Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.3.2 |
| Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Allow Respec Anywhere 1.2.3Infinite500 v2.5c: Revised high level play for ToME 1.3.1Version 3.0: Compatible with ToME 1.5.0 This addon supports game play for character levels higher than 50, primarily for the infinite dungeon (I.D.). This implements a number of subtle changes, rescaling game mechanics and balance for character levels above 50 in the Maj'Eyal, Infinite, and Arena campaigns for ToME. The intent is to make it possible (though certainly not easy) to reach level 500 of the Infinite Dungeon. This is not a nerf or a buff to game difficulty per se, but, rather, an extension of the well-balanced game play from the Maj'Eyal campaign to higher levels. Some talents and status effects have been adjusted to accommodate the higher character levels possible. You can see a summary of these by checking the "Infinite500" tab in Game Options. Once a character enters the I.D., the level 50 cap is removed and normal stats-per-level progression is enabled from level 51 onward. The limit on how high primary stats may be trained is removed (limited by character level as normal) and dependent computed value limits are also appropriately increased. No additional Prodigies are gained automatically after level 50. (Note that additional category points and (rarely) Prodigies can be gained by completing I.D. challenges.) Talent mastery levels can be improved more than once, and talent levels are unlearnable as normal in the I.D. NPC levels in the I.D. have been adjusted to be compatible with higher game difficulty settings. Most monsters and bosses from the Maj'Eyal campaign are imported into the I.D. along with their respective unique drops. Traps have been added back to the I.D. Isolated shops can appear randomly in the I.D. There is guaranteed to be at least one shop on level 1, and they become more common for the first few levels, and then more rare with depth. Random escorts may be randomly generated on each level in the I.D. unless a challenge has been started, until the normal number (9) have been attempted. The lichform quest is completed in the I.D. with a new random drop instead of automatically being completed at the appropriate step. There is a new greater vault in the I.D. that affects this quest. The Corruption/Hexes tree can be learned from a new random drop. Most major events from the Maj'Eyal campaign are enabled in the I.D., and there is a new event that can award the cursed-aura tree. Undead characters starting in the I.D. begin with an artefact cloak. This is similar to the Cloak of Deception, but its stats scale with character level and it can spawn randomly for other characters. This addon incorporates some modified game mechanics: Modified checkHit and checkHitOld functions are employed that allow for wider level differences between opponents (see http://forums.te4.org/viewtopic.php?f=36&t=35229). Things planned for the future: scaling of world artefacts with character level, map effects with dungeon level. CORE CODE CHANGES Engine: TOME Module: Other addons that affect these files might not be compatible. Archery Fix 1.3.0Addon which fixes ranged weapon/ammo on hit, on crit, on kill effects. Use Item Shortcuts 1.3.0Adds some additional entries to the inventory's use-item dialog to more conveniently apply some talents to items in inventory. Current added entries are:
In addition, if you have turned off the "Object & Creature links" chat message filter under Game Options, the "Link item in chat" entry is removed from the dialog. (new in v3) Also adds game option "[ZOmnibus] | Allow object actions in stores", which will allow some item actions (like tagging) to be performed on items in your inventory from within the store dialog. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.2.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Arcanum Class Pack 1.3.1Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Improved Auto-explore and Rest 1.3.1Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Items Vault 1.3.0Donators/Buyers bonus! Midnight 1.3.1Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Steamtech UI 1.1.4 Talent Point Planner 1.3.0The Talent Point Planner allows you to plan how to spend your character's future talent points (hence the name). Bound to the <alt-shift-g> key by default [which can be changed in the usual manner], the planner makes a temporary copy of your character, levels it up to level 50, and opens the level-up dialog for you to set up your point plan. When you're finished, the plan will be saved and displayed as annotations in the regular level-up dialog. Also provides various small improvements and bugfixes for the levelup dialog:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: No-Friendly-Fire Autocast 1.3.1Adds an autocast option that will not cast while friendlies are in range. Nice for twilight surge for Anorithil Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice ZOmnibus Addon Pack 1.3.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Enhanced Object Compare 1.3.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Male |
| Race | Dwarf |
| Class | Stone Warden |
| Level / Exp | 16 / 92% |
| Size | medium |
| Lifes / Deaths | Killed by Walpal the halfling at level 7 on the 7th Profit 122nd year of Ascendancy at 07:37 / 90Killed by Xanymira the multi-hued drake hatchling at level 12 on the 9th Wealth 122nd year of Ascendancy at 14:57 Killed by Vorerin the minotaur at level 13 on the 10th Wealth 122nd year of Ascendancy at 07:22 Killed by Isliwen the Guardian at level 13 on the 10th Wealth 122nd year of Ascendancy at 16:39 Killed by Lisodhetira the Guardian at level 13 on the 11st Wealth 122nd year of Ascendancy at 19:20 Killed by devourer at level 13 on the 11st Wealth 122nd year of Ascendancy at 21:01 Killed by rattlesnake at level 13 on the 12nd Wealth 122nd year of Ascendancy at 06:23 Killed by slaver at level 13 on the 17th Wealth 122nd year of Ascendancy at 15:39 Killed by slaver at level 13 on the 18th Wealth 122nd year of Ascendancy at 01:14 Killed by animated mummy wrappings at level 13 on the 27th Wealth 122nd year of Ascendancy at 15:08 Killed by animated mummy wrappings at level 13 on the 27th Wealth 122nd year of Ascendancy at 16:41 Killed by skeleton archer at level 13 on the 27th Wealth 122nd year of Ascendancy at 20:59 Killed by skeleton archer at level 13 on the 27th Wealth 122nd year of Ascendancy at 22:15 Killed by skeleton archer at level 13 on the 27th Wealth 122nd year of Ascendancy at 23:43 Killed by skeleton archer at level 13 on the 28th Wealth 122nd year of Ascendancy at 01:15 Killed by skeleton archer at level 13 on the 28th Wealth 122nd year of Ascendancy at 02:49 Killed by rotting mummy at level 13 on the 28th Wealth 122nd year of Ascendancy at 08:05 Killed by skeleton archer at level 13 on the 28th Wealth 122nd year of Ascendancy at 09:58 Killed by skeleton archer at level 13 on the 28th Wealth 122nd year of Ascendancy at 11:15 Killed by orc warrior at level 13 on the 28th Wealth 122nd year of Ascendancy at 14:58 Killed by Dudaek at level 14 on the 28th Wealth 122nd year of Ascendancy at 20:49 Killed by Aroldana the sandworm at level 14 on the 29th Wealth 122nd year of Ascendancy at 05:03 Killed by Z'quikzshl the skeletal mold at level 14 on the 29th Wealth 122nd year of Ascendancy at 16:02 Killed by Z'quikzshl the skeletal mold at level 14 on the 29th Wealth 122nd year of Ascendancy at 17:45 Killed by armoured skeleton warrior at level 15 on the 30th Wealth 122nd year of Ascendancy at 01:56 Killed by armoured skeleton warrior at level 15 on the 30th Wealth 122nd year of Ascendancy at 03:26 Killed by skeleton warrior at level 15 on the 30th Wealth 122nd year of Ascendancy at 03:33 Killed by orc necromancer at level 15 on the 30th Wealth 122nd year of Ascendancy at 03:41 Killed by armoured skeleton warrior at level 15 on the 30th Wealth 122nd year of Ascendancy at 05:09 Killed by skeleton mage at level 15 on the 30th Wealth 122nd year of Ascendancy at 06:47 Killed by Hallowed Ghost at level 15 on the 30th Wealth 122nd year of Ascendancy at 08:32 Killed by Xerothra the ancient elven mummy at level 15 on the 30th Wealth 122nd year of Ascendancy at 10:02 Killed by Xerothra the ancient elven mummy at level 15 on the 30th Wealth 122nd year of Ascendancy at 11:34 Killed by Hallowed Ghost at level 15 on the 30th Wealth 122nd year of Ascendancy at 13:11 Killed by animated mummy wrappings at level 15 on the 30th Wealth 122nd year of Ascendancy at 16:35 Killed by ancient elven mummy at level 15 on the 30th Wealth 122nd year of Ascendancy at 17:56 Killed by armoured skeleton warrior at level 15 on the 30th Wealth 122nd year of Ascendancy at 19:25 Killed by animated mummy wrappings at level 15 on the 30th Wealth 122nd year of Ascendancy at 21:48 Killed by animated mummy wrappings at level 15 on the 30th Wealth 122nd year of Ascendancy at 22:59 Killed by dredge at level 15 on the 1st Dearth 122nd year of Ascendancy at 10:51 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 14:22 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 15:28 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 17:04 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 18:49 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 20:57 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 22:02 Killed by skeleton master archer at level 15 on the 1st Dearth 122nd year of Ascendancy at 23:40 Killed by Cyrubrewen the ancient elven mummy at level 15 on the 2nd Dearth 122nd year of Ascendancy at 13:20 Killed by fire drake hatchling at level 15 on the 2nd Dearth 122nd year of Ascendancy at 17:32 Killed by fire drake at level 15 on the 2nd Dearth 122nd year of Ascendancy at 18:42 Killed by fire wyrm at level 15 on the 2nd Dearth 122nd year of Ascendancy at 19:58 Killed by fire drake at level 15 on the 2nd Dearth 122nd year of Ascendancy at 20:59 Killed by fire drake at level 15 on the 2nd Dearth 122nd year of Ascendancy at 22:17 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 01:10 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 02:16 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 03:24 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 04:45 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 06:23 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 08:03 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 09:22 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 09:43 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 11:17 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 12:48 Killed by Greater Mummy Lord at level 15 on the 3rd Dearth 122nd year of Ascendancy at 14:25 Killed by Crystaline Half (Dudaek) at level 15 on the 3rd Dearth 122nd year of Ascendancy at 16:02 Killed by dream seed at level 16 on the 4th Dearth 122nd year of Ascendancy at 11:39 Killed by dreaming horror at level 16 on the 4th Dearth 122nd year of Ascendancy at 17:52 Killed by dreaming horror at level 16 on the 4th Dearth 122nd year of Ascendancy at 20:22 Killed by dreaming horror at level 16 on the 4th Dearth 122nd year of Ascendancy at 21:26 Killed by dream seed at level 16 on the 4th Dearth 122nd year of Ascendancy at 23:31 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 01:05 Killed by orc pyromancer at level 16 on the 5th Dearth 122nd year of Ascendancy at 03:16 Killed by animated mummy wrappings at level 16 on the 5th Dearth 122nd year of Ascendancy at 04:34 Killed by animated mummy wrappings at level 16 on the 5th Dearth 122nd year of Ascendancy at 04:53 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 07:29 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 09:02 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 10:39 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 12:17 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 13:54 Killed by dreaming horror at level 16 on the 5th Dearth 122nd year of Ascendancy at 15:31 Killed by orc necromancer at level 16 on the 5th Dearth 122nd year of Ascendancy at 20:49 Killed by skeleton warrior at level 16 on the 6th Dearth 122nd year of Ascendancy at 20:10 Killed by rotting mummy at level 16 on the 8th Dearth 122nd year of Ascendancy at 00:34 Killed by dreaming horror at level 16 on the 8th Dearth 122nd year of Ascendancy at 05:20 Killed by dreaming horror at level 16 on the 8th Dearth 122nd year of Ascendancy at 06:30 Killed by dreaming horror at level 16 on the 8th Dearth 122nd year of Ascendancy at 09:17 Killed by dreaming horror at level 16 on the 8th Dearth 122nd year of Ascendancy at 10:25 Killed by unknown at level 16 on the 8th Dearth 122nd year of Ascendancy at 12:57 Killed by dreaming horror at level 16 on the 8th Dearth 122nd year of Ascendancy at 14:11 Killed by Dudaek at level 16 on the 8th Dearth 122nd year of Ascendancy at 15:34 |
Primary Stats
| Strength | 26 (base 16) |
| Dexterity | 14 (base 10) |
| Constitution | 18 (base 10) |
| Magic | 50 (base 43) |
| Willpower | 54 (base 43) |
| Cunning | 18 (base 10) |
Resources
| Life | 420/420 |
| Mana | 350/350 |
| Equilibrium | 30 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -63.333333333333% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 2 |
| See Stealth | 6 |
| See Invisible | 6 |
Offense: Mainhand
| Damage | 41 |
| Accuracy | 8 |
| Crit Chance | 9% |
| APR | 0 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 14 |
| Accuracy | 8 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 40 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 32.5 |
| Crit Chance | 11% |
| Speed | 1 |
Offense: Damage Bonus
| All | 0% |
Defense: Base
| Armour (hardiness) | 37.861120882853 (39.861120882853%) |
| Defense | 17.4 |
| Ranged Defense | 20.7 |
| Fatigue | 28 |
| Physical Save | 24.051941176471 |
| Spell Save | 38.051941176471 |
| Mental Save | 35.451941176471 |
Defense: Resistances
| All | 0%( 70%) |
Defense: Immunities
| Stun Resistance | 22% |
| Poison Resistance | 5% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 60 life over 5 turns. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 654% for 10 turns and instantly restoring 33 mana. Also when resting your mana will regenerate at 0.5 per turn. |
Class Talents
| Spell / Eldritch shield | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.20 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Dwarven nature | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Spell / Eldritch stone | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Earthen power | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 2/5 |
| Wild-gift / Earthen vines | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| Spell / Stone | 1.20 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Wild-gift / Call of the wild | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Dwarf | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Stone Skin |
| talent | Eldritch Infusion |
| talent | Shards |
| detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You successfully escorted the injured seer to the recall portal on level 2 of Heart of the Gloom. Escort: injured seer (level 2 of Heart of the Gloom)As a reward you improved Magic by +2. | done |
Your escape from Reknor got your heart pounding and your desire for wealth and power increased tenfold. From bellow, it devoursMaybe it is time for you to start an adventurer's career. Deep below the Iron Throne mountains lies the Deep Bellow. It has been long sealed away but still, from time to time adventurers go there looking for wealth. None that you know of has come back yet, but you did survive Reknor. You are great. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin! | active |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were part of a group of dwarves sent to investigate the situation of the kingdom of Reknor. Reknor is lost!When you arrived there you found nothing but orcs, well organized and very powerful. Most of your team was killed there and now you and Norgan (the sole survivor besides you) must hurry back to the Iron Council to bring the news. Let nothing stop you. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs Clear | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Chymnir (0 def, 3 armour) Chymnir (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +2 Str / +2 Mag Changes resistances: +8% cold / +5% fire Mental save: +3 (+2 eff.) A pair of boots made of leather. Press to compare |
| Light source | scorching brass lantern of clarity scorching brass lantern of clarityPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Damage when hit (Melee): 13 fire Changes resistances: +5% fire Mental save: +6 (+3 eff.) Light radius: +2 See stealth: +6 See invisible: +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. Press to compare |
| On head | Xokira the linen wizard hat (1 def, 0 armour) Xokira the linen wizard hat (1 def, 0 armour)Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes stats: +4 Cun / +1 Wil Mental save: +6 (+3 eff.) A pointy cloth hat, very wizardly... Press to compare |
| On hands | cinder iron gauntlets (0 def, 1 armour) cinder iron gauntlets (0 def, 1 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 Damage (Melee): 5 fire Changes resistances: +6% fire Changes damage: +3% fire Metal gloves protecting the hands up to the middle of the lower arm. Press to compare |
| Tool | dwarven-steel pickaxe 'Cyroriadawe' (dig speed 23 turns) dwarven-steel pickaxe 'Cyroriadawe' (dig speed 23 turns)Crafted by a master 3.00 Encumbrance. Type: tool / digger ; tier 3 When wielded/worn: Physical power: +5 (+2 eff.) Changes stats: +2 Str / +2 Dex Changes resistances: +6% nature Poison immunity: +5% Maximum mana: +20.00 Spellpower: +4 (+1 eff.) Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. Press to compare |
| On fingers | Eilinunne EilinunneInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Effects on melee hit: * 20 arcane resource burn Changes stats: +4 Con Physical save: +6 (+3 eff.) Rings can have magical properties. Press to compare |
| On fingers | psionicist's steel ring psionicist's steel ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Rings can have magical properties. Press to compare |
| Around neck | steel amulet 'Gewe' steel amulet 'Gewe'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +29% lightning Stun/Freeze immunity: +22% Amulets can have magical properties. Press to compare |
| In main hand | Coral Spray (8 def, 8 armour, 100% power, 48 block) Coral Spray (8 def, 8 armour, 100% power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+5 eff.) Fatigue: +12% Changes resistances: +10% fire / +15% cold Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. Press to compare |
| Around waist | balancing hardened leather belt of magery balancing hardened leather belt of mageryPowered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +5.0% Changes stats: +4 Dex / +5 Mag / +5 Wil / +4 Cun Spell crit. chance: +4% Mental crit. chance: +8% A belt that goes around your waist. Press to compare |
| In off hand | reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 100% power, 40 block) reinforced iron shield of fire resistance (+16%) (4 def, 6 armour, 100% power, 40 block)Requires: - Strength 11 - Talent Armour Training (level 2) Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 93% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +40 When wielded/worn: Armour: +6 Defense: +4 (+3 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Changes resistances: +16% fire Talent granted: +1 Block Handheld deflection devices. Press to compare |
| Cloak | thick linen cloak of Iron Throne (1 def, 6 armour) thick linen cloak of Iron Throne (1 def, 6 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour: +6 Defense: +1 (+1 eff.) Changes stats: +2 Str / +1 Con Changes resistances: +11% cold A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. Press to compare |
| Main armor | aetheric cured leather armour of spell shielding (2 def, 4 armour) aetheric cured leather armour of spell shielding (2 def, 4 armour)Requires: - Strength 14 Powered by arcane forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Armour: +4 Defense: +2 (+2 eff.) Fatigue: +7% Damage (Melee): 6 arcane Damage (Ranged): 5 arcane Changes resistances: +5% arcane Spell save: +13 (+5 eff.) Mana each turn: +0.14 Spellpower: +6 (+2 eff.) A suit of armour made of leather. Press to compare |
Inventory
This item will automatically be transmogrified when you leave the level. sun infusion (rad 5; power 20; turns 5; dispells darkness)sun infusion (rad 5; power 20; turns 5; dispells darkness) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to brighten the area in a radius of 5 and illuminate stealthy creatures, possibly revealing them (reduces stealth power by 10). The light is so powerful it will also banish magical darkness It will also blind any creatures caught inside (power 20) for 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. heroism infusion (+6 for 10 turns, die at -513)heroism infusion (+6 for 10 turns, die at -513) Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase three of your primary stats by 6 for 10 turns. While Heroism is active, you will only die when reaching -513 life. However, when below 0 you cannot see how much life you have left. It will always increase your three highest stats. If your life is below 0 when this effect wears off it will be set to 1. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
This item will automatically be transmogrified when you leave the level. enraging stralite amuletenraging stralite amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Physical power: +7 (+3 eff.) Changes damage: +6% physical Combat speed: +10% Amulets can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. pixie's stralite ringpixie's stralite ring Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +3 Cun / +5 Mag Spellpower: +6 (+2 eff.) Rings can have magical properties. Press to compare |
This item will automatically be transmogrified when you leave the level. caustic stralite mace of rage (145% power, 5 apr)caustic stralite mace of rage (145% power, 5 apr) Requires: - Strength 35 Infused by nature Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 4 Power: 146% Range: 1.4x Uses stat: 100% Str Damage type: Physical Accuracy bonus: +0.1% dam / acc Armour Penetration: +5 Physical crit. chance: +2.5% Attack speed: 100% On weapon hit: * 8% chance to corrode armour When wielded/worn: Accuracy: +10 (+10 eff.) Changes stats: +4 Str Changes resistances penetration: +12% acid Changes damage: +8% physical Life regen: +1.00 Stamina when hit: +0.50 Blunt and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. hateful pulsing mindstar of venom (107% power, 32 apr, mind damage)hateful pulsing mindstar of venom (107% power, 32 apr, mind damage) Requires: - Willpower 35 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 4 It is part of a set of items. This psionic mindstar hates not to be wrathful. This natural venom should be returned to the wyrm. Power: 107% Range: 1.1x Uses stats: 45% Wil, 25% Cun Damage type: Mind Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +32 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Damage when hit (Melee): 8 acid Changes resistances: +9% acid Changes resistances penetration: +5% acid / +10% mind / +9% darkness Changes damage: +16% acid / +13% mind / +14% darkness Life regen: +1.10 Mindpower: +8 (+4 eff.) Mental crit. chance: +4% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Press to compare |
This item will automatically be transmogrified when you leave the level. hexed stralite ritual blade of wizardry (117% power, 9 apr)hexed stralite ritual blade of wizardry (117% power, 9 apr) Requires: - Magic 28 - Dexterity 28 Powered by arcane forces 1.00 Encumbrance. Type: weapon / ritual blade ; tier 4 Power: 117% Range: 1.3x Uses stats: 45% Mag, 45% Dex Damage type: Physical Accuracy bonus: +0.5% APR / acc Armour Penetration: +9 Physical crit. chance: +8.0% Attack speed: 100% On weapon crit: * curse the target reducing their resistances by a third of your spellpower, for 4 turns When wielded/worn: Changes stats: +3 Wil / +4 Mag Changes resistances penetration: +12% arcane Maximum mana: +47.00 Spellpower: +5 (+2 eff.) Spell crit. chance: +8% Talent on hit(spell): Manathrust (10% chance level 2). Sharp, short and deadly. Press to compare |
This item will automatically be transmogrified when you leave the level. mage-hunter's yew longbow of powermage-hunter's yew longbow of power Requires: - Dexterity 24 - Talent Shoot Infused by arcane disrupting forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 3 It must be held with both hands. Accuracy bonus: +0.2% crit / acc Attack speed: 125% Firing range: +8 When wielded/worn: Effects on ranged hit: * 10 arcane resource burn Changes stats: +1 Cun / +3 Wil Changes resistances penetration: +10% physical Changes damage: +12% physical Talent mastery: +0.10 Wild-gift / Antimagic Mindpower: +9 (+4 eff.) Longbows are used to shoot arrows at your foes. Press to compare |
This item will automatically be transmogrified when you leave the level. deflecting stralite shield of radiance (18 def, 2 armour, 100% power, 142.5 block)deflecting stralite shield of radiance (18 def, 2 armour, 100% power, 142.5 block) Requires: - Strength 35 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 153% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +142 Damage (Melee): +14 light When wielded/worn: Armour: +2 Defense: +18 (+10 eff.) Ranged Defense: +10 (+5 eff.) Fatigue: +14% Effects when hit in melee: * 20% chance to blind Changes stats: +4 Con / +3 Mag Changes resistances: +14% light Talent granted: +4 Block Deflect projectiles away: +8% Handheld deflection devices. Press to compare |
This item will automatically be transmogrified when you leave the level. enlightening mummy wrappings (5 def, 2 armour)enlightening mummy wrappings (5 def, 2 armour) Requires: - Dexterity 15 Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+4 eff.) Fatigue: +2% Changes stats: +5 Cun / +6 Wil Changes resistances: -25% fire Mental save: +15 (+7 eff.) Decaying mummy wrappings. Press to compare |
This item will automatically be transmogrified when you leave the level. mummy wrappings of delving (5 def, 2 armour)mummy wrappings of delving (5 def, 2 armour) Requires: - Dexterity 15 Crafted by a master 6.00 Encumbrance. Type: armor / mummy ; tier 3 When wielded/worn: Armour: +2 Defense: +5 (+4 eff.) Fatigue: +2% Changes stats: +6 Str Changes resistances: -25% fire / +15% darkness / +7% physical Light radius: +1 It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 18 for 5 turns. The radius will increase with your Cunning. Decaying mummy wrappings. Press to compare |
This item will automatically be transmogrified when you leave the level. The Untouchable (14 def, 12 armour)The Untouchable (14 def, 12 armour) Requires: - Strength 16 Powered by arcane forces 9.00 Encumbrance. [Unique] Type: armor / light ; tier 3 When wielded/worn: Armour penetration: +10 Armour: +12 Defense: +14 (+8 eff.) Changes stats: +8 Cun When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. Press to compare |
Girdle of the Calm Waters Girdle of the Calm WatersInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +30% A belt rumoured to have been worn by the Conclave healers. Press to compare |
This item will automatically be transmogrified when you leave the level. Gariarewyn the StormspikerGariarewyn the Stormspiker Powered by arcane forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Damage when hit (Melee): 8 lightning Changes resistances: +10% light / +7% darkness Changes resistances penetration: +10% lightning / +5% arcane Changes damage: +9% arcane / +9% lightning A belt that goes around your waist. Press to compare |
This item will automatically be transmogrified when you leave the level. stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour)stealthy pair of hardened leather boots of tirelessness (0 def, 3 armour) Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +7 Lck / +5 Dex Stealth bonus: +5 Stamina each turn: +0.60 Maximum stamina: +22.00 A pair of boots made of leather. Press to compare |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of spellbinding (0 def, 4 armour)pair of dwarven-steel boots of spellbinding (0 def, 4 armour) Requires: - Talent Armour Training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Changes stats: +2 Mag Spell save: +3 (+2 eff.) Lowers spell cool-downs by: 10% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. Press to compare |
This item will automatically be transmogrified when you leave the level. blighted hardened leather gloves of dexterity (+4) (0 def, 2 armour)blighted hardened leather gloves of dexterity (+4) (0 def, 2 armour) Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 3 When wielded/worn: Accuracy: +16 (+14 eff.) Armour: +2 Damage (Melee): 8 blight Changes stats: +4 Dex Changes resistances: +7% blight Changes damage: +5% blight Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. Press to compare |
This item will automatically be transmogrified when you leave the level. grounding cashmere wizard hat of arcana (2 def, 0 armour)grounding cashmere wizard hat of arcana (2 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Defense: +2 (+2 eff.) Changes stats: +5 Wil / +5 Mag Changes resistances: +5% lightning / +8% temporal Spellpower: +5 (+2 eff.) A pointy cloth hat, very wizardly... Press to compare |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+2 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ametrine 6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
8 citrine 8 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
3 zircon 3 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+3 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 amethyst 2 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+4 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 emerald 2 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used to imbue an object: Defense: +8 (+5 eff.) Physical save: +8 (+4 eff.) Spell save: +8 (+3 eff.) Mental save: +8 (+4 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
jade jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 turquoise 2 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: See stealth: +10 See invisible: +10 When used to imbue an object: See stealth: +10 See invisible: +10 When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
ruby ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 amber 3 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level. void-walker's alchemist's lamp of corpselightvoid-walker's alchemist's lamp of corpselight Powered by arcane forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Changes resistances: +9% blight / +7% cold / +7% darkness / +6% temporal Spellpower: +4 (+1 eff.) Spell crit. chance: +5% Light radius: +3 Infravision radius: +4 See invisible: +5 Defense after a teleport: +12 Resist all after a teleport: +13% New effects duration reduction after a teleport: +18% The wearer is treated as an undead. The wearer no longer has to breathe. It can be used to activate talent Retch, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Vomit on the ground around you, healing any undead in the area and damaging anyone else. Lasts 10 turns, and deals 18 blight damage or heals 27 life. Creatures standing in the retch also have 11% chance to remove a physical effect each turn. Undeads will be stripped from a detrimental effect while others will be stripped from a beneficial effect. A normal brass lantern, enhanced by alchemy to make it brighter. Press to compare |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
This item will automatically be transmogrified when you leave the level. Honeywood ChaliceHoneywood Chalice Infused by nature 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 4 When wielded/worn: Changes stats: +5 Str Changes resistances: +10% nature Changes damage: +5% physical Talent granted: +1 Battle Trance Physical save: +10 (+5 eff.) Life regen: +0.15 Healing mod.: +10% This wooden cup seems perpetually filled with a thick sap-like substance. Tasting it is exhilarating, and you feel intensely aware when you do so. Press to compare |
Achievements
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By Dudaek the Dwarf Stone Warden level 8
10th Profit 122nd year of Ascendancy at 10:56 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Dudaek the Dwarf Stone Warden level 10
23rd Profit 122nd year of Ascendancy at 20:42 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Dudaek the Dwarf Stone Warden level 12
4th Wealth 122nd year of Ascendancy at 23:00 see stats
Squadmate (Exploration mode)
Escaped from Reknor alive with your squadmate Norgan.By Dudaek the Dwarf Stone Warden level 4
22nd Voratun 122nd year of Ascendancy at 11:49 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By Dudaek the Dwarf Stone Warden level 13
10th Wealth 122nd year of Ascendancy at 07:19 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By Dudaek the Dwarf Stone Warden level 7
2nd Profit 122nd year of Ascendancy at 20:44 see stats
Log
Dudaek deactivates Stone Skin.
Crystaline Half (Dudaek) is no longer suffering from insomnia.
Crystaline Half (Dudaek) is no longer distorted.
Crystaline Half (Dudaek)'s skin returns to normal.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Saving game...
Dudaek killed Dream seed!
Dreaming horror killed Dudaek!
Resting starts...
Your summoned Crystaline Half (Dudaek) disappears.
Talent Stone Skin is ready to use.
Talent Stone Vines is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Eldritch Stone is ready to use.
Talent Resilience of the Dwarves is ready to use.
Talent Meditation is ready to use.
Talent Elemental Split is ready to use.
Talent Shards is ready to use.
Talent Eldritch Infusion is ready to use.
Talent Nature's Balance is ready to use.
Rested for 44 turns (stop reason: all resources and life at maximum).
You may not auto-explore this level.
Dudaek activates Eldritch Infusion.
Dudaek activates Shards.
Dudaek activates Stone Skin.
Saving done.
Saving game...
