of radius 6, doing 566.30 acid damage. The corrosive acid will also disarm enemies struck for 5 turns with an apply power of 79. The surge of natural acids will remove one detrimental magical effect from you. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. controlled phase door rune (range 10)controlled phase door rune (range 10) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 4 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport in a range of 10. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune of the wizard (1426% regen over 10 turns; 71 instant mana) manasurge rune of the wizard (1426% regen over 10 turns; 71 instant mana)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1426% over 10 turns and instantly restoring 71 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 8; power 34; dur 8)phase door rune (range 8; power 34; dur 8) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 8 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. vitalizing steel amuletvitalizing steel amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Con Physical save: +11 (+2 eff.) Life regen: +1.60 Maximum life: +50.00 Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. BrightsquallBrightsquall Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 12 acid / 8 fire Changes stats: +2 Str / +6 Cun / +7 Con Changes resistances: +6% fire Changes resistances penetration: +5% acid Changes damage: +6% acid Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 5.00% Physical save: +14 (+3 eff.) Light radius: +5 Infravision radius: +2 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. painweaver's stralite ring of miserypainweaver's stralite ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +17 (+2 eff.) Effects on melee hit: * 16% chance to cause random gloom Damage (Melee): 17 bleed Effects on ranged hit: * 18% chance to cause random gloom Damage (Ranged): 21 bleed Changes stats: +8 Cun Changes damage: +8% all Hate when firing a critical mind attack: +3.00 Maximum hate: +13.00 Spellpower: +17 (+3 eff.) Mindpower: +17 (+3 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. |
pixie's stralite ring of life pixie's stralite ring of lifePowered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +7 Cun / +7 Mag Life regen: +1.70 Maximum life: +88.00 Spellpower: +13 (+3 eff.) Healing mod.: +26% Rings can have magical properties. |
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Wil Mental save: +6 (+1 eff.) Disarm immunity: +20% Pinning immunity: +22% Knockback immunity: +23% Maximum life: +20.00 Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. savage's stralite ring of pilferingsavage's stralite ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +14 Defense: +12 (+2 eff.) Changes stats: +5 Con Spell save: +18 (+3 eff.) Maximum stamina: +34.00 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. steel ring of miserysteel ring of misery Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 14% chance to cause random gloom Damage (Melee): 10 bleed Effects on ranged hit: * 13% chance to cause random gloom Damage (Ranged): 12 bleed Changes stats: +5 Cun Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. opaque glowing aurastoneopaque glowing aurastone Requires: - Magic 34 - Talent Magic Weapons Mastery (level 2) Powered by arcane forces 1.00 Encumbrance. Type: weapon / aurastone ; tier 4 When wielded/worn: When used to modify unarmed attacks: Base power: 1.0 - 1.1 Uses stat: 25% Mag Damage type: Physical Additonal Strike on hit (costing 2 mana): Base power: 13.0 - 14.3 Uses stat: 25% Mag Damage type: Physical Mastery: Magic Weapons Mastery Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: -35.0% A small stone that exudes a faint magical aura. Those who are trained can channel magic through them while they are clenched in their fists, striking out with magical energies on every punch. |
This item will automatically be transmogrified when you leave the level. arcing iron battleaxe of massacre (26-39 power, 1 apr)arcing iron battleaxe of massacre (26-39 power, 1 apr) Requires: - Magic 11 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 26.0 - 39.0 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +12 lightning Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic stralite battleaxe (44-66 power, 3 apr)caustic stralite battleaxe (44-66 power, 3 apr) Requires: - Magic 35 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 41% chance to corrode armour When wielded/worn: Changes resistances penetration: +16% acid Life regen: +3.00 Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. elemental stralite battleaxe of evisceration (44.5-66.75 power, 3 apr)elemental stralite battleaxe of evisceration (44.5-66.75 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * Random elemental explosion On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +19.0% Physical power: +19 (+3 eff.) Changes resistances penetration: +20% acid / +21% fire / +21% lightning / +20% cold Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. glacial iron battleaxe of ruin (16-24 power, 1 apr)glacial iron battleaxe of ruin (16-24 power, 1 apr) Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.0 - 24.0 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 2) on crit: +13 ice When wielded/worn: Armour penetration: +10 Physical crit. chance: +10.0% Armour: +10 Changes resistances penetration: +10% cold Critical mult.: +17.00% Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. steel battleaxe 'Kindlesnake' (37-55.5 power, 2 apr)steel battleaxe 'Kindlesnake' (37-55.5 power, 2 apr) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 4.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 37.0 - 55.5 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 26% chance to cause random gloom * Random elemental explosion On weapon crit: * wounds the target reducing their healing * cripple the target Damage Shield penetration (this weapon only): +10% Damage (Melee): +8 physical / +28 temporal / +16 nature / +16 mind Burst (radius 1) on hit: +16 temporal Burst (radius 2) on crit: +17 ice / +13 fire When wielded/worn: Armour penetration: +38 Physical crit. chance: +51.0% Physical power: +13 (+2 eff.) Armour: +13 Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 8 light Changes stats: +2 Str / +1 Dex / +6 Wil / +6 Cun Changes resistances penetration: +14% acid / +26% physical / +29% cold / +16% lightning / +29% fire Changes damage: +26% physical Critical mult.: +20.00% Maximum encumbrance: +10 Maximum life: +10.00 Global speed: +4% * Grants [Sweeping Blows] Talent * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. warbringer's steel battleaxe of projection (21-31.5 power, 2 apr)warbringer's steel battleaxe of projection (21-31.5 power, 2 apr) Requires: - Magic 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 21.0 - 31.5 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +16 mind When wielded/worn: Physical power: +12 (+2 eff.) Changes stats: +5 Con Changes resistances penetration: +12% physical Disarm immunity: +22% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. creative ash club of binding (15-21 power, 3 apr)creative ash club of binding (15-21 power, 3 apr) Requires: - Magic 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / club ; tier 2 Base power: 15.0 - 21.0 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 13% chance to bind Damage (Melee): +16 nature When wielded/worn: Changes stats: +4 Cun Critical mult.: +13.00% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. quick yew club (27-37.8 power, 4 apr)quick yew club (27-37.8 power, 4 apr) Requires: - Magic 24 Crafted by a master 3.00 Encumbrance. Type: weapon / club ; tier 3 Base power: 27.0 - 37.8 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 111% When wielded/worn: Accuracy: +11 (+2 eff.) Changes stats: +5 Dex Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. yew club 'Brightedge' (27.5-38.5 power, 4 apr)yew club 'Brightedge' (27.5-38.5 power, 4 apr) Requires: - Magic 24 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / club ; tier 3 Base power: 27.5 - 38.5 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +9.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +14 nature slow / +21 temporal / +7 cold Damage against: +34% Undead When wielded/worn: Accuracy: +11 (+2 eff.) Armour penetration: +11 Physical crit. chance: +22.0% Physical power: +13 (+2 eff.) Defense: +10 (+2 eff.) Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 7 mind / 7 darkness Changes stats: +4 Dex Changes resistances: +24% light / +37% darkness / +19% mind / +22% blight / +6% fire / +22% nature / +7% all Changes resistances penetration: +31% physical / +10% nature / +10% mind Changes damage: +17% physical / +14% darkness / +8% nature / +7% cold / +7% mind / +18% temporal Talent masteries: +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Critical mult.: +9.00% Reduces incoming crit damage: 20.00% Physical save: +6 (+1 eff.) Spell save: +7 (+1 eff.) Mental save: +7 (+1 eff.) Disarm immunity: +38% Stamina when hit: +3.10 Equilibrium when hit: +1.30 Hate per kill: +4.00 Psi per kill: +4.00 Mindpower: +16 (+3 eff.) Light radius: +1 Infravision radius: +3 See stealth: +13 See invisible: +15 It can be used to inflict 245.45 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Shineravager the iron dagger (9-11.7 power, 5 apr)Shineravager the iron dagger (9-11.7 power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 40 arcane resource burn Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +4 physical When wielded/worn: Effects on melee hit: * 45% chance to blind Damage when hit (Melee): 8 light Changes stats: +1 Con Changes resistances: +6% lightning / +12% cold / +4% all Changes resistances penetration: +6% nature Critical mult.: +6.00% Physical save: +10 (+2 eff.) Light radius: +3 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel dagger of the leech (13-16.9 power, 6 apr)blazebringer's steel dagger of the leech (13-16.9 power, 6 apr) Requires: - Dexterity 16 Infused by nature Infused by arcane disrupting forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 13.0 - 16.9 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * Slows global speed by 9% * leeches stamina from the target Burst (radius 2) on crit: +8 fire When wielded/worn: Damage when hit (Melee): 9 nature slow Changes resistances penetration: +8% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of shearing (18-23.4 power, 7 apr)dwarven-steel dagger of shearing (18-23.4 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% When wielded/worn: Armour penetration: +7 Changes resistances penetration: +9% physical Changes damage: +8% physical Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Elumina the Chargeclamor (33.5-50.25 power, 2 apr)Elumina the Chargeclamor (33.5-50.25 power, 2 apr) Requires: - Magic 16 Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 2 It must be held with both hands. Base power: 33.5 - 50.3 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.3% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +2 Physical crit. chance: +9.0% Attack speed: 100% On weapon hit: * 16% chance to bind * 25% chance to put talents on cooldown Damage (Melee): +8 lightning / +11 physical / +14 nature slow / +24 nature / +14 temporal Burst (radius 1) on hit: +16 lightning Damage against: +17% Undead When wielded/worn: Accuracy: +22 (+4 eff.) Damage when hit (Melee): 8 blight / 12 fire / 14 mind / 14 darkness Changes stats: +9 Str / +10 Cun Changes resistances: +40% light / +12% fire / +11% nature / +6% all / +9% acid / +10% physical / +22% blight / +40% mind / +20% darkness Changes resistances penetration: +10% lightning / +11% nature / +20% blight Changes damage: +18% lightning / +8% temporal / +14% darkness / +39% physical / +8% nature / +14% mind Critical mult.: +28.00% Stamina when hit: +6.00 See stealth: +32 See invisible: +28 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Galostir (44-66 power, 9 apr)Galostir (44-66 power, 9 apr) Requires: - Magic 24 Crafted by a master 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 44.0 - 66.0 Uses stat: 120% Str Damage type: Lightning Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +9 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom Damage Shield penetration (this weapon only): +95% Damage (Melee): +12 acid When wielded/worn: Damage when hit (Melee): 12 mind Changes resistances: +3% physical Maximum encumbrance: +20 Life regen: +0.40 Maximum life: +20.00 Healing mod.: +20% * Grants [Sweeping Blows] Talent Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. dragonbone greatclub 'Airstreak' (68-102 power, 4 apr)dragonbone greatclub 'Airstreak' (68-102 power, 4 apr) Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 5.00 Encumbrance. [Unique] Type: weapon / greatclub ; tier 5 It must be held with both hands. Base power: 68.0 - 102.0 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 23% chance to disease * Random elemental explosion On weapon crit: * wounds the target Damage (Melee): +10 blinding light / +22 blight / +51 bleed / +10 temporal Burst (radius 2) on crit: +12 lightning Damage against: +36% Undead When wielded/worn: Accuracy: +34 (+6 eff.) Physical crit. chance: +50.0% Defense: +15 (+3 eff.) Changes stats: +9 Str / +10 Cun / +8 Wil Changes resistances: +12% acid / +83% light / +18% blight / +82% mind / +18% nature / +50% darkness Changes resistances penetration: +21% acid / +23% darkness / +17% fire / +21% cold / +21% lightning Changes damage: +69% physical / +12% light / +35% darkness Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Talent mastery: +0.24 Cursed / Darkness Critical mult.: +30.00% Reduces incoming crit damage: 5.00% Physical save: +12 (+2 eff.) Spell save: +39 (+6 eff.) Mental save: +11 (+2 eff.) Blindness immunity: +30% Disease immunity: +34% Pinning immunity: +20% Stun/Freeze immunity: +25% Stamina when hit: +5.00 Equilibrium when hit: +0.08 Maximum psi: +80.00 Mental crit. chance: +52% Infravision radius: +13 See stealth: +82 See invisible: +89 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. enlightened yew greatclub of slime (44.5-66.75 power, 2 apr)enlightened yew greatclub of slime (44.5-66.75 power, 2 apr) Requires: - Magic 24 Infused by arcane disrupting forces Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 44.5 - 66.8 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 9% Changes resistances: +23% light / +23% mind Changes damage: +9% nature See stealth: +21 See invisible: +20 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. enlightened yew greatclub of vitality (41.5-62.25 power, 2 apr)enlightened yew greatclub of vitality (41.5-62.25 power, 2 apr) Requires: - Magic 24 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 41.5 - 62.3 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +1.5% Attack speed: 100% Damage against: +24% Undead When wielded/worn: Changes resistances: +23% light / +14% blight / +22% mind / +14% nature / +23% darkness Stamina when hit: +2.00 See stealth: +21 See invisible: +21 Massive two-handed clubs. |
This item will automatically be transmogrified when you leave the level. Eilinytira the Voidburst (20-30 power, 1 apr)Eilinytira the Voidburst (20-30 power, 1 apr) Requires: - Magic 11 Crafted by a master 6.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Burst (radius 1) on hit: +8 darkness When wielded/worn: Changes stats: +3 Str / +1 Dex / +1 Wil Changes resistances: +6% acid / +3% darkness / +3% nature Changes damage: +9% mind Poison immunity: +10% Disarm immunity: +15% Stun/Freeze immunity: +5% Defense after a teleport: +15 Resist all after a teleport: +6% New effects duration reduction after a teleport: +30% * Grants [Heavy Strike] Talent Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Morbusbringer the iron greatmaul (46-69 power, 1 apr)Morbusbringer the iron greatmaul (46-69 power, 1 apr) Requires: - Magic 11 Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 120% Str Damage type: Blight Mastery: Strength of Purpose Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 30% chance to corrode armour On weapon crit: * wounds the target reducing their healing Burst (radius 1) on hit: +4 blight / +4 nature Burst (radius 2) on crit: +8 darkness / +24 fire When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +20 Physical crit. chance: +10.0% Physical power: +10 (+1 eff.) Effects on melee hit: * Slows global speed by 30% * 10% chance to disease Changes stats: +5 Str Changes resistances: +18% lightning / +6% all Changes resistances penetration: +20% acid / +20% physical / +15% blight / +20% fire / +10% nature Changes damage: +6% blight / +30% physical Spell save: +10 (+2 eff.) Blindness immunity: +10% Life regen: +2.52 Stamina when hit: +1.26 Only die when reaching: -40.00 life Global speed: +6% * Grants [Heavy Strike] Talent Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. stralite greatmaul 'Shadegash' (68.5-102.75 power, 3 apr)stralite greatmaul 'Shadegash' (68.5-102.75 power, 3 apr) Requires: - Magic 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 7.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 68.5 - 102.8 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +2.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 64% chance to disease * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +36 blight / +24 nature / +19 temporal Burst (radius 1) on hit: +8 fire / +43 light / +12 darkness Burst (radius 2) on crit: +12 blight Damage conversion: 125% light When wielded/worn: Accuracy: +16 (+3 eff.) Armour penetration: +38 Physical crit. chance: +74.0% Physical power: +38 (+5 eff.) Damage when hit (Melee): 17 nature / 16 darkness Changes stats: +7 Str Changes resistances: +15% fire / +3% darkness / +13% all Changes resistances penetration: +14% physical / +27% darkness / +17% mind / +16% nature / +38% light Changes damage: +6% darkness / +38% physical Critical mult.: +21.00% Reduces incoming crit damage: 15.00% Disease immunity: +36% Stamina when hit: +3.00 * Grants [Heavy Strike] Talent Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Ragerim the Lightningslice (57-91.2 power, 3 apr)Ragerim the Lightningslice (57-91.2 power, 3 apr) Requires: - Magic 35 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 57.0 - 91.2 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Armour Penetration: +3 Physical crit. chance: +10.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% Damage (Melee): +20 acid / +20 lightning Burst (radius 1) on hit: +8 lightning When wielded/worn: Changes stats: +3 Cun Changes resistances: +9% acid Changes resistances penetration: +10% nature Mental save: +12 (+2 eff.) Maximum hate: +6.00 Heals friendly targets nearby when you use a nature summon: +50 Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. quick steel greatsword of evisceration (23.5-37.6 power, 2 apr)quick steel greatsword of evisceration (23.5-37.6 power, 2 apr) Requires: - Magic 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 23.5 - 37.6 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 111% On weapon crit: * wounds the target reducing their healing When wielded/worn: Accuracy: +13 (+2 eff.) Physical crit. chance: +13.0% Physical power: +13 (+2 eff.) Changes stats: +5 Dex Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. stralite greatsword (48-76.8 power, 3 apr)stralite greatsword (48-76.8 power, 3 apr) Requires: - Magic 35 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 48.0 - 76.8 Uses stat: 120% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level. Nerowe the DourspawnerNerowe the Dourspawner Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 On weapon hit: * 60% chance to inflict damage reduction * 20% chance to cause random gloom Burst (radius 2) on crit: +2 acid When wielded/worn: Changes stats: +4 Str / +9 Con Changes resistances: +3% mind Changes resistances penetration: +10% darkness Changes damage: +6% mind Talent mastery: +0.20 Wild-gift / Fungus Light radius: +5 It can be used to regenerate 88 life over 5 turns, putting all charms on cooldown for 20 turns. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. elven-wood longbow 'Infernogrit'elven-wood longbow 'Infernogrit' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 4 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 200% Firing range: +10 When this weapon hits: Shoot (20% chance level 2). Travel speed: +600% Damage (Ranged): +17 acid / +15 lightning Burst (radius 1) on hit: +2 darkness / +2 fire Burst (radius 2) on crit: +8 temporal When wielded/worn: Ammo reloads per turn: +5 Changes stats: +6 Dex / +6 Mag Changes resistances: +9% mind Changes resistances penetration: +10% fire / +40% temporal / +5% darkness / +114% physical Changes damage: +20% acid / +48% temporal / +3% darkness / +12% fire / +69% physical / +18% lightning Talent mastery: +0.20 Chronomancy / Bow Threading Talent cooldown: Arrow Stitching (-2 turns) Damage Shield penetration: +131% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. mighty elm longbow of coldmighty elm longbow of cold Requires: - Dexterity 11 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +6 Damage (Ranged): +8 cold When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +2 Str Changes damage: +11% cold Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. runic yew longbow of lightningrunic yew longbow of lightning Requires: - Dexterity 24 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When this weapon hits: Arcane Vortex (10% chance level 3). Damage (Ranged): +17 lightning When wielded/worn: Changes stats: +4 Mag Changes damage: +11% arcane / +15% lightning Spellpower: +11 (+2 eff.) Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level. thaloren elm longbow of true flightthaloren elm longbow of true flight Requires: - Dexterity 11 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 1 It must be held with both hands. Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +7 When wielded/worn: Accuracy: +7 (+1 eff.) Physical crit. chance: +7.0% Changes damage: +11% physical Talents cooldown: Volley of Arrows (-2 turns) Steady Shot (-1 turn) Pinning Shot (-1 turn) Longbows are used to shoot arrows at your foes. |
Brandfist the voratun longsword (42.5-59.5 power, 6 apr) Brandfist the voratun longsword (42.5-59.5 power, 6 apr)Requires: - Magic 48 Powered by arcane forces Infused by nature Crafted by a master Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Base power: 42.5 - 59.5 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +0.4% crit / acc Accuracy: +13 Armour Penetration: +6 Physical crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to disease Burst (radius 1) on hit: +12 fire Burst (radius 2) on crit: +23 fire When wielded/worn: Physical power: +9 (+1 eff.) Damage when hit (Melee): 8 blight Changes stats: +4 Con Changes resistances penetration: +10% physical / +14% fire Changes damage: +9% blight Disarm immunity: +12% Global speed: +4% Sharp, long, and deadly. |
Haruyagen (11.5-16.1 power, 2 apr) Haruyagen (11.5-16.1 power, 2 apr)Requires: - Magic 6 Powered by arcane forces Infused by nature Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 11.5 - 16.1 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 10% chance to daze Damage (Melee): +8 blight / +6 nature / +8 temporal Burst (radius 1) on hit: +4 blight / +12 acid Burst (radius 2) on crit: +8 blight When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +1 Wil / +2 Cun / +2 Con Changes resistances penetration: +7% lightning Changes damage: +3% blight Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. balanced iron longsword of ruin (10.5-14.7 power, 2 apr)balanced iron longsword of ruin (10.5-14.7 power, 2 apr) Requires: - Magic 11 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +7.0% Defense: +7 (+1 eff.) Critical mult.: +12.00% Disarm immunity: +26% Sharp, long, and deadly. |
iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)Requires: - Magic 8 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +3 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
iron longsword (11-15.4 power, 2 apr) iron longsword (11-15.4 power, 2 apr)Requires: - Magic 8 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit.pwr / acc Accuracy: +3 Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. Layeyariaba the voratun mace (47-65.8 power, 6 apr)Layeyariaba the voratun mace (47-65.8 power, 6 apr) Requires: - Magic 48 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 47.0 - 65.8 Uses stat: 100% Str Damage type: Temporal Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Accuracy bonus: +1.0% APR / acc Armour Penetration: +6 Physical crit. chance: +11.0% Attack speed: 125% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing * splashes the target with acid * cripple the target Damage (Melee): +16 acid / +15 cold / +20 mind When wielded/worn: Accuracy: +63 (+10 eff.) Armour penetration: +3 Physical crit. chance: +40.0% Physical power: +23 (+3 eff.) Defense: +15 (+3 eff.) Changes stats: +15 Str / +12 Dex / +2 Mag / +3 Wil Changes resistances: +2% physical Changes resistances penetration: +45% mind / +45% darkness Changes damage: +15% physical Reduces incoming crit damage: 10.00% Disarm immunity: +47% Life regen: +0.20 Stamina when hit: +2.50 Healing mod.: +5% It can be used to project an attack as mind damage doing 150% weapon damage at range 10, putting all charms on cooldown for 6 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glacial steel mace of crippling (13-18.2 power, 3 apr)glacial steel mace of crippling (13-18.2 power, 3 apr) Requires: - Magic 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Base power: 13.0 - 18.2 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon crit: * cripple the target Burst (radius 2) on crit: +15 ice When wielded/worn: Physical crit. chance: +9.0% Armour: +8 Changes resistances penetration: +9% cold Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Arthodunanik (9.5-10.45 power, 24 apr, nature damage)Arthodunanik (9.5-10.45 power, 24 apr, nature damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This harmonious mindstar will complement other natural mindstars. This natural venom should be returned to the wyrm. This mindstar absorbs psionic energy that needs to be projected. Base power: 9.5 - 10.5 Uses stats: 40% Wil, 20% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +7 cold / +7 temporal Burst (radius 1) on hit: +4 mind Burst (radius 2) on crit: +8 arcane Damage against: +93% Undead When wielded/worn: Damage when hit (Melee): 12 acid Changes stats: +2 Str / +5 Dex / +2 Mag / +5 Wil / +8 Cun Changes resistances: +17% lightning / +26% light / +24% fire / +59% nature / +14% acid / +52% blight / +17% cold / +15% mind / +92% darkness Changes resistances penetration: +7% nature / +11% acid Changes damage: +13% acid / +11% temporal / +6% darkness / +7% cold / +7% nature / +3% mind Talent masteries: +0.20 Wild-gift / Harmony +0.20 Psionic / Absorption +0.20 Psionic / Voracity Critical mult.: +11.00% Physical save: +7 (+1 eff.) Mental save: +13 (+3 eff.) Life regen: +2.50 Stamina when hit: +8.00 Equilibrium when hit: +1.20 Maximum life: +33.00 Maximum hate: +2.00 Maximum psi: +34.00 Mindpower: +14 (+2 eff.) Mental crit. chance: +3% Light radius: +2 Infravision radius: +4 See stealth: +17 See invisible: +17 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hunting mossy mindstar (2.5-2.75 power, 12 apr, nature damage)hunting mossy mindstar (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage against: +10% Animal When wielded/worn: Damage (Melee): 7 nature Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Infravision radius: +2 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. kinetic mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage)kinetic mossy mindstar of clarity (2.5-2.75 power, 12 apr, nature damage) Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 1 Base power: 2.5 - 2.8 Uses stats: 30% Wil, 10% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% Damage (Melee): +7 physical When wielded/worn: Changes resistances: +7% acid / +7% physical Changes damage: +12% physical Mental save: +4 (+1 eff.) Maximum psi: +18.00 Mindpower: +2 (+0 eff.) Mental crit. chance: +1% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. mitotic pulsing mindstar (13.5-14.85 power, 32 apr, mind damage)mitotic pulsing mindstar (13.5-14.85 power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 13.5 - 14.9 Uses stats: 45% Wil, 25% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +14.5% Attack speed: 100% On weapon hit: * Slows global speed by 17% * 16% chance to corrode armour When wielded/worn: Mindpower: +8 (+1 eff.) Mental crit. chance: +4% It can be used to divide the mindstar in two, putting all charms on cooldown for 1 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. pulsing mindstar 'Ulfizor' (15-16.5 power, 32 apr, nature damage)pulsing mindstar 'Ulfizor' (15-16.5 power, 32 apr, nature damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 15.0 - 16.5 Uses stats: 45% Wil, 25% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +4 physical When wielded/worn: Armour: +4 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +7 Cun Critical mult.: +21.00% Reduces incoming crit damage: 20.00% Mental save: +6 (+1 eff.) Poison immunity: +15% Cut immunity: +5% Silence immunity: +20% Stun/Freeze immunity: +5% Knockback immunity: +15% Mindpower: +8 (+1 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar 'Ragygas' (5.5-6.05 power, 20 apr, mind damage)vined mindstar 'Ragygas' (5.5-6.05 power, 20 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.5 - 6.1 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +20 Physical crit. chance: +3.0% Attack speed: 100% Damage Shield penetration (this weapon only): +30% Burst (radius 1) on hit: +12 mind When wielded/worn: Armour penetration: +1 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +1 Con Changes resistances: +12% nature / +6% fire Changes damage: +9% mind Spell save: +3 (+0 eff.) Life regen: +1.70 Stamina each turn: +0.20 Maximum life: +26.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of vitality (4.5-4.95 power, 18 apr, nature damage)vined mindstar of vitality (4.5-4.95 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.5 - 5.0 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% Damage against: +15% Undead When wielded/worn: Changes resistances: +9% blight / +16% darkness / +9% nature Stamina when hit: +1.30 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. wyrm's vined mindstar (4-4.4 power, 18 apr, mind damage)wyrm's vined mindstar (4-4.4 power, 18 apr, mind damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. The natural wyrm seeks an element. Base power: 4.0 - 4.4 Uses stats: 35% Wil, 15% Cun Damage type: Mind Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 6 lightning / 5 physical / 6 fire / 6 acid / 6 cold Changes resistances: +5% lightning / +5% physical / +6% cold / +6% fire / +6% acid Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. blazebringer's dwarven-steel rapier of disarming (24.5-31.85 power, 4 apr)blazebringer's dwarven-steel rapier of disarming (24.5-31.85 power, 4 apr) Requires: - Magic 20 - Dexterity 20 Alternately Requires: - Cunning 20 - Dexterity 20 Infused by nature Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 24.5 - 31.9 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% Burst (radius 2) on crit: +14 fire When wielded/worn: Defense: +7 (+1 eff.) Changes resistances penetration: +8% fire Global speed: +4% A light sword. |
This item will automatically be transmogrified when you leave the level. elemental dwarven-steel rapier of rage (22-28.6 power, 4 apr)elemental dwarven-steel rapier of rage (22-28.6 power, 4 apr) Requires: - Magic 20 - Dexterity 20 Alternately Requires: - Cunning 20 - Dexterity 20 Powered by arcane forces Crafted by a master 2.50 Encumbrance. Type: weapon / rapier ; tier 3 Base power: 22.0 - 28.6 Uses stats: 40% Cun, 40% Str, 40% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Accuracy: +10 (+2 eff.) Changes stats: +5 Str Changes resistances penetration: +13% acid / +13% fire / +12% lightning / +13% cold Changes damage: +11% physical Stamina when hit: +1.30 A light sword. |
This item will automatically be transmogrified when you leave the level. freezing iron ritual blade of lifedrinking (8.5-11.05 power, 5 apr)freezing iron ritual blade of lifedrinking (8.5-11.05 power, 5 apr) Requires: - Magic 10 - Dexterity 10 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 1 Base power: 8.5 - 11.1 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +2.0% Attack speed: 100% On weapon crit: * freezes the target in an iceblock with life equal to your spellpower for 4 turns When wielded/worn: Changes resistances penetration: +10% cold Vim when firing critical spell: +2.00 Spell crit. chance: +2% Life leech chance: +6% Life leech: +6% Ice block penetration: +10% Talent on hit(spell): Freeze (10% chance level 2). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. steel ritual blade 'Murkrip' (9-11.7 power, 6 apr)steel ritual blade 'Murkrip' (9-11.7 power, 6 apr) Requires: - Magic 14 - Dexterity 14 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / ritual blade ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * martyrs the target causing them to take your spellpower percent of any damage they do, for 4 turns * infects the target causing blight damage equal to half your spellpower per turn and reducing their healing factor and disease resistance by half your spellpower, for 4 turns * blinds the target for 4 turns * confuses the target with your spellpower as confusion strength for 4 turns * stuns the target for 4 turns * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns * freezes the target in an iceblock with life equal to your spellpower for 4 turns Damage conversion: 15% blight / 15% nature / 15% light When wielded/worn: Accuracy: +4 (+1 eff.) Armour penetration: +11 Physical crit. chance: +9.0% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 12 darkness Changes stats: +5 Dex Changes resistances penetration: +12% lightning / +12% physical / +12% temporal / +24% blight / +24% cold / +12% mind / +12% nature Changes damage: +12% blight / +12% nature / +18% light / +9% darkness Critical mult.: +12.00% Reduces incoming crit damage: 15.00% Maximum encumbrance: +20 Life regen: +0.20 Mana each turn: +0.18 Only die when reaching: -20.00 life Maximum mana: +47.00 Spellpower: +8 (+2 eff.) Spell crit. chance: +4% Light radius: +1 Infravision radius: -1 Ice block penetration: +24% Talent on hit(spell): Soul Rot (90% chance level 27). Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. stralite ritual blade of shearing (22.5-29.25 power, 9 apr)stralite ritual blade of shearing (22.5-29.25 power, 9 apr) Requires: - Magic 28 - Dexterity 28 Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 4 Base power: 22.5 - 29.3 Uses stats: 45% Mag, 45% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When wielded/worn: Armour penetration: +8 Changes resistances penetration: +11% physical Changes damage: +11% physical Spell crit. chance: +8% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. Scaldwedge the voratun sceptre (53-74.2 power, 6 apr)Scaldwedge the voratun sceptre (53-74.2 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 53.0 - 74.2 Uses stats: 91% Mag, 50% Con Damage type: Mind Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Blastwave (30% chance level 15). When this weapon hits: Corrosive Mist (10% chance level 4). When this weapon hits: Arcane Vortex (10% chance level 5). Burst (radius 1) on hit: +36 mind / +47 light Damage conversion: 25% arcane silence / 25% corrosive acid / 74% fire burn Damage against: +16% Humanoid When wielded/worn: Accuracy: +14 (+2 eff.) Armour: +4 Armour Hardiness: +10% Damage when hit (Melee): 4 fire Changes stats: +5 Str / +7 Dex / +6 Mag / +7 Wil / +5 Cun / +5 Con Changes resistances: +15% blight / +12% physical / +3% mind / +12% fire Changes resistances penetration: +20% acid / +59% fire / +17% arcane Changes damage: +20% mind / +18% light Critical mult.: +10.00% Physical save: +13 (+3 eff.) Mental save: +28 (+6 eff.) Life regen: +1.90 Mana each turn: +0.25 Maximum psi: +40.00 Spellpower: +49 (+10 eff.) Mental crit. chance: +1% See stealth: +20 Healing mod.: +30% It can be used to project an attack as arcane damage doing 100% weapon damage, putting all charms on cooldown for 6 turns. Blunt and deadly. |
Thunderrend (41-57.4 power, 6 apr) Thunderrend (41-57.4 power, 6 apr)Requires: - Magic 38 - Constitution 25 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 41.0 - 57.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +2.5% procs dam / acc Accuracy: +13 Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 111% When this weapon hits: Nova (10% chance level 5). Burst (radius 1) on hit: +41 arcane / +46 temporal Damage conversion: 20% dazing lightning When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +6.0% Armour: +11 Armour Hardiness: +12% Effects on melee hit: * 30% chance to daze * 30% chance to inflict damage reduction Damage when hit (Melee): 4 lightning Changes stats: +13 Dex / +6 Con Changes resistances: +15% blight / +15% physical Changes resistances penetration: +25% lightning Changes damage: +20% arcane / +19% temporal Life regen: +2.00 Mana each turn: +0.66 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +39 (+8 eff.) Healing mod.: +30% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 30 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. glorious dwarven-steel sceptre of time (21-29.4 power, 4 apr)glorious dwarven-steel sceptre of time (21-29.4 power, 4 apr) Requires: - Magic 20 - Constitution 20 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 3 Base power: 21.0 - 29.4 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% Burst (radius 1) on hit: +32 temporal When wielded/worn: Physical crit. chance: +11.0% Changes damage: +16% temporal Critical mult.: +22.00% Spellpower on spell critical (stacks up to 3 times): +5 Spellpower: +9 (+2 eff.) Spell crit. chance: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. iron sceptre of incineration (12.5-17.5 power, 2 apr)iron sceptre of incineration (12.5-17.5 power, 2 apr) Requires: - Magic 10 - Constitution 10 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 1 Base power: 12.5 - 17.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +2 Physical crit. chance: +0.5% Attack speed: 100% When this weapon hits: Blastwave (10% chance level 2). Damage conversion: 13% fire burn When wielded/worn: Changes resistances penetration: +12% fire Spellpower: +3 (+1 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. royal steel sceptre of infestation (10.5-14.7 power, 3 apr)royal steel sceptre of infestation (10.5-14.7 power, 3 apr) Requires: - Magic 14 - Constitution 14 Powered by arcane forces 3.00 Encumbrance. Type: weapon / sceptre ; tier 2 Base power: 10.5 - 14.7 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Blood Boil (10% chance level 3). Damage conversion: 16% infective blight When wielded/worn: Armour: +5 Armour Hardiness: +6% Changes resistances: +9% blight / +9% physical Changes resistances penetration: +14% blight Life regen: +1.10 Spellpower: +6 (+1 eff.) Healing mod.: +17% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. voratun sceptre 'Blazewyrd' (42.5-59.5 power, 6 apr)voratun sceptre 'Blazewyrd' (42.5-59.5 power, 6 apr) Requires: - Magic 38 - Constitution 38 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / sceptre ; tier 5 Base power: 42.5 - 59.5 Uses stats: 50% Mag, 50% Con Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Echoes From The Past (20% chance level 9). When this weapon hits: Poison Storm (10% chance level 5). When this weapon hits: Corrosive Mist (20% chance level 10). When this weapon hits: Synaptic Static (10% chance level 4). Burst (radius 1) on hit: +50 mind / +33 arcane Damage conversion: 25% crippling poison / 49% corrosive acid / 25% dreamforge / 38% temporal slow Damage against: +20% Humanoid When wielded/worn: Physical crit. chance: +30.0% Changes stats: +9 Mag / +3 Wil / +5 Cun Changes resistances: +12% lightning Changes resistances penetration: +40% acid / +40% temporal / +18% nature / +20% mind Changes damage: +19% mind / +23% arcane Critical mult.: +57.00% Spell save: +23 (+4 eff.) Mana each turn: +0.86 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum mana: +40.00 Spellpower: +41 (+8 eff.) Spell crit. chance: +21% Light radius: +5 See stealth: +20 It can be used to channel mana (increasing mana regen by 500% for ten turns), putting all charms on cooldown for 30 turns. Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. Gloombile the cured leather slingGloombile the cured leather sling Requires: - Dexterity 16 - Talent Shoot Infused by arcane disrupting forces Infused by psionic forces 4.00 Encumbrance. Type: weapon / sling ; tier 2 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 On weapon hit: * 40% chance to corrode armour Burst (radius 1) on hit: +4 darkness When wielded/worn: Changes stats: +10 Wil Changes resistances: +6% blight / +6% lightning Changes resistances penetration: +20% darkness Equilibrium when hit: +0.12 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. SearblastSearblast Requires: - Dexterity 11 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 1 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Burst (radius 1) on hit: +2 darkness When wielded/worn: Changes damage: +12% mind / +27% fire Grants telepathy: All Critical mult.: +20.00% Mental save: +9 (+2 eff.) Maximum hate: +4.00 Mental crit. chance: +3% Light radius: +4 See invisible: +24 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. Loamsaw the dwarven-steel spear (38-53.2 power, 6 apr)Loamsaw the dwarven-steel spear (38-53.2 power, 6 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 3 Base power: 38.0 - 53.2 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +6.5% Attack speed: 83% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to inflict damage reduction * 30% chance to disease * 25% chance to put talents on cooldown * 25% chance for lightning to arc to a second target * 20% chance to curse the target On weapon crit: * cripple the target Damage (Melee): +34 blight / +14 lightning Burst (radius 1) on hit: +41 lightning / +13 fire Burst (radius 2) on crit: +8 mind / +4 nature Damage conversion: 117% lightning Thrust Range: 2 When wielded/worn: Armour penetration: +9 Physical crit. chance: +31.0% Damage when hit (Melee): 4 mind / 16 fire Changes stats: +2 Wil Changes resistances: +6% nature Changes resistances penetration: +35% lightning / +5% nature Changes damage: +36% lightning / +3% fire / +6% mind Critical mult.: +26.00% Mental save: +12 (+2 eff.) Disease immunity: +25% Mental crit. chance: +2% It can be used to activate talent Lightning, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 14/14. Range: 10 Travel Speed: instantaneous Is: a spell Description: Conjures up mana into a powerful beam of lightning, doing 77.60 to 232.79 damage The damage will increase with your Spellpower. A spear. |
This item will automatically be transmogrified when you leave the level. flaming stralite spear of massacre (45-63 power, 8 apr)flaming stralite spear of massacre (45-63 power, 8 apr) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 4 Base power: 45.0 - 63.0 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Burst (radius 1) on hit: +17 fire Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. glacial iron spear of massacre (18-25.2 power, 4 apr)glacial iron spear of massacre (18-25.2 power, 4 apr) Requires: - Magic 11 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Burst (radius 2) on crit: +10 ice Thrust Range: 2 When wielded/worn: Armour: +7 Changes resistances penetration: +7% cold A spear. |
This item will automatically be transmogrified when you leave the level. iron spear 'Singeoblivion' (18-25.2 power, 4 apr)iron spear 'Singeoblivion' (18-25.2 power, 4 apr) Requires: - Magic 11 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / spear ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.5% APR / acc Armour Penetration: +4 Physical crit. chance: +6.5% Attack speed: 91% When this weapon hits: Epidemic (20% chance level 1). On weapon hit: * 15% chance to disease * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +16 blight / +7 nature / +8 mind / +8 temporal Burst (radius 1) on hit: +12 nature Burst (radius 2) on crit: +8 lightning / +8 light / +8 nature Damage conversion: 30% light / 30% lightning Thrust Range: 2 When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +14 Physical crit. chance: +14.0% Physical power: +13 (+2 eff.) Defense: +7 (+1 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Changes resistances penetration: +8% lightning / +21% physical / +8% light / +30% fire Changes damage: +8% lightning / +21% physical / +8% light / +3% mind Critical mult.: +10.00% Mental save: +6 (+1 eff.) Disease immunity: +30% Disarm immunity: +41% Stamina when hit: +0.90 Hate when firing a critical mind attack: +1.00 Mindpower: +2 (+0 eff.) A spear. |
This item will automatically be transmogrified when you leave the level. iron spear of nature (12-16.8 power, 4 apr)iron spear of nature (12-16.8 power, 4 apr) Requires: - Magic 11 Infused by nature 3.00 Encumbrance. Type: weapon / spear ; tier 1 Base power: 12.0 - 16.8 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +4 Physical crit. chance: +2.5% Attack speed: 83% Thrust Range: 2 When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature A spear. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel spear of shearing (25-35 power, 6 apr)plaguebringer's dwarven-steel spear of shearing (25-35 power, 6 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / spear ; tier 3 Base power: 25.0 - 35.0 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +3.5% Attack speed: 83% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Melee): +14 blight Thrust Range: 2 When wielded/worn: Armour penetration: +11 Changes resistances penetration: +11% physical Changes damage: +11% physical Disease immunity: +22% A spear. |
This item will automatically be transmogrified when you leave the level. stralite spear (34.5-48.3 power, 8 apr)stralite spear (34.5-48.3 power, 8 apr) Requires: - Magic 35 3.00 Encumbrance. Type: weapon / spear ; tier 4 Base power: 34.5 - 48.3 Uses stat: 100% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +8 Physical crit. chance: +4.5% Attack speed: 83% Thrust Range: 2 A spear. |
This item will automatically be transmogrified when you leave the level. Scumonslaught the ash vilestaff (15-18 power, 3 apr, darkness element)Scumonslaught the ash vilestaff (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage (Melee): +11 temporal When wielded/worn: Physical crit. chance: +9.0% Armour: +16 Defense: +25 (+5 eff.) Effects on melee hit: * 11% chance to blind Damage (Melee): 23 fire Changes stats: +3 Mag / +3 Wil / +2 Cun / +5 Con Maximum wards: +3 mind / +3 darkness / +3 arcane Changes resistances penetration: +8% darkness / +3% arcane / +3% mind / +10% nature Changes damage: +15% darkness / +6% arcane / +6% mind Grants telepathy: Demon/Minor Demon/Major Talents granted: +6 Ward +1 Command Staff Critical mult.: +73.00% Physical save: +9 (+2 eff.) Spell save: +9 (+2 eff.) Mental save: +8 (+2 eff.) Life regen: +1.10 Mana each turn: +0.22 Spellpower on spell critical (stacks up to 3 times): +7 Hate when firing a critical mind attack: +3.00 Maximum mana: +50.00 Maximum psi: +10.00 Maximum neg.energy: +32.00 Spellpower: +53 (+10 eff.) Spell crit. chance: +7% Light radius: +3 See invisible: +11 Healing mod.: +18% It can be used to conjure elemental energy in a radius 4 cone, dealing 99.82 - 119.79 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ash starstaff of illumination (15-18 power, 3 apr, darkness element)ash starstaff of illumination (15-18 power, 3 apr, darkness element) Requires: - Magic 16 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Defense: +9 (+2 eff.) Effects on melee hit: * 11% chance to blind Changes damage: +15% darkness Talent granted: +1 Command Staff Spellpower: +6 (+1 eff.) Spell crit. chance: +2% Light radius: +4 It can be used to activate talent Illuminate, placing all other charms into a 6 cooldown : Effective talent level: 1.0 Power cost: 6 out of 6/6. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 6 that illuminates the area. At level 3, it also blinds all who see it (except the caster) for 3 turns. At level 4, it also deals 120.18 light damage. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. dragonbone magestaff 'Delogar' (30-36 power, 6 apr, arcane element)dragonbone magestaff 'Delogar' (30-36 power, 6 apr, arcane element) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +15 (+2 eff.) Physical crit. chance: +20.0% Physical power: +15 (+2 eff.) Armour: +16 Defense: +12 (+2 eff.) Changes stats: +2 Str / +4 Wil / +1 Con Changes resistances: +15% lightning / +3% darkness / +15% fire / +15% cold / +15% arcane / +3% mind Maximum wards: +3 lightning / +3 fire / +3 arcane / +3 cold Changes resistances penetration: +15% lightning / +15% temporal / +15% fire / +15% arcane / +15% cold Changes damage: +30% lightning / +30% fire / +30% arcane / +30% cold Talents granted: +5 Ward +1 Command Staff Critical mult.: +32.00% Physical save: +29 (+5 eff.) Spell save: +39 (+6 eff.) Mental save: +33 (+7 eff.) Mana each turn: +0.69 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +109 (+20 eff.) Spell crit. chance: +25% Light radius: +2 It can be used to conjure elemental energy in a radius 10 cone, dealing 123.60 - 148.32 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. druid's yew starstaff of channeling (20-24 power, 4 apr, physical element)druid's yew starstaff of channeling (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage conversion: 40% nature When wielded/worn: Changes stats: +4 Wil Changes resistances penetration: +11% nature Changes damage: +20% nature / +20% physical Talent granted: +1 Command Staff Mana each turn: +0.28 Spellpower: +23 (+5 eff.) Spell crit. chance: +3% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. earthen yew magestaff of invocation (20-24 power, 4 apr, arcane element)earthen yew magestaff of invocation (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Armour: +8 Armour Hardiness: +8% Changes damage: +20% arcane Talent granted: +1 Command Staff Physical save: +8 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +17 (+3 eff.) Spell crit. chance: +3% It can be used to conjure elemental energy in a radius 6 cone, dealing 108.68 - 130.42 arcane damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. ethereal elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element)ethereal elven-wood magestaff of channeling (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Defense: +22 (+4 eff.) Damage (Melee): 9 % chance of confusion Changes damage: +25% arcane Talent granted: +1 Command Staff Mana each turn: +0.34 Spellpower: +34 (+7 eff.) Spell crit. chance: +4% Damage Shield penetration: +32% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. greater yew magestaff of protection (20-24 power, 4 apr, arcane element)greater yew magestaff of protection (20-24 power, 4 apr, arcane element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% lightning / +10% fire / +10% arcane / +10% cold Changes damage: +20% lightning / +20% fire / +20% arcane / +20% cold Talent granted: +1 Command Staff Spellpower: +15 (+3 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. lifebinding yew vilestaff of war (34-40.8 power, 4 apr, fire element)lifebinding yew vilestaff of war (34-40.8 power, 4 apr, fire element) Requires: - Magic 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 34.0 - 40.8 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +14 physical When wielded/worn: Accuracy: +14 (+2 eff.) Physical crit. chance: +11.0% Changes stats: +6 Con Changes damage: +20% fire Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +17 (+3 eff.) Spell crit. chance: +3% Healing mod.: +22% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. magelord's ash magestaff of breaching (15-18 power, 3 apr, arcane element)magelord's ash magestaff of breaching (15-18 power, 3 apr, arcane element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +10.0% Damage (Melee): 27 arcane Changes resistances penetration: +8% arcane Changes damage: +15% arcane Talent granted: +1 Command Staff Maximum mana: +60.00 Spellpower: +13 (+3 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. Chargebloom the iron swordbreaker (7-9.1 power, 2 apr)Chargebloom the iron swordbreaker (7-9.1 power, 2 apr) Requires: - Dexterity 11 Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 1 Base power: 7.0 - 9.1 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 40% chance to cause random gloom On weapon crit: * gain a damage shield (scaled with spellpower) * maims the target Burst (radius 2) on crit: +8 mind Dual Weapon Defense: 9 base power and +2% parry chance. When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +5 Physical crit. chance: +30.0% Armour: +7 Armour Hardiness: +15% Defense: +45 (+9 eff.) Changes resistances: +30% lightning / +15% physical / +6% mind Reduce damage by fixed amount: +8 physical Changes resistances penetration: +15% lightning / +5% physical / +10% mind Changes damage: +9% lightning / +5% physical Critical mult.: +5.00% Physical save: +59 (+10 eff.) Mental save: +40 (+8 eff.) Psi when hit: +0.16 Maximum hate: +8.00 Heals friendly targets nearby when you use a nature summon: +20 A small blade with many notches along its edge. |
dwarven-steel swordbreaker 'Balydil' (10.5-13.65 power, 5 apr) dwarven-steel swordbreaker 'Balydil' (10.5-13.65 power, 5 apr)Requires: - Dexterity 16 Powered by arcane forces Infused by nature Crafted by a master Enchantment: Weapon 1.00 Encumbrance. [Unique] Type: weapon / swordbreaker ; tier 3 Base power: 10.5 - 13.7 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +1.0% disarm chance / acc Accuracy bonus: +1.0% acc reduction chance / acc (3 acc 27 max 3 dur) Accuracy: +6 Armour Penetration: +5 Physical crit. chance: +1.5% Attack speed: 100% Damage Shield penetration (this weapon only): +20% Damage (Melee): +23 insidious poison Dual Weapon Defense: 34 base power and +6% parry chance. When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +2 (+0 eff.) Defense: +6 (+1 eff.) Fatigue: -4% Changes stats: +3 Dex Maximum life: +20.00 It can be used to activate talent Hack'n'Back, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You hit your target, doing 94% damage, distracting it while you jump back 3 squares away. A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. stralite swordbreaker 'Lisaba' (20-26 power, 5 apr)stralite swordbreaker 'Lisaba' (20-26 power, 5 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. Type: weapon / swordbreaker ; tier 4 Base power: 20.0 - 26.0 Uses stats: 40% Dex, 40% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +1.0% disarm chance / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% Damage Shield penetration (this weapon only): +50% Dual Weapon Defense: 43 base power and +7% parry chance. When wielded/worn: Physical crit. chance: +4.0% Defense: +8 (+2 eff.) Damage when hit (Melee): 8 acid Changes stats: +4 Str Changes resistances penetration: +20% acid Grants telepathy: Demon/Minor Demon/Major Physical save: +6 (+1 eff.) Mental save: +18 (+4 eff.) Maximum stamina: +10.00 It can be used to activate talent Hack'n'Back, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You hit your target, doing 94% damage, distracting it while you jump back 3 squares away. A small blade with many notches along its edge. |
This item will automatically be transmogrified when you leave the level. Ivobrewyn the Searwake (5/5, 38.5-50.05 power, 15 apr)Ivobrewyn the Searwake (5/5, 38.5-50.05 power, 15 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / throwing knives ; tier 3 Base power: 38.5 - 50.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% dam / acc Accuracy bonus: +0.5% APR / acc Armour Penetration: +15 Physical crit. chance: +14.0% Attack speed: 100% Firing range: +4 Capacity: 5 When this weapon hits: Epidemic (20% chance level 3). On weapon hit: * 14% chance to inflict damage reduction * 20% chance to curse the target * 20% chance to torment the target On weapon crit: * cripple the target Travel speed: +200% Damage (Ranged): +13 darkness / +16 mind / +25 blight / +28 fire / +16 nature Burst (radius 1) on hit: +8 mind / +12 fire Burst (radius 2) on crit: +4 nature / +20 fire When wielded/worn: Accuracy: +21 (+4 eff.) Armour penetration: +10 Physical crit. chance: +11.0% Physical power: +22 (+3 eff.) Defense: +11 (+2 eff.) Changes stats: +4 Str / +8 Con Changes resistances penetration: +32% physical / +21% mind / +22% darkness Changes damage: +21% physical Disarm immunity: +83% Stamina when hit: +1.70 These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Lisovena the Noondare (5/5, 17.5-22.75 power, 7 apr)Lisovena the Noondare (5/5, 17.5-22.75 power, 7 apr) Requires: - Dexterity 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 3 Base power: 17.5 - 22.8 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Firing range: +4 Capacity: 5 On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +14 nature Damage (Ranged): +12 light / +8 nature Burst (radius 1) on hit: +16 light / +8 mind Burst (radius 2) on crit: +16 nature / +4 light These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. dwarven-steel throwing knives 'Coalsun' (6/6, 16.5-21.45 power, 7 apr)dwarven-steel throwing knives 'Coalsun' (6/6, 16.5-21.45 power, 7 apr) Requires: - Dexterity 24 Infused by nature 3.00 Encumbrance. Type: weapon / throwing knives ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Firing range: +4 Capacity: 6 On weapon hit: * 76% chance to inflict damage reduction * 40% chance to corrode armour Damage (Ranged): +23 lightning / +8 darkness / +16 acid / +16 mind Burst (radius 1) on hit: +12 mind Burst (radius 2) on crit: +11 lightning / +4 mind / +8 acid These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. flaming steel throwing knives of paradox (4/4, 9-11.7 power, 6 apr)flaming steel throwing knives of paradox (4/4, 9-11.7 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 2 Base power: 9.0 - 11.7 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Firing range: +3 Capacity: 4 Damage (Melee): +11 temporal Burst (radius 1) on hit: +10 fire When wielded/worn: Damage when hit (Melee): 11 temporal Changes resistances: +11% temporal These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. hateful iron throwing knives of nature (2/2, 8.5-11.05 power, 5 apr)hateful iron throwing knives of nature (2/2, 8.5-11.05 power, 5 apr) Requires: - Dexterity 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / throwing knives ; tier 1 Base power: 8.5 - 11.1 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Firing range: +3 Capacity: 2 Damage (Melee): +8 darkness Damage against: +7% Living When wielded/worn: Changes resistances: +4% all Changes resistances penetration: +7% nature These knives are specially weighted to be thrown. |
This item will automatically be transmogrified when you leave the level. Ulfylen (68-108.8 power, 13 apr)Ulfylen (68-108.8 power, 13 apr) Requires: - Magic 35 Infused by nature Crafted by a master 4.00 Encumbrance. [Unique] Type: weapon / trident ; tier 4 It must be held with both hands. Base power: 68.0 - 108.8 Uses stat: 120% Str Damage type: Temporal Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Physical crit. chance: +3.5% Attack speed: 111% On weapon hit: * 41% chance to daze On weapon crit: * cripple the target Damage (Melee): +24 temporal / +24 nature Burst (radius 2) on crit: +31 ice / +48 fire Thrust Range: 2 When wielded/worn: Accuracy: +35 (+6 eff.) Armour penetration: +52 Physical crit. chance: +57.0% Armour: +33 Changes stats: +15 Str / +15 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +18% nature / +12% lightning Changes resistances penetration: +19% lightning / +33% physical / +38% fire / +10% temporal / +19% cold Changes damage: +55% physical Critical mult.: +26.00% Spell save: +20 (+3 eff.) Blindness immunity: +5% Silence immunity: +10% Stun/Freeze immunity: +10% Stamina when hit: +3.00 Global speed: +14% * Grants [Heavy Strike] Talent A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. deep-steel trident of nature (27.5-44 power, 10 apr)deep-steel trident of nature (27.5-44 power, 10 apr) Requires: - Magic 24 Infused by nature 3.00 Encumbrance. Type: weapon / trident ; tier 3 It must be held with both hands. Base power: 27.5 - 44.0 Uses stat: 120% Str Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes resistances: +10% all Changes resistances penetration: +14% nature A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
This item will automatically be transmogrified when you leave the level. Lightningstinger (32-44.8 power, 6 apr)Lightningstinger (32-44.8 power, 6 apr) Requires: - Magic 35 Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 32.0 - 44.8 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +6 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 40% chance to inflict damage reduction * 30% chance to cause random gloom Damage (Melee): +8 physical / +21 mind Burst (radius 1) on hit: +4 lightning Burst (radius 2) on crit: +8 physical When wielded/worn: Damage when hit (Melee): 4 light Changes stats: +6 Dex / +6 Wil / +6 Cun Changes resistances: +3% light / +9% lightning Changes damage: +6% physical Reduces incoming crit damage: 10.00% One-handed war axes. |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Magic 12 Powered by arcane forces Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +6 Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
balanced iron waraxe of massacre (18.5-25.9 power, 2 apr) balanced iron waraxe of massacre (18.5-25.9 power, 2 apr)Requires: - Magic 6 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.5 - 25.9 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +6 (+1 eff.) Defense: +6 (+1 eff.) Disarm immunity: +22% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. blazebringer's steel waraxe of shearing (14-19.6 power, 3 apr)blazebringer's steel waraxe of shearing (14-19.6 power, 3 apr) Requires: - Magic 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 14.0 - 19.6 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% Burst (radius 2) on crit: +11 fire When wielded/worn: Armour penetration: +9 Changes resistances penetration: +9% physical / +9% fire Changes damage: +8% physical Global speed: +3% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. dwarven-steel waraxe of disruption (17.5-24.5 power, 4 apr)dwarven-steel waraxe of disruption (17.5-24.5 power, 4 apr) Requires: - Magic 24 Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 17.5 - 24.5 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +20% Unnatural One-handed war axes. |
This item will automatically be transmogrified when you leave the level. elemental steel waraxe of amnesia (13.5-18.9 power, 3 apr)elemental steel waraxe of amnesia (13.5-18.9 power, 3 apr) Requires: - Magic 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 13.5 - 18.9 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * Random elemental explosion * 25% chance to put talents on cooldown When wielded/worn: Changes resistances penetration: +11% acid / +11% fire / +11% lightning / +11% cold One-handed war axes. |
iron waraxe of massacre (18-25.2 power, 2 apr) iron waraxe of massacre (18-25.2 power, 2 apr)Requires: - Magic 7 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 18.0 - 25.2 Uses stat: 100% Str Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.2% crit / acc Accuracy: +4 Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel waraxe of evisceration (19-26.6 power, 4 apr)plaguebringer's dwarven-steel waraxe of evisceration (19-26.6 power, 4 apr) Requires: - Magic 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Base power: 19.0 - 26.6 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 8% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +11 blight When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+2 eff.) Disease immunity: +22% One-handed war axes. |
This item will automatically be transmogrified when you leave the level. woodsman's iron waraxe of erosion (12.5-17.5 power, 2 apr)woodsman's iron waraxe of erosion (12.5-17.5 power, 2 apr) Requires: - Magic 11 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 12.5 - 17.5 Uses stat: 100% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +16 nature / +8 temporal Damage against: +10% Plants When wielded/worn: Changes resistances: +11% nature One-handed war axes. |
This item will automatically be transmogrified when you leave the level. Betadheldath the drakeskin leather whip (37.5-41.25 power, 4 apr)Betadheldath the drakeskin leather whip (37.5-41.25 power, 4 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 37.5 - 41.3 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +1.0% APR / acc Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +4 Physical crit. chance: +16.0% Attack speed: 143% On weapon hit: * 20% chance to inflict damage reduction * 20% chance to torment the target * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +58 % trip chance / +20 light Damage against: +30% Undead When wielded/worn: Accuracy: +61 (+10 eff.) Armour penetration: +3 Physical crit. chance: +41.0% Physical power: +19 (+3 eff.) Defense: +14 (+3 eff.) Damage when hit (Melee): 4 physical Changes stats: +7 Str / +6 Dex / +1 Con Changes resistances: +2% physical / +10% all Changes resistances penetration: +15% nature / +5% temporal / +15% mind / +11% darkness Changes damage: +3% temporal / +15% physical Reduces incoming crit damage: 10.00% Physical save: +3 (+1 eff.) Disarm immunity: +48% Life regen: +1.20 Stamina when hit: +1.90 A long, leather whip. |
This item will automatically be transmogrified when you leave the level. Maladunadir (41-45.1 power, 3 apr)Maladunadir (41-45.1 power, 3 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 4 Base power: 41.0 - 45.1 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +3 Physical crit. chance: +7.0% Attack speed: 143% On weapon hit: * 17% chance to inflict damage reduction * 25% chance to daze * 29% chance to corrode armour * 25% chance to put talents on cooldown * 20% chance to curse the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +50 insidious poison / +52 % trip chance Burst (radius 1) on hit: +17 fire Burst (radius 2) on crit: +50 ice When wielded/worn: Accuracy: +35 (+6 eff.) Physical crit. chance: +26.0% Physical power: +26 (+4 eff.) Armour: +26 Defense: +17 (+3 eff.) Ranged Defense: +4 (+1 eff.) Changes stats: +2 Str / +10 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Changes resistances: +21% acid / +6% mind / +12% nature / +6% lightning Changes resistances penetration: +13% acid / +26% cold / +13% lightning Changes damage: +6% mind / +6% temporal Physical save: +30 (+5 eff.) Poison immunity: +20% Disarm immunity: +40% Life regen: +1.30 A long, leather whip. |
drakeskin leather whip 'Khelusarig' (40.5-44.55 power, 4 apr) drakeskin leather whip 'Khelusarig' (40.5-44.55 power, 4 apr)Requires: - Dexterity 37 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Base power: 40.5 - 44.6 Uses stat: 100% Dex Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.5% turn loss / acc Accuracy: +11 Armour Penetration: +4 Physical crit. chance: +11.0% Attack speed: 125% Burst (radius 1) on hit: +17 fire When wielded/worn: Accuracy: +22 (+4 eff.) Changes stats: +12 Str Changes resistances penetration: +5% blight / +5% arcane Changes damage: +27% physical Critical mult.: +15.00% Stamina when hit: +4.10 Maximum vim: +20.00 Spell crit. chance: +2% Mental crit. chance: +4% A long, leather whip. |
This item will automatically be transmogrified when you leave the level. quick cured leather whip of crippling (12-13.2 power, 1 apr)quick cured leather whip of crippling (12-13.2 power, 1 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 12.0 - 13.2 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 143% On weapon crit: * cripple the target When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +9.0% Changes stats: +4 Dex A long, leather whip. |
sharp rough leather whip of vileness (13.5-14.85 power, 0 apr) sharp rough leather whip of vileness (13.5-14.85 power, 0 apr)Requires: - Dexterity 6 Powered by arcane forces Crafted by a master Enchantment: Weapon 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 13.5 - 14.9 Uses stat: 100% Dex Damage type: Physical Mastery: Enchant Weapon Accuracy bonus: +0.8% crit.pwr / acc Accuracy bonus: +0.5% turn loss / acc Accuracy: +5 Armour Penetration: +0 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 6% chance to disease Damage (Melee): +7 blight A long, leather whip. |
This item will automatically be transmogrified when you leave the level. thunderous cured leather whip (12-13.2 power, 1 apr)thunderous cured leather whip (12-13.2 power, 1 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: weapon / whip ; tier 2 Base power: 12.0 - 13.2 Uses stat: 100% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +0.5% turn loss / acc Armour Penetration: +1 Physical crit. chance: +4.0% Attack speed: 125% On weapon hit: * 17% chance to daze When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Changes resistances penetration: +9% lightning A long, leather whip. |
This item will automatically be transmogrified when you leave the level. CloudhungerCloudhunger Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Effects on melee hit: * 15% chance to daze Changes stats: +2 Dex / +4 Mag Changes resistances: +3% fire Changes resistances penetration: +10% mind Grants telepathy: Dragon Reduces incoming crit damage: 20.00% Physical save: +7 (+1 eff.) Mindpower: +4 (+1 eff.) Light radius: +1 Infravision radius: +1 A belt that goes around your waist. |
balancing hardened leather belt of the vagrant balancing hardened leather belt of the vagrantInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +11.0% Changes stats: +5 Dex / +5 Cun / +4 Con Mental save: +11 (+2 eff.) Mindpower: +8 (+1 eff.) Mental crit. chance: +11% A belt that goes around your waist. |
nightruned hardened leather belt nightruned hardened leather beltPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Changes resistances: +11% light / +7% darkness A belt that goes around your waist. |
This item will automatically be transmogrified when you leave the level. corrosive stralite buckler of the shroudcorrosive stralite buckler of the shroud Requires: - Dexterity 28 - Strength 28 Alternately Requires: - Dexterity 28 - Cunning 28 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: armor / buckler ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Defense: +10 (+2 eff.) Fatigue: +7% Effects when hit in melee: * 18% chance to corrode armour Changes stats: +4 Con Changes resistances: +18% acid / +15% darkness / +17% mind Talent granted: +4 Guard Stealth bonus: +14 Spell save: +34 (+6 eff.) Small handheld shield used for deflecting blows and misdirecting opponents. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +1 Str / +2 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. linen cloak of mindcraft (1 def, 0 armour)linen cloak of mindcraft (1 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +3 Cun / +3 Wil Mental crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. fearwoven woollen robe of light (+21%) (5 def, 0 armour)fearwoven woollen robe of light (+21%) (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +21% light Changes resistances penetration: +11% darkness / +11% physical Changes damage: +9% physical / +11% darkness / +14% light Maximum hate: +9.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's silk robe of Linaniil (10 def, 0 armour)psion's silk robe of Linaniil (10 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +10 (+2 eff.) Changes resistances penetration: +17% mind Changes damage: +16% mind Mana each turn: +0.26 Psi each turn: +0.86 Maximum mana: +82.00 Maximum psi: +34.00 Spellpower: +27 (+5 eff.) Spell crit. chance: +9% Mindpower: +9 (+2 eff.) Mental crit. chance: +4% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. psion's woollen robe of alchemy (5 def, 0 armour)psion's woollen robe of alchemy (5 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Defense: +5 (+1 eff.) Changes resistances: +13% acid / +14% physical / +14% fire / +14% cold Changes resistances penetration: +11% mind Changes damage: +9% acid / +9% physical / +8% fire / +11% mind / +9% cold Talent cooldown: Refit Golem (-4 turns) Psi each turn: +0.58 Maximum psi: +18.00 Mindpower: +7 (+1 eff.) Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. eldritch pair of hardened leather boots (0 def, 3 armour)eldritch pair of hardened leather boots (0 def, 3 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +4 Mag / +4 Wil Mana each turn: +0.40 Maximum mana: +44.00 Spell crit. chance: +3% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. grounding pair of rough leather boots of phasing (0 def, 1 armour)grounding pair of rough leather boots of phasing (0 def, 1 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Mag / +3 Wil Changes resistances: +6% lightning / +6% temporal It can be used to blink to a nearby random location (rad 8), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour) insulating pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 (+0 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes resistances: +5% fire / +5% cold A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level. restorative pair of rough leather boots of evasion (13 def, 1 armour)restorative pair of rough leather boots of evasion (13 def, 1 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +13 (+3 eff.) Fatigue: +1% Life regen: +2.30 Healing mod.: +14% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 36% chance to completely evade them and granting you 45 defense for 17 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. A pair of boots made of leather. |
undeterred pair of iron boots of void walking (0 def, 3 armour) undeterred pair of iron boots of void walking (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +0% Changes resistances: +12% darkness / +11% temporal Changes resistances penetration: +11% darkness / +11% temporal Physical save: +2 (+0 eff.) Silence immunity: +24% Confusion immunity: +24% Stun/Freeze immunity: +25% Knockback immunity: +5% Defense after a teleport: +12 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Blastwing the iron gauntlets (0 def, 10 armour) Blastwing the iron gauntlets (0 def, 10 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +10 Effects on melee hit: * 15% chance to daze Damage (Melee): 6 physical Changes resistances penetration: +10% mind Changes damage: +3% lightning / +4% physical Mental save: +6 (+1 eff.) Maximum life: +43.00 When used to modify unarmed attacks: Base power: 13.5 - 18.9 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +4 Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 83% When this weapon hits: Sand Breath (10% chance level 1). When this weapon hits: Battle Shout (10% chance level 1). On weapon hit: * 40% chance to cause random gloom Burst (radius 1) on hit: +4 lightning / +6 physical Burst (radius 2) on crit: +8 mind / +7 physical Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Fists of the Desert Scorpion (8 def, 4 armour) Fists of the Desert Scorpion (8 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces Enchantment: Heavy Armour 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +4 Defense: +8 (+2 eff.) Changes stats: +3 Str / +3 Wil / +3 Cun Changes damage: +8% physical Talent mastery: +0.20 Technique / Grappling Physical save: +2 (+0 eff.) Disarm immunity: +45% Mindpower: +3 (+0 eff.) When used to modify unarmed attacks: Base power: 25.0 - 35.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +10 Physical crit. chance: +10.0% Attack speed: 87% When this weapon hits: Poisonous Bite (20% chance level 3). When this weapon hits: Perfect Control (5% chance level 1). When this weapon hits: Quick as Thought (5% chance level 3). When this weapon hits: Implode (5% chance level 1). It can be used to activate talent Mindhook (costing 16 power out of 24/24) : Effective talent level: 4.0 Power cost: 16 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. Attackspeed is 100% for non-Brawlers! These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
This item will automatically be transmogrified when you leave the level. alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour)alchemist's hardened leather gloves of the juggernaut (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 8 acid / 8 fire / 8 cold / 6 lightning Changes stats: +4 Mag / +4 Wil / +4 Con Physical save: +22 (+4 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) Disarm immunity: +33% When used to modify unarmed attacks: Base power: 17.5 - 19.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +13 ice / +18 physical / +19 fire / +13 lightning / +12 acid It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides a 15% chance to shrug off critical damage for 20 turns. Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
restful rough leather gloves (0 def, 1 armour) restful rough leather gloves (0 def, 1 armour)Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Life regen: +1.00 Stamina each turn: +0.50 Maximum stamina: +11.00 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% When this weapon hits: Slumber (10% chance level 1). Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 8.5 - 9.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 100% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
This item will automatically be transmogrified when you leave the level. Morningwilter (2 def, 4 armour)Morningwilter (2 def, 4 armour) Powered by arcane forces Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Effects on melee hit: * Slows global speed by 56% Damage when hit (Melee): 8 nature / 8 light Changes stats: +13 Mag / +37 Wil / +34 Cun / +10 Con Changes resistances: +24% acid / +30% physical / +14% darkness / +12% light / +24% nature / +16% mind Changes resistances penetration: +15% lightning Changes damage: +16% acid / +30% physical / +13% darkness / +6% lightning / +31% nature / +3% light / +16% mind / +14% arcane Mental save: +82 (+15 eff.) Confusion immunity: -80% Fear immunity: -80% Mana each turn: +0.27 Maximum hate: +11.00 Spellpower: +9 (+2 eff.) Spell crit. chance: +4% Mindpower: +13 (+2 eff.) Mental crit. chance: +31% Light radius: +2 It can be used to activate talent Hateful Whisper, placing all other charms into a 15 cooldown : Effective talent level: 4.0 Power cost: 15 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Send a whisper filled with hate to spread throughout your foes. When the whisper is first heard, they will suffer 497 mind damage and feed you 2 hate. For the first 3 turns, the whisper will travel from the original victim to a new one within a range of 2.8. Every victim of the whisper has a 30% chance of spreading it to another victim every turn. 25% chance of cross tier effects. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Ravenclamor (0 def, 4 armour) Ravenclamor (0 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +0% Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +4 Wil / +5 Con Changes resistances: +18% lightning / +10% temporal / +10% cold / +11% fire / +5% arcane / +11% acid Changes resistances penetration: +10% arcane Changes damage: +6% darkness / +3% arcane Physical save: +2 (+0 eff.) Mental save: +10 (+2 eff.) Stun/Freeze immunity: +5% Light radius: +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. eldritch linen wizard hat of arcana (1 def, 0 armour)eldritch linen wizard hat of arcana (1 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +4 Mag / +4 Wil Mana each turn: +1.20 Mana when hit: +1.20 Maximum mana: +54.00 Spellpower: +10 (+2 eff.) It can be used to activate talent Manaflow, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Engulf yourself in a surge of mana, quickly restoring 19 mana every turn for 10 turns. The mana restored will increase with your Spellpower. A pointy cloth hat, very wizardly... |
insulating iron helm of strength (+3) (0 def, 3 armour) insulating iron helm of strength (+3) (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +3 Str Changes resistances: +6% fire / +6% cold A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. iron helm of might (0 def, 3 armour)iron helm of might (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +3 Fatigue: +5% Changes stats: +3 Str / +3 Con A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. mindcaging dwarven-steel helm of strength (+7) (0 def, 4 armour)mindcaging dwarven-steel helm of strength (+7) (0 def, 4 armour) Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Str Changes resistances: +19% mind Mental save: +22 (+4 eff.) Confusion immunity: +38% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. psion's cashmere wizard hat (2 def, 0 armour)psion's cashmere wizard hat (2 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes resistances: +10% mind Changes damage: +11% mind Physical save: +11 (+2 eff.) Mental save: +12 (+2 eff.) Maximum psi: +28.00 Mindpower: +8 (+1 eff.) Mental crit. chance: +4% A pointy cloth hat, very wizardly... |
stabilizing iron helm of the depths (0 def, 3 armour) stabilizing iron helm of the depths (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Enchantment: Heavy Armour 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +0% Changes resistances: +5% cold Allows you to breathe in: water Physical save: +14 (+3 eff.) Stun/Freeze immunity: +7% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. thaloren iron helm (0 def, 3 armour)thaloren iron helm (0 def, 3 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +4 Wil Changes resistances: +7% blight Mental save: +7 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
This item will automatically be transmogrified when you leave the level. warlord's rough leather cap of knowledge (0 def, 1 armour)warlord's rough leather cap of knowledge (0 def, 1 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Physical power: +8 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +4 Str / +7 Wil / +3 Cun Changes resistances: +7% physical Physical save: +7 (+1 eff.) Mindpower: +4 (+1 eff.) A cap made of leather. |
This item will automatically be transmogrified when you leave the level. Blazewreck the iron mail armour (2 def, 4 armour)Blazewreck the iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Damage when hit (Melee): 8 light Changes resistances: +18% cold Changes damage: +6% light Grants telepathy: Demon/Minor Demon/Major Physical save: +6 (+1 eff.) Spell save: +40 (+7 eff.) Mental save: +20 (+4 eff.) Blindness immunity: +10% Psi when hit: +0.20 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. enlightening iron mail armour of fire resistance (2 def, 4 armour)enlightening iron mail armour of fire resistance (2 def, 4 armour) Requires: - Strength 14 - Talent Armour Training Crafted by a master Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +12% Changes stats: +5 Cun / +5 Wil Changes resistances: +18% fire Mental save: +13 (+3 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. impenetrable iron mail armour of Eyal (2 def, 12 armour)impenetrable iron mail armour of Eyal (2 def, 12 armour) Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +12 Defense: +2 (+0 eff.) Fatigue: +12% Life regen: +1.60 Maximum life: +52.00 Healing mod.: +12% A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level. searing steel mail armour (2 def, 6 armour)searing steel mail armour (2 def, 6 armour) Requires: - Strength 20 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+0 eff.) Fatigue: +14% Damage (Melee): 13 acid / 14 fire Damage when hit (Melee): 11 acid / 11 fire Changes resistances: +18% acid / +18% fire A suit of armour made of mail. |
searing voratun mail armour of acid resistance (5 def, 10 armour) searing voratun mail armour of acid resistance (5 def, 10 armour)Requires: - Strength 33 - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 14.00 Encumbrance. Type: armor / heavy ; tier 5 When wielded/worn: Armour: +10 Defense: +5 (+1 eff.) Fatigue: +9% Damage (Melee): 12 acid / 18 fire Damage when hit (Melee): 13 acid / 13 fire Changes resistances: +44% acid / +19% fire Reduce damage by fixed amount: +3 all Physical save: +3 (+1 eff.) A suit of armour made of mail. |
spiked iron mail armour of fire resistance (2 def, 4 armour) spiked iron mail armour of fire resistance (2 def, 4 armour)Requires: - Strength 8 - Talent Armour Training Powered by arcane forces Crafted by a master Enchantment: Heavy Armour 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+0 eff.) Fatigue: +9% Damage when hit (Melee): 10 physical Changes resistances: +16% fire A suit of armour made of mail. |
aetheric drakeskin leather armour of Toknor (5 def, 8 armour) aetheric drakeskin leather armour of Toknor (5 def, 8 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+1 eff.) Armour: +8 Defense: +5 (+1 eff.) Fatigue: +8% Damage (Melee): 6 arcane Damage (Ranged): 7 arcane Critical mult.: +14.00% Mana each turn: +0.29 Spellpower: +10 (+2 eff.) A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. caller's reinforced leather armour of the void (4 def, 7 armour)caller's reinforced leather armour of the void (4 def, 7 armour) Requires: - Strength 18 Powered by arcane forces Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Damage (Melee): 9 darkness Damage (Ranged): 9 darkness Changes resistances: +12% physical / +26% darkness / +26% temporal / +10% cold / +12% nature / +11% fire Defense after a teleport: +26 Resist all after a teleport: +18% New effects duration reduction after a teleport: +26% It can be used to blink to a nearby random location (rad 13), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. cleansing rough leather armour of natural resilience (1 def, 2 armour)cleansing rough leather armour of natural resilience (1 def, 2 armour) Requires: - Strength 10 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes resistances: +24% nature / +24% blight Reduced damage from: +7% Unnatural A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. enlightening hardened leather armour of the void (3 def, 6 armour)enlightening hardened leather armour of the void (3 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 7 darkness Damage (Ranged): 8 darkness Changes stats: +7 Cun / +7 Wil Changes resistances: +22% darkness / +22% temporal Mental save: +19 (+4 eff.) Defense after a teleport: +22 Resist all after a teleport: +15% New effects duration reduction after a teleport: +21% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. reinforced leather armour of Toknor (4 def, 7 armour)reinforced leather armour of Toknor (4 def, 7 armour) Requires: - Strength 18 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +7 Defense: +4 (+1 eff.) Fatigue: +8% Critical mult.: +18.00% A suit of armour made of leather. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. Cuthuladar (16 def, 62 armour)Cuthuladar (16 def, 62 armour) Requires: - Strength 35 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 3 When wielded/worn: Accuracy: +16 (+3 eff.) Physical crit. chance: +3.0% Armour: +62 Defense: +16 (+3 eff.) Fatigue: +28% Damage (Melee): 17 acid / 16 fire Damage when hit (Melee): 13 acid / 13 fire / 24 physical Changes stats: +13 Str / +14 Wil / +16 Cun / +13 Con Changes resistances: +29% acid / +28% physical / -16% light / +10% lightning / +41% fire / +10% cold / +48% temporal / +27% darkness Changes resistances penetration: +15% acid Changes damage: +12% acid / +6% physical Physical save: +78 (+13 eff.) Spell save: +8 (+1 eff.) Mental save: +61 (+12 eff.) Life regen: +2.50 Stamina each turn: +0.40 Maximum life: +147.00 Maximum stamina: +10.00 Light radius: +2 Healing mod.: +22% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 38 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. spiked stralite plate armour of Eyal (7 def, 13 armour)spiked stralite plate armour of Eyal (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+1 eff.) Fatigue: +26% Damage when hit (Melee): 18 physical Life regen: +2.70 Maximum life: +88.00 Healing mod.: +26% A suit of armour made of metal plates. |
This item will automatically be transmogrified when you leave the level. Polibrema the Flashpyre (11 def, 20 armour, 160 block)Polibrema the Flashpyre (11 def, 20 armour, 160 block) Requires: - Strength 11 - Talent Armour Training (level 2) Alternately Requires: - Strength 11 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When wielded/worn: Physical crit. chance: +12.0% Physical power: +18 (+3 eff.) Armour: +20 Defense: +11 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects when hit in melee: * 24% chance to corrode armour * 16% chance to blind Damage when hit (Melee): 12 nature Changes stats: +2 Dex / +5 Mag / +20 Con Changes resistances: +42% acid / +5% physical / +12% light / +35% blight / +36% nature / +18% lightning Changes resistances penetration: +5% blight Talent granted: +1 Block Physical save: +21 (+4 eff.) Stamina each turn: +0.20 Only die when reaching: -40.00 life Maximum life: +51.00 Spellpower: +2 (+0 eff.) Light radius: +2 Deflect projectiles away: +7% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Starlore the voratun shield (39 def, 34 armour, 528.5 block)Starlore the voratun shield (39 def, 34 armour, 528.5 block) Requires: - Strength 48 - Talent Armour Training (level 2) Alternately Requires: - Strength 48 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +34 Defense: +39 (+8 eff.) Ranged Defense: +12 (+2 eff.) Fatigue: +14% Effects on melee hit: * 30% chance to gain 10% of a turn Effects when hit in melee: * 40% chance to blind Damage when hit (Melee): 20 ice / 20 nature / 8 light Changes stats: +6 Mag / +6 Wil / +28 Con Changes resistances: +12% acid / +20% physical / +20% light / +39% fire / +18% blight / +58% cold / +20% nature / +13% lightning Changes damage: +12% light Talent granted: +5 Block Physical save: +45 (+8 eff.) Maximum life: +104.00 Deflect projectiles away: +38% Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. Starsin the steel shield (6 def, 18 armour, 105.5 block)Starsin the steel shield (6 def, 18 armour, 105.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces Infused by nature Crafted by a master 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 2 When wielded/worn: Accuracy: +6 (+1 eff.) Physical crit. chance: +14.0% Physical power: +21 (+3 eff.) Armour: +18 Armour Hardiness: +7% Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Damage when hit (Melee): 14 ice / 14 temporal / 4 light Changes stats: +1 Mag / +3 Wil / +2 Cun / +5 Con Changes resistances: +14% temporal / +14% physical / +139% cold Maximum wards: +3 lightning / +3 temporal / +3 blight / +3 fire / +3 cold Grants telepathy: Dragon Talents granted: +1 Ward +2 Block Critical mult.: +3.00% Physical save: +18 (+3 eff.) Stamina each turn: +0.20 Light radius: +2 It can be used to activate talent Time Shield, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: This intricate spell instantly erects a time shield around the caster, preventing any incoming damage and sending it forward in time. Once either the maximum damage (406) is absorbed, or the time runs out (7 turns), the stored damage will return as a temporal restoration field over time (5 turns). Each turn the restoration field is active, you get healed for 10% of the absorbed damage (Aegis Shielding talent affects the percentage). While under the effect of Time Shield, all newly applied magical, physical and mental effects will have their durations reduced by 44%. The shield's max absorption will increase with your Spellpower. Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. corrosive steel shield of fire resistance (+14%) (6 def, 2 armour, 42.5 block)corrosive steel shield of fire resistance (+14%) (6 def, 2 armour, 42.5 block) Requires: - Strength 16 - Talent Armour Training (level 2) Alternately Requires: - Strength 16 - Talent Shield Mastery (level 1) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 2 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: +8% Effects when hit in melee: * 14% chance to corrode armour Changes stats: +3 Con Changes resistances: +14% acid / +21% fire Talent granted: +2 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. cosmic stralite shield (10 def, 2 armour, 140 block)cosmic stralite shield (10 def, 2 armour, 140 block) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+2 eff.) Fatigue: +14% Changes resistances: +13% light / +12% darkness Talent granted: +4 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. athlete's obsidian wardstone of acid wardingathlete's obsidian wardstone of acid warding Requires: - Magic 25 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +5 Con Changes resistances: +15% acid Reduce damage by fixed amount: +4 all Maximum wards: +5 acid Changes damage: +18% acid Talent granted: +5 Ward Stamina each turn: +4.10 Maximum life: +50.00 Slows Projectiles: +25% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. focussing obsidian wardstone of the heavensfocussing obsidian wardstone of the heavens Requires: - Magic 25 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +5 Wil Changes resistances: +29% arcane / +23% temporal / +29% light / +29% darkness Reduce damage by fixed amount: +4 all Maximum wards: +5 arcane / +5 temporal / +5 light / +5 darkness Talent granted: +5 Ward Psi each turn: +2.50 Maximum psi: +49.00 Slows Projectiles: +25% Handheld warding devices |
This item will automatically be transmogrified when you leave the level. flaming quiver of elven-wood arrows of erosion (20/20, 42.5-59.5 power, 14 apr)flaming quiver of elven-wood arrows of erosion (20/20, 42.5-59.5 power, 14 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 42.5 - 59.5 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 Damage (Ranged): +17 nature / +17 temporal Burst (radius 1) on hit: +22 fire Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows 'Kindlerend' (13/13, 20.5-28.7 power, 7 apr)quiver of ash arrows 'Kindlerend' (13/13, 20.5-28.7 power, 7 apr) Requires: - Dexterity 16 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 20.5 - 28.7 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +10.5% Capacity: 13 On weapon hit: * Slows global speed by 60% * 40 arcane resource burn * 40% chance to daze * 76% chance to blind On weapon crit: * cripple the target Damage (Ranged): +28 light Burst (radius 1) on hit: +16 mind / +16 lightning Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. quiver of ash arrows 'Shadebile' (14/14, 17.5-24.5 power, 7 apr)quiver of ash arrows 'Shadebile' (14/14, 17.5-24.5 power, 7 apr) Requires: - Dexterity 16 Infused by nature 3.00 Encumbrance. Type: ammo / arrow ; tier 2 Base power: 17.5 - 24.5 Uses stats: 70% Dex, 50% Str Damage type: Physical Mastery: Strength of Purpose Accuracy bonus: +0.2% crit / acc Armour Penetration: +7 Physical crit. chance: +1.5% Capacity: 14 On weapon hit: * 76% chance to inflict damage reduction Damage (Ranged): +4 mind / +11 temporal / +11 nature Burst (radius 1) on hit: +4 darkness / +16 mind Burst (radius 2) on crit: +8 mind / +4 darkness Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid When used as a pommel gem: +1 critical hit chance. Gems can be sold for money or used in arcane rituals. |
227 alchemist agate 227 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid When used as a pommel gem: +3 critical hit chance. Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning When used as a pommel gem: +20% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
3 lapis lazuli 3 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning When used as a pommel gem: +30% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning When used as a pommel gem: +2 critical hit chance. Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning When used as a pommel gem: +10% weapon speed. Gems can be sold for money or used in arcane rituals. |
woodsman's iron pickaxe (dig speed 37 turns) woodsman's iron pickaxe (dig speed 37 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature When used as a pommel gem: +30 Poison damage on hit. Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature When used as a pommel gem: +20 Nature Slow damage on hit. Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature When used as a pommel gem: +10% damage shield penetration. Gems can be sold for money or used in arcane rituals. |
turquoise turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature When used as a pommel gem: Damage burst on hit (radius 1): +20 acid. Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. dreamer's alchemist's lamp of healthdreamer's alchemist's lamp of health Infused by nature Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Mental save: +9 (+2 eff.) Maximum life: +64.00 Mindpower: +9 (+2 eff.) Mental crit. chance: +7% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
This item will automatically be transmogrified when you leave the level. scorching brass lantern of illusionscorching brass lantern of illusion Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Defense: +6 (+1 eff.) Damage when hit (Melee): 14 fire Changes resistances: +6% fire Physical save: +12 (+2 eff.) Spell save: +12 (+2 eff.) Mental save: +12 (+2 eff.) Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
This item will automatically be transmogrified when you leave the level. watchleader's alchemist's lamp of illusionwatchleader's alchemist's lamp of illusion Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +16 (+3 eff.) Spell save: +16 (+3 eff.) Mental save: +15 (+3 eff.) Blindness immunity: +36% Confusion immunity: +16% Light radius: +8 See stealth: +17 See invisible: +17 It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 52 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire When used as a pommel gem: +6% life leech. Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire When used as a pommel gem: +4 critical hit chance. Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
This item will automatically be transmogrified when you leave the level. hateful pouch of iron shots (15/15, 15-18 power, 1 apr)hateful pouch of iron shots (15/15, 15-18 power, 1 apr) Requires: - Dexterity 11 Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 15.0 - 18.0 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 15 Damage (Ranged): +10 darkness Damage against: +8% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. hateful pouch of steel shots of wind (17/17, 21.5-25.8 power, 2 apr)hateful pouch of steel shots of wind (17/17, 21.5-25.8 power, 2 apr) Requires: - Dexterity 16 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: ammo / shot ; tier 2 Base power: 21.5 - 25.8 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +4.5% Capacity: 17 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +11 darkness Damage against: +11% Living Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of dwarven-steel shots of accuracy (20/20, 28.5-34.2 power, 3 apr)plaguebringer's pouch of dwarven-steel shots of accuracy (20/20, 28.5-34.2 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 28.5 - 34.2 Uses stats: 50% Cun, 70% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +17 Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 20 When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 14% chance to disease Damage (Ranged): +14 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. Poryda the stralite torque of psychoportation [power 48] (30 cooldown)Poryda the stralite torque of psychoportation [power 48] (30 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Armour: +2 Defense: +6 (+1 eff.) Ranged Defense: +6 (+1 eff.) Changes stats: +3 Str / +2 Dex / +4 Con Changes resistances: +3% nature / +3% physical Physical save: +20 (+4 eff.) Spell save: +9 (+2 eff.) Disease immunity: +15% Pinning immunity: +15% It can be used to teleport randomly (rad 48), putting all charms on cooldown for 30 turns. When used: 100% chance to regenerate 8 psi. Torques are made by powerful psionics to store psionic powers. |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel torque of mindblast [power 221] (6 cooldown)warded dwarven-steel torque of mindblast [power 221] (6 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Maximum wards: +3 physical / +4 mind / +4 darkness Talent granted: +1 Ward It can be used to fire a blast of psionic energies in a range 11 beam (dam 110-221), putting all charms on cooldown for 6 turns. Torques are made by powerful psionics to store psionic powers. |
elm totem of thorny skin [power 16] (20 cooldown) elm totem of thorny skin [power 16] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30%, putting all charms on cooldown for 20 turns. Natural totems are made by powerful wilders to store nature power. |
This item will automatically be transmogrified when you leave the level. arcane yew wand of conjuration [power 295] (10 cooldown)arcane yew wand of conjuration [power 295] (10 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 It can be used to fire a bolt of a random element (dam 148-295), putting all charms on cooldown for 10 turns. When used: 100% chance to regenerate 9 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
This item will automatically be transmogrified when you leave the level. elm wand of firewall 'Woesever' [power 121] (11 cooldown)elm wand of firewall 'Woesever' [power 121] (11 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 When wielded/worn: Effects on melee hit: * 30% chance to inflict damage reduction Changes resistances: +6% mind Changes resistances penetration: +10% nature / +20% mind Critical mult.: +10.00% Mental save: +12 (+2 eff.) Mindpower: +14 (+2 eff.) It can be used to creates a wall of flames lasting for 4 turns (dam 121 overall), putting all charms on cooldown for 11 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold When used as a pommel gem: +15% weapon speed. Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light When used as a pommel gem: +5% weapon speed. Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light When used as a pommel gem: On hit: 20% chance to Daze for 2 turns. Gems can be sold for money or used in arcane rituals. |
Achievements
By Bboan the Cornac Adventurer level 73
21st Dusk 122nd year of Ascendancy at 08:27 see stats
By Bboan the Cornac Adventurer level 11
4th Mirth 122nd year of Ascendancy at 21:31 see stats
By Bboan the Cornac Adventurer level 119
46th Dusk 122nd year of Ascendancy at 03:13 see stats
By Bboan the Cornac Adventurer level 29
9th Dusk 122nd year of Ascendancy at 08:46 see stats
By Bboan the Cornac Adventurer level 73
21st Dusk 122nd year of Ascendancy at 03:44 see stats
By Bboan the Cornac Adventurer level 10
77th Pyre 122nd year of Ascendancy at 16:36 see stats
By Bboan the Cornac Adventurer level 20
7th Dusk 122nd year of Ascendancy at 20:44 see stats
By Bboan the Cornac Adventurer level 30
9th Dusk 122nd year of Ascendancy at 12:15 see stats
By Bboan the Cornac Adventurer level 40
15th Dusk 122nd year of Ascendancy at 18:22 see stats
By Bboan the Cornac Adventurer level 50
17th Dusk 122nd year of Ascendancy at 08:16 see stats
By Bboan the Cornac Adventurer level 133
48th Dusk 122nd year of Ascendancy at 03:38 see stats
By Bboan the Cornac Adventurer level 113
37th Dusk 122nd year of Ascendancy at 10:34 see stats
By Bboan the Cornac Adventurer level 103
27th Dusk 122nd year of Ascendancy at 17:10 see stats
By Bboan the Cornac Adventurer level 66
20th Dusk 122nd year of Ascendancy at 08:13 see stats
By Bboan the Cornac Adventurer level 11
77th Pyre 122nd year of Ascendancy at 16:43 see stats
By Bboan the Cornac Adventurer level 73
21st Dusk 122nd year of Ascendancy at 08:27 see stats
By Bboan the Cornac Adventurer level 133
48th Dusk 122nd year of Ascendancy at 05:10 see stats
By Bboan the Cornac Adventurer level 18
7th Dusk 122nd year of Ascendancy at 04:41 see stats
By Bboan the Cornac Adventurer level 104
28th Dusk 122nd year of Ascendancy at 01:12 see stats
Log
The shield around Bboan crumbles.
Spydric Poison from Elymivea the crimson ooze hits Bboan for (4 resist armour), (188 absorbed), 163 nature (163 total damage).
Crippling Poison from Elymivea the crimson ooze hits Bboan for (4 resist armour), 347 nature (347 total damage).
Bboan the level 134 cornac adventurer was splurged to death by Elymivea the crimson ooze on level 2 of Sludgenest.
Bboan deactivates Mana Focus.
Bboan is no longer invigorated.
Bboan deactivates Water Stance.
Bboan deactivates Elemental Destruction.
Bboan activates Elemental Destruction.
Bboan deactivates Fiery Hands.
Bboan deactivates Weapon Folding.
Bboan is no longer poisoned.
Bboan deactivates Precision.
Bboan is free from the acid.
Bboan deactivates Elemental Destruction.
Bboan deactivates Momentum.
Bboan deactivates Ice Core.
Bboan deactivates Shock Hands.
Bboan deactivates Uttercold.
Bboan deactivates Battlesurge.
Bboan deactivates Arcane Stamina.
Bboan is no longer poisoned.
Bboan deactivates Spellsword Combat.
Bboan is no longer poisoned.
Bboan is no longer terrified
Bboan is not stunned anymore.
Bboan is no longer surging arcane power.
Bboan deactivates Arcane Armor.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.