Demari the level 7 Cornac Archer by Damura

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassArcher
Level / Exp7 / 52%
Sizemedium
Lifes / Deaths

Primary Stats

Strength20 (base 18)
Dexterity30 (base 30)
Constitution13 (base 10)
Magic10 (base 10)
Willpower10 (base 10)
Cunning12 (base 12)

Resources

Life-9/195
Stamina88/88
Healing Factor1.0245901639344
Regeneration12.551229508197

Speed

Mental0%
Attack0%
Movement-2.2204460492503E-14%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage38
Accuracy28
Crit Chance5%
APR10
Speed0.80

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower11
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)5 (38.536585365854%)
Defense28
Ranged Defense29
Fatigue1.669446550417
Physical Save21
Spell Save7
Mental Save7

Defense: Resistances

Fire+ 6%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Archery prowess1.30
1/5
1/5
0/5
0/5
Technique / Combat techniques1.00
1/5
0/5
0/5
0/5
Technique / Combat veteran1.00
0/5
0/5
0/5
0/5
Technique / Archery training1.30
1/5
0/5
0/5
0/5
Technique / Reflexes1.30
1/5
1/5
0/5
0/5
Technique / Marksmanship1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
1/5
1/5
0/5
0/5
Technique / Mobility1.20
2/5
1/5
0/5
0/5

Effects

talent
detrimental effect
beneficial effect

Quests

done
done
active

Equipment

On feet
Quiver
On hands
On head
Tool
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

The secret city (Nightmare (Roguelike) difficulty) Discovered the truth about mages.
By Demari the Cornac Archer level 6
79th Pyre 122nd year of Ascendancy at 21:52
see stats

Log

There is a way to the previous level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the next level here (press '' or right click to use).
Ran for 67 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron helm (0 def, 3 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 1.57 gold from the transmogrification of
spiked iron plate armour of acid resistance (3 def, 7 armour).
You gain 0.64 gold from the transmogrification of
linen robe of the mountain (+11%) (0 def, 0 armour).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (16/16, 119% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (105% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (116% power, 1 apr).
You gain 1.13 gold from the transmogrification of
sun infusion of the titan (rad 6; power 27; turns 5; dispels darkness).
There is a way to the previous level here (press '' or right click to use).
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (Xeruretira the lesser vampire)).

Xeruretira the lesser vampire casts Searing Light.

Xeruretira the lesser vampire hits Demari for 35 light damage.
Xeruretira the lesser vampire's light area effect hits
Demari for 17 light damage.

Xeruretira the lesser vampire casts Moonlight Ray.

Xeruretira the lesser vampire hits Demari for 76 darkness damage.

Demari uses Infusion: Regeneration.

Demari starts regenerating health quickly.

Xeruretira the lesser vampire casts Invoke Darkness.

Saving game...