













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.2Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Nightmare Adventure |
| Sex | Female |
| Race | Lich |
| Class | Necromancer |
| Level / Exp | 50 / 1686% |
| Size | medium |
| Lifes / Deaths | Killed by Assassin Lord at level 21 on the 35th Regrowth 123rd year of Ascendancy at 18:56 0 / 12Killed by Lisanne the elven guard at level 25 on the 13rd Pyre 123rd year of Ascendancy at 15:02 Killed by elven blood mage at level 26 on the 14th Pyre 123rd year of Ascendancy at 15:01 Killed by elven blood mage at level 27 on the 16th Pyre 123rd year of Ascendancy at 17:12 Killed by Celia at level 27 on the 19th Pyre 123rd year of Ascendancy at 02:49 Killed by Glabeth the brown bear at level 30 on the 50th Pyre 123rd year of Ascendancy at 02:56 Killed by Eilinedhetira the gigantic sandworm tunneler at level 35 on the 41st Haze 123rd year of Ascendancy at 20:35 Killed by Emuriama the dreaming horror at level 37 on the 65th Haze 123rd year of Ascendancy at 23:34 Killed by Emuriama the dreaming horror at level 37 on the 65th Haze 123rd year of Ascendancy at 23:45 Killed by overpowered greater multi-hued wyrm at level 47 on the 2nd Decay 124th year of Ascendancy at 11:21 Killed by Aralerin the blinkwyrm at level 50 on the 49th Pyre 125th year of Ascendancy at 00:49 Killed by Cyruwen the blinkwyrm at level 50 on the 54th Pyre 125th year of Ascendancy at 03:13 |
Primary Stats
| Strength | 20 (base 12) |
| Dexterity | 39 (base 32) |
| Constitution | 70 (base 64) |
| Magic | 128 (base 61) |
| Willpower | 55 (base 18) |
| Cunning | 101 (base 59) |
Resources
| Life | -1302/892 |
| Mana | 577/668 |
| Soul | 15/22 |
| Healing Factor | 1.5372792565121 |
| Regeneration | 4.0737900297571 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 11 |
| Lite | 7 |
| Infravision | 3 |
| ESP Range | 10 |
| ESP Kinds | undead |
Offense: Mainhand
| Damage | 56 |
| Accuracy | 41 |
| Crit Chance | 43% |
| APR | 9 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 26 |
| Accuracy | 41 |
| Crit Chance | 56% |
| APR | 14 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 92 |
| Crit Chance | 73% |
| Speed | 1 |
Offense: Mind
| Mindpower | 46 |
| Crit Chance | 28% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +29% |
| Blight | +22% |
| Arcane | +42% |
| Cold | +32% |
| All | +2% |
| Darkness | +110% |
| Light | +20% |
| Temporal | +10% |
| Fire | +12% |
| Physical | +10% |
Offense: Damage Penetration
| Acid | +35% |
| Blight | +10% |
| Arcane | +10% |
| Cold | +15% |
| All | 0% |
| Darkness | +23% |
| Temporal | +10% |
| Physical | +10% |
| Nature | 0% |
Defense: Base
| Armour (hardiness) | 64 (80%) |
| Defense | 47 |
| Ranged Defense | 47 |
| Fatigue | 0 |
| Physical Save | 25 |
| Spell Save | 67 |
| Mental Save | 62 |
Defense: Resistances
| Cold | + 52%( 70%) |
| Darkness | + 70%( 70%) |
| Light | + 15%( 70%) |
| Temporal | + 29%( 70%) |
| Blight | + 48%( 70%) |
| Arcane | + 62%( 70%) |
| Fire | + 15%( 70%) |
| All | + 23%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Stun Resistance | 100% |
| Bleed Resistance | 100% |
| Confusion Resistance | 40% |
| Fear Resistance | 100% |
| Knockback Resistance | 30% |
| Poison Resistance | 100% |
| Blind Resistance | 15% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 123 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 0 up to 5 times. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 30%, your defense is increased by 30 and all your resistances by 30%. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 740 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
| Spell / Glacial waste | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of flesh | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Nightfall | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Dreadmaster | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Age of dusk | 1.30 |
| 4/5 |
| 4/5 |
| 2/5 |
| 5/5 |
| Spell / Grave | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Eradication | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Master of bones | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Animus | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| Spell / Death | 1.30 |
| 4/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Race / Higher | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Undead / Lich | 1.00 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Spectre | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her failed experiments. You have taken her heart, for your own experiments. You do not plan to fail as she did. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You kept the Orb of Many Ways despite Tannen's request to study it. You must now look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to contact Zemekkys to ask some delicate questions. Tannen has tricked you! He swapped the orb for a false one that brought you to a demonic plane. Find the exit, and get revenge! Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Dreadfell. Escort: lost warrior (level 4 of Dreadfell)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Dreadfell. Escort: repented thief (level 2 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Old Forest. Escort: repented thief (level 3 of Old Forest)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 7 of Dreadfell. Escort: repented thief (level 7 of Dreadfell)As a reward you improved talent Misdirection (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Daikara. Escort: worried loremaster (level 2 of Daikara)As a reward you improved Magic by +5. | done |
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * You are experienced enough. * You have 'extracted' the heart of one of your fellow necromancers. * Yiilkgur the Sher'tul Fortress is a suitable location. * Yiilkgur has enough energy. * You are now on the path of lichdom. * You have ascended to Lichdom! | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1829. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox. He has given you some notes on the ingredients: * You've found the needed vial of wight ectoplasm. * You've found the needed wretchling eyeball. * You've found the needed chunk of ghoul flesh. Stire of Derth has completed an elixir of precision without your aid. Marus of Elvala needs your help making an elixir of mastery. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * You've found the needed multi-hued wyrm scale. * You've found the needed warg claw. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * You've found the needed vial of elder vampire blood. * You've found the needed orc heart. * You've found the needed vial of fire wyrm saliva. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+3 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 288 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 24 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
| Light source | Frostshine the dwarven lantern0.0 Encumbrance T5 lite [Rare] Arcane While equipped: Stats +4 Mag offense ------ Physical Crit +3.0% Critical power +10.00% Spellpower +16 (+4 eff.) Damage +12% acid +15% cold Ignore resists +20% acid +10% physical +15% cold Accuracy +20 (+7 eff.) Ignore Armor +3 When Hit 8 acid other ------- Light +7 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of Eternal Night (0 def, 3 armour)2.0 Encumbrance T4 head armor [Unique] Arcane You need to find something to bind its powers. The set is complete. While equipped: Stats +10 Cun offense ------ On-Hit 40 darkness Damage +20% darkness defense ------ Armor +3 Fatigue +3% Damage Reduction +30 all Spell save +15 (+4 eff.) Mind save +15 (+3 eff.) Confus Resist +30% Knockbk Resist +30% other ------- Light -1 Masteries +0.10 Cunning/Stealth Retch: Effective talent level: 2.0 Power cost 47 out of 80/80. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns and deals 39 blight damage or heals 48 life. Creatures standing in the retch also have 17% chance to remove a physical effect each turn; undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. When you stand in your own retch your racial -20% global speed is cancelled. This crown looks useless, yet you can feel it is woven with fell magics of undeath. Maybe it has a use. |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 Encumbrance T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag offense ------ Spell Crit +3% Spellpower +2 (+1 eff.) Spellpower/crit +4 Damage +8% darkness +8% temporal Ignore resists +10% darkness +10% temporal defense ------ Resistance +8% darkness +8% temporal other ------- (-)/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Tool | piercing voratun torque of clear mind [power 4] (25 cooldown)2.0 Encumbrance T5 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 4 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Bloodcaller0.1 Encumbrance T4 ring jewelry [Unique] Psionic While equipped: defense ------ Fatigue -5% Mind save -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 206.49 You won the Ring of Blood trial, and this is your reward. |
| On fingers | voratun ring 'Noonquench'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master/Psionic While equipped: Stats +7 Str +7 Mag +15 Wil offense ------ Spell Crit +2% Spellpower +10 (+2 eff.) Damage +18% light Ignore resists +10% arcane +10% blight defense ------ Armor +14 Mind save +16 (+4 eff.) Rings make your fingers look great! |
| Around neck | enraging voratun amulet of soulsearing0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Master While equipped: offense ------ Critical power +20.00% Physical Power +8 (+4 eff.) Spellpower +11 (+3 eff.) Combat Speed +10% Damage +5% blight +10% fire +8% physical Amulets make your neck look great! |
| In main hand | dragonbone starstaff 'Aliroddarion' (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +6 Con offense ------ Physical Crit +8.0% Spell Crit +9% Physical Power +11 (+6 eff.) Spellpower +32 (+7 eff.) Damage +30% darkness Ignore resists +15% acid Accuracy +11 (+4 eff.) When Hit 2 acid defense ------ Defense +12 (+4 eff.) Resistance +3% blight +18% cold Life Regen +1.40 Healmod +16% other ------- Light +4 Talents +1 Command Staff Illuminate: Puts all charms on 6 cooldown Effective talent level: 2.0 Power cost 6 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 7 that illuminates the area and deals 192.25 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. This item has been sent to the Item's Vault. |
| Around waist | Jaw of Rogroth1.0 Encumbrance T3 belt armor [Unique] Arcane While equipped: offense ------ Spell Crit +5% Spellpower +5 (+1 eff.) other ------- Vim/kill +4.00 Max souls +3.00 Deal darkness damage equal to your 350% of your spellpower to a target, and, if it kills the target, restores 15% of max hp and all resources (except paradox and equilibrium). Uses 24 power out of 14/24 Rogroth's mouth happened to be about the same size as your waist. Interesting. |
| In off hand | Life Drinker (42-55 power, 11 apr)1.0 Encumbrance T5 dagger 1H weapon [Unique] Arcane Weapon Damage 42.0 - 54.6 Physical Uses 55% Mag, 35% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +6 Cun +6 Mag offense ------ Spell Crit +10% Spellpower +12 (+3 eff.) Damage +15% blight +15% darkness +15% acid other ------- Infravision +2 On Spell Hit: 15% Blood Grasp 2 Worm Rot: Effective talent level: 2.0 Power cost 40 out of 50/50. Range 6 Cooldown: 8 Travel.spd instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 25.36 acid and 23.98 blight damage. If not cleared after five turns it will inflict 136.18 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
| Cloak | shadow elven-silk cloak of sorcery (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego++] Arcane/Master While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +6% Damage +15% darkness Ignore resists +13% darkness defense ------ Defense +3 (+1 eff.) Resistance +15% darkness Stealth +17 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Bindings of Eternal Night (12 def, 12 armour)6.0 Encumbrance T4 mummy armor [Unique] Arcane A complementing item would be your crowning glory. The set is complete. While equipped: Stats +5 Wil +5 Mag offense ------ Damage +15% cold +15% arcane +20% darkness When Hit 10 darkness defense ------ Armor +12 Defense +12 (+4 eff.) Resistance +30% blight -10% fire +30% darkness -10% light Life Regen +1.00 Poison Resist +100% Disease Resist +100% other ------- Light -1 The wearer is treated as an undead. Abyssal Shroud: Effective talent level: 2.0 Power cost 47 out of 44/80. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: Creates a shroud of darkness over a radius 3 area that lasts 6 turns. The shroud causes 59.50 darkness damage each turn, reduces light radius by 2, and darkness resistance by 28% of those within. Woven through with fell magics of undeath, these bindings suck the light and life out of everything they touch. Any who don them will find themselves suspended in a nightmarish limbo between life and death. |
Inventory
blink rune of the titan (range 5; phase 18; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 5 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Constitution stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of the Rift (370.00 temporal damage, removed from time 4 turns)0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 407.00 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; blight, physical, darkness, fire)0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: Cooldown: 18 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 blight, 4 physical, 4 darkness, 4 fire Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 Encumbrance scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 Encumbrance tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
Unflinching Eye0.1 Encumbrance T4 amulet jewelry [Unique] Arcane/Psionic While equipped: defense ------ Resistance -25% light Max Resistance -25% light Blind Resist +100% Confus Resist +50% other ------- Infravision +3 Telepathy Horror Telepath range +10 Arcane Eye: (Instant) Effective talent level: 2.0 Power cost 60 out of 60/60. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: Summons an ethereal magical eye at the designated location that lasts for 16 turns. The eye cannot be seen or attacked by other creatures, and possesses magical vision that allows it to see any creature in a 6 range around it. It does not require light to do so, but it cannot see through walls. Casting the eye does not take a turn. Only one arcane eye can exist at any given time. At level 4, if cast on a creature it will follow it until it expires, or until the creature dies. At level 5, it will place a magical marker on the creatures, negating invisibility and stealth effects. Someone has strung a thick black cord through this large bloodshot eyeball, allowing it to be worn around the neck, should you so choose. |
Bogvagrant0.1 Encumbrance T5 amulet jewelry [Random Unique] Arcane While equipped: Stats +22 Mag offense ------ Spell Crit +5% Spellpower +6 (+2 eff.) Spellpower/crit +6 Damage +7% acid +7% lightning +7% cold +31% nature +6% fire When Hit 8 nature defense ------ Resistance +6% lightning other ------- Mana/turn +0.54 Max mana +36.00 Amulets make your neck look great! |
Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Wheel of Fate0.1 Encumbrance T3 ring jewelry [Unique] Arcane While equipped: Stats +4 Con offense ------ Physical Power +12 (+6 eff.) Spellpower +13 (+3 eff.) Mindpower +11 (+3 eff.) Damage +24% lightning +12% fire +7% all When Hit 4 nature 4 fire defense ------ Resistance +48% lightning Spell save +14 (+3 eff.) other ------- Max stamina +25.00 Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? This item has been sent to the Item's Vault. |
solipsist's voratun ring0.1 Encumbrance T5 ring jewelry [Ego+] Psionic While equipped: Stats +7 Cun +6 Wil offense ------ Mindpower +12 (+4 eff.) Rings make your fingers look great! |
elm starstaff of protection (10-12 power, 2 apr, physical element)5.0 Encumbrance T1 staff 2H weapon [Ego+] Arcane Weapon Damage 10.0 - 12.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% physical defense ------ Resistance +5% physical other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
earthen dragonbone vilestaff of wizardry (30-36 power, 6 apr, darkness element)5.0 Encumbrance T5 staff 2H weapon [Ego+] Arcane Weapon Damage 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +5 Mag +4 Wil offense ------ Spell Crit +5% Spellpower +24 (+5 eff.) Damage +30% darkness defense ------ Armor +10 Hardiness +8% Physical save +11 (+6 eff.) other ------- Max mana +51.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
blazebringer's voratun battleaxe of massacre (76-114 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Nature/Master Weapon Damage 76.0 - 114.0 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-crit, radius 2 +84 fire While equipped: offense ------ Global Speed +15% Ignore resists +33% fire Massive two-handed battleaxes. |
enhanced voratun battleaxe of the mystic (57-86 power, 4 apr)3.0 Encumbrance T5 battleaxe 2H weapon Reqs Str 48 [Ego+] Arcane/Nature Weapon Damage 57.0 - 85.5 Physical Uses 120% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% While equipped: Stats +5 Str +14 Dex +20 Mag +23 Wil +13 Cun +10 Con offense ------ Spellpower +13 (+3 eff.) Massive two-handed battleaxes. |
caustic voratun greatsword of erosion (65-104 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 65.0 - 104.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% On-hit +17 nature On-crit, radius 2 +63 acid +49 nature While equipped: offense ------ Ignore resists +13% acid +31% nature Ignore Armor +19 Massive two-handed swords. |
quick stralite mace of crippling (36-50 power, 5 apr)3.0 Encumbrance T4 mace 1H weapon Reqs Str 35 [Ego++] Master Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Stats +5 Dex offense ------ Physical Crit +9.0% Combat Speed +10% Accuracy +13 (+5 eff.) Blunt and deadly. |
stormbringer's voratun mace (46-65 power, 6 apr)3.0 Encumbrance T5 mace 1H weapon Reqs Str 48 [Ego+] Nature Weapon Damage 46.5 - 65.1 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-crit, radius 2 +28 lightning +30 cold While equipped: offense ------ Move Speed +40% Ignore resists +25% lightning +19% cold Blunt and deadly. |
living mindstar 'Camutir' (16-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +1 Dex +2 Mag offense ------ Mind Crit +5% Physical Power +10 (+5 eff.) Mindpower +10 (+3 eff.) On-Hit 12 cold Damage +6% cold Ignore resists +11% cold defense ------ Armor +22 Resistance +13% cold Physical save +7 (+4 eff.) Spell save +7 (+2 eff.) Mind save +9 (+2 eff.) other ------- Stamina/turn +3.00 Equi when Hit +2.00 Max psi +24.00 Infravision +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Islykira the Blindtide4.0 Encumbrance T5 longbow 2H weapon Reqs Dex 48 [Rare] Nature Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On-crit, radius 2 +8 light While equipped: Stats +3 Str +10 Dex +25 Wil +18 Con offense ------ Damage +6% darkness Ignore resists +15% darkness defense ------ Resistance +6% mind Crit Resistance 10.00% Life +165.00 other ------- See Invis +12 Longbows are used to shoot arrows at your foes. |
penetrating drakeskin leather sling4.0 Encumbrance T5 sling 1H weapon Reqs Dex 48 [Ego+] Arcane Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 While equipped: offense ------ Ignore resists +17% physical Slings are used to hurl stones or metal shots at your foes. |
gunslinger's voratun steamgun4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: offense ------ Steampower +11 (+4 eff.) Damage +17% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
gunslinger's voratun steamgun of tinkering (+8)4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +8 Cun offense ------ Steampower +18 (+6 eff.) Damage +19% physical other ------- Cooldown Trick Shot -2 Strafe -2 Double Shots -2 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
mighty voratun steamgun of true flight4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego+] Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% Uses 2.0 Steam While equipped: Stats +4 Str offense ------ Physical Crit +15.0% Physical Power +11 (+6 eff.) Accuracy +11 (+4 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
steady voratun steamgun of life draining4.0 Encumbrance T5 steamgun 1H weapon Reqs Dex 48 Steam Pool [Ego] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Attack Speed 100% Range +10 Projectile Speed +600% On-ranged-hit +16 draining blight Uses 2.0 Steam While equipped: offense ------ Physical Crit +4.0% Accuracy +9 (+3 eff.) Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
Gigatir the Lightwrest (21/21, 43-52 power, 5 apr)3.0 Encumbrance T4 shot ammo [Rare] Arcane Weapon Damage 43.0 - 51.6 Physical Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 21 On-ranged-hit +20 arcane On-Hit, radius 1 +17 fire +20 arcane +20 light On-crit, radius 2 +20 arcane Shots are used with slings to pummel your foes to death. |
barbed pouch of voratun shots of corruption (16/20, 61-73 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego++] Arcane/Master Weapon Damage 61.0 - 73.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +18.0% Capacity 20 On Hit: 20% Curse of Impotence 5 On Crit: * Wound the target dealing 114 physical damage across 5 turns and reducing healing by 50% Shots are used with slings to pummel your foes to death. |
manaburning pouch of voratun shots (20/20, 50-60 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego] Disrupt Weapon Damage 50.0 - 60.0 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 On Hit: * 14 arcane resource burn Shots are used with slings to pummel your foes to death. |
psychokinetic pouch of voratun shots of amnesia (16/20, 52-62 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego++] Psionic Weapon Damage 52.0 - 62.4 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 20 On-ranged-hit +28 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 185 physical damage * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
thought-forged pouch of voratun shots of torment (21/22, 54-64 power, 6 apr)3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego+] Psionic Weapon Damage 53.5 - 64.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 22 Auto Reload 6 On-ranged-hit +18 mind On Hit: * 18% chance to reduce all saves and defense by 29 * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Shots are used with slings to pummel your foes to death. |
Unsetting Sun (16 def, 20 armour, 280 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 40 [Unique] Arcane Glows brightly in the light of dawn. Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +20 Defense +16 (+5 eff.) Ranged Defense +17 (+6 eff.) Fatigue +14% Resistance +30% blight +30% darkness Spell save +19 (+5 eff.) other ------- Light +2 Talents +1 Block When Elmio Panason, captain of the Vanguard, first sought shelter for his shipwrecked crew, he reflected the last rays of the setting sun off his shield. Where the beam hit they rested and built the settlement that would become the Sunwall. In the dark days that followed the shield became a symbol of hope for a better future. |
coruscating voratun shield of crushing (0 def, 10 armour, 201 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego++] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +4 Str offense ------ Physical Crit +12.0% Physical Power +12 (+6 eff.) When Hit 20 fire defense ------ Armor +10 Fatigue +8% Resistance +18% fire other ------- Talents +1 Block Handheld deflection devices. |
voratun shield 'Lisabeth' (0 def, 21 armour, 251.5 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Random Unique] Nature/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +13 Str +11 Dex +3 Wil +5 Cun offense ------ Mind Crit +1% Spellpower +25 (+5 eff.) On-Hit 9 acid Ignore resists +15% mind Accuracy +9 (+3 eff.) When Hit 20 acid defense ------ Armor +21 Fatigue +8% other ------- Talents +1 Block Handheld deflection devices. |
voratun shield of the stars (0 def, 10 armour, 206 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training Str 48 [Ego+] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +7 Cun +7 Mag offense ------ Damage +17% light +18% darkness defense ------ Armor +10 Fatigue +8% Resistance +13% light +18% darkness other ------- Talents +1 Block Handheld deflection devices. |
Scumbolt (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats +7 Str +8 Mag +8 Wil offense ------ Damage +46% lightning +21% physical +9% darkness +23% cold Ignore resists +10% darkness +25% nature When Hit 10 nature On-Hit (Melee): * 20% chance to slow global speed by 56% defense ------ Resistance +12% lightning +12% darkness +13% cold +6% nature +13% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
shimmering elven-silk robe of Angolwen (0 def, 0 armour)2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Mag +5 Wil offense ------ Spellpower +15 (+3 eff.) Spellpower/crit +5 Damage +30% arcane defense ------ Resistance +15% all Silence Resist +26% other ------- Max mana +75.00 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
sunsealed elven-silk robe of Angolwen (6 def, 7 armour)2.0 Encumbrance T5 cloth armor [Ego++] Arcane While equipped: Stats +4 Wil +12 Mag offense ------ Spellpower +17 (+4 eff.) Spellpower/crit +5 Damage +24% light defense ------ Armor +7 Defense +6 (+2 eff.) Resistance +11% darkness +11% light +15% all Life +33.00 Silence Resist +37% other ------- Light +2 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
nimble cured leather armour of stability (9 def, 4 armour)9.0 Encumbrance T2 light armor [Ego+] Master While equipped: Stats +4 Dex offense ------ Move Speed +20% defense ------ Armor +4 Defense +9 (+3 eff.) Fatigue +7% Resistance +7% physical Physical save +14 (+7 eff.) A suit of armour made of leather. |
drakeskin leather armour of Eyal (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Nature While equipped: defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +57.00 Life Regen +6.00 Healmod +16% A suit of armour made of leather. |
drakeskin leather armour of the hero (20 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Arcane/Nature/Master While equipped: Stats +6 Str +9 Dex +8 Mag +7 Wil +7 Cun defense ------ Armor +8 Defense +20 (+7 eff.) Fatigue +8% Life +55.00 A suit of armour made of leather. |
drakeskin leather armour of the wind (30 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: offense ------ Physical Crit +7.0% Ignore Armor +13 defense ------ Armor +8 Defense +30 (+10 eff.) Fatigue +8% other ------- Stamina/turn +1.00 Second Wind: (Instant) Puts all charms on 35 cooldown Effective talent level: 5.0 Power cost 35 out of 35/35. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 98 stamina. The stamina recovery improves with your Strength and Willpower. A suit of armour made of leather. |
nimble drakeskin leather armour of lightning resistance (36 def, 8 armour)9.0 Encumbrance T5 light armor [Ego+] Master While equipped: Stats +7 Dex offense ------ Move Speed +20% defense ------ Armor +8 Defense +36 (+12 eff.) Fatigue +8% Resistance +26% lightning A suit of armour made of leather. |
enlightening voratun mail armour of implacability (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Ego++] Master/Psionic While equipped: Stats +3 Cun +4 Wil defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +4% Physical save +10 (+5 eff.) Mind save +23 (+5 eff.) A suit of armour made of mail. |
voratun mail armour 'Tarrasahor' (5 def, 18 armour)14.0 Encumbrance T5 heavy armor Reqs - Heavy armour training Str 48 [Random Unique] Nature/Master While equipped: Stats +5 Wil offense ------ On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Armor +18 Defense +5 (+2 eff.) Fatigue +12% Resistance +14% acid +27% darkness +27% blight +15% cold +26% fire Life Regen +4.08 Healmod +5% Confus Resist +20% other ------- Light +2 Breathe water A suit of armour made of mail. |
Cuirass of the Dark Lord (0 def, 30 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training Str 52 [Unique] Arcane While equipped: Stats +10 Str +10 Con offense ------ Physical Power +10 (+5 eff.) When Hit 30 physical defense ------ Armor +30 Fatigue +25% Resistance +20% physical Physical save +15 (+8 eff.) Life Regen +0.00 Blood Charges: 0 Drain blood from all creatures within range 5, causing them to bleed for 95.70 physical damage over 4 turns (based on your Physicalpower). For each creature drained (up to 10), the armor gains strength, which fades over 10 turns if it is not fed. Uses 25 power out of 25/25 Worn by a villain long forgotten, this armor was powered by the blood of thousands of innocents. Decrepit and old, the dark lord died in solitude, his dominion crumbled, his subjects gone. Only this cuirass remained, dying to finally taste fresh blood again. |
Cloth of Dreams (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Psionic While equipped: Stats +6 Cun +5 Wil offense ------ Mindpower +6 (+2 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: May act while sleeping Slumber: Effective talent level: 3.0 Power cost 10 out of 25/25. Range 7 Cooldown: 8 Travel.spd instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 48 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
elven-silk cloak 'Growbringer' (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Rare] Master While equipped: Stats +4 Str +4 Con offense ------ Damage +15% darkness +12% nature Ignore resists +15% acid +26% nature When Hit 11 acid 11 nature 11 darkness defense ------ Defense +3 (+1 eff.) Resistance +15% nature +9% darkness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak of implacability (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +3 (+1 eff.) Physical save +12 (+6 eff.) Mind save +10 (+2 eff.) Unlife -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping elven-silk cloak of the guardian (25 def, 7 armour)2.0 Encumbrance T5 cloak armor [Ego+] Master While equipped: defense ------ Armor +7 Defense +25 (+8 eff.) Physical save +28 (+14 eff.) Spell save +19 (+5 eff.) Mind save +17 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
scouring voratun gauntlets (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego+] Disrupt While equipped: offense ------ When Hit: * 23 arcane resource burn defense ------ Armor +3 Fatigue +5% Spell save +16 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Hand of the World-Shaper (0 def, 12 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Nature While equipped: Stats +6 Str +6 Mag offense ------ Spell Crit +10% Spellpower +10 (+2 eff.) Damage +12% physical Ignore resists +15% physical defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 87.70 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
shimmering elven-silk wizard hat of light (+24%) (3 def, 0 armour)2.0 Encumbrance T5 head armor [Ego] Arcane While equipped: offense ------ Damage +18% arcane +16% light defense ------ Defense +3 (+1 eff.) Resistance +24% light other ------- Max mana +73.00 Infravision +0 Sight +0 See Stealth +0 See Invis +0 A pointy cloth hat, very wizardly... |
drakeskin leather cap of knowledge (0 def, 5 armour)2.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +5 Fatigue +5% A cap made of leather. |
thaloren voratun helm of knowledge (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego++] Master/Psionic While equipped: Stats +4 Cun +8 Wil offense ------ Mindpower +4 (+1 eff.) defense ------ Armor +5 Fatigue +5% Resistance +10% blight Mind save +11 (+2 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
6 agate0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 spinel0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+0 eff.) Mind save +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 zircon0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+2 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
14 amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
8 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+3 eff.) Spell save +6 (+1 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
9 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+3 eff.) Physical save +8 (+4 eff.) Spell save +8 (+2 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
9 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+4 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+4 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
8 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star1.0 Encumbrance T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Atamathon's Lost Ruby Eye0.0 Encumbrance T5 red gem [Plot Item] While equipped: Damage +12% fire Item imbue powers: Damage +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
977 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
Chalorodas the Cindersmash2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Dex +4 Con offense ------ Physical Power +15 (+8 eff.) Ignore resists +10% nature Ignore Armor +2 When Hit 10 fire defense ------ Physical save +6 (+3 eff.) Unlife -80.00 life Life +43.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Cinderwalker1.0 Encumbrance T5 lite [Random Unique] Nature/Master While equipped: Stats +7 Wil offense ------ Physical Crit +6.0% Critical power +20.00% Physical Power +10 (+5 eff.) Damage +9% acid Ignore resists +30% acid +15% all Ignore Armor +15 When Hit 8 fire defense ------ Resistance +18% acid Life +71.00 other ------- Light +11 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Eldritch Pearl0.0 Encumbrance lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck offense ------ Physical Power +12 (+6 eff.) Spellpower +12 (+3 eff.) other ------- Light +6 Breathe water Tidal Wave: Effective talent level: 4.0 Power cost 80 out of 150/150. Range melee/personal Cooldown: 10 Travel.spd instantaneous Is: a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 5, doing 59.03 cold damage and 49.19 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 7 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. |
Mummified Egg-sac of Ungolë2.0 Encumbrance egg misc [Unique] Nature While carried: other ------- Light -2 Summon up to 2 spiders. Uses 80 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
Celia's Still Beating Heart2.0 Encumbrance heart misc [Unique] Arcane Extract a tiny part of Celia's soul. Uses 75 power out of 75/75 The living heart of the necromancer Celia, carved out of her chest and preserved with magic. |
Heart of Poosh5.0 Encumbrance land misc [Unique] Nature While carried: offense ------ Damage +2% all Natural balance. Uses 100 power out of 5/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Pick of Dwarven Emperors (dig speed 12 turns)3.0 Encumbrance T5 digger tool [Unique] Arcane/Master While equipped: Stats +5 Str +5 Con offense ------ Ignore resists +10% physical defense ------ Physical save +10 (+5 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Life +50.00 While carried: other ------- Talents +1 Dig Earthquake: Effective talent level: 4.0 Power cost 30 out of 30/30. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Causes a violent earthquake that deals 87.70 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. This ancient pickaxe was used to pass down dwarven legends from one generation to the next. Every bit of the head and shaft is covered in runes that recount the stories of the dwarven people. |
bloodhexed voratun pickaxe (dig speed 18 turns)3.0 Encumbrance T5 digger tool [Ego+] Arcane While equipped: Stats +11 Str +8 Wil offense ------ Physical Crit +8.0% Mind Crit +12% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+2 eff.) Mindpower +10 (+3 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 15 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Demonic Orb of Many Ways1.0 Encumbrance orb [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Entropy (1/1)2.0 Encumbrance T2 rod charm [Unique] Unknown While carried: other ------- Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 178% of the healing done. This effect scales with your Magic stat.. Uses 75 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. |
Rod of Recall (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (1/1)2.0 Encumbrance rod charm [Unique] Nature Shoot a bolt of spydric poison out to range 8, dealing 726.24 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 25 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
Magmawreck the voratun torque of mindblast [power 375] (15 cooldown)2.0 Encumbrance T5 torque charm [Random Unique] Psionic While equipped: Stats +3 Mag offense ------ Spell Crit +6% Spellpower +20 (+4 eff.) Damage +12% fire Ignore resists +10% blight other ------- Mana/turn +0.12 Blast the opponent's mind dealing 382 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown 100% to increase all damage penetration by 28% for 2 turns. 100% to cleanse 3 total effects of type disease, wound, or poison. 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 56% defense ------ Resistance +20% blight +20% arcane Spell save +20 (+5 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 50 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is. |
Achievements
A dangerous secret (Nightmare (Adventure) difficulty)
Found the mysterious staff and told Last Hope about it.By Elorai the Lich Necromancer level 44
23rd Pyre 124th year of Ascendancy at 14:14 see stats
A different point of view (Nightmare (Adventure) difficulty)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Elorai the Higher Necromancer level 29
42nd Pyre 123rd year of Ascendancy at 23:30 see stats
Against all odds (Nightmare (Adventure) difficulty)
Killed Ukruk in the ambush.By Elorai the Lich Necromancer level 44
1st Pyre 124th year of Ascendancy at 16:26 see stats
Anti-Antimagic! (Nightmare (Adventure) difficulty)
Destroyed the Ziguranth camp with your Rhaloren allies.By Elorai the Lich Necromancer level 34
28th Dusk 123rd year of Ascendancy at 06:00 see stats
Arachnophobia (Nightmare (Adventure) difficulty)
Destroyed the spydric menace.By Elorai the Lich Necromancer level 47
77th Haze 124th year of Ascendancy at 06:01 see stats
Are you out of your mind?! (Nightmare (Adventure) difficulty)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Elorai the Lich Necromancer level 47
2nd Decay 124th year of Ascendancy at 11:12 see stats
Back and there again (Nightmare (Adventure) difficulty)
Opened a portal to the Far East from Maj'Eyal.By Elorai the Lich Necromancer level 50
58th Regrowth 125th year of Ascendancy at 18:21 see stats
Brave new world (Nightmare (Adventure) difficulty)
Went to the Far East and took part in the war.By Elorai the Lich Necromancer level 46
26th Dusk 124th year of Ascendancy at 04:19 see stats
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Elorai the Higher Necromancer level 20
73rd Haze 122nd year of Ascendancy at 02:26 see stats
Can you bear it? So much bearness! (Nightmare (Adventure) difficulty)
Killed Borius in the Bearscape.By Elorai the Lich Necromancer level 30
52nd Pyre 123rd year of Ascendancy at 20:10 see stats
Clone War (Nightmare (Adventure) difficulty)
Destroyed your own Shade.By Elorai the Lich Necromancer level 50
76th Regrowth 125th year of Ascendancy at 15:16 see stats
Curse Lifter (Nightmare (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Elorai the Higher Necromancer level 14
21st Haze 122nd year of Ascendancy at 16:15 see stats
Destroyer of the creation (Nightmare (Adventure) difficulty)
Killed Slasul.By Elorai the Lich Necromancer level 50
70th Regrowth 125th year of Ascendancy at 03:25 see stats
Destroyer's bane (Nightmare (Adventure) difficulty)
Killed Golbug the Destroyer.By Elorai the Lich Necromancer level 45
31st Pyre 124th year of Ascendancy at 12:15 see stats
Don't Poosh it! (Nightmare (Adventure) difficulty)
Killed Kelad in the lost land of Poosh.By Elorai the Lich Necromancer level 31
2nd Mirth 123rd year of Ascendancy at 04:48 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Elorai the Lich Necromancer level 43
80th Regrowth 124th year of Ascendancy at 22:08 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Elorai the Higher Necromancer level 24
7th Pyre 123rd year of Ascendancy at 05:38 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Elorai the Higher Necromancer level 21
35th Regrowth 123rd year of Ascendancy at 20:07 see stats
Eye of the storm (Nightmare (Adventure) difficulty)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Elorai the Lich Necromancer level 33
2nd Flare 123rd year of Ascendancy at 11:30 see stats
Fear me not! (Nightmare (Adventure) difficulty)
Survived the Fearscape!By Elorai the Lich Necromancer level 50
18th Pyre 125th year of Ascendancy at 18:27 see stats
Flooder (Nightmare (Adventure) difficulty)
Defeated Ukllmswwik while doing his own quest.By Elorai the Lich Necromancer level 50
70th Regrowth 125th year of Ascendancy at 08:53 see stats
Home sweet home (Nightmare (Adventure) difficulty)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Elorai the Higher Necromancer level 28
29th Pyre 123rd year of Ascendancy at 01:42 see stats
I cleared the room of death and all I got was this lousy achievement! (Nightmare (Adventure) difficulty)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Elorai the Lich Necromancer level 49
2nd Decay 124th year of Ascendancy at 23:18 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Elorai the Higher Necromancer level 10
3rd Mirth 122nd year of Ascendancy at 12:48 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Elorai the Higher Necromancer level 20
72nd Haze 122nd year of Ascendancy at 10:48 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Elorai the Higher Necromancer level 30
47th Pyre 123rd year of Ascendancy at 11:57 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Elorai the Lich Necromancer level 40
5th Regrowth 124th year of Ascendancy at 11:02 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Elorai the Lich Necromancer level 50
3rd Decay 124th year of Ascendancy at 07:10 see stats
Lichform (Nightmare (Adventure) difficulty)
Achieved your wild dreams of power and eternal life: you turned into a Lich!By Elorai the Lich Necromancer level 30
50th Pyre 123rd year of Ascendancy at 02:56 see stats
Rescuer of the lost (Nightmare (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Elorai the Higher Necromancer level 21
35th Regrowth 123rd year of Ascendancy at 21:55 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Elorai the Lich Necromancer level 49
2nd Decay 124th year of Ascendancy at 21:25 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Elorai the Lich Necromancer level 34
40th Haze 123rd year of Ascendancy at 12:36 see stats
Sliders (Nightmare (Adventure) difficulty)
Activated a portal using the Orb of Many Ways.By Elorai the Lich Necromancer level 46
37th Pyre 124th year of Ascendancy at 12:39 see stats
That was close (Nightmare (Adventure) difficulty)
Killed your target while having only 1 life left.By Elorai the Higher Necromancer level 2
75th Pyre 122nd year of Ascendancy at 18:37 see stats
The Arena (Nightmare (Adventure) difficulty)
Unlocked Arena mode.By Elorai the Higher Necromancer level 10
7th Flare 122nd year of Ascendancy at 22:27 see stats
The Legend of Garkul (Nightmare (Adventure) difficulty)
Learned the five chapters of the Legend of Garkul.By Elorai the Higher Necromancer level 29
42nd Pyre 123rd year of Ascendancy at 23:30 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Elorai the Higher Necromancer level 22
72nd Regrowth 123rd year of Ascendancy at 21:17 see stats
The secret city (Nightmare (Adventure) difficulty)
Discovered the truth about mages.By Elorai the Higher Necromancer level 18
61st Haze 122nd year of Ascendancy at 12:06 see stats
The sky is falling! (Nightmare (Adventure) difficulty)
Saw a huge meteor falling from the sky.By Elorai the Higher Necromancer level 16
54th Haze 122nd year of Ascendancy at 05:13 see stats
There and back again (Nightmare (Adventure) difficulty)
Opened a portal to Maj'Eyal from the Far East.By Elorai the Lich Necromancer level 50
1st Regrowth 125th year of Ascendancy at 08:16 see stats
Thralless (Nightmare (Adventure) difficulty)
Freed at least 30 enthralled slaves in the slavers' compound.By Elorai the Higher Necromancer level 21
54th Regrowth 123rd year of Ascendancy at 04:29 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Elorai the Higher Necromancer level 28
33rd Pyre 123rd year of Ascendancy at 16:48 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Elorai the Higher Necromancer level 20
72nd Haze 122nd year of Ascendancy at 20:14 see stats
Unstoppable (Nightmare (Adventure) difficulty)
Returned from the dead.By Elorai the Lich Necromancer level 50
49th Pyre 125th year of Ascendancy at 00:49 see stats
Vampire crusher (Nightmare (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Elorai the Lich Necromancer level 43
1st Pyre 124th year of Ascendancy at 06:08 see stats
Voratun Donator
Donated more than 60 euros to Tales of Maj'Eyal.By Elorai the Lich Necromancer level 40
21st Regrowth 124th year of Ascendancy at 06:37 see stats
Log
Talent Rune: Shatter Afflictions is ready to use.
Flame turret uses Flamethrower.
Flame turret hits Elorai for (30 flat reduction), 8 fire (8 total damage).
Cyruwen the blinkwyrm uses Barrage.
Cyruwen the blinkwyrm loads a magazine of grenades.
Ghoul resists Cyruwen the blinkwyrm's 'Miasma'!
Elorai casts Crepuscule.
Elorai calls the night!
Ghoul hits Flame turret for 4 physical damage.
Ghoul shrugs off Cyruwen the blinkwyrm's 'Miasma'!
Cyruwen the blinkwyrm casts Temporal Shield.
The very fabric of time alters around Cyruwen the blinkwyrm.
Cyruwen the blinkwyrm uses Mindlash.
Elorai shrugs off the effect 'Off-balance'!
Elorai's spell attains critical power!
Flame turret resists the crepuscule!
Flame turret uses Flamethrower.
Cyruwen the blinkwyrm hits Elorai for (30 flat reduction), 63 physical (63 total damage).
Flame turret hits Ghoul for 70 fire damage.
Elorai hits Flame turret for 481 darkness damage.
Elorai receives 18 healing from Bloodcaller.
Cyruwen the blinkwyrm uses Fumigate.
Cyruwen the blinkwyrm's Fumigate performs a ranged critical strike against Elorai!
Elorai's aura of power vanishes.
Cyruwen the blinkwyrm's Fumigate performs a ranged critical strike against Elorai!
Cyruwen the blinkwyrm's Fumigate hits Ghoul for 112 acid, 29 fire (141 total damage).
Cyruwen the blinkwyrm's Fumigate hits Elorai for (30 flat reduction), 688 acid, (24 flat reduction), 0 fire (688 total damage).
Cyruwen the blinkwyrm's Fumigate hits Elorai for (30 flat reduction), 1059 acid (1059 total damage).
Elorai the level 50 lich necromancer was scalded to death by Cyruwen the blinkwyrm on level 3 of Gorbat Pride.


































































































































































