












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
| Addons | Improved player targetting 1.2.0Player's targetting improvements. Myth's Tactical Borders 1.5.9This addon replaces the default tactical borders with a verson that more clearly shows the healthbars while making target identification quick and easy. +++ This addon only works for new characters, unless you edit your save file+++ Instructions for save file editing: Locate your save folder - (Generally in C:\users\*username*) ( The name of you save folder inside your *username* directory is T-Engine ) BACKUP YOUR T-Engine folder TO A SAFE LOCATION - ( You can copy and paste it on your desktop ) Inside your *username* directory, open your T-Engine folder Locate the line that looks like the following: Add inside the { } the following 'myth-minimalist-ui' so that it now looks like: ( Keep in mind the above will look different based on what addons you have installed ) Save your desc.lua and exit the file. Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Quick Transmo Chest Management 1.6.7Adds a new key bind to transmogrify things faster. Currently, hitting the key on an item in the transmog chest puts it into your normal inventory, while hitting the key on an item in your normal inventory immediately transmogs it with no confirmation. The key bind only works if you have a transmog chest and only if the selected item is transmog-able. I got annoyed at how slow transmog is and made this. I'll probably make its behavior configurable in a future update. Bigger Tooltip 1.5.5Bigger Tooltip Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Bugfix Pack 1.6.7An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.6.0This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Items Vault 1.6.0Donators/Buyers bonus! Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Inventory Filter 1.3.0This addon allows to filter inventory by some text from the description of items. Right click on a tab in the inventory and type a text in the popup dialog. For example, filter "Rings and Amulets" with "lightning" to find any jewelry Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Fixed bonus dungeons trigger 1.6.5Make sure that ALL the dungeons will appear in your game. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Improved Auto-explore and Rest 1.6.5Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Merchant on the Map 1.6.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Recognizable Enermy on Minimap 1.6.5change colour monster on minimap Better Item Description 1.6.6This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Monsters tiles set 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Этот аддон позволит вам играть за Существо. Добавляет дополнительный сет тайлов, состоящий из слизней, шмелей, варгов, кошачьих и призраков в меню 'Custom tiles' Не меняет ветки скиллов или характеристики! Установка: Удаление: или в игре: Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Male |
| Race | Halfling |
| Class | Skirmisher |
| Level / Exp | 50 / 2716% |
| Size | small |
| Lifes / Deaths | Killed by Emelorakira the assassin at level 16 on the 15th Dusk 122nd year of Ascendancy at 20:53 / 9Killed by Kor's Fury at level 46 on the 6th Dusk 123rd year of Ascendancy at 09:49 Killed by Xanurethra the orc mage-hunter at level 50 on the 4th Haze 123rd year of Ascendancy at 17:35 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 18th Haze 123rd year of Ascendancy at 21:47 Killed by Vor, Grand Geomancer of the Pride at level 50 on the 18th Haze 123rd year of Ascendancy at 23:53 Killed by Doomed Shade of Wanker at level 50 on the 12nd Regrowth 124th year of Ascendancy at 02:08 Killed by Dozing Zubewe at level 50 on the 24th Regrowth 124th year of Ascendancy at 02:20 Killed by ritch flamespitter at level 50 on the 60th Regrowth 124th year of Ascendancy at 19:10 Killed by Elandar at level 50 on the 61st Regrowth 124th year of Ascendancy at 21:25 |
Primary Stats
| Strength | 45 (base 11) |
| Dexterity | 104 (base 63) |
| Constitution | 83 (base 50) |
| Magic | 21 (base 9) |
| Willpower | 85 (base 39) |
| Cunning | 98 (base 58) |
Resources
| Life | 1836/1836 |
| Mana | 684/709 |
| Stamina | 454/454 |
| Steam | 100/100 |
| Healing Factor | 2.0228063241107 |
| Regeneration | 47.212717856805 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 18 |
| Infravision | 2 |
| See Stealth | 15 |
| See Invisible | 15 |
Offense: Mainhand
| Damage | 121 |
| Accuracy | 87 |
| Crit Chance | 45% |
| APR | 8 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 30 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 61 |
| Crit Chance | 47% |
| Speed | 1 |
Offense: Damage Bonus
| Nature | +156% |
| Lightning | +17% |
| Light | +22% |
| Cold | +22% |
| Blight | +48% |
| Acid | +27% |
| Fire | +45% |
| All | +7% |
Offense: Damage Penetration
| Physical | +25% |
| Nature | +71% |
| Blight | +30% |
| Arcane | +25% |
| Cold | +10% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 59.795620437956 (94.077356439232%) |
| Defense | 93 |
| Ranged Defense | 93 |
| Fatigue | 0 |
| Physical Save | 58 |
| Spell Save | 38 |
| Mental Save | 61 |
Defense: Resistances
| Blight | + 48%( 70%) |
| Arcane | + 42%( 70%) |
| Cold | + 51%( 70%) |
| All | + 35%( 70%) |
| Physical | + 48%( 70%) |
| Darkness | + 58%( 70%) |
| Light | + 35%( 70%) |
| Temporal | + 52%( 70%) |
| Lightning | + 61%( 70%) |
| Mind | + 35%( 70%) |
| Fire | + 58%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 89% |
| Poison Resistance | 50% |
| Blind Resistance | 100% |
| Silence Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 89% |
| Disarm Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 69% |
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 826 life over 5 turns. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1058% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
| Runes | Effective talent level: 1.0 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Dexterity stat. |
| Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 211% efficiency and cooldown mod of 73%. Its effects scale with your Constitution stat. |
Class Talents
| Technique / Tireless Combatant | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Technique / Buckler Training | 1.30 |
| 3/5 |
| 4/5 |
| 5/5 |
| 0/5 |
| Cunning / Poisons | 2.80 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| Cunning / Called Shots | 1.30 |
| 4/5 |
| 3/5 |
| 4/5 |
| 5/5 |
| Technique / Skirmisher - Slings | 1.30 |
| 5/5 |
| 3/5 |
| 3/5 |
| 3/5 |
Generic Talents
| Cunning / Survival | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Halfling | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 3/5 |
| Steamtech / Chemistry | 1.00 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Mobility | 1.30 |
| 2/5 |
| 1/5 |
| 2/5 |
| 4/5 |
| Cunning / Scoundrel | 1.30 |
| 2/5 |
| 4/5 |
| 3/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Volatile Poison |
| talent | Chant of Fortitude |
| talent | Leeching Poison |
| talent | Premonition |
| talent | Bombardment |
| talent | Trained Reactions |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 1 of Ruins of Kor'Pul. Escort: injured seer (level 1 of Ruins of Kor'Pul)As a reward you improved talent Premonition (+1 level(s)). | done |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor)As a reward you improved Dexterity by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 5 of Dreadfell. Escort: lost defiler (level 5 of Dreadfell)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost sun paladin to the recall portal on level 4 of Dreadfell. Escort: lost sun paladin (level 4 of Dreadfell)As a reward you improved talent Chant of Fortitude (+1 level(s)). | done |
You successfully escorted the lost tinker to the recall portal on level 2 of Daikara. Escort: lost tinker (level 2 of Daikara) | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Trollmire. Escort: lost warrior (level 3 of Trollmire)As a reward you improved Strength by +5. | done |
You failed to protect the temporal explorer from death by Betodabrema the honey tree. Escort: temporal explorer (level 3 of Old Forest) | failed |
You successfully escorted the worried loremaster to the recall portal on level 1 of Daikara. Escort: worried loremaster (level 1 of Daikara)As a reward you improved Strength by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2601. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsMarus of Elvala has completed an elixir of mysticism without your aid. Agrimley the hermit needs your help making an elixir of focus. He has given you some notes on the ingredients: * You've found the needed ice wyrm tooth. * You've found the needed electric eel tail. * You've found the needed minotaur nose. You have aided Ungrol of Last Hope in creating an elixir of foundations. | active |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Arthentir the pair of drakeskin leather boots (15 def, 5 armour) 2.0 T5 feet armor [Random Unique] Arcane/Master While equipped: Stats +4 Str +3 Con ----- def ----- Armour +5 Defense +15 (+3 eff.) Resists +9% fire +24% cold Crit.dmg- 10.00% Phys.save +33 (+9 eff.) Silence- +50% Confus- +48% Pinning- +25% Stun/Frz- +42% Knockbk- +25% Teleport- +100% Rush: Puts all charms on 25 cooldown Level 1.0 Pwr.cost 25 out of 25/25. Range 6 Travel.spd instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. A pair of boots made of leather. |
| Quiver | Spider's Fangs (20/20, 22-26.4 power, 8 apr)3.0 T4 shot ammo [Unique] Nature/Steamtech Power 22.0 - 26.4 Nature Uses 50% Cun, 70% Dex Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +8 Crit +2.0% Capacity 20 On Crit: * bursts into an cloud of spydric poison, pinning those inside (with a 10 turn cooldown) Ready to trigger! A dedicated technician seems to have built pockets of spider venom into these rounds. It's not clear how happy the spiders were about this. |
| Light source | dwarven lantern 'Eilinabrena'1.0 T5 lite [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Con dps ---------- Phys.crit +3.0% Crit.mult +15.00% Phys.pwr +15 (+5 eff.) Dmg.mod +15% light Acc +10 (+2 eff.) ----- def ----- Armour +4 Defense +14 (+3 eff.) Resists +15% darkness Affinity +5% light Phys.save +20 (+5 eff.) Spell.save +18 (+7 eff.) Mind.save +20 (+5 eff.) ---------- misc Light +16 Sun Flare: Puts all charms on 30 cooldown Level 3.0 Pwr.cost 30 out of 30/30. Range melee/personal Travel.spd instantaneous Is a spell Description: Invokes the Sun to cause a flare within radius 3, blinding your foes for 4 turns and lighting up the area. All enemies effected will take 104.95 light damage. At talent level 3 you gain 17% light, darkness, and fire resistance for 4 turns. The damage done and resistances will increase with your Spellpower. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Eye of the Forest (8 def, 0 armour) 2.0 T3 head armor [Unique] Nature While equipped: Stats +6 Cun +8 Wil dps ---------- Dmg.mod +20% nature Res.pen +15% nature ----- def ----- Defense +8 (+2 eff.) Mind.save +12 (+3 eff.) Blind- +100% Silence- +50% ---------- misc Infravis +2 See.Stealth +15 See.Invis +15 Masteries +0.10 Wild-gift/Moss Earth's Eyes: Level 2.2 Pwr.cost 35 out of 35/35. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 9. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
| On hands | voratun gauntlets 'Purehunt' (25 def, 3 armour) 1.5 T4 hands armor [Rare] Nature While equipped: dps ---------- Melee+ 15 lightning Dmg.mod +10% lightning +9% nature Res.pen +26% nature ----- def ----- Armour +3 Defense +25 (+5 eff.) Fatigue +5% Resists +10% lightning +21% nature +5% arcane Mind.save +18 (+5 eff.) Max.HP +60.00 Disarm- +100% Confus- +21% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
| Tool | Tree of Life2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 10 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. |
| On fingers | voratun ring 'Stokemonster'0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +10 Str +9 Dex +12 Con dps ---------- Phys.pwr +12 (+4 eff.) Acc +49 (+10 eff.) Melee Ret 6 fire ----- def ----- Max.HP +100.00 HP.reg +17.00 Heal.mod +19% ---------- misc Stam/turn +3.06 Rings can have magical properties. |
| On fingers | solipsist's voratun ring of speed =speed=0.1 T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +7 Wil dps ---------- Mind.pwr +9 (+2 eff.) Mov.spd +14% Acc +11 (+3 eff.) ----- def ----- Defense +9 (+2 eff.) Blinding Speed: Puts all charms on 40 cooldown Level 3.0 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 31% for 5 turns. Rings can have magical properties. |
| Around neck | Hellsfoe0.1 T4 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +18% fire Melee Ret 4 light ----- def ----- Armour +4 Resists +26% temporal +5% arcane +6% nature Confus- +20% Pinning- +64% Stun/Frz- +20% Knockbk- +44% Amulets can have magical properties. |
| In main hand | drakeskin leather sling 'Taintspar' 4.0 T5 sling 1H weapon [Rare] Arcane Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +20 Crit +20.0% Atk.spd 100% Range +10 On Hit: * 27% chance to slow global speed by 63% While equipped: dps ---------- Crit.mult +20.00% Spell.pwr +20 (+10 eff.) Dmg.mod +21% blight +15% cold +30% nature Res.pen +30% blight +25% physical +25% arcane ----- def ----- Resists +21% darkness Slings are used to hurl stones or metal shots at your foes. This object's appearance was changed to Scorpion's Tail. |
| Around waist | balancing drakeskin leather belt of containment |
| In off hand | voratun shield 'Glitterquill' (0 def, 10 armour, 70-84 power, 200.5 block)7.0 T5 shield armor [Random Unique] Master/Psionic When used to Attack: Power 70.0 - 84.0 Physical Uses 100% Str Acc+ +2.5% proc dam (max 250%) Crit +5.0% Block +200 Melee+ +26 physical While equipped: Stats +2 Str +4 Dex +1 Mag +5 Wil +1 Con dps ---------- Res.pen +10% cold On shield block: * Cause enemies within radius 6 to bleed for 214 physical damage over 5 turns (1/turn) Melee Ret 8 light ----- def ----- Armour +10 Fatigue +8% Resists +27% fire +20% physical Shield.near.proj +110 Proj.slow +40% ---------- misc Talents +1 Block Handheld deflection devices. This object's appearance was changed to iron shield. |
| Cloak | Serpentine Cloak (20 def, 0 armour) =coool=2.0 T3 cloak armor [Unique] Nature While equipped: Stats +4 Dex +4 Wil +4 Cun dps ---------- Dmg.mod +20% nature Res.pen +20% nature ----- def ----- Defense +20 (+4 eff.) Resists +30% lightning Poison- +50% Stun/Frz- +50% ---------- misc Masteries +0.20 Cunning/Stealth +0.50 Cunning/Poisons On Mind Hit: 10% Poison Strike 1 Cunning and malice seem to emanate from this cloak. |
| Main armor | Evermoss Robe (12 def, 20 armour) 2.0 T4 cloth armor [Unique] Nature While equipped: Stats +5 Wil dps ---------- Mind.crit +5% Mind.pwr +12 (+3 eff.) Dmg.mod +30% nature Res.pen +10% nature Melee Ret 35 nature slow 50 physical ----- def ----- Armour +20 Defense +12 (+2 eff.) Fatigue +1% Resists +25% nature +13% all Phys.save +15 (+4 eff.) HP.reg +0.20 Heal.mod +15% ---------- misc Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
Inventory
medical injector implant of the duelist (efficiency 172% / cooldown 56%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 172% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the duelist (efficiency 247% / cooldown 100%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 247% efficiency and cooldown mod of 100%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the psychic (efficiency 198% / cooldown 53%)0.1 T1 implant scroll [Ego] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 198% efficiency and cooldown mod of 53%. Its effects scale with your Willpower stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
movement infusion of the duelist (speed 901%; cd 10)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 901% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 727; 12 cd)0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 1.0 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 727 life over 5 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
3 schematic: Ablative Armour0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Air Recycler0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Antimagic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Armour Reinforcement0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Back Support0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Black Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Corrosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Crystal Plating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Explosive Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Fireproof Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
5 schematic: Flash Powder0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Focus Lens0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Frost Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Fungal Web0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Grounding Strap0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Hand Cannon0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Healing Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Hook Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Incendiary Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Kinetic Stabiliser0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Magnetic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mana Coil0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Mental Stimulator0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Moss Tread0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Poison Groove0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Power Distributor0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Rocket Boots0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Saw Projector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Saw Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Second Skin0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Solid Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Spring Grapple0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Steamgun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
4 schematic: Steamsaw0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Thunderclap Coating0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Toxic Cannister Launcher0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Toxic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
3 schematic: Unstoppable Force Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Viral Injector0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Viral Needlegun0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Voltaic Shell0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Water Salve0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Weapon Automaton: One Handed0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: White Light Emitter0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Winterchill Edge0.1 T1 schematic scroll [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
Sealed Scroll of Last Hope0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! |
Manerasus the Tideimmortal0.1 T4 amulet jewelry [Rare] Master While equipped: dps ---------- Crit.mult +18.00% Dmg.mod +6% nature +18% cold Res.pen +15% acid Acc +9 (+2 eff.) Apr +13 Melee Ret 8 mind 4 nature ----- def ----- Resists +27% acid +24% cold Amulets can have magical properties. |
serendipitous voratun amulet of soulsearing0.1 T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +14 Lck dps ---------- Crit.mult +17.00% Spell.pwr +14 (+7 eff.) Dmg.mod +14% blight +10% fire Acc +14 (+3 eff.) ----- def ----- Defense +13 (+3 eff.) Unseen.red 15% Amulets can have magical properties. |
Orb of Many Ways1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 10 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
gladiator's steel ring of misery =str 6 con 5=0.1 T2 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Str +3 Cun +5 Con dps ---------- Phys.pwr +5 (+1 eff.) Melee+ 7 physical Ranged+ 8 physical On Hit (Melee): * 12% chance to reduce all saves and defense by 35 On Hit (Ranged): * 10% chance to reduce all saves and defense by 35 ---------- misc Hate/m.crit +1.00 Max.hate +7.00 Bleeding Edge: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings can have magical properties. |
steel ring 'Nimbusoozer' =nat=0.1 T2 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +11% acid +12% light +15% nature Res.pen +15% lightning +25% light +10% nature Melee Ret 10 lightning ----- def ----- Resists +22% acid +6% lightning Rings can have magical properties. |
steel ring 'Xanyba' =conf=0.1 T2 ring jewelry [Rare] Psionic While equipped: dps ---------- Dmg.mod +12% acid Res.pen +20% acid ----- def ----- Resists +3% blight +12% darkness Phys.save +3 (+1 eff.) Spell.save +6 (+3 eff.) Mind.save +8 (+2 eff.) Disarm- +20% Confus- +48% Rings can have magical properties. |
Branumnir the Rainlord0.1 T3 ring jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +22% nature Res.pen +10% mind Melee Ret 6 mind 10 nature ----- def ----- Armour +6 Resists +50% nature +9% acid Mind.save +12 (+3 eff.) Rings can have magical properties. |
Eilinema the Sleetterror =con 9=0.1 T3 ring jewelry [Random Unique] Nature/Master While equipped: Stats +9 Con dps ---------- Dmg.mod +12% lightning +9% cold Melee Ret 4 cold ----- def ----- Resists +24% lightning Spell.save +13 (+5 eff.) Max.HP +59.00 HP.reg +10.00 Heal.mod +13% ---------- misc Max.stam +22.00 Rings can have magical properties. |
Harerab0.1 T3 ring jewelry [Rare] Nature While equipped: Stats +1 Str +4 Mag +10 Cun +2 Con dps ---------- Dmg.mod +9% acid ----- def ----- Resists +9% acid Max.HP +70.00 HP.reg +11.00 Heal.mod +16% ---------- misc See.Invis +9 Rings can have magical properties. |
gladiator's gold ring =con 6=0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +6 Con dps ---------- Phys.pwr +5 (+1 eff.) Rings can have magical properties. |
solipsist's stralite ring of clarity0.1 T4 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun +6 Wil dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Mind.save +10 (+3 eff.) Confus- +41% Rings can have magical properties. |
stralite ring 'Bokydor'0.1 T4 ring jewelry [Rare] Nature While equipped: Stats +3 Str +2 Wil +4 Con dps ---------- Dmg.mod +18% nature +9% temporal Apr +5 ----- def ----- Armour +4 Resists +36% nature +15% temporal ---------- misc Stam/turn +3.00 Rings can have magical properties. |
Kilnstar0.1 T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +5 Mag +6 Con dps ---------- Melee+ 36 light Ranged+ 40 light Dmg.mod +15% lightning +3% fire +19% light +19% nature Res.pen +5% lightning Melee Ret 6 fire ----- def ----- Resists +38% nature +12% fire Spell.save +17 (+6 eff.) ---------- misc Max.stam +34.00 Rings can have magical properties. |
Torchmoon the voratun ring0.1 T5 ring jewelry [Rare] Nature While equipped: Stats +4 Con dps ---------- Res.pen +10% fire Acc +30 (+6 eff.) Melee Ret 10 physical ----- def ----- Die.at -80.00 life Max.HP +95.00 HP.reg +16.00 Heal.mod +19% ---------- misc Hate/m.crit +5.00 Rings can have magical properties. |
Zanisin the voratun ring =con 3=0.1 T5 ring jewelry [Random Unique] Nature/Master While equipped: Stats +8 Dex +3 Con dps ---------- Dmg.mod +6% acid +15% cold +3% mind Res.pen +20% acid Acc +16 (+4 eff.) On Hit (Melee): * 10% chance to reduce all saves and defense by 35 ----- def ----- Resists +6% acid +30% cold +3% mind Spell.save +15 (+6 eff.) ---------- misc Max.stam +22.00 Rings can have magical properties. |
mule's voratun ring of life0.1 T5 ring jewelry [Ego+] Nature/Master While equipped: ----- def ----- Fatigue -8% Max.HP +82.00 HP.reg +14.00 Heal.mod +17% ---------- misc Max.enc +33 Rings can have magical properties. |
Awakened Staff of Absorption (60-72 power, 60 apr, fire element)7.0 T5 staff 2H weapon Reqs Mag 40 [Godslayer] Unknown Power 60.0 - 72.0 Arcane Uses 130% Mag Mastery Staff Mastery Acc+ +2.5% proc dam (max 250%) Acc +30 Apr +60 Atk.spd 100% While equipped: Stats +10 Mag +10 Wil dps ---------- Spell.crit +15% Spell.pwr +48 (+19 eff.) Dmg.mod +60% lightning +60% fire +60% arcane +60% cold Res.pen +30% lightning +30% fire +30% arcane +30% cold ---------- misc Max.mana +100.00 Max.P.En +50.00 Max.N.En +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 200 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Oakdream the reinforced leather sling4.0 T4 sling 1H weapon [Rare] Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +9 Proj.spd +200% Ranged+ +8 darkness +21 acid On Crit.r2 +12 nature While equipped: Stats +6 Cun dps ---------- Phys.spd +10% Dmg.mod +24% darkness Res.pen +26% nature Melee Ret 4 nature On Hit (Ranged): * 21% chance to reduce armor by 27% ----- def ----- Resists +6% darkness Slings are used to hurl stones or metal shots at your foes. |
Darkkiss the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +0 Crit +0.0% Atk.spd 100% Range +10 Ranged+ +19 cold +8 darkness On Hit: * 24% chance to reduce all saves and defense by 35 While equipped: Stats +7 Str +7 Mag dps ---------- Phys.pwr +14 (+4 eff.) Dmg.mod +22% cold +10% temporal +6% mind +15% physical Res.pen +10% temporal +38% physical ----- def ----- Resists +6% darkness ---------- misc Reload +5 Equi/ret +0.08 Max.hate +6.00 Max.psi +20.00 Masteries +0.20 Chronomancy/Bow Threading Instant Weapon Swap Slings are used to hurl stones or metal shots at your foes. |
Eluwyn the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Arcane/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 Phasing +10% Ranged+ +19 fire On Hit: 10% Shoot 1 While equipped: Stats +7 Str dps ---------- Crit.mult +5.00% Phys.pwr +15 (+5 eff.) Spell.pwr +25 (+12 eff.) S.pwr/crit +4 Dmg.mod +6% blight +22% fire Res.pen +14% all Acc +20 (+4 eff.) Apr +15 ----- def ----- Resists +6% arcane Spell.save +6 (+3 eff.) ---------- misc Max.vim +30.00 Slings are used to hurl stones or metal shots at your foes. |
Tempestclamor the drakeskin leather sling4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Atk.spd 100% Range +10 On Crit.r2 +85 fire While equipped: Stats +7 Str dps ---------- Phys.crit +7.0% Phys.pwr +15 (+5 eff.) All.spd +11% Res.pen +5% lightning +25% fire +15% all Acc +40 (+8 eff.) Apr +15 ----- def ----- Defense +25 (+5 eff.) Resists +6% acid Crit.dmg- 15.00% Spell.save +6 (+3 eff.) Disarm- +10% Confus- +20% Slings are used to hurl stones or metal shots at your foes. |
caustic drakeskin leather sling of piercing4.0 T5 sling 1H weapon [Ego++] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +0 Crit +0.0% Atk.spd 100% Range +10 On Crit.r2 +33 acid +16 nature While equipped: dps ---------- Res.pen +25% acid +20% nature +9% all Acc +16 (+4 eff.) Apr +23 Slings are used to hurl stones or metal shots at your foes. |
drakeskin leather sling 'Brightwoe'4.0 T5 sling 1H weapon [Random Unique] Nature/Master Mastery Sling Supremacy Acc+ +0.2% base dam (max 20%) Apr +0 Crit +0.0% Atk.spd 100% Range +10 On Crit.r2 +43 acid +45 nature While equipped: Stats +5 Str +6 Dex dps ---------- Spell.crit +2% Phys.pwr +13 (+4 eff.) S.pwr/crit +4 Dmg.mod +6% fire Res.pen +25% acid +25% fire +17% nature Apr +15 ---------- misc Vim/s.crit +2.11 Slings are used to hurl stones or metal shots at your foes. |
Xanina the Venomwend (12 def, 7 armour)9.0 T4 light armor [Rare] Arcane While equipped: Stats +9 Str +9 Mag +7 Wil dps ---------- Phys.crit +9.0% Spell.crit +8% Mind.crit +8% Phys.pwr +22 (+7 eff.) Spell.pwr +22 (+11 eff.) Mind.pwr +22 (+6 eff.) Dmg.mod +18% acid +9% fire +18% nature Res.pen +26% nature +26% acid Melee Ret 0 physical On Hit (Melee): * 21% chance to slow global speed by 63% * 21% chance to reduce armor by 27% ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +18% lightning +15% fire A suit of armour made of leather. |
troll-hide reinforced leather armour of thunder (12 def, 7 armour) =good=9.0 T4 light armor [Ego++] Arcane/Nature While equipped: Stats +5 Str +6 Mag +7 Wil dps ---------- Phys.crit +8.0% Spell.crit +6% Mind.crit +6% Phys.pwr +12 (+4 eff.) Spell.pwr +18 (+9 eff.) Mind.pwr +16 (+4 eff.) Melee Ret 0 physical ----- def ----- Armour +7 Defense +12 (+2 eff.) Fatigue +8% Resists +14% lightning Max.HP +51.00 HP.reg +8.60 Heal.mod +14% A suit of armour made of leather. |
elven-silk cloak 'Corruptionjeer' (3 def, 0 armour)2.0 T5 cloak armor [Rare] Master While equipped: Stats +3 Str +4 Con dps ---------- Dmg.mod +27% nature ----- def ----- Defense +3 (+1 eff.) Resists +7% physical Crit.dmg- 20.00% Phys.save +21 (+6 eff.) Mind.save +9 (+3 eff.) Die.at -80.00 life Heal.mod +27% Disarm- +27% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
heroic voratun gauntlets of war-making (0 def, 8 armour)1.5 T4 hands armor [Ego++] Master While equipped: dps ---------- Phys.crit +16.0% Spell.crit +11% Mind.crit +17% Crit.mult +9.00% ----- def ----- Armour +8 Fatigue +5% Mind.save +12 (+3 eff.) Max.HP +59.00 Disarm- +0% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
Yarirarohor the Infernowreck (30 def, 11 armour) =good=2.0 T3 head armor [Rare] Nature While equipped: Stats +6 Str +6 Wil dps ---------- Phys.pwr +9 (+3 eff.) Res.pen +25% fire ----- def ----- Armour +11 Defense +30 (+6 eff.) Fatigue +3% Resists +15% lightning +11% physical +5% arcane Phys.save +10 (+3 eff.) Poison- +20% Silence- +0% Def/telep +10 Res/telep +10% Dur/telep +10% A cap made of leather. This object's appearance was changed to Eye of the Forest. |
Urolegar the drakeskin leather cap (0 def, 5 armour)2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +20 Wil ----- def ----- Armour +5 Fatigue +5% Resists +28% blight +1% physical +23% mind Spell.save +12 (+5 eff.) Mind.save +48 (+12 eff.) Cut- +20% Silence- +20% Confus- +50% Knockbk- +10% A cap made of leather. |
Burning Star1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 30 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death2.0 white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Dmg.mod +7% all Resists +7% all Stun/Frz- +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
Windborne Azurite0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
Atamathon's Lost Ruby Eye0.0 T5 red gem [Plot Item] While equipped: Dmg.mod +12% fire Item imbue powers: Dmg.mod +12% fire One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Heatrebel the alchemist's lamp1.0 T3 lite [Rare] Master While equipped: dps ---------- Dmg.mod +6% fire Res.pen +20% blight Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +12% blight +18% fire Blind- +38% Confus- +16% ---------- misc Light +9 See.Stealth +10 See.Invis +9 Track: Puts all charms on 40 cooldown Level 2.6 Pwr.cost 40 out of 40/40. Range melee/personal Travel.spd instantaneous Description: Sense foes around you in a radius of 40 for 5 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
Arothad the dwarven lantern1.0 T5 lite [Random Unique] Arcane/Psionic While equipped: dps ---------- Mind.crit +12% Mind.pwr +11 (+3 eff.) Dmg.mod +6% mind Melee Ret 4 blight 23 fire On Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 17 ----- def ----- Resists +12% blight +10% fire +12% mind Mind.save +39 (+10 eff.) ---------- misc Light +5 See.Stealth +50 See.Invis +50 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Automated Portable Extractor0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
voratun back support0.0 T5 steamtech tinker [Normal] Steamtech Attachable to belt When attached: ----- def ----- Fatigue -20% ---------- misc Max.enc +50 Tinkers can be attached to normal items to improve them with steam power! |
perfect acid groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals acid damage that also reduces armour. Tinkers can be attached to normal items to improve them with steam power! |
perfect poison groove0.0 T5 steamtech tinker [Normal] Steamtech Attachable to weapon Deals stacking poison damage. Tinkers can be attached to normal items to improve them with steam power! |
great fiery salve [power 40] great fiery salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 73% cooldown modifier. Remove 2 magical effects and grants a fiery aura (40% fire, light and lightning affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great frost salve [power 40] great frost salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 73% cooldown modifier. Remove 2 physical effects and grants a frost aura (40% cold, darkness and nature affinity) Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
great healing salve [power 563] great healing salve [power 563]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 73% cooldown modifier. Heal 563 Puts Talent Medical Injector on 15 cooldown Medical salve. |
great pain suppressor salve [power 490] great pain suppressor salve [power 490]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 73% cooldown modifier. Let you fight up to -490 life and reduces all damage by 22% for 6 turns (takes no time to activate) Puts Talent Medical Injector on 10 cooldown Activation is instant. Medical salve. |
great water salve [power 40] great water salve [power 40]1.0 T4 salve misc [Normal] Nature/Steamtech Using medical injector with 211% efficiency and 73% cooldown modifier. Remove 2 mental effects and grants a water aura (40% blight, mind and acid affinity). Puts Talent Medical Injector on 25 cooldown Activation is instant. Medical salve. |
Tooth of the Mouth (dig speed 12 turns) =dig=3.0 T1 digger tool [Unique] Unknown While equipped: dps ---------- Dmg.mod +5% blight Apr +15 Melee Ret 10 draining blight While carried: ---------- misc Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
dwarven-steel pickaxe 'Shadewrecker' (dig speed 16 turns) =for blight=3.0 T3 digger tool [Rare] Master While equipped: Stats +2 Str dps ---------- Melee Ret 10 blight On Hit (Melee): * 20% chance to reduce damage dealt by 29% ----- def ----- Resists +12% acid +8% darkness +12% blight +8% fire +5% arcane Max.HP +100.00 ---------- misc Mana/s.crit +2.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Shockedge (dig speed 6 turns) =alternative=3.0 T5 digger tool [Random Unique] Nature/Master While equipped: Stats +3 Str dps ---------- Crit.mult +15.00% Phys.pwr +10 (+3 eff.) Dmg.mod +10% nature +9% cold Res.pen +10% lightning +20% cold +10% mind Apr +7 Melee Ret 6 lightning ----- def ----- Armour +5 Defense +7 (+1 eff.) Resists +12% lightning +9% physical +15% nature While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Dragon Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying Orb1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rhysabar the stralite torque of gale force [power 370] (15 cooldown)2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Res.pen +15% mind On Hit (Melee): * 25% chance to reduce armor by 27% ----- def ----- Defense +30 (+6 eff.) Resists +25% blight +5% physical Crit.dmg- 15.00% Mind.save +12 (+3 eff.) Project a gust of wind in a cone knocking enemies back 12 spaces and dealing 396 physical damage Puts all charms on 15 cooldown 100% to cleanse 3 total effects of type disease, wound, or poison. Torques are made by powerful psionics to store psionic powers. |
Cystgore the voratun torque of clear mind [power 5] (25 cooldown)2.0 T5 torque charm [Rare] Psionic While equipped: dps ---------- S.pwr/crit +14 Dmg.mod +24% light +41% mind Res.pen +34% arcane Phasing +41% On Hit (Melee): * 27% chance to slow global speed by 63% * 27% chance to reduce all saves and defense by 35 ----- def ----- Resists +12% mind ---------- misc Mana/s.crit +2.71 Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 25 cooldown 100% to reduce fatigue by 60% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
Layyvea [power 345] (25 cooldown)2.0 T4 totem charm [Rare] Nature While equipped: Stats +4 Str +3 Con dps ---------- Dmg.mod +18% blight Res.pen +25% blight Apr +6 ----- def ----- Armour +10 Defense +25 (+5 eff.) Die.at -60.00 life Summon a resilient tentacle up to 5 spaces away for 9 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1010 Base Damage: 401 Armor: 35 All Resist: 32 Puts all charms on 25 cooldown 100% to heal for 94. Natural totems are made by powerful wilders to store nature power. |
Chamodorin [power 475] (15 cooldown)2.0 T5 wand charm [Rare] Arcane While equipped: dps ---------- Spell.crit +8% Res.pen +20% mind Melee Ret 10 mind ----- def ----- Resists +5% physical +15% nature +18% mind Crit.dmg- 19.62% Blind- +26% Poison- +26% Knockbk- +26% ---------- misc Wards +5 blight +6 cold +6 light +5 acid Talents +1 Ward Fire a magical bolt dealing 508 cold damage Puts all charms on 15 cooldown Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Wanker the Halfling Skirmisher level 37
61st Regrowth 123rd year of Ascendancy at 21:55 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By Wanker the Halfling Skirmisher level 50
19th Haze 123rd year of Ascendancy at 10:02 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Wanker the Halfling Skirmisher level 37
40th Regrowth 123rd year of Ascendancy at 20:38 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Wanker the Halfling Skirmisher level 44
7th Pyre 123rd year of Ascendancy at 21:43 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Wanker the Halfling Skirmisher level 41
80th Regrowth 123rd year of Ascendancy at 08:09 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By Wanker the Halfling Skirmisher level 48
56th Dusk 123rd year of Ascendancy at 21:07 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Wanker the Halfling Skirmisher level 40
74th Regrowth 123rd year of Ascendancy at 10:19 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Wanker the Halfling Skirmisher level 20
7th Haze 122nd year of Ascendancy at 09:49 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Wanker the Halfling Skirmisher level 49
70th Dusk 123rd year of Ascendancy at 09:38 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Wanker the Halfling Skirmisher level 39
70th Regrowth 123rd year of Ascendancy at 07:52 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Wanker the Halfling Skirmisher level 36
40th Regrowth 123rd year of Ascendancy at 20:01 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Wanker the Halfling Skirmisher level 24
49th Haze 122nd year of Ascendancy at 18:27 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By Wanker the Halfling Skirmisher level 50
61st Regrowth 124th year of Ascendancy at 22:54 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Wanker the Halfling Skirmisher level 22
29th Haze 122nd year of Ascendancy at 13:25 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By Wanker the Halfling Skirmisher level 30
9th Regrowth 123rd year of Ascendancy at 00:38 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By Wanker the Halfling Skirmisher level 50
57th Regrowth 124th year of Ascendancy at 03:58 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Wanker the Halfling Skirmisher level 49
69th Dusk 123rd year of Ascendancy at 23:06 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Wanker the Halfling Skirmisher level 30
12nd Regrowth 123rd year of Ascendancy at 22:54 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Wanker the Halfling Skirmisher level 43
80th Regrowth 123rd year of Ascendancy at 19:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Wanker the Halfling Skirmisher level 10
4th Mirth 122nd year of Ascendancy at 00:25 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Wanker the Halfling Skirmisher level 20
24th Dusk 122nd year of Ascendancy at 10:57 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Wanker the Halfling Skirmisher level 30
7th Regrowth 123rd year of Ascendancy at 19:33 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Wanker the Halfling Skirmisher level 40
71st Regrowth 123rd year of Ascendancy at 00:27 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Wanker the Halfling Skirmisher level 50
70th Dusk 123rd year of Ascendancy at 09:38 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By Wanker the Halfling Skirmisher level 50
39th Regrowth 124th year of Ascendancy at 19:13 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By Wanker the Halfling Skirmisher level 50
10th Allure 124th year of Ascendancy at 10:39 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Wanker the Halfling Skirmisher level 20
14th Haze 122nd year of Ascendancy at 17:25 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Wanker the Halfling Skirmisher level 43
1st Time of Balance 123rd year of Ascendancy at 05:29 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Wanker the Halfling Skirmisher level 26
52nd Haze 122nd year of Ascendancy at 12:32 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Wanker the Halfling Skirmisher level 39
70th Regrowth 123rd year of Ascendancy at 12:43 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By Wanker the Halfling Skirmisher level 50
61st Regrowth 124th year of Ascendancy at 22:54 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Wanker the Halfling Skirmisher level 10
4th Mirth 122nd year of Ascendancy at 00:27 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By Wanker the Halfling Skirmisher level 50
39th Regrowth 124th year of Ascendancy at 15:42 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Wanker the Halfling Skirmisher level 12
1st Flare 122nd year of Ascendancy at 07:28 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By Wanker the Halfling Skirmisher level 45
37th Pyre 123rd year of Ascendancy at 23:59 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Wanker the Halfling Skirmisher level 21
23rd Haze 122nd year of Ascendancy at 17:59 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Wanker the Halfling Skirmisher level 15
8th Dusk 122nd year of Ascendancy at 13:47 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Wanker the Halfling Skirmisher level 35
39th Regrowth 123rd year of Ascendancy at 15:06 see stats
Log
--------------------------------
There is an item here: Fortune's Eye
There is an item here: Bladed Rift
There is an item here: Eye of the Dreaming One
--------------------------------
There is an item here: Piercing Gaze (5 def, 25 armour, 40-48 power, 180 block)
There is an item here: Temporal Rift (8 def, 4 armour, 50-60 power, 325 block)
--------------------------------
There is an item here: Cut Drem Arm
--------------------------------
Wanker drops on the floor: Goedalath Rock.
Your Goedalath Rock is magically sorted by the storage room.
--------------------------------
There is an item here: Goedalath Rock
--------------------------------
There is an item here: Goedalath Rock
--------------------------------
Wanker deactivates Trained Reactions.
Wanker deactivates Apply Poison.
Wanker deactivates Volatile Poison.
Wanker deactivates Chant of Fortitude.
Wanker deactivates Premonition.
Wanker deactivates Bombardment.
Wanker deactivates Leeching Poison.












































































































