










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.0 |
Addons | Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Items Vault 1.6.0Donators/Buyers bonus! Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Possessor Bonus Class 1.6.0Donators/Buyers bonus! Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Playable Naloren Race 1.4.8Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Exponential Leveling 1.5.5Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Effigy Race 1.3.1Adds the Effigy race, artificial constructs created to carry the spirits of the dead. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Faction Allies for Final Fight 1.2.3Allows you to choose one faction ally for the final battle, for added variety. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Ogre |
Class | Writhing One |
Level / Exp | 12 / 3% |
Size | big |
Lifes / Deaths | Killed by mastocytic feeder at level 1 on the 74th Pyre 122nd year of Ascendancy at 20:24 / 76Killed by protoplasmic controller at level 1 on the 74th Pyre 122nd year of Ascendancy at 22:48 Killed by dendritic hemospinner at level 1 on the 75th Pyre 122nd year of Ascendancy at 00:23 Killed by plasmic disruptor at level 1 on the 75th Pyre 122nd year of Ascendancy at 01:06 Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 03:53 Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:16 Killed by The Spinal Cord at level 2 on the 75th Pyre 122nd year of Ascendancy at 04:56 Killed by corrupted acidic digestor at level 4 on the 76th Pyre 122nd year of Ascendancy at 05:13 Killed by corrupted acidic digestor at level 4 on the 76th Pyre 122nd year of Ascendancy at 06:48 Killed by corrupted acidic digestor at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:06 Killed by corrupted acidic digestor at level 4 on the 76th Pyre 122nd year of Ascendancy at 08:22 Killed by Jesus Christ Johnson at level 5 on the 7th Mirth 122nd year of Ascendancy at 10:09 Killed by red jelly at level 6 on the 8th Mirth 122nd year of Ascendancy at 02:53 Killed by gigantic corrosive tunneler at level 6 on the 8th Mirth 122nd year of Ascendancy at 13:20 Killed by Jesus Christ Johnson at level 6 on the 8th Mirth 122nd year of Ascendancy at 14:40 Killed by red ooze at level 7 on the 9th Mirth 122nd year of Ascendancy at 04:43 Killed by Sandworm Queen at level 7 on the 9th Mirth 122nd year of Ascendancy at 16:59 Killed by Jesus Christ Johnson at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:21 Killed by Jesus Christ Johnson at level 8 on the 9th Mirth 122nd year of Ascendancy at 18:45 Killed by Betavea the sandworm at level 8 on the 10th Mirth 122nd year of Ascendancy at 02:49 Killed by Asis the dwarf at level 8 on the 10th Flare 122nd year of Ascendancy at 23:39 Killed by icy orc wyrmic at level 8 on the 7th Dusk 122nd year of Ascendancy at 06:46 Killed by Velyvea the Guardian at level 9 on the 7th Dusk 122nd year of Ascendancy at 08:42 Killed by Velyvea the Guardian at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:01 Killed by Velyvea the Guardian at level 9 on the 7th Dusk 122nd year of Ascendancy at 09:15 Killed by rogue at level 9 on the 7th Dusk 122nd year of Ascendancy at 11:13 Killed by giant green ant at level 9 on the 7th Dusk 122nd year of Ascendancy at 12:37 Killed by devourer at level 9 on the 7th Dusk 122nd year of Ascendancy at 21:57 Killed by orc soldier at level 9 on the 8th Dusk 122nd year of Ascendancy at 03:03 Killed by fire drake hatchling at level 9 on the 8th Dusk 122nd year of Ascendancy at 03:51 Killed by Voridawen the Guardian at level 9 on the 8th Dusk 122nd year of Ascendancy at 04:42 Killed by orc soldier at level 9 on the 8th Dusk 122nd year of Ascendancy at 08:57 Killed by Emomina the Guardian at level 9 on the 8th Dusk 122nd year of Ascendancy at 10:00 Killed by fire drake hatchling at level 10 on the 9th Dusk 122nd year of Ascendancy at 02:31 Killed by fire drake hatchling at level 10 on the 9th Dusk 122nd year of Ascendancy at 03:43 Killed by enthralled slave at level 10 on the 13rd Dusk 122nd year of Ascendancy at 22:25 Killed by enthralled slave at level 10 on the 14th Dusk 122nd year of Ascendancy at 03:28 Killed by luminous horror at level 10 on the 14th Dusk 122nd year of Ascendancy at 05:58 Killed by enthralled slave at level 10 on the 14th Dusk 122nd year of Ascendancy at 09:55 Killed by enthralled slave at level 10 on the 15th Dusk 122nd year of Ascendancy at 01:10 Killed by enthralled slave at level 10 on the 15th Dusk 122nd year of Ascendancy at 04:55 Killed by Blood Master at level 10 on the 16th Dusk 122nd year of Ascendancy at 01:23 Killed by Bolonmat the thalore at level 10 on the 36th Dusk 122nd year of Ascendancy at 08:36 Killed by Emosewen the rogue sapper at level 10 on the 54th Dusk 122nd year of Ascendancy at 01:28 Killed by rogue at level 10 on the 54th Dusk 122nd year of Ascendancy at 12:33 Killed by netherworm mass at level 10 on the 54th Dusk 122nd year of Ascendancy at 13:10 Killed by Assassin Lord at level 10 on the 54th Dusk 122nd year of Ascendancy at 13:33 Killed by Assassin Lord at level 10 on the 54th Dusk 122nd year of Ascendancy at 13:47 Killed by Assassin Lord at level 10 on the 54th Dusk 122nd year of Ascendancy at 14:03 Killed by Ben Cruthdar, the Cursed at level 11 on the 25th Haze 122nd year of Ascendancy at 11:04 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 15:44 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 16:04 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 16:27 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 16:51 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 17:31 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 18:28 Killed by fire drake at level 11 on the 29th Haze 122nd year of Ascendancy at 18:41 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 19:12 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 20:00 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 20:17 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 20:32 Killed by fire drake hatchling at level 11 on the 29th Haze 122nd year of Ascendancy at 20:59 Killed by fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 02:35 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 05:41 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 05:59 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 06:22 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 06:43 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 07:04 Killed by Ivusetira the fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 07:26 Killed by fire drake hatchling at level 11 on the 30th Haze 122nd year of Ascendancy at 11:39 Killed by ultimate teluvorta at level 11 on the 30th Haze 122nd year of Ascendancy at 12:10 Killed by ultimate teluvorta at level 11 on the 30th Haze 122nd year of Ascendancy at 12:44 Killed by teluvorta at level 11 on the 31st Haze 122nd year of Ascendancy at 07:32 Killed by bloated horror at level 11 on the 31st Haze 122nd year of Ascendancy at 08:12 Killed by Lisumida the teluvorta at level 12 on the 31st Haze 122nd year of Ascendancy at 18:00 Killed by Jesus Christ Johnson at level 12 on the 31st Haze 122nd year of Ascendancy at 18:05 |
Antimagic | Follower |
Primary Stats
Strength | 45 (base 36) |
Dexterity | 13 (base 14) |
Constitution | 39 (base 36) |
Magic | 38 (base 36) |
Willpower | 11 (base 10) |
Cunning | 12 (base 10) |
Resources
Life | 538/538 |
Insanity | 99/100 |
Healing Factor | 1.3581339712918 |
Regeneration | 0.71302033492822 |
Speed
Mental | +1.6500000000001% |
Attack | +1.6500000000001% |
Movement | -58.654422559407% |
Spell | +1.6500000000001% |
Global | +101.1% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 5 |
See Stealth | 52.649482394541 |
See Invisible | 52.649482394541 |
ESP Range | 10 |
ESP Kinds | demon/minor, demon/major |
Offense: Mainhand
Damage | 58 |
Accuracy | 34 |
Crit Chance | 8% |
APR | 6 |
Speed | 0.98 |
Offense: Spell
Spellpower | 44 |
Crit Chance | 4% |
Speed | 0.98376783079193 |
Offense: Mind
Mindpower | 23 |
Crit Chance | 6% |
Speed | 0.98376783079193 |
Offense: Damage Bonus
Acid | +3% |
Lightning | +10% |
Fire | +10% |
All | 0% |
Offense: Damage Penetration
Lightning | +10% |
Defense: Base
Armour (hardiness) | 10.385 (30%) |
Defense | 8 |
Ranged Defense | 8 |
Fatigue | 7 |
Physical Save | 34 |
Spell Save | 29 |
Mental Save | 10 |
Defense: Resistances
Acid | + 7%( 70%) |
Blight | + 23%( 70%) |
Cold | + 23%( 70%) |
All | + 4%( 70%) |
Darkness | + 15%( 70%) |
Light | + 16%( 70%) |
Lightning | + 23%( 70%) |
Fire | + 23%( 70%) |
Nature | + 23%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 22% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 100 damage for 5 turns. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (98% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed. |
Class Talents
Demented / Disfigured face | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Slow death | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Demented / Tentacles | 1.30 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Controlled horrors | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Demented / Path of horror | 1.50 |
| 1/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Demented / Horrific body | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Cunning / Survival | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Ogre | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Demented / Beyond sanity | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You must explore the scintillating caves. * You must explore the renegade Shaloren camp. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' * 'Needed: one black mamba head. If you get bitten, I can save your life if you still manage to bring back the head... and if it happens within about a minute from my door. Good luck.' * 'Needed: one pouch of bone giant dust. Never, ever to be confused with garlic powder. Trust me.' | active |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within11 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour penetration: +3 Physical crit. chance: +3.0% Physical power: +3 (+1 eff.) Armour: +1 A pair of boots made of leather. |
On hands | ![]() Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Physical power: +6 (+2 eff.) Armour: +2 Changes stats: +2 Str Changes resistances penetration: +10% lightning Grants telepathy: Demon/Minor Demon/Major Mental save: +3 (+3 eff.) Mental crit. chance: +2% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
On head | ![]() Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +5% Changes stats: +3 Con Physical save: +11 (+5 eff.) A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On fingers | ![]() Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +20% lightning / +20% fire / +3% acid Changes damage: +10% lightning / +10% fire / +3% acid Physical save: +8 (+4 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Rings can have magical properties. |
On fingers | ![]() Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-7 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 23.07 You won the Ring of Blood trial, and this is your reward. |
Around neck | ![]() Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +12% light / +11% darkness Blindness immunity: +22% Amulets can have magical properties. |
In main hand | ![]() Requires: - Strength 35 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 4 It must be held with both hands. Base power: 52.0 - 78.0 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +2.5% Attack speed: 100% On weapon hit: * 20% chance to slow global speed by 41% * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Damage (Melee): +8 nature / +4 temporal / +8 darkness Damage (radius 1) on hit: +4 nature Damage (radius 2) on crit: +8 darkness Massive two-handed mauls. |
Main armor | ![]() Requires: - Strength 14 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +6 (+6 eff.) Fatigue: +7% A suit of armour made of leather. |
Light source | ![]() Powered by unknown forces 2.00 Encumbrance. [Unique] Type: lite / lite ; tier 2 When wielded/worn: Damage against: +25% Horror Reduced damage from: +25% Horror Light radius: +7 See stealth: +35 See invisible: +35 Sometimes reveals the hidden truths you'd rather not see. The "lantern" appears to be a glowing shard of a glass-like substance. Despite how bright it is, its light deeply disturbs you. It illuminates everything in its wake, including things which you would rather not see. Part of you wants to throw it away, but another part wants to know the unearthly truths it will reveal to you. |
Around waist | ![]() Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% A belt rumoured to have been worn by the Conclave healers. |
Inventory
![]() surging ash vilestaff (15-18 power, 3 apr, fire element) Requires: - Magic 16 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Changes damage: +15% fire Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +2 Spellpower: +6 (+2 eff.) Spell crit. chance: +2% Staves designed for wielders of magic, by the greats of the art. |
![]() Requires: - Strength 48 Powered by arcane forces 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Base power: 65.0 - 97.5 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +26 cold Damage (radius 1) on hit: +12 fire When wielded/worn: Changes stats: +8 Wil / +6 Mag Psi when hit: +0.12 Mana when firing critical spell: +2.00 Hate when firing a critical mind attack: +2.00 Spellpower: +16 (+5 eff.) Massive two-handed mauls. |
![]() balanced steel greatsword of paradox (22-35.2 power, 2 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 22.0 - 35.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (Melee): +7 temporal When wielded/worn: Accuracy: +7 (+3 eff.) Defense: +9 (+9 eff.) Changes resistances: +9% temporal Disarm immunity: +31% Massive two-handed swords. |
![]() steel waraxe (11-15.4 power, 3 apr) Requires: - Strength 16 3.00 Encumbrance. Type: weapon / waraxe ; tier 2 Base power: 11.0 - 15.4 Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +4.0% Attack speed: 100% One-handed war axes. |
![]() arcing steel dagger (11-14.3 power, 6 apr) Requires: - Dexterity 16 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 11.0 - 14.3 Uses stats: 45% Dex, 45% Str Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 25% chance for lightning to strike from the target to a second target dealing 76 damage Sharp, short and deadly. |
![]() Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Base power: 8.0 - 8.8 Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
This item will automatically be transmogrified when you leave the level. rough leather whip of phasing (10.5-12.6 power, 8 apr)rough leather whip of phasing (10.5-12.6 power, 8 apr) Requires: - Dexterity 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / whip ; tier 1 Base power: 10.5 - 12.6 Uses stat: 80% Dex Damage type: Physical Mastery: Exotic Weapons Mastery Accuracy bonus: +2.5% proc dam (max 200%) Armour Penetration: +8 Crit. chance: +5.0% Attack speed: 125% Damage Shield penetration (this weapon only): +10% Long and lethal. |
![]() Powered by arcane forces Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +8 Defense: +5 (+5 eff.) Fatigue: +3% Changes stats: +2 Dex Changes resistances: +15% physical It can be used to activate talent Bone Grab (costing 20 power out of 30/30) : Effective talent level: 2.0 Power cost: 20 out of 30/30. Range: 7 Travel Speed: instantaneous Is: a spell Description: Grab a target and teleport it to your side or if adjacent up to 6 spaces away from you, pinning it there with a bone rising from the ground for 5 turns. The bone will also deal 50.87 physical damage. The damage will increase with your Spellpower. A gross mass of spinal matter hastily assembled into armour. |
![]() pair of dwarven-steel boots (0 def, 4 armour) Requires: - Heavy armour training 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+2 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) When used to imbue an object: Defense: +4 (+4 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+4 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) When used to imbue an object: Defense: +6 (+6 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+6 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() Powered by arcane forces 0.00 Encumbrance. [Legendary] Type: misc / demonic ; tier 3 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
![]() Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Infused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Achievements
By Jesus Christ Johnson the Ogre Writhing One level 11
25th Haze 122nd year of Ascendancy at 11:12 see stats
By Jesus Christ Johnson the Ogre Writhing One level 10
8th Dusk 122nd year of Ascendancy at 14:36 see stats
By Jesus Christ Johnson the Ogre Writhing One level 11
54th Dusk 122nd year of Ascendancy at 15:35 see stats
By Jesus Christ Johnson the Ogre Writhing One level 5
2nd Mirth 122nd year of Ascendancy at 13:28 see stats
By Jesus Christ Johnson the Ogre Writhing One level 10
15th Dusk 122nd year of Ascendancy at 02:18 see stats
Log
Lisumida the teluvorta hits Jesus Christ Johnson for 33 physical, 6 temporal (39 total damage).
Jesus Christ Johnson resists the swap!
Lisumida the teluvorta hits Jesus Christ Johnson for 30 physical, 6 temporal (36 total damage).
Jesus Christ Johnson resists the swap!
Lisumida the teluvorta hits Jesus Christ Johnson for 42 physical, 6 temporal (48 total damage).
Lisumida the teluvorta hits Jesus Christ Johnson for 48 physical, 6 temporal (55 total damage).
Lisumida the teluvorta slows down.
Jesus Christ Johnson receives 2 healing from Bloodcaller.
Jesus Christ Johnson hits Lisumida the teluvorta for 60 physical, 1 temporal, 11 darkness, 7 nature, 3 nature (81 total damage).
Jesus Christ Johnson resists the swap!
Lisumida the teluvorta uses Stunning Blow.
Jesus Christ Johnson is stunned!
Lisumida the teluvorta hits Jesus Christ Johnson for 24 physical, 6 temporal, 23 physical (54 total damage).
Jesus Christ Johnson the level 12 ogre writhing one was stabbed to death by Lisumida the teluvorta and lost outside time on level 1 of Lost land of Poosh.
Jesus Christ Johnson is not stunned anymore.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Lisumida the teluvorta killed Jesus Christ Johnson!
Talent Teleport: Kroshkkur is ready to use.
Talent Carrion Feet is ready to use.
Talent Rune: Blink is ready to use.
Talent Digest is ready to use.
Ran for 2 turns (stop reason: interesting character).
Saving done.
Saving game...