Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
Addons | Stoneheart 1.2.3Adds a new class: the Stoneheart! Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.2.0Donators/Buyers bonus! Turtle race 1.2.3This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Humans Extended 1.1.5Adds additional Cornac human variants: gifted, experienced, and stunted. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan The Auto Archer (Auto Shooter) 1.1.5Takes out the boring grinding fingerwork of archer gameplay with a single keystroke. This addon automatically walks toward visible enemies, uses your archer talents (or basic shoot skill), reloads your bow mid-fight, or autoexplores when nobody is around. Sit back and enjoy the magic of The Auto Archer. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.2.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. |
Campaign | --- |
Mode | --- --- |
Sex | Male |
Race | Construct |
Class | Golem |
Level / Exp | 16 / 0% |
Size | big |
Lifes / Deaths | no deaths recorded 4 / 0 |
Primary Stats
Strength | 42 (base 40) |
Dexterity | 14 (base 12) |
Constitution | 14 (base 12) |
Magic | 16 (base 14) |
Willpower | 12 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 340/366 |
Mana | 162/170 |
Stamina | 144/150 |
Healing Factor | 1.5 |
Regeneration | 0.375 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -8.3937431037043% |
Spell | 0% |
Global | +86.95652173913% |
Vision
Sight | 10 |
Lite | 0 |
Infravision | 10 |
See Invisible | 30 |
Offense: Mainhand
Damage | 92 |
Accuracy | 49 |
Crit Chance | 4% |
APR | 2 |
Speed | 1.00 |
Offense: Spell
Spellpower | 16 |
Crit Chance | 2% |
Speed | 1 |
Offense: Mind
Mindpower | 13.2 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 27.38 (100%) |
Defense | 5.4 |
Ranged Defense | 5.4 |
Fatigue | 22 |
Physical Save | 22.063889993357 |
Spell Save | 12.294769194143 |
Mental Save | 10.777042937425 |
Defense: Resistances
All | + 15%(100%) |
Defense: Immunities
Bleed Resistance | 100% |
Fear Resistance | 100% |
Stoning Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 4 turns. Its effects scale with your Constitution stat. |
Runes | Effective talent level: 1.0 Rune: ReconstructionUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a spell Description: Activate the rune to heal yourself for 235 life, and cure one cut or wound effect. Its effects scale with your Strength stat. |
Class Talents
Golem / Fighting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Golem / Arcane | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
Effects
beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
detrimental effect | Reduces global action speed by 15%. Slow |
detrimental effect | Lingering chains from the Time Prison reduce movement speed by 8%, projectile speed by 24%, and impose a -20% penalty to temporal damage resistance. Time Prison Chains |
Quests
Equipment
Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
Socketed Gems | agate agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
In main hand | Bokurath the steel greatsword (44.5-71.2 power, 2 apr) Bokurath the steel greatsword (44.5-71.2 power, 2 apr)Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 44.5 - 71.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +10 light Burst (radius 2) on crit: +8 blight Damage against: +10% Undead When wielded/worn: Changes resistances penetration: +5% blight Massive two-handed swords. |
Main armor | Demonflash (4 def, 11 armour) Demonflash (4 def, 11 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +11 Defense: +4 Fatigue: +22% Effects on melee hit: * 30% chance to inflict damage reduction Damage when hit (Melee): 10 physical Changes resistances: +6% acid / +20% cold / +3% darkness Allows you to breathe in: water A suit of armour made of metal plates. |
Inventory
Whirlwind (15-22.5 power, 1 apr) Whirlwind (15-22.5 power, 1 apr)Requires: - Strength 14 Powered by arcane forces Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 15.0 - 22.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +5.0% Attack speed: 200% Damage (Melee): +5 lightning This battleaxe moves fluidly, almost gracefully when swung. |
flaming voratun battleaxe of projection (57.5-86.25 power, 4 apr) flaming voratun battleaxe of projection (57.5-86.25 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Base power: 57.5 - 86.3 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% Damage (Melee): +10 mind Burst (radius 1) on hit: +7 fire It can be used to project an attack as mind damage doing 150% weapon damage at range 10, placing all other charms into a 6 cooldown. Massive two-handed battleaxes. |
thought-forged stralite battleaxe (42-63 power, 3 apr) thought-forged stralite battleaxe (42-63 power, 3 apr)Requires: - Strength 35 Infused by psionic forces 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / battleaxe ; tier 4 It must be held with both hands. Base power: 42.0 - 63.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc This weapon will act as a psionic focus. Armour Penetration: +3 Physical crit. chance: +7.5% Attack speed: 100% On weapon hit: * 16% chance to cause random insanity Damage (Melee): +12 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Massive two-handed battleaxes. |
Telekinetic Sledge (40-60 power, 20 apr) Telekinetic Sledge (40-60 power, 20 apr)Requires: - Strength 20 Powered by arcane forces Infused by psionic forces 5.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Base power: 40.0 - 60.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +20 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * knocks the target away Damage Shield penetration (this weapon only): +20% This large steel greatmaul has more inertia than it should have. |
Moldripper (36.5-58.4 power, 2 apr) Moldripper (36.5-58.4 power, 2 apr)Requires: - Strength 24 Infused by nature 3.00 Encumbrance. 1.40 Ego Multiplier. [Unique] Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 36.5 - 58.4 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +21 insidious poison / +14 temporal / +17 nature When wielded/worn: Changes damage: +9% nature Knockback immunity: +5% Massive two-handed swords. |
balanced dwarven-steel greatsword of daylight (39.5-63.2 power, 2 apr) balanced dwarven-steel greatsword of daylight (39.5-63.2 power, 2 apr)Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. 1.40 Ego Multiplier. Type: weapon / greatsword ; tier 3 It must be held with both hands. Base power: 39.5 - 63.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% Damage (Melee): +10 light Damage against: +7% Undead When wielded/worn: Accuracy: +9 Defense: +12 Massive two-handed swords. |
steel plate armour 'Issirofang' (4 def, 20 armour) steel plate armour 'Issirofang' (4 def, 20 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. [Unique] Type: armor / massive ; tier 2 When wielded/worn: Armour: +20 Defense: +4 Fatigue: +22% Changes resistances: +18% lightning / +6% mind Stun/Freeze immunity: +5% Teleport immunity: +5% A suit of armour made of metal plates. |
Achievements
Log
SkSt is recovering from the damage!
Aerudawyn the water imp's light area effect hits SkSt for 34 light damage.
SkSt performs a melee critical strike against Aerudawyn the water imp!
SkSt drains life from Aerudawyn the water imp!
SkSt hits Aerudawyn the water imp for 99 physical, 18 blight (118 total damage).
Aerudawyn the water imp hits SkSt for 12 healing, 15 darkness, 3 nature (17 total damage) [12 healing].
SkSt receives 41 healing.
Aerudawyn the water imp casts Moonlight Ray.
Aerudawyn the water imp's spell attains critical power!
Aerudawyn the water imp hits SkSt for 217 darkness damage.
Aerudawyn the water imp's light area effect hits SkSt for 34 light damage.
SkSt receives 41 healing.
SkSt performs a melee critical strike against Aerudawyn the water imp!
SkSt drains life from Aerudawyn the water imp!
SkSt hits Aerudawyn the water imp for 132 physical, 18 blight (150 total damage).
Aerudawyn the water imp hits SkSt for 12 healing, 15 darkness, 3 nature (17 total damage) [12 healing].
Aerudawyn the water imp casts Firebeam.
Aerudawyn the water imp hits SkSt for 76 fire damage.
Aerudawyn the water imp's light area effect hits SkSt for 34 light damage.
Aerudawyn the water imp uses Hide in Plain Sight.
Character control switched to golem (servant of SkSt).
Aerudawyn the water imp hits SkSt for 9 physical damage.
SkSt hits Aerudawyn the water imp for 12 blight, 8 nature, 12 blight, 8 nature (41 total damage).
Aerudawyn the water imp killed SkSt!
Aerudawyn the water imp aims less carefully.
Golem (servant of SkSt) is returned to normal time.
Aerudawyn the water imp casts Twilight.