
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 44 / 71% |
| Size | small |
| Lifes / Deaths | Killed by ritch flamespitter at level 1 on the 76th Pyre 122nd year of Ascendancy at 10:55 / 39Killed by ritch impaler at level 3 on the 77th Pyre 122nd year of Ascendancy at 05:59 Killed by rogue at level 18 on the 71st Dusk 122nd year of Ascendancy at 00:20 Killed by dremling at level 19 on the 73rd Dusk 122nd year of Ascendancy at 15:04 Killed by Xaneda the white ooze at level 20 on the 75th Dusk 122nd year of Ascendancy at 06:37 Killed by Nasci at level 20 on the 2nd Haze 122nd year of Ascendancy at 05:48 Killed by Nasci at level 20 on the 2nd Haze 122nd year of Ascendancy at 12:55 Killed by Glera the sandworm at level 21 on the 3rd Haze 122nd year of Ascendancy at 01:19 Killed by Eilinareda the Guardian at level 22 on the 1st Allure 123rd year of Ascendancy at 14:27 Killed by bandit lord at level 22 on the 3rd Allure 123rd year of Ascendancy at 07:41 Killed by rogue at level 22 on the 3rd Allure 123rd year of Ascendancy at 08:49 Killed by Nerenor the heavy bone giant at level 26 on the 41st Regrowth 123rd year of Ascendancy at 21:38 Killed by skeleton archer at level 30 on the 53rd Regrowth 123rd year of Ascendancy at 08:55 Killed by skeleton warrior at level 30 on the 53rd Regrowth 123rd year of Ascendancy at 10:05 Killed by spinning beam at level 30 on the 53rd Regrowth 123rd year of Ascendancy at 11:21 Killed by poison spore at level 30 on the 53rd Regrowth 123rd year of Ascendancy at 12:50 Killed by stone golem (wild summon) at level 31 on the 55th Regrowth 123rd year of Ascendancy at 14:53 Killed by venom drake at level 31 on the 57th Regrowth 123rd year of Ascendancy at 20:10 Killed by venom drake hatchling at level 31 on the 57th Regrowth 123rd year of Ascendancy at 21:14 Killed by worm that walks at level 31 on the 57th Regrowth 123rd year of Ascendancy at 21:21 Killed by venom drake at level 31 on the 57th Regrowth 123rd year of Ascendancy at 22:28 Killed by venom wyrm at level 31 on the 57th Regrowth 123rd year of Ascendancy at 23:37 Killed by venom drake at level 31 on the 58th Regrowth 123rd year of Ascendancy at 00:46 Killed by Mayoressra the emperor wight at level 34 on the 68th Regrowth 123rd year of Ascendancy at 21:31 Killed by skeleton master archer at level 34 on the 70th Regrowth 123rd year of Ascendancy at 05:37 Killed by Salessra the skeleton warrior at level 36 on the 78th Regrowth 123rd year of Ascendancy at 18:14 Killed by Warmaster Gnarg at level 40 on the 35th Pyre 123rd year of Ascendancy at 23:55 Killed by stone golem at level 41 on the 36th Pyre 123rd year of Ascendancy at 05:31 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 10:25 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 11:35 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 12:45 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 14:05 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 15:13 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 16:29 Killed by overpowered greater multi-hued wyrm at level 41 on the 37th Pyre 123rd year of Ascendancy at 16:47 Killed by greater multi-hued wyrm at level 42 on the 64th Pyre 123rd year of Ascendancy at 23:41 Killed by fire wyrm at level 42 on the 65th Pyre 123rd year of Ascendancy at 01:21 Killed by Gorbat, Supreme Wyrmic of the Pride at level 43 on the 65th Pyre 123rd year of Ascendancy at 21:28 Killed by shadow at level 44 on the 7th Mirth 123rd year of Ascendancy at 10:00 |
| Antimagic | Follower |
Primary Stats
| Strength | 54 (base 38) |
| Dexterity | 28 (base 11) |
| Constitution | 75 (base 60) |
| Magic | 30 (base 10) |
| Willpower | 136.86601559019 (base 60) |
| Cunning | 114.19432088401 (base 60) |
Resources
| Life | 854/854 |
| Equilibrium | 88 |
| Healing Factor | 1.78 |
| Regeneration | 15.397 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +115% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 7 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 128 |
| Accuracy | 77 |
| Crit Chance | 36% |
| APR | 59 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 155 |
| Accuracy | 77 |
| Crit Chance | 36% |
| APR | 74 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 25 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87.108855148185 |
| Crit Chance | 56% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 5 (30%) |
| Defense | 24.15 |
| Ranged Defense | 24.15 |
| Fatigue | 3 |
| Physical Save | 45.716666666667 |
| Spell Save | 66.850776364141 |
| Mental Save | 69.467779441492 |
Defense: Resistances
| All | + 13%( 70%) |
Defense: Immunities
| Confusion Resistance | 100% |
| Silence Resistance | 75% |
| Instadeath Resistance | 100% |
| Blind Resistance | 30% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 471 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 631 life over 5 turns. Its effects scale with your Willpower stat. |
Class Talents
| Wild-gift / Summoning (melee) | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (advanced) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Summoning (distance) | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Wild-gift / Summoning (augmentation) | 1.30 |
| 5/5 |
| 1/5 |
| 5/5 |
| 2/5 |
| Wild-gift / Summoning (utility) | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Mindstar mastery | 1.10 |
| 5/5 |
| 5/5 |
| 2/5 |
| 5/5 |
| Technique / Combat training | 1.00 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.50 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.00 |
| 5/5 |
| 1/5 |
| 4/5 |
| 1/5 |
| Race / Yeek | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Master Summoner |
| talent | Psiblades |
| talent | Elemental Harmony |
| talent | Antimagic Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Willpower by +2. | done |
You successfully escorted the injured seer to the recall portal on level 4 of Old Forest. Escort: injured seer (level 4 of Old Forest)As a reward you improved Willpower by +2. | done |
You failed to protect the lone alchemist from death by fire drake. Escort: lone alchemist (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +1. | done |
You successfully escorted the lost anorithil to the recall portal on level 2 of Norgos Lair. Escort: lost anorithil (level 2 of Norgos Lair)As a reward you improved Willpower by +2. | done |
You successfully escorted the lost warrior to the recall portal on level 6 of Dreadfell. Escort: lost warrior (level 6 of Dreadfell)As a reward you improved Strength by +2. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Daikara. Escort: repented thief (level 2 of Daikara)As a reward you improved Cunning by +1. | done |
You failed to protect the repented thief from death by elder vampire. Escort: repented thief (level 3 of Dreadfell) | failed |
You successfully escorted the temporal explorer to the recall portal on level 3 of Old Forest. Escort: temporal explorer (level 3 of Old Forest)As a reward you improved Willpower by +1. | done |
You have been tasked to remove two threats to the yeeks. Following The WayProtect the Way, and vanquish your foes. * You have explored the underwater zone and vanquished Murgol. * You have explored the ritch tunnels and vanquished their queen. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You must find a way to Maj'Eyal through the tunnel to the north of the island. Light at the end of the tunnel | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 663. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. | active |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of precision without your aid. Agrimley the hermit needs your help making an elixir of explosive force, which can be used to permanently increase your chance to critically strike with spells by 4%. He has given you some notes on the ingredients: * You've found the needed xorn fragment. * You've found the needed giant spider spinneret. * You've found the needed vampire lord fang. You have aided Ungrol of Last Hope in creating an elixir of brawn. Ungrol of Last Hope needs your help making an elixir of stoneskin, which can be used to permanently increase your armor by four. He has given you some notes on the ingredients: * You've found the needed minotaur nose. * You've found the needed warg claw. * You've found the needed vial of greater demon bile. | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of Creation* You have killed both Ukllmswwik and Slasul, betraying them both. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * You have destroyed Gorbat. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * Find a Resonating Diamond. | active |
Equipment
| On feet | dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour) dreamer's pair of hardened leather boots of disengagement (0 def, 3 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Cun / +3 Dex Physical save: +10 (+3 eff.) Spell save: +7 (+2 eff.) Mental save: +7 (+2 eff.) It can be used to activate talent Disengage, placing all other charms into a 14 cooldown : Effective talent level: 1.0 Power cost: 14 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump away 3 grids from your target. A pair of boots made of leather. Press to compare |
| Light source | dreamer's dwarven lantern of illusion dreamer's dwarven lantern of illusionInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Defense: +9 (+4 eff.) Physical save: +12 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +24 (+6 eff.) Mindpower: +7 (+1 eff.) Mental crit. chance: +8% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. Press to compare |
| On head | Aletta's Diadem (0 def, 0 armour) Aletta's Diadem (0 def, 0 armour)Requires: - Willpower 24 Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Damage when hit (Melee): 12 mind Changes stats: +4 Cun / +4 Wil Changes damage: +10% mind Mindpower: +12 (+2 eff.) Mental crit. chance: +5% It can be used to activate talent Psychic Lobotomy (costing 8 power out of 10/10) : Effective talent level: 3.0 Power cost: 8 out of 10/10. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Inflicts 190.90 mind damage and cripples the target's higher mental functions, reducing cunning by 20 and confusing (36% power) the target for 4 turns. The damage, cunning penalty, and confusion power will scale with your Mindpower. A filigree of silver set with many small jewels, this diadem seems radiant - ethereal almost. But its touch seems to freeze your skin and brings wild thoughts to your mind. You want to drop it, throw it away, and yet you cannot resist thinking of what powers it might bring you. Is this temptation a weak will on your part, or some domination from the artifact itself...? Press to compare |
| On hands | Galogas the hardened leather gloves (0 def, 2 armour) Galogas the hardened leather gloves (0 def, 2 armour)Infused by nature 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Armour: +2 Damage (Melee): 7 cold Changes stats: +1 Cun Changes resistances: +7% cold Changes resistances penetration: +15% mind Changes damage: +5% cold Mental crit. chance: +2% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
| Tool | Tree of Life Tree of LifeInfused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +7 Wil / +6 Con Changes resistances: +20% blight / +20% nature Changes damage: +20% nature Talent masteries: +0.10 Wild-gift / Call of the wild +0.10 Wild-gift / Harmony Mindpower: +7 (+1 eff.) Healing mod.: +25% Heals all nearby living creatures by 5 points each turn. Activating this item is instant. It can be used to take root increasing health, armor, and armor hardiness but rooting you in place, costing 9 power out of 15/15. This small tree-shaped totem is imbued with powerful healing energies. Press to compare |
| On fingers | solipsist's gold ring solipsist's gold ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Changes stats: +5 Cun / +5 Wil Mindpower: +6 (+1 eff.) Rings can have magical properties. Press to compare |
| On fingers | sneakthief's steel ring sneakthief's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +5 Cun / +4 Dex Rings can have magical properties. Press to compare |
| Around neck | mindweaver's stralite amulet of vision mindweaver's stralite amulet of visionInfused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +5 Wil Mental save: +9 (+2 eff.) Blindness immunity: +30% Confusion immunity: +16% Mindpower: +12 (+2 eff.) Infravision radius: +7 Sight radius: +2 See invisible: +6 Amulets can have magical properties. Press to compare |
| In main hand | Anoyon (104% power, 59 apr, nature damage) Anoyon (104% power, 59 apr, nature damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural venom should be returned to the wyrm. This harmonious mindstar will complement other natural mindstars. The set is complete. Power: 105% Range: 1.1x Uses stats: 83% Wil, 46% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +59 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * 40% chance to gain 10% of a turn When wielded/worn: Armour: +0 Damage when hit (Melee): 12 acid Changes stats: +4 Str / +4 Dex / +4 Mag / +7 Wil / +7 Cun / +4 Con Changes resistances: +8% acid / +0% fire / +6% nature Changes resistances penetration: +11% acid / +5% nature Changes damage: +10% acid / +2% nature Talent mastery: +0.10 Wild-gift / Harmony Spell save: +12 (+3 eff.) Silence immunity: +15% Life regen: +0.90 Equilibrium when hit: +1.70 Mindpower: +26 (+5 eff.) Mental crit. chance: +4% Global speed: +0% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Around waist | Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
| In off hand | blooming living mindstar of storms (114% power, 74 apr, nature damage) blooming living mindstar of storms (114% power, 74 apr, nature damage)Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This natural lightning should be returned to the wyrm. The set is complete. Power: 114% Range: 1.1x Uses stats: 92% Wil, 55% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +74 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 12 lightning Changes stats: +8 Str / +8 Dex / +8 Mag / +17 Wil / +13 Cun / +7 Con Changes resistances: +4% lightning Changes resistances penetration: +13% lightning Changes damage: +10% lightning Mindpower: +18 (+4 eff.) Mental crit. chance: +5% Healing mod.: +23% Heals friendly targets nearby when you use a nature summon: +54 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
| Cloak | Cloth of Dreams (10 def, 0 armour) Cloth of Dreams (10 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 4 When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +6 Cun / +5 Wil Changes resistances: +15% mind Talent masteries: +0.10 Psionic / Dreaming +0.10 Psionic / Slumber Physical save: +10 (+3 eff.) Spell save: +10 (+2 eff.) Mental save: +10 (+2 eff.) Mindpower: +6 (+1 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. It can be used to activate talent Slumber (costing 9 power out of 25/25) : Effective talent level: 3.3 Power cost: 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 88 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 21% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. Press to compare |
| Main armor | Galideblek the silk robe (3 def, 0 armour) Galideblek the silk robe (3 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Effects on melee hit: * 10% chance to disease Changes stats: +2 Str / +8 Mag / +10 Wil Mana each turn: +0.25 Psi each turn: +0.25 A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion of the psychic (rad 6; power 76; turns 4; dispells darkness)sun infusion of the psychic (rad 6; power 76; turns 4; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 6 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 38). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 76) for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. sun infusion of the warrior (rad 8; power 49; turns 3; dispells darkness)sun infusion of the warrior (rad 8; power 49; turns 3; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 8 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 24). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 49) for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. wild infusion (resist 22%; cure mental)wild infusion (resist 22%; cure mental) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 22% for 6 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. Press to compare |
This item will automatically be transmogrified when you leave the level. movement infusion (455% speed; 7 turns)movement infusion (455% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 455% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. movement infusion (535% speed; 7 turns)movement infusion (535% speed; 7 turns) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 535% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 7 turns. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion.. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. phase door rune (range 14; power 34; dur 5)phase door rune (range 14; power 34; dur 5) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 14. Afterwards you stay out of phase for 5 turns. In this state all new negative status effects duration is reduced by 34%, your defense is increased by 34 and all your resistances by 34%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. shielding rune (absorb 195 for 7 turns)shielding rune (absorb 195 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 195 damage for 7 turns. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. invisibility rune (power 11 for 7 turns)invisibility rune (power 11 for 7 turns) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to become invisible (power 11) for 7 turns. As you become invisible you fade out of phase with reality, all your damage is reduced by 40%. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
serendipitous stralite amulet of mastery (0.25 Wild-gift / Summoning (advanced)) serendipitous stralite amulet of mastery (0.25 Wild-gift / Summoning (advanced))Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Accuracy: +13 (+4 eff.) Defense: +17 (+8 eff.) Changes stats: +11 Lck Talent mastery: +0.25 Wild-gift / Summoning (advanced) Reduce all damage from unseen attackers: 12% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal elven-wood starstaff of blasting (129% power, 5 apr, temporal element)infernal elven-wood starstaff of blasting (129% power, 5 apr, temporal element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage (Melee): 23 fire Changes damage: +25% temporal Talent granted: +1 Command Staff Critical mult.: +30.00% Spellpower: +24 (+12 eff.) Spell crit. chance: +12% See invisible: +15 It can be used to unleash an elemental blastwave, dealing 26.80 - 32.16 temporal damage in a radius 5 around the user, putting all charms on cooldown for 9 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. surging elven-wood starstaff of invocation (129% power, 5 apr, darkness element)surging elven-wood starstaff of invocation (129% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Changes damage: +25% darkness Talent granted: +1 Command Staff Spellpower on spell critical (stacks up to 3 times): +14 Spellpower: +20 (+10 eff.) Spell crit. chance: +4% It can be used to conjure elemental energy in a radius 8 cone, dealing 26.80 - 32.16 darkness damage, putting all charms on cooldown for 8 turns. Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. ethereal dragonbone vilestaff of might (136% power, 6 apr, blight element)ethereal dragonbone vilestaff of might (136% power, 6 apr, blight element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Defense: +17 (+8 eff.) Damage (Melee): 5 % chance of confusion Changes damage: +30% blight Talent granted: +1 Command Staff Spellpower: +20 (+10 eff.) Spell crit. chance: +11% Damage Shield penetration: +49% Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal dragonbone magestaff of dusk (136% power, 6 apr, lightning element)infernal dragonbone magestaff of dusk (136% power, 6 apr, lightning element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 24 fire Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +35.00% Maximum neg.energy: +42.00 Spellpower: +20 (+10 eff.) Spell crit. chance: +5% Light radius: -1 See invisible: +13 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. infernal dragonbone vilestaff of breaching (136% power, 6 apr, fire element)infernal dragonbone vilestaff of breaching (136% power, 6 apr, fire element) Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 80% Mag Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 16 fire Changes resistances penetration: +15% fire Changes damage: +30% fire Talent granted: +1 Command Staff Critical mult.: +31.00% Spellpower: +23 (+12 eff.) Spell crit. chance: +5% See invisible: +12 Staves designed for wielders of magic, by the greats of the art. Press to compare |
This item will automatically be transmogrified when you leave the level. insidious voratun battleaxe of crippling (167% power, 4 apr)insidious voratun battleaxe of crippling (167% power, 4 apr) Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 167% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * cripple the target Damage (Melee): +61 insidious poison When wielded/worn: Physical crit. chance: +14.0% Massive two-handed battleaxes. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatmaul of amnesia (181% power, 4 apr)voratun greatmaul of amnesia (181% power, 4 apr) Requires: - Strength 48 Infused by psionic forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +4 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to put talents on cooldown When wielded/worn: Massive two-handed mauls. Press to compare |
This item will automatically be transmogrified when you leave the level. Champion's Will (179% power, 22 apr)Champion's Will (179% power, 22 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 179% Range: 1.6x Uses stats: 20% Con, 115% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +22 Physical crit. chance: +12.0% Attack speed: 100% On weapon hit: * releases a burst of light, dealing damage equal to your spellpower in a 3 radius cone. When wielded/worn: Changes stats: +12 Str / +6 Mag / +7 Con Talent masteries: +0.20 Celestial / Sun +0.10 Celestial / Radiance +0.20 Celestial / Crusader Talents cooldown: Sun Ray (-1 turn) Absorption Strike (-1 turn) Flash of the Blade (-1 turn) Increases the damage of Sun Beam by 15%. It can be used to attack everything in a line out to range 4, dealing 100% weapon damage (as light), and healing for 50% of the damage dealt, costing 27 power out of 30/30. This impressive looking sword features a golden engraving of a sun in its hilt. Etched into its blade are a series of runes claiming that only one who has mastered both their body and mind may wield this sword effectively. Press to compare |
This item will automatically be transmogrified when you leave the level. glacial voratun greatsword of persecution (175% power, 4 apr)glacial voratun greatsword of persecution (175% power, 4 apr) Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% Burst (radius 2) on crit: +14 ice Damage against: +27% Unnatural When wielded/worn: Armour: +12 Changes stats: +3 Wil Changes resistances penetration: +13% cold Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. voratun greatsword of evisceration (175% power, 4 apr)voratun greatsword of evisceration (175% power, 4 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 175% Range: 1.6x Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +4 Physical crit. chance: +5.0% Attack speed: 100% On weapon crit: * wounds the target reducing their healing When wielded/worn: Physical crit. chance: +12.0% Physical power: +14 (+4 eff.) Massive two-handed swords. Press to compare |
This item will automatically be transmogrified when you leave the level. flaming stralite longsword of massacre (144% power, 5 apr)flaming stralite longsword of massacre (144% power, 5 apr) Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 145% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 100% Burst (radius 1) on hit: +7 fire Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. quick stralite longsword of ruin (142% power, 5 apr)quick stralite longsword of ruin (142% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / longsword ; tier 4 Power: 143% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +5 Physical crit. chance: +4.5% Attack speed: 111% When wielded/worn: Accuracy: +13 (+4 eff.) Armour penetration: +9 Physical crit. chance: +6.0% Changes stats: +4 Dex Critical mult.: +15.00% Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. Butcher (159% power, 12 apr)Butcher (159% power, 12 apr) Requires: - Strength 40 Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 5 Power: 160% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +12 Physical crit. chance: +10.0% Attack speed: 100% On weapon hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On weapon kill: * Enter a Rampage (Shared cooldown). When wielded/worn: Accuracy: +18 (+6 eff.) Changes stats: +10 Str / +7 Cun / +10 Wil Talent masteries: +0.20 Cursed / Rampage +0.20 Cursed / Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in bloodied block. Beneath, a carving said "This was fun, let's do it again some time." Press to compare |
This item will automatically be transmogrified when you leave the level. hateful voratun longsword of persecution (154% power, 6 apr)hateful voratun longsword of persecution (154% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 154% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +6 Physical crit. chance: +5.0% Attack speed: 100% Damage (Melee): +18 darkness Damage against: +8% Living / +17% Unnatural When wielded/worn: Changes stats: +1 Wil Sharp, long, and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced stralite waraxe of shearing (140% power, 5 apr)balanced stralite waraxe of shearing (140% power, 5 apr) Requires: - Strength 35 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 4 Power: 140% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Armour penetration: +8 Defense: +13 (+6 eff.) Changes resistances penetration: +9% physical Changes damage: +9% physical Disarm immunity: +44% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun waraxe of dampening (149% power, 6 apr)balanced voratun waraxe of dampening (149% power, 6 apr) Requires: - Strength 48 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 149% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+3 eff.) Defense: +8 (+4 eff.) Changes resistances: +12% acid / +16% fire / +11% lightning / +13% cold Spell save: +14 (+4 eff.) Disarm immunity: +22% One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. quick voratun waraxe of shearing (150% power, 6 apr)quick voratun waraxe of shearing (150% power, 6 apr) Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 5 Power: 151% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +6 Physical crit. chance: +7.0% Attack speed: 111% When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +13 Changes stats: +3 Dex Changes resistances penetration: +10% physical Changes damage: +10% physical One-handed war axes. Press to compare |
This item will automatically be transmogrified when you leave the level. balanced voratun dagger of dampening (148% power, 9 apr)balanced voratun dagger of dampening (148% power, 9 apr) Requires: - Dexterity 48 Infused by arcane disrupting forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% When wielded/worn: Accuracy: +8 (+3 eff.) Defense: +7 (+4 eff.) Changes resistances: +10% acid / +9% fire / +9% lightning / +10% cold Spell save: +8 (+2 eff.) Disarm immunity: +29% Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. warbringer's voratun dagger of crippling (148% power, 9 apr)warbringer's voratun dagger of crippling (148% power, 9 apr) Requires: - Dexterity 48 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 5 Power: 149% Range: 1.3x Uses stats: 45% Str, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * cripple the target When wielded/worn: Physical crit. chance: +8.0% Physical power: +8 (+3 eff.) Changes stats: +3 Con Changes resistances penetration: +10% physical Disarm immunity: +14% Sharp, short and deadly. Press to compare |
blooming pulsing mindstar of flames (107% power, 32 apr, mind damage) blooming pulsing mindstar of flames (107% power, 32 apr, mind damage)Requires: - Willpower 35 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This natural fire should be returned to the wyrm. Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 14 fire Changes resistances: +15% fire Changes resistances penetration: +5% fire Changes damage: +12% fire Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Global speed: +2% Healing mod.: +14% Heals friendly targets nearby when you use a nature summon: +31 Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of persecution (108% power, 32 apr, mind damage)hateful pulsing mindstar of persecution (108% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. Power: 108% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +25% Unnatural When wielded/worn: Changes resistances penetration: +9% mind / +10% darkness Changes damage: +15% mind / +17% darkness Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. creative living mindstar of persecution (111% power, 40 apr, nature damage)creative living mindstar of persecution (111% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 111% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +17% Unnatural When wielded/worn: Changes stats: +5 Cun Critical mult.: +20.00% Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. parasitic living mindstar of persecution (113% power, 40 apr, mind damage)parasitic living mindstar of persecution (113% power, 40 apr, mind damage) Requires: - Willpower 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 It is part of a set of items. This parasitic mindstar will draw strength from other psionic mindstars. Power: 113% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +40 Physical crit. chance: +5.0% Attack speed: 100% On weapon hit: * disrupts spell-casting Damage against: +22% Unnatural When wielded/worn: Hate when firing a critical mind attack: +4.00 Maximum hate: +13.00 Mindpower: +10 (+2 eff.) Mental crit. chance: +5% Life leech chance: +11% Life leech: +21% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. abyssal voratun ritual blade of shearing (126% power, 9 apr)abyssal voratun ritual blade of shearing (126% power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 5 Power: 127% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 100% On weapon crit: * shrouds the target in darkness, reducing their light radius by 4 and reducing their darkness resistance by your spellpower, for 4 turns When wielded/worn: Armour penetration: +8 Changes resistances penetration: +13% darkness / +10% physical Changes damage: +7% physical Spell crit. chance: +10% Light radius: -2 Infravision radius: +2 Talent on hit(spell): Invoke Darkness (10% chance level 3). Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. envenomed voratun ritual blade of reflexes (133% power, 9 apr)envenomed voratun ritual blade of reflexes (133% power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 5 Power: 134% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * poisons the target, causing nature damage equal to half you spellpower per turn and reducing their damage by half your spellpower percent, for 4 turns When wielded/worn: Defense: +10 (+5 eff.) Changes stats: +4 Dex Changes resistances penetration: +15% nature Spell crit. chance: +10% Talent on hit(spell): Ooze Spit (10% chance level 3). Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. illusionary voratun ritual blade of reflexes (124% power, 9 apr)illusionary voratun ritual blade of reflexes (124% power, 9 apr) Requires: - Magic 38 - Dexterity 38 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / ritual blade ; tier 5 Power: 124% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +10.0% Attack speed: 111% On weapon crit: * confuses the target with your spellpower as confusion strength for 4 turns When wielded/worn: Defense: +12 (+6 eff.) Changes stats: +3 Dex Changes resistances penetration: +12% mind Spell crit. chance: +10% Talent on hit(spell): Mind Sear (10% chance level 3). Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. steady elven-wood longbow of recursionsteady elven-wood longbow of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 4 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Accuracy: +9 (+3 eff.) Talent cooldown: Steady Shot (-1 turn) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. ranger's dragonbone longbow of powerranger's dragonbone longbow of power Requires: - Dexterity 48 - Talent Shoot Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +10 When wielded/worn: Changes stats: +3 Dex Changes resistances penetration: +15% physical Changes damage: +18% physical Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. penetrating reinforced leather sling of recursionpenetrating reinforced leather sling of recursion Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.1% dam / acc Attack speed: 125% Firing range: +9 When this weapon hits: Shoot (10% chance level 1). When wielded/worn: Changes resistances penetration: +11% physical Damage Shield penetration: +39% Slings are used to hurl stones or metal shots at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. Nithan's ForceNithan's Force Requires: - Dexterity 32 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. [Unique] Type: weapon / sling ; tier 5 Accuracy bonus: +0.1% dam / acc Attack speed: 143% Firing range: +10 When wielded/worn: Changes stats: +10 Str / +5 Con Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +35% physical Pinning immunity: +30% Knockback immunity: +30% It can be used to activate talent Pulverizing Auger (costing 23 power out of 25/25) : Effective talent level: 3.0 Power cost: 23 out of 25/25. Range: 5 Travel Speed: instantaneous Is: a spell Description: Fire a powerful beam of stone shaterring forces, digging out any walls in its path up to 3. The beam also affect any creatures in its path, dealing 121.72 physical damage to all. The damage will increase with your Spellpower. This powerful sling is said to have belonged to a warrior so strong his shots could knock down a brick wall. It appears he may have had some magical assistance... Press to compare |
This item will automatically be transmogrified when you leave the level. inquisitor's quiver of elven-wood arrows of accuracy (21/21, 156% power, 14 apr)inquisitor's quiver of elven-wood arrows of accuracy (21/21, 156% power, 14 apr) Requires: - Dexterity 35 Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 4 Power: 157% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Accuracy: +19 Armour Penetration: +14 Physical crit. chance: +2.5% Capacity: 21 On weapon crit: * burns latent spell energy Damage (Ranged): +18 manaburn arcane Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. deadly quiver of dragonbone arrows of warping (23/23, 177% power, 18 apr)deadly quiver of dragonbone arrows of warping (23/23, 177% power, 18 apr) Requires: - Dexterity 48 Crafted by a master 3.00 Encumbrance. Type: ammo / arrow ; tier 5 Power: 177% Range: 1.4x Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit / acc Armour Penetration: +18 Physical crit. chance: +3.0% Capacity: 23 On weapon hit: * 10% chance to stun, blind, pin, or confuse the target Damage (Ranged): +16 temporal / +15 physical Arrows are used with bows to pierce your foes to death. |
This item will automatically be transmogrified when you leave the level. corrosive stralite shield of fire resistance (+14%) (10 def, 2 armour, 137.5 block)corrosive stralite shield of fire resistance (+14%) (10 def, 2 armour, 137.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When wielded/worn: Armour: +2 Defense: +10 (+5 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 15% chance to corrode armour Changes stats: +5 Con Changes resistances: +14% acid / +22% fire Talent granted: +4 Block Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. cosmic voratun shield of radiance (12 def, 3 armour, 198 block)cosmic voratun shield of radiance (12 def, 3 armour, 198 block) Requires: - Strength 48 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When wielded/worn: Armour: +3 Defense: +12 (+6 eff.) Ranged Defense: +12 (+6 eff.) Fatigue: +14% Effects when hit in melee: * 28% chance to blind Changes stats: +4 Mag / +5 Con Changes resistances: +26% light / +11% darkness Talent granted: +5 Block Special effect on block: Unleash the fury of the cosmos, dealing light and darkness damage to your attackers Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. silk robe of Angolwen (3 def, 0 armour)silk robe of Angolwen (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +4 Mag / +5 Wil Silence immunity: +31% Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +5 (+2 eff.) A cloth vestment. It offers no intrinsic protection but can be enchanted. Press to compare |
troll-hide hardened leather armour of the deep (3 def, 8 armour) troll-hide hardened leather armour of the deep (3 def, 8 armour)Requires: - Strength 16 Infused by nature 9.00 Encumbrance. Type: armor / light ; tier 3 When wielded/worn: Armour: +8 Defense: +3 (+2 eff.) Fatigue: +8% Changes resistances: +6% acid / +5% cold Allows you to breathe in: water Life regen: +6.80 Healing mod.: +13% A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour)rejuvenating reinforced leather armour of acid resistance (4 def, 7 armour) Requires: - Strength 18 Infused by nature Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 4 When wielded/worn: Armour: +7 Defense: +4 (+2 eff.) Fatigue: +8% Changes resistances: +22% acid Life regen: +4.90 Stamina each turn: +1.50 A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. drakeskin leather armour of natural resilience (5 def, 8 armour)drakeskin leather armour of natural resilience (5 def, 8 armour) Requires: - Strength 20 Infused by arcane disrupting forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +5 (+2 eff.) Fatigue: +8% Changes resistances: +16% nature / +14% blight Reduced damage from: +10% Unnatural A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. tempestuous drakeskin leather armour of command (29 def, 12 armour)tempestuous drakeskin leather armour of command (29 def, 12 armour) Requires: - Strength 20 Infused by nature Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 5 When wielded/worn: Armour: +12 Defense: +29 (+14 eff.) Ranged Defense: +15 (+8 eff.) Fatigue: +8% Damage (Melee): 5 lightning Damage (Ranged): 6 lightning Changes stats: +4 Cun Changes resistances: +24% lightning / +16% cold Mental save: +16 (+4 eff.) A suit of armour made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening stralite plate armour of the dragon (7 def, 13 armour)enlightening stralite plate armour of the dragon (7 def, 13 armour) Requires: - Strength 48 - Talent Armour Training (level 3) Infused by nature Infused by psionic forces 17.00 Encumbrance. Type: armor / massive ; tier 4 When wielded/worn: Armour: +13 Defense: +7 (+4 eff.) Fatigue: +26% Changes stats: +2 Str / +6 Wil / +5 Cun / +4 Con Changes resistances: +11% acid / +10% physical / +9% cold / +9% lightning / +9% fire Talent cooldown: Rush (-5 turns) Mental save: +15 (+4 eff.) Disarm immunity: +35% Stun/Freeze immunity: +30% Knockback immunity: +26% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. fortifying voratun plate armour of Eyal (9 def, 16 armour)fortifying voratun plate armour of Eyal (9 def, 16 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Defense: +9 (+4 eff.) Fatigue: +26% Changes stats: +4 Str / +3 Con Life regen: +1.90 Maximum life: +126.00 Healing mod.: +22% A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. impenetrable voratun plate armour of the deep (9 def, 34 armour)impenetrable voratun plate armour of the deep (9 def, 34 armour) Requires: - Strength 60 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 5 When wielded/worn: Armour: +34 Defense: +9 (+4 eff.) Fatigue: +26% Changes resistances: +10% acid / +8% cold Allows you to breathe in: water A suit of armour made of metal plates. Press to compare |
This item will automatically be transmogrified when you leave the level. noble's drakeskin leather belt of the giantsnoble's drakeskin leather belt of the giants Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Physical power: +6 (+2 eff.) Reduced damage from: +23% Summoned Spell save: +5 (+1 eff.) Size category: +1 A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. battlemaster's elven-silk cloak of sorcery (3 def, 0 armour)battlemaster's elven-silk cloak of sorcery (3 def, 0 armour) Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes stats: +3 Str / +3 Dex / +4 Mag / +4 Wil / +3 Con Talent mastery: +0.30 Technique / Combat training Spell save: -17 (-4 eff.) Stamina each turn: +0.90 Mana each turn: -0.35 Spell crit. chance: +6% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. elven-silk cloak of implacability (3 def, 0 armour)elven-silk cloak of implacability (3 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Physical save: +10 (+3 eff.) Mental save: +5 (+1 eff.) Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
This item will automatically be transmogrified when you leave the level. Unbreakable Greaves (8 def, 20 armour)Unbreakable Greaves (8 def, 20 armour) Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+3 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+4 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. Press to compare |
This item will automatically be transmogrified when you leave the level. invigorating pair of voratun boots of tirelessness (0 def, 5 armour)invigorating pair of voratun boots of tirelessness (0 def, 5 armour) Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: -4% Stamina each turn: +1.30 Maximum life: +30.00 Maximum stamina: +21.00 Movement speed: +10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets (0 def, 3 armour)scouring voratun gauntlets (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +3 Effects when hit in melee: * 21% chance to reduce powers by 20% * 26 arcane resource burn Spell save: +23 (+6 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. scouring voratun gauntlets of strength (+4) (0 def, 3 armour)scouring voratun gauntlets of strength (+4) (0 def, 3 armour) Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Physical power: +14 (+4 eff.) Armour: +3 Effects when hit in melee: * 20% chance to reduce powers by 20% * 18 arcane resource burn Changes stats: +4 Str Spell save: +13 (+3 eff.) Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
This item will automatically be transmogrified when you leave the level. aegis elven-silk wizard hat of darkness (+30%) (3 def, 0 armour)aegis elven-silk wizard hat of darkness (+30%) (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+2 eff.) Changes resistances: +30% darkness Changes damage: +20% darkness Life regen: +5.00 Damage Shield Power: +11% A pointy cloth hat, very wizardly... Press to compare |
This item will automatically be transmogrified when you leave the level. lunar obsidian wardstone of the guardlunar obsidian wardstone of the guard Requires: - Magic 25 Powered by arcane forces 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes stats: +4 Cun / +3 Mag Changes resistances: +9% nature / +9% physical Reduce damage by fixed amount: +4 all Maximum wards: +2 nature / +2 physical Talent granted: +3 Ward Maximum pos.energy: +11.00 Maximum neg.energy: +13.00 See stealth: +8 Slows Projectiles: +25% Handheld warding devices Press to compare |
This item will automatically be transmogrified when you leave the level. psion's obsidian wardstone of undead wardingpsion's obsidian wardstone of undead warding Requires: - Magic 25 Powered by arcane forces Infused by psionic forces 1.00 Encumbrance. Type: armor / wardstone ; tier 4 When wielded/worn: Defense: +8 (+4 eff.) Changes resistances: +13% blight / +14% cold / +16% darkness Reduce damage by fixed amount: +4 all Maximum wards: +2 blight / +2 cold / +2 darkness Reduced damage from: +13% Undead Talent granted: +4 Ward Mental save: +15 (+4 eff.) Slows Projectiles: +25% Handheld warding devices Press to compare |
This item will automatically be transmogrified when you leave the level. OozewardOozeward Requires: - Magic 30 Powered by arcane forces 1.00 Encumbrance. [Unique] Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 (+5 eff.) Changes resistances: +30% acid / +30% arcane / +30% nature Reduce damage by fixed amount: +5 all Maximum wards: +5 acid / +5 arcane / +5 nature Reduced damage from: +30% Ooze / +30% Jelly Talent granted: +5 Ward Mental save: +30 (+8 eff.) Slows Projectiles: +30% Evidently crafted by an Archmage wanting the best protection possible against Oozemancers. Press to compare |
This item will automatically be transmogrified when you leave the level. 2 fire opal2 fire opal 0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. diamonddiamond 0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood Petrified WoodInfused by nature 0.00 Encumbrance. [Unique] Type: gem / red ; tier 4 When wielded/worn: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% When used to imbue an object: Changes stats: +25 Con Changes resistances: +10% cold / +25% nature / +10% darkness Reduces incoming crit damage: 23.00% A piece of the scorched wood taken from the remains of Snaproot. |
Telos's Staff Crystal Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Spell save: +10 (+2 eff.) Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Confusion immunity: +30% Light radius: +2 Damage Resonance (when hit): +10% It can be used to combine with a staff, costing 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Radiancevenom RadiancevenomInfused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances penetration: +5% light Changes damage: +3% mind Mental save: +5 (+1 eff.) Hate when firing a critical mind attack: +2.00 Mindpower: +6 (+1 eff.) Mental crit. chance: +7% Light radius: +3 Heals friendly targets nearby when you use a nature summon: +40 A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Blood-Runed Athame Blood-Runed Athame1.00 Encumbrance. [Plot Item] Type: misc / misc An athame, covered in blood runes. It radiates power. |
This item will automatically be transmogrified when you leave the level. sapper's voratun pickaxe (dig speed 18 turns)sapper's voratun pickaxe (dig speed 18 turns) Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +6 (+2 eff.) Changes stats: +3 Str / +2 Cun Infravision radius: +4 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb, costing 1 power out of 1/1. This orb is warm to the touch. |
Orb of Many Ways Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb It can be used to activate a portal, costing 9 power out of 30/30. The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2) Rod of Recall (2/2)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 180 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. warded stralite torque of kinetic psionic shield [power 121] (18 cooldown)warded stralite torque of kinetic psionic shield [power 121] (18 cooldown) Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 4 When wielded/worn: Maximum wards: +2 physical / +3 mind / +3 darkness Talent granted: +1 Ward It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 121 for 7 turns, putting all charms on cooldown for 18 turns. Torques are made by powerful psionics to store psionic powers. Press to compare |
elven-wood totem of thorny skin 'Dazzlebreak' [power 101] (26 cooldown) elven-wood totem of thorny skin 'Dazzlebreak' [power 101] (26 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to blind Changes stats: +2 Cun Changes resistances penetration: +10% light Changes damage: +3% light Mental save: +20 (+5 eff.) Equilibrium when hit: +0.04 It can be used to harden the skin for 7 turns increasing armour by 101 and armour hardiness by 60%, putting all charms on cooldown for 26 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. overpowered elven-wood totem of thorny skin [power 107] (29 cooldown)overpowered elven-wood totem of thorny skin [power 107] (29 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 107 and armour hardiness by 60%, putting all charms on cooldown for 29 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
This item will automatically be transmogrified when you leave the level. warded dragonbone totem of thorny skin [power 84] (18 cooldown)warded dragonbone totem of thorny skin [power 84] (18 cooldown) Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Maximum wards: +2 acid / +3 nature / +3 light Talent granted: +1 Ward It can be used to harden the skin for 7 turns increasing armour by 84 and armour hardiness by 70%, putting all charms on cooldown for 18 turns. Natural totems are made by powerful wilders to store nature power. Press to compare |
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By Nasci the Yeek Summoner level 33
62nd Regrowth 123rd year of Ascendancy at 11:51 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By Nasci the Yeek Summoner level 33
60th Regrowth 123rd year of Ascendancy at 14:30 see stats
Antimagic! (Exploration mode)
Completed antimagic training in the Ziguranth camp.By Nasci the Yeek Summoner level 15
49th Dusk 122nd year of Ascendancy at 07:58 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By Nasci the Yeek Summoner level 38
7th Pyre 123rd year of Ascendancy at 02:29 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Nasci the Yeek Summoner level 41
37th Pyre 123rd year of Ascendancy at 10:22 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By Nasci the Yeek Summoner level 37
2nd Pyre 123rd year of Ascendancy at 03:02 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By Nasci the Yeek Summoner level 29
51st Regrowth 123rd year of Ascendancy at 02:05 see stats
Clone War (Exploration mode)
Destroyed your own Shade.By Nasci the Yeek Summoner level 38
13rd Pyre 123rd year of Ascendancy at 08:53 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Nasci the Yeek Summoner level 15
45th Dusk 122nd year of Ascendancy at 03:30 see stats
Destroyer of the creation (Exploration mode)
Killed Slasul.By Nasci the Yeek Summoner level 39
29th Pyre 123rd year of Ascendancy at 18:30 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By Nasci the Yeek Summoner level 35
78th Regrowth 123rd year of Ascendancy at 04:04 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Nasci the Yeek Summoner level 42
61st Pyre 123rd year of Ascendancy at 20:35 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun and unlocked Stone magic.By Nasci the Yeek Summoner level 23
24th Regrowth 123rd year of Ascendancy at 05:17 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By Nasci the Yeek Summoner level 17
62nd Dusk 122nd year of Ascendancy at 17:06 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By Nasci the Yeek Summoner level 18
71st Dusk 122nd year of Ascendancy at 13:58 see stats
Flooder (Exploration mode)
Defeated Ukllmswwik while doing his own quest.By Nasci the Yeek Summoner level 39
30th Pyre 123rd year of Ascendancy at 11:07 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Nasci the Yeek Summoner level 18
64th Dusk 122nd year of Ascendancy at 07:04 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Nasci the Yeek Summoner level 10
9th Flare 122nd year of Ascendancy at 12:01 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Nasci the Yeek Summoner level 20
74th Dusk 122nd year of Ascendancy at 20:12 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Nasci the Yeek Summoner level 30
53rd Regrowth 123rd year of Ascendancy at 02:56 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Nasci the Yeek Summoner level 40
30th Pyre 123rd year of Ascendancy at 11:07 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Nasci the Yeek Summoner level 34
66th Regrowth 123rd year of Ascendancy at 19:35 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Nasci the Yeek Summoner level 44
8th Mirth 123rd year of Ascendancy at 00:04 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Nasci the Yeek Summoner level 22
1st Allure 123rd year of Ascendancy at 19:53 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By Nasci the Yeek Summoner level 36
78th Regrowth 123rd year of Ascendancy at 09:22 see stats
Tales of the Spellblaze (Exploration mode)
Learned the eight chapters of the Spellblaze Chronicles.By Nasci the Yeek Summoner level 18
64th Dusk 122nd year of Ascendancy at 07:33 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Nasci the Yeek Summoner level 8
5th Flare 122nd year of Ascendancy at 13:29 see stats
The Restless Dead (Exploration mode)
Disturbed an old battlefield and survived the consequences.By Nasci the Yeek Summoner level 23
24th Regrowth 123rd year of Ascendancy at 23:02 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By Nasci the Yeek Summoner level 14
20th Dusk 122nd year of Ascendancy at 01:25 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Nasci the Yeek Summoner level 29
49th Regrowth 123rd year of Ascendancy at 21:27 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Nasci the Yeek Summoner level 19
71st Dusk 122nd year of Ascendancy at 22:29 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By Nasci the Yeek Summoner level 32
58th Regrowth 123rd year of Ascendancy at 20:03 see stats
Log
Your summoned minotaur (wild summon) disappears.
Talent Minotaur is ready to use.
Talent War Hound is ready to use.
Your summoned stone golem (wild summon) disappears.
Talent Hydra is ready to use.
Talent Infusion: Regeneration is ready to use.
Your summoned 3-headed hydra (wild summon) disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake hatchling disappears.
Your summoned fire drake (wild summon) disappears.
Talent Stone Golem is ready to use.
Your summoned war hound (wild summon) disappears.
Your summoned giant spider disappears.
Your summoned black jelly disappears.
Talent Frantic Summoning is ready to use.
Talent Relentless Pursuit is ready to use.
Talent One with Nature is ready to use.
Talent Meditation is ready to use.
Talent Dominant Will is ready to use.
Rested for 36 turns (stop reason: all resources and life at maximum).
Nasci uses Relentless Pursuit.
There is a ladder to the next level here (press '' or right click to use).
Ran for 4 turns (stop reason: at exit).
Nasci deactivates Antimagic Shield.
Nasci deactivates Psiblades.
Nasci deactivates Master Summoner.
Nasci deactivates Elemental Harmony.
