Nrem the level 2 Drem Necromancer by Pyresryke

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceDrem
ClassNecromancer
Level / Exp2 / 32%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic20 (base 18)
Willpower12 (base 13)
Cunning11 (base 11)

Resources

Life112/112
Mana77/77
Soul7/10
Healing Factor1.0082872928177
Regeneration0.27727900552486

Speed

Mental+0.15000000000001%
Attack+0.15000000000001%
Movement+1%
Spell+0.15000000000001%
Global+100.1%

Vision

Sight10
Lite2

Offense: Mainhand

Damage9
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower22
Crit Chance2%
Speed0.99850224663005

Offense: Mind

Mindpower14
Crit Chance2%
Speed0.99850224663005

Offense: Damage Bonus

Lightning+10%

Defense: Base

Armour (hardiness)0.035 (30%)
Defense0
Ranged Defense0
Fatigue0
Physical Save8
Spell Save11
Mental Save8

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Runes
Runes

Class Talents

Spell / Animus1.30
0/5
0/5
0/5
0/5
Spell / Nightfall1.30
1/5
0/5
0/5
0/5
Spell / Necrotic minions1.30
2/5
0/5
0/5
0/5
Spell / Grave1.30
0/5
0/5
0/5
0/5
Spell / Necrosis1.30
2/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival0.90
0/5
0/5
0/5
0/5
Race / Drem1.00
1/5
0/5
0/5
0/5
Spell / Divination1.20
2/5
0/5
0/5
0/5
Spell / Conveyance1.20
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

active
active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

That was close Killed your target while having only 1 life left.
By Nrem the Drem Necromancer level 1
17th Voratun 122nd year of Ascendancy at 12:04
see stats

Log

Nrem casts Invoke Darkness.
Plasmic disruptor shares damage with his oozes!
Nrem's Invoke Darkness hits Plasmic disruptor for
28 darkness damage.
Nrem's Invoke Darkness killed Plasmic disruptor!
Nrem speeds up.


Talent Arcane Eye is ready to use.

Invoke Darkness is still on cooldown for 1 turns.

Talent Invoke Darkness is ready to use.

Nrem casts Invoke Darkness.


Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the east (bloated ooze)).


Talent Invoke Darkness is ready to use.

Ran for 6 turns (stop reason: didn't move).


Ran for 3 turns (stop reason: didn't move).


Resting starts...

Rested for 34 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).


Nrem deactivates Blurred Mortality.

Nrem deactivates Necrotic Aura.