Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.1 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Allow Respec Anywhere 1.2.3Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nur Kit 1.3.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Items Vault 1.3.0Donators/Buyers bonus! Steamtech UI 1.1.4 Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Draconians 1.1.5Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Infinite |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Draconian |
| Class | Wyrmic |
| Level / Exp | 11 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by broken golem at level 4 on the 3rd Mirth 122nd year of Ascendancy at 16:22 / 81Killed by cold drake hatchling at level 5 on the 6th Mirth 122nd year of Ascendancy at 23:49 Killed by pyromancer at level 6 on the 8th Mirth 122nd year of Ascendancy at 07:15 Killed by pyromancer at level 6 on the 8th Mirth 122nd year of Ascendancy at 10:34 Killed by Betitta the telugoroth at level 7 on the 10th Mirth 122nd year of Ascendancy at 08:26 Killed by Betitta the telugoroth at level 7 on the 10th Mirth 122nd year of Ascendancy at 10:43 Killed by Betitta the telugoroth at level 7 on the 10th Mirth 122nd year of Ascendancy at 14:14 Killed by vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 03:12 Killed by banshee at level 8 on the 3rd Summertide 122nd year of Ascendancy at 04:54 Killed by lesser vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 07:43 Killed by vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 09:19 Killed by vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 10:30 Killed by master vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 12:06 Killed by master vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 13:31 Killed by master vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 14:33 Killed by master vampire at level 8 on the 3rd Summertide 122nd year of Ascendancy at 15:52 Killed by grave wight at level 9 on the 3rd Summertide 122nd year of Ascendancy at 18:08 Killed by master vampire at level 9 on the 3rd Summertide 122nd year of Ascendancy at 20:45 Killed by lesser vampire at level 9 on the 3rd Summertide 122nd year of Ascendancy at 22:36 Killed by ancient elven mummy at level 9 on the 1st Flare 122nd year of Ascendancy at 00:38 Killed by master vampire at level 9 on the 1st Flare 122nd year of Ascendancy at 02:58 Killed by master vampire at level 9 on the 1st Flare 122nd year of Ascendancy at 04:56 Killed by elder vampire at level 9 on the 1st Flare 122nd year of Ascendancy at 09:36 Killed by elder vampire at level 9 on the 1st Flare 122nd year of Ascendancy at 11:58 Killed by ghoulish rat at level 9 on the 1st Flare 122nd year of Ascendancy at 15:23 Killed by vampire lord at level 9 on the 1st Flare 122nd year of Ascendancy at 17:06 Killed by vampire lord at level 9 on the 1st Flare 122nd year of Ascendancy at 19:10 Killed by vampire lord at level 9 on the 1st Flare 122nd year of Ascendancy at 21:22 Killed by vampire lord at level 9 on the 1st Flare 122nd year of Ascendancy at 23:44 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 02:01 Killed by ancient elven mummy at level 9 on the 2nd Flare 122nd year of Ascendancy at 04:14 Killed by ghoulish rat at level 9 on the 2nd Flare 122nd year of Ascendancy at 06:27 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 08:49 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 10:56 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 12:49 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 14:01 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 15:28 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 17:51 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 19:55 Killed by vampire lord at level 9 on the 2nd Flare 122nd year of Ascendancy at 22:05 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 00:17 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 02:23 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 04:48 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 07:12 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 09:18 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 11:26 Killed by vampire lord at level 9 on the 3rd Flare 122nd year of Ascendancy at 13:57 Killed by animated mummy wrappings at level 9 on the 3rd Flare 122nd year of Ascendancy at 18:20 Killed by elder vampire at level 9 on the 3rd Flare 122nd year of Ascendancy at 20:21 Killed by animated mummy wrappings at level 9 on the 3rd Flare 122nd year of Ascendancy at 21:43 Killed by grave wight at level 10 on the 4th Flare 122nd year of Ascendancy at 04:11 Killed by Porada the grey mold at level 10 on the 4th Flare 122nd year of Ascendancy at 17:25 Killed by multi-hued drake hatchling at level 10 on the 4th Flare 122nd year of Ascendancy at 22:13 Killed by dredge at level 10 on the 5th Flare 122nd year of Ascendancy at 21:29 Killed by skeleton mage at level 11 on the 6th Flare 122nd year of Ascendancy at 23:46 Killed by skeleton mage at level 11 on the 7th Flare 122nd year of Ascendancy at 01:48 Killed by armoured skeleton warrior at level 11 on the 7th Flare 122nd year of Ascendancy at 03:58 Killed by skeleton mage at level 11 on the 7th Flare 122nd year of Ascendancy at 06:08 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 08:18 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 10:27 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 12:34 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 14:39 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 16:45 Killed by skeleton mage at level 11 on the 7th Flare 122nd year of Ascendancy at 18:57 Killed by shadow at level 11 on the 7th Flare 122nd year of Ascendancy at 21:03 Killed by armoured skeleton warrior at level 11 on the 7th Flare 122nd year of Ascendancy at 23:13 Killed by Borfast the Broken at level 11 on the 8th Flare 122nd year of Ascendancy at 01:14 Killed by Borfast the Broken at level 11 on the 8th Flare 122nd year of Ascendancy at 03:22 Killed by armoured skeleton warrior at level 11 on the 8th Flare 122nd year of Ascendancy at 05:29 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 07:35 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 09:42 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 11:51 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 13:56 Killed by Borfast the Broken at level 11 on the 8th Flare 122nd year of Ascendancy at 16:59 Killed by Borfast the Broken at level 11 on the 8th Flare 122nd year of Ascendancy at 19:01 Killed by shadow at level 11 on the 8th Flare 122nd year of Ascendancy at 21:08 Killed by Borfast the Broken at level 11 on the 8th Flare 122nd year of Ascendancy at 23:19 Killed by Borfast the Broken at level 11 on the 9th Flare 122nd year of Ascendancy at 02:16 Killed by shadow at level 11 on the 9th Flare 122nd year of Ascendancy at 05:34 Killed by Borfast the Broken at level 11 on the 9th Flare 122nd year of Ascendancy at 07:29 Killed by Borfast the Broken at level 11 on the 9th Flare 122nd year of Ascendancy at 09:30 |
Primary Stats
| Strength | 21 (base 15) |
| Dexterity | 12 (base 10) |
| Constitution | 38 (base 36) |
| Magic | 14 (base 10) |
| Willpower | 41 (base 31) |
| Cunning | 13 (base 10) |
Resources
| Life | 429/429 |
| Equilibrium | 0 |
| Healing Factor | 1.1 |
| Regeneration | 3.575 |
Speed
| Mental | +5.9638696952478% |
| Attack | +5.9638696952478% |
| Movement | -55.852771179681% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 5 |
| See Invisible | 5 |
Offense: Mainhand
| Damage | 30 |
| Accuracy | 34 |
| Crit Chance | 10% |
| APR | 1 |
| Speed | 0.94 |
Offense: Spell
| Spellpower | 20.5 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 30.45 |
| Crit Chance | 10% |
| Speed | 0.94371789448234 |
Defense: Base
| Armour (hardiness) | 6 (30%) |
| Defense | 8.7 |
| Ranged Defense | 8.7 |
| Fatigue | 5 |
| Physical Save | 28.825 |
| Spell Save | 25.625 |
| Mental Save | 32.45 |
Defense: Resistances
| All | + 7%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Bleed Resistance | 40% |
| Blind Resistance | 20% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
Class Talents
| Technique / Combat veteran | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Cold drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Fire drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Sand drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield offense | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Higher draconic abilities | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Venom drake aspect | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 1/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Harmony | 1.10 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Draconian | 1.00 |
| 5/5 |
| Wild-gift / Fungus | 1.10 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the lone alchemist to the recall portal on level 5 of Infinite Dungeon. Escort: lone alchemist (level 5 of Infinite Dungeon)As a reward you improved Willpower by +1. | done |
You failed to protect the lost anorithil from death by ancient elven mummy. Escort: lost anorithil (level 6 of Infinite Dungeon) | failed |
You successfully escorted the lost warrior to the recall portal on level 4 of Infinite Dungeon. Escort: lost warrior (level 4 of Infinite Dungeon)As a reward you improved Constitution by +1. | done |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| On feet | pair of iron boots 'Ivurin' (0 def, 3 armour) pair of iron boots 'Ivurin' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Physical power: +8 (+4 eff.) Armour: +3 Fatigue: +2% Changes resistances: +6% fire / +6% cold Spell crit. chance: +1% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 10 fire Changes resistances: +6% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +5 See invisible: +5 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | rough leather cap of dexterity (+2) (0 def, 1 armour) rough leather cap of dexterity (+2) (0 def, 1 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +2 Dex A cap made of leather. Press to compare |
| Tool | iron pickaxe of endurance (dig speed 36 turns) iron pickaxe of endurance (dig speed 36 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Fatigue: -4% Changes stats: +3 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | copper ring 'Flashpain' copper ring 'Flashpain'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+6 eff.) Changes stats: +3 Cun Changes resistances penetration: +15% fire Rings can have magical properties. Press to compare |
| On fingers | psionicist's steel ring of nature (+20%) psionicist's steel ring of nature (+20%)Infused by nature Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% nature Changes damage: +10% nature Mental save: +8 (+4 eff.) Rings can have magical properties. Press to compare |
| Around waist | grounding rough leather belt of transcendence grounding rough leather belt of transcendenceInfused by nature Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Changes resistances: +6% lightning / +5% temporal Physical save: +5 (+2 eff.) Mindpower: +3 (+2 eff.) A belt that goes around your waist. Press to compare |
| In main hand | insidious iron greatmaul of the mystic (117% power, 1 apr) insidious iron greatmaul of the mystic (117% power, 1 apr)Requires: - Strength 11 Powered by arcane forces Infused by nature 5.00 Encumbrance. Type: weapon / greatmaul ; tier 1 It must be held with both hands. Power: 117% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +1 Physical crit. chance: +0.5% Attack speed: 100% Damage (Melee): +16 insidious poison When wielded/worn: Changes stats: +2 Mag / +2 Wil Spellpower: +7 (+4 eff.) Massive two-handed mauls. Press to compare |
| Main armor | spiked rough leather armour (1 def, 2 armour) spiked rough leather armour (1 def, 2 armour)Requires: - Strength 10 Crafted by a master 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+1 eff.) Fatigue: +6% Damage when hit (Melee): 11 physical A suit of armour made of leather. Press to compare |
| Cloak | resilient linen cloak (1 def, 0 armour) resilient linen cloak (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Maximum life: +30.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Around neck | starlit steel amulet of healing starlit steel amulet of healingInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +11% light / +12% darkness Blindness immunity: +20% Cut immunity: +40% Healing mod.: +10% It can be used to activate talent Heal, placing all other charms into a 35 cooldown : Effective talent level: 2.0 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 195 life. The life healed will increase with your Mindpower. Amulets can have magical properties. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. teleportation rune of the sneak (range 45)teleportation rune of the sneak (range 45) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 2 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 45 with a minimum range of 15. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune.. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. steel ringsteel ring 0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. Chargequake (108% power, 3 apr)Chargequake (108% power, 3 apr) Requires: - Strength 16 Powered by arcane forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +3 Physical crit. chance: +1.0% Attack speed: 100% On weapon hit: * 8% chance to disease Damage (Melee): +9 blight When wielded/worn: Changes damage: +9% lightning Equilibrium when hit: +0.16 Maximum psi: +10.00 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. cleansing iron plate armour (3 def, 7 armour)cleansing iron plate armour (3 def, 7 armour) Requires: - Strength 22 - Talent Armour Training (level 3) Infused by arcane disrupting forces 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+3 eff.) Fatigue: +20% Changes resistances: +10% nature / +10% blight A suit of armour made of metal plates. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Achievements
Level 10 (Exploration mode)
Got a character to level 10.By Vevi the Draconian Wyrmic level 10
3rd Flare 122nd year of Ascendancy at 22:51 see stats
Log
Borfast the Broken hits Vevi for 42 physical, 3 nature, 4 temporal, 4 nature, 4 lightning, 5 fire (63 total damage).
Vevi hits Borfast the Broken for 7 cold, 4 fire, 5 physical (17 total damage).
Borfast the Broken receives 62 healing from Borfast the Broken's purging blight area effect.
Borfast the Broken's purging blight area effect hits Vevi for 39 blight damage.
Vevi the level 11 draconian wyrmic was tainted to death by Borfast the Broken and offered to his dark Master on level 7 of Infinite Dungeon.
Vevi deactivates Icy Skin.
Vevi is no longer poisoned.
Vevi meditates on nature.
Vevi deactivates Wild Growth.
Vevi deactivates Elemental Harmony.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Borfast the Broken's purging blight area effect killed Vevi!
Resting starts...
Talent Wing Buffet is ready to use.
Talent Infusion: Wild is ready to use.
Talent Prismatic Slash is ready to use.
Talent Icy Skin is ready to use.
Talent Bellowing Roar is ready to use.
Talent Lightning Speed is ready to use.
Talent Meditation is ready to use.
Talent Wild Growth is ready to use.
Talent Waters of Life is ready to use.
Talent Elemental Harmony is ready to use.
Talent Channel Power is ready to use.
Rested for 65 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Saving done.
