Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Somebody shut that dog up 1.0.5Removes certain ambient sound effects: Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. More 1H Staves 1.7.2Adds more 1H staves with more variety to the game. 1H staves are so hard to find because in the base game there are only 2 egos that make a staff 1H. https://github.com/Werekracken/tome-more1hstaves ---Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Drem |
Class | Writhing One |
Level / Exp | 25 / 81% |
Size | medium |
Lifes / Deaths | Killed by war hound at level 22 on the 36th Steel 123rd year of Ascendancy at 01:26 2 / 4Killed by Belysessra the cold drake hatchling at level 24 on the 39th Steel 123rd year of Ascendancy at 18:27 Killed by elven corruptor at level 25 on the 14th Gold 123rd year of Ascendancy at 18:30 Killed by Isusewe the copperhead snake at level 25 on the 4th Stralite 123rd year of Ascendancy at 19:40 |
Primary Stats
Strength | 21 (base 13) |
Dexterity | 11 (base 10) |
Constitution | 17 (base 13) |
Magic | 70 (base 55) |
Willpower | 22 (base 10) |
Cunning | 56 (base 46) |
Resources
Life | 708/708 |
Mana | 304/304 |
Insanity | 100/100 |
Healing Factor | 1.0629415192738 |
Regeneration | 4.5175014569137 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -59.635377463227% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Infravision | 5 |
See Stealth | 39.46669190158 |
See Invisible | 39.46669190158 |
Offense: Mainhand
Damage | 116 |
Accuracy | 33 |
Crit Chance | 22% |
APR | 13 |
Speed | 1.00 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 35% |
Speed | 1 |
Offense: Mind
Mindpower | 31 |
Crit Chance | 15% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Nature | +3% |
Darkness | +98% |
Blight | +7% |
Arcane | +5% |
Fire | +3% |
All | 0% |
Offense: Damage Penetration
Nature | +5% |
Lightning | +5% |
Darkness | +35% |
Mind | +20% |
Blight | +10% |
Acid | +25% |
Fire | +5% |
All | 0% |
Defense: Base
Armour (hardiness) | 26.999999999999 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 0 |
Physical Save | 13 |
Spell Save | 34 |
Mental Save | 30 |
Defense: Resistances
Acid | + 38%( 70%) |
Blight | + 22%( 70%) |
Arcane | + 19%( 70%) |
Cold | + 40%( 70%) |
All | + 15%( 70%) |
Darkness | + 53%( 70%) |
Light | + 19%( 70%) |
Lightning | + 28%( 70%) |
Fire | + 34%( 70%) |
Nature | + 20%( 70%) |
Defense: Immunities
Disarm Resistance | 24% |
Stun Resistance | 20% |
Pinning Resistance | 24% |
Instadeath Resistance | 100% |
Knockback Resistance | 24% |
Inscriptions (4/4)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 333 damage for 4 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 180 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 435 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 631% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
Demented / Tentacles | 1.30 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Path of horror | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Friend of the worm | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Demented / Horrific body | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 1/5 |
Demented / Controlled horrors | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Spell / Staff combat | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 1/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Race / Drem | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Norgos Lair. Escort: lone alchemist (level 2 of Norgos Lair)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
Escort the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest) | active |
You failed to protect the repented thief from death by dragonsfire trap. Escort: repented thief (level 1 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * 'Needed: one naga tongue. Best results occur with tongues never tainted by profanity, so if you happen to know any saintly nagas...' * 'Needed: one vial of squid ink. However annoying this will be for you to gather, I promise that the reek it produces in my lab will prove even more annoying.' * You've found the needed bear paw. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * You've found the needed sandworm tooth. * You've found the needed xorn fragment. * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed bloated horror heart. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' * You've found the needed chunk of ghoul flesh. * You've found the needed ice wyrm tooth. | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Equipment
On feet | Aerakira the Thunderwinnow (0 def, 3 armour) Aerakira the Thunderwinnow (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Mov.spd +10% Dmg.mod +3% lightning +3% fire +9% darkness ----- def ----- Armour +3 Fatigue -3% Resists +15% lightning +12% fire +6% darkness Max.HP +33.00 ---------- misc Stam/turn +0.30 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Glorysenor the Lavaspiker Glorysenor the Lavaspiker2.0 T1 lite [Rare] Arcane While equipped: dps ---------- Dmg.mod +6% darkness +3% blight Res.pen +10% blight +5% fire +5% lightning Melee Ret 4 blight 8 fire ----- def ----- Resists +5% light Affinity +5% darkness ---------- misc Light +3 Infravis +2 Moonlight Ray: Puts all charms on 7 cooldown Level 4.0 Pwr.cost 7 out of 8/8. Range 10 Travel.spd instantaneous Is a spell Description: Focuses the power of the Moon into a beam of shadows, doing 316.98 damage. The damage dealt will increase with your Spellpower. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | Weepwrecker (0 def, 3 armour) Weepwrecker (0 def, 3 armour)3.0 T1 head armor Reqs Heavy armour training [Rare] Master While equipped: Stats +2 Con dps ---------- Dmg.mod +3% nature +15% darkness Res.pen +5% nature On Hit (Melee): * 10% chance to reduce damage dealt by 17% ----- def ----- Armour +3 Fatigue +5% Resists +6% nature A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Tool | dwarven-steel pickaxe 'Deepsbreeze' (dig speed 24 turns) dwarven-steel pickaxe 'Deepsbreeze' (dig speed 24 turns)3.0 T3 digger tool [Rare] Master While equipped: Stats +5 Str +2 Wil +1 Con dps ---------- Dmg.mod +6% darkness Res.pen +25% darkness Apr +8 ----- def ----- Resists +3% cold ---------- misc Light +2 While carried: ---------- misc Talents +1 Dig Perfect Strike: (Instant) Puts all charms on 22 cooldown Level 4.0 Pwr.cost 22 out of 26/26. Range melee/personal Travel.spd instantaneous Description: You have learned to focus your blows to hit your target, granting +87 accuracy and allowing you to attack creatures you cannot see without penalty for the next 5 turns. Allows you to dig a wall, remove a tree, create ways. |
On fingers | Belatar the steel ring Belatar the steel ring0.1 T2 ring jewelry [Random Unique] Arcane/Master While equipped: dps ---------- Phys.pwr +18 (+5 eff.) Spell.pwr +7 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +12% darkness Apr +1 ----- def ----- Armour +8 Resists +24% darkness Max.HP +20.00 Disarm- +24% Pinning- +24% Knockbk- +24% Rings make your fingers look great! |
On fingers | Nightsong Nightsong0.1 T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun dps ---------- Dmg.mod +10% darkness ----- def ----- Defense +6 (+6 eff.) Fatigue -7% Mind.save +13 (+6 eff.) ---------- misc Max.stam +25.00 Cooldown Shadowstep -1 Shadowstep: Level 2.0 Pwr.cost 41 out of 50/50. Range 7 Travel.spd instantaneous Is a spell Description: Step through the shadows to your target, dazing it for 3 turns and hitting it with all your weapons for 156% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
Around waist | noble's rough leather belt of magery noble's rough leather belt of magery1.0 T1 belt armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +7 Wil +4 Cun dps ---------- Spell.crit +4% Against +18% Summoned ----- def ----- D.Red.from +17% Summoned A belt that goes around your waist. |
In main hand | yew bonestaff 'Chargebore' (20-24 power, 4 apr, darkness element) yew bonestaff 'Chargebore' (20-24 power, 4 apr, darkness element)3.0 T3 staff 1H weapon [Rare] Master Power 20.0 - 24.0 Physical Uses 130% Mag Mastery Staff Mastery Acc+ +1.0% proc dam (max 200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +10% Crit.mult +6.00% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness +9% lightning Res.pen +20% mind ----- def ----- Armour +4 Resists +9% blight Die.at -60.00 life HP.reg +4.00 ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
On hands | spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour) spellstreaming hardened leather gloves of spellstriking (0 def, 2 armour)1.0 T2 hands armor [Ego++] Arcane While equipped: Stats +5 Mag +4 Wil dps ---------- Spell.crit +3% Spell.pwr +10 (+3 eff.) Melee+ 7 arcane Dmg.mod +5% arcane ----- def ----- Armour +2 Resists +5% arcane ---------- misc Mana/turn +0.16 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Main armor | spellwoven woollen robe of darkness (+15%) (0 def, 0 armour) spellwoven woollen robe of darkness (+15%) (0 def, 0 armour)2.0 T2 cloth armor [Ego] Arcane While equipped: dps ---------- Spell.crit +3% Spell.pwr +3 (+1 eff.) Dmg.mod +10% darkness ----- def ----- Resists +15% darkness +9% all Spell.save +17 (+8 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cloak | Ravenclash the cashmere cloak (2 def, 7 armour) Ravenclash the cashmere cloak (2 def, 7 armour)2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% darkness Res.pen +10% darkness +25% acid ----- def ----- Armour +7 Defense +2 (+2 eff.) Resists +27% acid +15% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | insulating copper amulet of magic (+3) insulating copper amulet of magic (+3)0.1 T1 amulet jewelry [Ego] Arcane/Nature While equipped: Stats +3 Mag ----- def ----- Resists +11% fire +11% cold Amulets make your neck look great! |
Inventory
copper amulet of constitution (+3) copper amulet of constitution (+3)0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +3 Con Amulets make your neck look great! |
Gille Gille0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +6 Str +6 Dex +8 Wil dps ---------- Mind.pwr +10 (+5 eff.) Melee Ret 10 physical ----- def ----- Defense +10 (+10 eff.) Mind.save +18 (+9 eff.) ---------- misc Max.stam +30.00 Amulets make your neck look great! |
copper ring 'Silama' copper ring 'Silama'0.1 T1 ring jewelry [Rare] Master While equipped: Stats +6 Cun +5 Dex dps ---------- Mind.crit +6% Acc +6 (+3 eff.) On Hit (Melee): * 20% chance to slow global speed by 47% ----- def ----- Resists +24% lightning +6% temporal Rings make your fingers look great! |
copper ring of lightning (+22%) copper ring of lightning (+22%)0.1 T1 ring jewelry [Ego] Nature While equipped: dps ---------- Dmg.mod +11% lightning ----- def ----- Resists +22% lightning Rings make your fingers look great! |
marksman's copper ring of life marksman's copper ring of life0.1 T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +3 Dex dps ---------- Acc +6 (+3 eff.) ----- def ----- Max.HP +44.00 HP.reg +5.00 Heal.mod +11% Rings make your fingers look great! |
titan's copper ring of tenacity titan's copper ring of tenacity0.1 T1 ring jewelry [Ego] Nature/Master While equipped: Stats +3 Con ----- def ----- Phys.save +6 (+6 eff.) Max.HP +21.00 Disarm- +23% Pinning- +22% Knockbk- +23% Rings make your fingers look great! |
Wheel of Fate Wheel of Fate0.1 T3 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +9 Con dps ---------- Phys.pwr +15 (+4 eff.) Spell.pwr +9 (+2 eff.) Mind.pwr +5 (+2 eff.) Dmg.mod +6% all ----- def ----- Crit.chn- 10.00% Blind- +27% ---------- misc Light +3 Infravis +3 See.Stealth +8 See.Invis +10 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Veloyawyn the Freezewinnow (12-17 power, 3 apr) Veloyawyn the Freezewinnow (12-17 power, 3 apr)3.0 T2 waraxe 1H weapon [Rare] Disrupt Power 12.0 - 16.8 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% Against +10% Unnatural On Crit.r2 +16 cold On Hit: * 20% chance to slow global speed by 47% * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: dps ---------- Res.pen +20% light ----- def ----- Resists +5% arcane +6% cold Spell.save +18 (+8 eff.) One-handed war axes. |
elemental steel waraxe (14-19 power, 3 apr) elemental steel waraxe (14-19 power, 3 apr)3.0 T2 waraxe 1H weapon [Ego+] Arcane Power 13.5 - 18.9 Physical Uses 50% Mag, 100% Str Mastery Weapons Mastery Acc+ +0.2% crit chance (max 25%) Apr +3 Crit +4.0% Atk.spd 100% On Hit: * Create an explosion dealing 98 acid damage (1/turn) While equipped: dps ---------- Dmg.mod +9% acid Res.pen +7% acid One-handed war axes. |
mighty yew longbow of dexterity (+5) mighty yew longbow of dexterity (+5)4.0 T3 longbow 2H weapon Reqs Dex 24 [Ego] Master Power 0.0 - 0.0 Physical Uses 50% Mag Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +8 While equipped: Stats +5 Str +5 Dex dps ---------- Phys.pwr +14 (+4 eff.) Res.pen +9% physical Longbows are used to shoot arrows at your foes. |
verdant silk robe of life (0 def, 0 armour) verdant silk robe of life (0 def, 0 armour)2.0 T4 cloth armor [Ego++] Nature While equipped: Stats +4 Con dps ---------- Dmg.mod +7% nature ----- def ----- Resists +9% blight +13% all Max.HP +78.00 HP.reg +2.60 Heal.mod +25% Poison- +29% Disease- +24% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Cracklespar the reinforced leather armour (22 def, 7 armour) Cracklespar the reinforced leather armour (22 def, 7 armour)9.0 T4 light armor [Random Unique] Nature/Master While equipped: Stats +5 Dex dps ---------- Phys.crit +3.0% Crit.mult +12.00% Phys.pwr +7 (+2 eff.) Mov.spd +20% Res.pen +10% lightning Melee Ret 10 lightning ----- def ----- Armour +7 Defense +22 (+17 eff.) Fatigue +8% Resists +9% lightning Max.HP +26.00 A suit of armour made of leather. |
Mighty Girdle Mighty Girdle1.0 T1 belt armor [Unique] Master Some giant wraps would make you feel great. While equipped: ----- def ----- Armour +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Xeronor Xeronor1.0 T1 belt armor [Rare] Psionic While equipped: Stats +4 Con +2 Wil dps ---------- S.pwr/crit +2 Melee Ret 2 mind 6 blight ----- def ----- Mind.save +6 (+3 eff.) Max.HP +47.00 ---------- misc See.Invis +6 A belt that goes around your waist. |
rough leather belt of unlife =UNLIFE= rough leather belt of unlife =UNLIFE=1.0 T1 belt armor [Ego+] Arcane While equipped: ----- def ----- Resists +6% blight The wearer is treated as an undead. The wearer no longer has to breathe. A belt that goes around your waist. |
Healstrike the linen cloak (1 def, 0 armour) Healstrike the linen cloak (1 def, 0 armour)2.0 T1 cloak armor [Rare] Arcane While equipped: Stats +7 Str +2 Dex dps ---------- Dmg.mod +6% temporal Res.pen +10% nature On Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) ----- def ----- Defense +1 (+1 eff.) Crit.chn- 10.00% Spell.save +7 (+4 eff.) Mind.save +6 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Tundrareek (1 def, 0 armour) Tundrareek (1 def, 0 armour)2.0 T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con dps ---------- Dmg.mod +3% cold Res.pen +15% cold Melee Ret 4 mind ----- def ----- Defense +1 (+1 eff.) Resists +6% lightning +9% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Ichor's kiss' (0 def, 1 armour) pair of rough leather boots 'Ichor's kiss' (0 def, 1 armour)2.0 T1 feet armor [Rare] Nature While equipped: Stats +4 Dex dps ---------- Melee Ret 4 nature ----- def ----- Armour +1 Crit.chn- 10.00% HP.reg +2.00 Heal.mod +11% ---------- misc Infravis +2 A pair of boots made of leather. |
Layoma the Noonbreacher (0 def, 3 armour) Layoma the Noonbreacher (0 def, 3 armour)2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Cun +3 Con dps ---------- Dmg.mod +9% mind Res.pen +10% mind ----- def ----- Armour +3 Resists +9% mind Phys.save +18 (+12 eff.) Mind.save +12 (+6 eff.) ---------- misc Light +3 A pair of boots made of leather. |
Kindlestrider the pair of iron boots (0 def, 3 armour) Kindlestrider the pair of iron boots (0 def, 3 armour)3.0 T1 feet armor Reqs Heavy armour training [Rare] Nature While equipped: dps ---------- Dmg.mod +6% nature Res.pen +5% lightning ----- def ----- Armour +3 Fatigue +2% Resists +8% lightning +6% temporal +15% fire Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
pair of dwarven-steel boots 'Samirim' (10 def, 4 armour) pair of dwarven-steel boots 'Samirim' (10 def, 4 armour)3.0 T3 feet armor Reqs Heavy armour training [Random Unique] Nature/Master While equipped: Stats +8 Str +8 Con dps ---------- Dmg.mod +7% physical ----- def ----- Armour +4 Defense +10 (+10 eff.) Fatigue +3% Resists +7% lightning +17% temporal Confus- +20% ---------- misc Size +1 Rush: Puts all charms on 21 cooldown Level 2.0 Pwr.cost 21 out of 25/25. Range 7 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Getumamnir the iron gauntlets (0 def, 1 armour) Getumamnir the iron gauntlets (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Rare] Nature While equipped: Stats +3 Con dps ---------- Melee+ 6 cold Dmg.mod +3% cold Acc +5 (+2 eff.) Apr +1 ----- def ----- Armour +1 Fatigue +1% Resists +6% cold Mind.save +6 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron gauntlets of dexterity (+3) (0 def, 1 armour) iron gauntlets of dexterity (+3) (0 def, 1 armour)1.5 T1 hands armor Reqs Heavy armour training [Ego] Master While equipped: Stats +3 Dex dps ---------- Acc +12 (+6 eff.) ----- def ----- Armour +1 Fatigue +1% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
linen wizard hat 'Shockbrand' (11 def, 0 armour) =15%Lresist= linen wizard hat 'Shockbrand' (11 def, 0 armour) =15%Lresist=2.0 T1 head armor [Rare] Nature While equipped: Stats +2 Str dps ---------- Crit.mult +5.00% Dmg.mod +14% lightning ----- def ----- Defense +11 (+11 eff.) Resists +16% lightning A pointy cloth hat, very wizardly... |
Strikehacker (0 def, 1 armour) Strikehacker (0 def, 1 armour)2.0 T1 head armor [Rare] Master While equipped: Stats +3 Str +5 Mag +2 Cun ----- def ----- Armour +1 Fatigue +1% Resists +18% lightning A cap made of leather. |
Lisukira the brass lantern Lisukira the brass lantern2.0 T1 lite [Rare] Psionic While equipped: Stats +2 Str +7 Con dps ---------- Mind.pwr +5 (+2 eff.) Phasing +20% ----- def ----- Mind.save +9 (+4 eff.) ---------- misc Mana/s.crit +1.00 Light +3 See.Stealth +7 See.Invis +8 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Huragogen the Festeroblivion (dig speed 36 turns) Huragogen the Festeroblivion (dig speed 36 turns)3.0 T1 digger tool [Rare] Master While equipped: Stats +2 Str +3 Dex +2 Con dps ---------- Crit.mult +5.00% Res.pen +5% nature ----- def ----- Fatigue -4% Resists +1% physical While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 166 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Vanok the Drem Writhing One level 24
39th Steel 123rd year of Ascendancy at 02:16 see stats
By Vanok the Drem Writhing One level 14
34th Profit 122nd year of Ascendancy at 23:30 see stats
By Vanok the Drem Writhing One level 23
37th Steel 123rd year of Ascendancy at 05:25 see stats
By Vanok the Drem Writhing One level 10
12nd Profit 122nd year of Ascendancy at 10:07 see stats
By Vanok the Drem Writhing One level 20
24th Iron 123rd year of Ascendancy at 17:43 see stats
By Vanok the Drem Writhing One level 25
3rd Stralite 123rd year of Ascendancy at 20:28 see stats
By Vanok the Drem Writhing One level 15
25th Shortage 122nd year of Ascendancy at 17:45 see stats
By Vanok the Drem Writhing One level 9
25th Voratun 122nd year of Ascendancy at 13:19 see stats
By Vanok the Drem Writhing One level 12
22nd Profit 122nd year of Ascendancy at 08:15 see stats
By Vanok the Drem Writhing One level 25
2nd Gold 123rd year of Ascendancy at 11:36 see stats
By Vanok the Drem Writhing One level 20
26th Iron 123rd year of Ascendancy at 12:53 see stats
Log
Vanok hits Warg for 675 darkness damage.
Vanok hits Shadow for 0 darkness damage.
Vanok killed Great wolf!
Vanok killed Warg!
Vanok killed Warg!
Vanok uses Infusion: Regeneration.
Vanok starts regenerating health quickly.
Shadow casts Shadow Flames.
Shadow hits Vanok for 113 fire damage.
Isusewe the copperhead snake is covered in black blood!
Vanok's defiled blood area effect misses Shadow.
Vanok's defiled blood area effect performs a melee critical strike against Warg!
Warg is covered in black blood!
Vanok's defiled blood area effect misses Shadow.
Vanok's defiled blood area effect hits Isusewe the copperhead snake for (11 gestured), 28 darkness, 8 arcane (36 total damage).
Vanok's defiled blood area effect hits Warg for 58 darkness, 9 arcane (68 total damage).
Shadow uses Dominate.
Vanok has been dominated!
Black Blood Bleeding from Vanok hits Shadow for 22 darkness damage.
Melee retaliation hits Shadow for 6 blight, 11 fire (17 total damage).
Shadow hits Vanok for 42 physical damage.
Isusewe the copperhead snake hits Vanok for 17 healing, 148 mind (148 total damage) [17 healing].
Melee retaliation hits Isusewe the copperhead snake for 5 blight, 8 fire, 5 blight, 8 fire (25 total damage).
Vanok the level 25 drem writhing one was mindraped to death by Isusewe the copperhead snake on level 3 of Old Forest.
You have 2 life(s) left.
Beisanaribar, the lost warrior is no longer terrified
Beisanaribar, the lost warrior has regained its confidence.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Isusewe the copperhead snake killed Vanok!