










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved player targetting 1.2.0Player's targetting improvements. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Bigger Tooltip 1.5.5Bigger Tooltip Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Bugfix Pack 1.6.7An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.6.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Recognizable Enermy on Minimap 1.6.5change colour monster on minimap Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Cultist of Entropy |
| Level / Exp | 50 / 3420% |
| Size | medium |
| Lifes / Deaths | Killed by Glamina the giant lightning ant at level 36 on the 31st Pyre 123rd year of Ascendancy at 04:50 / 6Killed by Grand Corruptor at level 41 on the 12nd Dusk 123rd year of Ascendancy at 14:10 Killed by shadow at level 48 on the 28th Haze 123rd year of Ascendancy at 01:36 Killed by giant spider at level 48 on the 38th Haze 123rd year of Ascendancy at 20:58 Killed by Ossy's Inner Demon at level 50 on the 67th Haze 123rd year of Ascendancy at 16:07 Killed by Elite Combat Trainer Betadhewen at level 50 on the 13rd Dusk 124th year of Ascendancy at 08:03 |
Primary Stats
| Strength | 28 (base 10) |
| Dexterity | 47 (base 36) |
| Constitution | 69 (base 60) |
| Magic | 119 (base 62) |
| Willpower | 26 (base 7) |
| Cunning | 71 (base 60) |
Resources
| Life | 1641/1641 |
| Mana | 536/536 |
| Insanity | 2/100 |
| Vim | 296/296 |
| Healing Factor | 1.3702928870293 |
| Regeneration | 16.786087866109 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | -1.0635936575909E-11% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
Offense: Mainhand
| Damage | 105 |
| Accuracy | 51 |
| Crit Chance | 38% |
| APR | 72 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 77 |
| Crit Chance | 58% |
| Speed | 1.0000000000001 |
| Cooldown Reduction | 20 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 26% |
| Speed | 1 |
Offense: Damage Bonus
| Acid | +22% |
| Arcane | +115% |
| Cold | +76% |
| All | +7% |
| Lightning | +70% |
| Light | +19% |
| Temporal | +79% |
| Physical | +50% |
| Fire | +87% |
| Darkness | +64% |
Offense: Damage Penetration
| Darkness | +74% |
| Lightning | +65% |
| Fire | +55% |
| Temporal | +64% |
| Cold | +55% |
| Arcane | +65% |
| Mind | +50% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 65.993098646129 (83.720930232558%) |
| Defense | 107 |
| Ranged Defense | 107 |
| Fatigue | 0 |
| Physical Save | 61 |
| Spell Save | 52 |
| Mental Save | 64 |
Defense: Resistances
| Acid | + 55%( 76%) |
| Blight | + 37%( 76%) |
| Arcane | + 48%( 76%) |
| Cold | + 58%( 76%) |
| All | + 37%( 76%) |
| Darkness | + 76%( 76%) |
| Physical | + 45%( 76%) |
| Temporal | + 74%( 76%) |
| Lightning | + 48%( 76%) |
| Mind | + 46%( 76%) |
| Fire | + 57%( 76%) |
| Nature | + 46%( 76%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 55% |
| Silence Resistance | 30% |
| Instadeath Resistance | 100% |
| Blind Resistance | 21% |
Inscriptions (5/5)
| Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 695 damage for 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 170 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 861 life over 5 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1099% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Class Talents
| Demented / Oblivion | 1.30 |
| 3/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| Demented / Madness | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Entropy | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Demented / Rift | 1.30 |
| 4/5 |
| 4/5 |
| 4/5 |
| 5/5 |
| Demented / Timethief | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Chronophage | 1.30 |
| 3/5 |
| 2/5 |
| 3/5 |
| 0/5 |
| Demented / Void | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Demented / Nether | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Generic Talents
| Demented / Doom | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Demented / Calamity | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Demented / Beyond sanity | 1.30 |
| 5/5 |
| 3/5 |
| 2/5 |
| 3/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Revelation |
| talent | Chant of Fortitude |
| talent | Twofold Curse |
| talent | Jinxed Touch |
| talent | Chaos Orbs |
| talent | Power Overwhelming |
| talent | Void Stars |
| talent | Premonition |
| talent | Grand Oration |
| talent | Atrophy |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Daikara. Escort: injured seer (level 1 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Old Forest. Escort: lost defiler (level 1 of Old Forest)As a reward you improved talent Curse of Defenselessness (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 2 of Ruins of Kor'Pul. Escort: lost sun paladin (level 2 of Ruins of Kor'Pul)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lost warrior (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Ruins of Kor'Pul. Escort: repented thief (level 1 of Ruins of Kor'Pul)As a reward you improved talent Track (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 6 of Dreadfell. Escort: worried loremaster (level 6 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3579. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. Agrimley the hermit has completed an elixir of serendipity without your aid. You have aided Agrimley the hermit in creating an elixir of focus. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
A huge mindless and corrupted worm is heading toward Kroshkkur! The Worm That DevoursIt has to be stopped or the Sanctuary will fall, digested in the bowels of giant worm, its forbidden knowledge lost forever. * You have destroyed the Worm's neural spine, preventing the doom of the Sanctuary. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | undeterred pair of dwarven-steel boots of spellbinding (0 def, 4 armour) =cooldown=3.0 T3 feet armor [Ego++] Arcane While equipped: Stats +4 Mag ----- def ----- Armour +4 Fatigue +3% Silence- +30% Confus- +25% Stun/Frz- +29% ---------- misc Spell.cld 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Elenn the Blazevengeance =def 45=1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Phys.pwr +15 (+5 eff.) Dmg.mod +12% light +3% lightning ----- def ----- Defense +45 (+7 eff.) Resists +9% temporal +18% darkness +7% cold Affinity +5% light Phys.save +20 (+5 eff.) Spell.save +20 (+7 eff.) Mind.save +17 (+4 eff.) Def/telep +18 Res/telep +18% Dur/telep +20% ---------- misc Light +7 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 229.68 light damage. At talent level 3 you gain 37% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | elven-silk wizard hat 'Zubira' (3 def, 0 armour)2.0 T5 head armor [Rare] Arcane While equipped: Stats +4 Con dps ---------- Dmg.mod +15% darkness +9% arcane ----- def ----- Defense +3 (+0 eff.) Resists +15% temporal +12% cold +15% mind +22% darkness Mind.save +9 (+2 eff.) HP.reg +4.00 Disease- +21% Confus- +20% A pointy cloth hat, very wizardly... |
| Tool | Harodan the Skywrecker (dig speed 10 turns) =spell cld=3.0 T5 digger tool [Random Unique] Arcane/Master While equipped: Stats +7 Str dps ---------- Crit.mult +13.00% Phys.pwr +10 (+4 eff.) Res.pen +10% lightning Apr +7 ----- def ----- Defense +10 (+1 eff.) Fatigue -7% Resists +12% fire +5% arcane +12% temporal ---------- misc Spell.cld 10% While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | Exiler0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +10 (+2 eff.) Melee+ 15 temporal Dmg.mod +15% temporal +10% physical ----- def ----- Resists +15% temporal Anom.red +10 ---------- misc Cooldown Time Skip -1 Masteries +0.20 Chronomancy/Timetravel On Spell Hit: 10% Rethread 2 Attempt to inflict 197.18 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 2 turn(s). Uses 32 power out of 32/32 The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
| On fingers | Giba the stralite ring =good=0.1 T4 ring jewelry [Rare] Master While equipped: dps ---------- Melee Ret 10 arcane On Hit (Melee): * 21% chance to reduce all saves and defense by 22 ----- def ----- Armour +8 Resists +9% acid +15% nature +6% darkness Mind.save +15 (+4 eff.) Max.HP +60.00 HP.reg +8.00 Blind- +21% Disease- +20% Stun/Frz- +40% Rings can have magical properties. |
| Around waist | Cool1.0 T5 belt armor [Random Unique] Nature/Master While equipped: dps ---------- Phys.crit +12.0% Crit.mult +43.00% Phys.pwr +12 (+4 eff.) S.pwr/crit +10 Dmg.mod +3% cold Res.pen +10% arcane ----- def ----- Defense +23 (+4 eff.) Stealth +15 Max.HP +69.00 ---------- misc Mana/turn +0.24 Vim/s.crit +1.00 A belt that goes around your waist. |
| In main hand | Awakened Staff of Absorption (60-72 power, 60 apr, arcane element)7.0 T5 staff 2H weapon [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+10 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Crystle's Astral Bindings (0 def, 0 armour)1.0 T2 hands armor [Unique] Arcane/Master While equipped: Stats +3 Mag dps ---------- Spell.crit +3% Spell.pwr +2 (+0 eff.) S.pwr/crit +4 Dmg.mod +8% darkness +8% temporal Res.pen +10% darkness +10% temporal ----- def ----- Resists +8% darkness +8% temporal ---------- misc N.En/turn +0.20 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. On Spell Hit: 10% Dust to Dust 2 Said to have belonged to a lost Anorithil, stars are reflected in the myriad surfaces of these otherworldly bindings. |
| Main armor | Bleaktitan the elven-silk robe (4 def, 4 armour)2.0 T5 cloth armor [Random Unique] Arcane/Master While equipped: Stats +6 Mag +4 Wil dps ---------- Spell.crit +3% Phys.pwr +25 (+9 eff.) Spell.pwr +9 (+2 eff.) Dmg.mod +15% acid +24% physical +30% temporal +20% fire +24% arcane +6% cold Res.pen +25% mind +10% darkness Apr +3 ----- def ----- Armour +4 Defense +4 (+0 eff.) Resists +20% acid +13% physical +15% cold +19% fire +15% all Phys.save +26 (+6 eff.) ---------- misc Max.mana +82.00 Cooldown Refit Golem -4 A cloth vestment. It offers no intrinsic protection but can be enchanted. This object's appearance was changed to Bikini. |
| Cloak | Ethereal Embrace (10 def, 0 armour)2.0 T4 cloak armor [Unique] Arcane While equipped: Stats +8 Mag dps ---------- Spell.crit +6% S.pwr/crit +5 Dmg.mod +15% arcane +15% darkness ----- def ----- Defense +10 (+1 eff.) Resists +12% arcane +12% darkness Shield.dur +1 Shield.pwr +15% ---------- misc Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Level 2.2 Pwr.cost 28 out of 28/28. Range 7 Travel.spd instantaneous Is a spell usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 262.36 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. This object's appearance was changed to Yeti-fur Cloak. |
| Around neck | Emidatha =RARE Def 47=0.1 T4 amulet jewelry [Random Unique] Nature/Master While equipped: Stats +14 Lck dps ---------- Phys.pwr +5 (+2 eff.) Dmg.mod +9% physical Acc +15 (+5 eff.) Apr +2 ----- def ----- Armour +6 Defense +47 (+8 eff.) Resists +17% lightning Res.Cap +6% all Phys.save +18 (+4 eff.) Unseen.red 18% Stun/Frz- +32% ---------- misc Max.stam +10.00 Amulets can have magical properties. |
Inventory
Infusion of Wild Growth (rad 5; dur 10;)0.1 T3 infusion scroll [Plot Item] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 64.40 physical damage and 91.88 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 810; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 810 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the wizard (heal 704; 16 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 16 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 704 life over 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 20 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Prismatic Rune (6 turns; acid, physical, mind, temporal)0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 acid, 3 physical, 5 mind, 5 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 814; dur 4; cd 15)0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 814 damage for 4 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Ancient Tome titled 'Gems and their uses'0.1 tome scroll [Plot Item] Magical scrolls can have wildly different effects! |
copper amulet 'Relgaharakalthobar'0.1 T1 amulet jewelry [Rare] Nature While equipped: Stats +3 Con dps ---------- Phys.pwr +30 (+10 eff.) Dmg.mod +6% acid Apr +2 On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Resists +12% mind Phys.save +7 (+2 eff.) Max.HP +39.00 HP.reg +2.00 Amulets can have magical properties. |
Betelle0.1 T2 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +3 Dex +3 Mag dps ---------- On Hit (Melee): * 20% chance to reduce armor by 44% ----- def ----- Armour +2 Resists +11% lightning +6% acid Stun/Frz- +20% ---------- misc Stam/turn +1.00 Amulets can have magical properties. |
Fanged Collar0.1 T2 amulet jewelry [Unique] Unknown While equipped: Stats +10 Cun -5 Wil ----- def ----- Resists +15% blight +15% darkness +15% acid Phys.save +15 (+4 eff.) Spell.save +15 (+5 eff.) Mind.save -7 (-2 eff.) Max.HP +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Manykath the steel amulet0.1 T2 amulet jewelry [Rare] Master While equipped: Stats +3 Wil +2 Mag dps ---------- Dmg.mod +9% mind +12% blight Res.pen +20% arcane ----- def ----- Resists +5% arcane Spell.save +6 (+2 eff.) ---------- misc Masteries +0.21 Demented/Void +0.21 Demented/Timethief Amulets can have magical properties. |
Splendourraider the steel amulet0.1 T2 amulet jewelry [Rare] Nature While equipped: Stats +4 Cun +2 Con dps ---------- Phys.crit +2.0% Phys.pwr +10 (+4 eff.) Apr +4 ----- def ----- Defense +30 (+5 eff.) Resists +6% light ---------- misc Max.stam +30.00 Amulets can have magical properties. |
The Black Core0.1 T2 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +0 (+0 eff.) ----- def ----- Resists +15% darkness Die.at -100.00 life Blind- +100% ---------- misc Infravis +6 Masteries +0.20 Corruption/Black-magic ShadowPwr +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
Mirror Shards0.1 T3 amulet jewelry [Unique] Arcane While equipped: dps ---------- Dmg.mod +12% light On Melee Ret: * 30% chance to blind ----- def ----- Resists +25% light ---------- misc Light +1 Create a reflective shield (50% reflection rate, 446 strength, based on Magic) for 5 turns. Uses 24 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
The Far-Hand0.1 T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con ----- def ----- Teleport- +100% Teleport: Level 4.0 Pwr.cost 36 out of 36/36. Range 10 Travel.spd instantaneous Is a spell Description: Teleports you randomly within a large range (177). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 16). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Radhathel'0.1 T3 amulet jewelry [Rare] Nature While equipped: Stats +4 Mag +3 Con ----- def ----- Resists +6% lightning +17% fire +19% cold Silence- +20% Stun/Frz- +20% ---------- misc Infravis +3 Amulets can have magical properties. |
Pendant of the Sun and Moons0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +8 (+2 eff.) Dmg.mod +8% light +8% darkness Res.pen +15% light +15% darkness ----- def ----- Resists +10% light +10% darkness Res.Cap +5% light +5% darkness All your damage is converted and split into light and darkness. Circle of Sanctity: (Instant) Level 3.0 Pwr.cost 30 out of 60/60. Range melee/personal Travel.spd instantaneous Is a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 25 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze Echoes0.1 T4 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +6% Spell.pwr +8 (+2 eff.) S.pwr/crit +15 ----- def ----- Armour +6 Defense +6 (+1 eff.) Unleash a destructive wail, destroying terrain and dealing 910.50 physical damage (based on Magic) in a radius of 3. Uses 60 power out of 60/60 This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Zemekkys' Broken Hourglass =spell cld=0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Time Stop: Level 1.0 Pwr.cost 50 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
Garkul's Teeth0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+4 eff.) Mind.save +18 (+5 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Shattering Shout: Level 4.0 Pwr.cost 10 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 210.02 physical damage in a radius 7 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. |
Vox0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +4% Spell.pwr +9 (+2 eff.) Spell.spd +15% ----- def ----- Silence- +100% ---------- misc Max.mana +50.00 Max.vim +50.00 See.Invis +20 No force can hope to silence the wearer of this amulet. |
Zilin =HP=0.1 T5 amulet jewelry [Random Unique] Arcane/Nature While equipped: Stats +4 Wil +10 Cun +5 Con dps ---------- Crit.mult +16.00% Spell.pwr +12 (+3 eff.) Dmg.mod +12% blight +15% fire Res.pen +5% blight ----- def ----- Crit.dmg- 10.00% Phys.save +20 (+5 eff.) Max.HP +80.00 HP.reg +8.00 ---------- misc Infravis +3 Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Snowblack0.1 T1 ring jewelry [Rare] Arcane While equipped: dps ---------- Dmg.mod +12% darkness +3% cold Melee Ret 4 acid 4 temporal ----- def ----- Resists +6% cold +24% darkness +6% temporal Rings can have magical properties. |
Borithel the Blazequeller0.1 T2 ring jewelry [Rare] Master While equipped: Stats +2 Wil dps ---------- Spell.pwr +30 (+6 eff.) Dmg.mod +9% lightning Res.pen +10% lightning ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Def/telep +15 Res/telep +15% Dur/telep +15% ---------- misc Max.vim +20.00 Rings can have magical properties. |
Chilltrencher0.1 T2 ring jewelry [Rare] Master While equipped: Stats +11 Str +1 Wil dps ---------- Mind.crit +5% Crit.mult +20.00% Res.pen +25% cold ----- def ----- Armour +10 ---------- misc See.Invis +9 Rings can have magical properties. |
Ring of Growth0.1 T2 ring jewelry [Unique] Nature/Master While equipped: Stats +4 Str +4 Wil dps ---------- Dmg.mod +8% nature +8% physical ----- def ----- Resists +10% nature Phys.save +8 (+2 eff.) HP.reg +3.00 Heal.mod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Satyrserpent the steel ring =ing=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +12% lightning Melee Ret 8 fire On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Resists +24% lightning +3% cold +12% nature Rings can have magical properties. |
mule's steel ring of perseverance0.1 T2 ring jewelry [Ego] Master While equipped: ----- def ----- Fatigue -6% HP.reg +1.00 Stun/Frz- +20% ---------- misc Max.enc +21 Rings can have magical properties. |
steel citrine ring0.1 T2 ring jewelry [Ego+] Nature While equipped: ----- def ----- Resists +7% nature +7% blight Poison- +13% Disease- +14% ---------- misc Light +4 Infravis +4 Rings can have magical properties. |
Borukor the gold ring0.1 T3 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +1 Str +9 Mag +7 Wil +1 Con dps ---------- Spell.pwr +8 (+2 eff.) Melee Ret 2 temporal ----- def ----- Crit.dmg- 10.00% Mind.save +6 (+2 eff.) Silence- +20% Confus- +29% ---------- misc Mana/turn +0.19 Rings can have magical properties. |
Isleriama0.1 T3 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +4 Con dps ---------- Dmg.mod +14% mind +14% acid ----- def ----- Resists +28% acid +3% temporal +14% mind Spell.save +13 (+4 eff.) Die.at -20.00 life Heal.mod +20% Cut- +20% ---------- misc Max.stam +12.00 Rings can have magical properties. |
The Black Ring0.1 T3 ring jewelry [Unique] Arcane While equipped: ----- def ----- Spell.save +7 (+2 eff.) ---------- misc Masteries +0.20 Corruption/Fearfire ShadowPwr +5 On Spell Hit: 10% Darkfire 3 Grants spell-crit equal to half of your Shadow Power. "An innocuous bauble. Until you look through the hole." |
gold ring 'Curewish'0.1 T3 ring jewelry [Rare] Arcane While equipped: Stats +9 Wil dps ---------- Spell.crit +2% Dmg.mod +6% lightning +9% cold +9% nature On Hit (Melee): * 20% chance to slow global speed by 48% ----- def ----- Silence- +34% ---------- misc Mana/turn +0.54 Rings can have magical properties. |
rogue's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +5 Cun ----- def ----- Defense +10 (+1 eff.) Max.HP +54.00 HP.reg +11.00 Heal.mod +12% Rings can have magical properties. |
warrior's gold ring of life0.1 T3 ring jewelry [Ego+] Nature/Master While equipped: Stats +4 Str ----- def ----- Armour +8 Max.HP +61.00 HP.reg +13.00 Heal.mod +16% Rings can have magical properties. |
Ring of the Dead0.1 T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck ----- def ----- Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Die.at -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the Hunter0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
Emelowen the Brightmarrow0.1 T5 ring jewelry [Random Unique] Arcane/Psionic While equipped: Stats +10 Mag dps ---------- Dmg.mod +15% mind Res.pen +25% light On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Resists +15% mind +18% blight Spell.save +20 (+7 eff.) Mind.save +12 (+3 eff.) Confus- +43% Rings can have magical properties. |
Glory of the Pride0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+4 eff.) Dmg.mod +8% physical Acc +10 (+3 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+1 eff.) Fatigue -15% Phys.save +45 (+11 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
Ring of the War Master0.1 T5 ring jewelry [Unique] Master While equipped: Stats +3 Str +3 Dex +3 Con dps ---------- Phys.crit +5.0% Phys.pwr +10 (+4 eff.) Apr +15 ----- def ----- Talent.cat+ +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Void Orb0.1 T5 ring jewelry [Unique] Arcane While equipped: dps ---------- Spell.crit +5% Spell.pwr +10 (+2 eff.) Melee+ 15 arcane Dmg.mod +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Res.pen +10% arcane ----- def ----- Resists +15% arcane Spell.save +10 (+3 eff.) Silence- +30% ---------- misc Max.mana +35.00 Cooldown Aether Avatar -4 Masteries +0.10 Spell/Arcane +0.10 Spell/Aether On Spell Hit: 10% Arcane Vortex 2 Manathrust: Level 4.8 Pwr.cost 6 out of 6/6. Range 10 Travel.spd 2000% of base Is a spell usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 483.33 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun Goedalath Rock ring0.1 T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Mag +7 Wil dps ---------- Phys.pwr +12 (+4 eff.) Spell.pwr +31 (+6 eff.) Dmg.mod +9% all Melee Ret 34 darkness ----- def ----- Heal.mod +50% ---------- misc Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Rings can have magical properties. |
voratun ring 'Coalbane'0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +10 Con dps ---------- Res.pen +34% darkness On Hit (Melee): * 27% chance to slow global speed by 48% ----- def ----- Resists +18% acid +18% fire +12% darkness +18% mind Phys.save +20 (+5 eff.) Max.HP +135.28 HP.reg +5.41 Pinning- +27% Rings can have magical properties. |
voratun ring 'Gida'0.1 T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +7 Dex +4 Wil +9 Cun dps ---------- Spell.crit +4% Crit.mult +10.00% Spell.pwr +5 (+1 eff.) Dmg.mod +12% arcane Acc +30 (+10 eff.) Apr +16 ----- def ----- Defense +16 (+2 eff.) Resists +29% acid +20% cold +21% fire +5% arcane +24% lightning Disengage: Puts all charms on 10 cooldown Level 2.0 Pwr.cost 10 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
imbued yew bonestaff (20-24 power, 4 apr, darkness element) =proc=5.0 T3 staff 2H weapon [Ego+] Arcane Power 20.0 - 24.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +3% Spell.pwr +9 (+2 eff.) Dmg.mod +20% darkness ---------- misc Talents +1 Command Staff On Spell Hit: 10% Fireflash 3 Staves designed for wielders of magic, by the greats of the art. |
Smolderminister the dragonbone starstaff (38-45.6 power, 6 apr, physical element)5.0 T5 staff 1H weapon [Random Unique] Arcane/Master Power 38.0 - 45.6 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +1.3% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Phys.crit +10.0% Spell.crit +21% Crit.mult +20.00% Phys.pwr +15 (+5 eff.) Spell.pwr +30 (+6 eff.) Dmg.mod +38% physical Res.pen +20% acid +20% fire Acc +15 (+5 eff.) ----- def ----- Resists +21% acid +18% fire ---------- misc Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Yvolle the dragonbone starstaff (30-36 power, 6 apr, darkness element)5.0 T5 staff 2H weapon [Random Unique] Arcane/Master Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +25% Crit.mult +15.00% Spell.pwr +29 (+6 eff.) Dmg.mod +30% temporal +30% darkness +9% blight +30% physical +6% arcane +30% light Res.pen +5% arcane Melee Ret 6 arcane ----- def ----- Resists +5% arcane ---------- misc Vim/s.crit +4.00 Max.vim +10.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
Girdle of the Calm Waters1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% A belt rumoured to have been worn by the Conclave healers. |
Isyna the Woevenom =good=1.0 T3 belt armor [Rare] Arcane While equipped: Stats +2 Str dps ---------- Phys.crit +6.0% Spell.pwr +8 (+2 eff.) Dmg.mod +15% darkness Res.pen +15% physical Apr +2 ----- def ----- Defense +10 (+1 eff.) Resists +4% physical Mind.save +11 (+3 eff.) A belt that goes around your waist. |
drakeskin leather belt 'Grinulathadil'1.0 T5 belt armor [Random Unique] Nature/Master While equipped: Stats +6 Dex +6 Cun +10 Lck dps ---------- Phys.crit +6.0% Crit.mult +12.00% Phys.pwr +6 (+2 eff.) ----- def ----- Resists +10% acid +3% physical +6% temporal +10% cold +6% blight +9% fire +3% nature +10% lightning Mind.save +12 (+3 eff.) Stealth +13 Max.HP +64.00 Heal.mod +10% ---------- misc T.Disarm +27 Infravis +6 A belt that goes around your waist. |
cashmere cloak 'Glorena' (7 def, 0 armour)2.0 T3 cloak armor [Random Unique] Nature/Master While equipped: Stats +4 Str +1 Con ----- def ----- Defense +7 (+1 eff.) Resists +3% acid +3% temporal +20% light +20% fire +5% arcane +6% lightning Phys.save +5 (+1 eff.) Spell.save +3 (+1 eff.) Stealth +9 Max.HP +91.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Duskbrand (18 def, 0 armour)2.0 T5 cloak armor [Rare] Arcane While equipped: Stats +3 Mag +4 Wil dps ---------- Dmg.mod +30% darkness ----- def ----- Defense +18 (+3 eff.) Resists +9% mind +9% darkness +5% arcane Crit.dmg- 15.00% Mind.save +19 (+5 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Toragarion the Glowwasp (13 def, 0 armour)2.0 T5 cloak armor [Random Unique] Nature/Master/Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Phys.crit +3.0% Mind.crit +8% Phys.pwr +20 (+7 eff.) Dmg.mod +25% darkness +6% physical Res.pen +17% darkness +25% light Apr +2 On Hit (Melee): * 26% chance to reduce all saves and defense by 22 ----- def ----- Defense +13 (+2 eff.) Resists +25% fire +25% light +25% darkness Phys.save +9 (+2 eff.) Stealth +40 Die.at -40.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Wretchbliss (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Arcane/Master While equipped: Stats +4 Dex +6 Mag +4 Wil +4 Cun dps ---------- Spell.crit +8% Spell.pwr +10 (+2 eff.) Dmg.mod +14% darkness +9% nature Res.pen +18% darkness On Hit (Melee): * 23% chance to slow global speed by 48% ----- def ----- Defense +3 (+0 eff.) Resists +23% darkness Crit.dmg- 10.00% Stealth +24 Heal.mod +5% Disarm- +20% Knockbk- +20% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
elven-silk cloak 'Aeretira' (3 def, 0 armour)2.0 T5 cloak armor [Random Unique] Master/Psionic While equipped: Stats +4 Str +9 Wil +7 Cun +10 Con dps ---------- Mind.crit +8% ----- def ----- Defense +3 (+0 eff.) Resists +5% arcane +6% nature Crit.dmg- 15.00% Phys.save +15 (+4 eff.) Mind.save +15 (+4 eff.) Max.HP +110.00 ---------- misc Light +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of voratun boots 'Jetzeal' (0 def, 9 armour) =pen=3.0 T5 feet armor [Random Unique] Arcane/Master While equipped: dps ---------- Res.pen +20% darkness Melee Ret 2 darkness ----- def ----- Armour +9 Fatigue +4% Resists +11% fire +15% darkness +6% cold Silence- +24% Confus- +38% Stun/Frz- +36% ---------- misc Infravis +2 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Dakhtun's Gauntlets (0 def, 6 armour)1.5 T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag dps ---------- Phys.crit +10.0% Spell.crit +10% Crit.mult +50.00% Dmg.mod +10% physical ----- def ----- Armour +6 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might. |
Glutta the cashmere wizard hat (2 def, 0 armour)2.0 T3 head armor [Random Unique] Arcane While equipped: dps ---------- Dmg.mod +19% blight +27% darkness +6% arcane Res.pen +20% blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 33 ----- def ----- Defense +2 (+0 eff.) Resists +13% blight +40% darkness A pointy cloth hat, very wizardly... This object's appearance was changed to Crown of Burning Pain. |
elven-silk wizard hat of arcana (3 def, 0 armour) =wil 6=2.0 T5 head armor [Ego+] Arcane While equipped: Stats +6 Mag +6 Wil dps ---------- Spell.pwr +5 (+1 eff.) ----- def ----- Defense +3 (+0 eff.) A pointy cloth hat, very wizardly... |
11 agate0.0 T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
6 spinel0.0 T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+0 eff.) Phys.save +2 (+0 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrine0.0 T1 yellow gem [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 citrine0.0 T1 yellow gem [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 aquamarine0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 topaz0.0 T2 blue gem [Normal] While equipped: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+0 eff.) Phys.save +4 (+1 eff.) Spell.save +4 (+1 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
4 onyx0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 lapis lazuli0.0 T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Phys.save +6 (+1 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 garnet0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 quartz0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 sapphire0.0 T4 blue gem [Normal] While equipped: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Item imbue powers: Defense +8 (+1 eff.) Phys.save +8 (+2 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 jade0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
8 turquoise0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+3 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 amber0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 bloodstone0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
16 fire opal0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 diamond0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 moonstone0.0 T5 white gem [Normal] While equipped: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+1 eff.) Phys.save +10 (+2 eff.) Spell.save +10 (+3 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
17 pearl0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Prothotipe's Prismatic Eye0.0 T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Dmg.mod +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 T5 multi-hued gem [Unique] Arcane While equipped: Stats +5 Con Resists +20% arcane +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Crystal Focus0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
1467 alchemist agate0.0 T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
58 alchemist bloodstone0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
Eternity's Counter2.0 T4 misc tool [Unique] Arcane While equipped: dps ---------- Mov.spd +16% Phys.spd -12% Spell.spd -12% Mind.spd -12% Dmg.mod +0% all +15% temporal ----- def ----- Resists +12% all +15% temporal Dmg.red +10 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 20 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
dragonbone wand of conjuration 'Arthahell' [power 335] (15 cooldown)2.0 T5 wand charm [Random Unique] Arcane While equipped: dps ---------- Crit.mult +10.00% Dmg.mod +9% mind ----- def ----- Armour +2 Resists +1% physical Phys.save +9 (+2 eff.) Mind.save +3 (+1 eff.) ---------- misc Max.stam +35.50 Fire a magical bolt dealing 358 fire damage Puts all charms on 15 cooldown 100% to reduce 3 talent cooldowns by 2. 100% to heal for 100. 100% to increase all damage by 30% for 2 turns. 100% to increase all damage penetration by 30% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Ossy the Cornac Cultist of Entropy level 39
7th Flare 123rd year of Ascendancy at 16:16 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Ossy the Cornac Cultist of Entropy level 50
68th Haze 123rd year of Ascendancy at 08:10 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Ossy the Cornac Cultist of Entropy level 38
40th Pyre 123rd year of Ascendancy at 07:55 see stats
Anti-Antimagic! (Exploration mode)
Destroyed the Ziguranth camp with your Rhaloren allies.By Ossy the Cornac Cultist of Entropy level 41
12nd Dusk 123rd year of Ascendancy at 16:25 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Ossy the Cornac Cultist of Entropy level 50
37th Regrowth 124th year of Ascendancy at 13:49 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Ossy the Cornac Cultist of Entropy level 43
27th Dusk 123rd year of Ascendancy at 09:49 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Ossy the Cornac Cultist of Entropy level 48
28th Haze 123rd year of Ascendancy at 11:35 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Ossy the Cornac Cultist of Entropy level 42
20th Dusk 123rd year of Ascendancy at 20:24 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Ossy the Cornac Cultist of Entropy level 23
17th Haze 122nd year of Ascendancy at 10:23 see stats
Demonic Invasion (Exploration mode)
Stopped a demonic invasion by closing their portal.By Ossy the Cornac Cultist of Entropy level 50
66th Haze 123rd year of Ascendancy at 00:58 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Ossy the Cornac Cultist of Entropy level 50
7th Allure 124th year of Ascendancy at 09:57 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Ossy the Cornac Cultist of Entropy level 41
6th Dusk 123rd year of Ascendancy at 08:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Ossy the Cornac Cultist of Entropy level 33
7th Regrowth 123rd year of Ascendancy at 15:45 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Ossy the Cornac Cultist of Entropy level 50
64th Haze 123rd year of Ascendancy at 01:38 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Ossy the Cornac Cultist of Entropy level 50
34th Dusk 124th year of Ascendancy at 15:19 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Ossy the Cornac Cultist of Entropy level 22
2nd Haze 122nd year of Ascendancy at 00:03 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Ossy the Cornac Cultist of Entropy level 33
3rd Decay 122nd year of Ascendancy at 14:30 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Ossy the Cornac Cultist of Entropy level 50
30th Dusk 124th year of Ascendancy at 17:03 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Ossy the Cornac Cultist of Entropy level 50
7th Allure 124th year of Ascendancy at 13:33 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By Ossy the Cornac Cultist of Entropy level 39
2nd Dusk 123rd year of Ascendancy at 08:27 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Ossy the Cornac Cultist of Entropy level 34
9th Regrowth 123rd year of Ascendancy at 07:55 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Ossy the Cornac Cultist of Entropy level 45
27th Dusk 123rd year of Ascendancy at 17:47 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Ossy the Cornac Cultist of Entropy level 10
3rd Mirth 122nd year of Ascendancy at 22:28 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Ossy the Cornac Cultist of Entropy level 20
59th Dusk 122nd year of Ascendancy at 01:35 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Ossy the Cornac Cultist of Entropy level 30
63rd Haze 122nd year of Ascendancy at 20:14 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Ossy the Cornac Cultist of Entropy level 40
2nd Dusk 123rd year of Ascendancy at 23:26 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Ossy the Cornac Cultist of Entropy level 50
41st Haze 123rd year of Ascendancy at 01:35 see stats
Myths of an age past (Exploration mode)
Learned all there is to learn about the Gods and the Godslayers.By Ossy the Cornac Cultist of Entropy level 50
36th Dusk 124th year of Ascendancy at 20:54 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Ossy the Cornac Cultist of Entropy level 50
28th Dusk 124th year of Ascendancy at 11:20 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Ossy the Cornac Cultist of Entropy level 50
37th Dusk 124th year of Ascendancy at 05:52 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Ossy the Cornac Cultist of Entropy level 50
51st Haze 123rd year of Ascendancy at 17:01 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Ossy the Cornac Cultist of Entropy level 19
49th Dusk 122nd year of Ascendancy at 05:02 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Ossy the Cornac Cultist of Entropy level 50
37th Dusk 124th year of Ascendancy at 05:52 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Ossy the Cornac Cultist of Entropy level 36
57th Regrowth 123rd year of Ascendancy at 14:34 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Ossy the Cornac Cultist of Entropy level 41
17th Dusk 123rd year of Ascendancy at 07:48 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Ossy the Cornac Cultist of Entropy level 50
34th Dusk 124th year of Ascendancy at 15:18 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Ossy the Cornac Cultist of Entropy level 50
37th Dusk 124th year of Ascendancy at 03:51 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Ossy the Cornac Cultist of Entropy level 10
4th Mirth 122nd year of Ascendancy at 15:52 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Ossy the Cornac Cultist of Entropy level 50
28th Dusk 124th year of Ascendancy at 13:59 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Ossy the Cornac Cultist of Entropy level 20
59th Dusk 122nd year of Ascendancy at 14:23 see stats
The Sun Still Shines (Exploration mode)
Aeryn survived the last battle.By Ossy the Cornac Cultist of Entropy level 50
34th Dusk 124th year of Ascendancy at 15:19 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Ossy the Cornac Cultist of Entropy level 50
37th Dusk 124th year of Ascendancy at 05:52 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Ossy the Cornac Cultist of Entropy level 10
8th Mirth 122nd year of Ascendancy at 04:23 see stats
The sky is falling! (Exploration mode)
Saw a huge meteor falling from the sky.By Ossy the Cornac Cultist of Entropy level 50
50th Haze 123rd year of Ascendancy at 15:35 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Ossy the Cornac Cultist of Entropy level 45
51st Dusk 123rd year of Ascendancy at 04:21 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Ossy the Cornac Cultist of Entropy level 23
4th Haze 122nd year of Ascendancy at 01:32 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Ossy the Cornac Cultist of Entropy level 17
29th Dusk 122nd year of Ascendancy at 22:01 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Ossy the Cornac Cultist of Entropy level 37
39th Pyre 123rd year of Ascendancy at 06:28 see stats
Log
Dark Whispers from Ossy hits Training Dummy for 143 darkness damage.
Voidburn from Ossy hits Training Dummy for 202 temporal, 121 darkness (323 total damage).
Ossy loses 36 health to the entropy.
--------------------------------
There is nothing to pick up here.
Your summoned hallucination disappears.
Ossy loses 36 health to the entropy.
--------------------------------
Resting starts...
Ossy starts regenerating health quickly.
Ossy's is no longer wasting away.
Talent Cacophony is ready to use.
Ossy stops regenerating health quickly.
Ossy is no longer surging arcane power.
Talent Infusion: Regeneration is ready to use.
Rested for 157 turns (stop reason: all resources and life at maximum).
--------------------------------
Ossy deactivates Jinxed Touch.
Ossy deactivates Power Overwhelming.
Ossy deactivates Chant of Fortitude.
Ossy deactivates Grand Oration.
Ossy deactivates Twofold Curse.
Ossy deactivates Atrophy.
Ossy deactivates Revelation.
Ossy deactivates Chaos Orbs.
Ossy deactivates Void Stars.
Ossy deactivates Premonition.























































































































































