Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.3 |
| Addons | Glove Stats 1.0.6Shows glove combat stats with all classes. Nekarcos's Quality of Life 01: Effect Display 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Improved player targetting 1.2.0Player's targetting improvements. Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Possessor Bonus Class 1.5.3Donators/Buyers bonus! Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Das Blinkenlights 1.3.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Slightly More Adventurous 1.1.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Displacement Tracking 1.3.0A tweak to the Minimalist UI to visually indicate how much of your Displacement Shield has been absorbed. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Items Vault 1.5.0Donators/Buyers bonus! Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Gladiator 1.5.2Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Arcane Combat Tweaks 1.5.0Tweaks to the Arcane Command configuration dialog. Notable features:
Use Alchemist Gems From Inventory 1.5.0Allows you to configure talents that use alchemist gems to prompt for gems to use from inventory instead of your wielded gems, via the "Prompt for alchemist gems to use with this talent" option on the right-click talent binding menu or the Talents dialog. Affected talents are:
Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Immunity Adjusts Saves 1.4.9Tired of trying to play a rogue but finding your poisons and bleeds are completely ignored by most enemies in the game? Tired of investing countless talent points into fear-based talents, only to enter a dungeon full of fully immune undead? Tired of investing into taking advantage of stuns only to find the most dangerous foes can't be stunned? Tire no more! This addon converts most status immunities to instead multiply save values rather than giving a flat chance to ignore the effect. This means you'll be able to apply statuses to just about anyone, but immunities are still powerful as long as you also have the related saving throw stat. -Changes immunity of most status effects to instead multiply your saves against effects of that type rather than giving a flat chance to ignore the effect. -!Some talents grant a direct chance to ignore specific effects without using immunity stats, this addon will not change how those talents function. 100% Immunity is 2x saves This addon was specifically designed to ignore realism in favor of making the game more enjoyable for people who want to try specific builds without being shut down by specific enemy types, while still making immunity a valuable stat to hold both as the player or an enemy. Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Yeek |
| Class | Adventurer |
| Level / Exp | 13 / 2% |
| Size | small |
| Lifes / Deaths | Killed by Xiraba the umber hulk at level 12 on the 6th Mirth 122nd year of Ascendancy at 14:16 0 / 5Killed by eldritch eye at level 12 on the 6th Mirth 122nd year of Ascendancy at 15:33 Killed by Xiraba the umber hulk at level 12 on the 6th Mirth 122nd year of Ascendancy at 21:38 Killed by Xerurama the degenerated skeleton warrior at level 12 on the 7th Mirth 122nd year of Ascendancy at 00:07 Killed by Xiraba the umber hulk at level 13 on the 7th Mirth 122nd year of Ascendancy at 13:39 |
Primary Stats
| Strength | 36 (base 14) |
| Dexterity | 31 (base 14) |
| Constitution | 34 (base 12) |
| Magic | 20 (base 20) |
| Willpower | 34 (base 24) |
| Cunning | 50 (base 39) |
Resources
| Mana | 292/292 |
| Psi | 94/94 |
| Life | -18/346 |
| Stamina | 170/181 |
| Hate | 100/100 |
| Healing Factor | 1.1764705882353 |
| Regeneration | 54.882352941176 |
Speed
| Mental | +30.42895843273% |
| Attack | 0% |
| Movement | +190.32644235008% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
Offense: Barehand
| Damage | 25 |
| Accuracy | 58 |
| Crit Chance | 27% |
| APR | 4 |
| Speed | 0.77 |
Offense: Spell
| Spellpower | 10 |
| Crit Chance | 13% |
| Speed | 1 |
Offense: Mind
| Mindpower | 33 |
| Crit Chance | 13% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 15 (35.629139072848%) |
| Defense | 30 |
| Ranged Defense | 31 |
| Fatigue | 2 |
| Physical Save | 28 |
| Spell Save | 27 |
| Mental Save | 35 |
Defense: Resistances
| All | + 3%( 70%) |
Defense: Immunities
| Disarm Resistance | 34% |
| Instadeath Resistance | 100% |
| Confusion Resistance | 93% |
| Silence Resistance | 35% |
| Pinning Resistance | 25% |
| Poison Resistance | 40% |
| Knockback Resistance | 22% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (77% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 231 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical or mental effect and reduce all damage taken by 12% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
Class Talents
| Technique / Pugilism | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Psionic / Absorption | 1.00 |
| 1/5 |
| 4/5 |
| 4/5 |
| 0/5 |
| Cursed / Rampage | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Bloodthirst | 1.00 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Tactical | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 2/5 |
| Psionic / Psi-fighting | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / Unarmed training | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Thermal Shield |
| talent | Augmentation |
| talent | Exploit Weakness |
| talent | Beyond the Flesh |
| talent | Kinetic Shield |
| talent | Striking Stance |
| detrimental effect | The more you use infusions, the longer they will take to recharge (+1 cooldowns). Infusion Saturation |
| beneficial effect | Countering melee attacks: Has a 23% chance to get an automatic counter attack when avoiding a melee attack. (1.7 counters remaining) Counter Attacking |
| beneficial effect | A flow of life spins around the target, regenerating 46.20 life per turn. Regeneration |
| detrimental effect | Vulnerable to deadly counterstrikes. Next melee attack will inflict double damage. Counterstrike |
| detrimental effect | Huge cut that bleeds, doing 64.82 physical damage per turn. Bleeding |
| beneficial effect | The target is rampaging! (+190% movement speed, +30% attack speed, +12% physical damage, +6 physical save, +6 mental save, 18/18 damage shrugged off this turn) Rampaging |
| beneficial effect | The target is in the middle of a combo chain and has earned 5 combo points. 5 Combo |
Quests
The affairs of this mortal world are trifling compared to your true goal: To conquer death. From Death, LifeYour studies have uncovered much surrounding this subject, but now you must prepare for your glorious rebirth. You will need: * The ceremony will require that you are worthy, experienced, and possessed of a certain amount of power * The beating heart of a powerful necromancer. * The ceremony will require a suitable location, secluded and given to the channelling of energy | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | [vs. Ragamaldil (32-51.2 power, 3 apr) (Psionic focus)] Ragamaldil (32-51.2 power, 3 apr)Ragamaldil (32-51.2 power, 3 apr) Requires: - Strength 16 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 2 Base power: 32.0 - 51.2 Uses stat: 96% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +3 (-) Crit. chance: +3.0% (-) Attack speed: 100% (-) On weapon hit: * 25% chance for lightning to arc to a second target Damage (Melee): +7(-) lightning Burst (radius 2) on crit: +8(-) physical When wielded/worn: Accuracy: +9 (+3 eff.) (-) Defense: +9 (+0 eff.) (-) Disarm immunity: +34% (-) Life regen: +0.20 (-) Massive two-handed swords. |
| Light source | [vs. Bregidunalar the brass lantern (Light source)] Bregidunalar the brass lanternBregidunalar the brass lantern Infused by arcane disrupting forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Damage (Melee): 0(-20) item manaburn arcane Changes resistances: +3%(-) lightning / +1%(-) physical / +3%(-) mind / +3%(-) all Spell save: +6 (+3 eff.) (-) Light radius: +2 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
| On head | [vs. iron helm 'Skyhunger' (0 def, 3 armour) (On head)] iron helm 'Skyhunger' (0 def, 3 armour)iron helm 'Skyhunger' (0 def, 3 armour) Requires: - Talent Heavy Armour Training Infused by nature 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 (-) Fatigue: +5% (-) Effects on melee hit: * 15% chance to inflict 15% damage reduction * 15% chance to daze at end of turn Damage (Melee): 0(-15) item lightning daze / 0(-15) item darkness numbing Changes resistances: +5%(-) lightning / +6%(-) temporal Changes damage: +9%(-) lightning / +6%(-) darkness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| Tool | [vs. dwarven-steel pickaxe 'Lisyta' (dig speed 30 turns) (Tool)] dwarven-steel pickaxe 'Lisyta' (dig speed 30 turns)dwarven-steel pickaxe 'Lisyta' (dig speed 30 turns) Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Damage when hit (Melee): 4(-) arcane Changes stats: +2(-) Str Changes resistances: +10%(-) nature Changes damage: +12%(-) acid / +7%(-) nature / +3%(-) arcane When carried: Talents granted: +1.00(-) Dig Allows you to dig a wall, remove a tree, create ways. |
| On fingers | [vs. Isovea the gold ring (On fingers, 1 of 2)] Isovea the gold ringIsovea the gold ring Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +1(-) Con Changes resistances: +10%(-) mind / +6%(-) blight Changes resistances penetration: +5%(-) mind Changes damage: +10%(-) mind Spell save: +10 (+5 eff.) (-) Mental save: +6 (+3 eff.) (-) Confusion immunity: +23% (-) Maximum stamina: +15.00 (-) Rings can have magical properties. Tap to cycle through comparison choices |
| On fingers | [vs. Isovea the gold ring (On fingers, 1 of 2)] Shadowpython the copper ringShadowpython the copper ring Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour penetration: +1 Changes stats: +7(+6) Con Changes resistances: +5%(-1%) blight / +5% nature / +0%(-10%) mind Changes resistances penetration: +5% darkness / +0%(-5%) mind Changes damage: +0%(-10%) mind Critical mult.: +3.00% Spell save: +0 (+0 eff.) (-10 (-5 eff.)) Mental save: +0 (+0 eff.) (-6 (-3 eff.)) Poison immunity: +10% Disease immunity: +11% Confusion immunity: +0% (-23%) Maximum life: +10.00 Maximum stamina: +0.00 (-15.00) Rings can have magical properties. Tap to cycle through comparison choices |
| Around waist | [vs. Zaresta (Around waist)] ZarestaZaresta Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +6 (-) Changes resistances: +3%(-) lightning / +6%(-) temporal / +9%(-) acid Physical save: +6 (+3 eff.) (-) Pinning immunity: +5% (-) Mindpower: +4 (+2 eff.) (-) A belt that goes around your waist. |
| Main armor | [vs. Eel-skin armour (10 def, 1 armour) (Main armor)] Eel-skin armour (10 def, 1 armour)Eel-skin armour (10 def, 1 armour) Infused by nature 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +1 (-) Defense: +10 (+0 eff.) (-) Fatigue: +2% (-) Changes stats: +3(-) Cun / +2(-) Dex Poison immunity: +30% (-) Talent on hit(nature): Call Lightning (10% chance level 2). It can be used to activate talent Call Lightning (costing 18 power out of 50/50) : Effective talent level: 2.0 Power cost: 18 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Calls forth a powerful beam of lightning doing 4.78 to 14.33 lightning damage. The damage will increase with your Mindpower. This armour seems to have been patched together from many eels. Yuck. |
| On feet | [vs. Stokeobsidian (3 def, 1 armour) (On feet)] Stokeobsidian (3 def, 1 armour)Stokeobsidian (3 def, 1 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 (-) Defense: +3 (+0 eff.) (-) Ranged Defense: +3 (+1 eff.) (-) Fatigue: +1% (-) Changes resistances: +3%(-) nature Changes resistances penetration: +5%(-) fire Changes damage: +15%(-) fire A pair of boots made of leather. |
| On hands | [vs. storm iron gauntlets of dexterity (+2) (0 def, 1 armour) (On hands)] storm iron gauntlets of dexterity (+2) (0 def, 1 armour)storm iron gauntlets of dexterity (+2) (0 def, 1 armour) Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +10 (+4 eff.) (-) Armour: +1 (-) Damage (Melee): 6(-) lightning Changes stats: +2(-) Dex Changes resistances: +5%(-) lightning Changes damage: +3%(-) lightning When used to modify unarmed attacks: Base power: 10.5 - 14.7 Uses stats: 32% Wil, 72% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +6 (-) Armour Penetration: +3 (-) Crit. chance: +6.0% (-) Attack speed: 125% (-) When this weapon hits: Lightning Breath (10% chance level 1). Burst (radius 2) on crit: +5(-) lightning Attackspeed is 100% for non-Brawlers! Metal gloves protecting the hands up to the middle of the lower arm. |
| Cloak | [vs. Starpiercer (1 def, 0 armour) (Cloak)] Starpiercer (1 def, 0 armour)Starpiercer (1 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+0 eff.) (-) Damage when hit (Melee): 8(-) light Changes stats: +4(-) Wil / +4(-) Cun / +2(-) Con Maximum life: +32.00 (-) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Around neck | [vs. stabilizing copper amulet of constitution (+2) (Around neck)] stabilizing copper amulet of constitution (+2)stabilizing copper amulet of constitution (+2) Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +2(-) Con Changes resistances: +10%(-) temporal Pinning immunity: +20% (-) Knockback immunity: +22% (-) Amulets can have magical properties. |
Inventory
medical injector implant (efficiency 89% / cooldown 60%) medical injector implant (efficiency 89% / cooldown 60%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 89% efficiency and cooldown mod of 60%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant (efficiency 84% / cooldown 60%) medical injector implant (efficiency 84% / cooldown 60%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 84% efficiency and cooldown mod of 60%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 106% / cooldown 70%) medical injector implant of the warrior (efficiency 106% / cooldown 70%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 106% efficiency and cooldown mod of 70%. Its effects scale with your Strength stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant (steam 4) steam generator implant (steam 4)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (77% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.4 steam per turn. Can be activated for an instant burst of 22 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
phase door rune of the warrior (range 8; power 24; dur 3) phase door rune of the warrior (range 8; power 24; dur 3)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 8. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 24%, your defense is increased by 24 and all your resistances by 24%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
shielding rune of the sneak (absorb 204 for 3 turns) shielding rune of the sneak (absorb 204 for 3 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 204 damage for 3 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
schematic: Grounding Strap schematic: Grounding StrapRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Keeping yourself grounded is very important, especially around lightning mages. Increases lightning and stun resistance. Requires talents: - Smith (1) - Electricity (1) Requires ingredients: - lump of iron (2) Example Item: iron grounding strap Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +6% lightning Stun/Freeze immunity: +10% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Headlamp 2 schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] So much more convenient than a lantern on your waist. Requires talents: - Explosives (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (1) Example Item: crude head lamp Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +1 (+0 eff.) Light radius: +3 Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Razor Edge schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Properly working and tempering a metal can make it harder than normal, and hold a sharper edge. Requires talents: - Smith (2) Requires ingredients: - lump of iron (2) Example Item: iron razor edge Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +4 Crit. chance: +4.0% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rocket Boots schematic: Rocket BootsRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Attach small steam rocket to your boots, granting faster movement and leaving a trail of fire to burn those foolish enough to follow you. Requires talents: - Mechanical (2) Requires ingredients: - lump of iron (5) Example Item: iron rocket boots Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'feet' When attach to an other item: Talent granted: +1 Rocket Boots Effective talent level: 1.0 Use mode: Sustained Drains steam: 15 Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Activate the rocket boots, firing huge flames from your boots increasing your movement speed by 100%. Each movement will leave a trail of flames doing 4.70 fire damage for 4 turns. Doing any other actions will break the effect. Burninate them all! Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Shell schematic: Saw ShellRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] A special shot that slices 'n' dices. Requires talents: - Explosives (1) - Mechanical (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) Example Item: crude saw shell Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'quiver' When attach to an other item: Talent granted: +1 Saw Shell Effective talent level: 1.0 Use mode: Activated Steam cost: 5 Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Steamtech (77% of a turn) Is: a steamtech power Description: You fire a special steamsaw shot with your steamgun(s) at a target for 162% physical weapon damage. The steamsaw will cut into the target, doing 81% physical weapon damage over 5 turns. This talent does not use ammo as it is the ammo. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [can be learnt] Old cloak not keeping you as dry as it used to? A waterproof coating it just what you need! Requires talents: - Chemistry (1) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude waterproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +5% nature / +5% cold Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
[vs. Ragamaldil (32-51.2 power, 3 apr) (Psionic focus)] iron longsword of phasing (12.5-17.5 power, 8 apr)This item will automatically be transmogrified when you leave the level. iron longsword of phasing (12.5-17.5 power, 8 apr) Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 12.5 - 17.5(-19.5 - -33.7) Uses stat: 80% Wil Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +8 (+5) Crit. chance: +2.5% (-0.5%) Attack speed: 100% (-) On weapon hit: - 25% chance for lightning to arc to a second target Damage Shield penetration (this weapon only): +10% Damage (Melee): +0(-7) lightning Burst (radius 2) on crit: +0(-8) physical When wielded/worn: Accuracy: +0 (+0 eff.) (-9 (-3 eff.)) Defense: +0 (+0 eff.) (-9 (+0 eff.)) Disarm immunity: +0% (-34%) Life regen: +0.00 (-0.20) Sharp, long, and deadly. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] Armitosin (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. Armitosin (2 def, 4 armour) Requires: - Strength 14 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 (+3) Defense: +2 (+0 eff.) (-8 (+0 eff.)) Fatigue: +7% (+5%) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 4 blight Changes stats: +0(-3) Cun / +0(-2) Dex Changes resistances: +6% blight / +16% fire Changes resistances penetration: +20% blight / +25% temporal Poison immunity: +0% (-30%) A suit of armour made of leather. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] iron mail armour (2 def, 4 armour)This item will automatically be transmogrified when you leave the level. iron mail armour (2 def, 4 armour) Requires: - Strength 14 - Talent Heavy Armour Training 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 (+3) Defense: +2 (+0 eff.) (-8 (+0 eff.)) Fatigue: +12% (+10%) Changes stats: +0(-3) Cun / +0(-2) Dex Poison immunity: +0% (-30%) A suit of armour made of mail. |
[vs. Eel-skin armour (10 def, 1 armour) (Main armor)] iron plate armour 'Dazzlestreak' (3 def, 13 armour)This item will automatically be transmogrified when you leave the level. iron plate armour 'Dazzlestreak' (3 def, 13 armour) Requires: - Strength 22 - Talent Heavy Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +13 (+12) Defense: +3 (+0 eff.) (-7 (+0 eff.)) Fatigue: +20% (+18%) Changes stats: +1 Str / +0(-2) Dex / +0(-3) Cun Changes resistances: +16% cold Changes resistances penetration: +10% light Physical save: +6 (+3 eff.) Poison immunity: +0% (-30%) Maximum stamina: +20.00 Light radius: +1 A suit of armour made of metal plates. |
[vs. Zaresta (Around waist)] rough leather beltThis item will automatically be transmogrified when you leave the level. rough leather belt 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +0 (-6) Changes resistances: +0%(-3%) lightning / +0%(-6%) temporal / +0%(-9%) acid Physical save: +0 (+0 eff.) (-6 (-3 eff.)) Pinning immunity: +0% (-5%) Mindpower: +0 (+0 eff.) (-4 (-2 eff.)) A belt that goes around your waist. |
3 agate 3 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 spinel 2 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ametrine 2 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level), costing 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
A Fistful of Gold (Insane (Adventure) difficulty)
Buy an item from an AAA.By Izsabrez the Yeek Adventurer level 6
77th Pyre 122nd year of Ascendancy at 17:42 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Izsabrez the Yeek Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 03:59 see stats
Log
Cold drake hatchling is dazed!
Cold drake hatchling has a resistance to 'Dazed'! Bonus: 50 Percent
Izsabrez hits Cold drake hatchling for 3 physical, 1 lightning, 0 arcane, 8 lightning, 1 lightning, 4 physical, 1 lightning, 0 arcane, 1 lightning (18 total damage).
Izsabrez hits Xiraba the umber hulk for (1 blocked), 0 lightning, (1 blocked), 0 lightning (0 total damage).
Izsabrez hits Poruseda the shivgoroth for 8 lightning, 1 lightning, 1 lightning (9 total damage).
Cold drake hatchling hits Izsabrez for (1 to psi shield), (1 resist armour), 0 cold, (1 to psi shield), (1 resist armour), 0 cold (0 total damage).
Xiraba the umber hulk uses Tactical Strike.
Your hatred grows even as your life fades! (+12 hate)
Xiraba the umber hulk takes cover!
Cold drake hatchling misses Izsabrez.
Izsabrez hits Xiraba the umber hulk for 0 arcane, 1 light (1 total damage).
Xiraba the umber hulk hits Izsabrez for (25 to psi shield), (22 resist armour), 93 physical, (0 to psi shield), (1 resist armour), 0 physical, (5 resist armour), 0 lightning (93 total damage).
Your hatred grows even as your life fades! (+4 hate)
Izsabrez begins rampaging!
Izsabrez's Beyond the Flesh performs a melee critical strike against Cold drake hatchling!
Cold drake hatchling is not dazed anymore.
Your rampage is invigorated by your fierce attack! (+1 duration)
Talent Infusion: Regeneration is ready to use.
Izsabrez's Beyond the Flesh hits Cold drake hatchling for 3 physical, 1 lightning, 1 lightning, 0 arcane, 1 physical (6 total damage).
Izsabrez's Beyond the Flesh hits Xiraba the umber hulk for (1 blocked), (0 deflected), 0 physical (0 total damage).
Izsabrez's Beyond the Flesh hits Poruseda the shivgoroth for (0 to psi shield), 0 physical (0 total damage).
Bleeding from Xiraba the umber hulk hits Izsabrez for (12 to psi shield), (22 resist armour), 28 physical (28 total damage).
Cold drake hatchling hits Izsabrez for (1 to psi shield), (1 resist armour), 0 cold (0 total damage).
Izsabrez uses Infusion: Regeneration.
Izsabrez starts regenerating health quickly.
You feel your rampage slowing down. (-1 duration)
Cold drake hatchling has survived the set up.
Your hatred grows even as your life fades! (+6 hate)
Saving game...
