Skelly the level 5 Skeleton Brawler by skybreaker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassBrawler
Level / Exp5 / 18%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 13)
Dexterity29 (base 18)
Constitution10 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning23 (base 23)

Resources

Life187/228
Stamina112/112
Healing Factor1.0000003099961
Regeneration0.25000007749904

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage29
Accuracy32
Crit Chance5%
APR1
Speed0.80

Offense: Spell

Spellpower15
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Cold+4%

Defense: Base

Armour (hardiness)8 (44.574340358689%)
Defense30
Ranged Defense30
Fatigue0
Physical Save12
Spell Save7
Mental Save11

Defense: Resistances

Lightning+ 12%( 70%)
Fire+ 10%( 70%)
Physical+ 11%( 70%)
Cold+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance20%
Bleed Resistance100%
Fear Resistance100%
Poison Resistance100%
Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Pugilism1.30
3/5
1/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Finishing moves1.30
1/5
1/5
0/5
0/5
Cunning / Tactical1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.30
1/5
0/5
0/5
0/5

Generic Talents

Technique / Unarmed training1.30
1/5
0/5
0/5
0/5
Undead / Skeleton1.10
2/5
1/5
0/5
0/5
Technique / Conditioning1.30
0/5
0/5
0/5
0/5
Technique / Mobility1.30
0/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
1/5
2/5
1/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
done

Equipment

Tool
Around neck
Main armor
Light source
Cloak
On hands

Inventory

Achievements

Log

There is a next level here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Skelly wears (replacing
rough leather armour (3 def, 2 armour)): volcanic rough leather armour (3 def, 7 armour).

Skelly wears (replacing
scorching brass lantern): brass lantern of health.

You gain 3.77 gold from the transmogrification of
bright brass lantern of clarity.
You gain 6.07 gold from the transmogrification of
miner's pair of iron boots of massiveness (0 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron plate armour (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of lightning resistance (2 def, 4 armour).
You gain 3.00 gold from the transmogrification of
Coral Spray (8 def, 8 armour, 48 block).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 3.55 gold from the transmogrification of
hateful iron dagger of vileness (10-14 power, 5 apr).
You gain 0.95 gold from the transmogrification of
arcing iron dagger of massacre (16-21 power, 5 apr).
You gain 0.95 gold from the transmogrification of
acidic iron dagger of massacre (15-20 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron mace (13-18 power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (16-26 power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (14-22 power, 1 apr).
You gain 0.75 gold from the transmogrification of
arcing iron greatmaul (17-26 power, 1 apr).
You gain 1.20 gold from the transmogrification of
potent elm vilestaff (12-14 power, 2 apr, fire element).
You gain 0.62 gold from the transmogrification of
healing infusion (heal 40; cd 13).
You feel very confident walking into this place.
Saving game...

Saving done.