Sun the level 19 Skeleton Sun Paladin by droopy

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Starting Equipment 1.6.0
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceSkeleton
ClassSun Paladin
Level / Exp19 / 6%
Sizemedium
Lifes / Deaths

Primary Stats

Strength49 (base 34)
Dexterity30 (base 10)
Constitution28 (base 19)
Magic56 (base 40)
Willpower18 (base 13)
Cunning17 (base 10)

Resources

Life564/564
Mana248/248
Stamina174/174
Positive74/74
Healing Factor1.1456298990388
Regeneration7.1601868689927

Speed

Mental0%
Attack0%
Movement-60%
Spell0%
Global+100%

Vision

Sight10
Lite5
Infravision2
See Invisible6

Offense: Mainhand

Damage52
Accuracy40
Crit Chance8%
APR6
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower38
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+24%
Light+11%
Nature+7%
Cold+9%
Mind+31%
All0%

Offense: Damage Penetration

Mind+15%
Light+10%
Nature+10%

Defense: Base

Armour (hardiness)37.118138619369 (56.297102139833%)
Defense39
Ranged Defense39
Fatigue16
Physical Save35
Spell Save30
Mental Save21

Defense: Resistances

Physical+ 7%( 70%)
Cold+ 28%( 70%)
All+ 6%( 70%)
Lightning+ 11%( 70%)
Light+ 50%( 70%)
Temporal+ 16%( 70%)
Darkness+ 30%( 70%)
Mind+ 21%( 70%)
Fire+ 15%( 70%)
Nature+ 26%( 70%)

Defense: Immunities

Stun Resistance35%
Fear Resistance100%
Poison Resistance100%
Blind Resistance43%
Disarm Resistance20%
Bleed Resistance100%
Pinning Resistance22%
Instadeath Resistance100%
Knockback Resistance21%

Inscriptions (4/4)

Runes
Runes
Runes
Runes

Class Talents

Celestial / Guardian1.50
5/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
1/5
1/5
1/5
1/5
Celestial / Radiance1.30
2/5
2/5
1/5
0/5
Celestial / Sun1.30
3/5
4/5
1/5
1/5

Generic Talents

Undead / Skeleton1.10
2/5
1/5
1/5
2/5
Celestial / Light1.30
1/5
1/5
1/5
1/5
Celestial / Chants1.30
1/5
1/5
1/5
1/5
Technique / Combat training1.00
2/5
2/5
0/5
3/5
2/5
0/5

Effects

talent
talent
talent
detrimental effect

Quests

done
active
done
done
done
done
done
active
active
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Exterminator (Nightmare (Adventure) difficulty) Killed 1000 creatures.
By Sun the Skeleton Sun Paladin level 17
60th Haze 122nd year of Ascendancy at 15:41
see stats
Level 10 (Nightmare (Adventure) difficulty) Got a character to level 10.
By Sun the Skeleton Sun Paladin level 10
22nd Haze 122nd year of Ascendancy at 04:49
see stats
The Arena (Nightmare (Adventure) difficulty) Unlocked Arena mode.
By Sun the Skeleton Sun Paladin level 6
14th Dusk 122nd year of Ascendancy at 01:57
see stats
The secret city (Nightmare (Adventure) difficulty) Discovered the truth about mages.
By Sun the Skeleton Sun Paladin level 13
34th Haze 122nd year of Ascendancy at 08:46
see stats
Treasure Hunter (Nightmare (Adventure) difficulty) Amassed 1000 gold pieces.
By Sun the Skeleton Sun Paladin level 16
51st Haze 122nd year of Ascendancy at 01:16
see stats

Log

Saving game...
Resting starts...

Talent Bathe in Light is ready to use.
Talent Weapon of Light is ready to use.
Talent Shield of Light is ready to use.
Talent Healing Light is ready to use.
Talent Path of the Sun is ready to use.
Sun activates
Shield of Light.
Talent Sun Ray is ready to use.
Sun activates
Weapon of Light.
Talent Chant of Resistance is ready to use.
Talent Block is ready to use.
Talent Shield Pummel is ready to use.
Talent Barrier is ready to use.
Talent Providence is ready to use.
Talent Rune: Shielding is ready to use.
Talent Chant of Fortress is ready to use.
Talent Searing Sight is ready to use.
Talent Stone Touch is ready to use.
Sun activates
Searing Sight.
Saving done.

Talent Judgement is ready to use.
Talent Bone Armour is ready to use.
Talent Suncloak is ready to use.
Talent Rune: Shatter Afflictions is ready to use.
Rested for 15 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).