
















Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Turn Separators 1.4.0Have you ever noticed that the newlines in ToME's battle log Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
QuickTome: Event Changes 1.3.1 QuickTome: Orb of Communication 1.3.1 Insane/Madness Last Hope Spawn 1.4.6Spawns the player directly in Last Hope if it detects the game is set to Insane or Madness difficulty. The starting quest is forced to the default Allied Kingdoms quest, "Of trolls and damp caves". ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Tinker Stores in Last Hope 1.4.9Adds tinker, steamsaw, steamgun and schematic stores to Last Hope. Big thanks to Razakai's Improved Stores mod for showing me how to create shops, and to Housepet for pretty much writing this addon. Items Vault 1.5.0Donators/Buyers bonus! Mex's Start in Last Hope 1.5.0Changes your starting zone to Last Hope. Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Quick Drown NPCs 1.2.5New characters in Maj'Eyal start out with the Rod of Asphyxiation, an item made to quickly drown npcs. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Die in Obscurity 1.3.0Adds an option to the Online tab that can disable the broadcasting of death messages. Additionally, can suppress death messages for characters under a specific level. Select your Escorts 1.5.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.5.4Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Better Item Description 1.5.5This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mex's Start Rebalance 1.5.0Removes start scumming and drowning and replaces them with rebalance changes. Full details in discussion thread. planned v5 - remove all artifact generation from shops, figure out how to add phy/men wilds v4 - added steamsaw/guns to old man v3 - added dispersion (last hope), track (derth), burrow (shatur) and short staff (angolwen) to shops v2 - rebalanced the old man randart power/egos, now equivalent to what would usually drop from a boss on the relevant difficulties, insane players get 2 tier 3s, madness get 2 tier 5s Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Shalore |
| Class | Adventurer |
| Level / Exp | 33 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Eilinenor the corrupted protosentient globula at level 24 on the 64th Haze 122nd year of Ascendancy at 21:33 2 / 4Killed by Ce'Nitha the orc necromancer at level 31 on the 6th Regrowth 123rd year of Ascendancy at 22:49 Killed by Polorina the orc berserker at level 31 on the 7th Regrowth 123rd year of Ascendancy at 01:31 Killed by shadow at level 33 on the 25th Regrowth 123rd year of Ascendancy at 12:31 |
Primary Stats
| Strength | 28 (base 25) |
| Dexterity | 39 (base 16) |
| Constitution | 26 (base 12) |
| Magic | 64 (base 49) |
| Willpower | 24 (base 12) |
| Cunning | 88 (base 60) |
Resources
| Hate | 50/100 |
| Equilibrium | 10 |
| Life | 678/678 |
| Steam | 100/100 |
| Stamina | 246/246 |
| Psi | 114/114 |
| Healing Factor | 1.2724489795917 |
| Regeneration | 1.5905612244896 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +43.15311631885% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 15 |
| Infravision | 6 |
| See Stealth | 42.646342358568 |
| See Invisible | 45.646342358568 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 133 |
| Accuracy | 64 |
| Crit Chance | 71% |
| APR | 22 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 133 |
| Accuracy | 64 |
| Crit Chance | 71% |
| APR | 22 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 46 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Mind
| Mindpower | 42 |
| Crit Chance | 31% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +12% |
| Light | +19% |
| Physical | +40% |
| Darkness | +19% |
| Arcane | +10% |
| Fire | +45% |
| All | +6% |
Offense: Damage Penetration
| Darkness | +7% |
| Cold | +10% |
| Physical | +52% |
Defense: Base
| Armour (hardiness) | 65.551211628464 (94.117647058824%) |
| Defense | 31 |
| Ranged Defense | 37 |
| Fatigue | 13 |
| Physical Save | 53 |
| Spell Save | 29 |
| Mental Save | 55 |
Defense: Resistances
| Acid | + 43%( 70%) |
| Cold | + 39%( 70%) |
| All | + 24%( 70%) |
| Darkness | + 57%( 70%) |
| Light | + 44%( 70%) |
| Mind | + 34%( 70%) |
| Lightning | + 55%( 70%) |
| Fire | + 48%( 70%) |
| Nature | + 29%( 70%) |
Defense: Immunities
| Stun Resistance | 55% |
| Confusion Resistance | 10% |
| Poison Resistance | 64% |
| Blind Resistance | 94% |
| Disarm Resistance | 85% |
| Bleed Resistance | 64% |
| Teleport Resistance | 100% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 464 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental or physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 13.3 steam per turn. Can be activated for an instant burst of 66 steam. Its effects scale with your Cunning stat. |
Class Talents
| Cursed / Rampage | 1.00 |
| 4/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Ooze | 1.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Reflexes | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Elusiveness | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Steamtech / Thoughts of iron | 1.00 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Steamtech / Gunner training | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.00 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Combat training | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Race / Shalore | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 4/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Prodigies
| 1/1 |
Effects
| talent | Beyond the Flesh |
| talent | Molten Iron Blood |
| talent | Mitosis |
| talent | Chant of Fortitude |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire. Escort: lost sun paladin (level 3 of Trollmire)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Dreadfell. Escort: repented thief (level 1 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 6 of Dreadfell. Escort: repented thief (level 6 of Dreadfell)As a reward you improved talent Device Mastery (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Heightened Senses (+1 level(s)). | done |
Escort the repented thief to the recall portal on level 8 of Dreadfell. Escort: repented thief (level 8 of Dreadfell) | active |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 3. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed naga tongue. * You've found the needed pouch of luminous horror dust. * You've found the needed electric eel tail. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | ranger's stralite steamgun of fire 4.0 T4 steamgun 1H weapon [Ego] Arcane/Master/Steamtech Power 85% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +20 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +11 fire On Hit: * injects a simple virus dealing 65 blight damage on hit and lowering the victims highest stat Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Dmg.mod +15% fire Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Quiver | Nerobeth the pouch of voratun shots (59/59, 186% power, 18 apr) 3.0 T5 shot ammo Reqs Dex 48 [Random Unique] Arcane/Nature/Master Power 187% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +18 Crit +22.0% Capacity 59 Rld cld 2 Proj.spd +200% Ranged+ +20 gravity +12 physical +20 lightning On Hit: * 25% chance for lightning to arc to a second target * 10% chance to crush the target On Crit: * cripple the target While equipped: ---------- misc Reload +4 Talents +4 Saw Shell Shots are used with slings to pummel your foes to death. |
| On hands | Phoenixripper (6 def, 1 armour) 1.5 T1 hands armor [Rare] Arcane While equipped: Stats +3 Mag dps ---------- Phys.crit +2.0% Dmg.mod +12% fire +4% arcane +6% physical ----- def ----- Armour +1 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Die.at -40.00 life Disarm- +80% ---------- misc Talents +3 Iron Grip Metal gloves protecting the hands up to the middle of the lower arm. |
| Light source | Unlightmight1.0 T3 lite [Rare] Master While equipped: dps ---------- Melee Ret 20 darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Resists +6% nature +18% fire Crit.dmg- 15.00% Phys.save +20 (+7 eff.) Blind- +15% Def/telep +10 Res/telep +10% Dur/telep +10% ---------- misc Light +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Ivyyarin (6 def, 2 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +2 Str +2 Dex dps ---------- Phys.crit +4.0% Res.pen +20% physical Acc +16 (+4 eff.) Apr +4 ----- def ----- Armour +2 Defense +6 (+3 eff.) Rng.Def +6 (+3 eff.) Fatigue +1% Silence- +0% ---------- misc Light +6 Infravis +1 A hat made of leather. Very stylish. |
| On feet | Zanohir the Flashwreath (0 def, 4 armour) 3.0 T3 feet armor [Rare] Master While equipped: Stats +5 Cun ----- def ----- Armour +4 Fatigue -2% Resists +15% light Phys.save +19 (+7 eff.) Pinning- +20% Knockbk- +20% Teleport- +100% ---------- misc Max.enc +28 Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Tool | Prox's Lucky Halfling Foot2.0 T1 misc tool [Unique] Arcane While equipped: Stats +5 Lck ----- def ----- Defense +5 (+2 eff.) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
| On fingers | Arylaith the steel ring0.1 T2 ring jewelry [Rare] Arcane While equipped: Stats +3 Con dps ---------- Crit.mult +12.00% Dmg.mod +13% light +12% physical ----- def ----- Armour +4 Resists +26% light Phys.save +20 (+7 eff.) HP.reg +0.60 ---------- misc Max.stam +10.00 Rings can have magical properties. |
| On fingers | gold ring 'Malyldil'0.1 T3 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +6 Dex +4 Mag +4 Cun dps ---------- Crit.mult +3.00% Phys.pwr +10 (+2 eff.) Spell.pwr +16 (+6 eff.) Mind.pwr +10 (+4 eff.) Dmg.mod +6% all Acc +12 (+3 eff.) ----- def ----- Armour +4 Max.HP +10.00 Heal.mod +15% ---------- misc Max.stam +5.00 See.Invis +3 Rings can have magical properties. |
| Around neck | Shadecutter0.1 T1 amulet jewelry [Rare] Master While equipped: Stats +4 Dex +4 Cun +4 Con dps ---------- Mov.spd +10% Dmg.mod +6% acid +6% darkness On Hit (Melee): * 15% chance to corrode armour by 30% ----- def ----- Fatigue -5% Resists +20% darkness +6% acid HP.reg +0.40 ---------- misc Stam/turn +0.30 Amulets can have magical properties. |
| In main hand | Godhetha the voratun steamgun 4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Nature/Master/Steamtech Power 85% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% Ranged+ +14 ice On Hit: * splashes acid on your target dealing 50 damage and reducing their armor Uses 2.0 Steam While equipped: Stats +5 Dex dps ---------- Res.pen +10% cold Acc +9 (+2 eff.) ----- def ----- Armour +13 Defense +6 (+3 eff.) Resists +6% acid Blind- +15% Stun/Frz- +5% Teleport- +10% ---------- misc Cooldown Strafe -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Around waist | Sulfurtooth 1.0 T3 belt armor [Rare] Psionic While equipped: Stats +3 Str dps ---------- Mind.pwr +6 (+2 eff.) On Hit (Melee): * Slows global speed by 30% ----- def ----- Armour +4 Fatigue -16% Crit.dmg- 15.00% Phys.save +10 (+4 eff.) Die.at -80.00 life ---------- misc Max.enc +40 Light +2 Infravis +3 Telepathy Dragon A belt that goes around your waist. |
| In off hand | Barygrim the voratun steamgun 4.0 T5 steamgun 1H weapon Reqs Dex 48 [Random Unique] Master/Steamtech Power 85% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +28 Atk.spd 100% Range +10 Proj.spd +600% On Hit: * applies a stacking poison dealing 37 damage per turn Uses 2.0 Steam While equipped: Stats +2 Dex +1 Mag +5 Wil +7 Cun dps ---------- Phys.crit +13.0% Dmg.mod +16% physical Res.pen +32% physical Acc +11 (+3 eff.) ----- def ----- Resists +6% mind Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
| Cloak | cashmere cloak 'Lavawaker' (2 def, 7 armour) 2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: dps ---------- Dmg.mod +7% darkness +12% fire Res.pen +7% darkness ----- def ----- Armour +7 Defense +2 (+1 eff.) Resists +13% acid +16% darkness +7% fire +20% cold +37% lightning Phys.save +6 (+2 eff.) Stealth +13 Disarm- +5% Stun/Frz- +50% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Satyrblood (5 def, 14 armour) 17.0 T3 massive armor Reqs Str 35 [Random Unique] Arcane/Psionic While equipped: Stats +5 Mag +4 Wil +7 Cun +7 Con dps ---------- Melee Ret 8 nature On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +14 Hardiness +20% Defense +5 (+2 eff.) Fatigue +37% Resists +7% mind +7% fire -15% light +7% darkness Phys.save +7 (+3 eff.) Spell.save +7 (+3 eff.) Mind.save +35 (+10 eff.) A suit of armour made of metal plates. |
Inventory
medical injector implant of the duelist (efficiency 188% / cooldown 68%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 188% efficiency and cooldown mod of 68%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the psychic (efficiency 125% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 125% efficiency and cooldown mod of 50%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the sneak (efficiency 167% / cooldown 65%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 167% efficiency and cooldown mod of 65%. Its effects scale with your Cunning stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 150% / cooldown 51%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 150% efficiency and cooldown mod of 51%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 169% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 169% efficiency and cooldown mod of 56%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 128% / cooldown 50%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 128% efficiency and cooldown mod of 50%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
healing infusion of the sneak (heal 259)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 259 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
healing infusion of the sneak (heal 261)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 8 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 261 and cleanse 1 wound and 1 poison effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 445 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 445 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
regeneration infusion of the sneak (heal 359 over 5 turns)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 359 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
wild infusion of the warrior (resist 16%; cure mental)0.1 T1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 16% for 6 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare to your current inscriptions |
movement infusion of the warrior (406% speed; 4 turns)0.1 T2 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 406% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
heat beam rune (58 fire damage)0.1 T2 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 8 Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to fire a beam of heat, doing 58.00 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
7 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Belosin the copper amulet0.1 T1 amulet jewelry [Rare] Nature While equipped: ----- def ----- Armour +6 Resists +22% lightning +6% nature +5% arcane Die.at -40.00 life Blind- +25% Stun/Frz- +24% Knockbk- +10% Amulets can have magical properties. |
copper amulet 'Ivilelle'0.1 T1 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +9% physical Res.pen +20% physical ----- def ----- Armour +4 Resists +13% temporal Die.at -80.00 life Pinning- +23% Knockbk- +23% ---------- misc Max.stam +15.00 Amulets can have magical properties. |
copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane While equipped: Stats +3 Mag Amulets can have magical properties. |
warrior's copper amulet of cunning (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Cun ----- def ----- Resists +6% physical ---------- misc Stam/turn +0.20 Amulets can have magical properties. |
Daneth's Neckguard2.0 T2 amulet jewelry [Unique] Master While equipped: Stats +6 Str +6 Con ----- def ----- Armour +10 Fatigue +2% Juggernaut: (Instant) Level 2.0 Pwr.cost 24 out of 60/60. Range melee/personal Travel.spd instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 22% and provides a 11% chance to shrug off critical damage for 20 turns. A thick steel gorget designed to protect its wearer from fatal attacks to the neck. This particular gorget was worn by the Halfling General Daneth Tendermourn during the pyre wars, and judging by the marks along its surface may have saved the General's life on more than one occasion. |
Filthstalker the steel amulet0.1 T2 amulet jewelry [Rare] Arcane While equipped: Stats +2 Mag dps ---------- Spell.crit +4% Spell.pwr +4 (+2 eff.) Dmg.mod +5% light +5% temporal +5% darkness +5% physical Res.pen +10% nature +15% mind Melee Ret 16 mind 20 nature ----- def ----- Resists +9% mind Amulets can have magical properties. |
Mardikhad0.1 T2 amulet jewelry [Random Unique] Nature While equipped: ----- def ----- Armour +4 Resists +12% lightning +9% physical Heal.mod +16% Cut- +60% Stun/Frz- +24% ---------- misc Stam/turn +0.30 Heal: Puts all charms on 28 cooldown Level 3.0 Pwr.cost 28 out of 35/35. Range melee/personal Travel.spd instantaneous Is a nature gift Description: Imbues your body with natural energies, healing for 282 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
starlit gold amulet of mastery (0.25 Steamtech / Gunslinging)0.1 T3 amulet jewelry [Ego] Nature/Master While equipped: ----- def ----- Resists +17% light +15% darkness Blind- +28% ---------- misc Masteries +0.25 Steamtech/Gunslinging Amulets can have magical properties. |
Willowbliss0.1 T1 ring jewelry [Rare] Master While equipped: dps ---------- Res.pen +5% darkness Melee Ret 20 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Resists +9% darkness HP.reg +1.10 Stun/Frz- +22% Rings can have magical properties. |
copper ring 'Islera'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +4 Str +4 Dex ----- def ----- Fatigue -5% Resists +1% physical Die.at -80.00 life ---------- misc Max.enc +23 Max.stam +10.00 Rings can have magical properties. |
Eilineta0.1 T2 ring jewelry [Rare] Master While equipped: dps ---------- Dmg.mod +9% mind ----- def ----- Resists +6% lightning +6% temporal +12% mind +6% cold Spell.save +20 (+10 eff.) HP.reg +1.60 Disease- +5% Cut- +10% Stun/Frz- +25% Rings can have magical properties. |
Emodamina0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +5 Mag +5 Wil +2 Con dps ---------- Spell.pwr +5 (+2 eff.) Dmg.mod +12% blight Melee Ret 16 blight ----- def ----- Spell.save +10 (+5 eff.) Silence- +23% ---------- misc Mana/turn +0.13 Max.stam +14.00 Rings can have magical properties. |
gold ring 'Spiderbreak'0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +5 Str +2 Cun +5 Con dps ---------- Mind.crit +4% Phys.pwr +6 (+1 eff.) Mind.pwr +6 (+2 eff.) Dmg.mod +3% nature +14% fire ----- def ----- Resists +28% fire Max.HP +32.00 Disarm- +25% Pinning- +23% Knockbk- +26% Rings can have magical properties. |
Voidpython0.1 T4 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Mag +7 Wil +4 Con dps ---------- Spell.pwr +9 (+3 eff.) Dmg.mod +9% darkness Res.pen +15% darkness +5% arcane ----- def ----- Resists +5% arcane +6% darkness Phys.save +14 (+5 eff.) Spell.save +28 (+13 eff.) Mind.save +12 (+4 eff.) ---------- misc Max.stam +17.00 Rings can have magical properties. |
Voidkin4.0 T2 sling 1H weapon [Random Unique] Nature/Master Power 85% Range: 1.1x Uses 50% Mag Dmg Physical Acc+ +0.1% dam / acc Atk.spd 125% Range +7 Ranged+ +8 cold On Hit.r1 +2 darkness On Crit.r2 +2 acid +2 darkness While equipped: Stats +5 Cun dps ---------- Dmg.mod +6% darkness Res.pen +7% cold +25% physical ----- def ----- Armour +5 Slings are used to hurl stones or metal shots at your foes. |
ranger's dwarven-steel steamgun of true shot4.0 T3 steamgun 1H weapon [Ego+] Master/Steamtech Power 85% Range: 1.1x Uses 50% Mag Dmg Physical Mastery Steamgun Mastery Acc+ +0.1% dam / acc Apr +12 Atk.spd 100% Range +10 Proj.spd +600% Uses 2.0 Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Acc +8 (+2 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Arana (19/19, 131% power, 2 apr)3.0 T2 shot ammo [Rare] Master Power 131% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +12.5% Capacity 19 Ranged+ +12 blight On Hit: * 40% chance to cause random gloom * 40% chance to disease On Crit: * cripple the target Shots are used with slings to pummel your foes to death. |
Emolema the Breezerot (14/14, 127% power, 2 apr)3.0 T2 shot ammo [Random Unique] Nature/Psionic Power 127% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +2 Crit +4.5% Capacity 14 Rld cld 6 Proj.spd +200% Ranged+ +4 acid +10 fire +6 mind On Hit.r1 +4 acid On Crit.r2 +8 nature +7 fire On Hit: * 12% chance to cause random gloom * 10% chance to create an air burst Shots are used with slings to pummel your foes to death. |
sentry's pouch of dwarven-steel shots of annihilation (38/38, 147% power, 9 apr)3.0 T3 shot ammo [Ego++] Arcane/Master Power 147% Range: 1.2x Uses 50% Mag, 120% Cun Dmg Physical Acc+ +0.1% dam / acc Apr +9 Crit +7.0% Capacity 38 Rld cld 5 Proj.spd +200% Shots are used with slings to pummel your foes to death. |
Girdle of the Calm Waters1.0 T1 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Fatigue +0% Resists +20% blight +20% cold +20% nature Heal.mod +30% ---------- misc Max.enc +0 A belt rumoured to have been worn by the Conclave healers. |
hardened leather belt 'Arcidol'1.0 T3 belt armor [Rare] Nature While equipped: dps ---------- Res.pen +10% lightning Melee Ret 12 lightning ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Resists +12% cold Crit.dmg- 15.00% HP.reg +0.60 Heal.mod +19% Pinning- +25% Stun/Frz- +10% A belt that goes around your waist. |
drakeskin leather belt 'Belyreta'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Con dps ---------- Phys.crit +5.0% Crit.mult +10.00% Phys.pwr +5 (+1 eff.) Mind.pwr +4 (+2 eff.) Dmg.mod +3% blight ----- def ----- Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Phys.save +3 (+1 eff.) Mind.save +11 (+4 eff.) Max.HP +61.00 Silence- +5% Disarm- +10% Def/telep +15 Res/telep +15% Dur/telep +15% A belt that goes around your waist. |
drakeskin leather belt 'Scorpionhack'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +5 Str +8 Con dps ---------- Phys.pwr +11 (+2 eff.) Mind.pwr +7 (+3 eff.) Dmg.mod +9% nature Melee Ret 12 nature On Hit (Melee): * Slows global speed by 30% ----- def ----- Fatigue +0% Resists +10% fire +3% light +10% cold Phys.save +9 (+3 eff.) Mind.save +9 (+3 eff.) ---------- misc Max.enc +0 Light +3 Size +1 A belt that goes around your waist. |
pair of hardened leather boots 'Layymida' (0 def, 11 armour)2.0 T3 feet armor [Rare] Arcane While equipped: dps ---------- Mov.spd +20% ----- def ----- Armour +11 Fatigue +3% Resists +12% acid +1% physical Disease- +20% A pair of boots made of leather. |
pair of voratun boots 'Ravenraider' (0 def, 5 armour)3.0 T5 feet armor [Random Unique] Master/Psionic While equipped: Stats +12 Cun +5 Con dps ---------- Dmg.mod +6% lightning Res.pen +25% darkness On Hit (Melee): * 30% chance to inflict 15% damage reduction ----- def ----- Armour +5 Fatigue +4% Resists +6% lightning Phys.save +52 (+15 eff.) Spell.save +7 (+3 eff.) Mind.save +47 (+13 eff.) Pinning- +0% Knockbk- +0% Teleport- +0% Def/telep +10 Res/telep +10% Dur/telep +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Haraharakhad the Bleakgore (0 def, 1 armour)1.0 T1 hands armor [Rare] Arcane While equipped: Stats +2 Cun +2 Mag dps ---------- Dmg.mod +12% temporal Melee Ret 12 darkness On Hit (Melee): * 15% chance to inflict 15% damage reduction ----- def ----- Armour +1 Resists +6% light +6% darkness Disarm- +0% ---------- misc Infravis +2 Starfall: Puts all charms on 16 cooldown Level 1.0 Pwr.cost 16 out of 20/20. Range 6 Travel.spd instantaneous Is a spell Description: A star falls on a radius 1 area, doing 68.73 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Velana (0 def, 1 armour)1.0 T1 hands armor [Rare] Nature While equipped: dps ---------- Dmg.mod +9% mind Res.pen +25% acid ----- def ----- Armour +1 Resists +6% mind HP.reg +1.70 ---------- misc Stam/turn +0.40 Psi/turn +0.12 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Arthuran (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: Stats +3 Cun +7 Str dps ---------- Acc +7 (+2 eff.) ----- def ----- Armour +2 Crit.dmg- 10.00% Phys.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disarm- +34% ---------- misc See.Invis +6 Telepathy Dragon Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Khelodig the hardened leather gloves (0 def, 2 armour)1.0 T3 hands armor [Rare] Psionic While equipped: ----- def ----- Armour +2 Mind.save +45 (+12 eff.) HP.reg +2.30 ---------- misc Stam/turn +0.50 Psi/ret +0.16 Hate/m.crit +3.00 Max.stam +20.00 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Glaremistress the dwarven-steel gauntlets (0 def, 2 armour)1.5 T3 hands armor [Rare] Psionic While equipped: dps ---------- Res.pen +10% light On Hit (Melee): * Slows global speed by 15% ----- def ----- Armour +2 HP.reg +1.90 ---------- misc Stam/turn +1.00 Max.stam +22.00 Light +3 Metal gloves protecting the hands up to the middle of the lower arm. |
Halukor the rough leather cap (0 def, 2 armour)2.0 T1 head armor [Rare] Master While equipped: ----- def ----- Armour +2 Fatigue +1% Resists +6% acid +5% arcane Teleport- +10% ---------- misc Light +3 Infravis +2 A cap made of leather. |
Shineriver (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Dex +3 Wil +5 Cun dps ---------- Mind.crit +1% Apr +4 On Hit (Melee): * 15% chance to blind ----- def ----- Armour +1 Fatigue +1% Resists +6% light ---------- misc Equi/ret +0.16 Psi/ret +0.12 A cap made of leather. |
Splendourwreath (0 def, 1 armour)2.0 T1 head armor [Rare] Nature While equipped: Stats +5 Dex +2 Mag +4 Cun +2 Con ----- def ----- Armour +1 Fatigue +1% Resists +6% nature +9% light Crit.dmg- 15.00% Spell.save +4 (+2 eff.) Max.HP +46.00 Heal.mod +13% A hat made of leather. Very stylish. |
Arthekalthotar (9 def, 3 armour)2.0 T3 head armor [Rare] Master While equipped: Stats +5 Dex dps ---------- Mind.crit +2% Crit.mult +6.00% Dmg.mod +6% physical Acc +10 (+2 eff.) ----- def ----- Armour +3 Defense +9 (+4 eff.) Rng.Def +9 (+4 eff.) Fatigue +3% ---------- misc Max.hate +6.00 A cap made of leather. |
hardened leather cap 'Rainsweep' (0 def, 3 armour)2.0 T3 head armor [Rare] Nature While equipped: Stats +2 Str +2 Dex +7 Cun +5 Con ----- def ----- Armour +3 Fatigue -7% Resists -23% light +9% nature Crit.dmg- 15.00% HP.reg +4.10 A cap made of leather. |
iron helm 'Branoran' (0 def, 5 armour)3.0 T1 head armor [Rare] Master While equipped: Stats +2 Dex +2 Mag +2 Cun +2 Con dps ---------- Crit.mult +10.00% ----- def ----- Armour +5 Fatigue +5% ---------- misc Infravis +2 Telepathy Dragon Demon/Major Demon/Minor A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Hellsstrike (6 def, 10 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +2 Con dps ---------- Phys.crit +2.0% Crit.mult +12.00% Phys.pwr +6 (+1 eff.) ----- def ----- Armour +10 Defense +6 (+3 eff.) Fatigue +4% Resists +6% fire +4% all Phys.save +8 (+3 eff.) ---------- misc Stam/turn +0.40 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Duvyregoldil' (0 def, 4 armour)3.0 T3 head armor [Rare] Nature While equipped: Stats +10 Wil +6 Cun +3 Con +10 Lck dps ---------- Phys.crit +4.0% Spell.crit +5% Mind.crit +4% Res.pen +10% acid Melee Ret 8 acid ----- def ----- Armour +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
dwarven-steel helm 'Neromita' (0 def, 4 armour)3.0 T3 head armor [Rare] Master While equipped: Stats +4 Str +1 Wil ----- def ----- Armour +4 Fatigue +4% Resists +9% darkness +15% temporal Crit.dmg- 15.00% Mind.save +11 (+4 eff.) Die.at -80.00 life Silence- +15% Stun/Frz- +25% ---------- misc Light +2 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
4 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine0.0 T1 yellow gem [Normal] While equipped: Light +1 Infravis +2 Item imbue powers: Light +1 Infravis +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+3 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
turquoise0.0 T4 green gem [Normal] While equipped: See.Stealth +10 See.Invis +10 Item imbue powers: See.Stealth +10 See.Invis +10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
724 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern 'Unrydas'2.0 T1 lite [Rare] Psionic While equipped: Stats +4 Wil dps ---------- Phys.pwr +4 (+1 eff.) Dmg.mod +6% mind +12% physical ----- def ----- Resists +6% mind Phys.save +12 (+4 eff.) HP.reg +0.20 ---------- misc Light +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Wintertide Phial2.0 T2 lite [Unique] Arcane While equipped: ---------- misc Light +1 Infravis +6 Cleanse your mind of up to 5 (based on Magic) detrimental mental effects. Uses 32 power out of 60/60 This phial seems filled with darkness, yet it cleanses your thoughts. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent air recycler0.0 T2 steamtech tinker [Normal] Steamtech Attachable to head When attached: ----- def ----- Silence- +20% Returns 2 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
dwarven steel back support0.0 T3 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -12% ---------- misc Max.enc +30 Tinkers can be attached to normal items to improve them with steam power! |
well-made acid groove0.0 T3 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
well-made explosive shell0.0 T3 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: ---------- misc Talents +3 Explosive Shell Tinkers can be attached to normal items to improve them with steam power! |
Silitira the iron pickaxe (dig speed 19 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str dps ---------- Mind.pwr +14 (+5 eff.) Res.pen +11% physical ----- def ----- Resists +4% physical ---------- misc Stam/turn +0.80 Hate/m.crit +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Orb of Communication0.0 orb [Plot Item] Unknown Speak with someone. Uses 1 power out of 1/1 This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Asphyxiation (24/24)0.0 rod charm [Unique] Unknown Asphyxiate an unsuspecting target. Uses 1 power out of 24/24 Activation is instant. A devilish artifact, this rod only harms friendly strangers in towns. Only the mad and insane would consider such an item useful. |
Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 162 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
iron torque of mindblast 'Arthidil' [power 93] (5 cooldown)2.0 T1 torque charm [Rare] Psionic While equipped: Stats +6 Cun +4 Con dps ---------- Dmg.mod +3% arcane ----- def ----- Resists +5% arcane ---------- misc Light +3 Telepathy Humanoid/Orc Fire a blast of psionic energies in a range 7 beam dealing 49.29 to 98.58 mind damage Puts all charms on 5 cooldown Torques are made by powerful psionics to store psionic powers. |
Mayilramina [power 30] (24 cooldown)2.0 T2 torque charm [Rare] Psionic While equipped: Stats +7 Cun +2 Wil dps ---------- Mind.crit +5% Dmg.mod +6% blight ----- def ----- Heal/summ +40 ---------- misc Psi/ret +0.20 Teleport randomly (rad 30) Puts all charms on 24 cooldown Torques are made by powerful psionics to store psionic powers. |
Forbidden Tome: "The Illusory Castle"2.0 T3 forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
Achievements
Bringer of Doom (Madness (Adventure) difficulty)
Killed a Bringer of Doom.By MadAd the Shalore Adventurer level 21
54th Haze 122nd year of Ascendancy at 17:53 see stats
Curse Lifter (Madness (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By MadAd the Shalore Adventurer level 15
31st Dusk 122nd year of Ascendancy at 01:55 see stats
Earth Master (Madness (Adventure) difficulty)
Killed Harkor'Zun and unlocked Stone magic.By MadAd the Shalore Adventurer level 24
72nd Haze 122nd year of Ascendancy at 07:29 see stats
Exterminator (Madness (Adventure) difficulty)
Killed 1000 creatures.By MadAd the Shalore Adventurer level 22
62nd Haze 122nd year of Ascendancy at 05:08 see stats
Home sweet home (Madness (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By MadAd the Shalore Adventurer level 32
15th Regrowth 123rd year of Ascendancy at 23:29 see stats
Level 10 (Madness (Adventure) difficulty)
Got a character to level 10.By MadAd the Shalore Adventurer level 10
15th Dusk 122nd year of Ascendancy at 23:40 see stats
Level 20 (Madness (Adventure) difficulty)
Got a character to level 20.By MadAd the Shalore Adventurer level 20
31st Haze 122nd year of Ascendancy at 04:55 see stats
Level 30 (Madness (Adventure) difficulty)
Got a character to level 30.By MadAd the Shalore Adventurer level 30
3rd Regrowth 123rd year of Ascendancy at 13:48 see stats
Poisonous (Madness (Adventure) difficulty)
Sided with the assassin lord.By MadAd the Shalore Adventurer level 19
58th Dusk 122nd year of Ascendancy at 14:13 see stats
Size is everything (Madness (Adventure) difficulty)
Did over 1500 damage in one attack.By MadAd the Shalore Adventurer level 32
22nd Regrowth 123rd year of Ascendancy at 04:12 see stats
Size matters (Madness (Adventure) difficulty)
Did over 600 damage in one attack.By MadAd the Shalore Adventurer level 24
72nd Haze 122nd year of Ascendancy at 03:14 see stats
That was close (Madness (Adventure) difficulty)
Killed your target while having only 1 life left.By MadAd the Shalore Adventurer level 19
30th Haze 122nd year of Ascendancy at 07:54 see stats
The secret city (Madness (Adventure) difficulty)
Discovered the truth about mages.By MadAd the Shalore Adventurer level 8
6th Mirth 122nd year of Ascendancy at 01:19 see stats
Treasure Hoarder (Madness (Adventure) difficulty)
Amassed 3000 gold pieces.By MadAd the Shalore Adventurer level 27
76th Haze 122nd year of Ascendancy at 05:11 see stats
Treasure Hunter (Madness (Adventure) difficulty)
Amassed 1000 gold pieces.By MadAd the Shalore Adventurer level 18
52nd Dusk 122nd year of Ascendancy at 09:31 see stats
Log
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 7.50 gold from the melting of schematic: Shocking Touch.
You collect a new ingredient: stack of herbs (sessali) (2).
You gain 4.00 gold from the melting of schematic: Healing Salve.
You collect a new ingredient: stack of herbs (sessali) (4).
You gain 8.00 gold from the melting of 2 schematic: Armour Reinforcement.
You collect a new ingredient: stack of herbs (bilberry) (2).
You gain 4.00 gold from the melting of schematic: Air Recycler.
You gain 1.66 gold from the melting of vision rune (radius 13; dur 22; see demon).
You gain 1.03 gold from the melting of teleportation rune of the sneak (range 112).
You gain 1.90 gold from the melting of shielding rune (absorb 303 for 6 turns).
You gain 2.16 gold from the melting of heat beam rune of the titan (259 fire damage).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 2.37 gold from the melting of movement infusion of the titan (608% speed; 7 turns).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.87 gold from the melting of movement infusion (409% speed; 7 turns).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.50 gold from the melting of wild infusion of the warrior (resist 23%; cure mental).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.50 gold from the melting of wild infusion of the duelist (resist 23%; cure magical).
You collect a new ingredient: stack of herbs (bilberry) (5).
You gain 1.00 gold from the melting of wild infusion (resist 19%; cure mental).
There is a previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel a thrill of terror and your heart begins to pound in your chest. You feel terribly threatened upon entering this area.
Saving game...
MadAd deactivates Mitosis.
MadAd deactivates Chant of Fortitude.
MadAd deactivates Beyond the Flesh.
MadAd deactivates Molten Iron Blood.































































































































