Zap the level 7 Outlander Archmage by Kromag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexMale
RaceOutlander
ClassArchmage
Level / Exp7 / 44%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 10)
Dexterity8 (base 10)
Constitution15 (base 17)
Magic23 (base 24)
Willpower15 (base 16)
Cunning11 (base 13)

Resources

Life-22/154
Mana92/209
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage8
Accuracy6
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance12%
Speed1

Offense: Mind

Mindpower14
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+26%
Cold+6%
Arcane+6%
Fire+6%
Acid+6%

Defense: Base

Armour (hardiness)1 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save9
Spell Save28
Mental Save10

Defense: Resistances

Lightning+ 26%( 70%)
Temporal+ 12%( 70%)
Nature+ 10%( 70%)
Cold+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Arcane1.30
3/5
1/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
1/5
0/5
0/5
0/5
Spell / Fire1.30
0/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Acid1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
2/5
0/5
0/5

Generic Talents

Race / Outlander1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.30
4/5
2/5
0/5
0/5
Spell / Conveyance1.30
3/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

Quests

active
active
done
active
done

Equipment

Tool
On feet
Main armor
Light source
Cloak
In main hand

Inventory

Achievements

Orbituary (Nightmare (Roguelike) difficulty) Stabilized the Abashed Expanse to maintain it in orbit.
By Zap the Outlander Archmage level 3
75th Pyre 122nd year of Ascendancy at 01:06
see stats
The Arena (Nightmare (Roguelike) difficulty) Unlocked Arena mode.
By Zap the Outlander Archmage level 6
76th Pyre 122nd year of Ascendancy at 20:06
see stats

Log

You gain 4.89 gold from the transmogrification of quiver of elm arrows 'Dawnpiercer' (18/18, 16-22 power, 5 apr).
You gain 2.53 gold from the transmogrification of
grounding pair of iron boots of tirelessness (0 def, 3 armour).
You gain 5.99 gold from the transmogrification of
linen cloak 'Raventrencher' (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
elm vilestaff (10-12 power, 2 apr, acid element).
You gain 1.32 gold from the transmogrification of
steady rough leather sling.
You gain 0.45 gold from the transmogrification of
iron dagger of massacre (14-19 power, 5 apr).
You gain 2.25 gold from the transmogrification of
acidic iron battleaxe of phasing (14-20 power, 13 apr).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


There is a way to the previous level here (press '' or right click to use).
Ran for 3 turns (stop reason: hostile spotted to the northeast (Forest Troll Hedge-Wizard)).


Zap casts
Chain Lightning.
Zap hits Something for 142 lightning damage.
Zap hits Forest Troll Hedge-Wizard for 135 lightning damage.
Forest Troll Hedge-Wizard casts
Rune: Reflection Shield.
A shield forms around Forest Troll Hedge-Wizard.


Forest Troll Hedge-Wizard casts
Flame.
Zap is on fire!

Forest Troll Hedge-Wizard's Flame hits
Zap for 50 fire damage.

Burning from Forest Troll Hedge-Wizard hits
Zap for 17 fire damage.
Zap casts
Arcane Reconstruction.
Zap receives 271 healing.

Burning from Forest Troll Hedge-Wizard hits
Zap for 17 fire damage.
Zap casts
Lightning.