Bogart the level 1 Homosuperior Archmage by akabax

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.2.3
Addons
CampaignInfinite Farportal
ModeNormal Adventure
SexMale
RaceHomosuperior
ClassArchmage
Level / Exp1 / 0%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 10)
Dexterity15 (base 10)
Constitution15 (base 10)
Magic23 (base 18)
Willpower20 (base 15)
Cunning16 (base 11)

Resources

Life110/110
Mana150/150
Healing Factor1.1
Regeneration2.2

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+140%

Vision

Sight10
Lite4

Offense: Mainhand

Damage11
Accuracy17
Crit Chance10%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance10%
Speed1

Offense: Mind

Mindpower20.2
Crit Chance9%
Speed1

Defense: Base

Armour (hardiness)0 (35%)
Defense9.75
Ranged Defense9.75
Fatigue0
Physical Save14.35
Spell Save18.55
Mental Save16.1

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
0/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
2/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Corruption / Bone1.20
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Wild-gift / Harmony1.80
0/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Spell / Conveyance1.30
0/5
0/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Light source
Main armor
In main hand

Inventory

Achievements

Log

Character control switched to player.
Lore found:
Summertide Phial
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)
Showing big healthbars and tactical borders.

Saving done.

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (Weirdling Beast - offscreen)).


Today is the 74th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 11:01.


Resting starts...

Talent Command Staff is ready to use.
Talent Dig is ready to use.
Rested for 2 turns (stop reason: all resources and life at maximum).