Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.5 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Reaver Tweaks 1.2.4 No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Infinite500 v3.0b: Revised high level play for ToME 1.5.0Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Additional Randart Properties 1.5.5 Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: EquipDoll - Clean Item Names 1.5.5Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Hulk! 1.4.8 Protos race 0.2 1.3.5Protos race. The lost city of Vulcus 1.4a 1.3.0The Lost City of Vulcus Some events in history are of such importance and have such wide ranging ramifications that they become fixed points -- junctions in time that must and will happen in order to maintain the integrity of the chronoverse. Lost ages ago, Vulcus was considered by many to be the greatest center of Dwarven learning below the surface. Even up until the fall of Reknor in recent times, however, Dwarven innovation and breakthroughs continued, seemingly by miracle. Fate, however, dictates that one of the greatest untold secrets of the Empire cannot remain hidden forever. Perhaps you will be chosen to take part in this crucial point in history -- to reap the rewards or to suffer the consequences. This addon incorporates a new major event (like the drake cave or fearscape invasion portal) that has a chance to occur (possibly more than once) on each level in various zones (Infinite Dungeon, Spellblaze Scar, Ardhungol, High Peak, Reknor, Shadow Crypt). Within the game, this event is most like a combination of the Lost Merchant and Limmir quests, and is intended to replace those for characters in the I.D. Recommended level 10+ (depending on class). The intended difficulty is slightly higher than the Limmir quest, and there are gradations of success. Participating in the event when it spawns is completely optional and you can do it later if desired. This is possibly the most complex encounter in ToME, with a large number of NPCs, enhanced AI, and various terrain effects. It is compute heavy and will tax slower computers (even with reduced graphics settings). Player AI 1.3.1Adds a keybind to activate the new player AI. Set to Alt+F1 by default. This description seems to vanish when I put too much text in it, so view the feature list and changelog on the steam version here: http://steamcommunity.com/sharedfiles/filedetails/?id=523638132. Note for Developers: This addon superwrites Player:act(), so if your addon also touches Player:act() change the load order so that the Player AI addon loads last. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Possessor Bonus Class 1.5.4Donators/Buyers bonus! Wretched Talent Tree 1.3.0Adds the Wretched talent tree for Defilers, allowing them to deal acid damage. Second talent is mildly bugged, third talent is mildly UP due to lack of code knowledge, fourth talent is more UP and likes using the second talent. Tomes of Knowledge 1.2.4Do you dislike it, when your escortees die on harder difficulties at the zone in, without you being able to help them? Do you sometimes feel as if money was worth little to nothing in Maj'Eyal? If so, this addon might help you. The library of Last Hope now sells seven Tomes with on-use-rewards, that mirror those of seven escort-types. The library of Elvala sells two (very expensive) tomes, that lead to even greater rewards after using them. Fixed: talent types are now known, but not learned Improved Auto-explore and Rest 1.5.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Mindstar and Staff Combat Access 1.3.1I was irked that Mindslayers need to burn a good chunk of cash to open Mindstar Training, which seems like a Talent track they should have open out of the gate. Same with staff-using mages and Staff Combat. So I figured out how to fix it and did! Items Vault 1.5.0Donators/Buyers bonus! Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Post Effects fixes 1.5.5The addon improves gamefield view during different post effects Here is details about what been changed: Unlimited Respec 1.3.1Removes the restriction on how many talents you can respec. Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. Cursed Class Tweaks 1.3.1Tweaks various Cursed talents. Overall buff in power. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. More Taints 1.3.0Power comes at a price, but the price is worth paying... This addon adds more Taints to the game. Taints are Inscriptions powered by corrupt forces. As such, they are arcane so Oozemancers and other Zigur Zealots need not apply. Taintmarks are listed on your character sheet under stats. Current Taints are only a little more rare than normal inscriptions. In v1 they will be much rarer but certain bosses will have a guaranteed Taint drop. List of Taints: Half-Cost Category Mastery 1.3.1 Merchant Rerolls 1.3.1This addon adds the ability to 'reroll' a merchant item. More specifically, this allows you to spend 400 gold if you get an item that you don't like, to gain a brand new one. Be warned that once an item is gone, it will forever be gone, and you will never get it back. Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Glove Stats 1.0.6Shows glove combat stats with all classes. Ghouls Dont Breathe 1.3.1This belt removes breathing because it makes you undead but ghouls still breathe?! Howgash! GHOULS DONT BREATHE!! |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | DarkTemplar |
Class | None |
Level / Exp | 50 / 1281% |
Size | big |
Lifes / Deaths | Killed by overpowered greater multi-hued wyrm at level 38 on the 48th Pyre 123rd year of Ascendancy at 10:25 6 / 2Killed by Golbez at level 50 on the 74th Dusk 123rd year of Ascendancy at 21:11 |
Primary Stats
Strength | 151.5 (base 58) |
Dexterity | 142 (base 26) |
Constitution | 150 (base 31) |
Magic | 151.5 (base 35) |
Willpower | 198 (base 60) |
Cunning | 208 (base 60) |
Resources
Mana | 813/1179 |
Equilibrium | 18 |
Vim | 332/332 |
Life | 1323/1323 |
Positive | 0/187 |
Stamina | 512/647 |
Psi | 622/622 |
Healing Factor | 1.85625 |
Regeneration | 22.831875 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +10% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 11 |
See Invisible | 11 |
Offense: Mainhand
Damage | 444 |
Accuracy | 74 |
Crit Chance | 154% |
APR | 107 |
Speed | 1.00 |
Offense: Offhand
Damage | 289 |
Accuracy | 74 |
Crit Chance | 156% |
APR | 64 |
Speed | 1.00 |
Offense: Spell
Spellpower | 120 |
Crit Chance | 100% |
Speed | 1 |
Offense: Mind
Mindpower | 120 |
Crit Chance | 100% |
Speed | 1 |
Offense: Damage Bonus
Acid | +22% |
Blight | +22% |
Physical | +18% |
Cold | +27% |
All | +7% |
Lightning | +25% |
Light | +22% |
Darkness | +37% |
Fire | +85% |
Mind | +12% |
Offense: Damage Penetration
Acid | +10% |
Fire | +62% |
Darkness | +10% |
Cold | +12% |
Physical | +10% |
Mind | +10% |
All | 0% |
Defense: Base
Armour (hardiness) | 16.176530923651 (75.817490494297%) |
Defense | 87 |
Ranged Defense | 91 |
Fatigue | 0 |
Physical Save | 73 |
Spell Save | 67 |
Mental Save | 70 |
Defense: Resistances
Acid | + 36%( 70%) |
Fire | + 62%( 70%) |
Darkness | + 53%( 81%) |
Physical | + 45%( 78%) |
Cold | + 40%( 70%) |
All | + 24%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Bleed Resistance | 100% |
Confusion Resistance | 28% |
Poison Resistance | 100% |
Instadeath Resistance | 100% |
Inscriptions (2/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 570 life over 5 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 1007.94 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
Cursed / Gloom | 2.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 2/5 |
Psionic / Absorption | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Solipsism | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Poisons | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Trapping | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Shadow magic | 2.00 |
| 2/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Stealth | 2.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Technique / Bloodthirst | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Projection | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Corruption / Heart of Fire | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Enhancement | 2.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Technique / Magical combat | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Phantasm | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Spellblaze | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Dual weapons | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Combat | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 2.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 2.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Psionic / Mentalism | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Aegis | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Torment | 2.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
Technique / Thuggery | 2.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
Cursed / Cursed aura | 2.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Celestial / Chants | 0.80 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Corruption / Demonic strength | 2.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Psionic / Feedback | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / Stone alchemy | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Corruption / Vile life | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 2.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 2.00 |
| 0/5 |
| 3/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 2.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Arcane Combat |
talent | Shadow Combat |
talent | Psiblades |
talent | Lacerating Strikes |
talent | Elemental Discord |
talent | Inner Power |
talent | Weapon of Light |
talent | Willful Tormenter |
talent | Shock Hands |
talent | Kinetic Aura |
talent | Arcane Feed |
talent | Thermal Aura |
talent | Overkill |
talent | Abyssal Shield |
talent | Fiery Hands |
talent | Beyond the Flesh |
talent | Gloom |
talent | Numbing Poison |
talent | Apply Poison |
beneficial effect | All stats increased by 73. Pain Enhancement System |
beneficial effect | Increases defense by 33. Mobile Defense |
beneficial effect | The target is attracting all toward it, also dealing fire, light and physical damage each turn.. Irresistible Sun |
beneficial effect | This creatures psionic focus item is supercharged! Frenzied Focus |
detrimental effect | The target has been splashed with acid, taking 31.42 acid damage per turn, reducing armour by 30 and attack by 27. Acid Splash |
beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+18% resist all). Shroud of Death |
beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.5)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missed Opportunities: +17 Defense, +8 Ranged Defense Power 2+: -1 Luck, +16 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+57% chance to avoid traps). Power 4+: Unfortunate End: There is a 41% chance that the damage you deal will increase by 41% if the increase would be enough to kill your opponent. |
beneficial effect | Horrible visions fill your mind. Curse of Nightmares (power 8.5): 20%Penalty : Plagued by Visions: Your mental save has a 20% chance to be reduced by 21% when tested. Power 1+: Removed from Reality: +10 Physical Resistance, +8 Maximum Physical Resistance Power 2+: -1 Luck, +16 Willpower Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 22 air and an additional 8 air for each level below that. Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 20%) of triggering a radius 14 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time. |
beneficial effect | An aura of death surrounds you. Curse of Corpses (power 5.5)Penalty : Fear of Death: -6% resistance against damage from the undead. Power 1+: Power over Death: +13% damage against the undead. Power 2+: -1 Luck, +6 Strength, +6 Magic Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 6. Power 4+: Reprieve from Death: Humanoids you slay have a 40% chance to rise to fight beside you as ghouls for 6 turns. |
beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.5)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 8%) for 4 turns. Power 1+: Nightwalker: +18 Darkness Resistance, +11% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 18% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 18% for 3 turns. |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you gained talent category Spell / Divination (at mastery 0.80). | done |
You failed to protect the injured seer from death by Golbez. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor) | failed |
You failed to protect the injured seer from death by Golbez. Escort: injured seer (level 4 of Dreadfell) | failed |
You successfully escorted the lost anorithil to the recall portal on level 1 of Daikara. Escort: lost anorithil (level 1 of Daikara)As a reward you gained talent category Celestial / Light (at mastery 0.80). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Dreadfell. Escort: lost anorithil (level 2 of Dreadfell)As a reward you improved talent Healing Light (+1 level(s)). | done |
You failed to protect the lost sun paladin from death by mountain troll thunderer. Escort: lost sun paladin (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost sun paladin (level 1 of Ruins of Kor'Pul)As a reward you gained talent category Celestial / Chants (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Dreadfell. Escort: lost sun paladin (level 3 of Dreadfell)As a reward you improved talent Chant of Fortress (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 888. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. You have aided Stire of Derth in creating an elixir of precision. Marus of Elvala has completed an elixir of mastery without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You entered a temporal rift on level 4 of the High Peak and found yourself outside an underground city of dwarves. The Lost City of Vulcus (High Peak, level 4)While exploring the town, it came under siege. You failed to save the Dwarven artisans from the Orcish onslaught. | failed |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Khulmanar's Wrath (Misfortune) (182% power, 8 apr) Khulmanar's Wrath (Misfortune) (182% power, 8 apr)3.0 T5 battleaxe 2H weapon [Unique] Arcane Power 182% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +8 Crit +8.0% Atk.spd 100% Melee+ +50 fire Dmg.conv 20% fire While equipped: dps ---------- Dmg.mod +20% fire Res.pen +25% fire ----- def ----- Resists +20% fire The wearer is treated as a demon. Curse of Misfortune Infernal Breath: Level 3.0 Pwr.cost 35 out of 5/35. Range melee/personal Travel.spd instantaneous Is a spell Description: Exhale a wave of dark fire with radius 6. Any non demon caught in the area will take 423.97 fire damage, and flames will be left dealing a further 99.22 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
Quiver | pouch of stralite shots 'Dimenvy' (Nightmares) (16/16, 152% power, 5 apr) pouch of stralite shots 'Dimenvy' (Nightmares) (16/16, 152% power, 5 apr)3.0 T4 shot ammo [Random Unique] Arcane/Master/Psionic Power 152% Range: 1.2x Uses 40% Wil, 50% Mag, 92% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +5 Crit +13.5% Capacity 16 Ranged+ +13 lightning +23 darkness +4 blight +9 mind +8 arcane On Hit.r1 +4 darkness On Crit.r2 +12 darkness On Hit: * 25% chance for lightning to arc to a second target * 20% chance to torment the target On Crit: * cripple the target Curse of Nightmares Shots are used with slings to pummel your foes to death. |
On hands | Flamewrought (Nightmares) (0 def, 2 armour) Flamewrought (Nightmares) (0 def, 2 armour)1.0 T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% fire ----- def ----- Armour +2 Resists +10% fire Unarmed combat: Power 89% Range: 1.1x Uses 64% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +7 Crit +1.0% Atk.spd 100% Melee+ +10 fire Dmg.conv 100% fire On Hit: 30% Flamespit 3 Curse of Nightmares Flamespit: Level 3.0 Pwr.cost 8 out of 24/24. Range 10 Travel.spd instantaneous Is a nature gift Description: Spits a bolt of fire, doing 254.05 fire damage. The damage will increase with your Mindpower. Attackspeed is 100% for non-Brawlers! These gloves seems to be made out of the exoskeletons of ritches. They are hot to the touch. This item has been sent to the Item's Vault. |
Light source | Umbraphage (Misfortune) Umbraphage (Misfortune)0.0 T3 lite [Unique] Psionic While equipped: dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +15% light +15% darkness Res.pen +10% darkness ----- def ----- Resists +20% darkness Affinity +20% darkness Mind.save +10 (+3 eff.) ---------- misc Light +10 Masteries +0.20 Cursed/Shadows Absorbs all darkness (power 211, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 300). Curse of Misfortune Release absorbed darkness in a 10 radius cone with a 100% chance to blind (based on lite radius), dealing 616.50 darkness damage (based on Mindpower and charge). Uses 10 power out of 10/10 This lantern of pale white crystal holds a sphere of darkness, that yet emanates light. Everywhere it shines, darkness vanishes entirely. |
On head | Flashreeve (Misfortune) (11 def, 6 armour) Flashreeve (Misfortune) (11 def, 6 armour)2.0 T3 head armor [Rare] Psionic While equipped: Stats +2 Con dps ---------- Mind.crit +4% Mind.pwr +4 (+1 eff.) Melee+ 20 fire Res.pen +25% fire ----- def ----- Armour +6 Defense +11 (+3 eff.) Rng.Def +9 (+2 eff.) Phys.save +30 (+8 eff.) Max.HP +20.00 ---------- misc Psi/turn +0.20 Curse of Misfortune A pointy cloth hat, very wizardly... |
On feet | Scorched Boots (Corpses) (4 def, 4 armour) Scorched Boots (Corpses) (4 def, 4 armour)3.0 T5 feet armor [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +13 (+2 eff.) Dmg.mod +15% blight +15% fire +15% darkness ----- def ----- Armour +4 Defense +4 (+1 eff.) Fatigue +8% Curse of Corpses Poison Storm: Level 3.0 Pwr.cost 30 out of 40/40. Range melee/personal Travel.spd instantaneous Is a spell Description: A furious storm of blighted poison rages around the caster in a radius of 5 for 8 turns. Each creature hit by the storm takes 45.15 blight damage and is poisoned for 180.61 blight damage over 4 turns. At talent level 2 you have a chance to inflict Insidious Poison, reducing healing factor by 110%. At talent level 4 you have a chance to inflict Numbing Poison, reducing damage dealt by 66%. At talent level 6 you have a chance to inflict Crippling Poison, giving a 55% chance for talent failure. The damage and secondary effects will increase with your Spellpower. The master blood mage Ru'Khan was the first orc to experiment with the power of the Sher'Tul farportals in the Age of Pyre. However, that first experiment was not particularly successful, and after the explosion of energy all that could be found of Ru'Khan was a pair of scorched boots. |
Tool | Telekinetic Core (Nightmares) Telekinetic Core (Nightmares)2.0 T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil dps ---------- Phys.pwr +3 (+0 eff.) Mind.pwr +3 (+1 eff.) Dmg.mod +6% physical ----- def ----- Resists +5% physical Phys.save +12 (+3 eff.) Curse of Nightmares Psionic Pull: Level 3.0 Pwr.cost 18 out of 19/35. Range melee/personal Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 159 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. This item has been sent to the Item's Vault. |
On fingers | solipsist's gold ring of misery (Nightmares) solipsist's gold ring of misery (Nightmares)0.1 T3 ring jewelry [Ego++] Psionic While equipped: Stats +7 Cun +5 Wil dps ---------- Mind.pwr +7 (+1 eff.) Melee+ 7 bleed Ranged+ 9 bleed On Hit (Melee): * 13% chance to cause random gloom On Hit (Ranged): * 12% chance to cause random gloom ---------- misc Hate/m.crit +1.00 Max.hate +5.00 Curse of Nightmares Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
On fingers | Bloodcaller (Nightmares) Bloodcaller (Nightmares)0.1 T4 ring jewelry [Unique] Psionic While equipped: ----- def ----- Fatigue -5% Mind.save -7 (-2 eff.) HP.leech%% +15% HP.leech +30% Curse of Nightmares You won the Ring of Blood trial, and this is your reward. This item has been sent to the Item's Vault. |
Around neck | wanderer's gold amulet (Corpses) wanderer's gold amulet (Corpses)0.1 T3 amulet jewelry [Ego+] Master While equipped: Stats +5 Dex +3 Cun +4 Con dps ---------- Mov.spd +10% ----- def ----- Fatigue -5% HP.reg +0.30 ---------- misc Stam/turn +0.80 Curse of Corpses Amulets can have magical properties. |
In main hand | Thermal Focus (Misfortune) (109% power, 72 apr, fire damage) Thermal Focus (Misfortune) (109% power, 72 apr, fire damage)3.0 T4 mindstar 1H weapon [Unique] Nature/Psionic You feel two unconnected psionic channels on this item. Power 109% Range: 1.1x Uses 135% Wil, 50% Mag, 53% Cun Dmg Fire Mastery Psiblades Acc uses Wil Apr +72 Crit +5.0% Atk.spd 100% Dmg.conv 50% cold While equipped: dps ---------- Mind.crit +8% Mind.pwr +34 (+5 eff.) Dmg.mod +20% fire +20% cold Res.pen +12% fire +12% cold ----- def ----- Resists +20% fire +20% cold Spell.save +12 (+3 eff.) ---------- misc Psi/turn +1.00 Talents +1 Psionic Maelstrom Masteries +0.20 Psionic/Thermal mastery Curse of Misfortune Thermal energies are focussed in the core of this mindstar. |
Around waist | Jaw of Rogroth (Shrouds) Jaw of Rogroth (Shrouds)1.0 T3 belt armor [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +5 (+1 eff.) ---------- misc Vim/kill +4.00 Max.souls +3.00 Curse of Shrouds Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 24/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
In off hand | Bloomsoul (Corpses) (94% power, 29 apr, nature damage) Bloomsoul (Corpses) (94% power, 29 apr, nature damage)3.0 T2 mindstar 1H weapon [Unique] Nature Power 95% Range: 1.1x Uses 93% Wil, 50% Mag, 21% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +29 Crit +7.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +17 (+3 eff.) ----- def ----- HP.reg +2.00 Heal.mod +20% ---------- misc Masteries +0.20 Wild-gift/Fungus Curse of Corpses Bloom Heal: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Call upon the power of nature to regenerate your body for 106 life every turn for 6 turns. The life healed will increase with the Willpower stat. Pristine flowers coat the surface of this mindstar. Touching it fills you with a sense of calm and refreshes your body. |
Cloak | Destala's Scales (Nightmares) (10 def, 0 armour) Destala's Scales (Nightmares) (10 def, 0 armour)2.0 T3 cloak armor [Unique] Nature While equipped: Stats +6 Cun dps ---------- Mind.pwr +6 (+1 eff.) Dmg.mod +15% acid Res.pen +10% acid ----- def ----- Defense +10 (+2 eff.) ---------- misc Masteries +0.20 Wild-gift/Venom drake aspect On Nature Hit: 10% Acidic Spray 2 Curse of Nightmares Dissolve: Level 2.4 Pwr.cost 20 out of 2/20. Range melee/personal Travel.spd instantaneous Is a nature gift a mind power Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 45% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. This item has been sent to the Item's Vault. |
Main armor | Robe of Force (Shrouds) (12 def, 8 armour) Robe of Force (Shrouds) (12 def, 8 armour)2.0 T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +5% mind +5% physical Res.pen +10% mind +10% physical ----- def ----- Armour +8 Defense +12 (+3 eff.) Resists +15% acid +12% physical Phys.save +10 (+3 eff.) Curse of Shrouds Send out a range 5 beam of kinetic energy, dealing 141.91 to 177.39 physical damage (based on Willpower and Cunning) with knockback. Uses 10 power out of 10/10 This thin cloth robe is surrounded by a pulsating shroud of telekinetic force. This item has been sent to the Item's Vault. |
Inventory
healing infusion (heal 77) healing infusion (heal 77)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 77 and cleanse 1 wound and 1 poison effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion (467% speed; 8 turns) movement infusion (467% speed; 8 turns)0.1 T2 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 467% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 8 turns. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the sneak (1236% speed; 7 turns) movement infusion of the sneak (1236% speed; 7 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 19 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1236% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
movement infusion of the titan (1106% speed; 5 turns) movement infusion of the titan (1106% speed; 5 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 1106% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 5 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the psychic (heal 781 over 5 turns) regeneration infusion of the psychic (heal 781 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 781 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 24%; cure magical, mental) wild infusion (resist 24%; cure magical, mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 24% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion (resist 20%; cure mental) wild infusion (resist 20%; cure mental)0.1 T1 infusion scroll [Normal] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 7 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
lightning rune (374 lightning damage) lightning rune (374 lightning damage)0.1 T3 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 17 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of lightning, doing 124.59 to 373.76 lightning damage. Also transform you into pure lightning for 2 turns; any damage will teleport you to an adjacent tile and ignore the damage (can only happen once per turn) Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
manasurge rune (1466% regen over 10 turns; 73 instant mana) manasurge rune (1466% regen over 10 turns; 73 instant mana)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 24 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1466% for 10 turns and instantly restoring 73 mana. Also when resting your mana will regenerate at 0.5 per turn. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune (range 9; power 24; dur 7) phase door rune (range 9; power 24; dur 7)0.1 T1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 7 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
phase door rune of the titan (range 18; power 64; dur 5) phase door rune of the titan (range 18; power 64; dur 5)0.1 T1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 18. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 64%, your defense is increased by 64 and all your resistances by 64%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
vision rune (radius 13; dur 25; see demon) vision rune (radius 13; dur 25; see demon)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 21 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to get a vision of the area surrounding you (13 radius) and to allow you to see invisible and stealthed creatures (power 21) for 25 turns. Your mind will become more receptive for 25 turns, allowing you to sense any demon around. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Ancient Tome titled 'Gems and their uses' Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Pendant of the Sun and Moons (Corpses) Pendant of the Sun and Moons (Corpses)0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Curse of Corpses Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius, and silences everyone else who enters. The circle lasts 6 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Unflinching Eye (Madness) Unflinching Eye (Madness)0.1 T4 amulet jewelry [Unique] Arcane/Psionic While equipped: ----- def ----- Resists -25% light Res.Cap -25% light Blind- +100% Confus- +50% ---------- misc Infravis +3 Telepathy Horror Telpty rng +10 Curse of Madness Arcane Eye: (Instant) Level 1.6 Pwr.cost 60 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Summons an ethereal magical eye at the designated location that lasts for 14 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 5 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
starseer's voratun amulet of soulsearing (Madness) starseer's voratun amulet of soulsearing (Madness)0.1 T5 amulet jewelry [Ego++] Arcane While equipped: Stats +4 Mag dps ---------- Spell.crit +5% Crit.mult +18.00% Spell.pwr +19 (+3 eff.) Dmg.mod +7% temporal +7% darkness +14% blight +13% fire +6% light +8% physical Curse of Madness Amulets can have magical properties. |
Exiler (Misfortune) Exiler (Misfortune)0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Curse of Misfortune Attempt to inflict 147.15 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Malen (Shrouds) Malen (Shrouds)0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +7 Mag +8 Wil +1 Con dps ---------- Spell.pwr +12 (+2 eff.) Melee+ 12 physical Dmg.mod +19% light Acc +8 (+2 eff.) ----- def ----- Resists +2% physical +38% light +1% all Mind.save +13 (+3 eff.) Silence- +20% Confus- +50% Curse of Shrouds Rings can have magical properties. |
Ring of the Archlich (Shrouds) Ring of the Archlich (Shrouds)0.1 T4 ring jewelry [Unique] Arcane It desires to be surrounded by undeath. While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Dmg.mod +10% darkness +10% cold ----- def ----- Resists +10% darkness +10% cold Spell.save +8 (+2 eff.) Poison- +25% Cut- +25% ---------- misc Max.souls +3.00 Curse of Shrouds This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the War Master (Corpses) Ring of the War Master (Corpses)0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+1 eff.) Apr +15 ---------- misc Masteries +0.30 Technique/Unarmed discipline +0.30 Technique/Warcries +0.30 Technique/Dual techniques +0.30 Technique/Combat training +0.30 Technique/Combat veteran +0.30 Technique/Grappling +0.30 Technique/Archery training +0.30 Technique/Archery - slings +0.30 Technique/Unarmed training +0.30 Technique/Thuggery +0.30 Technique/Shield defense +0.30 Technique/Two-handed weapons +0.30 Technique/Archery prowess +0.30 Technique/Archery excellence +0.30 Technique/Combat techniques +0.30 Technique/Two-handed assault +0.30 Technique/Berserker's strength +0.30 Technique/Archery - bows +0.30 Technique/Two-handed maiming +0.30 Technique/Shield offense +0.30 Technique/Superiority +0.30 Technique/Pugilism +0.30 Technique/Finishing moves +0.30 Technique/Dual weapons Curse of Corpses A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
savage's voratun ring of misery (Shrouds) savage's voratun ring of misery (Shrouds)0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +8 Cun +5 Con dps ---------- Melee+ 13 bleed Ranged+ 20 bleed On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Spell.save +18 (+5 eff.) ---------- misc Hate/m.crit +2.00 Max.stam +35.00 Max.hate +13.00 Curse of Shrouds Bleeding Edge: Puts all charms on 20 cooldown Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 67%. Rings can have magical properties. |
treant's voratun ring of misery (Misfortune) treant's voratun ring of misery (Misfortune)0.1 T5 ring jewelry [Ego++] Nature/Psionic While equipped: Stats +8 Cun dps ---------- Melee+ 19 bleed Ranged+ 19 bleed On Hit (Melee): * 17% chance to cause random gloom On Hit (Ranged): * 18% chance to cause random gloom ----- def ----- Resists +14% nature +13% blight Poison- +25% Disease- +21% ---------- misc Hate/m.crit +2.00 Max.hate +15.00 Curse of Misfortune Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
Drake's Bane (Nightmares) (164% power, 21 apr) Drake's Bane (Nightmares) (164% power, 21 apr)3.0 T3 battleaxe 2H weapon [Unique] Master Power 164% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +21 Crit +2.0% Atk.spd 100% Against +25% Dragon While equipped: Stats +6 Str ----- def ----- Phys.save +9 (+3 eff.) Stun/Frz- +20% Knockbk- +40% Curse of Nightmares The killing of Kroltar, mightiest of wyrms, took seven months and the lives of 20,000 dwarven warriors. Finally the beast was worn down and mastersmith Gruxim, standing atop the bodies of his fallen comrades, was able slit its throat with this axe crafted purely for the purpose of penetrating the wyrm's hide. |
Eksatin's Ultimatum (Madness) (175% power, 25 apr) Eksatin's Ultimatum (Madness) (175% power, 25 apr)3.0 T4 battleaxe 2H weapon [Unique] Master Power 175% Range: 1.5x Uses 118% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +25 Crit +25.0% Atk.spd 100% On Crit: * decapitate a weakened target While equipped: dps ---------- Crit.mult +25.00% Curse of Madness This gore-stained battleaxe was once used by an infamously sadistic king, who took the time to personally perform each and every execution he ordered. He kept a vault of every head he ever removed, each and every one of them carefully preserved. When he was overthrown, his own head was added as the centrepiece of the vault, which was maintained as a testament to his cruelty. |
acidic voratun battleaxe of projection (Nightmares) (166% power, 4 apr) acidic voratun battleaxe of projection (Nightmares) (166% power, 4 apr)3.0 T5 battleaxe 2H weapon [Ego+] Arcane/Psionic Power 167% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.2% crit / acc Apr +4 Crit +8.0% Atk.spd 100% Melee+ +21 acid On Hit: * Projects up to 3 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * splashes the target with acid Curse of Nightmares Massive two-handed battleaxes. |
Icy Kill (Corpses) (143% power, 10 apr) Icy Kill (Corpses) (143% power, 10 apr)1.0 T4 dagger 1H weapon [Unique] Nature/Psionic Power 144% Range: 1.3x Uses 40% Wil, 72% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +10 Crit +15.0% Atk.spd 100% Melee+ +30 cold On Crit: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6 Cun +6 Wil dps ---------- Dmg.mod +25% cold ----- def ----- Ice.pen +50% ---------- misc Hate/kill +4.00 Curse of Corpses As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
Kinetic Spike (Corpses) (147% power, 40 apr) Kinetic Spike (Corpses) (147% power, 40 apr)1.0 T5 dagger 1H weapon [Unique] Psionic Power 147% Range: 1.3x Uses 70% Wil, 54% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +40 Crit +10.0% Atk.spd 100% While equipped: dps ---------- Phys.pwr +15 (+2 eff.) Res.pen +30% physical Acc +8 (+2 eff.) ---------- misc Masteries +0.20 Psionic/Augmented striking Curse of Corpses Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 10 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
Mandible of Ungolmor (Misfortune) (150% power, 12 apr) Mandible of Ungolmor (Misfortune) (150% power, 12 apr)1.0 T5 dagger 1H weapon [Unique] Nature Power 150% Range: 1.3x Uses 40% Wil, 50% Mag, 86% Cun Dmg Physical Acc+ +0.5% APR / acc Apr +12 Crit +22.0% Atk.spd 100% Dmg.conv 30% darkness On Crit: * inflicts pinning spydric poison upon the target While equipped: Stats +8 Cun +4 Dex dps ---------- Dmg.mod +30% nature +20% darkness ----- def ----- Armour +5 Hardiness +5% ---------- misc Light -2 Curse of Misfortune Creeping Darkness: Level 3.0 Pwr.cost 25 out of 40/40. Range 5 Travel.spd instantaneous Is a mind power Description: Creeping dark slowly spreads from 4 spots in a radius of 3 around the targeted location. The dark deals 92.47 darkness damage each turn to anything in its area, and blocks the sight of any who do not possess Dark Vision or some other magical means of seeing. The damage will increase with your Mindpower. You do +12% damage to anything that has entered your creeping dark. This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. |
blazebringer's voratun dagger of disruption (Madness) (148% power, 9 apr) blazebringer's voratun dagger of disruption (Madness) (148% power, 9 apr)1.0 T5 dagger 1H weapon [Ego++] Nature/Disrupt Power 148% Range: 1.3x Uses 40% Wil, 72% Cun, 50% Mag Dmg Physical Acc+ +0.5% APR / acc Apr +9 Crit +10.0% Atk.spd 100% Against +21% Unnatural On Crit.r2 +12 fire On Hit: * disrupts spell-casting While equipped: dps ---------- All.spd +3% Res.pen +12% fire Curse of Madness Sharp, short and deadly. |
Voratun Hammer of the Deep Bellow (Nightmares) (193% power, 7 apr) Voratun Hammer of the Deep Bellow (Nightmares) (193% power, 7 apr)5.0 T5 greatmaul 2H weapon [Unique] Arcane/Master Power 193% Range: 1.5x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.1% dam / acc Apr +7 Crit +4.0% Atk.spd 100% Melee+ +30 fire On Hit: 10% Flameshock 3 While equipped: dps ---------- Dmg.mod +15% physical Curse of Nightmares The legendary hammer of the Dwarven master smiths. For ages it was used to forge powerful weapons with searing heat until it became highly powerful by itself. |
Belilaith (Shrouds) (158% power, 3 apr) Belilaith (Shrouds) (158% power, 3 apr)3.0 T4 greatsword 2H weapon [Random Unique] Nature/Master/Psionic Power 159% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +3 Crit +4.5% Atk.spd 100% Melee+ +33 insidious poison On Hit: 5% Reclaim 1 On Hit: * 20% chance to cause random gloom * Projects up to 2 attacks dealing 30% weapon damage to random targets in range 7 (cannot hit the initial target) On Crit: * cripple the target While equipped: Stats +1 Wil dps ---------- Phys.crit +9.0% Dmg.mod +3% mind Res.pen +15% mind ---------- misc Hate/m.crit +2.00 Curse of Shrouds Massive two-handed swords. |
Belinariblek (Madness) (196% power, 4 apr) Belinariblek (Madness) (196% power, 4 apr)3.0 T5 greatsword 2H weapon [Random Unique] Arcane/Master Power 196% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% Melee+ +4 mind On Hit.r1 +28 fire On Hit: 10% Agony 1 While equipped: dps ---------- Spell.pwr +8 (+2 eff.) Res.pen +19% physical Acc +16 (+4 eff.) Apr +17 ----- def ----- Heal/summ +10 ---------- misc Vim/s.crit +2.00 Max.mana +20.00 Curse of Madness Massive two-handed swords. |
Borosk's Hate (Corpses) (172% power, 22 apr) Borosk's Hate (Corpses) (172% power, 22 apr)3.0 T5 greatsword 2H weapon [Unique] Master Power 172% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +22 Crit +10.0% Atk.spd 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10 Str +5 Dex +15 Con ---------- misc Masteries +0.20 Technique/Two-handed assault Curse of Corpses This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
Dethblyd (Corpses) (182% power, 18 apr) Dethblyd (Corpses) (182% power, 18 apr)3.0 T5 greatsword 2H weapon [Unique] Arcane/Master Power 182% Range: 1.6x Uses 118% Wil, 60% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +18 Crit +20.0% Atk.spd 100% HP.leech +5% On Hit: * Increases all damage dealt, and reduces all damage taken, by 1%, stacking up to 10 times. Resets after 10 turns without attacking. While equipped: Stats +10 Str +8 Mag +5 Con ---------- misc Cooldown Draining Assault -1 Abduction -1 Detonating Charge -1 Masteries +0.10 Corruption/Torture +0.20 Corruption/Brutality +0.20 Corruption/Wrath Curse of Corpses Grushgore the Destroyer was as famous for his incredible brutality as he was for his childlike intelligence. He wasn't known for his subtlety of naming, but there's no denying the power of his massive sword. |
Golden Three-Edged Sword 'The Truth' (Misfortune) (160% power, 9 apr) Golden Three-Edged Sword 'The Truth' (Misfortune) (160% power, 9 apr)12.0 T3 greatsword 2H weapon [Unique] Psionic Power 161% Range: 1.6x Uses 117% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +9 Crit +9.0% Atk.spd 100% Melee+ +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target Curse of Misfortune The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. This item has been sent to the Item's Vault. |
voratun greatsword of shearing (Nightmares) (175% power, 4 apr) voratun greatsword of shearing (Nightmares) (175% power, 4 apr)3.0 T5 greatsword 2H weapon [Ego+] Master Power 175% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +20% physical Res.pen +13% physical Apr +14 Curse of Nightmares Massive two-handed swords. |
dragonbone longbow of true flight (Madness) dragonbone longbow of true flight (Madness)4.0 T5 longbow 2H weapon Reqs Shoot [Ego+] Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Atk.spd 125% Range +10 While equipped: dps ---------- Phys.crit +17.0% Acc +18 (+5 eff.) Curse of Madness Longbows are used to shoot arrows at your foes. |
Runelach the Barkripper (Nightmares) (125% power, 4 apr) Runelach the Barkripper (Nightmares) (125% power, 4 apr)3.0 T3 longsword 1H weapon [Random Unique] Arcane/Psionic Power 126% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Nature Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +4 Crit +3.5% Atk.spd 100% Melee+ +8 nature +17 cold On Hit: * 25% chance to put talents on cooldown While equipped: dps ---------- Dmg.mod +9% lightning Res.pen +15% lightning +10% nature Melee Ret 12 nature Curse of Nightmares Sharp, long, and deadly. |
truestriking voratun longsword of purging (Misfortune) (151% power, 6 apr) truestriking voratun longsword of purging (Misfortune) (151% power, 6 apr)3.0 T5 longsword 1H weapon [Ego++] Disrupt/Master Power 152% Range: 1.4x Uses 100% Wil, 50% Mag Dmg Physical Mastery Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +6 Crit +5.0% Atk.spd 100% Melee+ +14 nature On Hit: * 25% chance to remove a magical effect While equipped: dps ---------- Res.pen +8% physical Acc +9 (+2 eff.) Apr +11 Curse of Misfortune Sharp, long, and deadly. |
Blindmortal (Corpses) (114% power, 40 apr, mind damage) Blindmortal (Corpses) (114% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic This natural venom should be returned to the wyrm. This psionic mindstar hates not to be wrathful. Power 114% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% Melee+ +12 lightning On Hit: * 20% chance to inflict 15% damage reduction While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% acid +21% mind +14% darkness Res.pen +15% acid +13% mind +9% darkness Melee Ret 20 acid On Hit (Melee): * 30% chance to daze at end of turn * 30% chance to inflict 15% damage reduction ----- def ----- Resists +12% acid Mind.save +8 (+2 eff.) Stealth +10 HP.reg +1.60 ---------- misc Max.psi +49.00 Max.P.En +5.00 Max.N.En +5.00 Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cuthodir (Corpses) (115% power, 40 apr, mind damage) Cuthodir (Corpses) (115% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt This purifying mindstar will cleanse other mindstars. Power 115% Range: 1.1x Uses 90% Wil, 50% Mag, 30% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +8 acid On Hit: * 25 arcane resource burn * 20% chance to corrode armour by 30% On Crit: * burns latent spell energy While equipped: Stats +3 Str +2 Dex +6 Con dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% arcane +8% acid Res.pen +10% arcane On Melee Ret: * 20 arcane resource burn ----- def ----- Resists +10% arcane Spell.save +8 (+2 eff.) ---------- misc Equi/ret +2.50 Curse of Corpses Destroy Magic: (Instant) Puts all charms on 30 cooldown Level 5.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Description: The target has a 8% chance (stacking to a maximum of 70%) to fail to cast any spell. At level 2 magical effects may be disrupted, at level 3 magical sustains may be disrupted, and at level 5 magical constructs and undead may be stunned. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Guneregogar the thorny mindstar (Madness) (96% power, 24 apr, nature damage) Guneregogar the thorny mindstar (Madness) (96% power, 24 apr, nature damage)3.0 T3 mindstar 1H weapon [Random Unique] Nature This natural fire should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. Power 96% Range: 1.1x Uses 80% Wil, 50% Mag, 20% Cun Dmg Nature Mastery Psiblades Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +7% Mind.pwr +11 (+2 eff.) All.spd +1% Dmg.mod +4% fire +2% nature +9% mind Res.pen +10% acid +13% fire +4% nature Melee Ret 6 fire ----- def ----- Resists +4% nature +8% fire ---------- misc Equi/ret +1.04 Psi/m.crit +2.00 Masteries +0.10 Wild-gift/Harmony Curse of Madness Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. This item has been sent to the Item's Vault. |
Nexus of the Way (Shrouds) (124% power, 40 apr, mind damage) Nexus of the Way (Shrouds) (124% power, 40 apr, mind damage)3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 124% Range: 1.1x Uses 100% Wil, 50% Mag, 20% Cun Dmg Mind Mastery Psiblades Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+3 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Shrouds Wayist: (Instant) Level 1.0 Pwr.cost 60 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. |
mighty drakeskin leather sling of acid (Nightmares) mighty drakeskin leather sling of acid (Nightmares)4.0 T5 sling 1H weapon Reqs Shoot [Ego] Arcane/Master Power 66% Range: 1.1x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +10 Ranged+ +14 acid While equipped: Stats +7 Str dps ---------- Phys.pwr +11 (+1 eff.) Dmg.mod +22% acid Curse of Nightmares Slings are used to hurl stones or metal shots at your foes. |
Plague-Fire Sceptre (Corpses) (127% power, 4 apr, physical element) Plague-Fire Sceptre (Corpses) (127% power, 4 apr, physical element)5.0 T3 staff 2H weapon [Unique] Arcane Power 127% Range: 1.2x Uses 200% Mag, 40% Wil Dmg Fire Mastery Staff Mastery Acc+ +2.5% procs dam / acc Apr +4 Atk.spd 100% While equipped: dps ---------- Spell.crit +7% Spell.pwr +27 (+4 eff.) Dmg.mod +20% blight +20% fire Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Curse of Corpses Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 15 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
acidic orichalcum trident of shearing (Nightmares) (165% power, 16 apr) acidic orichalcum trident of shearing (Nightmares) (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane/Master Power 165% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +17 acid On Crit: * splashes the target with acid While equipped: dps ---------- Dmg.mod +16% physical Res.pen +17% physical Apr +17 Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
chilling orichalcum trident of rage (Nightmares) (164% power, 16 apr) chilling orichalcum trident of rage (Nightmares) (164% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane/Master Power 165% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +17 cold While equipped: Stats +7 Str dps ---------- Dmg.mod +21% physical Acc +16 (+4 eff.) ---------- misc Stam/ret +3.00 Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
flaming orichalcum trident of phasing (Shrouds) (164% power, 35 apr) flaming orichalcum trident of phasing (Shrouds) (164% power, 35 apr)3.0 T5 trident 2H weapon [Ego] Arcane Power 165% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +35 Crit +4.0% Atk.spd 100% Phasing +41% On Hit.r1 +21 fire Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
orichalcum trident of shearing (Madness) (165% power, 16 apr) orichalcum trident of shearing (Madness) (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 165% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Dmg.mod +19% physical Res.pen +16% physical Apr +19 Curse of Madness A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
quick orichalcum trident of crippling (Nightmares) (165% power, 16 apr) quick orichalcum trident of crippling (Nightmares) (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Master Power 166% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 111% On Crit: * cripple the target While equipped: Stats +6 Dex dps ---------- Phys.crit +21.0% Acc +14 (+4 eff.) Curse of Nightmares A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
thought-forged orichalcum trident of corruption (Misfortune) (168% power, 16 apr) thought-forged orichalcum trident of corruption (Misfortune) (168% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Arcane/Psionic Power 168% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% Melee+ +23 mind On Hit: * 23% chance to inflict 15% damage reduction * 42% chance to cause random gloom * 20% chance to curse the target While equipped: Stats +9 Cun +9 Wil Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident (Corpses) (166% power, 16 apr) truestriking orichalcum trident (Corpses) (166% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 166% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% physical Acc +16 (+4 eff.) Apr +17 Curse of Corpses A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident (Misfortune) (163% power, 16 apr) truestriking orichalcum trident (Misfortune) (163% power, 16 apr)3.0 T5 trident 2H weapon [Ego+] Master Power 163% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +21% physical Acc +17 (+4 eff.) Apr +17 Curse of Misfortune A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
truestriking orichalcum trident of nature (Shrouds) (165% power, 16 apr) truestriking orichalcum trident of nature (Shrouds) (165% power, 16 apr)3.0 T5 trident 2H weapon [Ego++] Nature/Master Power 165% Range: 1.6x Uses 112% Wil, 50% Mag Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.1% dam / acc Apr +16 Crit +4.0% Atk.spd 100% While equipped: dps ---------- Res.pen +17% nature +19% physical Acc +21 (+5 eff.) Apr +16 ----- def ----- Resists +9% all Curse of Shrouds A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
Skeletal Claw (Nightmares) (167% power, 8 apr) Skeletal Claw (Nightmares) (167% power, 8 apr)3.0 T5 whip 1H weapon [Unique] Arcane Power 167% Range: 1.1x Uses 40% Wil, 50% Mag, 60% Cun Dmg Physical Mastery Exotic Weapons Mastery Acc+ +0.4% crit.pwr / acc Apr +8 Crit +9.0% Atk.spd 125% Melee+ +30 bleed On Crit.r2 +50 bleed On Hit: 10% Bone Grab 3 On Hit: 20% Bone Spear 4 While equipped: dps ---------- Spell.pwr +4 (+1 eff.) Phys.spd +10% ----- def ----- Defense +12 (+3 eff.) ---------- misc Masteries +0.25 Corruption/Bone On Spell Hit: 10% Bone Spear 4 Curse of Nightmares Bone Nova: Level 4.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Is a spell Description: Fire bone spears in all directions, hitting all foes within radius 4 for 281.22 physical damage, and inflicting bleeding for another 140.61 damage over 5 turns. The damage will increase with your Spellpower. This whip appears to have been made from a human spine. A handle sits on one end, a sharply honed claw on the other. |
Polybeth the hardened leather belt (Misfortune) Polybeth the hardened leather belt (Misfortune)1.0 T3 belt armor [Rare] Nature While equipped: Stats +5 Str +4 Dex +7 Con +3 Lck dps ---------- Phys.pwr +10 (+1 eff.) Melee+ 8 mind ----- def ----- Phys.save +10 (+3 eff.) ---------- misc Infravis +3 See.Invis +18 Size +1 Curse of Misfortune A belt that goes around your waist. This item has been sent to the Item's Vault. |
noble's drakeskin leather belt (Shrouds) noble's drakeskin leather belt (Shrouds)1.0 T5 belt armor [Ego+] Master While equipped: ----- def ----- D.Red.from +45% Summoned Curse of Shrouds A belt that goes around your waist. |
Ethereal Embrace (Misfortune) (10 def, 0 armour) Ethereal Embrace (Misfortune) (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+2 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Curse of Misfortune Aether Breach: Level 2.0 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 183.32 arcane damage in radius 2, and will each trigger at one turn intervals. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
Fearfire Mantle (Nightmares) (14 def, 0 armour) Fearfire Mantle (Nightmares) (14 def, 0 armour)2.0 T3 cloak armor [Unique] Arcane While equipped: dps ---------- Melee Ret 30 fire ----- def ----- Defense +14 (+3 eff.) Resists +10% fire +10% darkness +10% cold ---------- misc Masteries +0.20 Corruption/Fearfire All nearby enemies take 20 fire damage each turn and healing you for 10% of the damage dealt. Curse of Nightmares Black fires born of a blackened heart. This item has been sent to the Item's Vault. |
resilient elven-silk cloak of the guardian (Corpses) (18 def, 7 armour) resilient elven-silk cloak of the guardian (Corpses) (18 def, 7 armour)2.0 T5 cloak armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +7 Defense +18 (+4 eff.) Phys.save +20 (+5 eff.) Spell.save +19 (+5 eff.) Mind.save +22 (+6 eff.) Max.HP +44.00 Curse of Corpses A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Black Robe (Nightmares) (6 def, 0 armour) Black Robe (Nightmares) (6 def, 0 armour)2.0 T5 cloth armor [Unique] Arcane While equipped: Stats +5 Mag +4 Wil +3 Cun dps ---------- Phys.pwr +10 (+1 eff.) Spell.pwr +30 (+5 eff.) ----- def ----- Defense +6 (+2 eff.) Spell.save +25 (+7 eff.) Blind- +50% ---------- misc See.Invis +10 On Spell Hit: 5% Blood Grasp 3 On Spell Hit: 5% Soul Rot 3 On Spell Hit: 5% Bone Spear 3 Curse of Nightmares A silk robe, darker than the darkest night sky, it radiates power. |
Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour) Spider-Silk Robe of Spydrë (Nightmares) (10 def, 15 armour)2.0 T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +10% acid +10% nature +10% mind Melee Ret 20 nature slow 20 poison ----- def ----- Armour +15 Hardiness +30% Defense +10 (+2 eff.) Resists +30% nature Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Curse of Nightmares This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
The Calm (Madness) (15 def, 0 armour) The Calm (Madness) (15 def, 0 armour)2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +10 Mag +8 Wil +6 Cun dps ---------- Spell.pwr +20 (+3 eff.) Mov.spd +10% Dmg.mod +25% lightning Res.pen +15% lightning ----- def ----- Defense +15 (+3 eff.) Resists +20% lightning Proj.slow +15% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. Curse of Madness This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
spellwoven elven-silk robe of light (+24%) (Corpses) (5 def, 0 armour) spellwoven elven-silk robe of light (+24%) (Corpses) (5 def, 0 armour)2.0 T5 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +6 (+1 eff.) Dmg.mod +16% light ----- def ----- Defense +5 (+1 eff.) Resists +24% light Spell.save +30 (+8 eff.) Curse of Corpses A cloth vestment. It offers no intrinsic protection but can be enchanted. |
tormentor's elven-silk robe of alchemy (Misfortune) (5 def, 0 armour) tormentor's elven-silk robe of alchemy (Misfortune) (5 def, 0 armour)2.0 T5 cloth armor [Ego++] Arcane/Psionic While equipped: Stats +9 Cun dps ---------- Crit.mult +19.00% Dmg.mod +13% acid +12% physical +10% fire +13% cold ----- def ----- Defense +5 (+1 eff.) Resists +15% acid +15% physical +16% fire +12% cold ---------- misc Hate/m.crit +4.00 Psi/m.crit +4.00 Cooldown Refit Golem -6 Curse of Misfortune A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Artherorin (Shrouds) (0 def, 7 armour) Artherorin (Shrouds) (0 def, 7 armour)2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +4 Con dps ---------- Spell.pwr +6 (+1 eff.) Mov.spd +20% ----- def ----- Armour +7 Fatigue +5% Resists +9% cold Blind- +15% Disease- +5% Silence- +20% Stun/Frz- +10% Knockbk- +30% Curse of Shrouds Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target spot with incredible speed. If the spot is reached and occupied, you will perform a free melee attack against the target there. This attack does 120% weapon damage and can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
insulating pair of voratun boots (Shrouds) (0 def, 5 armour) insulating pair of voratun boots (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Ego] Master While equipped: ----- def ----- Armour +5 Fatigue +4% Resists +12% fire +12% cold Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
insulating pair of voratun boots of speed (Misfortune) (0 def, 5 armour) insulating pair of voratun boots of speed (Misfortune) (0 def, 5 armour)3.0 T5 feet armor [Ego+] Arcane/Master While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +5 Fatigue +4% Resists +14% fire +11% cold Curse of Misfortune Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
invigorating pair of voratun boots of tirelessness (Shrouds) (0 def, 5 armour) invigorating pair of voratun boots of tirelessness (Shrouds) (0 def, 5 armour)3.0 T5 feet armor [Ego+] Nature/Master While equipped: dps ---------- Mov.spd +10% ----- def ----- Armour +5 Fatigue -4% Max.HP +54.00 ---------- misc Stam/turn +1.70 Max.stam +25.00 Curse of Shrouds Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of hardened leather boots 'Xanybeth' (Corpses) (17 def, 3 armour) pair of hardened leather boots 'Xanybeth' (Corpses) (17 def, 3 armour)2.0 T3 feet armor [Random Unique] Master While equipped: Stats +6 Str +6 Con dps ---------- Melee+ 8 blight Dmg.mod +6% arcane +7% physical Melee Ret 12 blight ----- def ----- Armour +3 Defense +17 (+4 eff.) Rng.Def +6 (+1 eff.) Fatigue +3% Resists +6% blight +6% arcane ---------- misc Size +1 Curse of Corpses A pair of boots made of leather. This item has been sent to the Item's Vault. |
Fists of the Desert Scorpion (Madness) (8 def, 4 armour) Fists of the Desert Scorpion (Madness) (8 def, 4 armour)1.5 T3 hands armor [Unique] Master/Psionic While equipped: Stats +3 Str +3 Wil +3 Cun dps ---------- Mind.pwr +3 (+1 eff.) Dmg.mod +8% physical ----- def ----- Armour +4 Defense +8 (+2 eff.) Disarm- +40% ---------- misc Masteries +0.20 Technique/Grappling Unarmed combat: Power 129% Range: 1.4x Uses 64% Wil, 50% Mag, 64% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +10 Crit +10.0% Atk.spd 87% On Hit: 20% Poisonous Bite 3 On Hit: 5% Perfect Control 1 On Hit: 5% Quick as Thought 3 On Hit: 5% Implode 1 Curse of Madness Mindhook: Level 8.0 Pwr.cost 16 out of 24/24. Range 7 Travel.spd instantaneous Is a mind power Description: Briefly extend your telekinetic reach to grab an enemy and haul them towards you. Works on enemies up to 7 squares away. The cooldown decreases, and the range increases, with additional talent points spent. Attackspeed is 100% for non-Brawlers! These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
brawler's voratun gauntlets of strength (+9) (Nightmares) (0 def, 3 armour) brawler's voratun gauntlets of strength (+9) (Nightmares) (0 def, 3 armour)1.5 T5 hands armor [Ego+] Master While equipped: Stats +9 Str +5 Dex +3 Cun dps ---------- Phys.pwr +20 (+2 eff.) ----- def ----- Armour +3 Phys.save +9 (+3 eff.) ---------- misc Cooldown Double Strike -1 Unarmed combat: Power 144% Range: 1.4x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Acc +8 Apr +15 Crit +22.0% Atk.spd 83% On Hit: 10% Set Up 5 Curse of Nightmares Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
stone warden's voratun gauntlets of strength (+5) (Shrouds) (0 def, 19 armour) stone warden's voratun gauntlets of strength (+5) (Shrouds) (0 def, 19 armour)1.5 T5 hands armor [Ego+] Arcane/Master While equipped: Stats +5 Str +7 Con dps ---------- Phys.pwr +11 (+1 eff.) ----- def ----- Armour +19 Hardiness +11% Resists +10% physical Unarmed combat: Power 140% Range: 1.4x Uses 64% Wil, 64% Cun, 50% Mag Dmg Physical Acc+ +0.1% dam / acc Apr +15 Crit +10.0% Atk.spd 83% On Hit: 5% Stone Touch 5 Curse of Shrouds Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
Crown of Eternal Night (Madness) (0 def, 3 armour) Crown of Eternal Night (Madness) (0 def, 3 armour)2.0 T3 head armor [Unique] Arcane You need to find something to bind its powers. While equipped: ----- def ----- Armour +3 Fatigue +3% Dmg.red +10 all Curse of Madness This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
Omniscience (Corpses) (7 def, 0 armour) Omniscience (Corpses) (7 def, 0 armour)1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+3 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+2 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+6 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Corpses Reveal the surrounding area (range 20). Uses 30 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
catburglar's drakeskin leather cap of constitution (+8) (Madness) (0 def, 5 armour) catburglar's drakeskin leather cap of constitution (+8) (Madness) (0 def, 5 armour)2.0 T5 head armor [Ego+] Master While equipped: Stats +8 Dex +9 Con ----- def ----- Armour +5 Fatigue +5% Resists +25% darkness ---------- misc Infravis +6 Curse of Madness A cap made of leather. |
champion's voratun helm of knowledge (Madness) (0 def, 5 armour) champion's voratun helm of knowledge (Madness) (0 def, 5 armour)3.0 T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Str +9 Wil +5 Cun dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Mind.save +14 (+4 eff.) ---------- misc Light +2 Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
champion's voratun helm of precognition (Corpses) (10 def, 5 armour) champion's voratun helm of precognition (Corpses) (10 def, 5 armour)3.0 T5 head armor [Ego++] Nature/Master While equipped: Stats +3 Str +4 Wil +9 Cun dps ---------- Acc +11 (+3 eff.) On Melee Ret: * 17% chance to gain 10% of a turn (3/turn limit) ----- def ----- Armour +5 Defense +10 (+2 eff.) Fatigue +5% Mind.save +15 (+4 eff.) ---------- misc Light +2 Curse of Corpses A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
elven-silk wizard hat (Corpses) (3 def, 0 armour) elven-silk wizard hat (Corpses) (3 def, 0 armour)2.0 T5 head armor [Normal] While equipped: ----- def ----- Defense +3 (+1 eff.) Curse of Corpses A pointy cloth hat, very wizardly... |
grounding drakeskin leather cap of knowledge (Shrouds) (0 def, 5 armour) grounding drakeskin leather cap of knowledge (Shrouds) (0 def, 5 armour)2.0 T5 head armor [Ego+] Nature/Psionic While equipped: Stats +4 Cun +4 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +5 Fatigue +5% Resists +12% lightning +10% temporal Curse of Shrouds A cap made of leather. |
Adanor (Shrouds) (3 def, 6 armour) Adanor (Shrouds) (3 def, 6 armour)9.0 T3 light armor [Random Unique] Master/Psionic While equipped: Stats +6 Wil +8 Cun +2 Lck dps ---------- Phys.crit +4.0% Crit.mult +12.00% Phys.pwr +7 (+1 eff.) ----- def ----- Armour +6 Defense +3 (+1 eff.) Fatigue +8% Resists +24% acid Mind.save +15 (+4 eff.) Curse of Shrouds A suit of armour made of leather. |
Death's Embrace (Corpses) (18 def, 18 armour) Death's Embrace (Corpses) (18 def, 18 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +5 Dex +5 Cun +5 Mag dps ---------- Crit.mult +20.00% Spell.pwr +10 (+2 eff.) Dmg.mod +20% darkness +20% cold Melee Ret 15 darkness 15 cold ----- def ----- Armour +18 Hardiness +15% Defense +18 (+4 eff.) Resists +30% temporal +30% darkness +30% cold Stealth +10 ---------- misc Masteries +0.10 Spell/Phantasm +0.10 Spell/Shades +0.10 Cunning/Stealth Curse of Corpses Turn yourself invisible (power 70, based on Cunning and Magic) for 10 turns. Uses 50 power out of 50/50 This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
Molten Skin (Corpses) (15 def, 12 armour) Molten Skin (Corpses) (15 def, 12 armour)9.0 T5 light armor [Unique] Arcane While equipped: Stats +6 Cun +6 Mag dps ---------- Phys.crit +8.0% Spell.crit +10% Crit.mult +20.00% Spell.pwr +15 (+3 eff.) Melee+ 15 light 30 fire Ranged+ 15 light 30 fire Dmg.mod +20% fire +5% light +10% all Res.pen +10% light +15% fire Melee Ret 30 fire ----- def ----- Armour +12 Defense +15 (+3 eff.) Resists +20% fire +12% light -5% cold ---------- misc Masteries +0.10 Celestial/Sun +0.10 Spell/Wildfire +0.10 Celestial/Sunlight +0.10 Spell/Fire Curse of Corpses Blastwave: Level 4.0 Pwr.cost 12 out of 16/16. Range melee/personal Travel.spd instantaneous Is a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 430.68 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. |
radiant drakeskin leather armour of Toknor (Nightmares) (5 def, 8 armour) radiant drakeskin leather armour of Toknor (Nightmares) (5 def, 8 armour)9.0 T5 light armor [Ego++] Nature/Master While equipped: Stats +4 Wil dps ---------- Phys.crit +6.0% Crit.mult +20.00% Phys.pwr +8 (+1 eff.) Melee Ret 12 light ----- def ----- Armour +8 Defense +5 (+1 eff.) Fatigue +8% Resists +18% blight +27% darkness ---------- misc Light +2 Curse of Nightmares A suit of armour made of leather. |
radiant rough leather armour (Corpses) (1 def, 2 armour) radiant rough leather armour (Corpses) (1 def, 2 armour)9.0 T1 light armor [Ego+] Nature While equipped: Stats +2 Wil dps ---------- Melee Ret 5 light ----- def ----- Armour +2 Defense +1 (+1 eff.) Fatigue +6% Resists +14% blight +13% darkness ---------- misc Light +2 Curse of Corpses A suit of armour made of leather. |
Plate of the Blackened Mind (Misfortune) (15 def, 40 armour) Plate of the Blackened Mind (Misfortune) (15 def, 40 armour)17.0 T5 massive armor [Unique] Psionic While equipped: Stats +6 Wil +4 Cun +3 Con dps ---------- Mind.pwr +10 (+2 eff.) On Melee Ret: * 20% chance to cause random gloom ----- def ----- Armour +40 Defense +15 (+3 eff.) Fatigue +17% Resists +15% acid +15% light +20% blight +25% mind +20% darkness Phys.save +15 (+4 eff.) Mind.save +25 (+6 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +4 Masteries +0.20 Cursed/Gloom Curse of Misfortune Dominate: Level 2.0 Pwr.cost 15 out of 25/25. Range 2 Travel.spd instantaneous Description: Turn your attention to a nearby foe, and dominate them with your overwhelming presence. If the target fails to save versus your Mindpower, it will be unable to move for 4 turns and vulnerable to attacks. They will lose 28 Armour, 41 Defense and your attacks will gain 58% resistance penetration. If the target is adjacent to you, your domination will include a melee attack. Effects will improve with your Willpower. This deep black armor absorbs all light that touches it. A dark power sleeps within, primal, yet aware. When you touch the plate, you feel dark thoughts creeping into your mind. |
Tarrasca (Corpses) (0 def, 50 armour) Tarrasca (Corpses) (0 def, 50 armour)17.0 T4 massive armor [Unique] Master While equipped: Stats +15 Con ----- def ----- Armour +50 Hardiness +15% Fatigue +35% Phys.save +45 (+11 eff.) Knockbk- +100% When your effective movement speed (global speed times movement speed) is less than 100%, reduces all incoming damage by a percent equal to the speed detriment (up to 70%). Current reduction bonus: 0% Curse of Corpses Slow the movement speed of all creatures (including yourself) within range 5 by 40% for 3 turns. Uses 25 power out of 25/25 This massive suit of plate boasts an enormous bulk and overbearing weight. Said to belong to a nameless soldier who safeguarded a passage across the bridge to his village, in defiance to the cohorts of invading orcs. After days of assault failed to fell him, the orcs turned back. The man however, fell dead on the spot - from exhaustion. The armor had finally claimed his life. |
The Black Plate (Nightmares) (25 def, 35 armour) The Black Plate (Nightmares) (25 def, 35 armour)17.0 T5 massive armor [Unique] Arcane While equipped: Stats +6 Wil +4 Cun +3 Con ----- def ----- Armour +35 Defense +25 (+5 eff.) Fatigue +15% Resists +15% acid +20% darkness +15% blight +25% fire +20% cold Phys.save +15 (+4 eff.) Spell.save +25 (+7 eff.) Confus- +100% Fear- +100% ---------- misc Light -2 Infravis +3 Masteries +0.20 Corruption/Doom covenant +0.20 Corruption/Oppression +0.20 Corruption/Wrath +0.20 Corruption/Infernal combat ShadowPwr +10 Grants physical power equal to your Shadow Power. Curse of Nightmares Link of Pain: (Instant) Level 3.0 Pwr.cost 15 out of 15/15. Range 7 Travel.spd instantaneous Is a spell Description: Using demonic forces you create a link of pain from a source creature to a victim for 6 turns. Each time the source creature takes damage the victim takes 70% of the damage. If the victim dies from the effect you gain a burst of energy, reducing all remaining cooldowns by 1. "Wreckage all about you. Is there anything left inside?" |
rejuvenating voratun plate armour of implacability (Corpses) (9 def, 24 armour) rejuvenating voratun plate armour of implacability (Corpses) (9 def, 24 armour)17.0 T5 massive armor [Ego+] Nature/Master While equipped: ----- def ----- Armour +24 Defense +9 (+2 eff.) Fatigue +17% Phys.save +7 (+2 eff.) HP.reg +6.30 ---------- misc Stam/turn +1.70 Curse of Corpses A suit of armour made of metal plates. |
Piercing Gaze (Shrouds) (5 def, 25 armour, 180 block) Piercing Gaze (Shrouds) (5 def, 25 armour, 180 block)7.0 T4 shield armor [Unique] Arcane While equipped: ----- def ----- Armour +25 Defense +5 (+1 eff.) Rng.Def +10 (+2 eff.) Fatigue +12% Resists +10% acid +10% physical +10% lightning +10% fire ---------- misc Talents +4 Block On block: 30% chance of petrifying the attacker. Curse of Shrouds This gigantic shield has a stone eye embedded in it. |
coruscating voratun shield of fire resistance (+39%) (Madness) (12 def, 3 armour, 197.5 block) coruscating voratun shield of fire resistance (+39%) (Madness) (12 def, 3 armour, 197.5 block)7.0 T5 shield armor [Ego+] Arcane/Master While equipped: Stats +4 Str dps ---------- Melee Ret 32 fire ----- def ----- Armour +3 Defense +12 (+3 eff.) Rng.Def +12 (+2 eff.) Fatigue +14% Resists +39% fire ---------- misc Talents +5 Block Curse of Madness Handheld deflection devices. |
Cyrukira the quiver of yew arrows (Misfortune) (21/21, 140% power, 10 apr) Cyrukira the quiver of yew arrows (Misfortune) (21/21, 140% power, 10 apr)3.0 T3 arrow ammo [Rare] Arcane Power 140% Range: 1.4x Uses 70% Wil, 42% Cun, 50% Mag Dmg Physical Acc+ +0.2% crit / acc Apr +10 Crit +2.0% Capacity 21 Ranged+ +4 blight On Hit.r1 +20 blight +23 fire On Crit.r2 +12 blight On Hit: * 40% chance to cause random gloom Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
Void Quiver (Corpses) (0/0, 156% power, 30 apr) Void Quiver (Corpses) (0/0, 156% power, 30 apr)3.0 T5 arrow ammo [Unique] Arcane Power 156% Range: 1.4x Uses 70% Wil, 60% Mag, 42% Cun Dmg Void Acc+ +0.2% crit / acc Apr +30 Crit +6.0% Capacity 0 On Hit: 10% Spatial Tether 1 On Hit: 5% Dimensional Anchor 1 Curse of Corpses An endless supply of arrows lay within this deep black quiver. Tiny white lights dot its surface. |
slimey-burst quiver of dragonbone arrows of warping (Misfortune) (24/24, 167% power, 18 apr) slimey-burst quiver of dragonbone arrows of warping (Misfortune) (24/24, 167% power, 18 apr)3.0 T5 arrow ammo [Ego+] Disrupt Power 167% Range: 1.4x Uses 70% Wil, 50% Mag, 42% Cun Dmg Physical Acc+ +0.2% crit / acc Apr +18 Crit +3.0% Capacity 24 Ranged+ +26 temporal +23 physical On Hit.r1 +24 nature slow On Crit.r2 +32 nature slow On Hit: * 10% chance to stun, blind, pin, or confuse the target Curse of Misfortune Arrows are used with bows to pierce your foes to death. |
4 agate 4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
191 alchemist agate (Shrouds) 191 alchemist agate (Shrouds)0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds Gems can be sold for money or used in arcane rituals. |
9 onyx 9 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 lapis lazuli 12 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+2 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 opal 8 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 sapphire 6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+2 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 topaz 3 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Vorirewyn the Balancevile (Corpses) (dig speed 24 turns) Vorirewyn the Balancevile (Corpses) (dig speed 24 turns)3.0 T3 digger tool [Rare] Nature While equipped: Stats +2 Str dps ---------- Dmg.mod +6% nature Res.pen +5% nature ----- def ----- Resists +3% fire +7% darkness +3% arcane Affinity +15% darkness Spell.save +10 (+3 eff.) ---------- misc Infravis +3 While carried: ---------- misc Talents +1 Dig On Mind Hit: 10% Slime Spit 1 Curse of Corpses Allows you to dig a wall, remove a tree, create ways. |
9 emerald 9 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
10 jade 10 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 turquoise 6 turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Flowerrigor the alchemist's lamp (Nightmares) Flowerrigor the alchemist's lamp (Nightmares)1.0 T3 lite [Random Unique] Nature/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +9% mind Melee Ret 12 nature On Hit (Melee): * 30% chance to blind ----- def ----- Phys.save +11 (+3 eff.) Max.HP +40.00 Heal.mod +10% ---------- misc Light +3 On Nature Hit: 5% Slime Spit 1 Curse of Nightmares A normal brass lantern, enhanced by alchemy to make it brighter. |
alchemist's lamp 'Nimbusgasher' (Misfortune) alchemist's lamp 'Nimbusgasher' (Misfortune)1.0 T3 lite [Random Unique] Arcane/Nature/Psionic While equipped: Stats +4 Wil dps ---------- Phys.crit +5.0% Crit.mult +15.00% Phys.pwr +7 (+1 eff.) Dmg.mod +9% lightning Melee Ret 16 lightning 16 fire On Hit (Melee): * 30% chance to daze at end of turn ----- def ----- Resists +6% fire Mind.save +9 (+2 eff.) ---------- misc Light +3 See.Stealth +13 See.Invis +11 Curse of Misfortune A normal brass lantern, enhanced by alchemy to make it brighter. |
Blood-Runed Athame Blood-Runed Athame1.0 misc [Plot Item] An athame, covered in blood runes. It radiates power. |
Fortune's Eye (Nightmares) Fortune's Eye (Nightmares)2.0 T4 misc tool [Unique] Master While equipped: Stats +10 Lck +5 Cun dps ---------- Acc +12 (+3 eff.) Apr +12 ----- def ----- Defense +12 (+3 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) ---------- misc See.Stealth +12 See.Invis +12 Curse of Nightmares Track: Level 4.0 Pwr.cost 18 out of 35/35. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 69 for 7 turns. The radius will increase with your Cunning. This finely crafted telescope once belonged to the explorer and adventurer Kestin Highfin. With this tool in hand he traveled in search of treasures all across Maj'Eyal, and before his death it was said his collection was incredibly vast. He often credited this telescope with his luck, saying that as long as he had it, he could escape any situation, no matter how dangerous. It is said he died confronting a demon seeking revenge for a stolen sword. His last known words were "Somehow this feels like an ending, yet I know there is so much more to find." |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Many Ways Orb of Many Ways1.0 orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 27/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
15 bloodstone 15 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal 11 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 garnet 6 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 ruby 7 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (1/1) Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (3/3) Rod of Spydric Poison (3/3)2.0 rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 12, dealing 862.42 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Honeywood Chalice (Misfortune) Honeywood Chalice (Misfortune)2.0 T4 totem charm [Unique] Nature While equipped: Stats +5 Str dps ---------- Dmg.mod +5% physical ----- def ----- Resists +10% nature Phys.save +10 (+3 eff.) HP.reg +0.15 Heal.mod +10% ---------- misc Talents +1 Battle Trance Curse of Misfortune This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. |
The Guardian's Totem (Shrouds) The Guardian's Totem (Shrouds)2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) Melee Ret 18 nature slow ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+5 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Curse of Shrouds Call forth an immobile antimagic pillar for 15 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 35 power out of 35/35 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Tree of Life (Shrouds) Tree of Life (Shrouds)2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+1 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Curse of Shrouds Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
13 amethyst 13 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
Void Shard (Madness) Void Shard (Madness)2.0 T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.pwr +10 (+2 eff.) Dmg.mod +12% darkness +12% temporal Melee Ret 16 void ----- def ----- Resists +10% darkness +10% temporal Curse of Madness Release a radius 2 burst of void energy at up to range 5, dealing 269.11 temporal and 344.56 darkness damage (based on Magic). Uses 20 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight. |
arcane dragonbone wand of trap destruction (Corpses) [power 116] (15 cooldown) arcane dragonbone wand of trap destruction (Corpses) [power 116] (15 cooldown)2.0 T5 wand charm [Ego] Arcane Curse of Corpses Disarm traps (116 bonus disarm power, based on Magic) along a range 5 line Puts all charms on 15 cooldown 100% to regenerate 15 mana. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
volcanic dragonbone wand of conjuration (Misfortune) [power 535] (10 cooldown) volcanic dragonbone wand of conjuration (Misfortune) [power 535] (10 cooldown)2.0 T5 wand charm [Ego+] Arcane While equipped: ---------- misc Talents +3 Volcano Cooldown Volcano -2 Curse of Misfortune Fire a bolt of a random element with (base) damage 268 to 535 Puts all charms on 10 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Pearl of Life and Death Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
25 diamond 25 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
23 moonstone 23 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+2 eff.) Phys.save +10 (+3 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
21 pearl 21 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 quartz 8 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 amber 7 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 citrine 3 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, you sacrificed yourself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
Achievements
By Golbez the DarkTemplar None level 34
33rd Pyre 123rd year of Ascendancy at 00:38 see stats
By Golbez the DarkTemplar None level 13
9th Mirth 122nd year of Ascendancy at 08:33 see stats
By Golbez the DarkTemplar None level 33
74th Regrowth 123rd year of Ascendancy at 13:19 see stats
By Golbez the DarkTemplar None level 23
60th Haze 122nd year of Ascendancy at 14:39 see stats
By Golbez the DarkTemplar None level 37
43rd Pyre 123rd year of Ascendancy at 13:42 see stats
By Golbez the DarkTemplar None level 38
48th Pyre 123rd year of Ascendancy at 10:20 see stats
By Golbez the DarkTemplar None level 36
41st Pyre 123rd year of Ascendancy at 18:49 see stats
By Golbez the DarkTemplar None level 20
68th Dusk 122nd year of Ascendancy at 21:35 see stats
By Golbez the DarkTemplar None level 20
26th Haze 122nd year of Ascendancy at 22:23 see stats
By Golbez the DarkTemplar None level 35
38th Pyre 123rd year of Ascendancy at 11:21 see stats
By Golbez the DarkTemplar None level 44
14th Dusk 123rd year of Ascendancy at 01:57 see stats
By Golbez the DarkTemplar None level 20
24th Haze 122nd year of Ascendancy at 05:24 see stats
By Golbez the DarkTemplar None level 22
50th Haze 122nd year of Ascendancy at 03:20 see stats
By Golbez the DarkTemplar None level 26
53rd Regrowth 123rd year of Ascendancy at 05:44 see stats
By Golbez the DarkTemplar None level 49
65th Dusk 123rd year of Ascendancy at 23:09 see stats
By Golbez the DarkTemplar None level 43
6th Dusk 123rd year of Ascendancy at 21:41 see stats
By Golbez the DarkTemplar None level 13
9th Mirth 122nd year of Ascendancy at 11:00 see stats
By Golbez the DarkTemplar None level 40
48th Pyre 123rd year of Ascendancy at 11:58 see stats
By Golbez the DarkTemplar None level 10
6th Mirth 122nd year of Ascendancy at 12:22 see stats
By Golbez the DarkTemplar None level 20
68th Dusk 122nd year of Ascendancy at 19:26 see stats
By Golbez the DarkTemplar None level 30
68th Regrowth 123rd year of Ascendancy at 16:26 see stats
By Golbez the DarkTemplar None level 40
48th Pyre 123rd year of Ascendancy at 11:55 see stats
By Golbez the DarkTemplar None level 50
66th Dusk 123rd year of Ascendancy at 22:54 see stats
By Golbez the DarkTemplar None level 49
65th Dusk 123rd year of Ascendancy at 10:13 see stats
By Golbez the DarkTemplar None level 21
32nd Haze 122nd year of Ascendancy at 11:56 see stats
By Golbez the DarkTemplar None level 50
74th Dusk 123rd year of Ascendancy at 21:11 see stats
By Golbez the DarkTemplar None level 20
68th Dusk 122nd year of Ascendancy at 21:28 see stats
By Golbez the DarkTemplar None level 20
68th Dusk 122nd year of Ascendancy at 21:28 see stats
By Golbez the DarkTemplar None level 36
38th Pyre 123rd year of Ascendancy at 12:29 see stats
By Golbez the DarkTemplar None level 50
74th Dusk 123rd year of Ascendancy at 21:11 see stats
By Golbez the DarkTemplar None level 13
9th Mirth 122nd year of Ascendancy at 08:33 see stats
By Golbez the DarkTemplar None level 6
77th Pyre 122nd year of Ascendancy at 13:13 see stats
By Golbez the DarkTemplar None level 13
9th Mirth 122nd year of Ascendancy at 08:33 see stats
By Golbez the DarkTemplar None level 17
66th Dusk 122nd year of Ascendancy at 18:16 see stats
By Golbez the DarkTemplar None level 44
14th Dusk 123rd year of Ascendancy at 11:26 see stats
By Golbez the DarkTemplar None level 16
59th Dusk 122nd year of Ascendancy at 03:10 see stats
By Golbez the DarkTemplar None level 29
68th Regrowth 123rd year of Ascendancy at 14:03 see stats
By Golbez the DarkTemplar None level 17
66th Dusk 122nd year of Ascendancy at 19:34 see stats
By Golbez the DarkTemplar None level 32
73rd Regrowth 123rd year of Ascendancy at 19:54 see stats
Log
Golbez deactivates Fiery Hands.
Golbez deactivates Fiery Hands.
Golbez deactivates Arcane Combat.
Golbez deactivates Arcane Combat.
Golbez deactivates Psiblades.
Golbez deactivates Psiblades.
Golbez deactivates Apply Poison.
Golbez deactivates Apply Poison.
Golbez deactivates Inner Power.
Golbez deactivates Inner Power.
Golbez deactivates Thermal Aura.
Golbez deactivates Thermal Aura.
Golbez deactivates Numbing Poison.
Golbez deactivates Numbing Poison.
Golbez deactivates Willful Tormenter.
Golbez deactivates Willful Tormenter.
Golbez deactivates Shock Hands.
Golbez deactivates Shock Hands.
Golbez deactivates Kinetic Aura.
Golbez deactivates Kinetic Aura.
Golbez deactivates Elemental Discord.
Golbez deactivates Elemental Discord.
Golbez deactivates Arcane Feed.
Golbez deactivates Arcane Feed.
Golbez deactivates Weapon of Light.
Golbez deactivates Weapon of Light.
Golbez is no longer attracting creatures.
Golbez is no longer frenzied.
Golbez deactivates Abyssal Shield.
Golbez deactivates Abyssal Shield.