Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Alternate Talent Requirements 1.3.1Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Weapons Pack 1.2.4This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Trench Strider Class 1.3.1Adds the Trench Strider class, a celestial character who wields battlefield control using cold, darkness, and physical damage. Special thanks to Nagyhal for code help and Trenggiling for the icons! This addon is now DEPRECATED and will cause bugs. Instead, please use the Celestial Oddities pack! Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Doctornull's Class Pack 1.2.5This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Spellsword 1.3.0This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.3.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Cornac |
Class | Adventurer |
Level / Exp | 200 / 350% |
Size | gargantuan |
Lifes / Deaths | Killed by Zubema the honey tree at level 32 on the 5th Dusk 122nd year of Ascendancy at 09:01 / 9Killed by Poromira the giant lightning ant at level 45 on the 7th Dusk 122nd year of Ascendancy at 09:26 Killed by Aueb the thalore at level 46 on the 17th Dusk 122nd year of Ascendancy at 12:59 Killed by Gloramilrata the snow giant thunderer at level 62 on the 20th Dusk 122nd year of Ascendancy at 16:47 Killed by Cyrulaith the snow giant at level 75 on the 21st Dusk 122nd year of Ascendancy at 23:15 Killed by Cultist at level 76 on the 22nd Dusk 122nd year of Ascendancy at 00:59 Killed by Lisabretira the skeleton archer at level 153 on the 29th Haze 122nd year of Ascendancy at 07:50 Killed by Lisabretira the skeleton archer at level 153 on the 29th Haze 122nd year of Ascendancy at 08:50 Killed by Lisabretira the skeleton archer at level 153 on the 29th Haze 122nd year of Ascendancy at 09:35 |
Primary Stats
Strength | 303 (base 100) |
Dexterity | 235 (base 100) |
Constitution | 271 (base 100) |
Magic | 49 (base 12) |
Willpower | 157 (base 100) |
Cunning | 215 (base 100) |
Resources
Hate | 135/135 |
Equilibrium | 17 |
Life | 11785/11785 |
Stamina | 1126/1126 |
Psi | 155/157 |
Healing Factor | 2.08 |
Regeneration | 71.260575712882 |
Speed
Mental | +142.40152976151% |
Attack | +83.272947259158% |
Movement | +75% |
Spell | 0% |
Global | +238.25716500471% |
Vision
Sight | 18 |
Lite | 10 |
Infravision | 19 |
See Stealth | 1 |
See Invisible | 10 |
Offense: Barehand
Damage | 239 |
Accuracy | 119 |
Crit Chance | 106% |
APR | 77 |
Speed | 0.33 |
Offense: Spell
Spellpower | 48.666666666667 |
Crit Chance | 68% |
Speed | 1 |
Offense: Mind
Mindpower | 129.34285714286 |
Crit Chance | 62% |
Speed | 0.54563426569768 |
Offense: Damage Bonus
All | +39% |
Defense: Base
Armour (hardiness) | 132.7961263078 (100%) |
Defense | 136.26418210448 |
Ranged Defense | 138.26418210448 |
Fatigue | 0 |
Physical Save | 130.10922409695 |
Spell Save | 111.3274281131 |
Mental Save | 126.86636695409 |
Defense: Resistances
All | + 31%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Poison Resistance | 44% |
Blind Resistance | 78% |
Silence Resistance | 100% |
Pinning Resistance | 75% |
Disarm Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 45 for 12 turns. While Heroism is active, you will only die when reaching -1616 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 633 and cleanse 1 wound and poison effect. Its effects scale with your Dexterity stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 791 life over 5 turns. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Tactical | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.00 |
| 6/5 |
| 20/5 |
| 0/5 |
| 0/5 |
Technique / Finishing moves | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Technique / Pugilism | 1.00 |
| 4/5 |
| 4/5 |
| 4/5 |
| 4/5 |
Wild-gift / Wind drake aspect | 1.00 |
| 20/5 |
| 1/5 |
| 11/5 |
| 10/5 |
Wild-gift / Symbiant | 1.00 |
| 12/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Wild-curse / Snake aspect | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 20/5 |
Wild-curse / Tiger aspect | 1.00 |
| 1/5 |
| 20/5 |
| 1/5 |
| 14/5 |
Wild-gift / Higher draconic abilities | 1.00 |
| 20/5 |
| 5/5 |
| 13/5 |
| 20/5 |
Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 10/5 |
| 5/5 |
| 3/5 |
Cunning / Poisons | 1.00 |
| 20/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / Unarmed training | 1.00 |
| 18/5 |
| 17/5 |
| 1/5 |
| 15/5 |
Technique / Combat training | 1.00 |
| 13/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 13/5 |
| 1/5 |
| 2/5 |
| 10/5 |
Wild-gift / Eyals-embrace | 1.00 |
| 1/5 |
| 19/5 |
| 18/5 |
| 0/5 |
Wild-gift / Hunter | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 18/5 |
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 18/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Beyond the Flesh |
talent | Suppress Magic |
talent | Icy Skin |
talent | Tiger Shape |
talent | Rabid Fury |
talent | Lacerating Strikes |
talent | Striking Stance |
talent | Cloud Seer |
talent | Snake Shape |
talent | Forge Shield |
talent | Augmentation |
talent | Dreamforge |
talent | Symbiosis |
talent | Numbing Poison |
talent | Crippling Poison |
beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
beneficial effect | The target's combat attack is improved by 40. Attack |
beneficial effect | Countering melee attacks: Has a 61% chance to get an automatic counter attack when avoiding a melee attack. (3.1 counters remaining) Counter Attacking |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You failed to protect the lone alchemist from death by anaconda. Escort: lone alchemist (level 1 of Old Forest) | failed |
You successfully escorted the lost anorithil to the recall portal on level 5 of Dreadfell. Escort: lost anorithil (level 5 of Dreadfell)As a reward you improved Cunning by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 3 of Trollmire. Escort: worried loremaster (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the worried loremaster to the recall portal on level 4 of Old Forest. Escort: worried loremaster (level 4 of Old Forest)As a reward you improved Cunning by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Camirim the Blindpride (63.5-88.9 power, 6 apr) Camirim the Blindpride (63.5-88.9 power, 6 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Base power: 63.5 - 88.9 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit / acc Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * 26% chance to corrode armour * Random elemental explosion * 25% chance for lightning to arc to a second target * 20% chance to torment the target On weapon crit: * wounds the target reducing their healing Damage (Melee): +15 lightning / +17 darkness Damage against: +20% Living When wielded/worn: Accuracy: +15 (+2 eff.) Armour penetration: +29 Physical crit. chance: +30.0% Physical power: +30 (+3 eff.) Defense: +14 (+3 eff.) Effects on melee hit: * 15% chance to corrode armour * 15% chance to blind * 30% chance to inflict damage reduction Damage when hit (Melee): 8 acid / 8 darkness / 20 light Changes stats: +5 Con Changes resistances penetration: +54% acid / +27% physical / +29% darkness / +34% lightning / +33% fire / +29% mind / +34% cold Changes damage: +15% acid / +15% physical / +27% light Critical mult.: +20.00% Disarm immunity: +72% Life regen: +2.50 Light radius: +4 Blunt and deadly. |
Light source | nightwalker's alchemist's lamp nightwalker's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+1 eff.) Changes stats: +6 Wil Critical mult.: +15.00% Light radius: +3 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | thaloren hardened leather cap of precognition (9 def, 3 armour) thaloren hardened leather cap of precognition (9 def, 3 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Accuracy: +9 (+1 eff.) Armour: +3 Defense: +9 (+2 eff.) Fatigue: +3% Effects when hit in melee: * 16% chance to gain 10% of a turn Changes stats: +7 Cun / +7 Wil Changes resistances: +11% blight Mental save: +10 (+1 eff.) A cap made of leather. |
Tool | Rootkiller (dig speed 4 turns) Rootkiller (dig speed 4 turns)Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Physical power: +8 (+1 eff.) Fatigue: -16% Damage when hit (Melee): 12 nature Changes stats: +21 Str / +6 Dex / +3 Mag / +3 Cun / +4 Con Changes resistances: +9% blight / +10% fire / +30% nature / +9% darkness Changes resistances penetration: +10% blight / +30% nature Changes damage: +20% nature Physical save: +15 (+2 eff.) Spell save: +14 (+2 eff.) Mental save: +14 (+2 eff.) Maximum life: +106.00 Maximum stamina: +23.00 Light radius: +3 Infravision radius: +8 Movement speed: +10% When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Isywe the Flashswift Isywe the FlashswiftPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +37 (+5 eff.) Armour penetration: +17 Physical power: +82 (+8 eff.) Defense: +16 (+3 eff.) Effects on melee hit: * 61% chance to corrode armour * 20% chance to cause random gloom * 10% chance to disease * 60% chance to gain 10% of a turn Damage (Melee): 19 bleed Effects on ranged hit: * 19% chance to cause random gloom Damage (Ranged): 25 bleed Damage when hit (Melee): 4 fire Changes stats: +20 Str / +10 Dex / +7 Cun / +25 Con Changes resistances: +6% acid / +40% cold / +40% darkness / +3% temporal Changes resistances penetration: +10% blight / +10% temporal Changes damage: +6% temporal / +20% darkness / +3% blight / +20% cold / +15% all Spell save: +19 (+3 eff.) Disarm immunity: +50% Pinning immunity: +50% Stun/Freeze immunity: +50% Knockback immunity: +50% Life regen: +5.40 Hate when firing a critical mind attack: +1.00 Maximum life: +144.00 Maximum stamina: +39.00 Maximum hate: +15.00 Spellpower: +50 (+15 eff.) Mindpower: +52 (+7 eff.) Healing mod.: +30% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
On fingers | Bogravage the voratun ring Bogravage the voratun ringPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +44 (+6 eff.) Physical power: +68 (+7 eff.) Armour: +20 Defense: +15 (+3 eff.) Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 18 bleed Effects on ranged hit: * 16% chance to cause random gloom Damage (Ranged): 25 bleed Changes stats: +30 Str / +20 Dex / +18 Mag / +17 Wil / +38 Cun / +20 Con Changes resistances: +36% acid / +70% lightning / +20% arcane / +30% cold / +15% blight / +30% fire / +19% mind / +18% nature Changes resistances penetration: +10% mind / +5% temporal Changes damage: +20% lightning / +12% temporal / +19% mind / +20% arcane / +6% nature / +16% all Critical mult.: +10.00% Reduces incoming crit damage: 20.00% Physical save: +9 (+1 eff.) Spell save: +20 (+3 eff.) Mental save: +15 (+2 eff.) Poison immunity: +29% Disease immunity: +30% Silence immunity: +20% Confusion immunity: +75% Pinning immunity: +10% Stun/Freeze immunity: +91% Knockback immunity: +5% Life regen: +7.50 Equilibrium when hit: +0.08 Psi when hit: +0.12 Hate when firing a critical mind attack: +3.00 Maximum hate: +14.00 Spellpower: +55 (+17 eff.) Mindpower: +52 (+7 eff.) Movement speed: +25% Activating this item is instant. It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 38%. Rings can have magical properties. |
Around waist | Liseyada LiseyadaInfused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +13 (+1 eff.) Defense: +11 (+2 eff.) Damage when hit (Melee): 8 mind Changes stats: +8 Str / +14 Con Changes resistances: +6% acid / +7% temporal / +6% cold / +18% fire / +13% lightning Stealth bonus: +7 Physical save: +14 (+2 eff.) Mental save: +44 (+6 eff.) Blindness immunity: +10% Pinning immunity: +15% Knockback immunity: +25% Life regen: +1.10 Mindpower: +15 (+2 eff.) Healing mod.: +14% Size category: +2 A belt that goes around your waist. |
Main armor | Grinalach the linen robe (48 def, 0 armour) Grinalach the linen robe (48 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Physical power: +5 (+1 eff.) Defense: +48 (+10 eff.) Ranged Defense: +8 (+1 eff.) Damage when hit (Melee): 16 blight Changes stats: +11 Mag / +17 Wil / +4 Cun Changes resistances: +8% lightning / +22% darkness / +19% fire / +12% acid / +12% physical / +7% blight / +20% cold / +14% mind / +43% light Changes resistances penetration: +14% temporal / +14% physical Changes damage: +7% acid / +23% physical / +32% light / +8% darkness / +16% temporal / +7% cold / +7% fire / +8% all Talent cooldown: Refit Golem (-3 turns) Physical save: +32 (+5 eff.) Spell save: +35 (+6 eff.) Mental save: +73 (+10 eff.) Poison immunity: +15% Disarm immunity: +15% Confusion immunity: +15% Mana each turn: +0.13 Psi each turn: +0.15 Psi when hit: +0.08 Vim when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +12 Spellpower: +22 (+7 eff.) Spell crit. chance: +6% Healing mod.: +28% Chance to avoid any damage: +12% Reduces paradox anomalies(equivalent to willpower): +20 The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. A cloth vestment. It offers no intrinsic protection but can be enchanted. |
On feet | Shadowmonster (10 def, 5 armour) Shadowmonster (10 def, 5 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Defense: +10 (+2 eff.) Ranged Defense: +6 (+1 eff.) Fatigue: -24% Damage when hit (Melee): 8 darkness Changes stats: +7 Str / +8 Dex / +5 Mag / +5 Wil / +20 Cun / +15 Con Changes resistances: +28% fire / +57% temporal / +64% darkness / +26% cold Changes resistances penetration: +39% temporal / +35% darkness / +25% mind Critical mult.: +5.00% Reduces incoming crit damage: 5.00% Maximum encumbrance: +146 Physical save: +106 (+14 eff.) Spell save: +14 (+2 eff.) Mental save: +59 (+8 eff.) Silence immunity: +133% Confusion immunity: +147% Stun/Freeze immunity: +136% Psi when hit: +0.08 Maximum hate: +6.00 Maximum psi: +20.00 Mindpower: +10 (+1 eff.) Infravision radius: +3 Movement speed: +40% Defense after a teleport: +55 Resist all after a teleport: +39% New effects duration reduction after a teleport: +58% It can be used to blink to a nearby random location (rad 15), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
On hands | Eclipsemaster (0 def, 1 armour) Eclipsemaster (0 def, 1 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +12 (+2 eff.) Armour penetration: +7 Armour: +1 Damage when hit (Melee): 4 darkness Changes stats: +6 Cun / +3 Dex Changes resistances: +18% darkness / +6% temporal Infravision radius: +2 When used to modify unarmed attacks: Base power: 12.5 - 17.5 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +12 Armour Penetration: +9 Physical crit. chance: +6.0% Attack speed: 125% When this weapon hits: Perfect Strike (15% chance level 1). When this weapon crits: Dominate (10% chance level 1). Damage (Melee): +12 darkness / +8 temporal It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: A steady shot, doing 195% damage. Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Cloak | wyrmwaxed cashmere cloak of the guardian (13 def, 8 armour) wyrmwaxed cashmere cloak of the guardian (13 def, 8 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +8 Defense: +13 (+3 eff.) Changes resistances: +8% acid / +8% fire / +8% lightning / +8% cold Physical save: +19 (+3 eff.) Spell save: +19 (+3 eff.) Mental save: +19 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | mindweaver's steel amulet of vision mindweaver's steel amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Wil Mental save: +9 (+1 eff.) Blindness immunity: +22% Confusion immunity: +14% Mindpower: +9 (+1 eff.) Infravision radius: +6 Sight radius: +2 See invisible: +8 Amulets can have magical properties. |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the titan (range 364)teleportation rune of the titan (range 364) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 364 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. teleportation rune of the warrior (range 406)teleportation rune of the warrior (range 406) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 406 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
grounding copper amulet of mastery (0.10 Corruption / Black-magic) grounding copper amulet of mastery (0.10 Corruption / Black-magic)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +11% lightning Talent mastery: +0.10 Corruption / Black-magic Stun/Freeze immunity: +21% Amulets can have magical properties. |
This item will automatically be transmogrified when you leave the level. savior's stralite amulet of visionsavior's stralite amulet of vision Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical save: +22 (+3 eff.) Spell save: +20 (+3 eff.) Mental save: +22 (+3 eff.) Blindness immunity: +30% Infravision radius: +6 Sight radius: +2 See invisible: +13 Amulets can have magical properties. |
Cobratrial the stralite ring Cobratrial the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +43 (+4 eff.) Armour: +18 Defense: +18 (+4 eff.) Changes stats: +17 Str / +15 Wil / +25 Cun / +9 Con Changes resistances: +5% arcane / +36% fire Changes resistances penetration: +5% light / +10% nature Changes damage: +9% light / +9% arcane / +18% fire / +3% nature / +15% all Spellpower: +30 (+10 eff.) Mindpower: +60 (+9 eff.) Rings can have magical properties. |
Siluda the Blastvagrant Siluda the BlastvagrantInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +4 Defense: +15 (+3 eff.) Ranged Defense: +4 (+1 eff.) Damage when hit (Melee): 12 lightning Changes stats: +4 Con Changes resistances: +32% lightning / +32% nature / +9% blight Changes damage: +16% lightning / +16% nature Spell save: +16 (+3 eff.) Poison immunity: +5% Stun/Freeze immunity: +15% Life regen: +1.10 Maximum life: +62.00 Maximum stamina: +25.00 Movement speed: +15% Healing mod.: +22% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 4.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. |
copper ring of tenacity copper ring of tenacityCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Disarm immunity: +22% Pinning immunity: +20% Knockback immunity: +22% Maximum life: +20.00 Rings can have magical properties. |
warrior's copper ring of clarity warrior's copper ring of clarityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Mental save: +5 (+1 eff.) Confusion immunity: +21% Rings can have magical properties. |
This item will automatically be transmogrified when you leave the level. heavy stralite battleaxe of crippling (47-70.5 power, 3 apr)heavy stralite battleaxe of crippling (47-70.5 power, 3 apr) Requires: - Strength 35 Crafted by a master 4.00 Encumbrance. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 47.0 - 70.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +17.0% * Grants [Heavy Strike] Talent Massive two-handed battleaxes. |
This item will automatically be transmogrified when you leave the level. caustic dwarven-steel dagger of erosion (18-23.4 power, 7 apr)caustic dwarven-steel dagger of erosion (18-23.4 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 18.0 - 23.4 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% On weapon hit: * 19% chance to corrode armour Damage (Melee): +12 nature / +11 temporal When wielded/worn: Changes resistances penetration: +9% acid Life regen: +2.00 Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. primordial yew greatclub (43-64.5 power, 2 apr)primordial yew greatclub (43-64.5 power, 2 apr) Requires: - Strength 24 Infused by nature 5.00 Encumbrance. Type: weapon / greatclub ; tier 3 It must be held with both hands. Base power: 43.0 - 64.5 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +2 Physical crit. chance: +11.5% Attack speed: 100% Damage (Melee): +17 temporal / +16 nature slow When wielded/worn: Changes damage: +10% nature / +9% temporal Massive two-handed clubs. |
iron greatmaul (19.5-29.25 power, 1 apr) iron greatmaul (19.5-29.25 power, 1 apr)Requires: - Strength 11 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 19.5 - 29.3 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Massive two-handed mauls. |
iron greatmaul of vileness (20-30 power, 1 apr) iron greatmaul of vileness (20-30 power, 1 apr)Requires: - Strength 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Base power: 20.0 - 30.0 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% On weapon hit: * 9% chance to disease Damage (Melee): +10 blight Massive two-handed mauls. |
Zanerek (66.5-106.4 power, 3 apr) Zanerek (66.5-106.4 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 66.5 - 106.4 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 111% On weapon hit: * 24% chance to inflict damage reduction * 40% chance to disease * Random elemental explosion * 20% chance to curse the target Damage (Melee): +23 temporal When wielded/worn: Accuracy: +38 (+6 eff.) Physical power: +19 (+2 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 24 temporal Changes stats: +7 Str / +9 Dex / +2 Wil / +7 Con Changes resistances: +24% temporal Changes resistances penetration: +21% acid / +19% physical / +17% fire / +19% lightning / +21% cold Changes damage: +19% physical Critical mult.: +5.00% Mental save: +10 (+1 eff.) Disarm immunity: +35% Stamina when hit: +3.00 Psi when hit: +0.04 Maximum hate: +6.00 Mental crit. chance: +3% Massive two-handed swords. |
arcing stralite greatsword of massacre (55.5-88.8 power, 3 apr) arcing stralite greatsword of massacre (55.5-88.8 power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Base power: 55.5 - 88.8 Uses stat: 120% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +9 lightning Massive two-handed swords. |
iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level. chilling dwarven-steel mace of evisceration (29.5-41.3 power, 4 apr)chilling dwarven-steel mace of evisceration (29.5-41.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.5 - 41.3 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon crit: * wounds the target reducing their healing Damage (Melee): +20 cold When wielded/worn: Physical crit. chance: +11.0% Physical power: +11 (+1 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. paladin's dwarven-steel mace of vileness (29-40.6 power, 4 apr)paladin's dwarven-steel mace of vileness (29-40.6 power, 4 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 29.0 - 40.6 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +1.5% Attack speed: 100% On weapon hit: * 19% chance to disease Damage (Melee): +20 blight Burst (radius 1) on hit: +14 light Damage conversion: 40% light When wielded/worn: Changes resistances penetration: +11% light Blunt and deadly. |
This item will automatically be transmogrified when you leave the level. summoner's living mindstar of vitality (16.5-18.15 power, 40 apr, nature damage)summoner's living mindstar of vitality (16.5-18.15 power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural mindstar summons a caller. Base power: 16.5 - 18.2 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% Damage against: +30% Undead When wielded/worn: Changes resistances: +15% blight / +23% darkness / +15% nature Stamina when hit: +2.50 Mindpower: +22 (+3 eff.) Mental crit. chance: +11% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. vined mindstar of sand (5-5.5 power, 18 apr, nature damage)vined mindstar of sand (5-5.5 power, 18 apr, nature damage) Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 It is part of a set of items. This natural sand should be returned to the wyrm. Base power: 5.0 - 5.5 Uses stats: 35% Wil, 15% Cun Damage type: Nature Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 physical Changes resistances: +11% physical Changes resistances penetration: +11% physical Changes damage: +9% physical Mindpower: +4 (+1 eff.) Mental crit. chance: +2% It can be used to activate talent Burrow, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a mind power and a nature gift Description: Allows you to burrow into earthen walls for 3 turns. Your powerful digging abilities also allow you to exploit and smash through enemy defensive weaknesses; You ignore 31 of target armor and 16% of enemy physical damage resistance while this is in effect. At Talent Level 5, this talent can be used instantly, and the cooldown will reduce with levels. Each point in sand drake talents also increases your physical resistance by 0.5%. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. hardened leather slinghardened leather sling Requires: - Dexterity 24 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 3 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +8 Slings are used to hurl stones or metal shots at your foes. |
This item will automatically be transmogrified when you leave the level. lifebinding elven-wood magestaff (25-30 power, 5 apr, arcane element)lifebinding elven-wood magestaff (25-30 power, 5 apr, arcane element) Requires: - Magic 35 Infused by nature 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 25.0 - 30.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Con Changes damage: +25% arcane Talent granted: +1 Command Staff Life regen: +1.40 Spellpower: +21 (+7 eff.) Spell crit. chance: +4% Healing mod.: +26% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. potent elven-wood magestaff (35-42 power, 5 apr, lightning element)potent elven-wood magestaff (35-42 power, 5 apr, lightning element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Base power: 35.0 - 42.0 Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +35% lightning Talent granted: +1 Command Staff Spellpower: +16 (+5 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level. stralite throwing knives (6/6, 26-33.8 power, 9 apr)stralite throwing knives (6/6, 26-33.8 power, 9 apr) Requires: - Dexterity 35 3.00 Encumbrance. Type: weapon / throwing knives ; tier 4 Base power: 26.0 - 33.8 Uses stat: 90% Cun Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Firing range: +4 Capacity: 6 These knives are specially weighted to be thrown. |
Rusty Chopper (25-35 power, 3 apr) Rusty Chopper (25-35 power, 3 apr)Requires: - Strength 18 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 2 Base power: 25.0 - 35.0 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +2.0% Attack speed: 100% On weapon crit: * inflicts a cursed wound (halves healing for 10 turns) Damage (Melee): +10 acid When wielded/worn: Hate per kill: +1.00 A old rusty axe. You feel it isn't as useless as it looks. |
This item will automatically be transmogrified when you leave the level. woodsman's stralite waraxe (33-46.2 power, 5 apr)woodsman's stralite waraxe (33-46.2 power, 5 apr) Requires: - Strength 35 Infused by nature 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Base power: 33.0 - 46.2 Uses stat: 100% Wil Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% Damage (Melee): +17 nature Damage against: +25% Plants When wielded/worn: Changes resistances: +13% nature One-handed war axes. |
Girdle of Preservation Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+2 eff.) Spell save: +15 (+2 eff.) Mental save: +15 (+2 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
insulating rough leather belt of transcendence insulating rough leather belt of transcendenceCrafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +7% fire / +6% cold Physical save: +5 (+1 eff.) Mindpower: +3 (+0 eff.) A belt that goes around your waist. |
marshal's linen cloak of Eldoral (1 def, 0 armour) marshal's linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +2 Str / +2 Dex / +2 Cun / +2 Con Physical save: +7 (+1 eff.) Maximum life: +54.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level. shadow cashmere cloak of the Shaloren (2 def, 0 armour)shadow cashmere cloak of the Shaloren (2 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+0 eff.) Changes stats: +3 Mag / +3 Wil Changes resistances: +19% darkness Changes resistances penetration: +14% darkness Changes damage: +13% darkness Stealth bonus: +17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Glorubreyaba (13 def, 4 armour) Glorubreyaba (13 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 When wielded/worn: Armour: +4 Defense: +13 (+3 eff.) Damage when hit (Melee): 8 arcane Changes stats: +6 Con Changes resistances: +21% light / +5% arcane Changes resistances penetration: +10% arcane Changes damage: +9% nature / +14% light Physical save: +21 (+3 eff.) Poison immunity: +38% Disease immunity: +31% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level. fearwoven elven-silk robe of Angolwen (12 def, 0 armour)fearwoven elven-silk robe of Angolwen (12 def, 0 armour) Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +12 (+3 eff.) Changes stats: +5 Mag / +6 Wil Changes resistances penetration: +20% darkness / +16% physical Changes damage: +20% darkness / +20% physical Silence immunity: +47% Spellpower on spell critical (stacks up to 3 times): +7 Maximum hate: +15.00 Spellpower: +19 (+6 eff.) Mindpower: +10 (+1 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Soleguard (0 def, 5 armour) Soleguard (0 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +5 Armour Hardiness: +5% Fatigue: +1% Physical save: +5 (+1 eff.) 'I need something to protect my soul and I need it quick!' Always check the label carefully... |
Zubuganne the pair of iron boots (0 def, 3 armour) Zubuganne the pair of iron boots (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Damage when hit (Melee): 4 arcane Changes stats: +2 Str / +4 Mag / +3 Con Changes damage: +3% blight Stamina each turn: +0.30 Maximum life: +35.00 Spell crit. chance: +1% Movement speed: +10% It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. scholar's pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour)scholar's pair of dwarven-steel boots of uncanny dodging (7 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Spellpower: +5 (+2 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level. undeterred pair of hardened leather boots of uncanny dodging (6 def, 3 armour)undeterred pair of hardened leather boots of uncanny dodging (6 def, 3 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Defense: +6 (+1 eff.) Ranged Defense: +7 (+1 eff.) Fatigue: +3% Silence immunity: +38% Confusion immunity: +37% Stun/Freeze immunity: +35% A pair of boots made of leather. |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Spell save: +4 (+1 eff.) Mindpower: +4 (+1 eff.) Mental crit. chance: +1% When used to modify unarmed attacks: Base power: 13.0 - 18.2 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 125% When this weapon hits: Destroy Magic (100% chance level 1). Damage (Melee): +10 silence It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. Attackspeed is 100% for non-Brawlers! These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. |
rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.3 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +1.0% Attack speed: 167% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
rough leather gloves of dexterity (+2) (0 def, 1 armour) rough leather gloves of dexterity (+2) (0 def, 1 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Armour: +1 Changes stats: +2 Dex When used to modify unarmed attacks: Base power: 9.0 - 9.9 Uses stats: 40% Wil, 80% Cun Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +5 Armour Penetration: +1 Physical crit. chance: +6.0% Attack speed: 167% Attackspeed is 100% for non-Brawlers! Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Extradimensional Hat (0 def, 0 armour) Extradimensional Hat (0 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Changes resistances: +5% temporal Changes damage: +5% temporal Maximum encumbrance: +50 Spellpower: +3 (+1 eff.) Adventuring wizards tend to have a major problem. How to carry all the paraphenalia that goes with being a wizard? This hat was designed as *the* solution. The top part of the hat contains a large extradimensional space for storing all their heavy gear. |
Un'fezan's Cap (1 def, 0 armour) Un'fezan's Cap (1 def, 0 armour)Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. When wielded/worn: Defense: +1 (+0 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Spellpower: +8 (+3 eff.) Mindpower: +8 (+1 eff.) Reduces paradox anomalies(equivalent to willpower): +5 It can be used to activate talent Wormhole (costing 15 power out of 15/15) : Effective talent level: 1.0 Power cost: 15 out of 15/15. Range: 10 Travel Speed: instantaneous Is: a spell Description: You fold the space between yourself and a second point within a range of 10, creating a pair of wormholes. Any creature stepping on either wormhole will be teleported near the other (radius 5 accuracy). The wormholes will last 3 turns and must be placed at least two tiles apart. The chance of teleporting enemies will scale with your Spellpower. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. |
champion's rough leather cap (0 def, 1 armour) champion's rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str / +1 Wil Mental save: +5 (+1 eff.) Light radius: +1 A cap made of leather. |
linen wizard hat (1 def, 0 armour) linen wizard hat (1 def, 0 armour)2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) A pointy cloth hat, very wizardly... |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
rough leather armour of delving (1 def, 2 armour) rough leather armour of delving (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Changes stats: +4 Str Changes resistances: +11% darkness / +6% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 51 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. volcanic hardened leather armour of the deep (3 def, 21 armour)volcanic hardened leather armour of the deep (3 def, 21 armour) Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +21 Defense: +3 (+1 eff.) Fatigue: +8% Damage (Melee): 8 fire Damage (Ranged): 8 fire Changes resistances: +11% acid / +10% cold / +21% fire / +22% physical Allows you to breathe in: water A suit of armour made of leather. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of fire resistance (+24%) (8 def, 11 armour, 167.5 block)impervious dwarven-steel shield of fire resistance (+24%) (8 def, 11 armour, 167.5 block) Requires: - Strength 24 - Talent Armour Training (level 2) Alternately Requires: - Strength 24 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When wielded/worn: Armour: +11 Defense: +8 (+2 eff.) Ranged Defense: +8 (+1 eff.) Fatigue: +12% Changes stats: +5 Con Changes resistances: +24% fire Talent granted: +3 Block Physical save: +11 (+2 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level. stralite shield of crushing (10 def, 2 armour, 140.5 block)stralite shield of crushing (10 def, 2 armour, 140.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Alternately Requires: - Strength 35 - Talent Shield Mastery (level 1) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Physical crit. chance: +6.0% Physical power: +9 (+1 eff.) Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
144 alchemist agate 144 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
7 onyx 7 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire 2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
brutal iron pickaxe (dig speed 19 turns) brutal iron pickaxe (dig speed 19 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +6 (+1 eff.) Changes stats: +1 Str Critical mult.: +12.00% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
This item will automatically be transmogrified when you leave the level. dwarven-steel pickaxe of delving (dig speed 30 turns)dwarven-steel pickaxe of delving (dig speed 30 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +5 Str / +3 Con Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
5 emerald 5 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 turquoise 3 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
brass lantern of corpselight brass lantern of corpselightPowered by arcane forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Changes resistances: +6% blight / +6% darkness Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Light radius: +2 Infravision radius: +4 See invisible: +6 The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 89 blight damage or heals 94 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
3 garnet 3 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
iron torque of kinetic psionic shield 'Flashwreath' [power 25] (20 cooldown) iron torque of kinetic psionic shield 'Flashwreath' [power 25] (20 cooldown)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 1 When wielded/worn: Accuracy: +2 (+0 eff.) Armour penetration: +4 Physical crit. chance: +2.0% Changes stats: +1 Dex Changes resistances: +2% physical Changes resistances penetration: +15% light Talents cooldown: Telekinetic Blast (+5 turn) Silence (+5 turn) Talents granted: +2 Telekinetic Blast +2 Silence It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 25 for 7 turns, putting all charms on cooldown for 20 turns. When used: 100% chance to regenerate 2 psi. Torques are made by powerful psionics to store psionic powers. |
5 amethyst 5 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 quartz 4 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 amber 5 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon 4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Idindose the Cornac Adventurer level 196
34th Haze 122nd year of Ascendancy at 07:58 see stats
By Idindose the Cornac Adventurer level 195
31st Haze 122nd year of Ascendancy at 17:40 see stats
By Idindose the Cornac Adventurer level 177
30th Haze 122nd year of Ascendancy at 14:05 see stats
By Idindose the Cornac Adventurer level 196
36th Haze 122nd year of Ascendancy at 14:47 see stats
By Idindose the Cornac Adventurer level 94
38th Dusk 122nd year of Ascendancy at 11:53 see stats
By Idindose the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 03:09 see stats
By Idindose the Cornac Adventurer level 20
1st Dusk 122nd year of Ascendancy at 18:13 see stats
By Idindose the Cornac Adventurer level 30
4th Dusk 122nd year of Ascendancy at 17:08 see stats
By Idindose the Cornac Adventurer level 40
5th Dusk 122nd year of Ascendancy at 16:51 see stats
By Idindose the Cornac Adventurer level 50
19th Dusk 122nd year of Ascendancy at 20:24 see stats
By Idindose the Cornac Adventurer level 191
31st Haze 122nd year of Ascendancy at 08:58 see stats
By Idindose the Cornac Adventurer level 82
36th Dusk 122nd year of Ascendancy at 23:31 see stats
By Idindose the Cornac Adventurer level 123
26th Haze 122nd year of Ascendancy at 12:10 see stats
By Idindose the Cornac Adventurer level 67
21st Dusk 122nd year of Ascendancy at 08:48 see stats
By Idindose the Cornac Adventurer level 75
21st Dusk 122nd year of Ascendancy at 23:15 see stats
By Idindose the Cornac Adventurer level 10
78th Pyre 122nd year of Ascendancy at 03:24 see stats
By Idindose the Cornac Adventurer level 131
27th Haze 122nd year of Ascendancy at 09:31 see stats
By Idindose the Cornac Adventurer level 172
30th Haze 122nd year of Ascendancy at 05:28 see stats
By Idindose the Cornac Adventurer level 81
22nd Dusk 122nd year of Ascendancy at 12:59 see stats
By Idindose the Cornac Adventurer level 191
31st Haze 122nd year of Ascendancy at 09:11 see stats
Log
Idindose hits Orc warrior for 2256 acid, 42 acid, 28 acid, , , , 22 acid, , (2347 total damage).
Idindose performs a melee critical strike against Orc warrior!
Orc warrior shrugs off the critical damage!
Idindose hits Orc warrior for 931 acid, 42 acid, 28 acid, , , , 22 acid, , (1023 total damage).
Idindose throws two quick punches.
Idindose performs a melee critical strike against Orc warrior!
You have taken the life of an experienced foe! (+33 hate)
You collect a new ingredient: orc heart.
Idindose performs a melee critical strike against Orc warrior!
Idindose hits Orc warrior for 2917 acid damage.
Idindose killed Orc warrior!
Idindose deactivates Symbiosis.
Idindose deactivates Lacerating Strikes.
Idindose deactivates Cloud Seer.
Idindose deactivates Beyond the Flesh.
Idindose aims less carefully.
Idindose deactivates Crippling Poison.
Idindose deactivates Suppress Magic.
Idindose deactivates Dreamforge.
Idindose deactivates Tiger Shape.
Idindose deactivates Numbing Poison.
Idindose deactivates Rabid Fury.
Idindose deactivates Augmentation.
Idindose deactivates Icy Skin.
Idindose deactivates Forge Shield.
Idindose deactivates Snake Shape.
Idindose deactivates Striking Stance.