













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Hotkeys Toolbar Scroll Lock 1.7.0Adds new game option "UI | Scroll hotkeys toolbar with scroll wheel", which can be disabled to prevent the scroll wheel or other scrolling input mechanisms from affecting the hotkeys toolbar. Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Whitehoof Buffs 1.7.4This is an addon that requires the Embers of Rage DLC, it buffs the Whitehoof racial talents in several ways, here is a list of all the changes made: Increases the death momentum charges gained by leveling "Whitehooves" from 1 - 5 to 3 - 7 Should work perfectly fine with addons that make Whitehoof playable in the main campaign too. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Prophecy Management 1.7.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Everyone Options 1.4.5Starts characters off with category points instead of categories known. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Items Vault 1.7.0Donators/Buyers bonus! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Possessor Bonus Class 1.7.4Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Cloak Reminder 1.7.0Pops up a reminder if your undead character changes zones or uses the Rod of Recall while not wearing the Cloak of Deception. Frequently Asked Questions: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Bromantic Mod Pack 1.7.4Just a mod pack that i use to train my modding skills. Changes to Archmage, Alchemist, Rogue, Wyrmic, Summoner and Prodigies and some other stuff, all changes can be turned off individually. Credit to Housepet and discord community. PS: Im only publishing so my friend can use it, but feel free to try the changes Ancient-Automated-Teacher PLUS 1.7.4Ancient-Automated-Teacher PLUS! Our AAT(Ancient-Automated-Teacher) provides wider use of tinkering: - Spawn entrance the tinker's master cave without escort quest
- Re-Add hand tinker: 1H Weapon Automaton This addon also support KOREAN Translation!More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Resonably Generous Levels 1.6.7Is resonably generous with talents, types and stat points for each level gained. + 0.1% resist all per level upto level 50. (Double at level 2) +0.1% resist all every even level at levels 51+ + 1 to all saves per level upto level 50. (Double at level 2) +1 to all saves every even level at levels 51+ + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (9 at level 2) and (6 at level 3 to 15) Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. No more ambient 1.0.0Removes all ambient sound effects excluding monster/enemy sound effects. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Nightmare Semi-Roguelike (sweet&sour) |
Sex | Female |
Race | Halfling |
Class | Skirmisher |
Level / Exp | 13 / 30% |
Size | small |
Lifes / Deaths | Killed by Chronolith Clone at level 13 on the 19th Dusk 122nd year of Ascendancy at 22:16 / 1 |
Primary Stats
Strength | 17 (base 13) |
Dexterity | 64 (base 39) |
Constitution | 42 (base 39) |
Magic | 10 (base 10) |
Willpower | 12 (base 11) |
Cunning | 45 (base 39) |
Resources
Life | -4/478 |
Stamina | 7/141 |
Healing Factor | 1.233988003127 |
Regeneration | 21.196909242102 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 11 |
See Stealth | 73.13174240649 |
See Invisible | 73.13174240649 |
Offense: Mainhand
Damage | 68 |
Accuracy | 62 |
Crit Chance | 18% |
APR | 1 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 5 |
Crit Chance | 18% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 17% |
Speed | 1 |
Offense: Damage Bonus
Lightning | +12% |
Temporal | +3% |
Fire | +16% |
Arcane | +6% |
Mind | +3% |
All | 0% |
Offense: Damage Penetration
Lightning | +4% |
Blight | +10% |
Arcane | +9% |
Fire | +4% |
Mind | +5% |
Defense: Base
Armour (hardiness) | 21.361191206946 (100%) |
Defense | 62 |
Ranged Defense | 62 |
Fatigue | 0 |
Physical Save | 34 |
Spell Save | 27 |
Mental Save | 45 |
Defense: Resistances
Cold | + 25%( 70%) |
Lightning | + 29%( 70%) |
Light | + 32%( 70%) |
Temporal | + 27%( 70%) |
Darkness | + 41%( 70%) |
Arcane | + 27%( 70%) |
Mind | + 32%( 70%) |
All | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Teleport Resistance | 10% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
Cunning / Poisons | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Trapping | 1.80 |
| 3/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Called Shots | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Skirmisher - Slings | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Tireless Combatant | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Buckler Training | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Generic Talents
Cunning / Survival | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Race / Halfling | 1.80 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Adventure / Partner | 1.80 |
| 7/18 |
| 11/37 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
Technique / Mobility | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Cunning / Scoundrel | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 2/5 |
Technique / Combat training | 1.70 |
| 3/5 |
| 0/5 |
| 5/5 |
| 4/5 |
| 0/5 |
| 5/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | active |
You successfully escorted the lone alchemist to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lone alchemist (level 2 of Ruins of Kor'Pul)As a reward you improved Dexterity by +8. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Trollmire. Escort: lone alchemist (level 3 of Trollmire)As a reward you improved Dexterity by +8. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * 'Needed: one pouch of luminous horror dust. Not to be confused with radiant horrors. If you encounter the latter, then I suppose there are always more adventurers.' * 'Needed: one ice ant stinger. If you've the means to eliminate the little venom problem, these make miraculous instant drink-chilling straws.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
Equipment
On feet | ![]() pair of rough leather boots 'Polivena' (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +6(-) Lck +4(-) Dex ----- def ----- Armour +1 (-) Resists +3%(-) lightning +3%(-) light +3%(-) cold +5%(-) arcane +12%(-) darkness Stealth +6 (-) A pair of boots made of leather. Tap to cycle through comparison choices |
Quiver | ![]() high-capacity pouch of iron shots of persecution (37/41, 14-17 power, 1 apr) 3.0 T1 shot ammo Reqs Dex 11 [Ego] Disrupt/Master Power 14.5 - 17.4 Physical Uses 70% Dex, 50% Cun Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +1 (-) Crit +4.0% (-) Capacity 41 (-) Against +5% (-)Unliving +6% (-)Unnatural While equipped: ---------- misc Reload +1 (-) Shots are used with slings to pummel your foes to death. |
Light source | ![]() Malesin the Tidespar 2.0 T1 lite [Rare] Master While equipped: Stats +1(-) Wil dps ---------- Mind.crit +2% (-) Melee Ret 4(-) cold ---------- misc Max.psi +30.00 (-) Light +6 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Tap to cycle through comparison choices |
On head | ![]() Vilewreath the rough leather cap (5 def, 1 armour) 2.0 T1 head armor [Rare] Master While equipped: Stats +3(-) Str dps ---------- Melee+ 0(-10) item nature slow On Hit (Melee): * 10% chance to slow global speed by 44% ----- def ----- Armour +1 (-) Defense +5 (+2 eff.) (-) Fatigue +1% (-) Resists +9%(-) light Teleport- +10% (-) A cap made of leather. Tap to cycle through comparison choices |
On hands | ![]() fractal rough leather gloves (0 def, 1 armour) 1.0 T1 hands armor [Ego] Psionic While equipped: dps ---------- Melee+ 3(-) mind 3(-) temporal Dmg.mod +3%(-) mind +3%(-) temporal ----- def ----- Armour +1 (-) Mind.save +5 (+2 eff.) (-) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Tap to cycle through comparison choices |
Tool | ![]() Abyssmoon the iron pickaxe (dig speed 38 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +3(-) Cun +4(-) Str dps ---------- Dmg.mod +12%(-) fire Res.pen +5%(-) arcane ----- def ----- Fatigue -5% (-) ---------- misc Light +1 (-) While carried: ---------- misc Talents +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. Tap to cycle through comparison choices |
On fingers | ![]() titan's copper ring 0.1 T1 ring jewelry [Ego] Nature While equipped: Stats +2(-) Con ----- def ----- Phys.save +4 (+2 eff.) (-) Rings make your fingers look great! Tap to cycle through comparison choices |
On fingers | ![]() Ragomagalin 0.1 T2 ring jewelry [Rare] While equipped: Stats +0(-2) Con dps ---------- Mind.pwr +5 (+2 eff.) Melee+ 4 void Ranged+ 5 warp Res.pen +10% blight Melee Ret 4 blight ----- def ----- Phys.save +0 (+0 eff.) (-4 (-2 eff.)) Mind.save +6 (+2 eff.) ---------- misc Equi/ret +0.08 Max.hate +6.00 Rings make your fingers look great! Tap to cycle through comparison choices |
Around neck | ![]() copper amulet of dexterity (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Dex Amulets make your neck look great! Tap to cycle through comparison choices |
In main hand | ![]() charged rough leather sling of lightning 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +12(-) lightning While equipped: dps ---------- Dmg.mod +8%(-) lightning Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
Around waist | ![]() grounding rough leather belt of the wilder 1.0 T1 belt armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.pwr +3 (+2 eff.) (-) ----- def ----- Resists +5%(-) lightning +6%(-) temporal Mind.save +7 (+2 eff.) (-) A belt that goes around your waist. Tap to cycle through comparison choices |
In off hand | ![]() iron shield (0 def, 2 armour, 10-11 power, 19 block) 7.0 T1 shield armor Reqs Shield usage training Cun 11 [Normal] When used to Attack: Power 9.5 - 11.4 Physical Uses 100% Str Acc+ +2.0% proc dam (max 200%) Crit +2.5% (-) Block +19 (-) While equipped: ----- def ----- Armour +2 (-) Fatigue +8% (-) ---------- misc Talents +1.00(-) Block Handheld deflection devices. |
Cloak | ![]() Salinne the linen cloak (1 def, 0 armour) 2.0 T1 cloak armor [Rare] Arcane While equipped: dps ---------- Spell.crit +3% (-) Melee+ 0(-20) item blight disease Dmg.mod +4%(-) lightning +4%(-) fire +6%(-) arcane Res.pen +4%(-) lightning +4%(-) fire +4%(-) arcane +5%(-) mind Melee Ret 3(-) lightning 3(-) fire 4(-) arcane On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 5 ----- def ----- Defense +1 (+1 eff.) (-) ---------- misc Max.hate +4.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Tap to cycle through comparison choices |
Main armor | ![]() dreamer's woollen robe (0 def, 0 armour) 2.0 T2 cloth armor [Ego+] Psionic While equipped: ----- def ----- Resists +12%(-) mind +12%(-) darkness +9%(-) all Phys.save +10 (+5 eff.) (-) Spell.save +12 (+6 eff.) (-) Mind.save +24 (+9 eff.) (-) The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
Inventory
![]() Kor's Fall (10-12 power, 0 apr, fire element) 5.0 T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Power 10.0 - 12.0(+10.0 - +12.0) Physical Uses 110% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Crit +1.5% Atk.spd 100% (-) Range +0 (-6) Ranged+ +0(-12) lightning While equipped: dps ---------- Spell.crit +8% Spell.pwr +7 (+4 eff.) Dmg.mod +10% acid +10% darkness +10% blight +10% fire +0%(-8%) lightning ---------- misc See.Invis +2 Talents +1 Command Staff Masteries +0.10 Corruption/Bone Bone Spear: Level 3.0 Pwr.cost 3 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up a spear of bones, doing 48.20 physical damage to all targets in a line. Each target takes an additional 20% damage for each magical debuff they are afflicted with up to a max of 100% (96). The damage will increase with your Spellpower. Made from the bones of many creatures, this staff glows with power. You can feel its evil presence even from a distance. Tap to cycle through comparison choices |
![]() rough leather sling of acid 4.0 T1 sling 1H weapon Reqs Dex 11 Shoot [Ego] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% (-) Range +6 (-) Ranged+ +5 acid +0(-12) lightning While equipped: dps ---------- Dmg.mod +10% acid +0%(-8%) lightning Slings are used to hurl stones or metal shots at your foes. Tap to cycle through comparison choices |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Resists +0%(-12%) mind +0%(-12%) darkness +7%(-2%) all Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +0 (+0 eff.) (-24 (-9 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
![]() mindwoven cashmere robe of the mountain (+11%) (0 def, 0 armour) 2.0 T3 cloth armor [Ego] Nature/Psionic While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+1 eff.) Dmg.mod +12% physical ----- def ----- Resists +0%(-12%) mind +12% physical +0%(-12%) darkness +11%(+2%) all Phys.save +0 (+0 eff.) (-10 (-5 eff.)) Spell.save +0 (+0 eff.) (-12 (-6 eff.)) Mind.save +15 (+6 eff.) (-9 (-3 eff.)) A cloth vestment. It offers no intrinsic protection but can be enchanted. Tap to cycle through comparison choices |
![]() traveler's pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: Stats +0(-6) Lck +0(-4) Dex ----- def ----- Armour +1 (-) Fatigue -4% Resists +0%(-3%) lightning +0%(-3%) light +0%(-3%) cold +0%(-5%) arcane +0%(-12%) darkness Phys.save +6 (+3 eff.) Stealth +0 (-6) ---------- misc Max.enc +22 Stam/turn +0.40 Max.stam +11.00 A pair of boots made of leather. Tap to cycle through comparison choices |
![]() linen wizard hat of arcana (1 def, 0 armour) 2.0 T1 head armor [Ego+] Arcane While equipped: Stats +0(-3) Str +3 Mag +3 Wil dps ---------- Spell.pwr +4 (+2 eff.) Melee+ 0(-10) item nature slow ----- def ----- Armour +0 (-1) Defense +1 (+1 eff.) (-4 (-1 eff.)) Fatigue +0% (-1%) Resists +0%(-9%) light Teleport- +0% (-10%) A pointy cloth hat, very wizardly... Tap to cycle through comparison choices |
![]() 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() 43 alchemist agate 0.0 T1 black alchemist-gem [Normal] Apr +0 (-1) Crit +0.0% (-4.0%) Capacity 0 (-41) Against +0% (-5% )Unliving +0% (-6% )Unnatural While equipped: Reload +0 (-1) When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 101 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 0.0 heart corpse [Plot Item] Arcane Consume the heart. The heart of Rantha the Abomination. It shines with temporal energies. |
Achievements
By Ow! My Eyes! the Halfling Skirmisher level 10
14th Dusk 122nd year of Ascendancy at 04:06 see stats
By Ow! My Eyes! the Halfling Skirmisher level 7
78th Pyre 122nd year of Ascendancy at 15:19 see stats
Log
Chronolith Clone casts Temporal Bolt.
Chronolith Clone hits Loyal Dwarf Archmage for 100 temporal damage.
Loyal Dwarf Archmage deactivates Feather Wind.
Talent Adventure Tile Setup and Rename is ready to use.
Talent Infusion: Wild is ready to use.
Loyal Dwarf Archmage casts Pulverizing Auger.
Loyal Dwarf Archmage casts Lightning.
Chronolith Clone activates his totem!
Loyal Dwarf Archmage is poisoned!
Loyal Dwarf Archmage hits Chronolith Clone for 57 lightning damage.
Chronolith Clone hits Loyal Dwarf Archmage for 43 nature damage.
Loyal Dwarf Archmage deactivates Stone Skin.
Insidious Poison from Chronolith Clone hits Loyal Dwarf Archmage for 43 nature damage.
Loyal Dwarf Archmage casts Pulverizing Auger.
Chronolith Clone casts Echoes From The Past.
Loyal Dwarf Archmage hits Chronolith Clone for 79 physical damage.
Chronolith Clone hits Loyal Dwarf Archmage for 129 temporal, 33 temporal (162 total damage).
Chronolith Clone hits Chronolith Twin for 52 temporal, 31 temporal (83 total damage).
Chronolith Twin casts Smoke Bomb.
Loyal Dwarf Archmage is free from the entropy.
Insidious Poison from Chronolith Clone hits Loyal Dwarf Archmage for 43 nature damage.
Loyal Dwarf Archmage uses Infusion: Healing.
Loyal Dwarf Archmage is no longer poisoned.
Loyal Dwarf Archmage receives 29 healing from Infusion: Healing.
Loyal Dwarf Archmage uses Infusion: Regeneration.
Loyal Dwarf Archmage starts regenerating health quickly.
Character control switched to Ow! My Eyes!.