Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
Addons | Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Items Vault 1.2.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Turtle |
Class | Wyrmic |
Level / Exp | 19 / 63% |
Size | medium |
Lifes / Deaths | Killed by Glilrakira the thief at level 13 on the 61st Dusk 122nd year of Ascendancy at 02:41 2 / 3Killed by Isaseba the skeleton warrior at level 18 on the 9th Haze 122nd year of Ascendancy at 21:24 Killed by Nerydhelle the bone giant at level 19 on the 10th Haze 122nd year of Ascendancy at 20:38 |
Primary Stats
Strength | 56 (base 44) |
Dexterity | 16 (base 10) |
Constitution | 53 (base 17) |
Magic | 25 (base 10) |
Willpower | 60 (base 33) |
Cunning | 21 (base 10) |
Resources
Life | 832/832 |
Stamina | 279/279 |
Equilibrium | 0 |
Healing Factor | 1.22 |
Regeneration | 7.503 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +60% |
Vision
Sight | 12 |
Lite | 5 |
Infravision | 15 |
See Stealth | 7 |
See Invisible | 19 |
ESP Range | 10 |
ESP Kinds | dragon |
Offense: Mainhand
Damage | 54 |
Accuracy | 47 |
Crit Chance | 12% |
APR | 13 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 29 |
Crit Chance | 4% |
Speed | 1 |
Offense: Mind
Mindpower | 37.7 |
Crit Chance | 4% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 32.5 (80%) |
Defense | 18.1 |
Ranged Defense | 25.55 |
Fatigue | 31 |
Physical Save | 49.05 |
Spell Save | 34.375 |
Mental Save | 42.45 |
Defense: Resistances
All | 0%( 70%) |
Defense: Immunities
Silence Resistance | 23% |
Disarm Resistance | 21% |
Knockback Resistance | 56% |
Confusion Resistance | 23% |
Stun Resistance | 100% |
Pinning Resistance | 52% |
Instadeath Resistance | 100% |
Blind Resistance | 43% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of physical effects and reduce all damage taken by 14% for 4 turns. |
Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 82 with a minimum range of 15. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 321 life over 5 turns. Its effects scale with your Strength stat. |
Class Talents
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 4/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Turtle | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fungus | 1.10 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Willpower by +1. | done |
You failed to protect the lost warrior from death by skeleton mage. Escort: lost warrior (level 3 of Norgos Lair) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one snow giant kidney. I suggest not killing the snow giant by impaling it through the kidneys. You'll just have to find another.' * You've found the needed electric eel tail. * You've found the needed length of troll intestine. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * 'Needed: one honey tree root. Keep a firm grip on it. These things will dig themselves right back into the ground if you drop them.' * 'Needed: one orc heart. If you can fetch me a still-beating orc heart, that would be even better. But you don't look like a master necromancer to me.' Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one faerlhing fang. I've lost a number of adventurers to this one, but I'm sure you'll be fine.' * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | pair of rough leather boots 'Toreldir' (3 def, 1 armour) pair of rough leather boots 'Toreldir' (3 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Accuracy: +6 Physical crit. chance: +3.0% Physical power: +8 Armour: +1 Defense: +3 Ranged Defense: +3 Fatigue: +1% Changes stats: +3 Cun / +2 Dex Changes resistances: +6% nature Silence immunity: +23% Confusion immunity: +23% Stun/Freeze immunity: +23% Only die when reaching: -60.00 life Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. Press to compare |
Light source | Wintertide Phial Wintertide PhialPowered by arcane forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Light radius: +1 Infravision radius: +6 It can be used to cleanse your mind (remove a few detrimental mental effects), costing 40 power out of 27/60. This phial seems filled with darkness, yet it cleanses your thoughts. Press to compare |
On head | Steel Helm of Garkul (0 def, 6 armour) Steel Helm of Garkul (0 def, 6 armour)Requires: - Strength 16 - Talent Armour Training Infused by nature 3.00 Encumbrance. [Unique] Type: armor / head ; tier 2 It is part of a set of items. When wielded/worn: Armour: +6 Fatigue: +8% Changes stats: +5 Str / +4 Wil / +5 Con Changes damage: +10% physical Talent mastery: +0.20 Technique / Thuggery Physical save: +12 Spell save: +12 Mental save: +12 A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. Press to compare |
On hands | Xanorita (0 def, 2 armour) Xanorita (0 def, 2 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Effects on melee hit: * 10% chance to disease * 10% chance to gain 10% of a turn Damage (Melee): 4 acid / 4 cold / 4 fire / 7 mind / 4 lightning Changes stats: +3 Mag / +3 Wil / +2 Con Changes resistances: +6% mind / +3% blight Changes damage: +4% mind / +9% blight Talent granted: +1 Block Physical save: +13 Spell save: +4 Mental save: +4 Tauntlets behave like a shield, and allow you to block attacks. 9 block power. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 4.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 31% and provides 17% chances to shrug off critical damage for 20 turns. A turtle shell fit with a simple strap. It covers the entire forearm. Press to compare |
Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 9 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. Press to compare |
On fingers | steel ring 'Yvathra' steel ring 'Yvathra'Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Damage when hit (Melee): 8 mind Changes stats: +5 Mag / +5 Wil / +1 Cun Grants telepathy: Dragon Critical mult.: +5.00% Mental save: +3 Blindness immunity: +26% Maximum psi: +50.00 Spellpower: +7 Infravision radius: +4 See stealth: +7 See invisible: +8 Rings can have magical properties. Press to compare |
On fingers | Muraldir the copper ring Muraldir the copper ringPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 Effects on melee hit: * 15% chance to corrode armor Damage when hit (Melee): 4 blight / 20 acid Changes stats: +5 Dex / +5 Mag / +5 Wil / +5 Cun Changes resistances: +15% acid Disarm immunity: +21% Pinning immunity: +24% Knockback immunity: +24% Maximum life: +24.00 Spellpower: +6 Rings can have magical properties. Press to compare |
Around neck | steel amulet 'Flameterror' steel amulet 'Flameterror'Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Physical power: +6 Changes stats: +1 Dex Changes resistances: +14% temporal Changes resistances penetration: +5% fire Changes damage: +3% physical / +9% fire Maximum encumbrance: +20 Blindness immunity: +17% Pinning immunity: +28% Knockback immunity: +22% Infravision radius: +5 Sight radius: +2 See invisible: +5 Amulets can have magical properties. Press to compare |
In main hand | iron waraxe 'Beloritta' (19.5-27.3 power, 2 apr) iron waraxe 'Beloritta' (19.5-27.3 power, 2 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 19.5 - 27.3 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +30% Damage (Melee): +15 insidious poison / +7 lightning When wielded/worn: Changes damage: +9% physical Reduces incoming crit damage: 10.00% Maximum encumbrance: +30 One-handed war axes. Press to compare |
Around waist | Umbrawarden the rough leather belt Umbrawarden the rough leather beltInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical power: +6 Damage when hit (Melee): 12 darkness Changes stats: +6 Str / +1 Cun / +4 Con Physical save: +7 Life regen: +0.90 Light radius: +2 See invisible: +6 Healing mod.: +12% Size category: +1 A belt that goes around your waist. Press to compare |
In off hand | stralite shield of physical resistance (+12%) (10 def, 2 armour, 48.5 dam, 137 block) stralite shield of physical resistance (+12%) (10 def, 2 armour, 48.5 dam, 137 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +137 When wielded/worn: Armour: +2 Defense: +10 Ranged Defense: +10 Fatigue: +14% Changes resistances: +12% physical Talent granted: +4 Block Handheld deflection devices. Press to compare |
Cloak | linen cloak 'Zubyribeth' (1 def, 0 armour) linen cloak 'Zubyribeth' (1 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Accuracy: +10 Armour penetration: +11 Defense: +1 Effects on melee hit: * 10% chance to disease Damage when hit (Melee): 8 physical Changes stats: +2 Dex / +2 Mag / +2 Wil / +2 Cun Changes resistances penetration: +5% physical Changes damage: +3% physical Critical mult.: +16.00% Reduces incoming crit damage: 5.00% Stealth bonus: +6 Only die when reaching: -80.00 life Healing mod.: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Main armor | steel mail armour 'Droneg' (2 def, 11 armour) steel mail armour 'Droneg' (2 def, 11 armour)Requires: - Strength 20 - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +11 Defense: +2 Fatigue: +8% Damage (Melee): 11 acid / 9 fire Damage when hit (Melee): 10 acid / 10 fire / 5 light Changes stats: +1 Str / +2 Wil Changes resistances: +14% acid / +1% physical / +14% darkness / +17% blight / +14% fire Reduces incoming crit damage: 5.00% Physical save: +17 Spell save: +3 Mental save: +10 Disease immunity: +20% Knockback immunity: +10% Light radius: +2 A suit of armour made of mail. Press to compare |
Inventory
healing infusion of the psychic (heal 168) healing infusion of the psychic (heal 168)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the psychic (heal 164) healing infusion of the psychic (heal 164)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to instantly heal yourself for 164 and cleanse 1 wound and poison effect. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the titan (heal 240 over 5 turns) regeneration infusion of the titan (heal 240 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 240 life over 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
wild infusion of the titan (resist 15%; cure magical) wild infusion of the titan (resist 15%; cure magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical effects and reduce all damage taken by 15% for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
phase door rune of the warrior (range 9; power 27; dur 3) phase door rune of the warrior (range 9; power 27; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to teleport randomly in a range of 9. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 27%, your defense is increased by 27 and all your resistances by 27%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Earthmight the copper amulet Earthmight the copper amuletInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 15% * 30% chance to blind Damage when hit (Melee): 4 light / 16 nature Changes stats: +3 Cun / +3 Con Changes resistances: +12% temporal Changes resistances penetration: +10% nature Pinning immunity: +25% Knockback immunity: +25% Amulets can have magical properties. Press to compare |
Xolaith the copper amulet Xolaith the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Changes resistances: +3% blight / +6% temporal / +11% mind Grants telepathy: Humanoid/Orc Confusion immunity: +23% Stun/Freeze immunity: +5% Life regen: +1.40 Only die when reaching: -20.00 life Infravision radius: +1 Amulets can have magical properties. Press to compare |
insulating copper amulet insulating copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% fire / +10% cold Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Airreign the gold amuletAirreign the gold amulet Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +13 Defense: +10 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 4 arcane / 4 lightning Changes stats: +9 Lck / +4 Str Changes resistances penetration: +5% lightning / +10% arcane Changes damage: +9% arcane / +3% lightning Cut immunity: +60% Healing mod.: +13% Reduce all damage from unseen attackers: 16% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 3.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 261 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. gold amulet 'Rootfury'gold amulet 'Rootfury' Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +7 Effects on melee hit: * 30% chance to corrode armor Damage when hit (Melee): 8 nature / 4 acid Changes resistances: +6% nature Changes resistances penetration: +10% nature Changes damage: +3% acid / +7% physical / +6% nature Blindness immunity: +34% Infravision radius: +12 Sight radius: +4 See invisible: +17 Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding gold amulet of magic (+4)grounding gold amulet of magic (+4) Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Mag Changes resistances: +13% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. Press to compare |
conjurer's steel ring of clarity conjurer's steel ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +5 Mag / +5 Wil Mental save: +6 Confusion immunity: +22% Spellpower: +8 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Thunderwolf the gold ringThunderwolf the gold ring Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour penetration: +3 Physical power: +2 Damage when hit (Melee): 4 lightning Changes stats: +5 Con / +5 Mag Changes resistances: +3% physical Critical mult.: +3.00% Reduces incoming crit damage: 5.00% Spell save: +23 Blindness immunity: +23% Maximum stamina: +18.00 Infravision radius: +4 See stealth: +10 See invisible: +11 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. shimmering yew starstaff (20-24 power, 4 apr, physical element)shimmering yew starstaff (20-24 power, 4 apr, physical element) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes damage: +20% physical Talent granted: +1 Command Staff Mana each turn: +0.21 Maximum mana: +60.00 Spellpower: +9 Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatsword of massacre (46.5-74.4 power, 2 apr)balanced dwarven-steel greatsword of massacre (46.5-74.4 power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 46.5 - 74.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Accuracy: +10 Defense: +10 Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming dwarven-steel greatsword (35-56 power, 2 apr)flaming dwarven-steel greatsword (35-56 power, 2 apr) Requires: - Strength 24 Powered by arcane forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 35.0 - 56.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 fire Massive two-handed swords. Press to compare |
insidious steel longsword of massacre (22-30.8 power, 3 apr) insidious steel longsword of massacre (22-30.8 power, 3 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 2 Base power: 22.0 - 30.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +16 insidious poison Sharp, long, and deadly. Press to compare |
Skullcleaver (20-28 power, 4 apr) Skullcleaver (20-28 power, 4 apr)Requires: - Strength 18 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / waraxe ; tier 1 Base power: 20.0 - 28.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +12.0% Attack speed: 100% When this weapon hits: Greater Weapon Focus (10% chance level 2). Lifesteal (this weapon only): +10% Damage conversion: 25% blight When wielded/worn: Changes damage: +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. Press to compare |
thought-forged iron waraxe of massacre (17-23.8 power, 2 apr) thought-forged iron waraxe of massacre (17-23.8 power, 2 apr)Requires: - Strength 11 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / waraxe ; tier 1 Base power: 17.0 - 23.8 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 10% chance to cause random insanity Damage (Melee): +6 mind When wielded/worn: Changes stats: +1 Cun / +1 Wil One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. Umbral Razor (25-32.5 power, 10 apr)Umbral Razor (25-32.5 power, 10 apr) Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 78.67 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. Press to compare |
This item will automatically be transmogrified when you leave the level. dwarven-steel dagger of massacre (25.5-33.15 power, 7 apr)dwarven-steel dagger of massacre (25.5-33.15 power, 7 apr) Requires: - Dexterity 24 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 25.5 - 33.1 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful dwarven-steel dagger of daylight (15.5-20.15 power, 7 apr)hateful dwarven-steel dagger of daylight (15.5-20.15 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +8 darkness / +6 light Damage against: +7% Living / +13% Undead Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger (20.5-26.65 power, 7 apr)insidious dwarven-steel dagger (20.5-26.65 power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 20.5 - 26.7 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +16 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr)insidious dwarven-steel dagger of massacre (24.5-31.85 power, 7 apr) Requires: - Dexterity 24 Infused by nature Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 24.5 - 31.9 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +7 Physical crit. chance: +6.0% Attack speed: 100% Damage (Melee): +20 insidious poison Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. stralite dagger of massacre (36-46.8 power, 9 apr)stralite dagger of massacre (36-46.8 power, 9 apr) Requires: - Dexterity 35 Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 4 Base power: 36.0 - 46.8 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. thorny mindstar of slime (8.5-9.35 power, 24 apr, mind damage)thorny mindstar of slime (8.5-9.35 power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 8.5 - 9.4 Uses stats: 40% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Effects when hit in melee: * Slows global speed by 4% Changes damage: +4% nature Mindpower: +3 Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. deadly quiver of elven-wood arrows of wind (20/20, 48.5-67.9 power, 14 apr)deadly quiver of elven-wood arrows of wind (20/20, 48.5-67.9 power, 14 apr) Requires: - Dexterity 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Base power: 48.5 - 67.9 Uses stats: 50% Str, 70% Dex Damage type: Physical Mastery: Bow Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 20 On weapon hit: * 10% chance to create an air burst Travel speed: +200% Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. arcing pouch of dwarven-steel shots of wind (19/19, 33-39.6 power, 3 apr)arcing pouch of dwarven-steel shots of wind (19/19, 33-39.6 power, 3 apr) Requires: - Dexterity 24 Powered by arcane forces Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 3 Base power: 33.0 - 39.6 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +5.0% Capacity: 19 On weapon hit: * 25% chance for lightning to arc to a second target * 10% chance to create an air burst Travel speed: +200% Damage (Ranged): +8 lightning Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. shocking dwarven-steel shield (8 def, 2 armour, 32.5 dam, 86 block)shocking dwarven-steel shield (8 def, 2 armour, 32.5 dam, 86 block) Requires: - Strength 24 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 32.5 - 39.0 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +86 On weapon hit: * 10% chance to daze When wielded/worn: Armour: +2 Defense: +8 Ranged Defense: +8 Fatigue: +12% Damage (Melee): 6 lightning Damage when hit (Melee): 14 lightning Talent granted: +3 Block Handheld deflection devices. Press to compare |
reinforced stralite shield (10 def, 8 armour, 48.5 dam, 191.5 block) reinforced stralite shield (10 def, 8 armour, 48.5 dam, 191.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Base power: 48.5 - 58.2 Uses stat: 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +192 When wielded/worn: Armour: +8 Defense: +10 Ranged Defense: +10 Fatigue: +14% Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. mindwoven woollen robe of nature (+16%) (0 def, 0 armour)mindwoven woollen robe of nature (+16%) (0 def, 0 armour) Infused by nature Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +16% nature Changes damage: +11% nature Mental save: +17 Mindpower: +2 Mental crit. chance: +3% A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. slimy cashmere robe of frost (+19%) (2 def, 0 armour)slimy cashmere robe of frost (+19%) (2 def, 0 armour) Infused by nature Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Defense: +2 Effects when hit in melee: * Slows global speed by 5% * 6 arcane resource burn Changes resistances: +19% cold Changes damage: +13% cold A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked cured leather armour of clarity (2 def, 4 armour)spiked cured leather armour of clarity (2 def, 4 armour) Requires: - Strength 14 Crafted by a master Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +7% Damage when hit (Melee): 11 physical Changes resistances: +6% mind Mental save: +12 A suit of armour made of leather. Press to compare |
The Untouchable (14 def, 12 armour) The Untouchable (14 def, 12 armour)Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
This item will automatically be transmogrified when you leave the level. hardened leather armour 'Cheromirain' (8 def, 6 armour)hardened leather armour 'Cheromirain' (8 def, 6 armour) Requires: - Strength 16 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +8 Fatigue: +8% Damage (Melee): 14 acid / 13 fire Damage when hit (Melee): 11 acid / 11 fire / 12 arcane / 4 blight Changes stats: +6 Str / +6 Dex / +5 Wil / +6 Cun Changes resistances: +14% acid / +18% fire / +5% arcane Changes damage: +3% arcane Physical save: +10 Mental save: +15 Spellpower: +4 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. spiked hardened leather armour of resilience (3 def, 6 armour)spiked hardened leather armour of resilience (3 def, 6 armour) Requires: - Strength 16 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +6 Defense: +3 Fatigue: +8% Damage when hit (Melee): 13 physical Maximum life: +22.00 A suit of armour made of leather. Press to compare |
Alobers (8 def, 8 armour) Alobers (8 def, 8 armour)Requires: - Strength 14 - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 1 When wielded/worn: Armour penetration: +2 Physical power: +2 Armour: +8 Defense: +8 Fatigue: +12% Changes stats: +2 Cun / +3 Con Changes resistances: +18% lightning Physical save: +20 Mental save: +12 Life regen: +2.30 Stamina each turn: +1.80 Maximum life: +10.00 Healing mod.: +10% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour (3 def, 17 armour)impenetrable dwarven-steel mail armour (3 def, 17 armour) Requires: - Strength 28 - Talent Armour Training Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +17 Defense: +3 Fatigue: +16% A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable dwarven-steel mail armour of resilience (3 def, 16 armour)impenetrable dwarven-steel mail armour of resilience (3 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +16 Defense: +3 Fatigue: +16% Maximum life: +25.00 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour)prismatic dwarven-steel mail armour of cold resistance (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 Fatigue: +16% Changes resistances: +18% cold / +12% light / +12% darkness A suit of armour made of mail. Press to compare |
iron plate armour 'Meregofast' (3 def, 7 armour) iron plate armour 'Meregofast' (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 Fatigue: +20% Effects on melee hit: * 30% chance to disease Damage when hit (Melee): 4 acid Changes stats: +6 Str / +6 Con Changes resistances: +6% acid / +6% mind / +9% blight Changes damage: +9% blight Mental save: +13 Maximum life: +73.00 A suit of armour made of metal plates. Press to compare |
Thalore-Wood Cuirass (4 def, 12 armour) Thalore-Wood Cuirass (4 def, 12 armour)Requires: - Strength 24 - Talent Armour Training (level 3) Infused by nature Crafted by a master 12.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +12 Defense: +4 Fatigue: +14% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +18% cold / +18% darkness / +18% nature Healing mod.: +25% Expertly hewn from the bark of trees, this wooden armor provides excellent protection at a low weight. Press to compare |
noble's rough leather belt of unlife noble's rough leather belt of unlifePowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% blight Reduced damage from: +17% Summoned The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. Press to compare |
rough leather belt 'Obsidianreek' rough leather belt 'Obsidianreek'Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +2 Wil Changes resistances: +3% darkness Changes damage: +3% mind Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Physical save: +6 Mental save: +18 Psi when hit: +0.12 Maximum life: +50.00 Mindpower: +3 A belt that goes around your waist. Press to compare |
rough leather belt of the mystic rough leather belt of the mysticPowered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Mental save: +5 Spellpower: +3 A belt that goes around your waist. Press to compare |
Bokirand the Singetouch (1 def, 0 armour) Bokirand the Singetouch (1 def, 0 armour)Infused by nature Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Damage when hit (Melee): 12 fire Changes stats: +3 Wil Changes resistances: +6% fire Changes resistances penetration: +10% mind Changes damage: +12% fire Physical save: +6 Mental save: +11 Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak 'Daimemnir' (7 def, 0 armour) linen cloak 'Daimemnir' (7 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 Damage when hit (Melee): 12 blight Changes stats: +3 Mag / +3 Wil Changes resistances: +12% blight / +3% temporal Changes damage: +9% temporal Physical save: +7 Spell crit. chance: +5% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
linen cloak of Eldoral (1 def, 0 armour) linen cloak of Eldoral (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Cun / +2 Dex A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
restorative linen cloak (1 def, 0 armour) restorative linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes resistances: +11% nature / +10% blight Life regen: +1.10 Healing mod.: +11% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Ichorbrawn (10 def, 0 armour)Ichorbrawn (10 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 Damage when hit (Melee): 12 nature Changes stats: +3 Str / +3 Con Changes resistances: +9% nature / +9% temporal Changes resistances penetration: +5% temporal Changes damage: +9% nature Physical save: +9 Maximum life: +43.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Anomalach the pair of rough leather boots (0 def, 1 armour) Anomalach the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 4 blight Changes stats: +3 Str / +3 Dex / +2 Mag / +3 Cun / +3 Con Changes resistances: +5% arcane Changes resistances penetration: +10% arcane Critical mult.: +5.00% Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +4 Activating this item is instant. It can be used to activate talent Rush, placing all other charms into a 25 cooldown : Effective talent level: 1.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: Rushes toward your target with incredible speed. If the target is reached, you get a free attack doing 120% weapon damage. If the attack hits, the target is dazed for 3 turns. You must rush from at least 2 tiles away. A pair of boots made of leather. Press to compare |
Arccast (0 def, 1 armour) Arccast (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Effects on melee hit: * 40% chance to daze Changes resistances: +6% lightning Changes resistances penetration: +10% mind Changes damage: +3% mind / +6% lightning Life regen: +2.20 Stamina each turn: +0.40 Maximum stamina: +14.00 Healing mod.: +13% A pair of boots made of leather. Press to compare |
Torebar the pair of rough leather boots (0 def, 1 armour) Torebar the pair of rough leather boots (0 def, 1 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Damage when hit (Melee): 12 acid Changes stats: +2 Dex / +2 Mag / +2 Wil / +3 Cun Changes resistances: +3% acid / +5% arcane Changes resistances penetration: +5% arcane Changes damage: +3% acid Mana each turn: +0.16 Maximum mana: +24.00 Spell crit. chance: +2% Activating this item is instant. It can be used to activate talent Disengage, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. A pair of boots made of leather. Press to compare |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed, costing 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. Press to compare |
Wanderer's Rest (4 def, 0 armour) Wanderer's Rest (4 def, 0 armour)Infused by psionic forces 0.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Defense: +4 Fatigue: -10% Changes stats: +3 Dex Changes resistances: +5% physical Pinning immunity: +100% Movement speed: +10% It can be used to activate talent Telekinetic Leap (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a mind power Description: You perform a precise, telekinetically-enhanced leap, landing up to 6 squares away. These boots feel nearly completely weightless. Touching them, you feel an enormous burden lifted from you. Press to compare |
pair of iron boots 'Goruntir' (0 def, 3 armour) pair of iron boots 'Goruntir' (0 def, 3 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Cun / +2 Con Changes resistances: +6% lightning / +6% darkness / +3% blight / +9% fire / +3% nature Physical save: +11 Mental save: +25 Disease immunity: +10% Silence immunity: +21% Confusion immunity: +22% Stun/Freeze immunity: +23% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 These gloves are coated with a thick, green liquid. Press to compare |
Spellhunt Remnants (1 def, 2 armour) Spellhunt Remnants (1 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Spell save: +4 Mindpower: +4 Mental crit. chance: +1% It can be used to destroy an arcane item (of a higher tier than the gauntlets), costing 1 power out of 150/150. These once brilliant voratun gauntlets have fallen into a deep decay. Originally used in the spellhunt, they were often used to destroy arcane artifacts, curing the world of their influence. Press to compare |
heroic iron gauntlets of the juggernaut (0 def, 4 armour) heroic iron gauntlets of the juggernaut (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +4 Changes stats: +1 Con Physical save: +13 Spell save: +4 Mental save: +10 Maximum life: +40.00 It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 27% and provides 15% chances to shrug off critical damage for 20 turns. Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
naturalist's iron gauntlets of strength (+2) (0 def, 1 armour) naturalist's iron gauntlets of strength (+2) (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Physical power: +6 Armour: +1 Damage (Melee): 6 nature Changes stats: +2 Str Changes resistances: +5% nature Changes damage: +3% nature Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding rough leather cap (0 def, 1 armour)grounding rough leather cap (0 def, 1 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% lightning / +6% temporal A cap made of leather. Press to compare |
rough leather cap of strength (+2) (0 def, 1 armour) rough leather cap of strength (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Str A cap made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. bladed hardened leather cap (0 def, 3 armour)bladed hardened leather cap (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Damage when hit (Melee): 7 physical Changes stats: +3 Str It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.6 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 379.6 Physical damage. If the attack hits, the target is confused (30% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A cap made of leather. Press to compare |
Arebar the Cystworth (5 def, 3 armour) Arebar the Cystworth (5 def, 3 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Accuracy: +5 Armour: +3 Defense: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 15% Effects when hit in melee: * 11% chance to gain 10% of a turn Damage when hit (Melee): 8 nature Changes stats: +6 Str / +5 Dex / +3 Cun Changes resistances: +3% temporal Changes resistances penetration: +10% nature / +5% temporal Changes damage: +6% nature / +6% temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
iron helm 'Polyranne' (0 def, 4 armour) iron helm 'Polyranne' (0 def, 4 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +4 Fatigue: +5% Changes stats: +3 Str / +2 Dex Changes resistances penetration: +25% mind Infravision radius: +1 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
12 spinel 12 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
9 ametrine 9 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
10 citrine 10 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Gems can be sold for money or used in arcane rituals. |
16 zircon 16 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
3 opal 3 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
268 alchemist agate 268 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Belibeth the brass lantern Belibeth the brass lanternCrafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Defense: +6 Ranged Defense: +6 Fatigue: -6% Changes stats: +1 Dex / +4 Wil Changes resistances: +3% blight Changes damage: +6% mind Confusion immunity: +5% Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +4 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
bright brass lantern of health bright brass lantern of healthInfused by nature Crafted by a master 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Maximum life: +42.00 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. Press to compare |
Faleruigorn the Glintobeisance (dig speed 15 turns) Faleruigorn the Glintobeisance (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +6 Effects on melee hit: * 30% chance to daze Damage when hit (Melee): 12 light Changes stats: +3 Str Changes resistances: +6% fire / +6% darkness / +3% light Light radius: +3 When carried: Talent granted: +1 Dig It can be used to activate talent Perfect Strike, placing all other charms into a 26 cooldown : Effective talent level: 3.0 Power cost: 26 out of 26/26. Range: melee/personal Travel Speed: instantaneous Description: You have learned to focus your blows to hit your target, granting +73 accuracy and allowing you to attack creatures you cannot see without penalty for the next 4 turns. Allows you to dig a wall, remove a tree, create ways. Press to compare |
Torchkiss (dig speed 15 turns) Torchkiss (dig speed 15 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Damage when hit (Melee): 4 fire Changes stats: +1 Str Changes resistances: +9% blight / +9% temporal / +9% acid Spell save: +13 Maximum life: +24.00 Maximum stamina: +16.00 Infravision radius: +2 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment Rod of AnnulmentPowered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to force some of your foe's infusions, runes or talents on cooldown, costing 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
supercharged elm totem of cure ailments [power 1] (27/15 cooldown) supercharged elm totem of cure ailments [power 1] (27/15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to remove up to 1 poisons or diseases from the target, placing all other charms into a 15 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
supercharged elm totem of thorny skin [power 19] (27/27 cooldown) supercharged elm totem of thorny skin [power 19] (27/27 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to harden the skin for 7 turns increasing armour by 19 and armour hardiness by 30%, placing all other charms into a 27 cooldown. Natural totems are made by powerful wilders to store nature power. Press to compare |
natural ash totem of cure ailments [power 2] (27/10 cooldown) natural ash totem of cure ailments [power 2] (27/10 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to remove up to 2 poisons or diseases from the target, placing all other charms into a 10 cooldown. When used: 100% chance to regenerate 5 equilibrium. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
By W@ the Turtle Wyrmic level 17
78th Dusk 122nd year of Ascendancy at 15:14 see stats
By W@ the Turtle Wyrmic level 10
18th Dusk 122nd year of Ascendancy at 12:30 see stats
By W@ the Turtle Wyrmic level 6
3rd Mirth 122nd year of Ascendancy at 10:44 see stats
By W@ the Turtle Wyrmic level 10
23rd Dusk 122nd year of Ascendancy at 18:58 see stats
By W@ the Turtle Wyrmic level 18
3rd Haze 122nd year of Ascendancy at 20:06 see stats
By W@ the Turtle Wyrmic level 16
69th Dusk 122nd year of Ascendancy at 06:40 see stats
Log
W@ hits Nerydhelle the bone giant for (46 dissipated), 108 acid (108 total damage).
Nerydhelle the bone giant casts Turn Back the Clock.
W@ receives 23 healing.
W@ hits Nerydhelle the bone giant for 5 reflected damage.
Weakness Disease from Nerydhelle the bone giant hits W@ for 48 blight damage.
W@ is returned to a much younger state!
W@ hits Nerydhelle the bone giant for 7 reflected damage.
Nerydhelle the bone giant's Turn Back the Clock hits W@ for 141 temporal damage.
W@ hits Nerydhelle the bone giant for 7 reflected damage.
Nerydhelle the bone giant's Turn Back the Clock hits W@ for 141 temporal damage.
W@'s corrosive acid area effect hits Nerydhelle the bone giant for (10 dissipated), 24 acid (24 total damage).
W@ is free from the weakness disease.
You are no longer encumbered.
Nerydhelle the bone giant casts Time Skip.
W@ receives 23 healing.
W@ hits Nerydhelle the bone giant for 12 reflected damage.
Nerydhelle the bone giant hits W@ for 234 temporal damage.
W@ the level 19 turtle wyrmic was replaced by a time clone (and no one ever knew the difference) to death by Nerydhelle the bone giant on level 2 of Last Hope Graveyard.
You have 2 life(s) left.
W@'s skin returns to normal.
W@ is no longer blood locked.
W@ deactivates Wild Growth.
W@ stops regenerating health quickly.
W@ has regained its natural age.
W@ deactivates Spiked Shell.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Nerydhelle the bone giant killed W@!
Saving done.