Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.3 |
| Addons | Doctornull's Tweak Pack 1.2.1A collection of tweaks for existing ToME content. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: Items Vault 1.2.0Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Marson's All-Seeing Eye 1.2.3v1.0.0 I created this so I could experiment with Madness without the need for a crazy amount of scouting. This is an extreme solution to scouting tedium as it also sees through invisibility and stealth as well. I may come up with a middle-ground solution after mucking with this a bit. Doctornull's Class Pack 1.2.1This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Infinite Farportal 1.1.3"Weeks ago, you arrived into the Shertul Fortress, following the collapse of Nur right behind you. Weeks later, as the town is coming together, you hear a loud growling sound coming from the south. Alongside the only possibilty of escaping from this place... Steeling your resolve, you have choosen to explore the portal, and look for a way out." --- In this addon, you attempt to complete the farportal as many times as possible. You are given access to a town in the north. In the Town, you can find a multitude of shops, and a Merchant. He can craft you tier 1-5 artifacts, for fair(or so he says) prices, to offer you a boost when you find yourself struggling. Lastly, and most dangerously, you can ask him to break 'Seals' of the Farportal, which will directly summon Farportal Bosses into the fortress. Additionally, you gain 10% of your current gold every time you complete a farportal, alongside an experience boost. --- Dive into the Infinite Farportal, and pray, or you will never again see the light of day. Homosuperior 1.2.3This addon adds another subrace to the humans. Much stronger than any other race, for testing of classes and beginners. + 5 in all main stats exp multiplier: 0.85 Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Utility Supplies 1.1.0Adds useful items to the game. Currently supported:
[NOTE: Due to a game bug involving the transmogrification chest and activatable objects, we recommend that users of this addon also use the Activatable Object Cleanup addon.] Arcanum Class Pack 1.2.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Weapons Pack 1.2.3This adds new weapon types and egos to the game. - Tridents are unchanged, but generate more often. Most of the stuff here can be individually turned on/off in the Game Options menu. So you could use this addon just for the extra tridents if you really wanted to. ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Badass Death Messages 1.2.3Tired of being energised to death? Sick of being sickened to death? Is being cooled to death not cool enough for you? |
| Campaign | Infinite Farportal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Homosuperior |
| Class | Marauder |
| Level / Exp | 12 / 73% |
| Size | medium |
| Lifes / Deaths | Killed by Velylrarin the giant carpenter ant at level 12 on the 75th Pyre 122nd year of Ascendancy at 19:22 3 / 1 |
Primary Stats
| Strength | 41 (base 34) |
| Dexterity | 38 (base 32) |
| Constitution | 17 (base 10) |
| Magic | 15 (base 10) |
| Willpower | 24 (base 10) |
| Cunning | 17 (base 11) |
Resources
| Life | 408/408 |
| Stamina | 163/173 |
| Healing Factor | 1.55 |
| Regeneration | 3.875 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +140% |
Vision
| Sight | 10 |
| Lite | 4 |
Offense: Mainhand
| Damage | 43 |
| Accuracy | 52 |
| Crit Chance | 17% |
| APR | 3 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 40 |
| Accuracy | 52 |
| Crit Chance | 18% |
| APR | 6 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 10.25 |
| Crit Chance | 9% |
| Speed | 1 |
Offense: Mind
| Mindpower | 27.3 |
| Crit Chance | 9% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 9.73 (53.103448275862%) |
| Defense | 35.979540475456 |
| Ranged Defense | 35.979540475456 |
| Fatigue | 13 |
| Physical Save | 27.9 |
| Spell Save | 26.075 |
| Mental Save | 29.925 |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 24% |
| Bleed Resistance | 40% |
| Confusion Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 10 for 9 turns. While Heroism is active, you will only die when reaching -374 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing at most 175 damage for 25 turns. |
Class Talents
| Technique / Buckler Offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Corruption / Bone | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Technique / Battle tactics | 1.20 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.20 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.80 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Conditioning | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Thuggery | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 4/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Parrying melee attacks: Has a 5% chance to deflect up to 4 damage from the next 1.0 attack(s). Parrying |
| beneficial effect | The target is under the effect of the cloak of deception, making it look alive. Cloak of Deception |
Quests
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress can support: 499 more runs. | active |
Equipment
| Tool | Eye of the Dreaming One Eye of the Dreaming OneInfused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 Sleep immunity: +100% Mindpower: +5 It can be used to activate talent Sleep (costing 20 power out of 25/25) : Effective talent level: 3.0 Power cost: 20 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 7 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
| On fingers | Ring of Deception Ring of Deception1.00 Encumbrance. [Plot Item] Type: jewelry / ring It is part of a set of items. When wielded/worn: Physical power: +6 Physical save: +12 Spell save: +12 Mental save: +12 Spellpower: +6 Mindpower: +6 A black ring, with subtle illusion enchantments flowing around it. |
| Around neck | Ulfiragrim UlfiragrimInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +1 Cun / +4 Wil Changes resistances: +10% lightning Reduces incoming crit damage: 15.00% Cut immunity: +40% Stun/Freeze immunity: +24% Healing mod.: +15% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 183 life. The life healed will increase with your Mindpower. Amulets can have magical properties. |
| In main hand | iron longsword 'Pyrebone' (10.5-14.7 power, 2 apr) iron longsword 'Pyrebone' (10.5-14.7 power, 2 apr)Requires: - Strength 11 Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 10.5 - 14.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +2 Physical crit. chance: +2.5% Attack speed: 111% On weapon crit: * cripple the target When wielded/worn: Accuracy: +5 Physical crit. chance: +6.0% Effects on melee hit: * Slows global speed by 15% Changes stats: +1 Dex Changes resistances: +9% cold / +3% temporal Spell save: +3 Sharp, long, and deadly. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour) Iron Mail of Bloodletting (2 def, 4 armour)Requires: - Strength 14 - Talent Armour Training Powered by arcane forces 14.00 Encumbrance. [Unique] Type: armor / heavy ; tier 2 When wielded/worn: Armour: +4 Defense: +2 Fatigue: +12% Changes stats: +2 Str / +2 Con Changes resistances: +10% acid / +10% fire / +10% darkness / +10% blight Talent mastery: +0.10 Technique / Bloodthirst Life regen: +0.50 Healing mod.: +30% It can be used to activate talent Bloodcasting (costing 60 power out of 60/60) : Effective talent level: 2.0 Power cost: 60 out of 60/60. Range: 10 Travel Speed: instantaneous Is: a spell Description: For 4 turns, your corruption spells will consume health instead of vim if their cost is higher than your vim. Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
| In off hand | Interstella 5555 (10-13 power, 5 apr) Interstella 5555 (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by arcane disrupting forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Dex, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +13 bleed When wielded/worn: Armour penetration: +1 Fatigue: -4% Changes resistances penetration: +10% blight Critical mult.: +10.00% Stealth bonus: +11 Maximum stamina: +5.00 * Grants [Throat Slitter] Talent Sharp, short and deadly. |
| On head | iron helm (0 def, 3 armour) iron helm (0 def, 3 armour)Requires: - Talent Armour Training 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Changes resistances: +30% light Changes damage: +10% light Light radius: +4 Healing mod.: +10% It can be used to call light, costing 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Inventory
Marson's All-Seeing Eye Marson's All-Seeing EyePowered by unknown forces 0.00 Encumbrance. [Unique] Type: orb / orb When carried: Change telepathy range by : +10 Grants telepathy: All A human eye. The multi-hued iris expands and contracts in no apparent relation to the light around you. When carried, you feel the location of any creatures nearby. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10
Got a character to level 10.By Wildfire Supernova the Homosuperior Marauder level 10
74th Pyre 122nd year of Ascendancy at 11:07 see stats
Log
You gain 4.16 gold from the transmogrification of dreamer's linen robe of light (+16%) (0 def, 0 armour).
You gain 0.50 gold from the transmogrification of cured leather sling.
You gain 0.50 gold from the transmogrification of steel waraxe (11.5-16.1 power, 3 apr).
You gain 1.85 gold from the transmogrification of tangling iron waraxe of projection (12.5-17.5 power, 2 apr).
You gain 1.70 gold from the transmogrification of blue-steel trident of projection (20-32 power, 8 apr).
You gain 2.00 gold from the transmogrification of blue-steel trident of phasing (16-25.6 power, 17 apr).
You gain 5.80 gold from the transmogrification of Noonrend (26.5-42.4 power, 8 apr).
You gain 4.60 gold from the transmogrification of cruel ash magestaff of illumination (15-18 power, 3 apr, lightning element).
You gain 3.80 gold from the transmogrification of Ulfaleg (19-22.8 power, 3 apr, blight element).
You gain 4.90 gold from the transmogrification of Porabrenn the Crackleraider (15-18 power, 3 apr, cold element).
You gain 0.95 gold from the transmogrification of crushing steel spear of massacre (21-29.4 power, 5 apr).
You gain 4.65 gold from the transmogrification of Deepsoblivion the steel spear (22-30.8 power, 5 apr).
You gain 0.50 gold from the transmogrification of steel rapier (12.5-16.25 power, 3 apr).
You gain 1.11 gold from the transmogrification of vined mindstar of slime (5-5.5 power, 18 apr, nature damage).
You gain 1.48 gold from the transmogrification of nature's vined mindstar (5-5.5 power, 18 apr, nature damage).
You gain 1.28 gold from the transmogrification of horrifying vined mindstar (5-5.5 power, 18 apr, mind damage).
You gain 0.67 gold from the transmogrification of mossy mindstar of clarity (2-2.2 power, 12 apr, nature damage).
You gain 1.98 gold from the transmogrification of hateful steel longsword (14-19.6 power, 3 apr).
You gain 2.88 gold from the transmogrification of arcing iron longsword of vileness (12-16.8 power, 2 apr).
You gain 1.47 gold from the transmogrification of tangling steel greatsword of massacre (34.5-55.2 power, 2 apr).
You gain 1.95 gold from the transmogrification of balanced iron greatsword (14-22.4 power, 1 apr).
You gain 3.23 gold from the transmogrification of hateful iron greatmaul of erosion (19.5-29.25 power, 1 apr).
You gain 5.33 gold from the transmogrification of warbringer's steel dagger of daylight (13.5-17.55 power, 6 apr).
You gain 1.87 gold from the transmogrification of steel dagger of daylight (10.5-13.65 power, 6 apr).
You gain 2.74 gold from the transmogrification of piercing iron dagger of throat slitting (9.5-12.35 power, 5 apr).
You gain 1.64 gold from the transmogrification of arcing ash club of clarity (12.5-17.5 power, 3 apr).
You gain 1.81 gold from the transmogrification of steel battleaxe of purging (21-31.5 power, 2 apr).
You gain 0.40 gold from the transmogrification of scroll of teleportation.
You gain 0.40 gold from the transmogrification of infusion patch of lesser healing.
There is a previous level here (press '' or right click to use).
