Pyresryke the level 12 Drem Adventurer by Pyresryke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassAdventurer
Level / Exp12 / 57%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 13)
Dexterity13 (base 12)
Constitution40 (base 33)
Magic48 (base 36)
Willpower43 (base 36)
Cunning15 (base 15)

Resources

Life470/476
Mana363/363
Insanity0/100
Healing Factor1.5142857142857
Regeneration0.795

Speed

Mental+1.6500000000001%
Attack+1.6500000000001%
Movement+11%
Spell+1.6500000000001%
Global+101.1%

Vision

Sight10
Lite3

Offense: Mainhand

Damage21
Accuracy7
Crit Chance8%
APR2
Speed0.98

Offense: Spell

Spellpower41
Crit Chance21%
Speed0.98376783079193

Offense: Mind

Mindpower38
Crit Chance5%
Speed0.98376783079193

Offense: Damage Bonus

Arcane+10%
Acid+10%

Defense: Base

Armour (hardiness)7.385 (30%)
Defense2
Ranged Defense2
Fatigue4
Physical Save22
Spell Save25
Mental Save31

Defense: Resistances

Fire+ 33%( 70%)
Blight+ 20%( 70%)
Mind+ 3%( 70%)
Cold+ 43%( 70%)
Nature+ 20%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance5%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Arcane1.00
3/5
0/5
0/5
0/5
Spell / Nightfall1.00
5/5
0/5
0/5
0/5
Spell / Earth1.00
4/5
0/5
0/5
0/5
Demented / Tentacles1.00
0/5
0/5
0/5
0/5
Spell / Fire1.00
5/5
0/5
0/5
0/5
Demented / Controlled horrors1.00
2/5
0/5
0/5
0/5
Spell / Necrosis1.00
5/5
0/5
0/5
0/5
Spell / Air1.00
3/5
0/5
0/5
0/5

Generic Talents

Race / Drem1.00
5/5
0/5
0/5
0/5
Spell / Divination1.00
5/5
0/5
0/5
0/5
Spell / Conveyance1.00
5/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

Quests

active
done
done
done
active
done
active
done
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Bringer of Doom Killed a Bringer of Doom.
By Pyresryke the Drem Adventurer level 11
38th Profit 122nd year of Ascendancy at 22:10
see stats
Level 10 Got a character to level 10.
By Pyresryke the Drem Adventurer level 10
2nd Acquisition 122nd year of Ascendancy at 22:46
see stats
Rescuer of the lost Rescued the merchant from the assassin lord.
By Pyresryke the Drem Adventurer level 10
3rd Acquisition 122nd year of Ascendancy at 02:39
see stats
The Arena Unlocked Arena mode.
By Pyresryke the Drem Adventurer level 8
26th Voratun 122nd year of Ascendancy at 12:26
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Pyresryke the Drem Adventurer level 12
41st Profit 122nd year of Ascendancy at 05:46
see stats

Log

You gain 1.01 gold from the transmogrification of prismatic iron plate armour (3 def, 7 armour).
You gain 0.60 gold from the transmogrification of
cured leather armour (2 def, 4 armour).
You gain 1.07 gold from the transmogrification of
cleansing cured leather armour (2 def, 4 armour).
You gain 2.33 gold from the transmogrification of
deadly pouch of steel shots of vileness (15/15, 28-33.6 power, 2 apr).
You gain 1.24 gold from the transmogrification of
barbed quiver of ash arrows of accuracy (20/20, 17-23.8 power, 7 apr).
You gain 2.92 gold from the transmogrification of
steel longsword of crippling (16.5-23.1 power, 3 apr).
You gain 2.85 gold from the transmogrification of
arcing steel greatsword of phasing (20.5-32.8 power, 12 apr).
You gain 2.88 gold from the transmogrification of
surging ash magestaff of might (15-18 power, 3 apr, cold element).
You gain 5.28 gold from the transmogrification of
cruel ash starstaff of illumination (15-18 power, 3 apr, darkness element).
You gain 0.50 gold from the transmogrification of
ash starstaff (15-18 power, 3 apr, light element).
You gain 2.70 gold from the transmogrification of
warrior's steel amulet of constitution (+4).
You gain 0.53 gold from the transmogrification of
teleportation rune (range 23).
You gain 0.62 gold from the transmogrification of
manasurge rune (809% regen over 10 turns; 40 instant mana).
New Achievement: Treasure Hunter!
You gain 1.71 gold from the transmogrification of
movement infusion (300% speed; 4 turns).
You gain 1.76 gold from the transmogrification of
movement infusion (374% speed; 5 turns).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 15%; cure mental).
You gain 0.55 gold from the transmogrification of
healing infusion (heal 20).
There is a way to the old forest here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Saving game...


Saving done.


Lore found:
journal entry (old forest)
You can read all your collected lore in the game menu, by pressing Escape.

Accepted quest 'Sher'Tul Fortress'! (Press 'j' to see the quest log)