








Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Items Vault 1.7.0Donators/Buyers bonus! Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Female |
| Race | Cornac |
| Class | Paradox Mage |
| Level / Exp | 50 / 2358% |
| Size | big |
| Lifes / Deaths | Killed by Linaniil, Supreme Archmage of Angolwen at level 50 on the 34th Dusk 124th year of Ascendancy at 22:02 / 2Killed by Unhealthy Paradox at level 50 on the 51st Dusk 124th year of Ascendancy at 15:22 |
Primary Stats
| Strength | 40 (base 11) |
| Dexterity | 56 (base 33) |
| Constitution | 45 (base 24) |
| Magic | 116 (base 60) |
| Willpower | 111 (base 60) |
| Cunning | 120 (base 60) |
Resources
| Life | -224/1407 |
| Mana | 908/1028 |
| Paradox | 305 |
| Vim | 373/373 |
| Healing Factor | 1.4011689881048 |
| Regeneration | 21.367827068598 |
Speed
| Mental | -2.2004620348071E-11% |
| Attack | -2.2004620348071E-11% |
| Movement | -66.666666666667% |
| Spell | -2.2004620348071E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 13.54964786986 |
Offense: Mainhand
| Damage | 53 |
| Accuracy | 60 |
| Crit Chance | 44% |
| APR | 57 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 83 |
| Crit Chance | 66% |
| Speed | 1.0000000000002 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 68 |
| Crit Chance | 46% |
| Speed | 1.0000000000002 |
Offense: Damage Bonus
| Acid | +18% |
| Light | +23% |
| Temporal | +129% |
| Nature | +28% |
| Physical | +48% |
| Mind | +36% |
| All | +9% |
Offense: Damage Penetration
| Temporal | +132% |
| Physical | +48% |
| Mind | +77% |
| All | +28% |
Defense: Base
| Armour (hardiness) | 19 (54.823135475018%) |
| Defense | 64 |
| Ranged Defense | 64 |
| Fatigue | 0 |
| Physical Save | 32 |
| Spell Save | 47 |
| Mental Save | 60 |
Defense: Resistances
| Acid | + 37%( 70%) |
| Blight | + 38%( 70%) |
| Arcane | + 32%( 70%) |
| Mind | + 40%( 70%) |
| All | + 32%( 70%) |
| Darkness | + 44%( 70%) |
| Temporal | + 75%( 75%) |
| Physical | + 39%( 70%) |
| Cold | + 47%( 70%) |
| Fire | + 40%( 70%) |
| Nature | + 58%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Silence Resistance | 50% |
| Bleed Resistance | 10% |
| Confusion Resistance | 68% |
| Disarm Resistance | 0% |
| Stun Resistance | 100% |
| Instadeath Resistance | 100% |
| Blind Resistance | 20% |
Inscriptions (4/4)
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 11 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 40%, your defense is increased by 40 and all your resistances by 40%. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 188 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 680 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 56 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Class Talents
| Chronomancy / Spellbinding | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Folding | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Stasis | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Chronomancy / Speed Control | 1.30 |
| 1/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Chronomancy / Timetravel | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Chronomancy / Flux | 1.40 |
| 1/5 |
| 5/5 |
| 5/5 |
| 1/5 |
| Chronomancy / Matter | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Chronomancy / Chronomancy | 1.30 |
| 2/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Spacetime Weaving | 1.30 |
| 4/5 |
| 4/5 |
| 1/5 |
| 1/5 |
| Chronomancy / Energy | 1.30 |
| 5/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Chronomancy / Fate Weaving | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 4/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You successfully escorted the injured seer to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Scintillating Caves. Escort: injured seer (level 3 of Scintillating Caves)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lost defiler to the recall portal on level 8 of Dreadfell. Escort: lost defiler (level 8 of Dreadfell)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Dreadfell. Escort: lost sun paladin (level 2 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 6 of Dreadfell. Escort: lost sun paladin (level 6 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 4 of Dreadfell. Escort: lost tinker (level 4 of Dreadfell)As a reward you gained knowledge of tinker technology. | done |
You successfully escorted the lost warrior to the recall portal on level 7 of Dreadfell. Escort: lost warrior (level 7 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2452. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of avoidance. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. Having failed to gain admittance to the Brotherhood of the Alchemists, Ungrol of Last Hope no longer needs your help making the elixir of stoneskin. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within1 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. In the aftermath you turned against the Grand Corruptor and dispatched him. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chalodar the pair of drakeskin leather boots (0 def, 7 armour)Requires: - Level 35 Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Armour penetration: +3 Armour: +7 Effects on melee hit: * 20% chance to reduce all saves and defense by 38 Changes stats: +11 Str / +5 Mag / +9 Con Changes damage: +9% physical Silence immunity: +50% Confusion immunity: +48% Stun/Freeze immunity: +47% Equilibrium when hit: +0.08 Maximum hate: +6.00 Lowers spell cool-downs by: 10% Size category: +1 A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Light source | Penetrating LightRequires: - Level 35 Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +30 Changes resistances: +9% blight / +10% temporal / +15% darkness / +22% cold Changes resistances penetration: +10% mind / +28% all Changes damage: +14% light Damage affinity(heal): +5% light Blindness immunity: +20% Only die when reaching: -40.00 life Maximum psi: +10.00 Light radius: +11 Healing mod.: +15% Defense after a teleport: +19 Resist all after a teleport: +20% New effects duration reduction after a teleport: +30% It can be used to activate talent Sun Flare, placing all other charms into a 30 cooldown : Effective talent level: 4.5 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Invokes the Sun to cause a flare within radius 4, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 306.61 light damage. At talent level 3 you gain 47% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | elven-silk wizard hat 'Nightbreaker' (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 20% chance to reduce damage dealt by 31% Damage when hit (Melee): 12 mind Changes stats: +15 Cun Changes resistances: +20% temporal Changes resistances penetration: +29% mind / +29% temporal Changes damage: +20% temporal Critical mult.: +10.00% Hate when firing a critical mind attack: +5.86 A pointy cloth hat, very wizardly... This item has been sent to the Item's Vault. This object's appearance was changed to Cloud Caller. |
| Tool | voratun pickaxe 'Relguntir' (dig speed 17 turns)Requires: - Level 35 Powered by arcane forces 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +5 Changes stats: +3 Str / +4 Dex Changes resistances: +15% temporal Changes resistances penetration: +25% temporal Changes damage: +15% temporal Physical save: +12 (+6 eff.) Lowers spell cool-downs by: 10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | voratun bloodstone ringRequires: - Level 35 Infused by nature Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +1 Mag / +15 Wil / +15 Cun Changes resistances: +38% nature Changes damage: +19% nature Critical mult.: +10.00% Stun/Freeze immunity: +60% Spellpower on spell critical (stacks up to 3 times): +11 Maximum mana: +60.00 Maximum vim: +40.00 Spellpower: +20 (+4 eff.) Mindpower: +30 (+8 eff.) Rings make your fingers look great! This item has been sent to the Item's Vault. |
| On fingers | ExilerRequires: - Level 35 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +10% physical / +15% temporal Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 631.41 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 5 turn(s) Activation costs 32 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. This item has been sent to the Item's Vault. |
| Around waist | Lisuvea the drakeskin leather beltRequires: - Level 35 Powered by arcane forces Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +5 (+3 eff.) Damage when hit (Melee): 4 temporal Changes stats: +5 Wil Changes resistances penetration: +10% mind Changes damage: +9% mind Critical mult.: +14.00% Mental save: +14 (+4 eff.) Maximum life: +183.00 Maximum mana: +69.00 Maximum stamina: +65.00 Maximum hate: +20.00 Maximum psi: +30.00 Maximum vim: +37.00 Maximum pos.energy: +34.00 Maximum neg.energy: +31.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Reduces paradox anomalies(equivalent to willpower): +17 A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In main hand | Rod of Sarrilon (136% power, 4 apr, temporal element)Requires: - Magic 48 Powered by unknown forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes stats: +8 Mag / +7 Wil Changes resistances penetration: +30% temporal Changes damage: +40% temporal Talent masteries: +0.10 Chronomancy / Stasis +0.10 Chronomancy / Flux +0.10 Spell / Temporal Talents cooldown: Attenuate (-1 turn) Stop (-2 turns) Temporal Shield (-3 turns) Time Shield (-3 turns) Teleport immunity: +100% Spellpower: +40 (+8 eff.) Spell crit. chance: +15% Reduces paradox anomalies(equivalent to willpower): +25 A plain looking ceremonial rod. It has connections with Time that even chronomancers do not yet understand. This item has been sent to the Item's Vault. This object's appearance was changed to Crystalline Orichalcum trident. |
| On hands | Enduring Archer (0 def, 9 armour)Requires: - Level 25 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Armour penetration: +15 Armour: +9 Damage (Melee): 15 acid Changes stats: +8 Dex / +13 Cun / +2 Con Changes resistances: +7% acid / +12% fire Changes damage: +9% acid / +18% mind Reduces incoming crit damage: 17.75% Mental save: +11 (+3 eff.) Life regen: +11.00 Stamina each turn: +2.00 Maximum life: +77.00 Maximum stamina: +40.00 Light radius: +4 When used to modify unarmed attacks: Power: 146% Range: 1.1x Uses stats: 40% Dex, 40% Str, 40% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Accuracy: +23 Armour Penetration: +15 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Perfect Strike (15% chance level 5). When this weapon hits: Nightmare (10% chance level 5). When this weapon hits: Corrosive Breath (10% chance level 5). Damage (radius 2) on crit: +13 acid It can be used to activate talent Steady Shot, placing all other charms into a 20 cooldown : Effective talent level: 4.5 Power cost: 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Fire a steady shot, doing 176% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This item has been sent to the Item's Vault. |
| Main armor | Temporal Augmentation Robe - Designed In-Style (9 def, 3 armour)Requires: - Level 25 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. Oddly it never produces a hat. When wielded/worn: Armour: +3 Defense: +9 (+3 eff.) Damage when hit (Melee): 10 temporal / 20 physical Changes stats: +3 Wil / +5 Mag Changes resistances: +10% physical / +10% temporal / +13% all Changes resistances penetration: +20% physical / +20% temporal Changes damage: +20% physical / +20% temporal Spellpower: +23 (+4 eff.) It can be used to activate talent Temporal Reprieve (costing 50 power out of 50/50) : Effective talent level: 3.8 Power cost: 50 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 5 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. This item has been sent to the Item's Vault. |
| Cloak | Ginor the elven-silk cloak (3 def, 0 armour)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Accuracy: +35 (+8 eff.) Defense: +3 (+1 eff.) Fatigue: -10% Changes stats: +4 Str / +6 Mag / +12 Wil / +6 Cun / +5 Con Changes resistances: +12% mind / +3% darkness Cut immunity: +10% Confusion immunity: +10% Life regen: +4.00 Maximum life: +110.00 Maximum stamina: +40.00 Spell crit. chance: +8% Mental crit. chance: +7% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. This object's appearance was changed to Frozen Shroud. |
| Around neck | Zemekkys' Broken HourglassRequires: - Level 25 Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 50 power out of 80/80) : Effective talent level: 3.2 Power cost: 50 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 2 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. This item has been sent to the Item's Vault. |
Inventory
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 10 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 130% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+9 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 200 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Duvohell the dragonbone vilestaff (136% power, 6 apr, acid element)Requires: - Magic 48 Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +2.0% Physical power: +10 (+5 eff.) Armour: +2 Effects on melee hit: * 20 arcane resource burn Changes stats: +13 Con Changes resistances: +3% blight / +4% physical / +6% cold Changes damage: +30% acid Talent granted: +1 Command Staff Critical mult.: +20.00% Life regen: +3.90 Spellpower: +35 (+7 eff.) Spell crit. chance: +19% Healing mod.: +60% Staves designed for wielders of magic, by the greats of the art. |
Bikini (0 def, 0 armour)2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Changes resistances: +7% all Revealing, pink, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Ereladotar the Ravenreek (35 def, 18 armour)Requires: - Strength 20 Powered by arcane forces Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +18 Defense: +35 (+9 eff.) Fatigue: +8% Effects on melee hit: * 23% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 9 darkness Damage (Ranged): 10 darkness Damage when hit (Melee): 12 mind Changes stats: +6 Cun Changes resistances: +30% fire / +27% darkness / +30% temporal Changes resistances penetration: +5% darkness Changes damage: +6% temporal / +3% mind / +21% darkness Mental save: +25 (+7 eff.) Defense after a teleport: +30 Resist all after a teleport: +25% New effects duration reduction after a teleport: +30% It can be used to blink to a nearby random location (rad 15) Activation puts all charms on cooldown for 25 turns. A suit of armour made of leather. |
Zanavon the Lustrepython (20 def, 8 armour)Requires: - Strength 20 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+5 eff.) Fatigue: +8% Damage when hit (Melee): 10 arcane Changes stats: +5 Wil Changes resistances: +9% blight Changes damage: +15% arcane / +9% light Maximum psi: +30.00 Mindpower: +30 (+8 eff.) Mental crit. chance: +7% Light radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% A suit of armour made of leather. |
voratun plate armour 'Shockspitter' (0 def, 56 armour)Requires: - Massive armour training - Strength 60 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Accuracy: +37 (+9 eff.) Armour: +56 Fatigue: +22% Damage when hit (Melee): 8 lightning Changes resistances penetration: +15% lightning Changes damage: +12% arcane Critical mult.: +15.00% Stamina each turn: +3.75 Spellpower on spell critical (stacks up to 3 times): +8 Spellpower: +37 (+7 eff.) Light radius: +4 A suit of armour made of metal plates. |
Cindermalice (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +7% cold / +3% fire Changes resistances penetration: +25% mind / +15% acid Changes damage: +3% fire Allows you to breathe in: water A cap made of leather. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Burning StarRequires: - Level 15 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 30 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. This item has been sent to the Item's Vault. |
Runed SkullRequires: - Level 35 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: gem / red ; tier 5 When carried: Damage when hit (Melee): 25 fire Spellpower: +7 (+1 eff.) Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. This item has been sent to the Item's Vault. |
dwarven lantern 'Purehacker'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +10 (+5 eff.) Effects on melee hit: * 10% chance to slow global speed by 67% Changes stats: +6 Wil / +6 Con Changes resistances: +18% blight / +9% temporal / +12% nature Changes damage: +21% blight Critical mult.: +20.00% Mental save: +11 (+3 eff.) Life regen: +15.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +11% Light radius: +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Mummified Egg-sac of UngolëInfused by nature 2.00 Encumbrance. [Unique] Type: misc / egg When carried: Light radius: -2 It can be used to summon up to 2 spiders Activation costs 80 power out of 100/100. Dry and dusty to the touch, it still seems to retain some shadow of life. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 100 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Tooth of the Mouth (dig speed 12 turns)Requires: - Level 15 Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. This item has been sent to the Item's Vault. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 30 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Entropy (1/1)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 When carried: Light radius: -1 It can be used to temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 166% of the healing done. This effect scales with your Magic stat. Activation costs 75 power out of 75/75. This rod seems to make light die around it. You feel tired just looking at it. |
Gwai's BurninatorRequires: - Level 15 Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 3 It can be used to shoot a cone of flames (radius 5) for 579.88 fire damage (based on Magic) Activation costs 50 power out of 75/75. Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. This item has been sent to the Item's Vault. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
A dangerous secret (Insane (Roguelike) difficulty)
Found the mysterious staff and told Last Hope about it.By Unhealthy Paradox the Cornac Paradox Mage level 38
39th Dusk 123rd year of Ascendancy at 16:52 see stats
A different point of view (Insane (Roguelike) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Unhealthy Paradox the Cornac Paradox Mage level 27
14th Pyre 123rd year of Ascendancy at 12:14 see stats
Against all odds (Insane (Roguelike) difficulty)
Killed Ukruk in the ambush.By Unhealthy Paradox the Cornac Paradox Mage level 36
5th Flare 123rd year of Ascendancy at 05:27 see stats
Anti-Antimagic! (Insane (Roguelike) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Unhealthy Paradox the Cornac Paradox Mage level 29
65th Pyre 123rd year of Ascendancy at 14:07 see stats
Atamathoned! (Insane (Roguelike) difficulty)
Killed the giant golem Atamathon after foolishly reactivating it.By Unhealthy Paradox the Cornac Paradox Mage level 50
6th Dusk 124th year of Ascendancy at 19:19 see stats
Back and there again (Insane (Roguelike) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Unhealthy Paradox the Cornac Paradox Mage level 46
3rd Pyre 124th year of Ascendancy at 01:40 see stats
Bikining along! (Insane (Roguelike) difficulty)
Won the game without ever taking off her bikini.By Unhealthy Paradox the Cornac Paradox Mage level 50
8th Flare 124th year of Ascendancy at 04:40 see stats
Brave new world (Insane (Roguelike) difficulty)
Went to the Far East and took part in the war.By Unhealthy Paradox the Cornac Paradox Mage level 41
12nd Regrowth 124th year of Ascendancy at 15:23 see stats
Can you bear it? So much bearness! (Insane (Roguelike) difficulty)
Killed Borius in the Bearscape.By Unhealthy Paradox the Cornac Paradox Mage level 50
7th Dusk 124th year of Ascendancy at 21:31 see stats
Curse Lifter (Insane (Roguelike) difficulty)
Killed Ben Cruthdar the Cursed.By Unhealthy Paradox the Cornac Paradox Mage level 38
43rd Dusk 123rd year of Ascendancy at 13:38 see stats
Demonic Invasion (Insane (Roguelike) difficulty)
Stopped a demonic invasion by closing their portal.By Unhealthy Paradox the Cornac Paradox Mage level 49
40th Pyre 124th year of Ascendancy at 14:36 see stats
Destroyer's bane (Insane (Roguelike) difficulty)
Killed Golbug the Destroyer.By Unhealthy Paradox the Cornac Paradox Mage level 40
35th Haze 123rd year of Ascendancy at 13:14 see stats
Deus Ex Machina (Insane (Roguelike) difficulty)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By Unhealthy Paradox the Cornac Paradox Mage level 46
15th Pyre 124th year of Ascendancy at 04:57 see stats
Don't Poosh it! (Insane (Roguelike) difficulty)
Killed Kelad in the lost land of Poosh.By Unhealthy Paradox the Cornac Paradox Mage level 28
39th Pyre 123rd year of Ascendancy at 22:40 see stats
Dragon's Greed (Insane (Roguelike) difficulty)
Amassed 8000 gold pieces.By Unhealthy Paradox the Cornac Paradox Mage level 31
9th Mirth 123rd year of Ascendancy at 07:00 see stats
Earth Master (Insane (Roguelike) difficulty)
Killed Harkor'Zun.By Unhealthy Paradox the Cornac Paradox Mage level 37
9th Dusk 123rd year of Ascendancy at 03:54 see stats
Entropy's End (Insane (Roguelike) difficulty)
Destroyed the Hypostasis of Entropy.By Unhealthy Paradox the Cornac Paradox Mage level 50
16th Dusk 124th year of Ascendancy at 18:40 see stats
Evil denied (Insane (Roguelike) difficulty)
Won ToME by preventing the Void portal from opening.By Unhealthy Paradox the Cornac Paradox Mage level 50
8th Flare 124th year of Ascendancy at 04:40 see stats
Exterminator (Insane (Roguelike) difficulty)
Killed 1000 creatures.By Unhealthy Paradox the Cornac Paradox Mage level 22
75th Regrowth 123rd year of Ascendancy at 16:24 see stats
Eye of the storm (Insane (Roguelike) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Unhealthy Paradox the Cornac Paradox Mage level 29
52nd Pyre 123rd year of Ascendancy at 20:17 see stats
Fear me not! (Insane (Roguelike) difficulty)
Survived the Fearscape!By Unhealthy Paradox the Cornac Paradox Mage level 24
6th Pyre 123rd year of Ascendancy at 04:35 see stats
Fear of Fours (Insane (Roguelike) difficulty)
Killed all four bosses of the Slime Tunnels.By Unhealthy Paradox the Cornac Paradox Mage level 50
63rd Pyre 124th year of Ascendancy at 19:22 see stats
Guiding Hand (Insane (Roguelike) difficulty)
Saved all escorted adventurers.By Unhealthy Paradox the Cornac Paradox Mage level 40
35th Haze 123rd year of Ascendancy at 07:10 see stats
Home sweet home (Insane (Roguelike) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Unhealthy Paradox the Cornac Paradox Mage level 27
14th Pyre 123rd year of Ascendancy at 02:46 see stats
Invasion from the Depths (Insane (Roguelike) difficulty)
Stopped a naga invasion by closing their portal.By Unhealthy Paradox the Cornac Paradox Mage level 47
30th Pyre 124th year of Ascendancy at 23:32 see stats
Level 10 (Insane (Roguelike) difficulty)
Got a character to level 10.By Unhealthy Paradox the Cornac Paradox Mage level 10
40th Haze 122nd year of Ascendancy at 19:02 see stats
Level 20 (Insane (Roguelike) difficulty)
Got a character to level 20.By Unhealthy Paradox the Cornac Paradox Mage level 20
59th Regrowth 123rd year of Ascendancy at 01:36 see stats
Level 30 (Insane (Roguelike) difficulty)
Got a character to level 30.By Unhealthy Paradox the Cornac Paradox Mage level 30
65th Pyre 123rd year of Ascendancy at 15:19 see stats
Level 40 (Insane (Roguelike) difficulty)
Got a character to level 40.By Unhealthy Paradox the Cornac Paradox Mage level 40
34th Haze 123rd year of Ascendancy at 13:38 see stats
Level 50 (Insane (Roguelike) difficulty)
Got a character to level 50.By Unhealthy Paradox the Cornac Paradox Mage level 50
41st Pyre 124th year of Ascendancy at 11:21 see stats
Lucky Girl (Insane (Roguelike) difficulty)
Saved Melinda again and invited her to the Fortress to cure her.By Unhealthy Paradox the Cornac Paradox Mage level 39
31st Haze 123rd year of Ascendancy at 11:44 see stats
Myths of an age past (Insane (Roguelike) difficulty)
Learned all there is to learn about the Gods and the Godslayers.By Unhealthy Paradox the Cornac Paradox Mage level 27
14th Pyre 123rd year of Ascendancy at 12:14 see stats
Orcrist (Insane (Roguelike) difficulty)
Killed the leaders of the Orc Pride.By Unhealthy Paradox the Cornac Paradox Mage level 50
62nd Pyre 124th year of Ascendancy at 07:31 see stats
Overpowered! (Insane (Roguelike) difficulty)
Did over 6000 damage in one attack.By Unhealthy Paradox the Cornac Paradox Mage level 50
16th Dusk 124th year of Ascendancy at 18:02 see stats
Portal ender (Insane (Roguelike) difficulty)
Fought the two Sorcerers and closed three invocation portals.By Unhealthy Paradox the Cornac Paradox Mage level 50
8th Flare 124th year of Ascendancy at 04:39 see stats
Race through fire (Insane (Roguelike) difficulty)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Unhealthy Paradox the Cornac Paradox Mage level 49
41st Pyre 124th year of Ascendancy at 11:09 see stats
Rescuer of the lost (Insane (Roguelike) difficulty)
Rescued the merchant from the assassin lord.By Unhealthy Paradox the Cornac Paradox Mage level 38
5th Haze 123rd year of Ascendancy at 21:59 see stats
Savior of the damsels in distress (Insane (Roguelike) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Unhealthy Paradox the Cornac Paradox Mage level 39
26th Haze 123rd year of Ascendancy at 16:26 see stats
Size is everything (Insane (Roguelike) difficulty)
Did over 1500 damage in one attack.By Unhealthy Paradox the Cornac Paradox Mage level 50
51st Pyre 124th year of Ascendancy at 07:19 see stats
Size matters (Insane (Roguelike) difficulty)
Did over 600 damage in one attack.By Unhealthy Paradox the Cornac Paradox Mage level 27
38th Pyre 123rd year of Ascendancy at 22:04 see stats
Sliders (Insane (Roguelike) difficulty)
Activated a portal using the Orb of Many Ways.By Unhealthy Paradox the Cornac Paradox Mage level 41
35th Haze 123rd year of Ascendancy at 17:41 see stats
Tales of the Spellblaze (Insane (Roguelike) difficulty)
Learned the eight chapters of the Spellblaze Chronicles.By Unhealthy Paradox the Cornac Paradox Mage level 27
14th Pyre 123rd year of Ascendancy at 12:14 see stats
That was close (Insane (Roguelike) difficulty)
Killed your target while having only 1 life left.By Unhealthy Paradox the Cornac Paradox Mage level 10
43rd Haze 122nd year of Ascendancy at 13:00 see stats
The Arena (Insane (Roguelike) difficulty)
Unlocked Arena mode.By Unhealthy Paradox the Cornac Paradox Mage level 9
17th Haze 122nd year of Ascendancy at 02:06 see stats
The Legend of Garkul (Insane (Roguelike) difficulty)
Learned the five chapters of the Legend of Garkul.By Unhealthy Paradox the Cornac Paradox Mage level 27
14th Pyre 123rd year of Ascendancy at 12:14 see stats
The Sun Still Shines (Insane (Roguelike) difficulty)
Aeryn survived the last battle.By Unhealthy Paradox the Cornac Paradox Mage level 50
8th Flare 124th year of Ascendancy at 04:40 see stats
The bigger the better! (Insane (Roguelike) difficulty)
Did over 3000 damage in one attack.By Unhealthy Paradox the Cornac Paradox Mage level 50
16th Dusk 124th year of Ascendancy at 17:46 see stats
The secret city (Insane (Roguelike) difficulty)
Discovered the truth about mages.By Unhealthy Paradox the Cornac Paradox Mage level 8
15th Haze 122nd year of Ascendancy at 22:33 see stats
There and back again (Insane (Roguelike) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Unhealthy Paradox the Cornac Paradox Mage level 42
35th Regrowth 124th year of Ascendancy at 23:32 see stats
Treasure Hoarder (Insane (Roguelike) difficulty)
Amassed 3000 gold pieces.By Unhealthy Paradox the Cornac Paradox Mage level 23
76th Regrowth 123rd year of Ascendancy at 06:17 see stats
Treasure Hunter (Insane (Roguelike) difficulty)
Amassed 1000 gold pieces.By Unhealthy Paradox the Cornac Paradox Mage level 17
50th Regrowth 123rd year of Ascendancy at 16:12 see stats
Unstoppable (Insane (Roguelike) difficulty)
Returned from the dead.By Unhealthy Paradox the Cornac Paradox Mage level 50
34th Dusk 124th year of Ascendancy at 22:02 see stats
Utterly Destroyed (Insane (Roguelike) difficulty)
Died on the Eidolon Plane.By Unhealthy Paradox the Cornac Paradox Mage level 50
51st Dusk 124th year of Ascendancy at 15:22 see stats
Vampire crusher (Insane (Roguelike) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Unhealthy Paradox the Cornac Paradox Mage level 33
3rd Summertide 123rd year of Ascendancy at 02:24 see stats
Wibbly Wobbly Timey Wimey Stuff (Insane (Roguelike) difficulty)
Killed the weaver queen and the temporal defiler.By Unhealthy Paradox the Cornac Paradox Mage level 4
75th Pyre 122nd year of Ascendancy at 11:40 see stats
Log
Unhealthy Paradox's warp area effect hits Brown bear for 89 temporal, 61 physical (151 total damage).
Unhealthy Paradox's warp area effect hits Brown bear for 95 temporal, 56 physical (151 total damage).
Unhealthy Paradox's warp area effect hits The Eidolon for 0 temporal, 0 physical (0 total damage).
Unhealthy Paradox's warp area effect hits War bear for 95 temporal, 54 physical (149 total damage).
Talent Phase Pulse is ready to use.
Unhealthy Paradox casts Gravity Spike.
Brown bear is drawn in by the singularity!
Black bear is drawn in by the singularity!
Unhealthy Paradox is drawn in by the singularity!
Unhealthy Paradox's spell attains critical power!
Unhealthy Paradox is recovering from the damage!
Unhealthy Paradox hits Black bear for 734 physical damage.
Unhealthy Paradox hits Unhealthy Paradox for 502 physical damage.
Unhealthy Paradox hits Brown bear for 881 physical damage.
You collect a new ingredient: bear paw (1).
Unhealthy Paradox's warp area effect hits Black bear for 81 temporal, 52 physical (133 total damage).
Unhealthy Paradox's warp area effect hits Brown bear for 81 temporal, 48 physical (128 total damage).
Unhealthy Paradox's warp area effect hits War bear for 81 temporal, 46 physical (127 total damage).
Unhealthy Paradox's warp area effect hits Brown bear for 76 temporal, 52 physical (128 total damage).
Unhealthy Paradox's warp area effect killed Brown bear!
Talent Temporal Bolt is ready to use.
Talent Matter Weaving is ready to use.
Talent Stop is ready to use.
Unhealthy Paradox casts Stop.
Unhealthy Paradox's spell attains critical power!
You collect a new ingredient: bear paw (1).
You collect a new ingredient: bear paw (1).
New Achievement: Utterly Destroyed (Insane (Roguelike) difficulty)!




































































































