Axyrria the level 5 Arcanist Effigy Sun Paladin by darksheep4

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.3
Addons
Hulk! 1.4.8
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceArcanist Effigy
ClassSun Paladin
Level / Exp5 / 86%
Sizemedium
Lifes / Deaths

Primary Stats

Strength30 (base 27)
Dexterity14 (base 16)
Constitution47 (base 27)
Magic31 (base 27)
Willpower12 (base 10)
Cunning10 (base 10)

Resources

Life429/429
Mana108/108
Stamina87/87
Positive52/52
Healing Factor1.2557603686636
Regeneration15.321721699338

Speed

Mental+2.55%
Attack+2.55%
Movement+10.5%
Spell+2.55%
Global+90.9%

Vision

Sight10
Lite2
See Stealth10
See Invisible10

Offense: Mainhand

Damage28
Accuracy32
Crit Chance8%
APR7
Speed0.98

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance6%
Speed0.97513408093613

Offense: Mind

Mindpower27
Crit Chance6%
Speed0.97513408093613

Defense: Base

Armour (hardiness)34.824276810164 (82.970297029703%)
Defense23
Ranged Defense25
Fatigue15
Physical Save32
Spell Save15
Mental Save14

Defense: Resistances

All+ 4%( 70%)

Defense: Immunities

Disarm Resistance20%
Bleed Resistance100%
Instadeath Resistance100%
Knockback Resistance57%
Stun Resistance57%
Poison Resistance100%
Blind Resistance80%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Technique / Combat veteran1.40
1/5
1/5
0/5
0/5
Technique / Shield defense1.30
5/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
0/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.40
2/5
1/5
0/5
0/5
Celestial / Radiance1.30
5/5
1/5
0/5
0/5
Technique / Combat techniques1.40
0/5
0/5
0/5
0/5
Golem / Arcane1.00
1/5
1/5
0/5
0/5
Celestial / Sun1.30
3/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.10
0/5
0/5
0/5
0/5
Golem / Effigy1.00
1/5
0/5
0/5
0/5
Celestial / Light1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.40
0/5
4/5
0/5
2/5
1/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Race / Megaturtle1.00
5/5
2/5
0/5
0/5
Celestial / Chants1.30
0/5
0/5
0/5
0/5
Technique / Conditioning1.30
1/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent

Quests

active
done
done
done
active
failed

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around neck
In main hand
On hands
In off hand
Cloak
Main armor

Inventory

Achievements

Log


Axyrria picks up (c.):
phase door rune (range 6; power 15; dur 3).

Axyrria picks up (c.):
wild infusion (resist 10%; cure physical).

Axyrria picks up (d.):
wild infusion (resist 10%; cure physical).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a next level here (press '' or right click to use).
Ran for 43 turns (stop reason: at exit).


You gain 0.77 gold from the transmogrification of
rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.76 gold from the transmogrification of
potent elm magestaff of might (107% power, 2 apr, arcane element).
You gain 4.50 gold from the transmogrification of
cruel ash vilestaff of warding (111% power, 3 apr, blight element).
You gain 5.13 gold from the transmogrification of
mighty elm longbow of true flight.
You gain 0.25 gold from the transmogrification of
iron battleaxe (111% power, 1 apr).
You gain 1.55 gold from the transmogrification of
phase door rune (range 6; power 15; dur 3).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.00 gold from the transmogrification of
wild infusion (resist 10%; cure physical).
You gain 1.13 gold from the transmogrification of
sun infusion of the psychic (rad 6; power 27; turns 5; dispels darkness).
You gain 0.62 gold from the transmogrification of
sun infusion (rad 5; power 20; turns 5; dispels darkness).
There is a previous level here (press '' or right click to use).
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Axyrria deactivates Weapon of Light.

Axyrria deactivates Mega Spiked Shell.

Axyrria deactivates Shield Wall.

Axyrria deactivates Reflective Skin.