Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Deceiver class 1.3.1New release! Now in a playable state! New trees: Additional skills: Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Playable Yaech Race 1.3.0Adds Yaech as a playable race, as water breathing psionics with a leaning towards cursed. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Everything is Unique! 1.3.1Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Randboss Rando 1.3.1Massively spikes Rare counts as the game progresses, and even adds in Randbosses in the late game. As of 1.4.2, the player can fully control the spawn rate of Rare and Randboss class enemies to suit their gameplay style. Inventory Sort Order 1.3.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Subrace Pack 1.3.1Adds in some random subraces. Power levels may vary. Dream Hammer Tweak 1.3.1Makes Dream Hammer replace melee attacks, stops the game from punishing you for putting points in the 4th talent, and makes the cooldown reduction more reliable. For your pure melee needs. Eternal Darkness 1.3.1Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil |
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Female |
Race | Cornac |
Class | Wyrmic |
Level / Exp | 53 / 53% |
Size | medium |
Lifes / Deaths | Killed by Mayith the storm wyrm at level 21 on the 46th Dusk 122nd year of Ascendancy at 20:03 0 / 7Killed by Xanerassra the ogre pounder at level 48 on the 69th Dusk 122nd year of Ascendancy at 05:46 Killed by Xanerassra the ogre pounder at level 48 on the 69th Dusk 122nd year of Ascendancy at 06:42 Killed by Xanerassra the ogre pounder at level 48 on the 69th Dusk 122nd year of Ascendancy at 07:22 Killed by Cyrywe the venom drake hatchling at level 50 on the 77th Dusk 122nd year of Ascendancy at 19:13 Killed by Arunor the giant green ant at level 52 on the 78th Dusk 122nd year of Ascendancy at 00:49 Killed by Arunor the giant green ant at level 53 on the 78th Dusk 122nd year of Ascendancy at 02:17 |
Antimagic | Follower |
Primary Stats
Strength | 70 (base 61) |
Dexterity | 48 (base 31) |
Constitution | 69 (base 60) |
Magic | 10 (base 10) |
Willpower | 85.348173383309 (base 63) |
Cunning | 52 (base 10) |
Resources
Life | 1865/1865 |
Stamina | 444/444 |
Equilibrium | 73 |
Healing Factor | 1.29 |
Regeneration | 134.7663 |
Speed
Mental | +12.028637809585% |
Attack | +12.028637809585% |
Movement | -59.635377463228% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
ESP Range | 10 |
ESP Kinds | dragon, demon/minor, demon/major |
Offense: Mainhand
Damage | 113 |
Accuracy | 69 |
Crit Chance | 22% |
APR | 69 |
Speed | 0.89 |
Offense: Offhand
Damage | 129 |
Accuracy | 69 |
Crit Chance | 21% |
APR | 84 |
Speed | 0.89 |
Offense: Spell
Spellpower | 5 |
Crit Chance | 14% |
Speed | 1 |
Offense: Mind
Mindpower | 74.799286387057 |
Crit Chance | 29% |
Speed | 0.89262890235236 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 44.812678198977 (43.636363636364%) |
Defense | 37.65 |
Ranged Defense | 39.65 |
Fatigue | 16 |
Physical Save | 50.55 |
Spell Save | 36.185930342079 |
Mental Save | 45.690620228053 |
Defense: Resistances
All | + 18%( 70%) |
Defense: Immunities
Silence Resistance | 10% |
Bleed Resistance | 5% |
Confusion Resistance | 38% |
Stun Resistance | 71% |
Knockback Resistance | 56% |
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Inscriptions (3/3)
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 452 life over 5 turns. Its effects scale with your Constitution stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 628 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.61 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Higher draconic abilities | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.50 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 2/5 |
| 3/5 |
| 4/5 |
Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.31 |
| 1/5 |
| 4/5 |
| 3/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Psiblades |
talent | Icy Skin |
talent | Antimagic Shield |
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
beneficial effect | A flow of life spins around the target, regenerating 90.32 life per turn. Regeneration |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Psiblades (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Old Forest. Escort: lone alchemist (level 3 of Old Forest)As a reward you improved talent Thorn Grab (+1 level(s)). | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Old Forest. Escort: lost anorithil (level 2 of Old Forest)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost anorithil to the recall portal on level 3 of Trollmire. Escort: lost anorithil (level 3 of Trollmire)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you improved Dexterity by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed ice ant stinger. * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * 'Needed: one bloated horror heart. Don't worry if it dissolves. Just don't get any on you.' * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | failed |
Equipment
On feet | Zubuwyn the Lightningravage (21 def, 4 armour) Zubuwyn the Lightningravage (21 def, 4 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Defense: +21 (+8 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +3% Damage when hit (Melee): 12 lightning Changes resistances: +6% lightning / +8% temporal / +3% darkness / +3% blight Grants telepathy: Dragon Demon/Major Demon/Minor Mental save: +20 (+7 eff.) Maximum hate: +4.00 Mental crit. chance: +2% It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 3.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 30% chance to completely evade them and granting you 22 defense for 14 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Light source | Eremeleg EremelegInfused by nature Infused by arcane disrupting forces Crafted by a master 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * Slows global speed by 30% Changes stats: +2 Con Changes resistances: +9% light / +7% blight / +3% nature / +5% arcane / +3% all Changes resistances penetration: +5% acid Spell save: +9 (+4 eff.) Life regen: +1.90 Light radius: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
On head | Daimohad the iron helm (0 def, 3 armour) Daimohad the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Effects on melee hit: * 20 arcane resource burn * 15% chance to corrode armour Damage when hit (Melee): 6 physical Changes stats: +6 Str / +3 Cun / +3 Wil Changes resistances: +1% physical / +6% fire / +3% temporal Changes resistances penetration: +10% acid Reduces incoming crit damage: 15.00% Mindpower: +4 (+1 eff.) It can be used to activate talent Skullcracker, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 323.1 Physical damage. If the attack hits, the target is confused (41% effect) for 5 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power and chance increase with your Dexterity and Accuracy. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
On hands | Starwrither (0 def, 1 armour) Starwrither (0 def, 1 armour)Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 acid / 14 mind / 16 darkness Changes stats: +3 Str / +3 Dex / +3 Cun Changes resistances: +15% acid / +3% temporal / +5% arcane Changes damage: +4% acid / +12% light / +3% mind Talent cooldown: Double Strike (-1 turn) Physical save: +7 (+2 eff.) Mental save: -13 (-4 eff.) Mindpower: +4 (+1 eff.) It can be used to activate talent Ruined Earth, placing all other charms into a 20 cooldown : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Curse the earth around you in a radius of 5 for 6 turns. Any who stand upon it are weakened, reducing the damage they inflict by 38% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
Tool | Aredrakor the elm totem of thorny skin [power 23] (30 cooldown) Aredrakor the elm totem of thorny skin [power 23] (30 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Armour: +4 Effects on melee hit: * 20 arcane resource burn Changes resistances: +3% mind / +3% light Maximum wards: +2 acid / +2 nature / +2 light Talents granted: +1 Ward +2 Lay Web Cut immunity: +5% Silence immunity: +10% Stun/Freeze immunity: +5% It can be used to harden the skin for 7 turns increasing armour by 23 and armour hardiness by 30%, putting all charms on cooldown for 30 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
On fingers | copper ring 'Cloudcrack' copper ring 'Cloudcrack'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +8 Defense: +8 (+3 eff.) Effects on melee hit: * 15% chance to daze * 11% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 9 bleed Changes stats: +2 Cun Changes resistances: +3% lightning / +6% temporal / +25% nature / +9% blight Changes resistances penetration: +5% darkness Changes damage: +11% nature Hate when firing a critical mind attack: +2.00 Maximum hate: +6.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 2.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 29%. Rings can have magical properties. Press to compare |
On fingers | copper ring 'Olylathafang' copper ring 'Olylathafang'Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +7 (+2 eff.) Effects on melee hit: * 12% chance to cause random gloom Damage (Melee): 7 bleed Effects on ranged hit: * 12% chance to cause random gloom Damage (Ranged): 8 bleed Changes stats: +7 Cun / +5 Dex Changes resistances: +22% acid / +3% darkness / +9% blight Changes resistances penetration: +5% mind Changes damage: +11% acid Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +3.00 Maximum hate: +6.00 Mental crit. chance: +4% It can be used to activate talent Bleeding Edge, placing all other charms into a 20 cooldown : Effective talent level: 4.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 44%. Rings can have magical properties. Press to compare |
Around neck | stralite amulet 'Flameclash' stralite amulet 'Flameclash'Infused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Damage when hit (Melee): 4 mind Changes stats: +7 Dex / +6 Cun / +7 Con Changes resistances: +24% lightning / +3% temporal / +21% mind / +3% blight / +24% cold / +5% arcane / +26% fire Changes resistances penetration: +10% fire Talent masteries: +0.31 Wild-gift / Antimagic +0.31 Wild-gift / Fire drake aspect Spell save: +6 (+3 eff.) Confusion immunity: +38% Stun/Freeze immunity: +36% Life regen: +1.30 Stamina each turn: +1.10 Movement speed: +10% Amulets can have magical properties. Press to compare |
In main hand | Lustrewind the pulsing mindstar (12.5-13.75 power, 61 apr, nature damage) Lustrewind the pulsing mindstar (12.5-13.75 power, 61 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 Base power: 12.5 - 13.8 Uses stats: 114% Wil, 47% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +61 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * Slows global speed by 40% When wielded/worn: Physical power: +4 (+1 eff.) Changes stats: +9 Wil Changes resistances: +7% blight / +3% nature Changes damage: +7% acid / +7% nature / +6% light Reduces incoming crit damage: 15.00% Physical save: +32 (+10 eff.) Disease immunity: +18% Life regen: +3.30 Equilibrium when hit: +1.40 Maximum life: +109.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Around waist | rough leather belt 'Shadowbone' rough leather belt 'Shadowbone'Infused by nature Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +4 (+1 eff.) Effects on melee hit: * 30 arcane resource burn Changes resistances: +6% temporal / +6% nature / +5% arcane Changes resistances penetration: +5% mind Reduced damage from: +17% Summoned Critical mult.: +6.00% Life regen: +1.00 Healing mod.: +13% A belt that goes around your waist. Press to compare |
In off hand | living mindstar of venom (16-17.6 power, 76 apr, nature damage) living mindstar of venom (16-17.6 power, 76 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural venom should be returned to the wyrm. Base power: 16.0 - 17.6 Uses stats: 123% Wil, 56% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +76 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 11 acid Changes resistances: +20% acid Changes resistances penetration: +16% acid Changes damage: +16% acid Life regen: +1.50 Mindpower: +19 (+5 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Cloak | Destala's Scales (10 def, 0 armour) Destala's Scales (10 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +10 (+4 eff.) Changes stats: +6 Cun Changes resistances penetration: +10% acid Changes damage: +15% acid Talent mastery: +0.20 Wild-gift / Venom drake aspect Mindpower: +6 (+2 eff.) Talent on hit(nature): Acidic Spray (10% chance level 2). It can be used to activate talent Dissolve (costing 20 power out of 20/20) : Effective talent level: 3.0 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You strike the enemy with a rain of fast, acidic blows. You strike four times for pure acid damage. Every blow does 49% damage. Every two talent levels, one of your strikes becomes blinding acid instead of normal acid, blinding the target 25% of the time if it hits. Each point in acid drake talents also increases your acid resistance by 1%. This cloak is made from the scales of an infamous Venom Drake that terrorized the country side towards the end of the Age of Dusk. It was slain by a party led by Kestin Highfin, who had this cloak fashioned personally. Press to compare |
Main armor | Shinequeller the dwarven-steel mail armour (3 def, 8 armour) Shinequeller the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Effects on melee hit: * 20 arcane resource burn * Slows global speed by 15% * 40% chance to blind Changes stats: +5 Cun / +6 Wil Changes resistances: +3% fire / +3% cold Changes resistances penetration: +10% lightning Mental save: +18 (+6 eff.) Life regen: +4.90 Stamina each turn: +1.10 Maximum life: +52.00 Healing mod.: +16% A suit of armour made of mail. Press to compare |
Inventory
regeneration infusion (heal 416 over 5 turns) regeneration infusion (heal 416 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 416 life over 5 turns. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
Glorilekira the copper amulet Glorilekira the copper amuletInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2 Mag / +2 Wil Changes resistances: +9% lightning / +14% light / +3% fire / +9% mind / +12% darkness Grants telepathy: Demon/Minor Demon/Major Talent mastery: +0.15 Wild-gift / Venom drake aspect Mental save: +6 (+2 eff.) Blindness immunity: +23% Confusion immunity: +12% Mindpower: +7 (+2 eff.) Amulets can have magical properties. Press to compare |
Hettodan the copper amulet Hettodan the copper amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Changes stats: +2 Cun / +3 Con Changes resistances: +2% physical Talent masteries: +0.16 Wild-gift / Mindstar mastery +0.16 Wild-gift / Higher draconic abilities Maximum encumbrance: +10 Physical save: +32 (+10 eff.) Spell save: +12 (+5 eff.) Mental save: +23 (+8 eff.) Psi when hit: +0.04 Amulets can have magical properties. Press to compare |
Withering Orbs Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... Press to compare |
Lightningvengeance LightningvengeanceInfused by nature Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 10 arcane resource burn * 15% chance to daze Changes stats: +1 Dex / +4 Con Changes resistances: +12% physical / +24% fire Changes damage: +9% lightning / +12% physical / +12% fire Stun/Freeze immunity: +24% Life regen: +1.20 Rings can have magical properties. Press to compare |
savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 (+2 eff.) Spell save: +7 (+4 eff.) Mental save: +7 (+2 eff.) Stun/Freeze immunity: +22% Life regen: +0.80 Rings can have magical properties. Press to compare |
warrior's copper ring warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Rings can have magical properties. Press to compare |
steel ring of clarity steel ring of clarityInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Mental save: +6 (+2 eff.) Confusion immunity: +20% Rings can have magical properties. Press to compare |
Shadowstoker the stralite ring Shadowstoker the stralite ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) Armour penetration: +12 Defense: +15 (+6 eff.) Effects on melee hit: * 40 arcane resource burn Damage when hit (Melee): 12 darkness Changes stats: +8 Cun / +6 Wil Changes resistances: +33% lightning / +3% darkness Changes damage: +15% lightning / +9% fire Spell save: +3 (+2 eff.) Disarm immunity: +33% Pinning immunity: +40% Knockback immunity: +26% Life regen: +1.50 Maximum life: +122.00 Mindpower: +9 (+2 eff.) Healing mod.: +26% It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. bloodlich's yew magestaff of protection (20-24 power, 4 apr, physical damage)bloodlich's yew magestaff of protection (20-24 power, 4 apr, physical damage) Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 3 It must be held with both hands. Base power: 20.0 - 24.0 Uses stats: 100% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When wielded/worn: Changes stats: +6 Mag / +4 Cun / +6 Con Changes resistances: +10% fire Changes damage: +20% fire Talent granted: +1 Command Staff Critical mult.: +22.00% Vim when firing critical spell: +6.00 Maximum vim: +34.00 Maximum neg.energy: +29.00 Spellpower: +9 (+4 eff.) Spell crit. chance: +3% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, physical damage)magewarrior's short dragonbone magestaff of might (30-36 power, 6 apr, physical damage) Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stats: 100% Mag, 30% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +12 (+3 eff.) Physical crit. chance: +9.0% Physical power: +15 (+4 eff.) Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +14.00% Spellpower: +24 (+8 eff.) Spell crit. chance: +22% Staves designed for wielders of magic, by the greats of the art. Press to compare |
iron battleaxe of erosion (16.5-24.75 power, 1 apr) iron battleaxe of erosion (16.5-24.75 power, 1 apr)Requires: - Strength 11 Infused by nature 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Base power: 16.5 - 24.8 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Damage (Melee): +10 nature / +7 temporal Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. elemental steel greatsword of ruin (24-38.4 power, 2 apr)elemental steel greatsword of ruin (24-38.4 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 24.0 - 38.4 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * Random elemental explosion When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Changes resistances penetration: +16% acid / +16% fire / +16% lightning / +16% cold Critical mult.: +20.00% Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of torment (62-99.2 power, 4 apr)voratun greatsword of torment (62-99.2 power, 4 apr) Requires: - Strength 48 Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Base power: 62.0 - 99.2 Uses stats: 30% Wil, 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * 20% chance to torment the target When wielded/worn: Changes resistances penetration: +17% mind / +19% darkness Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. acidic iron longsword of paradox (11-15.4 power, 2 apr)acidic iron longsword of paradox (11-15.4 power, 2 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 11.0 - 15.4 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +8 acid / +8 temporal When wielded/worn: Damage when hit (Melee): 8 temporal Changes resistances: +8% temporal Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's dwarven-steel longsword of evisceration (24.5-34.3 power, 4 apr)plaguebringer's dwarven-steel longsword of evisceration (24.5-34.3 power, 4 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 3 Base power: 24.5 - 34.3 Uses stats: 30% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +3.5% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 3). On weapon hit: * 11% chance to disease On weapon crit: * wounds the target reducing their healing Damage (Melee): +13 blight When wielded/worn: Physical crit. chance: +10.0% Physical power: +10 (+2 eff.) Disease immunity: +25% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's stralite dagger of crippling (29.5-38.35 power, 9 apr)plaguebringer's stralite dagger of crippling (29.5-38.35 power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Base power: 29.5 - 38.4 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% When this weapon hits: Epidemic (10% chance level 4). On weapon hit: * 11% chance to disease On weapon crit: * cripple the target Damage (Melee): +14 blight When wielded/worn: Physical crit. chance: +11.0% Disease immunity: +24% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. chilling voratun dagger of amnesia (37-48.1 power, 9 apr)chilling voratun dagger of amnesia (37-48.1 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1 Uses stats: 30% Wil, 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown Damage (Melee): +23 cold When wielded/worn: Sharp, short and deadly. Press to compare |
Relgenariruihek the mossy mindstar (2.5-2.75 power, 12 apr, mind damage) Relgenariruihek the mossy mindstar (2.5-2.75 power, 12 apr, mind damage)Requires: - Willpower 11 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 It is part of a set of items. This psionic mindstar has an epiphany about dreams. This psionic mindstar hates not to be wrathful. Base power: 2.5 - 2.8 Uses stats: 60% Wil, 10% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +12 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * Slows global speed by 20% Damage Shield penetration (this weapon only): +20% When wielded/worn: Accuracy: +2 (+0 eff.) Changes stats: +3 Cun / +5 Dex Changes resistances: +3% blight Changes resistances penetration: +7% mind / +6% darkness Changes damage: +15% mind / +7% darkness Critical mult.: +7.00% Stamina each turn: +0.60 Psi when firing a critical mind attack: +0.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Goreyadir the vined mindstar (6-6.6 power, 18 apr, nature damage) Goreyadir the vined mindstar (6-6.6 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. This psionic mindstar dreams of an epiphany. This natural frost should be returned to the wyrm. Base power: 6.0 - 6.6 Uses stats: 65% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Burst (radius 2) on crit: +4 mind Damage against: +8% Unnatural When wielded/worn: Armour: +13 Damage when hit (Melee): 6 ice Changes resistances: +11% mind / +9% cold / +3% nature / +6% light Changes resistances penetration: +5% mind / +8% cold Changes damage: +8% cold Physical save: +10 (+3 eff.) Mental save: +4 (+1 eff.) Poison immunity: +10% Psi each turn: +0.00 Equilibrium when hit: +0.04 Maximum psi: +14.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
nature's vined mindstar of life (5-5.5 power, 18 apr, mind damage) nature's vined mindstar of life (5-5.5 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes resistances: +3% blight Changes damage: +2% nature Disease immunity: +11% Life regen: +0.80 Maximum life: +12.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar (5-5.5 power, 18 apr, nature damage) vined mindstar (5-5.5 power, 18 apr, nature damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 5.0 - 5.5 Uses stats: 65% Wil, 15% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
vined mindstar of life (4-4.4 power, 18 apr, mind damage) vined mindstar of life (4-4.4 power, 18 apr, mind damage)Requires: - Willpower 16 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 4.0 - 4.4 Uses stats: 65% Wil, 15% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +18 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Life regen: +0.50 Maximum life: +14.00 Mindpower: +4 (+1 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
Dazzlequake (8-8.8 power, 24 apr, mind damage) Dazzlequake (8-8.8 power, 24 apr, mind damage)Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 3 It is part of a set of items. This mindstar projects psionic energy if enough is absorbed. This natural mindstar summons a caller. Base power: 8.0 - 8.8 Uses stats: 70% Wil, 20% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +24 Physical crit. chance: +3.5% Attack speed: 100% Burst (radius 1) on hit: +12 light When wielded/worn: Effects on melee hit: * 15% chance to blind Damage when hit (Melee): 8 light Changes resistances: +3% blight / +9% darkness / +9% light Changes resistances penetration: +10% darkness Changes damage: +15% lightning / +10% darkness / +17% fire / +6% light / +14% cold Talent masteries: +0.20 Psionic / Focus +0.20 Cursed / Darkness +0.10 Psionic / Projection +0.20 Psionic / Voracity +0.20 Cursed / Dark sustenance Physical save: +5 (+2 eff.) Spell save: +5 (+2 eff.) Mental save: +6 (+2 eff.) Blindness immunity: +16% Equilibrium when hit: +1.30 Hate per kill: +3.00 Psi per kill: +4.00 Mindpower: +11 (+3 eff.) Mental crit. chance: +6% It can be used to inflict 132.54 mind damage (range 10), gaining psi and hate equal to 1/10 of the damage done, putting all charms on cooldown for 20 turns. Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
horrifying pulsing mindstar of the jelly (14-15.4 power, 32 apr, nature damage) horrifying pulsing mindstar of the jelly (14-15.4 power, 32 apr, nature damage)Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 Base power: 14.0 - 15.4 Uses stats: 75% Wil, 25% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 7 mind / 5 darkness Changes damage: +5% acid / +6% mind / +6% darkness Equilibrium when hit: +1.40 Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. plaguebringer's pouch of voratun shots of crippling (23/23, 57-68.4 power, 6 apr)plaguebringer's pouch of voratun shots of crippling (23/23, 57-68.4 power, 6 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: ammo / shot ; tier 5 Base power: 57.0 - 68.4 Uses stats: 30% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +19.0% Capacity: 23 When this weapon hits: Epidemic (10% chance level 5). On weapon hit: * 20% chance to disease On weapon crit: * cripple the target Damage (Ranged): +12 blight Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level. impervious dwarven-steel shield of acid resistance (+21%) (8 def, 9 armour, 30.5-36.6 power, 161 block)impervious dwarven-steel shield of acid resistance (+21%) (8 def, 9 armour, 30.5-36.6 power, 161 block) Requires: - Strength 24 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 30.5 - 36.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +161 When wielded/worn: Armour: +9 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Changes stats: +5 Con Changes resistances: +21% acid Talent granted: +3 Block Physical save: +10 (+3 eff.) Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. warded dwarven-steel shield of crushing (8 def, 2 armour, 38-45.6 power, 89 block)warded dwarven-steel shield of crushing (8 def, 2 armour, 38-45.6 power, 89 block) Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Base power: 38.0 - 45.6 Uses stats: 30% Wil, 100% Str Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +89 On weapon hit: * reduce the cooldown of your ward talent by 1 On weapon crit: * smash the target with your shield crippling them When wielded/worn: Physical crit. chance: +5.0% Physical power: +8 (+2 eff.) Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Maximum wards: +4 lightning / +4 temporal / +4 blight / +3 fire / +3 cold Talents granted: +1 Ward +3 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. sunsealed linen robe of power (4 def, 4 armour)sunsealed linen robe of power (4 def, 4 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 1 When wielded/worn: Armour: +4 Defense: +4 (+2 eff.) Changes stats: +4 Mag Changes resistances: +7% light / +6% darkness Changes damage: +7% light / +8% all Maximum life: +38.00 Spellpower: +12 (+6 eff.) Light radius: +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk robe of Angolwen (5 def, 0 armour)elven-silk robe of Angolwen (5 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 5 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +6 Mag / +5 Wil Silence immunity: +46% Spellpower on spell critical (stacks up to 3 times): +7 Spellpower: +7 (+4 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Daysting (1 def, 2 armour) Daysting (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% Effects on melee hit: * 30% chance to corrode armour Damage when hit (Melee): 8 acid / 11 physical Changes stats: +5 Str Changes resistances: +3% blight / +12% physical / +17% darkness / +6% temporal Physical save: +12 (+4 eff.) Light radius: +4 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of leather. Press to compare |
Velanor the cured leather armour (2 def, 6 armour) Velanor the cured leather armour (2 def, 6 armour)Requires: - Strength 14 Infused by nature Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +7% Damage when hit (Melee): 8 physical Changes resistances: +7% acid / +6% cold / +3% temporal Changes damage: +9% temporal Allows you to breathe in: water Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% A suit of armour made of leather. Press to compare |
Dawnmonster the dwarven-steel mail armour (3 def, 8 armour) Dawnmonster the dwarven-steel mail armour (3 def, 8 armour)Requires: - Strength 28 - Talent Armour Training Infused by nature Crafted by a master 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Effects on melee hit: * 30% chance to blind Damage when hit (Melee): 12 light Changes resistances: +21% acid / +47% fire / +5% arcane / +3% blight Changes damage: +6% nature Life regen: +2.90 Stamina each turn: +1.70 Light radius: +3 A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. Hathineg the Umbrastone (13 def, 16 armour)Hathineg the Umbrastone (13 def, 16 armour) Requires: - Strength 28 - Talent Armour Training Infused by arcane disrupting forces Crafted by a master Infused by psionic forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 3 When wielded/worn: Accuracy: +2 (+0 eff.) Physical crit. chance: +1.0% Armour: +16 Defense: +13 (+5 eff.) Fatigue: +16% Effects on melee hit: * 15% chance to inflict damage reduction Changes stats: +8 Str / +17 Cun / +14 Wil Changes resistances: +11% physical / +16% darkness / +16% blight / +29% fire / +15% nature / +3% temporal Changes resistances penetration: +10% darkness Spell save: +10 (+5 eff.) Mental save: +56 (+18 eff.) Maximum life: +40.00 Maximum stamina: +15.00 Light radius: +2 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 27 for 5 turns. The radius will increase with your Cunning. A suit of armour made of mail. Press to compare |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel mail armour of clarity (3 def, 8 armour)prismatic dwarven-steel mail armour of clarity (3 def, 8 armour) Requires: - Strength 28 - Talent Armour Training Powered by arcane forces Infused by psionic forces 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +16% Changes resistances: +7% mind / +15% light / +14% darkness Mental save: +16 (+5 eff.) A suit of armour made of mail. Press to compare |
Airreeve (7 def, 0 armour) Airreeve (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Effects on melee hit: * Slows global speed by 40% * 40% chance to daze Damage when hit (Melee): 8 lightning / 4 fire Changes stats: +4 Cun / +4 Dex Changes resistances: +3% blight / +3% light / +6% darkness Physical save: +6 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Radhedoregas the Glittercut (1 def, 0 armour) Radhedoregas the Glittercut (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) Damage when hit (Melee): 4 light Changes stats: +4 Str / +2 Cun / +4 Con Changes resistances: +12% darkness / +5% arcane / +6% nature Changes resistances penetration: +8% darkness Changes damage: +5% darkness Grants telepathy: Dragon Stealth bonus: +7 Maximum psi: +10.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+2 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
Flashwarden the pair of rough leather boots (0 def, 1 armour) Flashwarden the pair of rough leather boots (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Fatigue: -9% Effects on melee hit: * 40% chance to daze Changes stats: +2 Cun / +2 Con Changes resistances: +6% acid / +12% cold / +3% temporal Changes resistances penetration: +10% lightning Maximum encumbrance: +48 Physical save: +24 (+8 eff.) Mental save: +13 (+4 eff.) Light radius: +2 A pair of boots made of leather. Press to compare |
pair of rough leather boots 'Erestir' (17 def, 1 armour) pair of rough leather boots 'Erestir' (17 def, 1 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +17 (+6 eff.) Ranged Defense: +3 (+1 eff.) Fatigue: +1% Changes stats: +3 Dex / +3 Wil / +3 Con Changes resistances: +9% fire / +3% light / +9% darkness Changes resistances penetration: +16% physical Mindpower: +4 (+1 eff.) Healing mod.: +5% It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 3.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 49% (at 0 Hate) to 163% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 22 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. Shimmerrip the pair of dwarven-steel boots (0 def, 26 armour)Shimmerrip the pair of dwarven-steel boots (0 def, 26 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour: +26 Fatigue: +3% Effects on melee hit: * Slows global speed by 42% Damage when hit (Melee): 16 mind / 4 lightning Changes stats: +5 Wil / +4 Cun / +8 Con Changes resistances: +19% lightning / +11% temporal / +3% nature / +6% fire Changes resistances penetration: +7% physical Physical save: +13 (+4 eff.) Spell save: +3 (+2 eff.) Mental save: +19 (+6 eff.) Maximum hate: +2.00 Mindpower: +6 (+2 eff.) Infravision radius: +9 It can be used to activate talent Blindside, placing all other charms into a 25 cooldown : Effective talent level: 2.0 Power cost: 25 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 44% (at 0 Hate) to 146% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 19 extra Defense for 1 turn. The Defense boost improves with your Strength. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
Sludgegrip (0 def, 0 armour) Sludgegrip (0 def, 0 armour)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 1 When wielded/worn: Changes stats: +4 Cun / +4 Wil Changes resistances: +10% nature Changes damage: +5% nature Talent mastery: +0.20 Wild-gift / Slime Poison immunity: +20% Mindpower: +2 (+0 eff.) These gloves are coated with a thick, green liquid. Press to compare |
restful dwarven-steel gauntlets (0 def, 2 armour) restful dwarven-steel gauntlets (0 def, 2 armour)Requires: - Talent Armour Training Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Life regen: +1.90 Stamina each turn: +0.70 Maximum stamina: +15.00 Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
Glowpython (0 def, 3 armour) Glowpython (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +1% Effects on melee hit: * 15% chance to blind Changes stats: +3 Dex / +5 Wil / +4 Cun Changes resistances: +6% blight / +3% temporal / +3% darkness Changes damage: +3% light Mental save: +15 (+5 eff.) Mindpower: +2 (+0 eff.) Infravision radius: +2 A cap made of leather. Press to compare |
Ivewyn the iron helm (0 def, 3 armour) Ivewyn the iron helm (0 def, 3 armour)Requires: - Talent Armour Training Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +1 Mag / +3 Wil / +3 Cun / +1 Con Changes resistances: +6% acid / +7% fire / +6% lightning / +6% cold Changes damage: +6% mind Critical mult.: +15.00% Reduces incoming crit damage: 10.00% Hate when firing a critical mind attack: +1.00 Mindpower: +3 (+1 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
4 spinel 4 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 ametrine 3 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyx onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It is part of a set of items. When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) It can be used to combine with a weapon (makes a non enchanted into an artifact) , costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
433 alchemist agate 433 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
iron pickaxe 'Strikestoker' (dig speed 12 turns) iron pickaxe 'Strikestoker' (dig speed 12 turns)Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Physical power: +4 (+1 eff.) Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Str / +2 Dex Changes resistances: +6% lightning / +6% temporal / +6% darkness / +3% blight / +6% fire / +3% nature Changes resistances penetration: +10% lightning Changes damage: +3% mind / +3% lightning Infravision radius: +2 Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Vilespar the steel torque of kinetic psionic shield [power 99] (31 cooldown)Vilespar the steel torque of kinetic psionic shield [power 99] (31 cooldown) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: charm / torque ; tier 2 When wielded/worn: Changes resistances: +3% acid / +3% cold / +3% blight Maximum wards: +5 physical / +7 mind / +7 darkness Changes resistances penetration: +25% nature Changes damage: +6% nature / +3% darkness Talent cooldown: Telekinetic Blast (+5 turn) Talents granted: +3 Telekinetic Blast +3 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 99 for 7 turns, putting all charms on cooldown for 31 turns. When used: 100% chance to regenerate 7 hate. Torques are made by powerful psionics to store psionic powers. Press to compare |
Glitterwinnow [power 1] (15 cooldown) Glitterwinnow [power 1] (15 cooldown)Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 1 When wielded/worn: Damage when hit (Melee): 20 light Changes resistances: +9% light Changes resistances penetration: +10% acid Talent granted: +2 Lay Web It can be used to remove up to 1 poisons or diseases from a target within range 9 (Willpower), putting all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. striking yew wand of trap destruction [power 69] (15 cooldown)striking yew wand of trap destruction [power 69] (15 cooldown) Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Talent granted: +4 Strike It can be used to disarm traps (69 disarm power, Magic) along a range 2 line, putting all charms on cooldown for 15 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. Press to compare |
Achievements
By Mel the Cornac Wyrmic level 21
2nd Summertide 122nd year of Ascendancy at 17:33 see stats
By Mel the Cornac Wyrmic level 48
71st Dusk 122nd year of Ascendancy at 09:38 see stats
By Mel the Cornac Wyrmic level 48
71st Dusk 122nd year of Ascendancy at 06:54 see stats
By Mel the Cornac Wyrmic level 21
50th Dusk 122nd year of Ascendancy at 20:57 see stats
By Mel the Cornac Wyrmic level 10
1st Mirth 122nd year of Ascendancy at 07:37 see stats
By Mel the Cornac Wyrmic level 20
2nd Summertide 122nd year of Ascendancy at 16:37 see stats
By Mel the Cornac Wyrmic level 30
60th Dusk 122nd year of Ascendancy at 04:28 see stats
By Mel the Cornac Wyrmic level 40
61st Dusk 122nd year of Ascendancy at 06:56 see stats
By Mel the Cornac Wyrmic level 50
77th Dusk 122nd year of Ascendancy at 18:06 see stats
By Mel the Cornac Wyrmic level 50
77th Dusk 122nd year of Ascendancy at 20:00 see stats
By Mel the Cornac Wyrmic level 50
77th Dusk 122nd year of Ascendancy at 18:40 see stats
By Mel the Cornac Wyrmic level 39
61st Dusk 122nd year of Ascendancy at 04:22 see stats
By Mel the Cornac Wyrmic level 21
50th Dusk 122nd year of Ascendancy at 20:42 see stats
Log
Talent Infusion: Regeneration is ready to use.
Mel stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Mel uses Infusion: Regeneration.
Mel starts regenerating health quickly.
Mel stops regenerating health quickly.
Mel uses Infusion: Regeneration.
Mel starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Mel stops regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Mel uses Infusion: Regeneration.
Mel starts regenerating health quickly.
Mel stops regenerating health quickly.
Mel uses Infusion: Regeneration.
Mel starts regenerating health quickly.
Talent Infusion: Regeneration is ready to use.
Mel deactivates Icy Skin.
Mel deactivates Psiblades.
Mel deactivates Antimagic Shield.
Mel deactivates Wild Growth.
Mel stops regenerating health quickly.