Beamer the level 50 Whitehoof Archmage by paragith

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeMadness Roguelike
SexFemale
RaceWhitehoof
ClassArchmage (High Thaumaturgist)
Level / Exp50 / 5390%
Sizebig
Lifes / Deaths

Primary Stats

Strength135 (base 60)
Dexterity73 (base 60)
Constitution76 (base 60)
Magic130 (base 60)
Willpower86 (base 60)
Cunning114 (base 60)

Resources

Mana4643/4643
Equilibrium0
Vim4866/4866
Life48582/48582
Steam125/125
Healing Factor1.903915632753
Regeneration920.25762109116

Speed

Mental0%
Attack0%
Movement+103.7967290351%
Spell0%
Global+176.65696984011%

Vision

Sight10
Lite10
Infravision10
See Stealth131.4351007699
See Invisible226.03427474356
ESP Range10
ESP Kindsdemon/major, demon/minor

Offense: Mainhand

Damage153
Accuracy47
Crit Chance61%
APR6
Speed1.00

Offense: Spell

Spellpower130
Crit Chance96%
Speed1
Cooldown Reduction30

Offense: Mind

Mindpower103
Crit Chance57%
Speed1

Offense: Damage Bonus

Arcane+119%
Mind+30%
All+9%
Darkness+63%
Temporal+42%
Physical+34%
Cold+44%
Fire+31%
Nature+24%

Offense: Damage Penetration

Physical+38%
Darkness+72%
Nature+40%
Temporal+48%
Acid+40%
Arcane+85%
Mind+62%
All+25%

Defense: Base

Armour (hardiness)84.086120035055 (100%)
Defense99
Ranged Defense118
Fatigue0
Physical Save60
Spell Save56
Mental Save72

Defense: Resistances

Acid+ 54%( 70%)
Arcane+ 70%( 70%)
Cold+ 70%( 70%)
All+ 47%( 70%)
Darkness+ 70%( 70%)
Light+ 69%( 70%)
Temporal+ 52%( 70%)
Mind+ 55%( 70%)
Lightning+ 60%( 70%)
Fire+ 60%( 70%)
Nature+ 57%( 70%)

Defense: Immunities

Pinning Resistance100%
Bleed Resistance100%
Instadeath Resistance100%
Stun Resistance100%
Poison Resistance100%
Silence Resistance90%

Inscriptions (4/5)

Runes
Runes
Runes
Implants

Class Talents

Spell / Meta1.70
5/5
5/5
5/5
5/5
Spell / Water4.50
5/5
0/5
0/5
0/5
Spell / Temporal3.70
5/5
5/5
5/5
5/5
Spell / Air4.50
5/5
5/5
5/5
0/5
Spell / Thaumaturgy7.70
5/5
5/5
5/5
5/5
Spell / Arcane7.90
5/5
5/5
5/5
5/5
Spell / Phantasm1.30
5/5
5/5
5/5
5/5
Spell / Earth4.50
5/5
5/5
5/5
5/5
Spell / Aether7.80
5/5
5/5
5/5
5/5
Spell / Fire4.50
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
5/5
5/5
5/5
5/5
Corruption / Vile life1.00
5/5
5/5
5/5
5/5
Steamtech / Physics1.00
5/5
5/5
5/5
5/5
Spell / Aegis1.30
5/5
5/5
5/5
5/5
Wild-gift / Harmony1.00
5/5
5/5
5/5
5/5
Spell / Stone alchemy1.00
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.00
5/5
5/5
5/5
5/5
Spell / Divination1.30
5/5
5/5
5/5
5/5
Technique / Combat training3.80
5/5
5/5
5/5
0/5
0/5
0/5
Corruption / Curses1.00
5/5
5/5
5/5
5/5
Spell / Conveyance2.10
5/5
5/5
5/5
5/5
Race / Whitehooves1.00
5/5
5/5
5/5
0/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
talent
beneficial effect
beneficial effect

Quests

done
done
done
done
done
active
done
done
done
done
done
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

A Fistful of Gold (Madness (Roguelike) difficulty) Buy an item from an AAA.
By Beamer the Whitehoof Archmage level 7
14th Retaking 124th year of Ascendancy at 10:13
see stats
Across the Narrow Sea (Madness (Roguelike) difficulty) Destroyed the Sunwall Outpost to secure a way to the mainland.
By Beamer the Whitehoof Archmage level 14
21st Retaking 124th year of Ascendancy at 10:47
see stats
Blood on the Moon (Madness (Roguelike) difficulty) Kill all of the Star Gazers within 7 game turns.
By Beamer the Whitehoof Archmage level 40
32nd Revenge 124th year of Ascendancy at 14:36
see stats
Do not go gentle into that good night (Madness (Roguelike) difficulty) Trapped John.
By Beamer the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 04:26
see stats
Dragon's Greed (Madness (Roguelike) difficulty) Amassed 8000 gold pieces.
By Beamer the Whitehoof Archmage level 9
16th Retaking 124th year of Ascendancy at 20:19
see stats
Exterminator (Madness (Roguelike) difficulty) Killed 1000 creatures.
By Beamer the Whitehoof Archmage level 36
19th Revenge 124th year of Ascendancy at 15:18
see stats
Fear me not! (Madness (Roguelike) difficulty) Survived the Fearscape!
By Beamer the Whitehoof Archmage level 44
50th Revenge 124th year of Ascendancy at 20:07
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Beamer the Whitehoof Archmage level 10
17th Retaking 124th year of Ascendancy at 04:02
see stats
Level 20 (Madness (Roguelike) difficulty) Got a character to level 20.
By Beamer the Whitehoof Archmage level 20
24th Retaking 124th year of Ascendancy at 16:52
see stats
Level 30 (Madness (Roguelike) difficulty) Got a character to level 30.
By Beamer the Whitehoof Archmage level 30
42nd Retaking 124th year of Ascendancy at 01:59
see stats
Level 40 (Madness (Roguelike) difficulty) Got a character to level 40.
By Beamer the Whitehoof Archmage level 40
32nd Revenge 124th year of Ascendancy at 08:15
see stats
Level 50 (Madness (Roguelike) difficulty) Got a character to level 50.
By Beamer the Whitehoof Archmage level 50
32nd Pain 124th year of Ascendancy at 09:29
see stats
Once Upon A Time, In the West... (Madness (Roguelike) difficulty) Hear the Eidolon's retelling of the Scourge from the West's journey.
By Beamer the Whitehoof Archmage level 50
22nd Loss 124th year of Ascendancy at 05:27
see stats
One Ill Turn Deserves Another (Madness (Roguelike) difficulty) The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Beamer the Whitehoof Archmage level 50
26th Dearth 124th year of Ascendancy at 01:24
see stats
Overpowered! (Madness (Roguelike) difficulty) Did over 6000 damage in one attack.
By Beamer the Whitehoof Archmage level 33
52nd Retaking 124th year of Ascendancy at 10:17
see stats
Reclaiming Garkul's Heritage (Madness (Roguelike) difficulty) Freed the remnants of the Prides from the Internment Camp.
By Beamer the Whitehoof Archmage level 43
35th Revenge 124th year of Ascendancy at 02:02
see stats
Size is everything (Madness (Roguelike) difficulty) Did over 1500 damage in one attack.
By Beamer the Whitehoof Archmage level 25
40th Retaking 124th year of Ascendancy at 22:45
see stats
Size matters (Madness (Roguelike) difficulty) Did over 600 damage in one attack.
By Beamer the Whitehoof Archmage level 14
21st Retaking 124th year of Ascendancy at 09:51
see stats
Sufficiently Advanced Technology (Madness (Roguelike) difficulty) Put five points into each of the tinker-crafting talents as any mage class.
By Beamer the Whitehoof Archmage level 12
19th Retaking 124th year of Ascendancy at 12:37
see stats
The Dead God Rests (Madness (Roguelike) difficulty) You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Beamer the Whitehoof Archmage level 50
41st Dearth 124th year of Ascendancy at 15:27
see stats
The High Lady's Destiny (Finale) (Madness (Roguelike) difficulty) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Beamer the Whitehoof Archmage level 50
33rd Pain 124th year of Ascendancy at 03:39
see stats
The Restless Dead (Madness (Roguelike) difficulty) Disturbed an old battlefield and survived the consequences.
By Beamer the Whitehoof Archmage level 50
40th Pain 124th year of Ascendancy at 08:46
see stats
The bigger the better! (Madness (Roguelike) difficulty) Did over 3000 damage in one attack.
By Beamer the Whitehoof Archmage level 28
41st Retaking 124th year of Ascendancy at 23:27
see stats
This will make a big Omelette! (Madness (Roguelike) difficulty) Collected 40 ritch eggs in the Ritch Hive.
By Beamer the Whitehoof Archmage level 27
41st Retaking 124th year of Ascendancy at 18:35
see stats
To the Bitter End (Madness (Roguelike) difficulty) You have destroyed the last remnants of the Atmos Tribe, ending their civilization.
By Beamer the Whitehoof Archmage level 50
42nd Dearth 124th year of Ascendancy at 02:06
see stats
Treasure Hoarder (Madness (Roguelike) difficulty) Amassed 3000 gold pieces.
By Beamer the Whitehoof Archmage level 6
12nd Retaking 124th year of Ascendancy at 07:21
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Beamer the Whitehoof Archmage level 5
11st Retaking 124th year of Ascendancy at 23:59
see stats
True Savior (Madness (Roguelike) difficulty) Freed all the Orc Prides without killing a single mind-controlled orc.
By Beamer the Whitehoof Archmage level 43
35th Revenge 124th year of Ascendancy at 02:02
see stats
Well trained (Madness (Roguelike) difficulty) Deal one million damage to training dummies in a single training session.
By Beamer the Whitehoof Archmage level 50
50th Pain 124th year of Ascendancy at 17:23
see stats

Log

You collect a new ingredient: lump of dwarven steel (1).
You gain 4.52 gold from the melting of
hardened dwarven-steel mail armour (3 def, 15 armour).
You collect a new ingredient:
lump of steel (1).
You gain 4.47 gold from the melting of
enlightening steel mail armour (2 def, 6 armour).
You gain 3.19 gold from the melting of
cleansing drakeskin leather cap of the depths (0 def, 5 armour).
You gain 6.13 gold from the melting of
catburglar's drakeskin leather cap of constitution (+10) (0 def, 5 armour).
You gain 6.33 gold from the melting of
brawler's hardened leather gloves (0 def, 2 armour).
You gain 11.60 gold from the melting of
restorative pair of drakeskin leather boots of invasion (0 def, 5 armour).
You collect a new ingredient:
lump of iron (1).
You gain 4.78 gold from the melting of
truestriking iron waraxe of daylight (10-14 power, 2 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 14.97 gold from the melting of
stormbringer's voratun waraxe of daylight (41-57 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 7.70 gold from the melting of
mighty iron steamgun of piercing.
You gain 10.02 gold from the melting of
greater dragonbone magestaff (30-36 power, 6 apr, lightning element).
You gain 9.77 gold from the melting of
blighted dragonbone starstaff of protection (30-36 power, 6 apr, light element).
You gain 25.00 gold from the melting of
Sunblast (39-47 power, 6 apr, darkness element).
You gain 2.98 gold from the melting of
reinforced leather sling of lightning.
You collect a new ingredient:
lump of voratun (1).
You gain 4.55 gold from the melting of
flaming voratun mace of phasing (44-62 power, 30 apr).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 4.51 gold from the melting of
truestriking dwarven-steel longsword of massacre (36-50 power, 4 apr).
You collect a new ingredient:
lump of steel (1).
You gain 1.65 gold from the melting of
chilling steel longsword of massacre (26-37 power, 3 apr).
You collect a new ingredient:
lump of voratun (1).
You gain 25.00 gold from the melting of
voratun dagger 'Bilebraid' (39-51 power, 9 apr).
Lore found:
a telepathic message