Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.3.0Donators/Buyers bonus! ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Midnight 1.3.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Marson's UI Modifications 1.3.0v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Necromancy+ 1.3.0Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Arcanum Class Pack 1.3.0Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Faster Adventurer Levelup 1.0.5Removes all the unwanted categories from the level up screen so it runs smoothly. Verdant Class Pack 1.3.1Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Ogre |
| Class | Doombringer |
| Level / Exp | 81 / 31% |
| Size | big |
| Lifes / Deaths | Killed by dúathedlen at level 26 on the 51st Dusk 122nd year of Ascendancy at 06:46 2 / 5Killed by Risndo the Invoker at level 64 on the 66th Haze 122nd year of Ascendancy at 09:22 Killed by minotaur at level 64 on the 66th Haze 122nd year of Ascendancy at 13:08 Killed by Burb the snow giant champion at level 65 on the 1st Allure 123rd year of Ascendancy at 13:11 Killed by giant blue ant at level 71 on the 8th Allure 123rd year of Ascendancy at 18:19 |
Primary Stats
| Strength | 133 (base 91) |
| Dexterity | 49 (base 26) |
| Constitution | 84 (base 60) |
| Magic | 110 (base 91) |
| Willpower | 29 (base 11) |
| Cunning | 43 (base 12) |
Resources
| Life | 3215/3215 |
| Stamina | 412/412 |
| Vim | 399/405 |
| Healing Factor | 1 |
| Regeneration | 19.849459174169 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | -6 |
| Infravision | 12 |
| See Stealth | 6 |
| See Invisible | 13 |
| ESP Range | 10 |
| ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
| Damage | 287 |
| Accuracy | 69 |
| Crit Chance | 80% |
| APR | 41 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 88 |
| Accuracy | 69 |
| Crit Chance | 86% |
| APR | 48 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63.2 |
| Crit Chance | 11% |
| Speed | 1 |
| Cooldown Reduction | 10 |
Offense: Mind
| Mindpower | 26.2 |
| Crit Chance | 18% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 86.181891131118 (86.818181818182%) |
| Defense | 47.886063580828 |
| Ranged Defense | 47.886063580828 |
| Fatigue | 7 |
| Physical Save | 67.7375 |
| Spell Save | 72.8875 |
| Mental Save | 49.066666666667 |
Defense: Resistances
| All | + 15%( 70%) |
Defense: Immunities
| Pinning Resistance | 37% |
| Disarm Resistance | 100% |
| Knockback Resistance | 36% |
| Stun Resistance | 36% |
| Silence Resistance | 38% |
| Instadeath Resistance | 100% |
| Blind Resistance | 61% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 10. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 397 damage for 3 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 367 life over 5 turns. Its effects scale with your Constitution stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 376 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 7 for 13 turns. While Heroism is active, you will only die when reaching -626 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. |
Class Talents
| Technique / Combat techniques | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Wrath | 1.30 |
| 2/5 |
| 5/5 |
| 8/5 |
| 1/5 |
| Corruption / Shadowflame | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Torture | 1.30 |
| 7/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Technique / Combat veteran | 1.30 |
| 8/5 |
| 8/5 |
| 7/5 |
| 7/5 |
| Corruption / Heart of Fire | 1.20 |
| 8/5 |
| 1/5 |
| 8/5 |
| 1/5 |
| Corruption / Fearfire | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Corruption / Brutality | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 8/5 |
Generic Talents
| Corruption / Demonic strength | 1.30 |
| 7/5 |
| 7/5 |
| 8/5 |
| 8/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 3/5 |
| Corruption / Oppression | 1.20 |
| 8/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Ogre | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Cunning / Survival | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Corruption / Hexes | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Horrifying Blows |
| talent | Share the Pain |
| talent | Abyssal Shield |
| detrimental effect | The target is using a two handed weapon in a single hand, reducing physical power, spellpower and mindpower by 20% (based on size); also all damage procs from your offhand are reduced by 50%. Hit Penalty |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a regenade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You failed to protect the lost warrior from death by Burb the snow giant champion. Escort: lost warrior (level 1 of Daikara) | failed |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * 'Needed: one chunk of ghoul flesh. Unfortunately for you, the chunks that regularly fall off ghouls won't do. I need one freshly carved off.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of mastery, which can be used to grant you four additional stat points. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed electric eel tail. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' Agrimley the hermit needs your help making an elixir of serendipity, which can be used to permanently increase your luck by 5. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' Ungrol of Last Hope needs your help making an elixir of brawn, which can be used to permanently increase your strength and constitution by three. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chaligund the pair of rough leather boots (0 def, 1 armour) Chaligund the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -4% Changes stats: +3 Mag / +3 Wil / +2 Cun / +1 Con Changes resistances: +3% blight / +1% physical / +9% temporal Maximum encumbrance: +23 Physical save: +28 (+7 eff.) Spell save: +3 (+1 eff.) Mental save: +23 (+8 eff.) Only die when reaching: -80.00 life It can be used to blink to a nearby random location (rad 7), putting all charms on cooldown for 22 turns. A pair of boots made of leather. Press to compare |
| Light source | brass lantern 'Polamira' brass lantern 'Polamira'Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Changes stats: +2 Dex / +1 Wil / +4 Cun / +2 Con Changes resistances: +6% blight Changes damage: +18% blight Spell save: +10 (+2 eff.) Life regen: +1.40 Spellpower on spell critical (stacks up to 3 times): +2 Light radius: -8 Infravision radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | rough leather cap 'Abyssvagrant' (0 def, 1 armour) rough leather cap 'Abyssvagrant' (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Armour: +1 Fatigue: +1% Changes stats: +6 Str / +4 Wil / +3 Con Changes resistances: +7% blight / +15% fire / +6% lightning Changes resistances penetration: +10% lightning Changes damage: +3% lightning / +12% fire Mental save: +7 (+2 eff.) A cap made of leather. Press to compare |
| On hands | dwarven-steel gauntlets 'Byredig' (0 def, 7 armour) dwarven-steel gauntlets 'Byredig' (0 def, 7 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Physical power: +14 (+3 eff.) Armour: +7 Damage (Melee): 11 cold / 14 light / 14 temporal Damage (Ranged): 12 temporal Damage when hit (Melee): 8 arcane Changes stats: +15 Str / +10 Dex / +8 Cun / +4 Con Changes resistances: +2% physical / +8% cold / +11% light / +8% temporal Changes damage: +8% light / +8% cold / +3% arcane / +8% temporal Talent cooldown: Double Strike (-2 turns) Critical mult.: +6.00% Physical save: +41 (+10 eff.) Spell save: +8 (+2 eff.) Mental save: +19 (+6 eff.) Disarm immunity: +37% Life regen: +3.00 Stamina each turn: +1.00 Maximum life: +64.00 Maximum stamina: +27.00 When used to modify unarmed attacks: Base power: 40.5 - 56.7 Uses stats: 40% Cun, 40% Str, 50% Mag, 40% Dex Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +24 Armour Penetration: +9 Physical crit. chance: +29.0% Attack speed: 83% When this weapon hits: Ice Breath (10% chance level 3). When this weapon hits: Set Up (20% chance level 3). When this weapon hits: Battle Shout (10% chance level 3). When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Slumber (10% chance level 3). On weapon hit: * 11% chance to blind * 11% chance to gain 10% of a turn Damage (Melee): +21 physical Burst (radius 2) on crit: +11 ice It can be used to activate talent Juggernaut, placing all other charms into a 27 cooldown : Effective talent level: 4.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides a 17% chance to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Tool | Lorydir (dig speed 13 turns) Lorydir (dig speed 13 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical crit. chance: +7.0% Changes stats: +5 Str / +4 Wil Changes resistances: +3% acid / +6% fire / +6% darkness / +5% arcane Changes resistances penetration: +15% arcane Changes damage: +3% arcane / +6% acid Lowers spell cool-downs by: 10% Mental crit. chance: +7% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Dawnfist the copper ring Dawnfist the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +10 (+2 eff.) Physical power: +7 (+1 eff.) Fatigue: -4% Damage when hit (Melee): 8 physical Changes stats: +6 Str / +2 Dex / +4 Con Changes resistances: +6% light Reduces incoming crit damage: 10.00% Maximum encumbrance: +22 Blindness immunity: +23% Infravision radius: +4 See stealth: +6 See invisible: +7 Rings can have magical properties. Press to compare |
| On fingers | Plaguemight the gold ring Plaguemight the gold ringPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 24% chance to blind Effects on ranged hit: * 24% chance to blind Changes stats: +5 Dex / +2 Mag / +2 Wil Changes resistances: +26% lightning / +30% darkness Changes resistances penetration: +5% light Changes damage: +13% lightning / +15% darkness / +3% nature Grants telepathy: Demon/Minor Demon/Major Reduces incoming crit damage: 15.00% Silence immunity: +38% Disarm immunity: +24% Pinning immunity: +37% Stun/Freeze immunity: +36% Knockback immunity: +36% Life regen: +3.00 Mana each turn: +0.21 Maximum life: +37.00 Rings can have magical properties. Press to compare |
| Around neck | Yvorialaith the copper amulet Yvorialaith the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +2 Mag / +2 Cun / +4 Con Changes resistances: +7% physical / +13% light / +12% darkness Grants telepathy: Demon/Minor Demon/Major Blindness immunity: +38% Stamina each turn: +0.40 Infravision radius: +3 Sight radius: +2 See invisible: +6 Amulets can have magical properties. Press to compare |
| In main hand | Hathuchik the Scumream (57-85.5 power, 3 apr) Hathuchik the Scumream (57-85.5 power, 3 apr)Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 57.0 - 85.5 Uses stats: 50% Mag, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 41% chance to daze On weapon crit: * cripple the target Damage (Melee): +70 insidious poison / +8 nature Burst (radius 1) on hit: +16 nature Burst (radius 2) on crit: +35 ice When wielded/worn: Accuracy: +38 (+9 eff.) Armour penetration: +38 Physical crit. chance: +36.0% Armour: +19 Defense: +32 (+11 eff.) Changes stats: +6 Str / +5 Dex / +6 Mag / +6 Wil / +6 Cun / +6 Con Changes resistances: +6% blight Changes resistances penetration: +14% lightning / +19% cold / +10% blight / +19% physical Changes damage: +21% blight / +16% physical Critical mult.: +29.00% Disarm immunity: +120% Psi when hit: +0.04 Maximum hate: +4.00 Massive two-handed battleaxes. Press to compare |
| Around waist | Sparkpall the rough leather belt Sparkpall the rough leather beltInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Defense: +10 (+3 eff.) Effects on melee hit: * 20% chance to disease Damage when hit (Melee): 4 blight / 4 lightning Changes resistances: +6% acid / +6% blight / +6% fire / +6% cold / +6% lightning Changes resistances penetration: +15% lightning Changes damage: +6% lightning Stealth bonus: +6 Physical save: +6 (+2 eff.) Mindpower: +3 (+1 eff.) A belt that goes around your waist. Press to compare |
| In off hand | Heaven's Glint (36-46.8 power, 10 apr) Heaven's Glint (36-46.8 power, 10 apr)Requires: - Magic 36 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stats: 105% Mag, 35% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +14.0% Attack speed: 100% Damage (Melee): +20 cold Damage conversion: 50% light When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes damage: +20% light Spellpower: +20 (+4 eff.) Light radius: +2 Talent on hit(spell): Sun Flare (10% chance level 4). It can be used to activate talent Circle of Blazing Light (costing 36 power out of 50/50) : Effective talent level: 4.0 Power cost: 36 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 4 at your feet; the circle lights up affected tiles, increases your positive energy by 3 each turn, and deals 12.11 light damage and 10.60 fire damage per turn to everyone else within its radius. The circle lasts 7 turns. The damage will increase with your Spellpower. Magic from high above the clouds. This dagger serves good. Press to compare |
| Cloak | Dourrend the linen cloak (1 def, 6 armour) Dourrend the linen cloak (1 def, 6 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+0 eff.) Damage when hit (Melee): 20 darkness / 16 blight Changes resistances: +12% acid / +3% blight / +12% fire / +25% cold / +12% lightning Changes damage: +6% darkness / +9% blight A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | Satyrwither (8 def, 11 armour) Satyrwither (8 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +8 (+3 eff.) Fatigue: +14% Damage (Melee): 12 acid / 11 fire Damage when hit (Melee): 10 acid / 8 fire / 8 nature Changes stats: +3 Cun Changes resistances: +31% acid / +12% fire Changes resistances penetration: +10% nature / +20% mind Changes damage: +6% nature Mental save: +13 (+4 eff.) A suit of armour made of mail. Press to compare |
Inventory
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Planar Beacon Planar BeaconPowered by arcane forces 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Light radius: +3 It can be used to activate talent Fearscape Shift (costing 22 power out of 25/25) : Effective talent level: 2.2 Power cost: 22 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Open a gateway to the Fearscape, stepping through it to a nearby location. As you step out, a burst of fire will leave with you, dealing 150.34 demonfire damage to everyone within 3 spaces and leaving flames which will deal an additional 150.34 demonfire damage over 4 turns. Additionally, shifting through reality enhances your awareness, allowing you to see all enemies within 8 spaces for the next 3 turns. The damage will scale with your Spellpower and the range will increase with the talent level. A strange orb of demonic origins. It glows with a surreal red light. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5), costing 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 178 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Curse Lifter (Uniques)
Killed Ben Cruthdar the Cursed.By Huge Dark Pola the Ogre Doombringer level 16
8th Flare 122nd year of Ascendancy at 17:13 see stats
Exterminator (Uniques)
Killed 1000 creatures.By Huge Dark Pola the Ogre Doombringer level 45
53rd Haze 122nd year of Ascendancy at 03:33 see stats
Hell has no fury like a demon scorned! (Uniques)
Escaped the Searing Halls.By Huge Dark Pola the Ogre Doombringer level 7
77th Pyre 122nd year of Ascendancy at 13:47 see stats
Level 10 (Uniques)
Got a character to level 10.By Huge Dark Pola the Ogre Doombringer level 10
3rd Mirth 122nd year of Ascendancy at 20:34 see stats
Level 20 (Uniques)
Got a character to level 20.By Huge Dark Pola the Ogre Doombringer level 20
48th Dusk 122nd year of Ascendancy at 20:34 see stats
Level 30 (Uniques)
Got a character to level 30.By Huge Dark Pola the Ogre Doombringer level 30
52nd Dusk 122nd year of Ascendancy at 10:49 see stats
Level 40 (Uniques)
Got a character to level 40.By Huge Dark Pola the Ogre Doombringer level 40
56th Dusk 122nd year of Ascendancy at 00:10 see stats
Once bitten, twice shy (Uniques)
Escaped the Anteroom of Agony.By Huge Dark Pola the Ogre Doombringer level 39
53rd Dusk 122nd year of Ascendancy at 19:35 see stats
Rescuer of the lost (Uniques)
Rescued the merchant from the assassin lord.By Huge Dark Pola the Ogre Doombringer level 42
56th Dusk 122nd year of Ascendancy at 13:35 see stats
Size is everything (Uniques)
Did over 1500 damage in one attack.By Huge Dark Pola the Ogre Doombringer level 76
10th Allure 123rd year of Ascendancy at 04:16 see stats
Size matters (Uniques)
Did over 600 damage in one attack.By Huge Dark Pola the Ogre Doombringer level 42
52nd Haze 122nd year of Ascendancy at 22:42 see stats
The Arena (Uniques)
Unlocked Arena mode.By Huge Dark Pola the Ogre Doombringer level 9
2nd Mirth 122nd year of Ascendancy at 22:22 see stats
The secret city (Uniques)
Discovered the truth about mages.By Huge Dark Pola the Ogre Doombringer level 17
21st Dusk 122nd year of Ascendancy at 18:19 see stats
Treasure Hunter (Uniques)
Amassed 1000 gold pieces.By Huge Dark Pola the Ogre Doombringer level 19
42nd Dusk 122nd year of Ascendancy at 12:05 see stats
Log
You gain 4.62 gold from the transmogrification of spiritwalker's hardened leather belt.
You gain 13.75 gold from the transmogrification of multi-hued cured leather armour of the wind (11 def, 4 armour).
You gain 4.99 gold from the transmogrification of linen robe of Linaniil (0 def, 0 armour).
You gain 11.69 gold from the transmogrification of linen robe 'Sulfurrace' (0 def, 0 armour).
You gain 5.13 gold from the transmogrification of crackling steel shield of lightning resistance (+35%) (6 def, 2 armour, 40 block).
You gain 25.00 gold from the transmogrification of pouch of voratun shots 'Sulfurtyphoon' (20/50, 71.5-85.8 power, 30 apr).
You gain 2.30 gold from the transmogrification of steady hardened leather sling.
You gain 5.58 gold from the transmogrification of mighty cured leather sling of true flight.
You gain 3.93 gold from the transmogrification of fungal elm longbow of nature.
You gain 7.04 gold from the transmogrification of warbringer's iron waraxe of crippling (12-16.8 power, 2 apr).
You gain 18.62 gold from the transmogrification of dwarven-steel sceptre 'Serpentcast' (24-33.6 power, 4 apr).
You gain 9.10 gold from the transmogrification of warbringer's dwarven-steel longsword of corruption (22-30.8 power, 4 apr).
You gain 6.41 gold from the transmogrification of inquisitor's steel longsword of rage (14.5-20.3 power, 3 apr).
You gain 5.40 gold from the transmogrification of quick iron greatmaul of crippling (17-25.5 power, 1 apr).
You gain 11.10 gold from the transmogrification of warbringer's dwarven-steel battleaxe of corruption (31-46.5 power, 2 apr).
You gain 5.78 gold from the transmogrification of yew starstaff of channeling (20-24 power, 4 apr, physical element).
You gain 6.95 gold from the transmogrification of keeper's ash starstaff of channeling (15-18 power, 3 apr, light element).
You gain 1.69 gold from the transmogrification of biting gale rune (122 cold damage; 22 apply power).
You gain 8.20 gold from the transmogrification of heroism infusion (+8 for 12 turns, die at -500).
You gain 1.00 gold from the transmogrification of wild infusion (resist 25%; cure mental).
You gain 0.73 gold from the transmogrification of healing infusion (heal 78).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Huge Dark Pola deactivates Horrifying Blows.
Huge Dark Pola deactivates Abyssal Shield.
Huge Dark Pola deactivates Share the Pain.
