











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.5.10Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Items Vault 1.5.0Donators/Buyers bonus! Adventurers Pack 1.5.10Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Verbose Enemies 1.3.1Makes the monsters of Eyal somewhat more talkative...and prone to insulting you. Featuring taunts from Gaslamp Games' roguelike Dungeons of Dredmor! Also now featuring the EXTENSIVE taunt collection from the iconic Dredmor mod, Death By A Thousand Taunts. This mod was created by Deeborm, and is only included with their approval. Three cheers for Deeborm! Relive your dredmor adventures in the world of Eyal. You can also add your own taunts! To do this create a file named verbose_user_defined_taunts.cfg and place it in your settings folder where it can be friends with all the other .cfg files. Inside this file put: All taunts (base Dredmor taunts, Deeborm's extended dredmor taunts, and custom taunts) can be toggled from the in-game settings, in the Misc tab. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Select your Escorts 1.5.10Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 283 / 43% |
| Size | big |
| Lifes / Deaths | Killed by Lithfengel at level 30 on the 11st Dusk 122nd year of Ascendancy at 08:08 3 / 4Killed by Dubby's temporal clone at level 117 on the 35th Regrowth 123rd year of Ascendancy at 10:34 Killed by Betorin the mean looking elven guard at level 137 on the 55th Regrowth 123rd year of Ascendancy at 02:16 Killed by Dubby's temporal clone at level 275 on the 22nd Pyre 123rd year of Ascendancy at 15:51 |
Primary Stats
| Strength | 112 (base 100) |
| Dexterity | 112 (base 100) |
| Constitution | 104 (base 100) |
| Magic | 153 (base 100) |
| Willpower | 114 (base 100) |
| Cunning | 120 (base 100) |
Resources
| Steam | 100/100 |
| Mana | 1689/1902 |
| Insanity | 77/100 |
| Vim | 1363/1363 |
| Life | 13617/13624 |
| Positive | 888/896 |
| Stamina | 1159/1186 |
| Paradox | 532 |
| Healing Factor | 1.5145985401459 |
| Regeneration | 0.37864963503647 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +88.12707839271% |
| Spell | +53.83707050768% |
| Global | +302.71979182458% |
Vision
| Sight | 10 |
| Lite | 11 |
| Infravision | 6 |
| See Invisible | 27 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 145 |
| Accuracy | 54 |
| Crit Chance | 73% |
| APR | 34 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 148 |
| Crit Chance | 89% |
| Speed | 0.65003837937104 |
| Cooldown Reduction | 50.000000000011 |
Offense: Mind
| Mindpower | 66 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| Physical | +70% |
| Darkness | +77% |
| Fire | +40% |
| Temporal | +195% |
| Blight | +89% |
| Arcane | +32% |
| Mind | +34% |
| All | +20% |
Offense: Damage Penetration
| Acid | +74% |
| Blight | +44% |
| Physical | +49% |
| All | +29% |
| Darkness | +78% |
| Temporal | +153% |
| Arcane | +39% |
| Fire | +49% |
| Nature | +34% |
Defense: Base
| Armour (hardiness) | 99.037481099164 (30%) |
| Defense | 49 |
| Ranged Defense | 53 |
| Fatigue | 2 |
| Physical Save | 54 |
| Spell Save | 64 |
| Mental Save | 82 |
Defense: Resistances
| Acid | + 25%( 70%) |
| Blight | + 63%( 70%) |
| Arcane | + 33%( 70%) |
| Cold | + 35%( 70%) |
| All | + 15%( 70%) |
| Darkness | + 35%( 70%) |
| Temporal | + 65%( 70%) |
| Fire | + 30%( 70%) |
| Physical | + 32%( 70%) |
Defense: Immunities
| Stun Resistance | 15% |
| Bleed Resistance | 15% |
| Confusion Resistance | 40% |
| Instadeath Resistance | 100% |
| Teleport Resistance | 100% |
Inscriptions (4/4)
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 67%. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.8 steam per turn. Can be activated for an instant burst of 74 steam. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179% efficiency and cooldown mod of 51%. |
Class Talents
| Celestial / Sun | 1.20 |
| 1/5 |
| 1/5 |
| 3/5 |
| 9/5 |
| Chronomancy / Matter | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.10 |
| 1/5 |
| 7/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Timetravel | 1.80 |
| 5/5 |
| 1/5 |
| 9/5 |
| 27/5 |
| Chronomancy / Flux | 1.10 |
| 7/5 |
| 7/5 |
| 5/5 |
| 2/5 |
| Demented / Void | 1.00 |
| 6/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cunning / Shadow magic | 1.20 |
| 1/5 |
| 19/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Spellbinding | 1.20 |
| 15/5 |
| 4/5 |
| 10/5 |
| 0/5 |
| Spell / Frost alchemy | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Entropy | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 13/5 |
| Spell / Temporal | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 25/5 |
| Technique / Magical combat | 1.20 |
| 1/5 |
| 19/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.20 |
| 1/5 |
| 15/5 |
| 0/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| Spell / Meta | 1.00 |
| 3/5 |
| 12/5 |
| 5/5 |
| 0/5 |
| Corruption / Blight | 1.20 |
| 13/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Inanimation | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| Celestial / Hymns | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Aegis | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Fate Weaving | 1.20 |
| 1/5 |
| 5/5 |
| 24/5 |
| 6/5 |
| Spell / Force | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Energy | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 2/5 |
| Corruption / Demonic strength | 1.20 |
| 1/5 |
| 4/5 |
| 27/5 |
| 0/5 |
| Chronomancy / Spacetime Weaving | 1.00 |
| 7/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Shadow Combat |
| talent | Matter Weaving |
| talent | Dark Ritual |
| talent | Arcane Shield |
| talent | Matrix |
| talent | Disintegration |
| talent | Void Stars |
| talent | Shielding |
| talent | Energy Decomposition |
| talent | Shielding |
| talent | Spellcraft |
| talent | Power Overwhelming |
| talent | Shield Guardian |
| talent | Extension |
| talent | Empower |
| talent | Essence of Speed |
| talent | Quicken Spells |
| talent | Hymn of Shadows |
| talent | Reality Smearing |
| detrimental effect | The target is wasting away from entropic forces, taking 10 damage per turn. Entropic Wasting |
| beneficial effect | The target is surrounded by a magical shield, absorbing 9115163/58912 damage before it crumbles. Damage Shield |
| beneficial effect | Infinite Dungeon Challenge: Rush Hour (153) (Level 577) Challenge |
| detrimental effect | Zone-wide effect: +20 magic, +2 mana regen, -20 accuracy, -20 stealth power. Sorcerous Aura |
Quests
Wake up and kill the dreaming horror boss 'Salyra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 179)You completed the challenge and received: Random Artifact: Stormbutcher (75% power, 12 apr, mind damage) | done |
Wake up and kill the dreaming horror boss 'Nerytira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 21)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Emelonne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 214)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Gluthra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 226)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Poriyavena the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 303)You completed the challenge and received: Random Artifact: Prismvagrant (8 def, 17 armour) | done |
Wake up and kill the dreaming horror boss 'Bethamira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 312)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Islirin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 327)You completed the challenge and received: Random Artifact: Barktooth (120% power, 4 apr, darkness element) | done |
Wake up and kill the dreaming horror boss 'Salysethra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 330)You completed the challenge and received: Random Artifact: Brenelach (107% power, 2 apr) | done |
Wake up and kill the dreaming horror boss 'Betyssra the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 340)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Glelaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 346) | failed |
Wake up and kill the dreaming horror boss 'Belitira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 377)You completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Nerille the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 407)You completed the challenge and received: Random Artifact: Nimbuswind (12 def, 12 armour) | done |
Wake up and kill the dreaming horror boss 'Nerunne the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 418)You completed the challenge and received: +1 Category Point | done |
Wake up and kill the dreaming horror boss 'Emelaith the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 448)You completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Emevea the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 473)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Polulrarin the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 479) | failed |
Wake up and kill the dreaming horror boss 'Vorysemira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 485) | failed |
Wake up and kill the dreaming horror boss 'Aerakira the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 560) | failed |
Wake up and kill the dreaming horror boss 'Eilinadama the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 65)You completed the challenge and received: +1 Generic Point | done |
Wake up and kill the dreaming horror boss 'Isydhewen the dreaming horror'. Infinite Dungeon Challenge: Dream Hunter (Level 77)You completed the challenge and received: Random Artifact: Shadowwake (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 102)You completed the challenge and received: Random Artifact: Pitchrune (157% power, 6 apr, cold element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 104)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 110)You completed the challenge and received: Random Artifact: Duskwend (132% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 115)You completed the challenge and received: Random Artifact: Heatsweeper (175% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 116)You completed the challenge and received: Random Artifact: Strikehunger (100% power, 1 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 125)You completed the challenge and received: Random Artifact: Flashfoe (97% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 128)You completed the challenge and received: Random Artifact: Zanydedig (129% power, 5 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 130)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 131)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 141)You completed the challenge and received: Random Artifact: Fogstinger | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 149)You completed the challenge and received: Random Artifact: Vipergore (127% power, 2 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 157)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 161)You completed the challenge and received: Random Artifact: Thunderworth | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 17)You completed the challenge and received: Random Artifact: Blazewolf (7 def, 6 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 176)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 185)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 193)You completed the challenge and received: Random Artifact: Lightningtrial (3 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 196)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 203)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 208)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 210)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 217)You completed the challenge and received: Random Artifact: Ravenvault (102% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 224)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 228)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 231)You completed the challenge and received: Random Artifact: Filthwake of charged psionic shield [power 211] (26 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 232)You completed the challenge and received: +1 Prodigy Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 239)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 24)You completed the challenge and received: Random Artifact: Belamas (122% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 240)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 244)You completed the challenge and received: Random Artifact: Boltwire | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 245) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 247)You completed the challenge and received: Random Artifact: Healwill | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 253) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 260)You completed the challenge and received: Random Artifact: Earthpeal of conjuration [power 193] (10 cooldown) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 262)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 263)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 264)You completed the challenge and received: Random Artifact: Prismkiss (114% power, 7 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 266)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 267)You completed the challenge and received: Random Artifact: Shinebrawn (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 270)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 273) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 275)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 294)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 295)You completed the challenge and received: Random Artifact: Cracklewell (6 def, 4 armour, 43.5 block) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 299)You completed the challenge and received: Random Artifact: Lightstrider (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 306)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 309)You completed the challenge and received: Random Artifact: Blackquake (0 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 322)You completed the challenge and received: Random Artifact: Furnacerupture (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 324)You completed the challenge and received: Random Artifact: Woeresolve | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 328)You completed the challenge and received: Random Artifact: Cystcast (94% power, 8 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 335)You completed the challenge and received: Random Artifact: Urthogorn (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 339)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 341)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 348)You completed the challenge and received: Random Artifact: Singevalor (1 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 350) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 352) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 364) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 368) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 369) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 371) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 373) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 38)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 382)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 383)You completed the challenge and received: Random Artifact: Belemima (171% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 387)You completed the challenge and received: Random Artifact: Sunradiance (129% power, 5 apr, temporal element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 388)You completed the challenge and received: Random Artifact: Oakflash (104% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 389)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 392)You completed the challenge and received: Random Artifact: Politha (24/24, 168% power, 18 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 398)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 413)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 419)You completed the challenge and received: Random Artifact: Cloudpeal (94% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 421)You completed the challenge and received: Random Artifact: Sunzeal (156% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 425)You completed the challenge and received: Random Artifact: Charrage (102% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 43)You completed the challenge and received: Random Artifact: Brenuregogen | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 433)You completed the challenge and received: Random Artifact: Cracklecast (136% power, 5 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 436) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 438) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 445) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 45)You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 450)You completed the challenge and received: Random Artifact: Cinderpanic (2 def, 18 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 453)You completed the challenge and received: Random Artifact: Xobeth (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 454)You completed the challenge and received: Random Artifact: Lustrepall (9 def, 16 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 461)You completed the challenge and received: Random Artifact: Forestwend (2 def, 0 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 463) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 467)You completed the challenge and received: Random Artifact: Dawnstriker (18 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 468) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 475) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 481) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 482) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 484) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 489) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 49)You completed the challenge and received: Random Artifact: Ebonyhacker (149% power, 25 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 496) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 497) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 502)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 503) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 504) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 509)You completed the challenge and received: Random Artifact: Arcbreak (0 def, 5 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 525)You completed the challenge and received: Random Artifact: Stormworth (175% power, 4 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 528) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 530)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 534) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 535)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 540)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 541) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 542) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 543) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 555)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 563)You completed the challenge and received: Random Artifact: Morningimmortal (0 def, 3 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 569) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 570)You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 576)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 59)You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 7) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 71)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 75) | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 78)You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 79)You completed the challenge and received: Random Artifact: Hanugar (19/19, 115% power, 6 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge: Exterminator (Level 93)You completed the challenge and received: Random Artifact: Flametooth | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 159)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 173)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 175)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 192)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 307)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 310)0 / 3 demon spawn killed. | failed |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 313)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 316)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 363)0 / 3 demon spawn killed. | failed |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 374)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 452)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 462)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 474)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 477)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 492)2 / 2 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 506)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 514)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 3 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 521)3 / 3 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 4 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 538)4 / 4 demon spawn killed. You completed the challenge and received: +1 Class Point | done |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge: Headhunter (Level 54)2 / 2 demon spawn killed. You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 114)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 120)You completed the challenge and received: Random Artifact: Offalkarma (0 def, 5 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 127)You completed the challenge and received: Random Artifact: Airbone | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 268)You completed the challenge and received: Random Artifact: Suntide (2 def, 0 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 288)You completed the challenge and received: Random Artifact: Coalkill (113% power, 43 apr, nature damage) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 297)You completed the challenge and received: Random Artifact: Glittersage (100% power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 317)You completed the challenge and received: Random Artifact: Swamppiercer (2 def, 4 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 343)You completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 379)You completed the challenge and received: Random Artifact: Blindrage | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 381)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 410)You completed the challenge and received: Random Artifact: Radiancestake (133% power, 2 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 412)You completed the challenge and received: Random Artifact: Armetir (0 def, 5 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 416)You completed the challenge and received: Random Artifact: Woerigor (3 def, 16 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 420)You completed the challenge and received: Random Artifact: Lisegasetha (7 def, 20 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 428)You completed the challenge and received: Random Artifact: Mireoblivion (100% power, 2 apr, fire element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 431)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 442)You completed the challenge and received: +1 Category Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 491) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 498) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 499) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 50)You completed the challenge and received: Random Artifact: Salatira (0 def, 10 armour) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 501) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 518) | failed |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 536)You completed the challenge and received: Random Artifact: Blastbraze (142% power, 5 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 544)You completed the challenge and received: Random Artifact: Shockward (115% power, 16 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 551)You completed the challenge and received: +3 Stat Points | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 561)You completed the challenge and received: Random Artifact: Strikebliss (172% power, 6 apr) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 564)You completed the challenge and received: Random Artifact: Sootroar (10 def, 18 armour, 139.5 block) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 86)You completed the challenge and received: Random Artifact: Dusksorrow (100% power, 2 apr, arcane element) | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 96)You completed the challenge and received: +1 Class Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge: Mirror Match (Level 99)You completed the challenge and received: Random Artifact: Shadowdredge (112% power, 7 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 122)Turns left: 0 You completed the challenge and received: Random Artifact: Tempestclash | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 124)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 145)Turns left: 0 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 146)Turns left: 0 You completed the challenge and received: Random Artifact: Kindlenigh (97% power, 9 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 276)Turns left: 0 You completed the challenge and received: +1 Class Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 308)Turns left: 0 You completed the challenge and received: Random Artifact: Brenokalthoblek (6 def, 23 armour, 41 block) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 35)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 354)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 36)Turns left: 0 You completed the challenge and received: Random Artifact: Hiyarin (0 def, 5 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 403)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 449)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 500)Turns left: 162 | failed |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 515)Turns left: 0 You completed the challenge and received: Random Artifact: Harukath (107% power, 8 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 529)Turns left: 0 You completed the challenge and received: Random Artifact: Nimbusparry (123% power, 2 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 554)Turns left: 0 You completed the challenge and received: Random Artifact: Weepwar (3 def, 7 armour) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 58)Turns left: 0 You completed the challenge and received: Random Artifact: Shockstone (21/21, 129% power, 6 apr) | done |
All foes have the multiply talent! Infinite Dungeon Challenge: Multiplicity (Level 83)Turns left: 0 You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 118)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 126)You completed the challenge and received: Random Artifact: Radhenik (0 def, 17 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 129)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 133)You completed the challenge and received: Random Artifact: Searslice (111% power, 3 apr, cold element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 151)You completed the challenge and received: Random Artifact: Unlightlace (1 def, 2 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 155)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 156)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 169)You completed the challenge and received: Random Artifact: Gleammight | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 170)You completed the challenge and received: Random Artifact: Furnacenigh (129% power, 5 apr, lightning element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 188)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 205)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 212)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 213)You completed the challenge and received: Random Artifact: Prismmark (111% power, 3 apr, fire element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 219)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 223)You completed the challenge and received: Random Artifact: Sparkvalor (157% power, 6 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 229)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 236)You completed the challenge and received: Random Artifact: Moldstoker (156% power, 8 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 258)You completed the challenge and received: Random Artifact: Glimmerrip (6 def, 2 armour, 43.5 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 269)You completed the challenge and received: Random Artifact: Galepunish (111% power, 3 apr, fire element) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 272)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 278)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 290)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 302)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 323)You completed the challenge and received: Random Artifact: Woesteel (132% power, 2 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 334)You completed the challenge and received: Random Artifact: Boltraptor (163% power, 3 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 349)You completed the challenge and received: Random Artifact: Spidergrind (118% power, 14 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 372)You completed the challenge and received: Random Artifact: Glintswift (4 def, 8 armour, 36 block) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 385)You completed the challenge and received: Random Artifact: Brenondil (97% power, 8 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 393)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 401)You completed the challenge and received: +1 Category Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 402)You completed the challenge and received: Random Artifact: Infernostriker | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 417)You completed the challenge and received: Random Artifact: Crackleravage | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 424)You completed the challenge and received: Random Artifact: Abyssspar | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 443)You completed the challenge and received: Random Artifact: Airsun (145% power, 7 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 460)You completed the challenge and received: Random Artifact: Arynor | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 470)You completed the challenge and received: Random Artifact: Voidbender (23/23, 162% power, 10 apr) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 472)You completed the challenge and received: +1 Generic Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 478)You completed the challenge and received: Random Artifact: Glarewrack of thorny skin [power 50] (20 cooldown) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 513)You completed the challenge and received: +1 Class Point | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 52)You completed the challenge and received: Random Artifact: Fogspawn (6 def, 9 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 522)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 531)You completed the challenge and received: Random Artifact: Salireldatta | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 553)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 558)You completed the challenge and received: +3 Stat Points | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 566)You completed the challenge and received: Random Artifact: Xanulelaith (6 def, 1 armour) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 57)You completed the challenge and received: Random Artifact: Brightworth (116% power, 40 apr, mind damage) | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 62)You completed the challenge and received: Random Artifact: Shockhunt | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 81)You completed the challenge and received: Random Artifact: Growdream | done |
Finish the level with -7 sight range. Infinite Dungeon Challenge: Near Sighted (Level 97)You completed the challenge and received: Random Artifact: Flashwing (167% power, 3 apr) | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 106)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 111)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 117)You completed the challenge and received: +1 Class Point and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 119)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 123)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 132)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 138)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 14)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 140)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 143)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 147)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 153)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 167)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 182)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 189)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 190)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 198)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 199)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 215)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 218)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 222)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 234)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 237)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 241)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 254)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 284)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 292)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 30)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 300)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 311)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 314)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 315)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 319)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 32)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 331)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 351)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 353)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 356)You completed the challenge and received: +1 Category Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 357) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 359)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 366)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 367)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 378)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 380)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 391)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 394)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 406)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 411)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 414)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 423)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 429)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 44)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 446)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 451)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 459)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 464)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 465)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 483)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 494)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 5)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 508)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 512)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 517)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 519)You completed the challenge and received: +3 Stat Points and +1 Category Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 524)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 546)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 547)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 552) | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 556)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 557)You completed the challenge and received: +3 Stat Points and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 567)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 575)You completed the challenge and received: +1 Class Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 64)You completed the challenge and received: +1 Class Point and +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 67)You completed the challenge and received: +1 Category Point and +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge: Pacifist (Level 76)You completed the challenge and received: +3 Stat Points and +1 Class Point | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 135)Turns left: 1 You completed the challenge and received: Random Artifact: Dourquarry (1 def, 0 armour) | done |
Leave the level in less than 105 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (105) (Level 171)Turns left: 50 You completed the challenge and received: Random Artifact: Coalqueen (104% power, 6 apr) | done |
Leave the level in less than 108 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (108) (Level 230)Turns left: 71 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 111 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (111) (Level 13)Turns left: 12 You completed the challenge and received: Random Artifact: Xurabeth (114% power, 3 apr) | done |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 572)Turns left: 49 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 114 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (114) (Level 63)Turns left: 65 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 206)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 123 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (123) (Level 235)Turns left: 81 You completed the challenge and received: Random Artifact: Serpentpain of conjuration [power 463] (14 cooldown) | done |
Leave the level in less than 126 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (126) (Level 66)Turns left: 52 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 129 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (129) (Level 259)Turns left: 81 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 132 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (132) (Level 160)Turns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 132 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (132) (Level 34)Turns left: 106 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 107)Turns left: 67 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 141 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (141) (Level 545)Turns left: 113 You completed the challenge and received: Random Artifact: Earthwreck (100% power, 5 apr) | done |
Leave the level in less than 147 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (147) (Level 168)Turns left: 107 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 150 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (150) (Level 409)Turns left: 106 You completed the challenge and received: Random Artifact: Festerhack (0 def, 0 armour) | done |
Leave the level in less than 153 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (153) (Level 577)Turns left: 98 | active |
Leave the level in less than 159 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (159) (Level 488)Turns left: 159 You completed the challenge and received: Random Artifact: Unreneg | done |
Leave the level in less than 162 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (162) (Level 42)Turns left: 62 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 174 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (174) (Level 61)Turns left: 75 You completed the challenge and received: Random Artifact: Sulfurstrike | done |
Leave the level in less than 18 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (18) (Level 271)Turns left: 11 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 195 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (195) (Level 362)Turns left: 159 You completed the challenge and received: Random Artifact: Cleansemonster (117% power, 15 apr) | done |
Leave the level in less than 198 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (198) (Level 571)Turns left: 183 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 201 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (201) (Level 187)Turns left: 122 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 191)Turns left: 69 You completed the challenge and received: Random Artifact: Voidire (129% power, 5 apr, arcane element) | done |
Leave the level in less than 204 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (204) (Level 249)Turns left: 105 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 207 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (207) (Level 251)Turns left: 165 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 165)Turns left: 94 You completed the challenge and received: Random Artifact: Boltbutcher (130% power, 5 apr) | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 233)Turns left: 163 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 210 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (210) (Level 342)Turns left: 178 You completed the challenge and received: Random Artifact: Wildgrit (6 def, 11 armour) | done |
Leave the level in less than 213 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (213) (Level 456)Turns left: 195 You completed the challenge and received: Random Artifact: Shockthorn (105% power, 2 apr) | done |
Leave the level in less than 225 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (225) (Level 10)Turns left: 151 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 225 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (225) (Level 152)Turns left: 167 You completed the challenge and received: Random Artifact: Mucusbloom (158% power, 6 apr) | done |
Leave the level in less than 231 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (231) (Level 344)Turns left: 210 You completed the challenge and received: Random Artifact: Chargeblur (2 def, 10 armour) | done |
Leave the level in less than 243 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (243) (Level 469)Turns left: 192 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 246 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (246) (Level 437)Turns left: 228 You completed the challenge and received: Random Artifact: Rothunger (9 def, 5 armour) | done |
Leave the level in less than 249 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (249) (Level 257)Turns left: 192 You completed the challenge and received: Random Artifact: Brightfear (0 def, 1 armour) | done |
Leave the level in less than 249 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (249) (Level 510)Turns left: 207 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 255 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (255) (Level 94)Turns left: 89 You completed the challenge and received: +1 Prodigy Point | done |
Leave the level in less than 261 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (261) (Level 105)Turns left: 70 You completed the challenge and received: Random Artifact: Darkgrind | done |
Leave the level in less than 261 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (261) (Level 250)Turns left: 162 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 261 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (261) (Level 562)Turns left: 243 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 264 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (264) (Level 537)Turns left: 246 You completed the challenge and received: Random Artifact: Burncutter (100% power, 4 apr, darkness element) | done |
Leave the level in less than 267 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (267) (Level 211)Turns left: 201 You completed the challenge and received: Random Artifact: Skyobsidian (20/20, 122% power, 3 apr) | done |
Leave the level in less than 285 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (285) (Level 568)Turns left: 267 You completed the challenge and received: Random Artifact: Satyrgrinder (109% power, 3 apr) | done |
Leave the level in less than 288 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (288) (Level 486)Turns left: 288 You completed the challenge and received: Random Artifact: Hellsdredge (6 def, 9 armour) | done |
Leave the level in less than 30 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (30) (Level 539)Turns left: 12 You completed the challenge and received: Random Artifact: Nimbusparry (104% power, 3 apr) | done |
Leave the level in less than 306 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (306) (Level 201)Turns left: 217 You completed the challenge and received: Random Artifact: Blazewild (3 def, 8 armour) | done |
Leave the level in less than 324 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (324) (Level 559)Turns left: 308 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 324 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (324) (Level 98)Turns left: 158 You completed the challenge and received: Random Artifact: Scumhunger (0 def, 5 armour) | done |
Leave the level in less than 33 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (33) (Level 532)Turns left: 15 You completed the challenge and received: +1 Generic Point | done |
Leave the level in less than 339 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (339) (Level 181)Turns left: 196 You completed the challenge and received: Random Artifact: Blazeonslaught (5 def, 11 armour) | done |
Leave the level in less than 348 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (348) (Level 19)Turns left: 41 You completed the challenge and received: Random Artifact: Black's kiss (125% power, 2 apr) | done |
Leave the level in less than 348 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (348) (Level 505)Turns left: 330 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 357 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (357) (Level 435)Turns left: 339 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 366 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (366) (Level 261)Turns left: 327 You completed the challenge and received: Random Artifact: Pyreborn (103% power, 2 apr) | done |
Leave the level in less than 39 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (39) (Level 265)Turns left: 21 You completed the challenge and received: +1 Category Point | done |
Leave the level in less than 393 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (393) (Level 549)Turns left: 375 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 405 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (405) (Level 238)Turns left: 351 You completed the challenge and received: +1 Prodigy Point | done |
Leave the level in less than 411 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (411) (Level 516)Turns left: 360 You completed the challenge and received: Random Artifact: Shimmerfear (8 def, 8 armour) | done |
Leave the level in less than 426 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (426) (Level 282)Turns left: 408 You completed the challenge and received: Random Artifact: Blazescar (179% power, 4 apr) | done |
Leave the level in less than 45 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (45) (Level 325)Turns left: 39 You completed the challenge and received: Random Artifact: Sepsisoblivion (20/20, 91% power, 11 apr) | done |
Leave the level in less than 45 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (45) (Level 72)Turns left: 39 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 468 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (468) (Level 134)Turns left: 332 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 60 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (60) (Level 158)Turns left: 10 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 78 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (78) (Level 333)Turns left: 63 You completed the challenge and received: +3 Stat Points | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 326)Turns left: 53 You completed the challenge and received: +1 Class Point | done |
Leave the level in less than 81 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (81) (Level 370)Turns left: 63 You completed the challenge and received: Random Artifact: Lightningblood (105% power, 2 apr) | done |
Leave the level in less than 84 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (84) (Level 511)Turns left: 37 You completed the challenge and received: Random Artifact: Morningbright (104% power, 2 apr) | done |
Leave the level in less than 99 turns (exit is revealed on your map). Infinite Dungeon Challenge: Rush Hour (99) (Level 162)Turns left: 29 You completed the challenge and received: +1 Category Point | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | stralite shield 'Olastir' (10 def, 2 armour, 145 block)Requires: - Strength 35 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+4 eff.) Ranged Defense: +10 (+3 eff.) Fatigue: +14% Damage when hit (Melee): 28 blight Changes resistances: +16% arcane / +15% blight Reduce damage by fixed amount: +7 all Maximum wards: +5 lightning / +5 temporal / +5 blight / +5 fire / +5 cold Changes resistances penetration: +15% acid / +15% blight Changes damage: +12% arcane / +27% blight Talents granted: +1 Ward +4 Block Critical mult.: +40.00% Mana each turn: +0.20 Mana when firing critical spell: +5.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum mana: +160.00 Spellpower: +14 (+2 eff.) Damage Shield penetration: +30% Defense after a teleport: +49 Resist all after a teleport: +49% New effects duration reduction after a teleport: +49% Handheld deflection devices. |
| Light source | Smearrace =PM=Requires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +23 Changes resistances: +15% blight / +15% darkness / +9% acid Changes resistances penetration: +5% nature / +29% all Changes damage: +0% light / +0% darkness / +6% mind Critical mult.: +20.00% Spell save: +16 (+4 eff.) Psi when hit: +0.04 Spellpower: +7 (+1 eff.) Spell crit. chance: +6% Light radius: +8 Infravision radius: +6 See stealth: +0 See invisible: +15 Damage Shield penetration: +10% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 1.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 7 turns, and deals 63 blight damage or heals 50 life. Creatures standing in the retch also have 5% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Un'fezan's Cap (1 def, 0 armour) =PM=Requires: - Level 15 Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 It is part of a set of items. Needs something equally stylish and cool to go with it. The set is complete. When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +8 Cun / +4 Wil Changes resistances: +10% physical / +10% temporal Changes damage: +10% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Mental save: +0 (+0 eff.) Silence immunity: +0% Confusion immunity: +40% Spellpower: +8 (+1 eff.) Mindpower: +8 (+2 eff.) Infravision radius: +0 Sight radius: +0 See stealth: +0 See invisible: +0 Casting speed: +10% Reduces paradox anomalies(equivalent to willpower): +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. This fez once belonged to a traveler; it always seems to be found lying around in odd locations. Fezzes are cool. This item has been sent to the Item's Vault. This object's appearance was changed to Crown of Command. |
| Tool | Furnacehash (dig speed 9 turns) =PM=Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Fatigue: -7% Effects on melee hit: * 30% chance to corrode armour by 30% Damage when hit (Melee): 4 fire Changes stats: +6 Str Changes resistances: +3% acid Changes resistances penetration: +5% acid / +20% fire Changes damage: +8% mind / +20% fire Mental save: +12 (+2 eff.) Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Exiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical / +10% all Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 1434.13 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Exiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical / +10% all Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Mental crit. chance: +5% Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 1434.13 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s), costing 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| Around waist | Zubelaith the WoearcCrafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +16 (+4 eff.) Armour: +15 Defense: +15 (+5 eff.) Effects on melee hit: * 60% chance to corrode armour by 30% Damage when hit (Melee): 8 blight / 16 acid Changes resistances: +27% blight / +9% temporal / +9% darkness / +18% fire Changes resistances penetration: +25% acid Changes damage: +6% blight / +18% temporal / +24% darkness Critical mult.: +12.00% Physical save: +20 (+6 eff.) Spell save: +15 (+4 eff.) Size category: +1 Slows Projectiles: +0% A belt that goes around your waist. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Powered by unknown forces Enchantment: Runes 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 150% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Time Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Mana each turn: +0.00 Spellpower: +54 (+7 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. |
| On feet | Urthogorn (0 def, 5 armour) =PM=Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +7 Mag Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Changes damage: +6% blight Grants telepathy: All Physical save: +0 (+0 eff.) Spell save: +8 (+2 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% Mana each turn: +0.04 Spellpower on spell critical (stacks up to 3 times): +2 Hate when firing a critical mind attack: +1.00 Maximum vim: +10.00 Spellpower: +6 (+1 eff.) Spell crit. chance: +1% Lowers spell cool-downs by: 10% Heals friendly targets nearby when you use a nature summon: +10 A pair of boots made of leather. |
| Cloak | Xiwyn (3 def, 11 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour: +11 Defense: +3 (+1 eff.) Fatigue: -10% Effects on melee hit: * 50% chance to disease * 40% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Con / +7 Mag Changes resistances: +0% lightning / +24% cold Changes resistances penetration: +25% temporal Changes damage: +30% blight / +24% temporal Mental save: +111 (+21 eff.) Stun/Freeze immunity: +0% Maximum hate: +6.00 Mindpower: +10 (+2 eff.) See invisible: +12 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour) =PM=Requires: Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. The set is complete. When wielded/worn: Armour: +3 Armour Hardiness: +0% Defense: +9 (+3 eff.) Fatigue: +0% Damage when hit (Melee): 20 physical / 10 temporal Changes stats: +0 Str / +0 Dex / +5 Mag / +3 Wil / +0 Cun / +0 Con Changes resistances: +0% acid / +10% temporal / +10% physical Changes resistances penetration: +20% temporal / +20% physical Changes damage: +20% temporal / +20% physical Poison immunity: +0% Disease immunity: +0% Cut immunity: +0% Life regen: +0.00 Spellpower: +23 (+3 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 1/50) : Effective talent level: 1.8 Power cost: 50 out of 1/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 4 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. This object's appearance was changed to Therapeutic Platemail. |
Inventory
medical injector implant (efficiency 122% / cooldown 82%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 122% efficiency and cooldown mod of 82%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 223% / cooldown 86%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 223% efficiency and cooldown mod of 86%. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 235% / cooldown 81%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 235% efficiency and cooldown mod of 81%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the titan (efficiency 252% / cooldown 97%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 252% efficiency and cooldown mod of 97%. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
sun infusion (rad 10; power 22; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 10 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 11). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 22) for 3 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
sun infusion of the wizard (rad 6; power 81; turns 3; dispels darkness)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 40). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 81) for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 42%; cure magical, physical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or physical effect and reduce all damage taken by 42% for 8 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the wizard (resist 26%; cure mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
invisibility rune of the duelist (power 22 for 12 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (65% of a turn) Is: a spell Description: Activate the rune to become invisible (power 22) for 12 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
lightning rune of the wizard (778 lightning damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of lightning, doing 259.36 to 778.08 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 458 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 458 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune (absorb 462 for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Aduyavea the NightidolPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Effects on melee hit: * 45% chance to corrode armour by 30% Changes stats: +10 Str / +10 Dex / +6 Mag / +17 Wil / +6 Con Changes resistances: +15% acid / +9% temporal Changes resistances penetration: +25% acid / +15% temporal Changes damage: +10% physical / +6% darkness / +15% blight / +15% fire / +6% temporal Critical mult.: +20.00% Spellpower: +15 (+2 eff.) Light radius: +2 Infravision radius: +2 Combat speed: +10% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Amulets can have magical properties. |
VoxPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Silence immunity: +100% Maximum mana: +50.00 Maximum vim: +50.00 Spellpower: +9 (+1 eff.) Spell crit. chance: +4% See invisible: +20 Casting speed: +15% No force can hope to silence the wearer of this amulet. |
XerynaInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +20 Armour: +11 Defense: +18 (+6 eff.) Ranged Defense: +6 (+2 eff.) Effects on melee hit: * 40 arcane resource burn * Slows global speed by 30% Changes stats: +10 Wil Changes resistances: +6% acid / +2% physical / +6% nature Changes resistances cap: +7% all Critical mult.: +20.00% Physical save: +39 (+11 eff.) Spell save: +15 (+4 eff.) Blindness immunity: +10% Poison immunity: +60% Disease immunity: +20% Silence immunity: +20% Disarm immunity: +10% Knockback immunity: +10% Amulets can have magical properties. |
Zemekkys' Broken Hourglass =PM=Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% all / +10% temporal Spell crit. chance: +5% Lowers spell cool-downs by: 10% Mental crit. chance: +5% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 1.2 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
voratun amulet 'Lisamissra'Requires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +12 Mag Changes resistances: +21% temporal Changes resistances penetration: +10% blight / +15% temporal Changes damage: +8% lightning / +7% temporal / +8% darkness / +23% fire / +8% acid / +7% physical / +14% blight / +8% cold / +8% light Critical mult.: +16.00% Spell save: +9 (+3 eff.) Maximum mana: +120.00 Spellpower: +24 (+3 eff.) Spell crit. chance: +14% Damage Shield penetration: +30% Amulets can have magical properties. This item has been sent to the Item's Vault. |
Bleakstreaker the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +28 (+8 eff.) Defense: +15 (+5 eff.) Effects on melee hit: * Slows global speed by 45% Damage when hit (Melee): 8 nature / 16 temporal Changes stats: +10 Cun / +10 Dex Changes resistances: +12% mind / +15% darkness Changes resistances penetration: +5% darkness Changes damage: +6% nature / +12% darkness Disarm immunity: +49% Pinning immunity: +45% Knockback immunity: +50% Maximum life: +50.00 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 2.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
TurerigCrafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +25 (+8 eff.) Defense: +32 (+11 eff.) Ranged Defense: +17 (+5 eff.) Damage when hit (Melee): 8 temporal Changes stats: +11 Dex / +2 Wil / +10 Cun / +2 Con Reduces incoming crit damage: 10.00% Mental save: +15 (+3 eff.) Confusion immunity: +43% Life regen: +0.80 Movement speed: +25% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 40 cooldown : Effective talent level: 3.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
Urilarain the voratun ring =PM=Requires: - Level 35 Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical crit. chance: +3.0% Physical power: +48 (+12 eff.) Armour: +8 Defense: +11 (+4 eff.) Ranged Defense: +11 (+3 eff.) Changes stats: +9 Wil Changes damage: +16% all Mental save: +18 (+3 eff.) Only die when reaching: -40.00 life Spellpower: +38 (+5 eff.) Mindpower: +30 (+7 eff.) Rings can have magical properties. This item has been sent to the Item's Vault. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Physical save: -30 (-10 eff.) Spell save: -30 (-8 eff.) Mental save: -30 (-7 eff.) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Xassra the WindlordPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +30 (+7 eff.) Effects on melee hit: * Slows global speed by 60% * 45% chance to corrode armour by 30% Damage when hit (Melee): 8 temporal Changes stats: +18 Str / +5 Cun / +22 Con Changes resistances: +28% temporal Changes resistances penetration: +15% acid / +10% nature / +10% arcane Changes damage: +21% acid / +28% temporal / +18% nature Grants telepathy: Demon/Minor Humanoid/Orc Demon/Major Reduces incoming crit damage: 35.00% Light radius: +2 Rings can have magical properties. |
Xerann the LightningpunishInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +16 (+4 eff.) Fatigue: -8% Effects on melee hit: * Slows global speed by 15% * 45% chance to daze at end of turn Changes stats: +3 Str Changes resistances: +49% acid / +6% fire / +21% blight / +6% cold / +21% nature / +5% arcane Changes damage: +20% acid / +8% all Spell save: +35 (+9 eff.) Poison immunity: +30% Disease immunity: +26% Spellpower: +17 (+2 eff.) Mindpower: +20 (+5 eff.) Rings can have magical properties. |
voratun ring 'Firepunish'Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to cause random gloom Damage (Melee): 25 bleed Effects on ranged hit: * 20% chance to cause random gloom Damage (Ranged): 24 bleed Damage when hit (Melee): 16 darkness Changes stats: +8 Mag / +8 Wil / +10 Cun Changes resistances: +34% light / +6% fire Changes resistances penetration: +10% fire Changes damage: +24% blight / +17% light / +6% mind Mana each turn: +0.16 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +3.00 Maximum hate: +11.00 Maximum vim: +30.00 Spellpower: +19 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
voratun ring 'Poxgash'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +35 (+8 eff.) Changes stats: +10 Str / +2 Wil / +10 Con Changes resistances: +40% fire Changes resistances penetration: +10% mind Changes damage: +20% fire / +9% nature / +8% all Mental save: +40 (+8 eff.) Equilibrium when hit: +0.16 Psi when hit: +0.24 Spellpower: +15 (+2 eff.) Mindpower: +32 (+8 eff.) Mental crit. chance: +5% Rings can have magical properties. |
dragonbone longbow 'Boltradiance'Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Infused by nature Crafted by a master 4.00 Encumbrance. [Random Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 On weapon hit: * 30% chance to corrode armour by 30% Burst (radius 1) on hit: +2 mind Burst (radius 2) on crit: +8 lightning When wielded/worn: Ammo reloads per turn: +8 Changes stats: +2 Str / +11 Mag / +4 Wil Changes resistances: +6% lightning Changes resistances penetration: +23% acid / +50% physical / +15% temporal Changes damage: +15% temporal / +9% light / +50% physical Grants telepathy: Dragon Talent mastery: +0.30 Chronomancy / Bow Threading Critical mult.: +15.00% Life regen: +4.00 Psi when hit: +0.12 Mana when firing critical spell: +3.00 Spellpower on spell critical (stacks up to 3 times): +14 Maximum vim: +40.00 Spell crit. chance: +3% Mental crit. chance: +5% See invisible: +3 Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
Cloudbraze (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 60% chance to cause random gloom * 20% chance to daze at end of turn Damage (Melee): +32 arcane Burst (radius 1) on hit: +12 blight / +8 mind / +16 arcane Burst (radius 2) on crit: +4 blight / +8 lightning When wielded/worn: Damage (Melee): 35 fire Damage when hit (Melee): 4 lightning / 8 blight Changes resistances: +6% lightning / +15% temporal / +15% darkness Changes damage: +6% arcane / +30% physical Talent granted: +1 Command Staff Critical mult.: +40.00% Spellpower: +25 (+3 eff.) Spell crit. chance: +5% See invisible: +20 Defense after a teleport: +32 Resist all after a teleport: +19% New effects duration reduction after a teleport: +43% Reduces paradox anomalies(equivalent to willpower): +25 Staves designed for wielders of magic, by the greats of the art. |
Furnacemalice (152% power, 11 apr, blight element)Requires: - Magic 48 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 152% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +11 Crit. chance: +7.0% Attack speed: 100% Damage (Melee): +12 blight Burst (radius 1) on hit: +8 fire Burst (radius 2) on crit: +8 physical When wielded/worn: Physical power: +6 (+1 eff.) Armour: +12 Defense: +15 (+5 eff.) Ranged Defense: +15 (+5 eff.) Damage (Melee): 35 fire Changes stats: +5 Str / +7 Con Changes resistances: +6% blight Changes damage: +42% blight Talent granted: +1 Command Staff Critical mult.: +46.00% Blindness immunity: +20% Confusion immunity: +30% Teleport immunity: +15% Life regen: +2.00 Spellpower: +40 (+5 eff.) Spell crit. chance: +5% See invisible: +20 Healing mod.: +30% Staves designed for wielders of magic, by the greats of the art. |
Shockmonster the dragonbone magestaff (136% power, 6 apr, temporal element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +1.3% procs dam / acc Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +12 lightning When wielded/worn: Accuracy: +15 (+5 eff.) Physical crit. chance: +10.0% Physical power: +15 (+3 eff.) Armour: +8 Changes resistances: +6% blight / +3% mind Changes damage: +30% temporal Talent granted: +1 Command Staff Critical mult.: +14.00% Cut immunity: +10% Teleport immunity: +5% Mana each turn: +0.35 Spellpower on spell critical (stacks up to 3 times): +10 Spellpower: +49 (+6 eff.) Spell crit. chance: +9% It can be used to channel mana (increasing mana regeneration by 500% for ten turns), putting all charms on cooldown for 30 turns. Staves designed for wielders of magic, by the greats of the art. |
Ce'Nemira the StrikeobeisanceRequires: - Dexterity 48 - Talent Shoot - Talent Steam Pool Infused by arcane disrupting forces Crafted by a master Powered by steamtech 4.00 Encumbrance. [Random Unique] Type: weapon / steamgun ; tier 5 Accuracy bonus: +0.1% dam / acc Armour Penetration: +28 Attack speed: 100% Firing range: +10 When this weapon hits: Mana Clash (20% chance level 1). Travel speed: +600% Attacks use: 2.0 Steam When wielded/worn: Damage (Ranged): 25 manaburn arcane Changes stats: +2 Str / +2 Dex / +7 Wil / +4 Cun / +2 Con Changes resistances: +6% acid Changes resistances penetration: +10% lightning / +22% physical Changes damage: +43% physical Grants telepathy: All Talent mastery: +0.10 Wild-gift / Antimagic Talents cooldown: Trick Shot (-2 turns) Strafe (-2 turns) Double Shots (-2 turns) Mindpower: +15 (+4 eff.) Light radius: +5 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
drakeskin leather belt 'Sunterror' =PM=Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +4 Str / +4 Dex / +3 Mag / +9 Wil / +5 Cun / +2 Con Changes resistances penetration: +20% physical Changes damage: +25% physical / +3% mind / +6% light Reduced damage from: +45% Summoned Grants telepathy: All Reduces incoming crit damage: 5.00% Mental save: +13 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +96.00 Infravision radius: +1 See invisible: +3 A belt that goes around your waist. |
drakeskin leather belt 'Xeryna' =PM=Requires: - Level 35 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Armour: +17 Defense: +15 (+5 eff.) Changes stats: +4 Wil Changes resistances: +14% lightning / +23% temporal Physical save: +25 (+7 eff.) Spell save: +6 (+2 eff.) Mental save: +10 (+2 eff.) Poison immunity: +10% Disarm immunity: +25% Stun/Freeze immunity: +15% Knockback immunity: +5% Maximum life: +103.00 Slows Projectiles: +0% A belt that goes around your waist. This item has been sent to the Item's Vault. |
Betyrin the Duathelscar (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +7 Defense: +3 (+1 eff.) Fatigue: -8% Changes stats: +15 Str / +10 Dex / +4 Mag / +15 Wil Changes resistances penetration: +20% nature Changes damage: +48% darkness / +24% fire Critical mult.: +39.00% Mental save: +15 (+3 eff.) Stamina each turn: +1.20 Maximum life: +60.00 Light radius: +4 Infravision radius: +6 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
cashmere cloak 'Morningbringer' (2 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +11 Defense: +2 (+1 eff.) Effects on melee hit: * 75% chance to corrode armour by 30% * Slows global speed by 45% * 75% chance to blind Damage when hit (Melee): 16 light Changes resistances: +27% acid / +18% nature / +18% light Changes resistances penetration: +65% acid / +50% fire Changes damage: +36% acid / +15% fire / +21% nature Critical mult.: +22.00% Stealth bonus: +10 Light radius: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Cloudedge' (3 def, 0 armour) =TA=Requires: - Level 35 Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +4 Str / +1 Cun / +4 Con Changes resistances: +3% blight / +7% arcane / +0% lightning Grants telepathy: Demon/Minor Demon/Major All Spell save: +10 (+3 eff.) Stun/Freeze immunity: +0% Maximum psi: +20.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. This object's appearance was changed to ???. |
Cloudsun the elven-silk robe (5 def, 0 armour)Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Effects on melee hit: * 50% chance to disease * 84% chance to inflict 15% damage reduction Damage when hit (Melee): 16 lightning Changes resistances: +15% lightning / +60% fire / +15% darkness Changes resistances penetration: +65% blight / +30% fire / +45% darkness / +20% lightning Changes damage: +33% lightning / +12% mind / +20% all Spellpower: +20 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Anurachik the Moldwrack (0 def, 5 armour) =PM=Requires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +6 (+1 eff.) Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 41% Changes stats: +6 Mag Changes resistances: +6% fire / +6% nature / +5% arcane Changes resistances penetration: +10% temporal / +13% physical Changes damage: +6% arcane Physical save: +11 (+3 eff.) Spell save: +23 (+6 eff.) Mental save: +15 (+3 eff.) Pinning immunity: +0% Knockback immunity: +0% Teleport immunity: +0% Lowers spell cool-downs by: 10% A pair of boots made of leather. This item has been sent to the Item's Vault. This object's appearance was changed to Steam Powered Boots. |
Blastquencher (3 def, 0 armour)Powered by arcane forces Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to disease * 67% chance to daze at end of turn Changes stats: +10 Cun / +9 Wil Changes resistances: +6% lightning / +6% mind / +10% arcane Changes resistances penetration: +20% lightning / +15% temporal / +20% mind / +40% blight Changes damage: +14% acid / +9% temporal / +15% lightning / +15% fire / +15% arcane / +15% cold Physical save: +15 (+5 eff.) Mental save: +15 (+3 eff.) A pointy cloth hat, very wizardly... |
The Black Wall (12 def, 9 armour, 200 block)Requires: - Strength 28 - Talent Heavy Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 5 When wielded/worn: Armour: +9 Defense: +12 (+4 eff.) Ranged Defense: +15 (+5 eff.) Fatigue: +28% Damage when hit (Melee): 10 darkness Changes resistances: +0% all Reduce damage by fixed amount: +0 all Talent masteries: +0.20 Technique / Shield defense +0.20 Technique / Shield offense +0.20 Corruption / Doom shield Talent granted: +5 Block Shadow Power: +5 Increases all resists by 0.4% for each point of your Shadow Power. "With this, no one will ever harm you again." |
Kindlepain the marble wardstone Kindlepain the marble wardstoneRequires: - Magic 30 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Accuracy: +4 (+1 eff.) Physical power: +10 (+2 eff.) Armour: +4 Defense: +13 (+5 eff.) Ranged Defense: +3 (+1 eff.) Damage when hit (Melee): 40 lightning / 5 blindness / 4 light Changes stats: +2 Con Changes resistances: +26% lightning / +35% temporal / +12% light / +17% physical / +15% nature / +35% arcane / +16% mind Reduce damage by fixed amount: +5 all Maximum wards: +5 lightning / +5 temporal / +3 physical / +3 nature / +5 arcane / +5 mind Changes resistances penetration: +15% physical / +20% light / +10% darkness Changes damage: +19% mind / +15% blight Talent granted: +15 Ward Physical save: +12 (+4 eff.) Maximum stamina: +10.00 See stealth: +16 See invisible: +6 Slows Projectiles: +30% Randomly fires a lightning bolt at a nearby enemy for this much lightning damage: 100 Handheld warding devices |
Balancetrial the quiver of dragonbone arrows (21/21, 178% power, 29 apr)Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 178% Range: 1.4x Uses stats: 70% Dex, 50% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +29 Crit. chance: +27.0% Capacity: 21 On weapon hit: * Slows global speed by 60% * disrupts spell-casting On weapon crit: * cripple the target Travel speed: +600% Damage (Ranged): +20 physical / +45 darkness / +12 light / +8 nature Burst (radius 1) on hit: +16 nature / +16 physical Burst (radius 2) on crit: +8 fire Damage against: +30% Living / +45% Unnatural When wielded/worn: Ammo reloads per turn: +9 Arrows are used with bows to pierce your foes to death. |
34 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3301 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
29 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
47 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
34 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
30 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+2 eff.) Mental save: +8 (+1 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
22 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Forbidden Tome: "The Day It Came"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Forbidden Tome: "The Illusory Castle"Requires: - Level 15 Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 3 It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. This item has been sent to the Item's Vault. |
46 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
48 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
29 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Beraregostir the SewernoonPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Effects on melee hit: * Slows global speed by 60% Damage when hit (Melee): 12 nature / 24 arcane Changes resistances: +10% temporal / +33% darkness / +8% cold / +16% arcane / +24% nature Changes resistances penetration: +10% nature / +35% darkness Changes damage: +48% nature / +6% arcane / +36% light / +6% darkness Damage affinity(heal): +5% light Blindness immunity: +45% Confusion immunity: +30% Light radius: +13 See stealth: +25 See invisible: +25 Defense after a teleport: +20 Resist all after a teleport: +17% New effects duration reduction after a teleport: +30% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 59 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Burnburst the dwarven lantern =PM=Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+2 eff.) Changes stats: +4 Mag / +7 Wil / +11 Cun / +4 Con Changes resistances: +9% fire Changes resistances penetration: +30% temporal Changes damage: +9% arcane / +21% temporal / +0% light / +0% darkness Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +4 Maximum life: +80.00 Spell crit. chance: +3% Light radius: -6 Infravision radius: +11 See stealth: +0 See invisible: +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
dwarven lantern 'Wretchswift'Powered by arcane forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour: +26 Changes stats: +8 Mag Changes resistances: +12% fire / +21% nature / +12% temporal Changes resistances penetration: +20% nature / +40% blight Changes damage: +24% blight Spell save: +40 (+10 eff.) Mental save: +87 (+17 eff.) Silence immunity: +20% Disarm immunity: +25% Pinning immunity: +25% Mana when firing critical spell: +6.00 Spellpower on spell critical (stacks up to 3 times): +12 Only die when reaching: -120.00 life Spellpower: +17 (+2 eff.) Light radius: +10 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Fortune's EyeCrafted by a master 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 4 When wielded/worn: Accuracy: +12 (+4 eff.) Armour penetration: +12 Defense: +12 (+4 eff.) Changes stats: +10 Lck / +5 Cun Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) See stealth: +12 See invisible: +12 It can be used to activate talent Track (costing 18 power out of 35/35) : Effective talent level: 2.0 Power cost: 18 out of 35/35. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 39 for 5 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb, costing 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb, costing 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 10 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb, costing 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Runed SkullPowered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
37 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
20 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
33 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
22 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
amazing fiery salve [power 40] amazing fiery salve [power 40]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 179% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (40% fire, light and lightning affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing frost salve [power 40] amazing frost salve [power 40]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 179% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (40% cold, darkness and nature affinity), putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
amazing healing salve [power 572] amazing healing salve [power 572]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 179% efficiency and 51% cooldown modifier. It can be used to heal 572, putting Talent Medical Injector on cooldown for 15 turns. Medical salve. |
amazing pain suppressor salve [power 500] amazing pain suppressor salve [power 500]Requires: - Level 35 Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 179% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -500 life and reduces all damage by 27% for 7 turns (takes no time to activate), putting Talent Medical Injector on cooldown for 10 turns. Medical salve. This item has been sent to the Item's Vault. |
amazing water salve [power 40] amazing water salve [power 40]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 179% efficiency and 51% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (40% blight, mind and acid affinity)., putting Talent Medical Injector on cooldown for 25 turns. Medical salve. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Cloudguile (23/23, 180% power, 13 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 180% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +13 Crit. chance: +22.0% Capacity: 23 On weapon hit: * Slows global speed by 40% * 20% chance to curse the target * Random elemental explosion On weapon crit: * wounds the target for 7 turns: 17 bleeding, 62% reduced healing Travel speed: +500% Damage (Ranged): +16 lightning / +12 physical / +20 darkness / +19 blight / +20 bleed Burst (radius 2) on crit: +12 nature / +12 lightning When wielded/worn: Ammo reloads per turn: +4 Shots are used with slings to pummel your foes to death. |
Ebonylady (22/22, 188% power, 30 apr)Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 189% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +30 Crit. chance: +31.0% Capacity: 22 On weapon hit: * 124% chance to inflict 15% damage reduction * Slows global speed by 60% * 20% chance to disease * 124% chance to blind Travel speed: +400% Damage (Ranged): +16 nature / +27 blight / +16 arcane Burst (radius 1) on hit: +12 darkness Burst (radius 2) on crit: +8 darkness Shots are used with slings to pummel your foes to death. |
Vorevea the Glintblack (22/22, 166% power, 6 apr)Requires: - Dexterity 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 166% Range: 1.2x Uses stats: 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Crit. chance: +18.0% Capacity: 22 On weapon hit: * 80% chance to inflict 15% damage reduction * 134% chance to blind * 10% chance to knock the target back On weapon crit: * cripple the target Damage (Ranged): +48 physical / +22 darkness / +20 blight / +8 mind Burst (radius 1) on hit: +16 mind / +40 light / +20 darkness Burst (radius 2) on crit: +8 mind / +8 light / +16 darkness Damage against: +20% Living Shots are used with slings to pummel your foes to death. |
amazing fungal webPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Heals you for 125 life when you use a salve. Tinkers can be attached to normal items to improve them with steam power! |
amazing second skinPowered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Tinkers can be attached to normal items to improve them with steam power! |
perfect black light emitterRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +25% darkness Light radius: -5 Infravision radius: +10 See invisible: +10 Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect fireproof coatingRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +25% light / +25% fire Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect focus lensRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +9 Sight radius: +3 See stealth: +25 See invisible: +25 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
perfect mana coilRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon / staff' When attach to an other item: Mana each turn: +5.00 Mana regeneration, on spell hit 25%% chances to cast lightning. Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun crystal platingRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Changes stats: +10 Str / +10 Dex / +10 Mag / +10 Wil / +10 Cun / +10 Con Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun deflection fieldRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'belt' When attach to an other item: Defense: +10 (+4 eff.) Slows Projectiles: +25% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun fatal attractorRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Fatal Attractor Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun gripRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +5 Iron Grip Disarm immunity: +100% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun grounding strapRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +30% lightning Stun/Freeze immunity: +50% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun kinetic stabiliserRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'feet' When attach to an other item: Physical save: +15 (+5 eff.) Pinning immunity: +25% Knockback immunity: +25% Teleport immunity: +100% Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun mental stimulatorRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +10 Cun Mental save: +15 (+3 eff.) Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun silver filigreeRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Damage against: +35% Undead / +35% Demon / +35% Horror Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
voratun white light emitterRequires: - Level 35 Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'lite' When attach to an other item: Changes damage: +20% light Light radius: +5 See stealth: +10 Tinkers can be attached to normal items to improve them with steam power! This item has been sent to the Item's Vault. |
28 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20, costing 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Glowing CorePowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 4 When wielded/worn: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% See invisible: +20 When carried: Light radius: +2 When used to imbue an object: Changes resistances: +50% light / +50% fire Damage affinity(heal): +20% light / +20% fire Blindness immunity: +100% Light radius: +4 See invisible: +20 Latent Damage Type: Light This is all that's left of the Searing Horror. Even after its death, the object in your hand glows just as brightly as it did before. |
32 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
28 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+4 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
37 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
31 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
45 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
37 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
33 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
A Fistful of Gold (Nightmare (Adventure) difficulty)
Buy an item from an AAA.By Dubby the Cornac Adventurer level 141
57th Regrowth 123rd year of Ascendancy at 05:02 see stats
Best album ever! (Nightmare (Adventure) difficulty)
Removed 89 beneficial effects from enemies via Disintegration.By Dubby the Cornac Adventurer level 53
55th Dusk 122nd year of Ascendancy at 08:34 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Dubby the Cornac Adventurer level 40
28th Dusk 122nd year of Ascendancy at 12:56 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Dubby the Cornac Adventurer level 22
7th Flare 122nd year of Ascendancy at 16:24 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Dubby the Cornac Adventurer level 45
38th Dusk 122nd year of Ascendancy at 05:51 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By Dubby the Cornac Adventurer level 51
49th Dusk 122nd year of Ascendancy at 11:05 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Dubby the Cornac Adventurer level 24
8th Flare 122nd year of Ascendancy at 11:26 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Dubby the Cornac Adventurer level 70
16th Haze 122nd year of Ascendancy at 04:32 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Dubby the Cornac Adventurer level 14
8th Mirth 122nd year of Ascendancy at 16:37 see stats
Infinite x100 (Nightmare (Adventure) difficulty)
Got to level 100 of the infinite dungeon.By Dubby the Cornac Adventurer level 89
53rd Haze 122nd year of Ascendancy at 22:14 see stats
Infinite x150 (Nightmare (Adventure) difficulty)
Got to level 150 of the infinite dungeon.By Dubby the Cornac Adventurer level 118
38th Regrowth 123rd year of Ascendancy at 12:16 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Dubby the Cornac Adventurer level 24
8th Flare 122nd year of Ascendancy at 07:40 see stats
Infinite x200 (Nightmare (Adventure) difficulty)
Got to level 200 of the infinite dungeon.By Dubby the Cornac Adventurer level 144
60th Regrowth 123rd year of Ascendancy at 17:44 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Dubby the Cornac Adventurer level 33
17th Dusk 122nd year of Ascendancy at 22:16 see stats
Infinite x300 (Nightmare (Adventure) difficulty)
Got to level 300 of the infinite dungeon.By Dubby the Cornac Adventurer level 195
1st Pyre 123rd year of Ascendancy at 20:45 see stats
Infinite x40 (Nightmare (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Dubby the Cornac Adventurer level 41
31st Dusk 122nd year of Ascendancy at 20:00 see stats
Infinite x400 (Nightmare (Adventure) difficulty)
Got to level 400 of the infinite dungeon.By Dubby the Cornac Adventurer level 224
11st Pyre 123rd year of Ascendancy at 16:22 see stats
Infinite x50 (Nightmare (Adventure) difficulty)
Got to level 50 of the infinite dungeon.By Dubby the Cornac Adventurer level 50
46th Dusk 122nd year of Ascendancy at 00:59 see stats
Infinite x500 (Nightmare (Adventure) difficulty)
Got to level 500 of the infinite dungeon.By Dubby the Cornac Adventurer level 253
17th Pyre 123rd year of Ascendancy at 13:33 see stats
Infinite x60 (Nightmare (Adventure) difficulty)
Got to level 60 of the infinite dungeon.By Dubby the Cornac Adventurer level 58
63rd Dusk 122nd year of Ascendancy at 03:31 see stats
Infinite x70 (Nightmare (Adventure) difficulty)
Got to level 70 of the infinite dungeon.By Dubby the Cornac Adventurer level 63
72nd Dusk 122nd year of Ascendancy at 14:17 see stats
Infinite x80 (Nightmare (Adventure) difficulty)
Got to level 80 of the infinite dungeon.By Dubby the Cornac Adventurer level 68
10th Haze 122nd year of Ascendancy at 23:22 see stats
Infinite x90 (Nightmare (Adventure) difficulty)
Got to level 90 of the infinite dungeon.By Dubby the Cornac Adventurer level 80
36th Haze 122nd year of Ascendancy at 01:53 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Dubby the Cornac Adventurer level 10
1st Mirth 122nd year of Ascendancy at 19:33 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Dubby the Cornac Adventurer level 20
1st Flare 122nd year of Ascendancy at 23:33 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Dubby the Cornac Adventurer level 30
10th Dusk 122nd year of Ascendancy at 06:37 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Dubby the Cornac Adventurer level 40
28th Dusk 122nd year of Ascendancy at 06:43 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Dubby the Cornac Adventurer level 50
44th Dusk 122nd year of Ascendancy at 11:05 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Dubby the Cornac Adventurer level 63
71st Dusk 122nd year of Ascendancy at 18:59 see stats
Pest Control (Nightmare (Adventure) difficulty)
Killed 1000 reproducing vermin.By Dubby the Cornac Adventurer level 72
21st Haze 122nd year of Ascendancy at 06:23 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Dubby the Cornac Adventurer level 30
10th Dusk 122nd year of Ascendancy at 11:26 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Dubby the Cornac Adventurer level 35
20th Dusk 122nd year of Ascendancy at 23:54 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Dubby the Cornac Adventurer level 20
2nd Flare 122nd year of Ascendancy at 23:45 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Dubby the Cornac Adventurer level 89
55th Haze 122nd year of Ascendancy at 14:00 see stats
The Old Ones (Nightmare (Adventure) difficulty)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By Dubby the Cornac Adventurer level 136
54th Regrowth 123rd year of Ascendancy at 02:46 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Dubby the Cornac Adventurer level 52
52nd Dusk 122nd year of Ascendancy at 05:31 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Dubby the Cornac Adventurer level 30
11st Dusk 122nd year of Ascendancy at 10:59 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Dubby the Cornac Adventurer level 20
2nd Flare 122nd year of Ascendancy at 05:51 see stats
Log
Dubby loses 4 health to the entropy.
You transfer drakeskin leather gloves 'Ulogorain' (0 def, 3 armour) =PM= to the online item's vault.
Saving done.
Saving game...
Saving done.
You transfer voratun amulet 'Scorchsteel' to the online item's vault.
Saving done.
Saving game...
Saving done.
Dubby deactivates Extension.
Dubby deactivates Essence of Speed.
Dubby deactivates Disintegration.
The shield around Dubby crumbles.
Dubby deactivates Shielding.
Dubby deactivates Arcane Shield.
Dubby deactivates Dark Ritual.
Dubby deactivates Shielding.
Dubby deactivates Hymn of Shadows.
Dubby deactivates Power Overwhelming.
Dubby deactivates Matrix.
Dubby deactivates Shield Guardian.
Dubby deactivates Shadow Combat.
Dubby deactivates Spellcraft.
Dubby deactivates Void Stars.
Dubby deactivates Quicken Spells.
Dubby deactivates Matter Weaving.
Dubby deactivates Reality Smearing.
Dubby deactivates Energy Decomposition.
Dubby deactivates Empower.































































































































































































