Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.2.5 |
| Addons | Bazaar 1.2.5- This addon introduces a new variant of vault, the bazaar, where you don't fight for items, but rather buy (or steal) them. - A central aspect of this addon is a new questline (consisting of 3 follow-up-quests), which introduces the player to the bazaar-system. The questline starts in the Village of Elvala (look out for a special npc - he will lookout for you as well). - I took the idea to this addon from starsapphire (Idea : Markets in dungeons! - http://forums.te4.org/viewtopic.php?f=39&t=42553) ------ Details: ------ (1) Bazaars can appear in most dungeons and outdoor zones, which happen to also generate vaults; chances for regular vault-generation aren't being limited. Bazaars won't appear in the East however - tradesmen haven't made it there yet. (2) Each bazaar contains a shopkeeper and a limited amount of items, which can't be pickuped by normal means (they are chained to the ground). Instead, you either have to pay to be able to pick up such an item - or you try to unchain it (success chances scale with cunning, dexterity and talent points in Heightened Senses and Stealth). Failure to unchain it will trigger a trap which teleports the player (and his party) to a parallel zone ("Mirrorscape"). --> To escape from the Mirrorscape, a special guardian needs to be killed. Alternatively, there are two hidden exit points. The Power of the Guardian scales extremely with the Base-Level of the Zone (Break-Points: Level 20, 30, 50, 70) and the item-quality the trap is based on (unique items are protected by stronger guardians). Killing the guardian allows the player to pick up the item in question. --> Killing the shopkeeper unchains all item in his shop. Shopkeepers are extremely strong, however. (3) Additionally, each shopkeeper has a rare ingredient for sale, and some of them also sell maps, which point to special treasure areas in a variety of zones. To find out about these special goods, chat with the vendor. (Again, treasuremaps point only to zones in the West.) (4)In Elvala starts a questline, which leads to the discovery of a new zone, The Bazaar. Follow-up quests then introduce more in depth to the bazaar system. (5) Most bazaar-vaults will also be generated inside the Infinite Dungeon - most Treasuremaps also work here. (6) From time to time, a caravan will spawn on the overworld map. Encountering a caravan is similar to an "Ambush", however without meeting hostile npcs - instead, two shopkeepers will offer their items. So, How to start? --> Go to Elvala, talk with a nice dwarf! Notable modifications to the core game: - added a new Faction ("Free Traders") Feedback about bugs, improvements, compatibility issues very welcome. Fixed: 24.11. 27.11 1.12 12.12 20.12. - removed an empty event file from the bazaar main zone, as it would trigger an error with the latest ashes update 01.02. A warning: you are trapped inside the mirrorscape until you defeat its guardian or find the exit Everything is Unique! 1.2.3Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3ZOmnibus Addon Pack 1.2.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Marson's UI Modifications 1.2.5v3.7.0 *** FOR ToME v1.3.0+ ONLY *** An attempt to make 1920x1080 easier on my decaying eyesight, plus a few personal preferences. This is a revamp for the Minimalist UI. It may work for Classic, but hasn't been tested for it. Most settings can be found on the UI tab on the Game Options screen. • Adds a 'Fonts' tab to 'Game Options'. Choose separate font styles and sizes for six categories: * menus & dialogs
* HUD elements
* tooltips & character sheet
* chat & combat log
* flying text
* lore• Expanded font size range to 8 - 36 points. (Stock range is 10 - 18) • Ability to add your own fonts with a fontpack addon. http://te4.org/games/addons/tome/font_example • Scales most dialog boxes to account for larger fonts. • Hotkey bar revamp: * Frame colors: green = activated talent, blue = sustained talent, yellow = equipped item, orange = unequipped item. Colors on talent screen and buff bar changed to match. * Frame colors do not change when on cooldown. * All talents/items on cooldown will have a red overlay. * Z-layer of key text (C8, etc) moved under color overlay to better differentiate from cooldown text. * Unequipped items get pale yellow color overlay similar to cooldown overlay. * Right-clicking on an item no longer clears the item; it brings up the hotkey assignment menu. (You may clear it from there, as with talents.) • 'Use Talent' screen now also lists all usable items, allowing you to associate a hotkey using the dropdown menu. Objects are separated based on whether they are worn or not and display their current cooldowns. • When assigning a hotkey, the list will show available hotkeys as 1 through 0,-,= with C,S,A,AS, modifiers (example: "Hotkey C7") instead of "Hotkey 1" through "Hotkey 60", so as to match the labels on the hotkey bar. • Enabled and modified 'Creature List' code that was in stock ToME but not used. Lists NPCs in player's sight along with their remaining energy and distance. Mousing over an NPC in the Creature List will center the screen on that creature. Toggle the list on/off with Ctrl-Tab. • 'Limit Terrain Height' option will rescale trees and mushrooms to prevent them from overlapping the grid above them. (Will not affect current level until you leave and return.) • Adds viewport options: 'Original' is the stock behavior from v1.1.5 ToME. The game will use Scroll Distance, but won't show a black border around the map. With a high Scroll Distance, you will remain centered until you get to the edge of the map, at which point the map stops moving and your character moves off-center. 'No Hiding' is now the stock behavior of v1.2.x ToME. It is a bit of a hybrid. The map will scroll similar to 1.1.5, but will show enough of a black border so that your avatar will not hide under UI elements such as the mini-map and hotkey bar. 'Centered' will force the viewport to strictly follow the Scroll Distance setting. If you have it a high number, you will be centered 100% of the time. • Adds option to enable right-click dragging of the viewport. This will coexist with mouse gestures but may not mix with them in a visually pleasing manner. • Separate adjustable background transparencies for dialogs, tooltips, combat log, chat, and hotkeys. • Adjustable tooltip width. • Ability to change tooltip location: each of the four corners / at mouse cursor / opposite corner from mouse. • Tooltip will get out of the way of target location via keyboard as well as mouse cursor. • Ability to disable ambient background noises (dogs barking, water dripping, etc.) on the UI tab in Game Options. Defaults to 'enabled' (no change from stock). • Shields (damage, temporal, etc.) will play a sound when they expire on a character you are controlling. (I've missed that my antimagic shield went down one too many times.) I've included a couple versions of the sound, including silence. (shield_off.ogg created by reg7783 and licensed under the Creative Commons 0 License.) • Adds a choice of tooltip style for the Inventory screen. 'Original' is the same as stock. 'Small Screen' moves the tooltip to either side of the screen so that it obscures less and doesn't bounce around. 'Big Screen' uses a dedicated location between the rag doll and the item list. • If your character knows the talent 'Extract Gems', a tab will appear on the inventory screen listing all items that may be converted to gems based on your current talent level, including items in the Transmogrification Chest. • Adds a 'Usable Items' tab to the Inventory screen. • Adds a 'Preview Talents' button to the character creation screen. This will allow you to view the stats and talents of the current race/class combo without needing to generate a new game. • Character creation screen will remind you if you are in dev/cheat mode. • Ability to ESC from character creation screen. • Alchemist quest shows details about the various rewards you are working towards: "Agrimley the hermit needs your help making an Elixir of Explosive Force, which permanently increase your chance to critically strike with spells by 4%." This will only apply to characters who take the quest after enabling this addon. (Also available as separate addon.) • ToME Bugfix: 'Tactical Overlay' dropdown menu. + ToME v1.3.0 compatible. + Integrated 0player's NPC List speed performance fix. + Added frame highlights when mousing over or dragging a hotkey. Doctornull's Tweak Pack 1.2.3A collection of tweaks for existing ToME content. Items Vault 1.2.0Donators/Buyers bonus! New Gem Types 1.2.5Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Half-Finished Bone Giant Nerf 1.2.3Modifies the Half-Finished Bone Giant undead starting dungeon boss to be less overpowered: Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Extra Dungeons 1.2.3In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Eternal Darkness 1.2.3Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Escorts Enhanced 1.2.3Various enhancements to escort quest NPCs: |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Female |
| Race | Halfling |
| Class | Rogue |
| Level / Exp | 50 / 443% |
| Size | gargantuan |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 330 (base 60) |
| Dexterity | 285 (base 60) |
| Constitution | 269 (base 60) |
| Magic | 257 (base 60) |
| Willpower | 469 (base 60) |
| Cunning | 453 (base 60) |
Resources
| Life | 7523/7523 |
| Stamina | 1448/1448 |
| Healing Factor | 2.5 |
| Regeneration | 87.875 |
Speed
| Mental | +165% |
| Attack | +165% |
| Movement | +240% |
| Spell | +165% |
| Global | +100% |
Vision
| Sight | 14 |
| Lite | 42 |
| Infravision | 49 |
| See Stealth | 134 |
| See Invisible | 135 |
| Stealth | 1 |
| ESP Range | 10 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 536 |
| Accuracy | 154 |
| Crit Chance | 454% |
| APR | 229 |
| Speed | 0.30 |
Offense: Offhand
| Damage | 384 |
| Accuracy | 154 |
| Crit Chance | 459% |
| APR | 229 |
| Speed | 0.38 |
Offense: Spell
| Spellpower | 143.625 |
| Crit Chance | 100% |
| Speed | 0.37735849056604 |
Offense: Mind
| Mindpower | 173.27777777778 |
| Crit Chance | 100% |
| Speed | 0.37735849056604 |
Offense: Damage Bonus
| All | 0% |
Offense: Damage Penetration
| All | +26% |
Defense: Base
| Armour (hardiness) | 322 (50%) |
| Defense | 197.93306405655 |
| Ranged Defense | 200.66642186959 |
| Fatigue | 0 |
| Physical Save | 158.03616554781 |
| Spell Save | 124.39133205464 |
| Mental Save | 177.13333333333 |
Defense: Resistances
| All | + 10%( 99%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 100% |
| Poison Resistance | 49% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Pinning Resistance | 31% |
| Disarm Resistance | 99% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, physical effects and reduce all damage taken by 10% for 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1121 life over 5 turns. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: instant Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 1385 damage for 5 turns. The effect will scale with your magic stat. |
Class Talents
| Cunning / Stealth | 1.70 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Cunning / Trapping | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual weapons | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Cunning / Dirty fighting | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Lethality | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Dual techniques | 1.30 |
| 1/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 2.30 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Technique / Acrobatics | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Lacerating Strikes |
| talent | Trained Reactions |
| talent | Chant of Fortitude |
| beneficial effect | Parrying melee attacks: Has a 23% chance to deflect up to 59 damage from the next 6.0 attack(s). Parrying |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of Trollmire. Escort: lone alchemist (level 2 of Trollmire)As a reward you gained talent category Spell / Stone alchemy (at mastery 0.80). | done |
You successfully escorted the lost sun paladin to the recall portal on level 1 of Old Forest. Escort: lost sun paladin (level 1 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Old Forest. Escort: lost sun paladin (level 2 of Old Forest)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Piercing Sight (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1884. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | pair of hardened leather boots 'Geyatar' (47 def, 19 armour) pair of hardened leather boots 'Geyatar' (47 def, 19 armour)Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 3 When wielded/worn: Accuracy: +13 Armour penetration: +6 Physical crit. chance: +9.0% Physical power: +23 Armour: +19 Defense: +47 Ranged Defense: +7 Fatigue: -15% Effects on melee hit: * 10% chance to cause random insanity Damage (Melee): 9 acid / 9 fire / 7 bleed Effects on ranged hit: * 11% chance to cause random insanity Damage (Ranged): 7 bleed Damage when hit (Melee): 9 acid / 9 fire / 5 light / 21 physical Changes stats: +32 Str / +24 Dex / +18 Mag / +30 Wil / +35 Cun / +31 Con / +16 Lck Changes resistances: +41% lightning / +12% light / +69% fire / +6% nature / +69% acid / +20% physical / +11% blight / +37% cold / +10% mind / +55% darkness Changes resistances penetration: +12% physical Changes damage: +10% mind / +11% fire / +11% darkness / +14% physical Trap disarming bonus: +8 Stealth bonus: +22 Maximum encumbrance: +81 Physical save: +45 Spell save: +22 Mental save: +36 Blindness immunity: +10% Poison immunity: +15% Silence immunity: +24% Confusion immunity: +22% Stun/Freeze immunity: +22% Knockback immunity: +20% Life regen: +2.00 Stamina each turn: +1.40 Hate when firing a critical mind attack: +1.00 Maximum life: +124.00 Maximum stamina: +38.00 Maximum hate: +6.00 Spellpower: +34 Spell crit. chance: +9% Mindpower: +32 Mental crit. chance: +5% Light radius: +3 Infravision radius: +4 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +26% Chance to avoid any damage: +5% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A pair of boots made of leather. This item has been sent to the Item's Vault. |
| Light source | Gloomdeath GloomdeathRequires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +27 Physical crit. chance: +6.0% Physical power: +10 Effects on melee hit: * 20% chance to disease Changes stats: +14 Wil Changes resistances: +6% lightning / +9% cold / +3% darkness / +10% temporal Changes resistances penetration: +5% blight / +15% darkness / +26% all Changes damage: +6% lightning / +3% blight / +14% mind / +6% darkness Critical mult.: +19.00% Mental save: +27 Blindness immunity: +84% Confusion immunity: +46% Light radius: +24 See stealth: +100 See invisible: +93 Defense after a teleport: +20 Resist all after a teleport: +19% New effects duration reduction after a teleport: +30% It can be used to activate talent Track, placing all other charms into a 40 cooldown : Effective talent level: 5.0 Power cost: 40 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 111 for 8 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. This item has been sent to the Item's Vault. |
| On head | Woejam the dwarven-steel helm (29 def, 42 armour) Woejam the dwarven-steel helm (29 def, 42 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Accuracy: +21 Armour penetration: +10 Physical crit. chance: +26.0% Physical power: +51 Armour: +42 Defense: +29 Ranged Defense: +3 Fatigue: +4% Damage (Melee): 9 acid / 16 fire Damage (Ranged): 6 fire Effects when hit in melee: * 16% chance to gain 10% of a turn Damage when hit (Melee): 9 acid / 14 physical / 9 fire Changes stats: +28 Str / +21 Dex / +19 Mag / +45 Wil / +34 Cun / +32 Con / +13 Lck Changes resistances: +44% lightning / +6% temporal / +61% darkness / +78% fire / +21% nature / +59% acid / +32% physical / +22% blight / +42% cold / +5% arcane / +29% light Changes resistances penetration: +6% darkness / +22% physical Changes damage: +7% physical / +8% darkness / +10% fire Reduced damage from: +17% Summoned Allows you to breathe in: water Critical mult.: +22.00% Stealth bonus: +19 Physical save: +22 Spell save: +14 Mental save: +52 Silence immunity: +23% Confusion immunity: +22% Stun/Freeze immunity: +20% Knockback immunity: +10% Life regen: +5.30 Maximum life: +123.00 Spellpower: +23 Spell crit. chance: +15% Mindpower: +27 Mental crit. chance: +17% Light radius: +2 Infravision radius: +7 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +44% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. This item has been sent to the Item's Vault. |
| On hands | Wyrmbreath (34 def, 17 armour) Wyrmbreath (34 def, 17 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +10 Armour penetration: +9 Physical crit. chance: +10.0% Physical power: +21 Armour: +17 Defense: +34 Fatigue: -4% Damage (Melee): 9 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire / 5 light / 22 physical Changes stats: +16 Str / +15 Dex / +16 Mag / +35 Wil / +25 Cun / +10 Con / +6 Lck Changes resistances: +40% lightning / +12% temporal / +11% light / +114% fire / +28% nature / +57% acid / +19% physical / +21% blight / +41% cold / +64% darkness Changes resistances penetration: +19% physical / +17% darkness / +11% temporal Changes damage: +8% physical / +8% darkness / +21% fire Talent mastery: +0.30 Technique / Combat training Trap disarming bonus: +8 Stealth bonus: +21 Maximum encumbrance: +24 Physical save: +28 Spell save: -11 Mental save: +18 Silence immunity: +23% Confusion immunity: +20% Stun/Freeze immunity: +20% Life regen: +2.70 Stamina each turn: +1.00 Mana each turn: -0.14 Only die when reaching: -50.00 life Maximum life: +73.00 Spellpower: +23 Spell crit. chance: +8% Mindpower: +30 Mental crit. chance: +10% Light radius: +2 Infravision radius: +4 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +21% Chance to avoid any damage: +5% Defense after a teleport: +12 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. This item has been sent to the Item's Vault. |
| Tool | Galadurain (dig speed 2 turns) Galadurain (dig speed 2 turns)Requires: - Level 35 Powered by arcane forces Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 5 When wielded/worn: Armour penetration: +16 Physical crit. chance: +42.0% Physical power: +20 Armour: +5 Defense: +8 Fatigue: -10% Changes stats: +38 Str / +6 Mag / +27 Wil Changes resistances: +10% physical / +14% nature / +3% mind Changes resistances penetration: +25% physical Changes damage: +10% nature Critical mult.: +37.00% Mental save: +29 Stun/Freeze immunity: +5% Mana when firing critical spell: +2.00 Maximum mana: +98.00 Spell crit. chance: +9% Mental crit. chance: +43% Defense after a teleport: +10 Resist all after a teleport: +4% New effects duration reduction after a teleport: +20% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. This item has been sent to the Item's Vault. |
| On fingers | Sparksear the gold ring Sparksear the gold ringRequires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +39 Armour penetration: +10 Physical crit. chance: +22.0% Physical power: +26 Armour: +16 Defense: +25 Ranged Defense: +3 Fatigue: -5% Effects on melee hit: * 16% chance to cause random insanity Damage (Melee): 18 acid / 6 temporal / 17 fire / 17 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 6 temporal / 17 bleed Damage when hit (Melee): 8 lightning / 18 fire / 18 acid / 10 physical Changes stats: +10 Str / +27 Dex / +16 Mag / +46 Wil / +54 Cun / +22 Con Changes resistances: +47% lightning / +17% temporal / +37% darkness / +89% fire / +11% nature / +60% acid / +6% physical / +11% blight / +47% cold / +28% light Changes resistances cap: +3% all Changes resistances penetration: +8% physical Changes damage: +3% lightning / +17% fire / +8% physical / +6% blight Reduced damage from: +16% Summoned Grants telepathy: Dragon Talent masteries: +0.20 Corruption / Heart of Fire +0.20 Technique / Combat techniques Critical mult.: +43.00% Physical save: +37 Spell save: +35 Mental save: +46 Blindness immunity: +11% Poison immunity: +21% Disease immunity: +18% Confusion immunity: +10% Stun/Freeze immunity: +20% Life regen: +4.10 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum life: +220.00 Maximum stamina: +25.00 Maximum hate: +11.00 Spellpower: +31 Spell crit. chance: +9% Mindpower: +54 Mental crit. chance: +11% Infravision radius: +3 Sight radius: +2 See invisible: +6 Movement speed: +49% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +44% Defense after a teleport: +13 Resist all after a teleport: +12% New effects duration reduction after a teleport: +13% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Rings can have magical properties. This item has been sent to the Item's Vault. |
| On fingers | Earaharagar the stralite ring Earaharagar the stralite ringRequires: - Level 25 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +39 Armour penetration: +13 Physical crit. chance: +20.0% Physical power: +77 Armour: +16 Defense: +27 Ranged Defense: +3 Fatigue: -5% Effects on melee hit: * 18% chance to cause random insanity * 20% chance to gain 10% of a turn Damage (Melee): 19 acid / 6 temporal / 18 fire / 21 bleed Effects on ranged hit: * 16% chance to cause random insanity Damage (Ranged): 20 bleed / 5 temporal Damage when hit (Melee): 19 acid / 8 temporal / 20 fire / 11 physical Changes stats: +32 Str / +24 Dex / +22 Mag / +35 Wil / +42 Cun / +36 Con Changes resistances: +48% lightning / +17% temporal / +42% darkness / +76% fire / +70% acid / +6% physical / +23% blight / +44% cold / +72% arcane / +49% light Changes resistances cap: +3% all Changes resistances penetration: +7% physical Changes damage: +6% physical / +10% light / +30% blight / +17% fire / +35% arcane Reduced damage from: +19% Summoned Talent mastery: +0.29 Corruption / Wrath Critical mult.: +41.00% Physical save: +21 Spell save: +6 Mental save: +91 Blindness immunity: +63% Life regen: +0.40 Stamina each turn: +0.50 Spellpower on spell critical (stacks up to 3 times): +6 Hate when firing a critical mind attack: +3.00 Maximum life: +36.00 Maximum hate: +13.00 Spellpower: +53 Spell crit. chance: +10% Mindpower: +38 Mental crit. chance: +11% Infravision radius: +10 See stealth: +28 See invisible: +23 Movement speed: +41% Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +13 Resist all after a teleport: +11% New effects duration reduction after a teleport: +12% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Rings can have magical properties. This item has been sent to the Item's Vault. |
| Around neck | gold amulet 'Nimbusmonster' gold amulet 'Nimbusmonster'Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Accuracy: +20 Armour penetration: +13 Physical crit. chance: +22.0% Physical power: +31 Armour: +42 Defense: +61 Ranged Defense: +3 Fatigue: -20% Effects on melee hit: * 30% chance to daze Damage (Melee): 19 acid / 19 fire / 6 temporal Damage (Ranged): 6 temporal Damage when hit (Melee): 18 acid / 18 fire / 12 physical Changes stats: +10 Str / +22 Dex / +25 Mag / +35 Wil / +38 Cun / +23 Con Changes resistances: +41% lightning / +28% temporal / +40% light / +102% fire / +11% nature / +59% acid / +6% physical / +11% blight / +50% cold / +65% darkness Changes resistances cap: +20% all Changes resistances penetration: +10% lightning / +18% physical / +16% darkness / +11% temporal Changes damage: +11% blight / +22% fire / +6% darkness / +7% physical Reduced damage from: +16% Summoned Talent mastery: +0.25 Corruption / Heart of Fire Critical mult.: +53.00% Stealth bonus: +18 Maximum encumbrance: +22 Physical save: +93 Spell save: +6 Mental save: +27 Silence immunity: +23% Confusion immunity: +21% Stun/Freeze immunity: +25% Life regen: +3.20 Stamina each turn: +2.00 Maximum life: +34.00 Spellpower: +34 Spell crit. chance: +9% Mindpower: +33 Mental crit. chance: +11% Movement speed: +40% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +14% Defense after a teleport: +23 Resist all after a teleport: +21% New effects duration reduction after a teleport: +22% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Amulets can have magical properties. This item has been sent to the Item's Vault. |
| In main hand | Swordbreaker (37-48.1 power, 20 apr) Swordbreaker (37-48.1 power, 20 apr)Requires: - Cunning 10 - Dexterity 10 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 Base power: 37.0 - 48.1 Uses stats: 50% Cun, 50% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +15.0% Attack speed: 125% On weapon hit: * Random elemental explosion On weapon crit: * cripple the target Damage (Melee): +9 cold Burst (radius 1) on hit: +12 fire When wielded/worn: Accuracy: +18 Armour penetration: +29 Physical crit. chance: +25.0% Physical power: +17 Armour: +16 Armour Hardiness: +20% Defense: +43 Damage (Melee): 9 acid / 9 fire Damage when hit (Melee): 9 acid / 9 fire / 5 light / 24 physical Changes stats: +17 Str / +12 Dex / +4 Mag / +10 Wil / +12 Cun / +10 Con Changes resistances: +18% lightning / +34% light / +43% fire / +17% nature / +32% acid / +18% physical / +23% blight / +23% cold / +53% darkness Changes resistances penetration: +8% acid / +19% physical / +20% darkness / +8% lightning / +8% cold / +6% mind / +8% fire Changes damage: +14% darkness / +12% physical Talent mastery: +0.20 Technique / Combat training Talent granted: +1 Dagger Block Critical mult.: +22.00% Stealth bonus: +31 Physical save: +26 Spell save: -1 Mental save: +22 Disarm immunity: +63% Life regen: +2.40 Stamina each turn: +1.00 Mana each turn: -0.13 Maximum life: +109.00 Spellpower: +13 Spell crit. chance: +5% Mindpower: +12 Mental crit. chance: +6% Light radius: +2 Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +23% Chance to avoid any damage: +5% Can block like a shield, potentially disarming the enemy. It can be used to activate talent Second Wind, placing all other charms into a 35 cooldown : Effective talent level: 4.0 Power cost: 35 out of 65/65. Range: melee/personal Travel Speed: instantaneous Description: Take a deep breath to recover 50% of your stamina. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. This item has been sent to the Item's Vault. |
| Around waist | hardened leather belt 'Hathindil' hardened leather belt 'Hathindil'Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 3 When wielded/worn: Accuracy: +6 Armour penetration: +3 Physical crit. chance: +28.0% Physical power: +46 Armour: +45 Defense: +47 Ranged Defense: +3 Fatigue: -5% Damage (Melee): 9 acid / 16 fire Damage (Ranged): 6 fire Damage when hit (Melee): 9 acid / 9 fire / 11 physical Changes stats: +29 Str / +27 Dex / +28 Mag / +43 Wil / +42 Cun / +13 Con / +14 Lck Changes resistances: +73% acid / +23% physical / +34% darkness / +11% temporal / +12% light / +85% fire / +51% cold / +48% lightning Changes resistances penetration: +11% temporal / +24% physical / +5% arcane / +11% darkness Changes damage: +11% fire / +12% arcane / +8% physical Reduced damage from: +33% Summoned Allows you to breathe in: water Critical mult.: +11.00% Trap disarming bonus: +27 Stealth bonus: +18 Maximum encumbrance: +21 Physical save: +79 Spell save: +21 Mental save: +58 Silence immunity: +44% Confusion immunity: +45% Stun/Freeze immunity: +45% Life regen: +3.30 Maximum life: +165.00 Spellpower: +31 Spell crit. chance: +9% Mindpower: +38 Mental crit. chance: +16% Light radius: +2 Infravision radius: +10 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +13% Defense after a teleport: +11 Resist all after a teleport: +10% New effects duration reduction after a teleport: +12% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. A belt that goes around your waist. This item has been sent to the Item's Vault. |
| In off hand | Star (25-32.5 power, 20 apr) Star (25-32.5 power, 20 apr)Requires: - Cunning 24 - Dexterity 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 3 It is part of a set of items. Base power: 25.0 - 32.5 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +20 Physical crit. chance: +20.0% Attack speed: 100% On weapon hit: * 7% chance to inflict damage reduction * 20% chance to curse the target On weapon crit: * splashes the target with acid Damage (Melee): +7 acid / +7 darkness / +27 light Damage against: +7% Living / +9% Undead When wielded/worn: Accuracy: +13 Armour penetration: +16 Physical crit. chance: +25.0% Physical power: +31 Armour: +31 Defense: +27 Ranged Defense: +3 Fatigue: -4% Damage (Melee): 8 acid / 15 fire Damage (Ranged): 6 fire Damage when hit (Melee): 9 acid / 9 fire / 11 physical Changes stats: +19 Str / +6 Dex / +11 Mag / +18 Wil / +14 Cun / +8 Con / +6 Lck Changes resistances: +43% acid / +24% physical / +38% light / +23% lightning / +46% fire / +18% cold / +45% darkness Changes resistances penetration: +8% acid / +12% physical / +7% darkness / +9% fire / +9% cold / +8% lightning Changes damage: +6% blight / +6% fire / +10% light / +8% darkness Talent masteries: +0.11 Corruption / Oppression +0.30 Technique / Combat training Allows you to breathe in: water Critical mult.: +44.00% Stealth bonus: +13 Physical save: +11 Spell save: -1 Mental save: +44 Blindness immunity: +37% Silence immunity: +20% Disarm immunity: +12% Confusion immunity: +20% Stun/Freeze immunity: +20% Life regen: +5.80 Stamina each turn: +0.40 Mana each turn: -0.11 Maximum life: +61.00 Spellpower: +18 Spell crit. chance: +5% Mindpower: +11 Mental crit. chance: +5% Light radius: +2 Infravision radius: +5 Sight radius: +2 See invisible: +6 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +12% Reduce all damage from unseen attackers: 12% Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. This item has been sent to the Item's Vault. |
| Cloak | Elybrena the cashmere cloak (161 def, 33 armour) Elybrena the cashmere cloak (161 def, 33 armour)Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 3 When wielded/worn: Accuracy: +58 Armour penetration: +37 Physical crit. chance: +16.0% Physical power: +46 Armour: +33 Defense: +161 Fatigue: -10% Effects on melee hit: * 11% chance to cause random insanity Damage (Melee): 10 acid / 15 fire / 6 bleed Effects on ranged hit: * 10% chance to cause random insanity Damage (Ranged): 8 bleed / 6 fire Damage when hit (Melee): 9 acid / 9 fire / 11 physical Changes stats: +26 Str / +35 Dex / +20 Mag / +46 Wil / +70 Cun / +16 Con Changes resistances: +35% lightning / +22% temporal / +67% darkness / +81% fire / +6% nature / +54% acid / +25% physical / +6% blight / +42% cold / +22% arcane / +14% light Changes resistances cap: +3% all Changes resistances penetration: +11% arcane Changes damage: +11% darkness / +6% blight / +17% fire / +22% arcane / +3% mind Talent mastery: +0.21 Corruption / Fearfire Allows you to breathe in: water Critical mult.: +55.00% Physical save: +9 Mental save: +38 Blindness immunity: +21% Poison immunity: +13% Disease immunity: +11% Disarm immunity: +24% Confusion immunity: +15% Pinning immunity: +31% Knockback immunity: +23% Life regen: +4.30 Stamina each turn: +0.50 Hate when firing a critical mind attack: +2.00 Maximum life: +60.00 Maximum mana: +68.00 Maximum hate: +6.00 Spellpower: +49 Spell crit. chance: +9% Mindpower: +30 Mental crit. chance: +23% Light radius: +2 Infravision radius: +4 See stealth: +6 See invisible: +7 Movement speed: +10% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +12% Defense after a teleport: +22 Resist all after a teleport: +13% New effects duration reduction after a teleport: +22% Activating this item is instant. It can be used to blink to a random location within 2 spaces of target hostile creature, placing all other charms into a 10 cooldown. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This item has been sent to the Item's Vault. |
| Main armor | The Untouchable (46 def, 40 armour) The Untouchable (46 def, 40 armour)Requires: - Strength 16 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Accuracy: +5 Armour penetration: +20 Physical crit. chance: +15.0% Physical power: +26 Armour: +40 Defense: +46 Ranged Defense: +3 Damage (Melee): 9 acid / 11 fire Damage when hit (Melee): 9 acid / 9 fire / 5 light / 22 physical Changes stats: +16 Str / +9 Dex / +12 Mag / +25 Wil / +24 Cun / +7 Con Changes resistances: +33% lightning / +23% light / +75% fire / +5% nature / +51% acid / +18% physical / +12% blight / +40% cold / +57% darkness Changes resistances penetration: +13% darkness / +5% physical Changes damage: +13% darkness / +11% fire Talent mastery: +0.20 Technique / Combat training Stealth bonus: +18 Physical save: +35 Spell save: +17 Mental save: +46 Silence immunity: +22% Confusion immunity: +22% Stun/Freeze immunity: +20% Life regen: +1.40 Stamina each turn: +1.00 Mana each turn: -0.13 Only die when reaching: -50.00 life Maximum life: +115.00 Maximum mana: +42.00 Spellpower: +23 Spell crit. chance: +5% Mindpower: +25 Mental crit. chance: +5% Light radius: +3 Infravision radius: +2 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +12% Chance to avoid any damage: +5% When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. This item has been sent to the Item's Vault. |
Inventory
regeneration infusion of the psychic (heal 1824 over 5 turns) regeneration infusion of the psychic (heal 1824 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1824 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
regeneration infusion of the sneak (heal 1823 over 5 turns) regeneration infusion of the sneak (heal 1823 over 5 turns)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: 1 turn Is: a nature gift Description: Activate the infusion to heal yourself for 1823 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the sneak (resist 61%; cure mental, magical) wild infusion of the sneak (resist 61%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 61% for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 43%; cure magical, mental) wild infusion of the warrior (resist 43%; cure magical, mental)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of magical, mental effects and reduce all damage taken by 43% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
wild infusion of the warrior (resist 48%; cure mental, magical) wild infusion of the warrior (resist 48%; cure mental, magical)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: instant Is: a nature gift Description: Activate the infusion to cure yourself of mental, magical effects and reduce all damage taken by 48% for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Feathersteel Amulet Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -20% Maximum encumbrance: +20 Movement speed: +20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
copper ring of light (+22%) copper ring of light (+22%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +22% light Changes damage: +11% light Rings can have magical properties. |
savior's copper ring savior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +7 Spell save: +6 Mental save: +7 Rings can have magical properties. |
warrior's copper ring of sensing warrior's copper ring of sensingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +4 Changes stats: +2 Str Blindness immunity: +20% Infravision radius: +3 See stealth: +7 See invisible: +6 Rings can have magical properties. |
gold ring 'Ce'Nuritta' gold ring 'Ce'Nuritta'Requires: - Level 15 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +23 Armour penetration: +5 Physical crit. chance: +20.0% Physical power: +31 Armour: +16 Defense: +24 Ranged Defense: +3 Fatigue: -15% Effects on melee hit: * 16% chance to cause random insanity * 25% chance to blind Damage (Melee): 17 acid / 6 temporal / 19 fire / 16 bleed Effects on ranged hit: * 16% chance to cause random insanity * 25% chance to blind Damage (Ranged): 6 temporal / 17 bleed Damage when hit (Melee): 18 acid / 18 fire / 10 physical Changes stats: +10 Str / +22 Dex / +19 Mag / +42 Wil / +37 Cun / +19 Con Changes resistances: +36% lightning / +29% temporal / +52% darkness / +69% fire / +11% nature / +55% acid / +6% physical / +14% blight / +40% cold / +29% light Changes resistances cap: +3% all Changes resistances penetration: +11% temporal / +18% physical / +15% mind / +11% darkness Changes damage: +6% blight / +16% fire / +3% mind / +6% physical Reduced damage from: +17% Summoned Talent mastery: +0.14 Corruption / Brutality Critical mult.: +34.00% Maximum encumbrance: +56 Physical save: +26 Spell save: +22 Mental save: +51 Poison immunity: +22% Disease immunity: +22% Silence immunity: +20% Confusion immunity: +61% Stun/Freeze immunity: +23% Life regen: +0.40 Stamina each turn: +0.40 Hate when firing a critical mind attack: +3.00 Maximum life: +33.00 Maximum stamina: +28.00 Maximum hate: +11.00 Spellpower: +30 Spell crit. chance: +9% Mindpower: +54 Mental crit. chance: +11% Movement speed: +30% Combat speed: +15% Casting speed: +15% Mental speed: +15% Defense after a teleport: +24 Resist all after a teleport: +21% New effects duration reduction after a teleport: +24% Size category: +1 Activating this item is instant. It can be used to blink to a nearby random location, placing all other charms into a 25 cooldown. Rings can have magical properties. This item has been sent to the Item's Vault. |
acidic iron dagger of crippling (9.5-12.35 power, 5 apr) acidic iron dagger of crippling (9.5-12.35 power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 9.5 - 12.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon crit: * splashes the target with acid * cripple the target Damage (Melee): +5 acid When wielded/worn: Physical crit. chance: +5.0% Sharp, short and deadly. |
iron dagger of erosion (10-13 power, 5 apr) iron dagger of erosion (10-13 power, 5 apr)Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 10.0 - 13.0 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% Damage (Melee): +5 nature / +5 temporal Sharp, short and deadly. |
thought-forged iron dagger of massacre (15.5-20.15 power, 5 apr) thought-forged iron dagger of massacre (15.5-20.15 power, 5 apr)Requires: - Dexterity 11 Crafted by a master Infused by psionic forces 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 1 Base power: 15.5 - 20.2 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc This weapon will act as a psionic focus. Armour Penetration: +5 Physical crit. chance: +4.0% Attack speed: 100% On weapon hit: * 9% chance to cause random insanity Damage (Melee): +5 mind When wielded/worn: Changes stats: +2 Cun / +2 Wil Sharp, short and deadly. |
Umbral Razor (25-32.5 power, 10 apr) Umbral Razor (25-32.5 power, 10 apr)Requires: - Dexterity 32 Powered by arcane forces 1.00 Encumbrance. 0.80 Ego Multiplier. [Unique] Type: weapon / dagger ; tier 2 Base power: 25.0 - 32.5 Uses stats: 45% Dex, 10% Mag, 45% Str Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +10 Physical crit. chance: +9.0% Attack speed: 100% Damage conversion: 50% darkness When wielded/worn: Changes stats: +4 Cun / +4 Mag Changes resistances: +10% darkness Changes resistances penetration: +10% darkness Changes damage: +5% darkness Stealth bonus: +10 It can be used to activate talent Invoke Darkness (costing 8 power out of 10/10) : Effective talent level: 2.0 Power cost: 8 out of 10/10. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Conjures up a bolt of darkness, doing 475.67 darkness damage. At level 3, it will create a beam of shadows. At level 5, none of your Nightfall spells will hurt your minions. The damage will increase with your Spellpower. This dagger seems to be formed of pure shadows, with a strange miasma surrounding it. |
balanced dwarven-steel dagger of phasing (19.5-25.35 power, 13 apr) balanced dwarven-steel dagger of phasing (19.5-25.35 power, 13 apr)Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. 0.80 Ego Multiplier. Type: weapon / dagger ; tier 3 Base power: 19.5 - 25.4 Uses stats: 45% Str, 45% Dex Damage type: Physical Mastery: Agile Mastery Accuracy bonus: +0.5% APR / acc Armour Penetration: +13 Physical crit. chance: +6.0% Attack speed: 100% Damage Shield penetration (this weapon only): +12% When wielded/worn: Accuracy: +6 Defense: +5 Sharp, short and deadly. |
Dayfame (15-18 power, 3 apr, physical damage) Dayfame (15-18 power, 3 apr, physical damage)Requires: - Magic 16 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 100% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +3 Physical crit. chance: +3.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +6.0% Changes stats: +1 Cun / +3 Con Changes resistances: +3% light Changes damage: +15% lightning Talent granted: +1 Command Staff Critical mult.: +10.00% Spellpower: +12 Spell crit. chance: +8% It can be used to project damage in a circle from the staff, placing all other charms into a 10 cooldown. Staves designed for wielders of magic, by the greats of the art. |
rough leather sling rough leather slingRequires: - Dexterity 11 - Talent Shoot 4.00 Encumbrance. Type: weapon / sling ; tier 1 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +6 Slings are used to hurl stones or metal shots at your foes. |
mighty cured leather sling of acid mighty cured leather sling of acidRequires: - Dexterity 16 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / sling ; tier 2 Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +7 Damage (Ranged): +5 acid When wielded/worn: Physical power: +6 Changes stats: +2 Str Changes damage: +9% acid Slings are used to hurl stones or metal shots at your foes. |
pouch of iron shots (16/16, 14.5-17.4 power, 1 apr) pouch of iron shots (16/16, 14.5-17.4 power, 1 apr)Requires: - Dexterity 11 3.00 Encumbrance. Type: ammo / shot ; tier 1 Base power: 14.5 - 17.4 Uses stats: 50% Cun, 70% Dex Damage type: Physical Mastery: Sling Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +4.0% Capacity: 16 Shots are used with slings to pummel your foes to death. |
blurring rough leather belt of resilience blurring rough leather belt of resilienceInfused by nature Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Defense: +9 Stealth bonus: +6 Maximum life: +33.00 A belt that goes around your waist. |
grounding rough leather belt grounding rough leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +6% temporal A belt that goes around your waist. |
rough leather belt of burglary rough leather belt of burglaryCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +4 Dex / +4 Cun / +6 Lck Trap disarming bonus: +5 Stealth bonus: +6 Infravision radius: +3 A belt that goes around your waist. |
blurring hardened leather belt of the giants blurring hardened leather belt of the giantsCrafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical power: +4 Defense: +9 Stealth bonus: +7 Spell save: +5 Size category: +1 A belt that goes around your waist. |
linen cloak of Iron Throne (1 def, 0 armour) linen cloak of Iron Throne (1 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Changes stats: +1 Str / +1 Con A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 Maximum life: +32.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour) traveler's pair of rough leather boots of uncanny dodging (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Defense: +2 Ranged Defense: +3 Fatigue: -4% Maximum encumbrance: +20 Physical save: +6 A pair of boots made of leather. |
brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour) brawler's dwarven-steel gauntlets of regeneration (0 def, 2 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Changes stats: +2 Str / +3 Dex / +2 Cun Talent cooldown: Double Strike (-1 turn) Physical save: +5 Life regen: +1.90 Stamina each turn: +0.50 Psi each turn: +0.10 Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap of dexterity (+3) (0 def, 1 armour) rough leather cap of dexterity (+3) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Dex A cap made of leather. |
Chithel the Purewilter (0 def, 5 armour) Chithel the Purewilter (0 def, 5 armour)Requires: - Talent Armour Training Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour penetration: +5 Armour: +5 Fatigue: +5% Changes stats: +4 Dex / +3 Wil / +6 Cun Changes resistances: +9% nature Changes damage: +9% blight / +6% nature Mindpower: +4 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
rejuvenating rough leather armour (1 def, 2 armour) rejuvenating rough leather armour (1 def, 2 armour)Requires: - Strength 10 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 Fatigue: +6% Life regen: +2.50 Stamina each turn: +0.50 A suit of armour made of leather. |
rejuvenating cured leather armour of the deep (2 def, 7 armour) rejuvenating cured leather armour of the deep (2 def, 7 armour)Requires: - Strength 14 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +7 Defense: +2 Fatigue: +7% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +2.40 Stamina each turn: +0.50 A suit of armour made of leather. |
11 nuummite 11 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% Gems can be sold for money or used in arcane rituals. |
5 agate 5 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Gems can be sold for money or used in arcane rituals. |
5 verdite 5 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 When used to imbue an object: Defense: +2 Physical save: +2 Spell save: +2 Mental save: +2 Gems can be sold for money or used in arcane rituals. |
8 spinel 8 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 ametrine 4 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Gems can be sold for money or used in arcane rituals. |
11 quartz 11 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all Gems can be sold for money or used in arcane rituals. |
6 citrine 6 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Gems can be sold for money or used in arcane rituals. |
8 hematite 8 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Gems can be sold for money or used in arcane rituals. |
15 aquamarine 15 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Gems can be sold for money or used in arcane rituals. |
11 malachite 11 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 When used to imbue an object: Defense: +4 Physical save: +4 Spell save: +4 Mental save: +4 Gems can be sold for money or used in arcane rituals. |
20 carnelian 20 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Gems can be sold for money or used in arcane rituals. |
15 small geode 15 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
16 amethyst 16 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Gems can be sold for money or used in arcane rituals. |
19 zircon 19 zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Gems can be sold for money or used in arcane rituals. |
13 topaz 13 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Stun/Freeze immunity: +40% When used to imbue an object: Stun/Freeze immunity: +40% Gems can be sold for money or used in arcane rituals. |
lapis lazuli lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Gems can be sold for money or used in arcane rituals. |
2 jade 2 jade0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 When used to imbue an object: Defense: +6 Physical save: +6 Spell save: +6 Mental save: +6 Gems can be sold for money or used in arcane rituals. |
4 garnet 4 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Gems can be sold for money or used in arcane rituals. |
4 geode 4 geode0.00 Encumbrance. Type: gem / stone ; tier 3 When wielded/worn: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% When used to imbue an object: Life regen: +1.50 Stamina each turn: +0.60 Mana each turn: +0.60 Psi each turn: +0.60 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
4 sugilite 4 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Gems can be sold for money or used in arcane rituals. |
2 opal 2 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Gems can be sold for money or used in arcane rituals. |
3 tiger's eye 3 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Gems can be sold for money or used in arcane rituals. |
7 obsidian 7 obsidian0.00 Encumbrance. Type: gem / black ; tier 4 When wielded/worn: Stun/Freeze immunity: +50% When used to imbue an object: Stun/Freeze immunity: +50% Gems can be sold for money or used in arcane rituals. |
4 sapphire 4 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 When used to imbue an object: Defense: +8 Physical save: +8 Spell save: +8 Mental save: +8 Gems can be sold for money or used in arcane rituals. |
4 ruby 4 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Combat speed: +8% Casting speed: +8% Mental speed: +8% When used to imbue an object: Combat speed: +8% Casting speed: +8% Mental speed: +8% Gems can be sold for money or used in arcane rituals. |
2 large geode 2 large geode0.00 Encumbrance. Type: gem / stone ; tier 4 When wielded/worn: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% When used to imbue an object: Life regen: +2.00 Stamina each turn: +0.80 Mana each turn: +0.80 Psi each turn: +0.80 Healing mod.: +10% Gems can be sold for money or used in arcane rituals. |
kunzite kunzite0.00 Encumbrance. Type: gem / violet ; tier 4 When wielded/worn: Changes resistances penetration: +8% all Critical mult.: +8.00% When used to imbue an object: Changes resistances penetration: +8% all Critical mult.: +8.00% Gems can be sold for money or used in arcane rituals. |
5 moonstone 5 moonstone0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Gems can be sold for money or used in arcane rituals. |
amber amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
811 alchemist agate 811 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
bright brass lantern of clarity bright brass lantern of clarityCrafted by a master Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Mental save: +6 Light radius: +4 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Emelilralaith the alchemist's lamp Emelilralaith the alchemist's lampInfused by nature Infused by psionic forces 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 3 When wielded/worn: Physical crit. chance: +1.0% Physical power: +4 Changes resistances penetration: +5% physical Critical mult.: +6.00% Mental save: +6 Maximum life: +40.00 Light radius: +3 See stealth: +10 See invisible: +8 A normal brass lantern, enhanced by alchemy to make it brighter. |
iron pickaxe (dig speed 38 turns) iron pickaxe (dig speed 38 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +11% nature Changes damage: +6% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
dwarven-steel pickaxe 'Layokira' (dig speed 22 turns) dwarven-steel pickaxe 'Layokira' (dig speed 22 turns)Infused by nature 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 3 When wielded/worn: Changes stats: +2 Str / +2 Mag / +2 Wil / +1 Cun Changes resistances: +12% nature Changes damage: +6% nature Physical save: +7 Spell save: +7 Mental save: +7 Maximum life: +53.00 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootPowered by arcane forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 Changes stats: +5 Lck Trap disarming bonus: +5 Physical save: +0 Spell save: +0 Mental save: +0 Detects traps. Gives a 25% chance to shrug off up to three stuns, pins, and dazes each turn, with a 10 turn cooldown. A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
quick elm totem of healing [power 65] (23 cooldown) quick elm totem of healing [power 65] (23 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal the target for 65, and remove up to 2 poisons or diseases, placing all other charms into a 23 cooldown. Natural totems are made by powerful wilders to store nature power. |
Achievements
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Tina the Halfling Rogue level 20
46th Dusk 122nd year of Ascendancy at 19:05 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Tina the Halfling Rogue level 22
77th Dusk 122nd year of Ascendancy at 07:47 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tina the Halfling Rogue level 20
29th Dusk 122nd year of Ascendancy at 22:58 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Tina the Halfling Rogue level 26
63rd Haze 122nd year of Ascendancy at 02:42 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Tina the Halfling Rogue level 20
46th Dusk 122nd year of Ascendancy at 11:30 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Tina the Halfling Rogue level 21
49th Dusk 122nd year of Ascendancy at 11:15 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tina the Halfling Rogue level 10
10th Dusk 122nd year of Ascendancy at 08:37 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tina the Halfling Rogue level 20
10th Dusk 122nd year of Ascendancy at 08:44 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tina the Halfling Rogue level 30
67th Haze 122nd year of Ascendancy at 20:55 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tina the Halfling Rogue level 40
74th Haze 122nd year of Ascendancy at 05:09 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tina the Halfling Rogue level 50
74th Haze 122nd year of Ascendancy at 09:14 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Tina the Halfling Rogue level 25
57th Haze 122nd year of Ascendancy at 19:43 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By Tina the Halfling Rogue level 22
19th Haze 122nd year of Ascendancy at 03:44 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tina the Halfling Rogue level 50
74th Haze 122nd year of Ascendancy at 16:13 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tina the Halfling Rogue level 22
53rd Haze 122nd year of Ascendancy at 14:34 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tina the Halfling Rogue level 21
53rd Dusk 122nd year of Ascendancy at 02:14 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Tina the Halfling Rogue level 7
3rd Flare 122nd year of Ascendancy at 12:25 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Tina the Halfling Rogue level 22
53rd Haze 122nd year of Ascendancy at 14:34 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tina the Halfling Rogue level 20
29th Dusk 122nd year of Ascendancy at 22:58 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tina the Halfling Rogue level 20
29th Dusk 122nd year of Ascendancy at 22:58 see stats
Log
Saving game...
Today is the 75th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:08.
Today is the 76th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 10:00.
Saving done.
Today is the 77th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:30.
Today is the 78th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 09:21.
Today is the 79th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:51.
Connection to online server established.
Today is the 80th Haze of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:43.
Today is the 1st Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:13.
Today is the 2nd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 08:05.
Today is the 3rd Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:35.
Today is the 4th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 07:26.
Today is the 5th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:56.
Today is the 6th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:48.
Today is the 7th Decay of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:18.
