











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Possessor Bonus Class 1.6.6Donators/Buyers bonus! Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Interracial Masquerade 1.5.5Change the graphics of your characters, from one race to another! This change is purely cosmetic and doesn't affect stats or abilities. Choose your masquerades in Game Options/Masquerade Changelog
Originally inspired by Stuntofthelitter's "Look Like Shalore" addons. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.6.0Donators/Buyers bonus! Easy Map 1.4.0This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Tooltip Cleanup 1.3.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Post Effects fixes 1.6.0The addon improves gamefield view during different post effects Here is details about what been changed: FlexSpec Respec Limitation Relaxer 1.5.5ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Adventure |
Sex | Male |
Race | Doomelf |
Class | Shadowblade |
Level / Exp | 50 / 2778% |
Size | big |
Lifes / Deaths | Killed by Ben Cruthdar, the Cursed at level 8 on the 54th Haze 122nd year of Ascendancy at 06:40 3 / 4Killed by multi-hued drake at level 33 on the 49th Regrowth 124th year of Ascendancy at 12:47 Killed by delayed explosion trap at level 42 on the 23rd Regrowth 125th year of Ascendancy at 21:11 Killed by orc necromancer at level 44 on the 35th Regrowth 125th year of Ascendancy at 19:30 |
Primary Stats
Strength | 49 (base 24) |
Dexterity | 97 (base 66) |
Constitution | 47 (base 29) |
Magic | 67 (base 34) |
Willpower | 64 (base 26) |
Cunning | 105 (base 62) |
Resources
Life | 1414/1414 |
Mana | 544/544 |
Stamina | 352/352 |
Steam | 100/100 |
Healing Factor | 2.5 |
Regeneration | 130.90624459888 |
Speed
Mental | +13.73025370343% |
Attack | 0% |
Movement | +25% |
Spell | +13.73025370343% |
Global | +100% |
Vision
Sight | 13 |
Lite | -1001 |
Infravision | 32 |
See Stealth | 70.74674930024 |
See Invisible | 94.74674930024 |
Stealth | 70.352878298369 |
ESP Range | 10 |
ESP Kinds | demon/major, demon/minor |
Offense: Mainhand
Damage | 125 |
Accuracy | 67 |
Crit Chance | 82% |
APR | 44 |
Speed | 0.88 |
Offense: Offhand
Damage | 107 |
Accuracy | 67 |
Crit Chance | 94% |
APR | 47 |
Speed | 0.88 |
Offense: Spell
Spellpower | 61 |
Crit Chance | 52% |
Speed | 0.87927351556575 |
Offense: Mind
Mindpower | 55 |
Crit Chance | 38% |
Speed | 1 |
Offense: Damage Bonus
Blight | +50% |
Arcane | +32% |
Mind | +44% |
All | +26% |
Darkness | +77% |
Light | +31% |
Physical | +36% |
Fire | +46% |
Nature | +56% |
Offense: Damage Penetration
Lightning | +70% |
Light | +70% |
Blight | +70% |
Darkness | +89% |
Fire | +75% |
All | +60% |
Defense: Base
Armour (hardiness) | 117 (44.670658682635%) |
Defense | 93 |
Ranged Defense | 93 |
Fatigue | 0 |
Physical Save | 55 |
Spell Save | 48 |
Mental Save | 57 |
Defense: Resistances
Acid | + 54%( 70%) |
Blight | + 50%( 70%) |
Cold | + 60%( 70%) |
All | + 22%( 70%) |
Lightning | + 70%( 70%) |
Light | + 38%( 70%) |
Temporal | + 29%( 70%) |
Mind | + 26%( 70%) |
Darkness | + 39%( 70%) |
Fire | + 70%( 70%) |
Nature | + 64%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Disarm Resistance | 100% |
Bleed Resistance | 20% |
Confusion Resistance | 10% |
Pinning Resistance | 72% |
Stun Resistance | 100% |
Poison Resistance | 100% |
Knockback Resistance | 62% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 640 damage for 5 turns. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 145 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 174% efficiency and cooldown mod of 54%. Its effects scale with your Constitution stat. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 202% efficiency and cooldown mod of 50%. Its effects scale with your Dexterity stat. |
Class Talents
Cunning / Shadow magic | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Cunning / Stealth | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Technique / Duelist | 1.00 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Spell / Phantasm | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Dual techniques | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Ambush | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Cunning / Dirty fighting | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 3/5 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 5/5 |
Race / Doomelf | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Steamtech / Physics | 1.00 |
| 3/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 3/5 |
| 2/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Spell / Conveyance | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Scoundrel | 1.00 |
| 2/5 |
| 5/5 |
| 3/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Trained Reactions |
talent | Shadow Feed |
talent | Shadow Combat |
talent | Stealth |
talent | Phantasmal Shield |
talent | Corruption of the Doomed |
talent | Blur Sight |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 9.1 and stamina regeneration by 2.2. Soothing Darkness |
beneficial effect | Parrying melee and ranged attacks: Has a 71% chance to deflect up to 30 damage from the next 3.0 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You do not remember much of your life before you were on this burning continent, floating in the void between worlds. You have been helping demons, happily participating in their experiments to shatter some sort of shield preventing them from taking their righteous revenge on Eyal. Ashes in the WindYou are being taken by your handler to the torture-pits to help them figure out how to cause the most pain to those on Eyal, when you hear a roaring above you; you look up and see a burning meteor, flying closer, and the demons' spells failing to divert its course! It lands near you, knocking you off your feet with its shockwave and killing your handler instantly. As you recover, and your platform of searing earth splits from the main continent, your old memories flood your mind and you come to your senses - the demons are out to destroy your home! You must escape... but not without destroying the crystal they've used to keep track of you. * You have destroyed the controlling crystal. The demons can no track you down anymore. * You have destroyed the Planar Controller. Flee now! | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Trollmire. Escort: lost tinker (level 2 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Dreadfell. Escort: lost warrior (level 3 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Norgos Lair. Escort: repented thief (level 2 of Norgos Lair)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. * You encountered Sun Paladin Aeryn who blamed you for the loss of the Sunwall, but you spared her. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Somehow you did not recall out as usual but instead ended up on a sadly familiar area. I've a feeling we're not on Eyal anymoreYou are back in the Fearscape. Back and with a welcome committee. You must find a way to escape, again. * You have found your way out of the primary ambush. * You have destroyed Rogroth the Eater of Souls and made your escape possible. Flee! | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1588. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsHaving failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of the fox. You have aided Stire of Derth in creating an elixir of precision. You have aided Marus of Elvala in creating an elixir of mysticism. Marus of Elvala has completed an elixir of the savior without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of mastery. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Hettuchik the Gloombreaker (0 def, 14 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 (-) Fatigue: +4% (-) Changes stats: +4(-) Mag / +10(-) Wil / +9(-) Cun Changes resistances: +12%(-) acid / +15%(-) fire / +14%(-) lightning / +15%(-) cold Changes resistances penetration: +29%(-) darkness / +10%(-) lightning Changes damage: +9%(-) mind Talents granted: +5.00(-) Moss Tread Critical mult.: +15.00% (-) Stealth bonus: +10 (-) Physical save: +13 (+5 eff.) (-) Spell save: +15 (+5 eff.) (-) Mental save: +15 (+5 eff.) (-) Mindpower: +20 (+7 eff.) (-) Movement speed: +25% (-) It can be used to blink to a nearby random location (rad 13) Activation puts all charms on cooldown for 23 turns. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() Islemith the Jetdash =all pen 15, reduce= Powered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +13 (-) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 * 20% chance to reduce damage dealt by 27% Damage (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes resistances: +7%(-) cold / +9%(-) temporal Changes resistances penetration: +10%(-) blight / +15%(-) all Changes damage: +15%(-) blight / +31%(-) darkness Physical save: +11 (+4 eff.) (-) Light radius: +1 (-) Infravision radius: +10 (-) See invisible: +10 (-) Healing mod.: +21% (-) Defense after a teleport: +20 (-) Resist all after a teleport: +20% (-) New effects duration reduction after a teleport: +19% (-) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | ![]() Erydoleg (0 def, 9 armour) Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +2 (-) Physical power: +10 (+3 eff.) (-) Armour: +9 (-) Fatigue: +5% (-) Effects on melee hit: * 20% chance to slow global speed by 61% Damage (Melee): 0(-20) item nature slow Changes stats: +10(-) Dex Changes resistances: +9%(-) fire / +13%(-) nature / +19%(-) darkness Physical save: +21 (+7 eff.) (-) Spell save: +8 (+3 eff.) (-) Silence immunity: +0% (-) Maximum life: +80.00 (-) Infravision radius: +16 (-) Sight radius: +3 (-) See stealth: +25 (-) See invisible: +25 (-) Healing mod.: +20% (-) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A cap made of leather. |
On hands | ![]() Dakhtun's Gauntlets (0 def, 6 armour) Requires: - Heavy armour training Powered by arcane forces Crafted by a master 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +10.0% (-) Armour: +6 (-) Changes stats: +6(-) Str / +6(-) Mag Changes damage: +10%(-) physical Talents granted: +5.00(-) Iron Grip Critical mult.: +50.00% (-) Disarm immunity: +100% (-) Spell crit. chance: +10% (-) When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 (-) Crit. chance: +10.0% (-) Attack speed: 83% (-) When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Wave of Power (15% chance level 1). Damage (Melee): +20(-) arcane Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Tool | ![]() Viperbright the yew wand of shielding [power 314] (18 cooldown) =20 slow, arcane burn= Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 61% * 20 arcane resource burn Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +5(-) Dex Changes resistances: +12%(-) acid / +3%(-) fire / +6%(-) light / +3%(-) darkness Reduces incoming crit damage: 5.00% (-) It can be used to create a shield absorbing up to 314 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 18 turns. When used: * Increase all damage penetration by 18% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
On fingers | ![]() voratun turquoise ring Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Armour: +20 (-) Effects on melee hit: * 18% chance to reduce all saves and defense by 33 Damage (Melee): 0(-18) item expose / 25(-) physical Effects on ranged hit: * 19% chance to reduce all saves and defense by 33 Damage (Ranged): 0(-19) item expose / 30(-) physical Changes stats: +10(-) Str / +1(-) Wil / +9(-) Cun Changes resistances: +13%(-) nature / +14%(-) blight Changes resistances penetration: +10%(-) all Changes damage: +6%(-) arcane / +9%(-) blight Critical mult.: +20.00% (-) Poison immunity: +30% (-) Disease immunity: +28% (-) Spellpower on spell critical (stacks up to 3 times): +4 (-) Hate when firing a critical mind attack: +2.00 (-) Maximum hate: +12.00 (-) Spellpower: +5 (+1 eff.) (-) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
On fingers | ![]() voratun bloodstone ring Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +4 Armour: +4 (-16) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +15% lightning / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Disarm immunity: +46% Pinning immunity: +49% Stun/Freeze immunity: +60% Knockback immunity: +62% Life regen: +32.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: -60.00 life Maximum life: +202.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Healing mod.: +55% Rings can have magical properties. Tap to cycle through comparison choices |
Around neck | ![]() Limmir's Amulet of the Moon 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Physical power: +12 (+3 eff.) (-) Armour: +5 (-) Damage when hit (Melee): 34(-) darkness Changes resistances: +5%(-) all Changes resistances penetration: +10%(-) all Changes damage: +9%(-) all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+5 eff.) (-) Infravision radius: +3 (-) See invisible: +14 (-) Healing mod.: +50% (-) Amulets can have magical properties. |
In main hand | ![]() voratun dagger 'Hatholerantir' (39.5-51.35 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: * flashes light on your target dealing 104 damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: * Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +13.0% (-) Physical power: +13 (+4 eff.) (-) Effects on melee hit: * 20 arcane resource burn * 10% chance to reduce all saves and defense by 33 Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +12(-) Con / +7(-) Wil Changes resistances: +15%(-) lightning / +9%(-) cold / +3%(-) blight Critical mult.: +15.00% (-) Maximum life: +43.00 (-) Sharp, short and deadly. Tap to cycle through comparison choices |
Around waist | ![]() Armydufast the drakeskin leather belt =ac 12/15, cmult 15= Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) (-) Armour: +12 (-) Defense: +15 (+3 eff.) (-) Fatigue: -20% (-) Damage when hit (Melee): 4(-) mind Changes stats: +1(-) Wil Changes resistances: +8%(-) acid / +9%(-) fire / +9%(-) lightning / +10%(-) cold Changes damage: +9%(-) mind Critical mult.: +15.00% (-) Maximum encumbrance: +50 (-) Physical save: +25 (+9 eff.) (-) Spell save: +15 (+5 eff.) (-) Hate when firing a critical mind attack: +1.00 (-) Maximum life: +70.00 (-) Mental crit. chance: +6% (-) Size category: +1 (-) A belt that goes around your waist. |
In off hand | ![]() Mandible of Ungolmor (40-52 power, 12 apr) Requires: - Cunning 38 Infused by nature 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0(+0.5 - +0.6) Uses stats: 64% Cun, 35% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 (+3) Crit. chance: +22.0% (+12.0%) Attack speed: 100% (-) When this weapon hits: Poisonous Bite (20% chance level 3). On weapon hit: - flashes light on your target dealing 104 damage + flashes light on your target dealing 92 damage - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: + inflicts spydric poison dealing 200 damage over 3 turns and pinning the target - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage conversion: 30% darkness When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Armour: +15 Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +4 Dex / +0(-7) Wil / +8 Cun / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes damage: +30% nature / +20% darkness Talent granted: +5 Toxic Death Critical mult.: +15.00% (-) Poison immunity: +100% Maximum life: +0.00 (-43.00) Light radius: -2 This obsidian-crafted, curved blade is studded with the deadly fangs of the Ungolmor. It seems to drain light from the world around it. Tap to cycle through comparison choices |
Cloak | ![]() Forestwolf (3 def, 0 armour) Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +13 (+3 eff.) (-) Armour penetration: +12 (-) Defense: +3 (+1 eff.) (-) Changes stats: +4(-) Wil Changes resistances: +10%(-) acid / +40%(-) lightning / +3%(-) light / +6%(-) mind / +20%(-) blight / +13%(-) cold / +29%(-) nature / +8%(-) fire Critical mult.: +27.00% (-) Stealth bonus: +15 (-) Mental save: +21 (+7 eff.) (-) Cut immunity: +20% (-) Pinning immunity: +23% (-) Stun/Freeze immunity: +50% (-) Life regen: +11.00 (-) Healing mod.: +20% (-) Defense after a teleport: +5 (-) Resist all after a teleport: +5% (-) New effects duration reduction after a teleport: +5% (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() Molten Skin (15 def, 32 armour) Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +8.0% (-) Armour: +32 (-) Defense: +15 (+3 eff.) (-) Fatigue: +1% (-) Damage (Melee): 15(-) light / 30(-) fire Damage (Ranged): 15(-) light / 30(-) fire Damage when hit (Melee): 30(-) fire / 50(-) physical Changes stats: +6(-) Cun / +6(-) Mag Changes resistances: +20%(-) fire / +12%(-) light / -5%(-) cold Changes resistances penetration: +10%(-) light / +15%(-) fire Changes damage: +20%(-) fire / +5%(-) light / +10%(-) all Talent masteries: +0.10(-) Celestial / Sun +0.10(-) Spell / Wildfire +0.10(-) Celestial / Sunlight +0.10(-) Spell / Fire Critical mult.: +20.00% (-) Spellpower: +15 (+5 eff.) (-) Spell crit. chance: +10% (-) It can be used to activate talent Blastwave (costing 11 power out of 16/16) : Effective talent level: 4.4 Power cost: 11 out of 16/16. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: A wave of fire emanates from you with a radius of 5, knocking back anything caught inside and setting them ablaze, doing 208.84 fire damage over 3 turns. The damage will increase with your Spellpower. This mass of fused molten bone from the Heavy Sentinel radiates intense power. It still glows red with the heat of the Sentinel's core, and yet seems to do you no harm. This object's appearance was changed to drakeskin leather armour. |
Inventory
![]() medical injector implant (efficiency 179% / cooldown 58%) Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 179%(+4%) efficiency and cooldown mod of 58%(+4%). Its effects scale with your -Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Tap to cycle through comparison choices |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 14.9 steam per turn. Can be activated for an instant burst of 74 steam. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 16.3 steam per turn. Can be activated for an instant burst of 81 steam. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 10 turns. While Heroism is active, you will only die when reaching -481 life. The duration and life will increase by 1% for every 1% life you have lost (currently 481 life, 10 duration) If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -849 life. The duration and life will increase by 1% for every 1% life you have lost (currently 849 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 863% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 875% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 435 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Inflicts 511.56 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 lightning, 2 physical, 3 nature, 3 temporal It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 36% all resistance, you move 54% faster, and you are invisible (power 34). Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 42% all resistance, you move 56% faster, and you are invisible (power 30). Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1268% for 10 turns (178 total) and instantly restoring 63 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune (absorb 119; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119(-26) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shatter afflictions rune (absorb 118; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 118(-27) damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your -Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() shielding rune (absorb 462; dur 7; cd 18) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18(-) Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462(-178) damage for 7(+2) turns. Its effects scale with your -Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 43 up to 5 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 54 up to 3 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 96 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (87% of a turn) Won't Break Stealth: 100% Is: a spell Description: Activate the rune to teleport randomly in a range of 120 with a minimum range of 15. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Requires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Lightning coils can be attached to melee weapons to generate a short range beam of electricity on melee crits. Requires talents: - Electricity (3) Requires ingredients: - lump of iron (3) Example Item: crude lightning coil Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' On critical strikes generates a 3 tiles lightning beam. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() 0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() NOTE: str 4 grounding steel amulet of strength (+4) =str 4, stun 25, ltn 14= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Str Changes resistances: +14% lightning / +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Stun/Freeze immunity: +25% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() steel amulet of mastery (0.17 Cunning / Ambush) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.17 Cunning / Ambush Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() Neroba =stats= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +10 Str / +12 Dex / +9 Mag / +2 Wil / +3 Cun Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() gold amulet 'Erelynik' =conf 43, 10 slow= Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Effects on melee hit: * 10% chance to slow global speed by 61% Damage when hit (Melee): 0(-34) darkness Changes resistances: +12% lightning / +5% arcane / +32% mind / +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.26 Technique / Duelist Confusion immunity: +43% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() stabilizing gold amulet of willpower (+4) =wil 4, pin/kb= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Wil Changes resistances: +0%(-5%) all / +15% temporal Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Pinning immunity: +23% Knockback immunity: +22% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() wanderer's gold amulet of strength (+2) =stats, move 10, stam 0.8= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Fatigue: -5% Damage when hit (Melee): 0(-34) darkness Changes stats: +2 Str / +5 Dex / +4 Cun / +4 Con Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Life regen: +1.00 Stamina each turn: +0.80 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Movement speed: +10% Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() Unflinching Eye =blind 100, conf 50= Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: -25% light / +0%(-5%) all Changes resistances cap: -25% light Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Change telepathy range by : +10 Grants telepathy: Demon/Major Demon/Minor Horror Blindness immunity: +100% Confusion immunity: +50% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +3 (-) See invisible: +0 (-14) Healing mod.: +0% (-50%) Activating this item is instant. It can be used to activate talent Arcane Eye (costing 54 power out of 60/60) : Effective talent level: 2.0 Power cost: 54 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
![]() savior's stralite amulet of perfection (0.30 Steamtech / Physics,0.30 Corruption / Hexes) =physics 0.3= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent masteries: +0.30 Steamtech / Physics +0.30 Corruption / Hexes Physical save: +14 (+4 eff.) Spell save: +18 (+6 eff.) Mental save: +18 (+5 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() serendipitous stralite amulet of vision =blind 23, see= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) (-1 (+0 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Defense: +13 (+3 eff.) Damage when hit (Melee): 0(-34) darkness Changes stats: +14 Lck Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Blindness immunity: +23% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +7 (+4) Sight radius: +2 See invisible: +7 (-7) Healing mod.: +0% (-50%) Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() stralite amulet of vision =blid 18, see= Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Blindness immunity: +18% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +6 (+3) Sight radius: +2 See invisible: +11 (-3) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() NOTE: con 4 vitalizing stralite amulet of murder =cmult 14= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +7 (+2 eff.) (-3 (-1 eff.)) Armour penetration: +16 Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Con Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +14.00% Physical save: +17 (+5 eff.) Life regen: +5.00 Maximum life: +58.00 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() wanderer's stralite amulet of dexterity (+13) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Fatigue: -8% Damage when hit (Melee): 0(-34) darkness Changes stats: +13 Dex / +7 Cun / +7 Con Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Life regen: +3.00 Stamina each turn: +0.60 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Movement speed: +10% Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() NOTE: dex 7, wil 6, str 5 warmaker's stralite amulet of vision =blind 15, see= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +5 Str / +7 Dex / +6 Wil Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Blindness immunity: +15% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +6 (+3) Sight radius: +2 See invisible: +5 (-9) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() Frost Lord's Chain Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness / 10 cold Changes resistances: +0%(-5%) all / +25% cold Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all / +12% cold Grants telepathy: Demon/Major Demon/Minor Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+4 eff.) (-4 (-1 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
![]() NOTE: mag 15 archmage's voratun amulet of magic (+15) =mag 15= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +15 Mag Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +6% acid / +6% cold / +6% fire / +6% lightning / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Spellpower: +5 (+2 eff.) (-11 (-3 eff.)) Spell crit. chance: +5% Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() archmage's voratun amulet of mastery (0.40 Technique / Duelist) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Mag Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +5% acid / +6% cold / +6% fire / +6% lightning / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.40 Technique / Duelist Spellpower: +5 (+2 eff.) (-11 (-3 eff.)) Spell crit. chance: +5% Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() enraging voratun amulet of soulsearing =cmult 12, combat 10%= Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +8 (+2 eff.) (-4 (-1 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +6% blight / +11% fire / +8% physical / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +12.00% Spellpower: +11 (+4 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Combat speed: +10% Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() grounding voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +17% lightning / +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Stun/Freeze immunity: +38% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() mindweaver's voratun amulet of mastery (0.40 Technique / Combat training) Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +6 Wil Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.40 Technique / Combat training Mental save: +12 (+3 eff.) Confusion immunity: +19% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Mindpower: +11 (+4 eff.) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() mindweaver's voratun amulet of vision Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Wil Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Mental save: +14 (+4 eff.) Blindness immunity: +33% Confusion immunity: +19% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Mindpower: +14 (+5 eff.) Infravision radius: +7 (+4) Sight radius: +2 See invisible: +6 (-8) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() protective voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +6 (+1) Defense: +7 (+1 eff.) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances cap: +5% all Changes resistances penetration: +0%(-10%) all Changes damage: +11% blight / +11% fire / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +18.00% Physical save: +13 (+4 eff.) Spellpower: +12 (+4 eff.) (-4 (-1 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() protective voratun amulet of willpower (+7) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +6 (+1) Defense: +10 (+2 eff.) Damage when hit (Melee): 0(-34) darkness Changes stats: +7 Wil Changes resistances: +0%(-5%) all Changes resistances cap: +5% all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Physical save: +22 (+6 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() restful voratun amulet of soulsearing Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Fatigue: -9% Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +13% blight / +11% fire / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +14.00% Life regen: +3.00 Spellpower: +11 (+4 eff.) (-5 (-1 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() restful voratun amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Fatigue: -8% Damage (Melee): 9 light / 11 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 27% * 10% chance to blind Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +10% darkness / +10% light / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Life regen: +3.00 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() savior's voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Physical save: +23 (+7 eff.) Spell save: +18 (+6 eff.) Mental save: +22 (+6 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() savior's voratun amulet of mastery (0.36 Spell / Conveyance) =conveyance, saves= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent mastery: +0.36 Spell / Conveyance Physical save: +20 (+6 eff.) Spell save: +23 (+8 eff.) Mental save: +15 (+4 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() savior's voratun amulet of perfection (0.40 Spell / Divination,0.40 Cunning / Scoundrel) =scoundrel 0.4, saves= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent masteries: +0.40 Cunning / Scoundrel +0.40 Spell / Divination Physical save: +19 (+6 eff.) Spell save: +21 (+7 eff.) Mental save: +21 (+6 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() savior's voratun amulet of the eclipse Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage (Melee): 10 light / 10 darkness Effects when hit in melee: * 14% chance to reduce damage dealt by 27% * 13% chance to blind Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +12% darkness / +10% light / +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Physical save: +20 (+6 eff.) Spell save: +18 (+6 eff.) Mental save: +11 (+3 eff.) Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() serendipitous voratun amulet Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) (+5 (+1 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Defense: +14 (+3 eff.) Damage when hit (Melee): 0(-34) darkness Changes stats: +13 Lck Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Reduce all damage from unseen attackers: 14% Amulets can have magical properties. |
![]() serendipitous voratun amulet of murder Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) (+15 (+4 eff.)) Armour penetration: +14 Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Defense: +11 (+2 eff.) Damage when hit (Melee): 0(-34) darkness Changes stats: +16 Lck Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +16.00% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Reduce all damage from unseen attackers: 16% Amulets can have magical properties. |
![]() vitalizing voratun amulet of cunning (+9) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes stats: +9 Cun / +5 Con Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Physical save: +14 (+4 eff.) Life regen: +10.00 Maximum life: +58.00 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() voratun amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() voratun amulet 'Daimugar' =ac 6, conf 25= Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +3 Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +6 (+1) Damage when hit (Melee): 0(-34) darkness Changes stats: +4 Dex / +3 Mag / +6 Wil / +8 Con Changes resistances: +15% nature / +15% light / +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Reduces incoming crit damage: 15.00% Mental save: +11 (+3 eff.) Confusion immunity: +25% Maximum stamina: +33.14 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Mindpower: +15 (+5 eff.) Light radius: +3 Infravision radius: +3 (-) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() voratun amulet of murder =pen 12, cmult 14.0= Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +7 (+2 eff.) (-3 (-1 eff.)) Armour penetration: +12 Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Critical mult.: +14.00% Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() voratun amulet of perfection (0.34 Technique / Dual techniques,0.34 Cunning / Survival) Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Damage when hit (Melee): 0(-34) darkness Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Talent masteries: +0.34 Technique / Dual techniques +0.34 Cunning / Survival Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() wanderer's voratun amulet of dexterity (+18) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-5) Fatigue: -8% Damage when hit (Melee): 0(-34) darkness Changes stats: +18 Dex / +7 Cun / +9 Con Changes resistances: +0%(-5%) all Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) all Grants telepathy: Demon/Major Demon/Minor Life regen: +4.00 Stamina each turn: +0.90 Spellpower: +0 (+0 eff.) (-16 (-5 eff.)) Infravision radius: +0 (-3) See invisible: +0 (-14) Movement speed: +10% Healing mod.: +0% (-50%) Amulets can have magical properties. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
![]() Rotserpent =armour 6, crit 2= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +1 Physical crit. chance: +2.0% Armour: +6 (-14) Defense: +5 (+1 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +11%(-3%) blight / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +11%(+2%) blight / +9% nature / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: str/con 5 gladiator's copper ring of life =life 46, str/con 5= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +5 (+1 eff.) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +5(-5) Str / +0(-1) Wil / +0(-9) Cun / +5 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Life regen: +6.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +46.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Healing mod.: +12% Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: str 3 warrior's copper ring =armour 6, str 3= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +6 (-14) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +3(-7) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Wheel of Fate Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? Tap to cycle through comparison choices |
![]() NOTE: cun 3 rogue's steel ring of nature (+20%) =nature 20, cun 3= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Defense: +6 (+1 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +3(-6) Cun Changes resistances: +20%(+7%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% nature / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savior's steel ring of clarity =conf 23, saves= Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Physical save: +7 (+2 eff.) Spell save: +7 (+2 eff.) Mental save: +13 (+4 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +23% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savior's steel ring of frost (+20%) =cold 20= Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +20% cold / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% cold / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Physical save: +7 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: dex 4 steel ring 'Silumina' =dex 4= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+2 eff.) (-2 (-1 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +4 Dex / +0(-1) Wil / +0(-9) Cun Changes resistances: +18% acid / +0%(-14%) blight / +9% mind / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +6% acid / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring of corrosion (+24%) =acid 24= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +24% acid / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +12% acid / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring of darkness (+20%) =dark 20= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +20% darkness / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() steel ring of light (+20%) =light 20= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +20% light / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% light / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: mag 3 wizard's steel ring of the mind (+12%) Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +3 Mag / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +12% mind / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +12% mind / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Spell save: +6 (+2 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Crackleraptor the gold ring =conf 20= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +12 (+3 eff.) (+2 (+0 eff.)) Armour penetration: +11 Armour: +0 (-20) Defense: +11 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +12%(-2%) blight / +15%(+2%) nature / +6% lightning Changes resistances penetration: +15% lightning / +0%(-10%) all Changes damage: +0%(-9%) blight / +6% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +20% Teleport immunity: +20% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: wil 4 Glacierworm the gold ring =acid 24, wil 4= Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 4 lightning Changes stats: +0(-10) Str / +4(+3) Wil / +0(-9) Cun Changes resistances: +24% acid / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all / +15% cold Changes damage: +12% acid / +24% cold / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) See invisible: +6 Rings can have magical properties. Tap to cycle through comparison choices |
![]() Gynariromidin Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +10 (+3 eff.) Armour: +0 (-20) Effects on melee hit: * 20% chance to reduce armor by 38% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Dex / +2 Mag / +3(+2) Wil / +3(-6) Cun / +7 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +10 (+2 eff.) (+5 (+1 eff.)) Mindpower: +10 (+3 eff.) Infravision radius: +3 Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: str/con 6 gladiator's gold ring of power =str/con 6= Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +15 (+4 eff.) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +6(-4) Str / +0(-1) Wil / +0(-9) Cun / +6 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +5 (+1 eff.) (-) Mindpower: +8 (+3 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: dex 2 marksman's gold ring of warding =resists= Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +4 (+1 eff.) (-6 (-2 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +2 Dex / +0(-1) Wil / +0(-9) Cun Changes resistances: +18% acid / +20% cold / +0%(-14%) blight / +15% fire / +0%(-13%) nature / +17% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() mule's gold ring of arcana (+0.16/turn) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Fatigue: -5% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Maximum encumbrance: +23 Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Silence immunity: +20% Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: wil/cun 5 solipsist's gold ring of frost (+20%) =wil/cun 5, cold 20= Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5(+4) Wil / +5(-4) Cun Changes resistances: +0%(-14%) blight / +20% cold / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% cold / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Mindpower: +7 (+2 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() titan's gold ring of life Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun / +5 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Physical save: +10 (+3 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Life regen: +8.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +60.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Healing mod.: +12% Rings can have magical properties. Tap to cycle through comparison choices |
![]() Burnschism =stun 28= Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +18 (+5 eff.) (+8 (+2 eff.)) Armour penetration: +25 Armour: +0 (-20) Defense: +23 (+5 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +5% arcane / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +18% fire / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Stun/Freeze immunity: +28% Life regen: +5.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() Emawyn the stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +18 (-2) Effects on melee hit: * 20% chance to reduce all saves and defense by 33 Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 10 mind Changes stats: +9(-1) Str / +3 Dex / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Reduces incoming crit damage: 15.00% Mental save: +18 (+5 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Mindpower: +20 (+6 eff.) Mental crit. chance: +6% Rings can have magical properties. Tap to cycle through comparison choices |
![]() Ravenwell of the Blightspawn Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +14 (+4 eff.) (+4 (+1 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Effects when hit in melee: * 27% chance to reduce strength, dexterity, and constitution by 29 * 32% chance to reduce damage dealt by 27% Changes stats: +0(-10) Str / +7 Dex / +8 Mag / +6(+5) Wil / +7(-2) Cun Changes resistances: +0%(-14%) blight / +3% mind / +0%(-13%) nature Changes resistances penetration: +10% arcane / +10% mind / +0%(-10%) all Changes damage: +3%(-3%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +16 (+5 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Mana when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Maximum vim: +40.00 Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Mindpower: +12 (+4 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Writhing Ring of the Hunter Powered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +5(-5) Str / +5 Dex / +5 Mag / +5(+4) Wil / +5(-4) Cun / +5 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. Tap to cycle through comparison choices |
![]() conjurer's stralite ring of time (+18%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +7 Mag / +7(+6) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +18% temporal / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +18% temporal / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +9 (+2 eff.) (+4 (+1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() gladiator's stralite ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +7 (+2 eff.) Armour: +0 (-20) Effects on melee hit: * 14% chance to reduce all saves and defense by 33 Damage (Melee): 0(-18) item expose / 18(-7) physical Effects on ranged hit: * 11% chance to reduce all saves and defense by 33 Damage (Ranged): 0(-19) item expose / 21(-9) physical Changes stats: +8(-2) Str / +0(-1) Wil / +9(-) Cun / +8 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +2.00 (-) Maximum hate: +6.00 (-6.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 3.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 292% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. Tap to cycle through comparison choices |
![]() pixie's stralite ring of speed Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +11 (+3 eff.) (+1 (+0 eff.)) Armour: +0 (-20) Defense: +9 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5 Mag / +0(-1) Wil / +5(-4) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +13 (+3 eff.) (+8 (+2 eff.)) Movement speed: +17% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 2.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 23% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
![]() savage's stralite ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun / +4 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +15 (+5 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum stamina: +22.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savior's stralite ring of fire (+20%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +20% fire / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +10% fire / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Physical save: +10 (+3 eff.) Spell save: +11 (+4 eff.) Mental save: +16 (+4 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's stralite ring of luminosity Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +9 (+3 eff.) (-1 (+0 eff.)) Armour: +0 (-20) Damage (Melee): 0(-18) item expose / 20 light / 0(-25) physical Damage (Ranged): 0(-19) item expose / 28 light / 0(-30) physical Changes stats: +0(-10) Str / +7 Dex / +4 Mag / +0(-1) Wil / +5(-4) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +13% light / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() stralite ring 'Boltidol' Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Effects on melee hit: * 20% chance to reduce armor by 38% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +13(+4) Cun Changes resistances: +18% lightning / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +20% mind / +0%(-10%) all Changes damage: +12% acid / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +20.20% (+0.20%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Disarm immunity: +40% Pinning immunity: +35% Knockback immunity: +44% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +44.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() stralite ring 'Iceradiance' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-18) item expose / 31 light / 0(-25) physical Damage (Ranged): 0(-19) item expose / 34 light / 0(-30) physical Changes stats: +5(-5) Str / +12 Mag / +0(-1) Wil / +5(-4) Cun Changes resistances: +9% lightning / +0%(-14%) blight / +18% darkness / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all / +25% cold Changes damage: +0%(-9%) blight / +16% light / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +20% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() stralite ring of tenacity Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Disarm immunity: +30% Pinning immunity: +33% Knockback immunity: +40% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +22.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() stralite ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +10% acid / +19% cold / +0%(-14%) blight / +18% fire / +0%(-13%) nature / +26% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() stralite ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +16% acid / +15% cold / +0%(-14%) blight / +22% fire / +0%(-13%) nature / +18% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() titan's stralite ring of clarity =conf 36= Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun / +3 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Physical save: +6 (+2 eff.) Mental save: +10 (+3 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +36% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() treant's stralite ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +7%(-6%) nature / +8%(-6%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +18% (-12%) Disease immunity: +16% (-12%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's stralite ring of darkness (+30%) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +3 Mag / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +30% darkness / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +15% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Spell save: +6 (+2 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Daynail the voratun ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour penetration: +2 Physical crit. chance: +8.0% Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +13%(-1%) blight / +4% physical / +14%(+1%) nature / +6% light Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +12% light / +0%(-6%) arcane Critical mult.: +10.00% (-10.00%) Poison immunity: +27% (-3%) Disease immunity: +26% (-2%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Eilinokira the voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +6 (-14) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +4(+3) Wil / +15(+6) Cun / +6 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +28% blight / +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +15.00% (-5.00%) Physical save: +12 (+4 eff.) Spell save: +19 (+6 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: -90.51 life Maximum stamina: +40.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Mindpower: +15 (+5 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Emeleth =stun 41, stats= Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +3(-7) Str / +3 Mag / +7(+6) Wil / +0(-9) Cun / +5 Con Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Reduces incoming crit damage: 15.00% Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Stun/Freeze immunity: +41% Life regen: +6.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) See invisible: +15 Rings can have magical properties. Tap to cycle through comparison choices |
![]() Exiler Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-18) item expose / 0(-25) physical / 15 temporal Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +15% temporal / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +15% temporal / +0%(-6%) arcane / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +10 (+2 eff.) (+5 (+1 eff.)) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 111.23 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 1 turn(s) Activation costs 29 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. Tap to cycle through comparison choices |
![]() Festergrind the voratun ring =blind 47, see 25= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Defense: +10 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 6 nature / 11 physical Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +10% physical / +9% mind / +22%(+9%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Physical save: +9 (+3 eff.) Blindness immunity: +47% Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Infravision radius: +6 See stealth: +25 See invisible: +25 Rings can have magical properties. Tap to cycle through comparison choices |
![]() Floewake the voratun ring Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +2 Dex / +0(-1) Wil / +0(-9) Cun / +2 Con Changes resistances: +0%(-14%) blight / +32% cold / +38%(+25%) nature Changes resistances penetration: +0%(-10%) all / +15% cold Changes damage: +0%(-9%) blight / +16% cold / +19% nature / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Disarm immunity: +40% Pinning immunity: +32% Knockback immunity: +46% Psi when hit: +0.12 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +4.00 (+2.00) Maximum life: +40.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Glory of the Pride Crafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Physical power: +10 (+3 eff.) Armour: +10 (-10) Armour Hardiness: +20% Defense: +5 (+1 eff.) Fatigue: -15% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +8% physical / +0%(-6%) arcane Talent cooldown: Rush (-6 turns) Critical mult.: +0.00% (-20.00%) Physical save: +45 (+12 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +50% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum mana: -40.00 Maximum stamina: +40.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. Tap to cycle through comparison choices |
![]() Glulaith the Venombutcher Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) (+3 (+1 eff.)) Armour penetration: +14 Armour: +0 (-20) Defense: +13 (+3 eff.) Effects on melee hit: * 10% chance to reduce armor by 38% * 19% chance to reduce all saves and defense by 33 Damage (Melee): 0(-18) item expose / 13(-12) physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 33 Damage (Ranged): 0(-19) item expose / 28(-2) physical Damage when hit (Melee): 2 acid Changes stats: +0(-10) Str / +0(-1) Wil / +5(-4) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +5% acid / +25% nature / +0%(-10%) all Changes damage: +21% acid / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Mental save: +12 (+3 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +37% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +3.00 (+1.00) Maximum hate: +13.00 (+1.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() Mnemonic Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +8(+7) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +25% mind / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Talent mastery: +0.20 Psionic / Mentalism Critical mult.: +0.00% (-20.00%) Mental save: +20 (+5 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +40% Psi each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Mindpower: +12 (+4 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 27 power out of 30/30) : Effective talent level: 2.0 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. Tap to cycle through comparison choices |
![]() NOTE: str 1 Tundrabreeze the voratun ring =armour 4, crit 4.0= Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical crit. chance: +4.0% Armour: +4 (-16) Effects on melee hit: * 20% chance to reduce armor by 38% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 6 acid Changes stats: +1(-9) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +19% temporal / +5% arcane / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +24% acid / +19% temporal / +0%(-9%) blight / +6% cold / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Void Orb Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-18) item expose / 15 arcane / 0(-25) physical Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +15% arcane / +0%(-13%) nature Changes resistances penetration: +10% arcane / +0%(-10%) all Changes damage: +4% lightning / +4% physical / +4% cold / +0%(-9%) blight / +4% fire / +15%(+9%) arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Critical mult.: +0.00% (-20.00%) Spell save: +10 (+3 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Silence immunity: +30% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum mana: +35.00 Maximum hate: +0.00 (-12.00) Spellpower: +10 (+2 eff.) (+5 (+1 eff.)) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 4.0 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 226.04 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. Tap to cycle through comparison choices |
![]() conjurer's voratun ring of misery Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Effects on melee hit: * 18% chance to reduce all saves and defense by 33 Damage (Melee): 0(-18) item expose / 22(-3) physical Effects on ranged hit: * 17% chance to reduce all saves and defense by 33 Damage (Ranged): 0(-19) item expose / 27(-3) physical Changes stats: +0(-10) Str / +7 Mag / +7(+6) Wil / +5(-4) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +3.00 (+1.00) Maximum hate: +14.00 (+2.00) Spellpower: +15 (+3 eff.) (+10 (+2 eff.)) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. Tap to cycle through comparison choices |
![]() conjurer's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Mag / +6(+5) Wil / +0(-9) Cun Changes resistances: +27% acid / +20% cold / +0%(-14%) blight / +27% fire / +0%(-13%) nature / +25% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +9 (+2 eff.) (+4 (+1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() gladiator's voratun ring of lightning (+24%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +11 (+3 eff.) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +7(-3) Str / +0(-1) Wil / +0(-9) Cun / +8 Con Changes resistances: +24% lightning / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +12% lightning / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() mule's voratun ring of pilfering Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) (+4 (+1 eff.)) Armour penetration: +16 Armour: +0 (-20) Defense: +11 (+2 eff.) Fatigue: -8% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Maximum encumbrance: +31 Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() painweaver's voratun ring of misery Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +14 (+4 eff.) Armour: +0 (-20) Effects on melee hit: * 16% chance to reduce all saves and defense by 33 Damage (Melee): 0(-18) item expose / 28(3) physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 33 Damage (Ranged): 0(-19) item expose / 30(-) physical Changes stats: +0(-10) Str / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +0%(-6%) arcane / +6% all Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +2.00 (-) Maximum hate: +11.00 (-1.00) Spellpower: +11 (+2 eff.) (+6 (+1 eff.)) Mindpower: +16 (+5 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 18 cooldown : Effective talent level: 4.0 Power cost: 18 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 162% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings can have magical properties. Tap to cycle through comparison choices |
![]() painweaver's voratun ring of speed Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) (-2 (-1 eff.)) Physical power: +13 (+3 eff.) Armour: +0 (-20) Defense: +15 (+3 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +0%(-6%) arcane / +6% all Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +13 (+3 eff.) (+8 (+2 eff.)) Mindpower: +9 (+3 eff.) Movement speed: +21% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 36 cooldown : Effective talent level: 4.0 Power cost: 36 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 38% for 5 turns. Rings can have magical properties. Tap to cycle through comparison choices |
![]() pixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5 Mag / +0(-1) Wil / +6(-3) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +11 (+2 eff.) (+6 (+1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() pixie's voratun ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5 Mag / +0(-1) Wil / +6(-3) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +12 (+3 eff.) (+7 (+2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: cun 7, mag 6 pixie's voratun ring of arcana (+0.34/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Mag / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Silence immunity: +32% Mana each turn: +0.34 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +12 (+3 eff.) (+7 (+2 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() pixie's voratun ring of perseverance Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5 Mag / +0(-1) Wil / +6(-3) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Stun/Freeze immunity: +28% Life regen: +6.00 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +9 (+2 eff.) (+4 (+1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() pixie's voratun ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +17 (+5 eff.) (+7 (+2 eff.)) Armour penetration: +7 Armour: +0 (-20) Defense: +12 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Mag / +0(-1) Wil / +5(-4) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +11 (+2 eff.) (+6 (+1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() rogue's voratun ring of clarity =conf 39= Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Defense: +14 (+3 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Mental save: +6 (+2 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Confusion immunity: +39% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savage's voratun ring of darkness (+34%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun / +4 Con Changes resistances: +0%(-14%) blight / +34% darkness / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +17% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Spell save: +18 (+6 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum stamina: +14.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() savage's voratun ring of warding Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun / +2 Con Changes resistances: +20% acid / +18% cold / +0%(-14%) blight / +23% fire / +0%(-13%) nature / +13% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +13 (+4 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum stamina: +22.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) (-) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +5 Dex / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) (+1 (+0 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +10 Dex / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's voratun ring Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +11 (+3 eff.) (+1 (+0 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Dex / +0(-1) Wil / +7(-2) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() sneakthief's voratun ring of lightning (+26%) Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) (+5 (+1 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +9 Dex / +0(-1) Wil / +8(-1) Cun Changes resistances: +26% lightning / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +13% lightning / +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: wil 7, cun 6 solipsist's voratun ring of power Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Physical power: +12 (+3 eff.) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +7(+6) Wil / +6(-3) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +14 (+3 eff.) (+9 (+2 eff.)) Mindpower: +23 (+7 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() treant's voratun ring of frost (+12%) Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +12%(-2%) blight / +34% cold / +12%(-1%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +17% cold / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +22% (-8%) Disease immunity: +24% (-4%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() treant's voratun ring of pilfering Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) (+5 (+1 eff.)) Armour penetration: +13 Armour: +0 (-20) Defense: +10 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +15%(+2%) nature / +8%(-6%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +19% (-11%) Disease immunity: +22% (-6%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() treant's voratun ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +11%(-2%) nature / +12%(-2%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +14% (-15%) Disease immunity: +10% (-18%) Disarm immunity: +43% Pinning immunity: +31% Knockback immunity: +50% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +31.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() treant's voratun ring of tenacity Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +11%(-2%) nature / +12%(-2%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +22% (-8%) Disease immunity: +23% (-5%) Disarm immunity: +37% Pinning immunity: +22% Knockback immunity: +33% Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum life: +27.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() voratun ring 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() voratun ring 'Gloommortal' Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 8 darkness Changes stats: +0(-10) Str / +14(+13) Wil / +0(-9) Cun Changes resistances: +49% acid / +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +20% acid / +0%(-9%) blight / +15% cold / +12% mind / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Mental save: +18 (+5 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +8.00 (-4.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() voratun ring 'Obsidiancut' Powered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) (+4 (+1 eff.)) Physical power: +11 (+3 eff.) Armour: +0 (-20) Effects on melee hit: * 10% chance to reduce damage dealt by 27% Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Damage when hit (Melee): 4 darkness Changes stats: +0(-10) Str / +7 Dex / +6 Mag / +6(+5) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +3% darkness / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +15% darkness / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +23 (+5 eff.) (+18 (+4 eff.)) Mindpower: +14 (+5 eff.) Rings can have magical properties. Tap to cycle through comparison choices |
![]() voratun ring 'Quenchmaim' Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +4% physical / +18% light / +0%(-14%) blight / +9% fire / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +21% cold / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Reduces incoming crit damage: 16.29% Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Silence immunity: +50% Stun/Freeze immunity: +20% Mana each turn: +0.33 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Only die when reaching: -80.00 life Maximum life: +60.00 Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() warrior's voratun ring of light (+34%) Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +18 (-2) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +9(-1) Str / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-14%) blight / +34% light / +0%(-13%) nature Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-9%) blight / +17% light / +0%(-6%) arcane Critical mult.: +0.00% (-20.00%) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() NOTE: mag 6 wizard's voratun ring of arcana (+0.28/turn) Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +6 Mag / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +12 (+4 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Silence immunity: +35% Mana each turn: +0.28 Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's voratun ring of pilfering Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) (-1 (+0 eff.)) Armour penetration: +11 Armour: +0 (-20) Defense: +12 (+2 eff.) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +3 Mag / +0(-1) Wil / +0(-9) Cun Changes resistances: +0%(-13%) nature / +0%(-14%) blight Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +6 (+2 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) It can be used to activate talent Disengage, placing all other charms into a 9 cooldown : Effective talent level: 2.6 Power cost: 9 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. Tap to cycle through comparison choices |
![]() wizard's voratun ring of warding Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-20) Damage (Melee): 0(-25) physical / 0(-18) item expose Damage (Ranged): 0(-30) physical / 0(-19) item expose Changes stats: +0(-10) Str / +9 Mag / +0(-1) Wil / +0(-9) Cun Changes resistances: +20% acid / +17% cold / +0%(-14%) blight / +27% fire / +0%(-13%) nature / +24% lightning Changes resistances penetration: +0%(-10%) all Changes damage: +0%(-6%) arcane / +0%(-9%) blight Critical mult.: +0.00% (-20.00%) Spell save: +18 (+6 eff.) Poison immunity: +0% (-30%) Disease immunity: +0% (-28%) Spellpower on spell critical (stacks up to 3 times): +0 (-4) Hate when firing a critical mind attack: +0.00 (-2.00) Maximum hate: +0.00 (-12.00) Spellpower: +0 (+0 eff.) (-5 (-1 eff.)) Rings can have magical properties. Tap to cycle through comparison choices |
![]() Awakened Staff of Absorption (60-72 power, 60 apr, lightning element) Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 60.0 - 72.0(+20.5 - +20.6) Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 (+51) Crit. chance: +0.0% (-10.0%) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +10 Mag / +10(+3) Wil / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+12 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 180 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
![]() Icy Kill (35-45.5 power, 10 apr) Requires: - Dexterity 42 Infused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: weapon / dagger ; tier 4 Base power: 35.0 - 45.5(-4.5 - -5.9) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +10 (+1) Crit. chance: +15.0% (+5.0%) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: + freezes the target - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% On weapon kill: + explodes a frozen creature (damage scales with willpower) Damage (Melee): +30 cold When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +6(-1) Wil / +6 Cun / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes damage: +25% cold Critical mult.: +0.00% (-15.00%) Hate per kill: +4.00 Maximum life: +0.00 (-43.00) Ice block penetration: +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. Tap to cycle through comparison choices |
![]() acidic voratun dagger of ruin (37-48.1 power, 9 apr) =cmult 26= Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(-2.5 - -3.2) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% + Splash the target with acid dealing 170 damage over 5 turns and reducing armor and accuracy by 22 When wielded/worn: Armour penetration: +11 Physical crit. chance: +12.0% (-1.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +26.00% (+11.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() arcing voratun dagger of amnesia (38.5-50.05 power, 9 apr) =cd= Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1(-1.0 - -1.3) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: + 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage + 25% chance for lightning to strike from the target to a second target dealing 102 damage - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() blazebringer's voratun dagger of crippling (39-50.7 power, 9 apr) =cripple, global 6%= Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7(-0.5 - -0.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +70 fire When wielded/worn: Physical crit. chance: +10.0% (-3.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +24% fire Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Global speed: +6% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() blazebringer's voratun dagger of ruin (38-49.4 power, 9 apr) =cmult 31, global 7%= Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4(-1.5 - -2.0) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +68 fire When wielded/worn: Armour penetration: +12 Physical crit. chance: +12.0% (-1.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +21% fire Critical mult.: +31.00% (+16.00%) Maximum life: +0.00 (-43.00) Global speed: +7% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() caustic voratun dagger of massacre (47-61.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1(+7.5 - +9.8) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +24 acid / +37 nature When wielded/worn: Armour penetration: +10 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +14% acid / +8% nature Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() elemental voratun dagger of massacre (49-63.7 power, 9 apr) Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 49.0 - 63.7(+9.5 - +12.4) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - flashes light on your target dealing 104 damage + Create an explosion dealing 102 acid damage (1/turn) - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +17% acid Changes damage: +10% acid Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() elemental voratun dagger of torment (39.5-51.35 power, 9 apr) =disable= Requires: - Dexterity 48 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: + 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage + Create an explosion dealing 102 fire damage (1/turn) On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +20% fire Changes damage: +23% fire Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() enhanced voratun dagger of ruin (38-49.4 power, 9 apr) =cmult 21, stats= Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.0 - 49.4(-1.5 - -2.0) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Armour penetration: +8 Physical crit. chance: +12.0% (-1.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +7 Str / +9 Dex / +6 Mag / +10(+3) Wil / +9 Cun / +9(-3) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +21.00% (+6.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() plaguebringer's voratun dagger of crippling (38.5-50.05 power, 9 apr) =cripple= Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1(-1.0 - -1.3) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Epidemic (20% chance level 5). On weapon hit: * 14% chance to reduce strength, dexterity, and constitution by 29 - flashes light on your target dealing 104 damage - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +12 blight When wielded/worn: Physical crit. chance: +10.0% (-3.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +0.00% (-15.00%) Disease immunity: +24% Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() quick voratun dagger of corruption (39-50.7 power, 9 apr) =global 10%= Requires: - Dexterity 48 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7(-0.5 - -0.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +18 (+4 eff.) Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +5 Dex / +0(-7) Wil / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Combat speed: +10% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() quick voratun dagger of crippling (37.5-48.75 power, 9 apr) =cripple, combat 10%= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8(-2.0 - -2.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +10 (+2 eff.) Physical crit. chance: +11.0% (-2.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +3 Dex / +0(-7) Wil / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Combat speed: +10% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() stormbringer's voratun dagger of shearing (37-48.1 power, 9 apr) Requires: - Dexterity 48 Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(-2.5 - -3.2) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (radius 2) on crit: +34 lightning / +30 cold When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +11 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +10% lightning / +12% cold / +10% all Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Movement speed: +34% Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of massacre (47-61.1 power, 9 apr) =phys pen 10= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 47.0 - 61.1(+7.5 - +9.8) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +11 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +10% physical Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of rage (39.5-51.35 power, 9 apr) =phys pen/dam 7/10= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.5 - 51.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +23 (+6 eff.) Armour penetration: +12 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +5 Str / +0(-7) Wil / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +7% physical Changes damage: +10% physical Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of ruin (36.5-47.45 power, 9 apr) =cmult 21, phys pen 13= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 36.5 - 47.5(-3.0 - -3.9) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +22 (+5 eff.) Armour penetration: +23 Physical crit. chance: +13.0% (-) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +13% physical Critical mult.: +21.00% (+6.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() truestriking voratun dagger of ruin (38.5-50.05 power, 9 apr) =cmult 23= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1(-1.0 - -1.3) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +17 (+4 eff.) Armour penetration: +18 Physical crit. chance: +8.0% (-5.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +11% physical Critical mult.: +23.00% (+8.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger 'Brightfury' (37.5-48.75 power, 9 apr) =cmult 22= Requires: - Dexterity 48 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.5 - 48.8(-2.0 - -2.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +15 light / +22 physical Damage (radius 2) on crit: +20 fire Damage against: +30% Undead When wielded/worn: Armour penetration: +6 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +4(-3) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes damage: +12% blight Critical mult.: +22.09% (+7.09%) Spell save: +19 (+7 eff.) Spellpower on spell critical (stacks up to 3 times): +11 Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger of crippling (38.5-50.05 power, 9 apr) =cripple= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 38.5 - 50.1(-1.0 - -1.3) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +10.0% (-3.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger of rage (39-50.7 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7(-0.5 - -0.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +11 Str / +0(-7) Wil / +0(-12) Con Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes damage: +12% physical Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger of ruin (37-48.1 power, 9 apr) =cmult 25= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 37.0 - 48.1(-2.5 - -3.2) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Armour penetration: +15 Physical crit. chance: +12.0% (-1.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Critical mult.: +25.00% (+10.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger of shearing (39-50.7 power, 9 apr) =all pen 10= Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 39.0 - 50.7(-0.5 - -0.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +13 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +10% all Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() voratun dagger of shearing (40-52 power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Base power: 40.0 - 52.0(+0.5 - +0.6) Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 (-) Crit. chance: +10.0% (-) Attack speed: 100% (-) On weapon hit: - 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) - flashes light on your target dealing 104 damage On weapon crit: - Wound the target dealing 238 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +19 (+5 eff.) Armour penetration: +6 Physical crit. chance: +0.0% (-13.0%) Physical power: +0 (+0 eff.) (-13 (-4 eff.)) Damage (Melee): 0(-20) item manaburn arcane / 0(-10) item expose Changes stats: +0(-12) Con / +0(-7) Wil Changes resistances: +0%(-15%) lightning / +0%(-9%) cold / +0%(-3%) blight Changes resistances penetration: +11% all Critical mult.: +0.00% (-15.00%) Maximum life: +0.00 (-43.00) Sharp, short and deadly. Tap to cycle through comparison choices |
![]() Death's Embrace (18 def, 18 armour) =ac 18/18/15, cmult 20, st= Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 5 When wielded/worn: Physical crit. chance: +0.0% (-8.0%) Armour: +18 (-14) Armour Hardiness: +15% Defense: +18 (+4 eff.) (+3 (+1 eff.)) Fatigue: +0% (-1%) Damage (Melee): 0(-15) light / 0(-30) fire Damage (Ranged): 0(-15) light / 0(-30) fire Damage when hit (Melee): 0(-30) fire / 15 cold / 15 darkness / 0(-50) physical Changes stats: +5 Dex / +5(-1) Mag / +5(-1) Cun Changes resistances: +30% temporal / +30% darkness / +0%(-20%) fire / +0%(-12%) light / +30%(+35%) cold Changes resistances penetration: +0%(-10%) light / +0%(-15%) fire Changes damage: +0%(-5%) light / +20% darkness / +20% cold / +0%(-20%) fire / +0%(-10%) all Talent masteries: +0.00(-0.10) Celestial / Sun +0.10 Spell / Shades +0.00(-0.10) Celestial / Sunlight +0.10 Cunning / Stealth +0.10 Spell / Phantasm +0.00(-0.10) Spell / Wildfire +0.00(-0.10) Spell / Fire Critical mult.: +20.00% (-) Stealth bonus: +10 Spellpower: +10 (+4 eff.) (-5 (-1 eff.)) Spell crit. chance: +0% (-10%) It can be used to turn yourself invisible (power 38, based on Cunning and Magic) for 10 turns Activation costs 45 power out of 50/50. This deep black leather armor, wrapped with thick silk, is icy cold to the touch. |
![]() Mighty Girdle =life 40, enc 70= Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +4 (-8) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Fatigue: -10% (+10%) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-1) Wil Changes resistances: +0%(-8%) acid / +0%(-9%) fire / +0%(-9%) lightning / +0%(-10%) cold Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-15.00%) Maximum encumbrance: +70 (+20) Physical save: +0 (+0 eff.) (-25 (-9 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Knockback immunity: +40% Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +40.00 (-30.00) Mental crit. chance: +0% (-6%) Size category: +0 (-1) This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
![]() Emblem of Evasion =stats, projectiles= Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 4 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-12) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Ranged Defense: +20 (+4 eff.) Fatigue: +0% (+20%) Damage when hit (Melee): 0(-4) mind Changes stats: +12 Dex / +0(-1) Wil / +10 Cun / +8 Lck Changes resistances: +0%(-8%) acid / +0%(-9%) fire / +0%(-9%) lightning / +0%(-10%) cold Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-15.00%) Maximum encumbrance: +0 (-50) Physical save: +0 (+0 eff.) (-25 (-9 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +0.00 (-70.00) Mental crit. chance: +0% (-6%) Deflect projectiles away: +15% Size category: +0 (-1) Slows Projectiles: +30% Activating this item is instant. It can be used to activate talent Evasion (costing 27 power out of 30/30) : Effective talent level: 5.2 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 37% chance to evade melee and ranged attacks and 55 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Said to have belonged to a master of avoiding attacks, this gilded steel emblem symbolizes his talent. |
![]() Adamidhebeth =crit 21, cmult 25= Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +21.0% Physical power: +6 (+2 eff.) (-6 (-1 eff.)) Armour: +0 (-12) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Fatigue: +0% (+20%) Damage when hit (Melee): 0(-4) mind Changes stats: +6 Dex / +2(+1) Wil / +6 Cun Changes resistances: +15%(+6%) lightning / +15% temporal / +0%(-9%) fire / +0%(-10%) cold / +9%(+1%) acid Changes damage: +3%(-6%) mind Critical mult.: +25.00% (+10.00%) Maximum encumbrance: +0 (-50) Physical save: +0 (+0 eff.) (-25 (-9 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Life regen: +3.40 Hate when firing a critical mind attack: +1.00 (-) Maximum life: +0.00 (-70.00) Mindpower: +20 (+6 eff.) Mental crit. chance: +18% (+12%) Healing mod.: +30% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +0 (-1) A belt that goes around your waist. |
![]() Chargevenom the drakeskin leather belt =ac 14/33, stealth 14= Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +14 (+2) Defense: +33 (+7 eff.) (+18 (+4 eff.)) Fatigue: +0% (+20%) Damage when hit (Melee): 0(-4) mind Changes stats: +0(-1) Wil / +11 Mag Changes resistances: +15%(+7%) acid / +0%(-9%) fire / +0%(-9%) lightning / +0%(-10%) cold Changes resistances penetration: +29% acid Changes damage: +12% lightning / +0%(-9%) mind / +6% acid Critical mult.: +0.00% (-15.00%) Stealth bonus: +14 Maximum encumbrance: +0 (-50) Physical save: +37 (+13 eff.) (+12 (+4 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mana each turn: +0.29 Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +0.00 (-70.00) Maximum mana: +59.00 Mindpower: +12 (+4 eff.) Mental crit. chance: +0% (-6%) Size category: +0 (-1) A belt that goes around your waist. |
![]() Girdle of Preservation =resists, conf 20= Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-12) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Fatigue: +0% (+20%) Damage when hit (Melee): 0(-4) mind Changes stats: +5 Con / +5(+4) Wil Changes resistances: +15%(+6%) lightning / +15% temporal / +15% light / +15%(+6%) fire / +15% nature / +15%(+7%) acid / +10% physical / +15% blight / +15%(+5%) cold / +10% arcane / +15% darkness Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-15.00%) Maximum encumbrance: +0 (-50) Physical save: +15 (+5 eff.) (-10 (-4 eff.)) Spell save: +15 (+5 eff.) (-) Mental save: +15 (+4 eff.) Confusion immunity: +20% Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +0.00 (-70.00) Mental crit. chance: +0% (-6%) Size category: +0 (-1) A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
![]() Lightfurnace =20 -phys, stealth 15= Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +0 (-12) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Fatigue: +0% (+20%) Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage when hit (Melee): 0(-4) mind Changes stats: +6 Dex / +7(+6) Wil / +14 Cun / +10 Lck Changes resistances: +9%(+1%) acid / +15% temporal / +23% blight / +10%(+1%) fire / +10%(-) cold / +25%(+16%) lightning Changes damage: +6% blight / +0%(-9%) mind Damage against: +42% Summoned Reduced damage from: +45% Summoned Critical mult.: +0.00% (-15.00%) Trap disarming bonus: +30 Stealth bonus: +15 Maximum encumbrance: +0 (-50) Physical save: +0 (+0 eff.) (-25 (-9 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +0.00 (-70.00) Mental crit. chance: +0% (-6%) Light radius: +3 Infravision radius: +6 Size category: +0 (-1) A belt that goes around your waist. |
![]() balancing drakeskin leather belt of shielding =ac 15, crit 15= Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Physical power: +0 (+0 eff.) (-12 (-3 eff.)) Armour: +15 (+3) Defense: +0 (+0 eff.) (-15 (-3 eff.)) Fatigue: +0% (+20%) Damage when hit (Melee): 0(-4) mind Changes stats: +5 Dex / +0(-1) Wil / +5 Cun Changes resistances: +0%(-8%) acid / +0%(-9%) fire / +0%(-9%) lightning / +0%(-10%) cold Changes damage: +0%(-9%) mind Critical mult.: +0.00% (-15.00%) Maximum encumbrance: +0 (-50) Physical save: +0 (+0 eff.) (-25 (-9 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Hate when firing a critical mind attack: +0.00 (-1.00) Maximum life: +0.00 (-70.00) Mental crit. chance: +12% (+6%) Size category: +0 (-1) It can be used to create a temporary shield that absorbs 344 damage Activation puts all charms on cooldown for 27 turns. A belt that goes around your waist. |
![]() Chedoyon (2 def, 14 armour) =ac 14/2, arcburn 20= Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Physical crit. chance: +2.0% Armour: +14 Defense: +2 (+1 eff.) (-1 (+0 eff.)) Effects on melee hit: * 20 arcane resource burn Changes stats: +3 Dex / +0(-4) Wil / +3 Cun Changes resistances: +0%(-40%) lightning / +3% temporal / +0%(-3%) light / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +12%(-8%) blight / +0%(-13%) cold / +0%(-6%) mind Changes resistances penetration: +10% physical Critical mult.: +0.00% (-27.00%) Stealth bonus: +0 (-15) Physical save: +6 (+2 eff.) Mental save: +0 (+0 eff.) (-21 (-7 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Only die when reaching: -60.00 life Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() NOTE: mag 8, str 5, con 3 Ganarikhad the Nightglamour (23 def, 0 armour) =def 23, cmult 10, dshield= Powered by arcane forces Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 4 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Defense: +23 (+5 eff.) (+20 (+4 eff.)) Changes stats: +5 Str / +8 Mag / +0(-4) Wil / +3 Con Changes resistances: +0%(-40%) lightning / +18% darkness / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +0%(-6%) mind / +9%(-11%) blight / +0%(-13%) cold / +12% arcane / +0%(-3%) light Changes resistances penetration: +10% temporal Changes damage: +15% arcane / +15% darkness Talent masteries: +0.10 Spell / Aether +0.20 Spell / Arcane +0.20 Spell / Nightfall Critical mult.: +10.00% (-17.00%) Stealth bonus: +0 (-15) Physical save: +24 (+7 eff.) Mental save: +0 (+0 eff.) (-21 (-7 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Spellpower on spell critical (stacks up to 3 times): +7 Maximum life: +150.00 Maximum vim: +20.00 Spell crit. chance: +6% Healing mod.: +0% (-20%) Damage Shield penetration: +20% Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Damage Shield Duration: +1 Damage Shield Power: +15% Damage shields have +1 duration and +15% power It can be used to activate talent Aether Breach (costing 26 power out of 28/28) : Effective talent level: 2.0 Power cost: 26 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 128.01 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() Crackleglean the elven-silk cloak (3 def, 4 armour) =acc 41, cmult 10= Infused by nature Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +41 (+10 eff.) (+28 (+7 eff.)) Armour penetration: +0 (-12) Physical power: +10 (+3 eff.) Armour: +4 Defense: +3 (+1 eff.) (-) Fatigue: -7% Damage when hit (Melee): 6 lightning Changes stats: +4 Cun / +5(+1) Wil Changes resistances: +0%(-10%) acid / +0%(-40%) lightning / +0%(-3%) light / +0%(-6%) mind / +0%(-20%) blight / +0%(-13%) cold / +0%(-29%) nature / +0%(-8%) fire Critical mult.: +10.00% (-17.00%) Stealth bonus: +0 (-15) Physical save: +11 (+3 eff.) Mental save: +13 (+4 eff.) (-8 (-3 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Only die when reaching: -50.00 life Maximum life: +82.00 Maximum stamina: +58.00 Mental crit. chance: +7% Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Guise of the Hated (14 def, 0 armour) Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Physical crit. chance: +10.0% Defense: +14 (+3 eff.) (+11 (+2 eff.)) Damage (Melee): 30 mind / 30 darkness Damage when hit (Melee): 30 mind / 30 darkness Changes stats: +4 Dex / +8(+4) Wil / +6 Cun Changes resistances: +0%(-40%) lightning / +10% darkness / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +0%(-20%) blight / +0%(-13%) cold / +10%(+4%) mind / +0%(-3%) light Changes damage: +4% all Talent masteries: +0.30 Cursed / Gloom +0.30 Cursed / Darkness Talent granted: +5 Dark Vision Critical mult.: +0.00% (-27.00%) Stealth bonus: +12 (-3) Mental save: +10 (+3 eff.) (-11 (-4 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Hate per kill: +5.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +10% Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) Talent on hit(mindpower): Creeping Darkness (10% chance level 3). Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. |
![]() Islybrewe the Darkwish (8 def, 10 armour) =ac 10/8, stealth 24= Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Physical crit. chance: +1.0% Armour: +10 Defense: +8 (+2 eff.) (+5 (+1 eff.)) Changes stats: +0(-4) Wil Changes resistances: +0%(-40%) lightning / +27% darkness / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +0%(-20%) blight / +0%(-13%) cold / +0%(-6%) mind / +0%(-3%) light Changes resistances penetration: +10% darkness / +5% physical Changes damage: +22% darkness Critical mult.: +0.00% (-27.00%) Stealth bonus: +24 (+9) Physical save: +17 (+5 eff.) Mental save: +13 (+4 eff.) (-8 (-3 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Only die when reaching: -90.00 life Maximum life: +55.00 Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() Threads of Fate (10 def, 0 armour) =conf 40, see threads= Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Defense: +10 (+2 eff.) (+7 (+1 eff.)) Changes stats: +6 Mag / +6(+2) Wil / +10 Lck Changes resistances: +0%(-40%) lightning / +20% temporal / +0%(-3%) light / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +0%(-20%) blight / +0%(-13%) cold / +0%(-6%) mind Changes resistances cap: +10% temporal Changes damage: +10% temporal Talent masteries: +0.10 Chronomancy / Timeline Threading +0.10 Chronomancy / Chronomancy +0.10 Spell / Divination Critical mult.: +0.00% (-27.00%) Stealth bonus: +0 (-15) Physical save: +20 (+6 eff.) Spell save: +20 (+7 eff.) Mental save: +20 (+6 eff.) (-1 (-1 eff.)) Cut immunity: +0% (-20%) Confusion immunity: +40% Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Spellpower: +8 (+2 eff.) Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) It can be used to activate talent See the Threads (costing 45 power out of 50/50) : Effective talent level: 1.0 Power cost: 45 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: You peer into three possible futures, allowing you to explore each for 2 turns. When the effect expires, you'll choose which of the three futures becomes your present. If you know Foresight you'll gain additional defense and chance to shrug off critical hits (equal to your Foresight values) while See the Threads is active. This spell splits the timeline. Attempting to use another spell that also splits the timeline while this effect is active will be unsuccessful. If you die in any thread you'll revert the timeline to the point when you first cast the spell and the effect will end. This spell may only be used once per zone level. Untouched by the ravages of time, this fine spun white cloak appears to be crafted of an otherworldly material that shifts and shimmers in the light. |
![]() restorative elven-silk cloak of backstabbing (3 def, 0 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +11 (+2 eff.) (-2 (-1 eff.)) Armour penetration: +13 (+1) Defense: +3 (+1 eff.) (-) Changes stats: +0(-4) Wil Changes resistances: +0%(-10%) acid / +0%(-40%) lightning / +0%(-3%) light / +0%(-6%) mind / +15%(-5%) blight / +0%(-13%) cold / +18%(-11%) nature / +0%(-8%) fire Critical mult.: +19.00% (-8.00%) Stealth bonus: +11 (-4) Mental save: +0 (+0 eff.) (-21 (-7 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +9.00 (-2.00) Healing mod.: +17% (-3%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() shadow elven-silk cloak of conjuring (3 def, 0 armour) =stealth 16, cmult 24= Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +0 (+0 eff.) (-13 (-3 eff.)) Armour penetration: +0 (-12) Defense: +3 (+1 eff.) (-) Changes stats: +0(-4) Wil Changes resistances: +0%(-40%) lightning / +20% darkness / +0%(-8%) fire / +0%(-29%) nature / +0%(-10%) acid / +0%(-20%) blight / +0%(-13%) cold / +0%(-6%) mind / +0%(-3%) light Changes resistances penetration: +15% arcane / +14% darkness Changes damage: +8% arcane / +9% darkness Critical mult.: +24.00% (-3.00%) Stealth bonus: +16 (+1) Mental save: +0 (+0 eff.) (-21 (-7 eff.)) Cut immunity: +0% (-20%) Pinning immunity: +0% (-23%) Stun/Freeze immunity: +0% (-50%) Life regen: +0.00 (-11.00) Maximum mana: +43.00 Spellpower: +7 (+2 eff.) Spell crit. chance: +5% Healing mod.: +0% (-20%) Defense after a teleport: +0 (-5) Resist all after a teleport: +0% (-5%) New effects duration reduction after a teleport: +0% (-5%) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() NOTE: luck 9, dex 5 Dagevor the pair of hardened leather boots (0 def, 3 armour) =stealth 10= Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 (-11) Fatigue: +0% (-4%) Damage when hit (Melee): 2 arcane Changes stats: +5 Dex / +0(-4) Mag / +0(-10) Wil / +0(-9) Cun / +9 Lck Changes resistances: +0%(-12%) acid / +0%(-14%) lightning / +0%(-15%) fire / +6% nature / +0%(-15%) cold Changes resistances penetration: +0%(-10%) lightning / +15% mind / +0%(-29%) darkness Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +10 (-) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Mana each turn: +0.12 Hate when firing a critical mind attack: +2.00 Mindpower: +30 (+10 eff.) (+10 (+3 eff.)) Movement speed: +0% (-25%) A pair of boots made of leather. |
![]() Duathelflash the pair of hardened leather boots (0 def, 3 armour) =phys pen 15, stam 3.0= Infused by nature 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +2 Physical power: +10 (+3 eff.) Armour: +3 (-11) Fatigue: +0% (-4%) Damage when hit (Melee): 4 physical Changes stats: +0(-4) Mag / +0(-10) Wil / +0(-9) Cun Changes resistances: +0%(-12%) acid / +2% physical / +0%(-15%) cold / +0%(-14%) lightning / +0%(-15%) fire Changes resistances penetration: +0%(-10%) lightning / +15% physical / +0%(-29%) darkness Changes damage: +9% darkness / +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +18 (+6 eff.) (+5 (+1 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Life regen: +6.00 Stamina each turn: +3.00 Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) Healing mod.: +15% A pair of boots made of leather. |
![]() invigorating pair of drakeskin leather boots of tirelessness (0 def, 5 armour) Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-9) Fatigue: -7% (-11%) Changes stats: +0(-4) Mag / +0(-10) Wil / +0(-9) Cun Changes resistances: +0%(-12%) acid / +0%(-15%) fire / +0%(-14%) lightning / +0%(-15%) cold Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Stamina each turn: +1.40 Maximum life: +60.00 Maximum stamina: +30.00 Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +10% (-15%) A pair of boots made of leather. |
![]() pair of drakeskin leather boots 'Spiderenvy' (14 def, 5 armour) =ac 5/14, 20 slow= Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-9) Defense: +14 (+3 eff.) Fatigue: +0% (-4%) Effects on melee hit: * 20% chance to slow global speed by 61% Changes stats: +9 Str / +0(-4) Mag / +0(-10) Wil / +4(-5) Cun / +9 Con Changes resistances: +15%(+1%) lightning / +11% temporal / +9%(-6%) fire / +0%(-15%) cold / +0%(-12%) acid Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +9% physical / +9% nature / +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Infravision radius: +3 Movement speed: +0% (-25%) Size category: +1 Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 3.9 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 44 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. A pair of boots made of leather. |
![]() reinforced pair of drakeskin leather boots of rushing (0 def, 14 armour) =ac 14, resists= Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +14 (-) Fatigue: +0% (-4%) Changes stats: +4 Str / +0(-4) Mag / +0(-10) Wil / +0(-9) Cun / +3 Con Changes resistances: +12%(-) acid / +15%(-) fire / +13%(-1%) lightning / +11%(-4%) cold Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) It can be used to activate talent Rush, placing all other charms into a 23 cooldown : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 8 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
![]() reinforced pair of drakeskin leather boots of strife (0 def, 13 armour) =ac 13, phys pen 8= Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +13 (-1) Fatigue: +0% (-4%) Changes stats: +0(-4) Mag / +5(-5) Wil / +0(-9) Cun / +5 Con Changes resistances: +11%(-1%) acid / +8%(-7%) fire / +6%(-8%) lightning / +7%(-8%) cold Changes resistances penetration: +0%(-10%) lightning / +8% physical / +0%(-29%) darkness Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +7 (+3 eff.) (-13 (-4 eff.)) Movement speed: +0% (-25%) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 1.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 37% (at 0 Hate) to 123% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 11 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() traveler's pair of drakeskin leather boots of strife (0 def, 5 armour) =enc 37= Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-9) Fatigue: -7% (-11%) Changes stats: +0(-4) Mag / +4(-6) Wil / +0(-9) Cun / +5 Con Changes resistances: +0%(-12%) acid / +0%(-15%) fire / +0%(-14%) lightning / +0%(-15%) cold Changes resistances penetration: +0%(-10%) lightning / +7% physical / +0%(-29%) darkness Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Maximum encumbrance: +37 Physical save: +10 (+4 eff.) (-3 (-1 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Mindpower: +6 (+2 eff.) (-14 (-5 eff.)) Movement speed: +0% (-25%) It can be used to activate talent Blindside, placing all other charms into a 23 cooldown : Effective talent level: 2.0 Power cost: 23 out of 25/25. Range: 6 Travel Speed: instantaneous Description: With blinding speed, you suddenly appear next to a target up to 6 spaces away and attack for 43% (at 0 Hate) to 145% (at 100+ Hate) damage. Your sudden appearance catches everyone off-guard, giving you 14 extra Defense for 1 turn. The Defense boost improves with your Strength. A pair of boots made of leather. |
![]() undeterred pair of drakeskin leather boots of tirelessness (0 def, 5 armour) =sil/conf/stun, stam= Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-9) Fatigue: +0% (-4%) Changes stats: +0(-4) Mag / +0(-10) Wil / +0(-9) Cun Changes resistances: +0%(-12%) acid / +0%(-15%) fire / +0%(-14%) lightning / +0%(-15%) cold Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Silence immunity: +39% Confusion immunity: +47% Stun/Freeze immunity: +42% Stamina each turn: +0.80 Maximum stamina: +17.00 Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) A pair of boots made of leather. |
![]() NOTE: wil 12, str 2 pair of dwarven-steel boots 'Ivurith' (35 def, 4 armour) =ac 4/35, cmult 10= Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +4 Physical power: +15 (+4 eff.) Armour: +4 (-10) Defense: +35 (+7 eff.) Fatigue: +3% (-1%) Changes stats: +2 Str / +0(-4) Mag / +12(+2) Wil / +0(-9) Cun Changes resistances: +0%(-12%) acid / +0%(-15%) fire / +0%(-14%) lightning / +0%(-15%) cold Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +10.00% (-5.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Maximum psi: +20.00 Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) Activating this item is instant. It can be used to activate talent Evasion, placing all other charms into a 27 cooldown : Effective talent level: 2.6 Power cost: 27 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 35% chance to evade melee and ranged attacks and 32 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Faliduthel the pair of voratun boots (0 def, 13 armour) =ac 13, blind 20= Requires: - Heavy armour training Powered by arcane forces Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +12 (+3 eff.) Armour: +13 (-1) Fatigue: +4% (-) Changes stats: +16(+12) Mag / +0(-10) Wil / +0(-9) Cun Changes resistances: +0%(-12%) acid / +12% temporal / +0%(-15%) cold / +0%(-14%) lightning / +0%(-15%) fire Changes resistances penetration: +0%(-10%) lightning / +15% mind / +0%(-29%) darkness Changes damage: +10% acid / +0%(-9%) mind / +10% blight Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +3 (+1 eff.) (-12 (-4 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Blindness immunity: +20% Disease immunity: +50% Knockback immunity: +20% Equilibrium when hit: +0.12 Spellpower: +28 (+7 eff.) Lowers spell cool-downs by: 10% Mindpower: +17 (+6 eff.) (-3 (-1 eff.)) Infravision radius: +3 Movement speed: +0% (-25%) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Unbreakable Greaves (8 def, 20 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 (+6) Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% (+8%) Changes stats: +20 Str / -6 Dex / +0(-4) Mag / +0(-10) Wil / +0(-9) Cun / +10 Con Changes resistances: +15%(+3%) acid / +15% physical / +0%(-15%) cold / +0%(-14%) lightning / +0%(-15%) fire Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind / +15% physical Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Knockback immunity: +100% Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. |
![]() undeterred pair of voratun boots of disengagement (0 def, 5 armour) =conf 47, stun 36= Requires: - Heavy armour training Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 (-9) Fatigue: +4% (-) Changes stats: +3 Dex / +0(-4) Mag / +0(-10) Wil / +3(-6) Cun Changes resistances: +0%(-12%) acid / +0%(-15%) fire / +0%(-14%) lightning / +0%(-15%) cold Changes resistances penetration: +0%(-29%) darkness / +0%(-10%) lightning Changes damage: +0%(-9%) mind Talent granted: +0(+-5) Moss Tread Critical mult.: +0.00% (-15.00%) Stealth bonus: +0 (-10) Physical save: +0 (+0 eff.) (-13 (-5 eff.)) Spell save: +0 (+0 eff.) (-15 (-5 eff.)) Mental save: +0 (+0 eff.) (-15 (-5 eff.)) Silence immunity: +34% Confusion immunity: +47% Stun/Freeze immunity: +36% Mindpower: +0 (+0 eff.) (-20 (-7 eff.)) Movement speed: +0% (-25%) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 2.6 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 159% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() NOTE: dex 7 Betabreba (10 def, 15 armour) =acc 39, ac 15/10= Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +39 (+10 eff.) Physical crit. chance: +0.0% (-10.0%) Armour: +15 (+9) Defense: +10 (+2 eff.) Changes stats: +0(-6) Str / +7 Dex / +0(-6) Mag Changes damage: +0%(-10%) physical Talent granted: +0(+-5) Iron Grip Critical mult.: +0.00% (-50.00%) Physical save: +9 (+3 eff.) Mental save: +9 (+3 eff.) Cut immunity: +20% Disarm immunity: +43% (-57%) Spell crit. chance: +0% (-10%) When used to modify unarmed attacks: Base power: 26.0 - 28.6(-10.0 - -21.8) Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +10 Armour Penetration: +5 (-5) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (+17%) When this weapon hits: Wave of Power (15% chance level 1). When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 5). Damage (Melee): +0(-20) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Lisybrevea the drakeskin leather gloves (15 def, 3 armour) =arcane burn, life -80= Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +9 (+2 eff.) Physical crit. chance: +0.0% (-10.0%) Armour: +3 (-3) Defense: +15 (+3 eff.) Effects on melee hit: * 20 arcane resource burn Changes stats: +0(-6) Str / +0(-6) Mag Changes resistances: +6% nature / +15% temporal Changes damage: +0%(-10%) physical Talent granted: +0(+-5) Iron Grip Critical mult.: +0.00% (-50.00%) Physical save: +10 (+3 eff.) Mental save: +9 (+3 eff.) Disarm immunity: +45% (-55%) Only die when reaching: -80.00 life Maximum stamina: +20.00 Spell crit. chance: +0% (-10%) When used to modify unarmed attacks: Base power: 25.5 - 28.1(-10.5 - -22.4) Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +11 Armour Penetration: +5 (-5) Crit. chance: +5.0% (-5.0%) Attack speed: 100% (+17%) When this weapon hits: Wave of Power (15% chance level 1). When this weapon hits: Displacement Shield (10% chance level 3). When this weapon hits: Perfect Control (10% chance level 5). Damage (Melee): +0(-20) arcane Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() Eastern Wood Hat (15 def, 0 armour) Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Accuracy: +40 (+10 eff.) Armour penetration: +15 (+13) Physical crit. chance: +10.0% Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-9) Defense: +15 (+3 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-20) item nature slow Changes stats: +12 Cun / +18(+8) Dex Changes resistances: +0%(-9%) fire / +0%(-13%) nature / +0%(-19%) darkness Changes resistances penetration: +15% physical Changes damage: +10% physical Talent masteries: +0.20 Steamtech / Gunslinging +0.20 Steamtech / Bullets mastery Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +100% Silence immunity: +0% (-) Maximum life: +0.00 (-80.00) Infravision radius: +0 (-16) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) Steam crit. chance: +15% This hat was made from materials from a forest whose name is long since lost, far in the east. It is said to have belonged to one of the first gunslingers. |
![]() NOTE: dex/cun 4 Festervalor (0 def, 19 armour) =ac 19= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +12 (+10) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +19 (+10) Fatigue: +3% (-2%) Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 10 cold Changes stats: +4 Cun / +4(-6) Dex Changes resistances: +0%(-9%) fire / +0%(-13%) nature / +0%(-19%) darkness Changes damage: +12% nature Physical save: +9 (+3 eff.) (-12 (-4 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Silence immunity: +0% (-) Maximum life: +0.00 (-80.00) Maximum stamina: +30.00 Infravision radius: +0 (-16) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A hat made of leather. Very stylish. |
![]() Mardagorn the Deepsbutcher (0 def, 7 armour) =20 slow, 20 -save/def= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +0 (-2) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +7 (-2) Fatigue: +3% (-2%) Effects on melee hit: * 20% chance to slow global speed by 61% * 20% chance to reduce all saves and defense by 33 Damage (Melee): 0(-20) item nature slow Damage when hit (Melee): 8 nature / 6 darkness Changes stats: +0(-10) Dex Changes resistances: +0%(-13%) nature / +0%(-9%) fire / +12% mind / +6%(-13%) darkness Changes resistances penetration: +15% darkness / +10% nature Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Silence immunity: +0% (-) Maximum life: +0.00 (-80.00) Infravision radius: +3 (-13) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. A cap made of leather. |
![]() Brass Goggles (10 def, 0 armour) =physics/chemistry 0.2, bl= Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 4 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +15 (+13) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-9) Defense: +10 (+2 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-20) item nature slow Changes stats: +20 Cun / +0(-10) Dex Changes resistances: +20%(+11%) fire / +0%(-13%) nature / +0%(-19%) darkness Talent masteries: +0.20 Steamtech / Physics +0.20 Steamtech / Chemistry Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Blindness immunity: +100% Silence immunity: +0% (-) Maximum life: +0.00 (-80.00) Infravision radius: +3 (-13) Sight radius: +1 (-2) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Steampower: +5 (+1 eff.) Steam crit. chance: +5% No self respecting craftsman would be caught without them! |
![]() Glimmergash (0 def, 5 armour) =arcburn= Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +0 (-2) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +5 (-4) Fatigue: +5% (-) Effects on melee hit: * 22 arcane resource burn * 22% chance to reduce armor by 38% Damage (Melee): 0(-20) item nature slow Changes stats: +0(-10) Dex Changes resistances: +9% acid / +0%(-19%) darkness / +0%(-13%) nature / +14%(+5%) fire / +5% arcane / +14% cold Changes damage: +30% light Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Cut immunity: +22% Silence immunity: +0% (-) Knockback immunity: +22% Teleport immunity: +20% Maximum life: +0.00 (-80.00) Infravision radius: +0 (-16) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) Defense after a teleport: +16 Resist all after a teleport: +16% New effects duration reduction after a teleport: +16% A cap made of leather. |
![]() Omniscience (7 def, 0 armour) =conf 40= Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +0 (-2) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +0 (-9) Defense: +7 (+1 eff.) Fatigue: +0% (-5%) Damage (Melee): 0(-20) item nature slow Changes stats: +0(-10) Dex Changes resistances: +0%(-19%) darkness / +0%(-9%) fire / +15% mind / +0%(-13%) nature Changes resistances cap: +10% mind Changes resistances penetration: +10% mind Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Mental save: +25 (+7 eff.) Silence immunity: +0% (-) Confusion immunity: +40% Psi when firing a critical mind attack: +6.00 Maximum life: +0.00 (-80.00) Maximum psi: +50.00 Mindpower: +20 (+6 eff.) Mental crit. chance: +9% Infravision radius: +5 (-11) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) It can be used to reveal the surrounding area (range 20) Activation costs 27 power out of 30/30. This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." |
![]() NOTE: dex/con 4 Relgerim the drakeskin leather cap (20 def, 5 armour) =ac 5/20= Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +0 (-2) Physical power: +0 (+0 eff.) (-10 (-3 eff.)) Armour: +5 (-4) Defense: +20 (+4 eff.) Fatigue: +5% (-) Damage (Melee): 0(-20) item nature slow Changes stats: +4(-6) Dex / +4 Con Changes resistances: +12% acid / +0%(-19%) darkness / +10% cold / +6%(-7%) nature / +0%(-9%) fire Allows you to breathe in: water Critical mult.: +10.00% Physical save: +0 (+0 eff.) (-21 (-7 eff.)) Spell save: +0 (+0 eff.) (-8 (-3 eff.)) Silence immunity: +0% (-) Maximum life: +0.00 (-80.00) Infravision radius: +3 (-13) Sight radius: +0 (-3) See stealth: +0 (-25) See invisible: +0 (-25) Healing mod.: +0% (-20%) A cap made of leather. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+2 eff.) Physical save: +8 (+2 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
![]() Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 27 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
![]() Infused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() 0.00 Encumbrance. [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Changes damage: +12% fire When used to imbue an object: Changes damage: +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
![]() Powered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
![]() 0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
![]() ethereal dwarven lantern of clarity Powered by arcane forces Infused by psionic forces 0.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +0 (-13) Damage (Melee): 0(-20) item darkness numbing / 0(-20) item blight disease Changes stats: +6 Mag Changes resistances: +0%(-7%) cold / +0%(-9%) temporal Changes resistances penetration: +0%(-10%) blight / +0%(-15%) all Changes damage: +0%(-15%) blight / +0%(-31%) darkness Physical save: +0 (+0 eff.) (-11 (-4 eff.)) Mental save: +11 (+3 eff.) Spellpower: +12 (+3 eff.) Light radius: +7 (+6) Infravision radius: +0 (-10) See stealth: +24 See invisible: +25 (+15) Healing mod.: +0% (-21%) Defense after a teleport: +0 (-20) Resist all after a teleport: +0% (-20%) New effects duration reduction after a teleport: +0% (-19%) Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
![]() Powered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +50% Returns 5 air each turn. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Poison immunity: +70% Disease immunity: +70% Cut immunity: +70% Life regen: +10.00 Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Infects targets with a stat reducing disease. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +25% nature / +25% cold Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item worn on slot 'body' When attach to an other item: Armour: +5 Armour Hardiness: +20% Fatigue: +1% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +20 Crit. chance: +20.0% Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' Deals lightning damage and drains resources. Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Damage against: +35% Undead / +35% Demon / +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
![]() Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 5 Attach on item of type 'weapon' When attach to an other item: Damage against: +35% Undead / +35% Demon / +35% Horror Tinkers can be attached to normal items to improve them with steam power! |
amazing fiery salve [power 44] =magical= amazing fiery salve [power 44] =magical=Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 magical effects and grants a fiery aura (44% fire, light and lightning affinity) Activation puts Talent Medical Injector on cooldown for 23 turns. Medical salve. |
amazing frost salve [power 44] =physical= amazing frost salve [power 44] =physical=Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 physical effects and grants a frost aura (44% cold, darkness and nature affinity) Activation puts Talent Medical Injector on cooldown for 23 turns. Medical salve. |
amazing healing salve [power 636] =heal= amazing healing salve [power 636] =heal=Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 50% cooldown modifier. It can be used to heal 636 Activation puts Talent Medical Injector on cooldown for 14 turns. Medical salve. |
amazing water salve [power 44] =mental= amazing water salve [power 44] =mental=Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 5 Using medical injector with 202% efficiency and 50% cooldown modifier. Activating this item is instant. It can be used to remove 3 mental effects and grants a water aura (44% blight, mind and acid affinity). Activation puts Talent Medical Injector on cooldown for 23 turns. Medical salve. |
![]() Essence of Bearness =all 25= Infused by nature 3.00 Encumbrance. [Unique] Type: misc / animal When wielded/worn: Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +0(-5) Dex Changes resistances: +0%(-12%) acid / +0%(-3%) fire / +0%(-6%) light / +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-5.00%) It can be used to invoke your inner bearness Activation costs 90 power out of 100/100. The very essence of bearness! |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 72 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() NOTE: str 2, dex 1 Brenyziladravor the Spiderbolt (dig speed 7 turns) =dig, 20 slow, pen= Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Armour penetration: +5 Physical power: +10 (+3 eff.) Effects on melee hit: * 20% chance to slow global speed by 61% Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +2 Str / +1(-4) Dex Changes resistances: +0%(-12%) acid / +0%(-3%) fire / +0%(-6%) light / +0%(-3%) darkness Changes resistances penetration: +10% nature / +15% physical Critical mult.: +12.00% Reduces incoming crit damage: 5.00% (-) Spell save: +3 (+1 eff.) Movement speed: +10% Healing mod.: +15% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Wretchspar the voratun pickaxe (dig speed 24 turns) =ac 14, stun 20= Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour: +14 Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +7 Str / +0(-5) Dex / +4 Con Changes resistances: +0%(-12%) acid / +0%(-6%) light / +0%(-3%) fire / +6% nature / +0%(-3%) darkness Changes resistances penetration: +20% blight Changes damage: +6% arcane Reduces incoming crit damage: 10.00% (5.00%) Pinning immunity: +20% Stun/Freeze immunity: +20% Life regen: +4.08 Spellpower on spell critical (stacks up to 3 times): +10 Light radius: +1 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Qog's Essentials Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces Powered by steamtech 2.00 Encumbrance. [Unique] Type: tool / injector ; tier 5 When wielded/worn: Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +5 Str / +5(-) Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +0%(-12%) acid / +0%(-3%) fire / +0%(-6%) light / +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-5.00%) Activating this item is instant. It can be used to Gain a random beneficial effect Activation costs 27 power out of 30/30. A hypospray full of ...something. There is no telling what you're injecting yourself with. |
![]() NOTE: wil 5 Eye of the Dreaming One =lucid, sleep= Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +0(-5) Dex / +5 Wil Changes resistances: +0%(-12%) acid / +0%(-3%) fire / +0%(-6%) light / +0%(-3%) darkness Reduces incoming crit damage: 0.00% (-5.00%) Mental save: +10 (+3 eff.) Mindpower: +5 (+2 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Sleep (costing 18 power out of 25/25) : Effective talent level: 3.0 Power cost: 18 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 13 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
![]() Bladed Rift Powered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 0(-20) item manaburn arcane / 0(-20) item nature slow / 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes stats: +0(-5) Dex Changes resistances: +0%(-12%) acid / +15% temporal / +0%(-6%) light / +0%(-3%) fire / +0%(-3%) darkness Changes damage: +10% temporal / +5% physical Reduces incoming crit damage: 0.00% (-5.00%) Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 14 power out of 25/25) : Effective talent level: 5.0 Power cost: 14 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal Activation costs 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 27 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 182 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 2.00 Encumbrance. [Unique] Type: charm / rod It can be used to shoot a bolt of spydric poison out to range 8, dealing 730.08 nature damage (based on Magic) over 6 turns while rendering the target unable to move Activation costs 23 power out of 25/25. This rod carved out of a giant spider fang continuously drips venom. |
![]() Eiliniratha [power 175] (14 cooldown) =conf 20, life -80= Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 When wielded/worn: Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +0(-5) Dex Changes resistances: +0%(-12%) acid / +15%(+12%) darkness / +9% blight / +0%(-3%) fire / +6% mind / +0%(-6%) light Reduces incoming crit damage: 0.00% (-5.00%) Poison immunity: +20% Confusion immunity: +20% Only die when reaching: -80.00 life Healing mod.: +10% It can be used to project a gust of wind in a cone knocking enemies back 8 spaces and dealing 238 physical damage Activation puts all charms on cooldown for 14 turns. When used: * Heal for 58. Torques are made by powerful psionics to store psionic powers. |
![]() NOTE: dex/con 3 yew totem of summon tentacle 'Yarosin' [power 255] (23 cooldown) =ac 12/10, crit 8= Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour: +12 Defense: +10 (+2 eff.) Effects on melee hit: * 20% chance to reduce armor by 38% Damage (Melee): 0(-20) item nature slow / 0(-20) item manaburn arcane Changes stats: +3(-2) Dex / +3 Con Changes resistances: +0%(-12%) acid / +0%(-3%) fire / +0%(-6%) light / +0%(-3%) darkness Changes damage: +6% physical Reduces incoming crit damage: 0.00% (-5.00%) It can be used to summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 735 Base Damage: 315 Armor: 22 All Resist: 26 Activation puts all charms on cooldown for 23 turns. When used: * Increase all damage by 22% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
In a selfless act, High Sun Paladin Aeryn sacrificed herself to close the portal to the Void and thus stopped the Creator from bringing about the end of the world.
The Gates of Morning have been destroyed and the Sunwall has fallen. The last remnants of the free people in the Far East will surely diminish, and soon only orcs will inhabit this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
By Shadowjack the Doomelf Shadowblade level 34
53rd Regrowth 124th year of Ascendancy at 21:16 see stats
By Shadowjack the Doomelf Shadowblade level 20
2nd Pyre 123rd year of Ascendancy at 11:30 see stats
By Shadowjack the Doomelf Shadowblade level 39
4th Dusk 124th year of Ascendancy at 17:14 see stats
By Shadowjack the Doomelf Shadowblade level 34
51st Regrowth 124th year of Ascendancy at 12:32 see stats
By Shadowjack the Doomelf Shadowblade level 23
20th Dusk 123rd year of Ascendancy at 14:55 see stats
By Shadowjack the Doomelf Shadowblade level 42
10th Decay 124th year of Ascendancy at 05:37 see stats
By Shadowjack the Doomelf Shadowblade level 42
26th Regrowth 125th year of Ascendancy at 17:31 see stats
By Shadowjack the Doomelf Shadowblade level 50
3rd Regrowth 126th year of Ascendancy at 11:16 see stats
By Shadowjack the Doomelf Shadowblade level 41
4th Decay 124th year of Ascendancy at 18:43 see stats
By Shadowjack the Doomelf Shadowblade level 50
69th Regrowth 126th year of Ascendancy at 01:31 see stats
By Shadowjack the Doomelf Shadowblade level 33
41st Regrowth 124th year of Ascendancy at 10:57 see stats
By Shadowjack the Doomelf Shadowblade level 50
10th Mirth 125th year of Ascendancy at 00:01 see stats
By Shadowjack the Doomelf Shadowblade level 8
54th Haze 122nd year of Ascendancy at 07:52 see stats
By Shadowjack the Doomelf Shadowblade level 50
2nd Dusk 125th year of Ascendancy at 09:28 see stats
By Shadowjack the Doomelf Shadowblade level 36
46th Pyre 124th year of Ascendancy at 14:10 see stats
By Shadowjack the Doomelf Shadowblade level 39
1st Dusk 124th year of Ascendancy at 02:00 see stats
By Shadowjack the Doomelf Shadowblade level 24
39th Dusk 123rd year of Ascendancy at 14:33 see stats
By Shadowjack the Doomelf Shadowblade level 50
14th Pyre 126th year of Ascendancy at 18:31 see stats
By Shadowjack the Doomelf Shadowblade level 40
6th Dusk 124th year of Ascendancy at 12:04 see stats
By Shadowjack the Doomelf Shadowblade level 16
46th Regrowth 123rd year of Ascendancy at 12:56 see stats
By Shadowjack the Doomelf Shadowblade level 20
24th Pyre 123rd year of Ascendancy at 10:54 see stats
By Shadowjack the Doomelf Shadowblade level 50
16th Regrowth 126th year of Ascendancy at 15:38 see stats
By Shadowjack the Doomelf Shadowblade level 50
3rd Dusk 125th year of Ascendancy at 03:16 see stats
By Shadowjack the Doomelf Shadowblade level 50
61st Pyre 125th year of Ascendancy at 18:10 see stats
By Shadowjack the Doomelf Shadowblade level 32
31st Regrowth 124th year of Ascendancy at 12:18 see stats
By Shadowjack the Doomelf Shadowblade level 5
78th Pyre 122nd year of Ascendancy at 13:29 see stats
By Shadowjack the Doomelf Shadowblade level 20
2nd Pyre 123rd year of Ascendancy at 11:50 see stats
By Shadowjack the Doomelf Shadowblade level 44
27th Regrowth 125th year of Ascendancy at 12:52 see stats
By Shadowjack the Doomelf Shadowblade level 44
53rd Regrowth 125th year of Ascendancy at 14:40 see stats
By Shadowjack the Doomelf Shadowblade level 30
17th Regrowth 124th year of Ascendancy at 14:28 see stats
By Shadowjack the Doomelf Shadowblade level 10
62nd Haze 122nd year of Ascendancy at 22:22 see stats
By Shadowjack the Doomelf Shadowblade level 20
59th Regrowth 123rd year of Ascendancy at 16:42 see stats
By Shadowjack the Doomelf Shadowblade level 30
13rd Regrowth 124th year of Ascendancy at 07:31 see stats
By Shadowjack the Doomelf Shadowblade level 40
5th Dusk 124th year of Ascendancy at 00:44 see stats
By Shadowjack the Doomelf Shadowblade level 50
36th Pyre 125th year of Ascendancy at 00:11 see stats
By Shadowjack the Doomelf Shadowblade level 27
3rd Haze 123rd year of Ascendancy at 15:05 see stats
By Shadowjack the Doomelf Shadowblade level 20
59th Regrowth 123rd year of Ascendancy at 23:34 see stats
By Shadowjack the Doomelf Shadowblade level 50
41st Dusk 125th year of Ascendancy at 08:32 see stats
By Shadowjack the Doomelf Shadowblade level 15
21st Regrowth 123rd year of Ascendancy at 02:48 see stats
By Shadowjack the Doomelf Shadowblade level 27
78th Dusk 123rd year of Ascendancy at 18:54 see stats
By Shadowjack the Doomelf Shadowblade level 50
14th Pyre 126th year of Ascendancy at 17:18 see stats
By Shadowjack the Doomelf Shadowblade level 48
31st Pyre 125th year of Ascendancy at 17:55 see stats
By Shadowjack the Doomelf Shadowblade level 41
63rd Haze 124th year of Ascendancy at 17:38 see stats
By Shadowjack the Doomelf Shadowblade level 40
28th Dusk 124th year of Ascendancy at 19:14 see stats
By Shadowjack the Doomelf Shadowblade level 50
70th Regrowth 126th year of Ascendancy at 11:24 see stats
By Shadowjack the Doomelf Shadowblade level 8
48th Haze 122nd year of Ascendancy at 23:32 see stats
By Shadowjack the Doomelf Shadowblade level 50
70th Regrowth 126th year of Ascendancy at 11:25 see stats
By Shadowjack the Doomelf Shadowblade level 50
16th Dusk 125th year of Ascendancy at 08:10 see stats
By Shadowjack the Doomelf Shadowblade level 26
68th Dusk 123rd year of Ascendancy at 01:30 see stats
By Shadowjack the Doomelf Shadowblade level 50
46th Regrowth 126th year of Ascendancy at 12:14 see stats
By Shadowjack the Doomelf Shadowblade level 14
7th Regrowth 123rd year of Ascendancy at 00:55 see stats
By Shadowjack the Doomelf Shadowblade level 48
26th Pyre 125th year of Ascendancy at 11:57 see stats
By Shadowjack the Doomelf Shadowblade level 26
57th Dusk 123rd year of Ascendancy at 20:29 see stats
By Shadowjack the Doomelf Shadowblade level 27
51st Haze 123rd year of Ascendancy at 10:13 see stats
By Shadowjack the Doomelf Shadowblade level 20
11st Pyre 123rd year of Ascendancy at 18:37 see stats
By Shadowjack the Doomelf Shadowblade level 33
49th Regrowth 124th year of Ascendancy at 22:47 see stats
Log
Ran for 2 turns (stop reason: taken damage).
Poisoned deep water poisons Shadowjack!
Poisoned deep water hits Shadowjack for 1 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poisoned deep water poisons Shadowjack!
Poisoned deep water hits Shadowjack for 1 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poisoned deep water poisons Shadowjack!
Poisoned deep water hits Shadowjack for 2 nature damage.
Saving done.
Poisoned deep water poisons Shadowjack!
Poisoned deep water hits Shadowjack for 1 nature damage.
Ran for 2 turns (stop reason: taken damage).
Poisoned deep water poisons Shadowjack!
Poisoned deep water hits Shadowjack for 2 nature damage.
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Shadowjack deactivates Trained Reactions.
Shadowjack deactivates Shadow Feed.
Shadowjack deactivates Stealth.
Shadowjack deactivates Phantasmal Shield.
Shadowjack deactivates Blur Sight.
Shadowjack deactivates Shadow Combat.
Shadowjack deactivates Corruption of the Doomed.