Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.6 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Auto-Transmo Gems 1.1.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Experience Controller 1.4.3
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Infinite500 v2.5f: Revised high level play for ToME 1.4.2Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. New Gem Types 1.4.2Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Everything is Unique! Fork 1.3.1A fork of Everything is Unique. Its broken. Use Randboss Rando instead. https://te4.org/games/addons/tome/randboss_rando Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. ZOmnibus Addon Pack 1.4.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Items Vault 1.3.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Somebody shut that dog up 1.0.5Removes certain ambient sound effects: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry More Tales 1.2.5More Tales of Maj'Eyal - New quests and zones. New start zone for Shaloren, cos the Scintillating Caves is a bit mean. New zone for Thaloren, extending the Madness of the Ages quest. Allow Respec Anywhere 1.2.3Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Infinite |
Mode | Nightmare Roguelike |
Sex | Male |
Race | Prismatic Golem |
Class | Bulwark |
Level / Exp | 22 / 2% |
Size | medium |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 55 (base 48) |
Dexterity | 60 (base 48) |
Constitution | 52 (base 48) |
Magic | 50 (base 48) |
Willpower | 50 (base 48) |
Cunning | 55 (base 48) |
Resources
Life | 4480/4480 |
Mana | 741/741 |
Stamina | 508/508 |
Psi_feedback | 0/315 |
Healing Factor | 1.2 |
Regeneration | 98.043514373484 |
Speed
Mental | +192% |
Attack | +202% |
Movement | +105% |
Spell | +202% |
Global | +205% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 24 |
Offense: Mainhand
Damage | 385 |
Accuracy | 211 |
Crit Chance | 77% |
APR | 95 |
Speed | 0.34 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 57 |
Crit Chance | 15% |
Speed | 0.33112582781457 |
Cooldown Reduction | 40.95 |
Offense: Mind
Mindpower | 60 |
Crit Chance | 15% |
Speed | 0.33112582781457 |
Defense: Base
Armour (hardiness) | 483.15714217863 (100%) |
Defense | 94 |
Ranged Defense | 95 |
Fatigue | 26 |
Physical Save | 113 |
Spell Save | 170 |
Mental Save | 108 |
Defense: Resistances
All | + 55%(100%) |
Defense: Immunities
Stun Resistance | 91% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Disarm Resistance | 20% |
Poison Resistance | 100% |
Knockback Resistance | 91% |
Inscriptions (2/5)
Runes | Effective talent level: 1.0 Rune: Heat BeamUse mode: Activated Range: 8 Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to fire a beam of heat, doing 56.80 fire damage over 5 turns The intensity of the heat will also remove one random detrimental physical effect from you. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Class Talents
Technique / Combat veteran | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield defense | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat techniques | 10.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Cunning / Survival | 10.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 10.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Spell / Staff combat | 5.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 20.10 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | Daunting Presence |
talent | Shield Wall |
talent | Precise Strikes |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Infinite Dungeon. Escort: injured seer (level 2 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
Escort the injured seer to the recall portal on level 5 of Infinite Dungeon. Escort: injured seer (level 5 of Infinite Dungeon) | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
On feet | miner's pair of iron boots of tirelessness (0 def, 7 armour) miner's pair of iron boots of tirelessness (0 def, 7 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +7 Fatigue: +2% Stamina each turn: +0.40 Maximum stamina: +10.00 Infravision radius: +1 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | stabilizing rough leather cap (0 def, 1 armour) stabilizing rough leather cap (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Physical save: +11 (+2 eff.) A cap made of leather. |
Tool | iron pickaxe of endurance (dig speed 37 turns) iron pickaxe of endurance (dig speed 37 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -5% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Dageldil DageldilInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +5 (+0 eff.) Changes stats: +2 Str / +10 Dex / +7 Cun Changes resistances: +26% lightning / +28% cold Changes damage: +13% lightning / +14% cold / +3% blight Light radius: +1 Rings can have magical properties. |
In main hand | balanced steel waraxe of massacre (20.5-28.7 power, 3 apr) balanced steel waraxe of massacre (20.5-28.7 power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 20.5 - 28.7 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +3 Physical crit. chance: +4.0% Attack speed: 100% When wielded/worn: Accuracy: +7 (+1 eff.) Defense: +5 (+1 eff.) Disarm immunity: +20% One-handed war axes. |
Crystal-imbued Gem | spinel spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
In off hand | Mucusflash (10 def, 2 armour, 10-12 power, 20.5 block) Mucusflash (10 def, 2 armour, 10-12 power, 20.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 10.0 - 12.0 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +20 On weapon hit: * reduce the cooldown of your ward talent by 1 Damage (Melee): +12 acid Burst (radius 1) on hit: +4 nature When wielded/worn: Armour: +2 Defense: +10 (+2 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Effects on melee hit: * Slows global speed by 30% Effects when hit in melee: * 11% chance to corrode armour Damage when hit (Melee): 8 temporal Changes stats: +2 Con Changes resistances: +12% acid / +3% nature Maximum wards: +2 lightning / +2 temporal / +2 blight / +2 fire / +2 cold Changes resistances penetration: +10% nature Changes damage: +6% nature Talents granted: +1 Ward +1 Block Deflect projectiles away: +6% Handheld deflection devices. |
Cloak | thick linen cloak of the Shaloren (1 def, 5 armour) thick linen cloak of the Shaloren (1 def, 5 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +5 Defense: +1 (+0 eff.) Changes stats: +2 Mag / +1 Wil Changes resistances: +10% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | rejuvenating steel plate armour of fire resistance (4 def, 9 armour) rejuvenating steel plate armour of fire resistance (4 def, 9 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 2 When wielded/worn: Armour: +9 Defense: +4 (+1 eff.) Fatigue: +22% Changes resistances: +15% fire Life regen: +2.00 Stamina each turn: +0.50 A suit of armour made of metal plates. |
Inventory
flaming iron shield (4 def, 2 armour, 7-8.4 power, 21.5 block) flaming iron shield (4 def, 2 armour, 7-8.4 power, 21.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 7.0 - 8.4 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +22 Burst (radius 1) on hit: +11 fire When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Damage (Melee): 6 fire Damage when hit (Melee): 10 fire Talent granted: +1 Block Handheld deflection devices. |
reinforced iron shield of cold resistance (+17%) (4 def, 6 armour, 8.5-10.2 power, 40.5 block) reinforced iron shield of cold resistance (+17%) (4 def, 6 armour, 8.5-10.2 power, 40.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 8.5 - 10.2 Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 (+1 eff.) Ranged Defense: +4 (+1 eff.) Fatigue: +6% Changes resistances: +17% cold Talent granted: +1 Block Handheld deflection devices. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Physical Gems can be sold for money or used in arcane rituals. |
Crystal Focus Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 It can be used to combine with a weapon, costing 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
By Enyomzi the Prismatic Golem Bulwark level 11
75th Pyre 122nd year of Ascendancy at 06:29 see stats
By Enyomzi the Prismatic Golem Bulwark level 10
75th Pyre 122nd year of Ascendancy at 00:38 see stats
By Enyomzi the Prismatic Golem Bulwark level 20
76th Pyre 122nd year of Ascendancy at 02:18 see stats
By Enyomzi the Prismatic Golem Bulwark level 18
75th Pyre 122nd year of Ascendancy at 14:32 see stats
By Enyomzi the Prismatic Golem Bulwark level 4
74th Pyre 122nd year of Ascendancy at 11:43 see stats
By Enyomzi the Prismatic Golem Bulwark level 2
74th Pyre 122nd year of Ascendancy at 11:39 see stats
Log
You gain 12.40 gold from the transmogrification of Xeraldann the Blastbile [power 45] (3 cooldown).
You gain 8.00 gold from the transmogrification of zircon.
You gain 4.00 gold from the transmogrification of ametrine.
You gain 2.30 gold from the transmogrification of grounding iron helm of trickery (0 def, 3 armour).
You gain 1.10 gold from the transmogrification of insulating linen wizard hat of fire (+21%) (1 def, 0 armour).
You gain 1.83 gold from the transmogrification of spiked cured leather armour of resilience (2 def, 4 armour).
You gain 1.41 gold from the transmogrification of spiked rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.27 gold from the transmogrification of prismatic rough leather armour of lightning resistance (1 def, 2 armour).
You gain 1.11 gold from the transmogrification of mindwoven linen robe of protection (3 def, 2 armour).
You gain 1.10 gold from the transmogrification of reinforced iron shield (4 def, 7 armour, 9.5-11.4 power, 46 block).
You gain 1.26 gold from the transmogrification of arcing quiver of ash arrows of accuracy (16/17, 20-28 power, 7 apr).
You gain 1.23 gold from the transmogrification of quiver of elm arrows of erosion (17/17, 14-19.6 power, 5 apr).
You gain 2.52 gold from the transmogrification of fungal yew longbow of power.
You gain 1.05 gold from the transmogrification of fungal elm longbow.
You gain 1.35 gold from the transmogrification of iron dagger of erosion (9-11.7 power, 5 apr).
You gain 1.35 gold from the transmogrification of iron dagger of erosion (10-13 power, 5 apr).
You gain 0.95 gold from the transmogrification of flaming iron dagger (10-13 power, 5 apr).
You gain 0.92 gold from the transmogrification of arcing iron mace (13-18.2 power, 2 apr).
You gain 3.54 gold from the transmogrification of flaming steel greatsword of paradox (26.5-42.4 power, 2 apr).
You gain 15.81 gold from the transmogrification of Eminn (32-51.2 power, 2 apr).
You gain 2.96 gold from the transmogrification of elm vilestaff of illumination (10-12 power, 2 apr, blight element).
You gain 4.13 gold from the transmogrification of cruel elm starstaff of illumination (10-12 power, 2 apr, physical element).
You gain 16.51 gold from the transmogrification of Blindzeal (14-16.8 power, 2 apr, fire element).
Accepted quest ''! (Press 'j' to see the quest log)
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Enyomzi deactivates Shield Wall.
Enyomzi deactivates Daunting Presence.
Enyomzi deactivates Precise Strikes.