












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 | 
| Addons | UI Pack: Plumpkins! 1.6.0Cosmetic pack! Possessor Bonus Class 1.7.0Donators/Buyers bonus! Easy Map v2 1.5.10Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.6.0Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Items Vault 1.7.0Donators/Buyers bonus! Shimmer Pack: Iron Throne Couture 1.6.0Cosmetic pack! Shimmer Pack: Pyromania 1.6.0Cosmetic pack! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Softcore Death 1.6.0Allows you to move to a more forgiving permadeath setting when you die. If you are in Roguelike, you can switch to Adventure and carry on from the Eidolon plane. When you switch to Adventure, you have the same amount of bonus lives you would have had if you had been playing Adventure the whole time (minus the one you just lost). New in 1.2.0 - If you are a donator, you can give yourself more adventure mode lives. You will only earn Exploration achievements from then on, but enemies will recover when you die, letting you retry fights as many times as you want. Every time you use this addon, DarkGod cries a single tear Shimmer Pack: Plumpkin Daper 1.6.0Cosmetic pack! Custom Difficulty 1.7.0Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements.   This mod will be incompatible with other mods that re-arrange the character creation screen. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything. 
 Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. 
 Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
  | 
| Campaign | Maj'Eyal | 
| Mode | Normal Roguelike | 
| Sex | Female | 
| Race | Thalore | 
| Class | Wisp | 
| Level / Exp | 50 / 1571% | 
| Size | medium | 
| Lifes / Deaths | Killed by Cyrywyn the slimy ooze at level 42 on the 40th Pyre 123rd year of Ascendancy at 01:31 6 / 3Killed by Atamathon the Giant Golem at level 50 on the 32nd Dusk 123rd year of Ascendancy at 23:15 Killed by Atamathon the Giant Golem at level 50 on the 33rd Dusk 123rd year of Ascendancy at 00:17  | 
Primary Stats
| Strength | 67 (base 40) | 
| Dexterity | 96 (base 60) | 
| Constitution | 37 (base 20) | 
| Magic | 69 (base 10) | 
| Willpower | 136 (base 60) | 
| Cunning | 87 (base 46) | 
Resources
| Life | 1172/1172 | 
| Psi | 191/191 | 
| Healing Factor | 1.2541015905906 | 
| Regeneration | 0.31352539764763 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | +52.7836465099% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 10 | 
| Infravision | 5 | 
| See Stealth | 45.64399077381 | 
| See Invisible | 45.64399077381 | 
Offense: Mainhand
| Damage | 178 | 
| Accuracy | 70 | 
| Crit Chance | 64% | 
| APR | 38 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 60 | 
| Crit Chance | 49% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 84 | 
| Crit Chance | 62% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +31% | 
| Light | +42% | 
| Physical | +17% | 
| Arcane | +32% | 
| Lightning | +59% | 
| All | +7% | 
Offense: Damage Penetration
| Physical | +35% | 
| All | +20% | 
| Nature | +35% | 
Defense: Base
| Armour (hardiness) | 44 (38.594633868923%) | 
| Defense | 67 | 
| Ranged Defense | 67 | 
| Fatigue | 12.923805221685 | 
| Physical Save | 33 | 
| Spell Save | 44 | 
| Mental Save | 52 | 
Defense: Resistances
| Blight | + 52%( 70%) | 
| Arcane | + 55%( 70%) | 
| Mind | + 50%( 70%) | 
| All | + 36%( 70%) | 
| Lightning | + 49%( 70%) | 
| Temporal | + 50%( 70%) | 
| Physical | + 41%( 70%) | 
| Cold | + 45%( 70%) | 
| Fire | + 54%( 70%) | 
| Darkness | + 50%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Bleed Resistance | 20% | 
| Confusion Resistance | 40% | 
| Disarm Resistance | 20% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 0% | 
Inscriptions (5/5)
| Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 892% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat.  | 
| Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 24% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: Acid WaveUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 437.80 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: StormshieldUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 7 up to 7 times. Its effects scale with your Willpower stat.  | 
| Runes | Effective talent level: 1.0 Rune: Mirror ImageUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness.  | 
Class Talents
| Psionic / Noumena | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Idol | 1.30 | 
  | 4/5 | 
  | 5/5 | 
  | 5/5 | 
  | 4/5 | 
| Technique / Psychic Marksman | 1.30 | 
  | 5/5 | 
  | 5/5 | 
  | 1/5 | 
  | 4/5 | 
| Technique / Arrowstorm | 1.30 | 
  | 5/5 | 
  | 3/5 | 
  | 4/5 | 
  | 2/5 | 
| Technique / Psychic Shots | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 5/5 | 
Generic Talents
| Psionic / Mindprison | 1.30 | 
  | 3/5 | 
  | 2/5 | 
  | 1/5 | 
  | 3/5 | 
| Psionic / Mindshaped Materials | 1.30 | 
  | 3/5 | 
  | 4/5 | 
  | 4/5 | 
  | 4/5 | 
| Race / Thalore | 1.00 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 1/5 | 
| Technique / Combat training | 1.30 | 
  | 2/5 | 
  | 1/5 | 
  | 1/5 | 
  | 5/5 | 
  | 0/5 | 
  | 0/5 | 
| Psionic / Augmented mobility | 1.30 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 3/5 | 
| Cunning / Survival | 1.20 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
  | 1/5 | 
Prodigies
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
  | 1/1 | 
Effects
| talent | Range Amplification Device | 
| talent | Silken Armor | 
| talent | Beloved | 
| talent | Skate | 
| talent | Awesome | 
| talent | Thought Drinker | 
| talent | Arrowstorm | 
| talent | Fascinating | 
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff.  | done | 
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item.  | done | 
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active | 
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done | 
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower.  | done | 
You successfully escorted the injured seer to the recall portal on level 2 of Trollmire. Escort: injured seer (level 2 of Trollmire)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the injured seer to the recall portal on level 3 of Dreadfell. Escort: injured seer (level 3 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost sun paladin to the recall portal on level 2 of Daikara. Escort: lost sun paladin (level 2 of Daikara)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the lost warrior to the recall portal on level 2 of Dreadfell. Escort: lost warrior (level 2 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)).  | done | 
You successfully escorted the lost warrior to the recall portal on level 3 of Norgos Lair. Escort: lost warrior (level 3 of Norgos Lair)As a reward you improved talent Vitality (+1 level(s)).  | done | 
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved talent Lacerating Strikes (+1 level(s)).  | done | 
You successfully escorted the temporal explorer to the recall portal on level 8 of Dreadfell. Escort: temporal explorer (level 8 of Dreadfell)As a reward you improved Willpower by +5.  | done | 
You successfully escorted the worried loremaster to the recall portal on level 1 of Old Forest. Escort: worried loremaster (level 1 of Old Forest)As a reward you improved Willpower by +5.  | done | 
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride.  | done | 
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking.  | done | 
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there.  | done | 
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there.  | done | 
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years.  | done | 
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing.  | done | 
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely.  | active | 
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1668.  | active | 
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population.  | active | 
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn.  | done | 
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsAgrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations.  | done | 
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost.  | done | 
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself!  | done | 
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be.  | done | 
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope.  | done | 
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done | 
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died.  | done | 
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news!  | completed | 
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done | 
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond.  | done | 
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them!  | done | 
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex.  | done | 
Equipment
| On feet |  Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats +8 Cun +8 Mag offense ------ Spellpower +15 (+4 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 200 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 20 power out of 24/24 A wispy purple aura surrounds these translucent black boots.  | 
| Quiver |  Heartshards (49/49, 186% power, 38 apr)3.0 Encumbrance T5 arrow ammo [Random Unique] Arcane/Master/Psionic Weapon Damage 186% Range: 1.0x-1.4x Uses 50% Wil, 70% Dex Damage Physical Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +38 Critical Rate +26.0% Capacity 49 Auto Reload 0 Projectile Speed +237% On-ranged-hit +24 blight +60 physical +42 cold On-crit, radius 2 +24 lightning On Hit: * 20% chance to knock the target back 3 spaces and deal 307 physical damage On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death.  | 
| Light source |  Skyshine the dwarven lantern1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Damage +27% lightning defense ------ Armor +6 Resistance +9% darkness Crit Resistance 15.00% Cut Resist +20% Disarm Resist +20% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
| On head |  Crown of Command (3 def, 6 armour)3.0 Encumbrance T3 head armor [Unique] Master While equipped: Stats +3 Con +10 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Fatigue +4% Resistance +8% physical other ------- Masteries +0.20 Technique/Superiority +0.20 Cunning/Survival Indomitable: (Instant) Effective talent level: 1.0 Power cost 50 out of 60/60. Range melee/personal Cooldown: 45 Travel.spd instantaneous Description: Halflings have one of the most powerful military forces in the known world and have been at war with most other races for thousands of years. Removes 2 stun, daze, or pin effects and grants immunity to stuns, dazes and pins for 2 turns. This crown was worn by the Halfling king Roupar, who ruled over the Nargol lands in the Age of Dusk. Those were dark times, and the king enforced order and discipline under the harshest of terms. Any who deviated were punished, any who disagreed were repressed, and many disappeared without a trace into his numerous prisons. All must be loyal to the crown or suffer dearly. When he died without heir the crown was lost and his kingdom fell into chaos. This object's appearance was changed to Invisible.  | 
| Tool |  elven-wood wand of lightning storm 'Polyna' [power 434]  (13 cooldown)2.0 Encumbrance T4 wand charm [Rare] Arcane While equipped: Stats +3 Wil defense ------ Armor +10 Resistance +6% blight +15% fire Unlife -80.00 life Stun Resist +20% other ------- Psi when Hit +0.24 Create a radius 3 storm for 5 turns. Each turn, creatures within take 138 lightning damage and will be dazed for 1 turn (690 total damage) Puts all charms on 13 cooldown 100% to reduce 3 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
| On fingers |  Brenehor0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Cun +21 Mag offense ------ Spellpower +9 (+3 eff.) Mindpower +10 (+2 eff.) On-Hit 58 light On-Ranged-Hit 63 light Damage +35% light defense ------ Resistance +9% blight +6% temporal +5% arcane Healmod +5% Rings make your fingers look great!  | 
| On fingers |  Writhing Ring of the Hunter0.1 Encumbrance T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con other ------- Talents +1 Eye of the Tiger You have set the ring to grant you Eye of the Tiger! A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it.  | 
| Around waist |  Gloredhenor1.0 Encumbrance T5 belt armor [Rare] Master While equipped: Stats +2 Dex offense ------ Critical power +15.00% Damage +24% acid Ignore resists +15% physical defense ------ Armor +16 Resistance +14% fire +15% cold other ------- Stamina/turn +3.00 A belt that goes around your waist.  | 
| In main hand |  Storm Fury4.0 Encumbrance T5 longbow 2H weapon [Unique] Arcane Weapon Damage 66% Range: 1.0x-1.1x Uses 0% Wil Damage Physical Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 12% Chain Lightning 3 While equipped: Stats +10 Dex +10 Mag offense ------ Spell Crit +10% Spellpower +30 (+8 eff.) Move Speed +30% On-Ranged-Hit 75 lightning Damage +25% lightning defense ------ Defense +30 (+8 eff.) Resistance +20% lightning other ------- Masteries +0.50 Spell/Storm +0.50 Spell/Air Automatically fires lightning bolts every game turn at nearby enemies dealing 109 to 218 lightning damage based on Magic with a chance to inflict Daze. This dragonbone longbow is enhanced with bands of steel, which arc with intense lightning. Bolts travel up and down the string, ignorant of you.  | 
| On hands |  Dakhtun's Gauntlets (0 def, 6 armour)1.5 Encumbrance T5 hands armor [Unique] Arcane/Master While equipped: Stats +6 Str +6 Mag offense ------ Physical Crit +10.0% Spell Crit +10% Critical power +50.00% Damage +10% physical defense ------ Armor +6 Unarmed combat: Weapon Damage 145% Range: 1.0x-1.4x Uses 40% Dex, 40% Str, 40% Cun Damage Physical Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +10.0% Attack Speed 83% On-hit +20 arcane On Hit: 10% Displacement Shield 3 On Hit: 15% Wave of Power 1 Fashioned by Grand Smith Dakhtun in the Age of Allure, these dwarven-steel gauntlets have been etched with golden arcane runes and are said to grant the wearer unparalleled physical and magical might.  | 
| Main armor |  Crimson Robe (12 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Psionic While equipped: Stats +10 Cun +10 Wil offense ------ Mind Crit +9% Mindpower +20 (+4 eff.) On-Hit 35 mind 10% gloom effects Ignore resists +20% all When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Psi/turn +0.20 Hate-on-crit +4.00 Psi-on-crit +4.00 Hate/kill +2.00 Masteries +0.20 Psionic/Focus +0.20 Cursed/Slaughter +0.10 Psionic/Solipsism +0.20 Cursed/Punishments On Mind Hit: 8% Agony 2 On Mind Hit: 8% Hateful Whisper 2 Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind.  | 
| Cloak |  marshal's cashmere cloak of the voidstalker (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Ego++] Arcane/Master While equipped: Stats +3 Str +3 Con defense ------ Defense +2 (+1 eff.) Resistance +13% darkness +16% temporal Physical save +8 (+4 eff.) Life +61.00 Out-of-Phase Defense +16 Out-of-Phase Resistance +11% Out-of-Phase Resilience +15% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 9 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. This object's appearance was changed to Threads of Fate.  | 
| Around neck |  Scorpionquarry the stralite amulet =conf=0.1 Encumbrance T4 amulet jewelry [Rare] Nature While equipped: Stats +7 Wil offense ------ Mind Crit +8% Mindpower +20 (+4 eff.) Ignore resists +15% nature defense ------ Resistance +23% mind Mind save +18 (+6 eff.) Confus Resist +40% Amulets make your neck look great!  | 
Inventory
 Infusion of Wild Growth (rad 5; dur 10;)0.1 Encumbrance T3 infusion scroll [Plot Item] Nature When inscribed on your body: Range melee/personal Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Causes thick vines to spring from the ground and entangle all targets within 5 squares for 10 turns, pinning them in place for 5 turns and dealing 121.84 physical damage and 222.85 nature damage. The vines also grow all around you, increasing your armour by 50 and armour hardiness by 30. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 healing infusion of the sneak (heal 216; cd 12)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 12 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 216 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 healing infusion of the warrior (heal 179; cd 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 15 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 179 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 heroism infusion of the duelist (die at -697; dur 7; cd 28)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 28 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -697 life. The duration and life will increase by 1% for every 1% life you have lost (currently 697 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 movement infusion of the sneak (speed 889%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 889% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions  | 
 regeneration infusion of the psychic (heal 561; 14 cd)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 561 life over 5 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 wild infusion of the titan (res 24%; physical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 24% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent.  | 
 blink rune of the duelist (range 10; phase 22; cd 10)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune of the duelist (range 9; phase 23; cd 11)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 9 Cooldown: 11 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 23%, your defense is increased by 23 and all your resistances by 23%. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 blink rune of the warrior (range 10; phase 22; cd 14)0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 10 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 biting gale rune of the sneak (damage 269; dur 4; cd 21)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 21 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 269.00 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 biting gale rune of the warrior (damage 225; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 225.13 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Strength stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shatter afflictions rune of the sneak (absorb 166; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 166 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the duelist (absorb 371; dur 3; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 371 damage for 3 turns. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 shielding rune of the psychic (absorb 461; dur 4; cd 14)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 461 damage for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent.  | 
 stormshield rune of the duelist (threshold 47; blocks 7; dur 4; cd 16)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Cooldown: 16 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 47 up to 7 times. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions  | 
 The Black Core0.1 Encumbrance T2 amulet jewelry [Unique] Arcane While equipped: offense ------ Spellpower +0 (+0 eff.) defense ------ Resistance +15% darkness Unlife -100.00 life Blind Resist +100% other ------- Infravision +6 Masteries +0.20 Corruption/Black-magic Shadow Power +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you."  | 
 Thunderfurnace0.1 Encumbrance T3 amulet jewelry [Rare] Nature While equipped: Stats +2 Wil +7 Con offense ------ Critical power +20.00% Spellpower/crit +6 Damage +12% lightning Ignore resists +20% blight When Hit 4 arcane On-Hit (Melee): * 20% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +12% lightning other ------- Max mana +40.00 Amulets make your neck look great!  | 
 protective gold amulet of perfection (0.26 Psionic / Mindshaped Materials,0.26 Technique / Psychic Shots)0.1 Encumbrance T3 amulet jewelry [Ego++] Master While equipped: defense ------ Armor +5 Defense +6 (+2 eff.) Max Resistance +4% all Physical save +12 (+6 eff.) other ------- Masteries +0.26 Technique/Psychic Shots +0.26 Psionic/Mindshaped Materials Amulets make your neck look great!  | 
 Durotar the Miregrinder =phase=0.1 Encumbrance T4 amulet jewelry [Rare] Master While equipped: offense ------ Damage +27% nature +12% darkness On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Fatigue -9% Resistance +15% mind Life Regen +5.00 Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Amulets make your neck look great!  | 
 serendipitous voratun amulet of dexterity (+12)0.1 Encumbrance T5 amulet jewelry [Ego+] Nature While equipped: Stats +12 Lck +8 Dex offense ------ Accuracy +16 (+4 eff.) defense ------ Defense +10 (+3 eff.) Resist unseen 18% Amulets make your neck look great!  | 
 serendipitous voratun amulet of manastreaming0.1 Encumbrance T5 amulet jewelry [Ego++] Arcane/Nature While equipped: Stats +9 Lck +4 Mag offense ------ Spellpower/crit +3 Accuracy +8 (+2 eff.) defense ------ Defense +16 (+4 eff.) Resist unseen 15% other ------- Mana/turn +0.44 Max mana +20.00 Amulets make your neck look great!  | 
 voratun amulet of murder0.1 Encumbrance T5 amulet jewelry [Ego+] Master While equipped: offense ------ Critical power +20.00% Accuracy +8 (+2 eff.) Ignore Armor +16 Amulets make your neck look great!  | 
 Orb of Many Ways1.0 Encumbrance orb jewelry [Plot Item] Unknown Activate a portal. Uses 9 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it.  | 
 Gilyyasin the Blazewyrd0.1 Encumbrance T4 ring jewelry [Random Unique] Nature/Master While equipped: Stats +3 Con offense ------ Damage +12% light +14% fire Ignore resists +10% light Accuracy +11 (+3 eff.) Ignore Armor +11 defense ------ Defense +7 (+2 eff.) Resistance +3% light +28% fire Spell save +14 (+5 eff.) other ------- Max stamina +22.00 Light +3 Disengage: Puts all charms on 9 cooldown Effective talent level: 2.0 Power cost 9 out of 10/10. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 114% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great!  | 
 Ce'Nyganor the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +11 Con +9 Mag offense ------ Damage +15% temporal defense ------ Resistance +15% temporal Crit Resistance 15.00% Spell save +18 (+6 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Infravision +3 Rings make your fingers look great!  | 
 Flashgore the voratun ring0.1 Encumbrance T5 ring jewelry [Rare] Arcane While equipped: Stats +6 Str +3 Dex +2 Wil offense ------ When Hit 10 light 10 darkness defense ------ Resistance +9% light Blind Resist +50% other ------- Light +3 Infravision +6 See Stealth +25 See Invis +25 Rings make your fingers look great!  | 
 pixie's voratun ring of light (+32%)0.1 Encumbrance T5 ring jewelry [Ego+] Arcane While equipped: Stats +5 Cun +4 Mag offense ------ Spellpower +11 (+3 eff.) Damage +16% light defense ------ Resistance +32% light Rings make your fingers look great!  | 
 savage's voratun ring of misery0.1 Encumbrance T5 ring jewelry [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Con offense ------ On-Hit 24 physical On-Ranged-Hit 18 physical On-Hit (Melee): * 16% chance to reduce all saves and defense by 44 On-Hit (Ranged): * 20% chance to reduce all saves and defense by 44 defense ------ Spell save +10 (+4 eff.) other ------- Hate-on-crit +3.00 Max stamina +30.00 Max hate +11.00 Bleeding Edge: Puts all charms on 17 cooldown Effective talent level: 2.0 Power cost 17 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great!  | 
 voratun ring 'Ce'Nunn'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Str +10 Dex +1 Wil +12 Cun +4 Con offense ------ Damage +19% cold Ignore resists +10% blight Accuracy +15 (+4 eff.) defense ------ Resistance +6% acid +38% cold Silence Resist +50% other ------- Mana/turn +0.29 Light +1 Rings make your fingers look great!  | 
 voratun ring 'Pureblight'0.1 Encumbrance T5 ring jewelry [Rare] Nature While equipped: Stats +7 Cun offense ------ Mind Crit +3% Damage +20% lightning +12% nature Ignore Shields +31% defense ------ Resistance +40% lightning other ------- Mana/turn +0.24 Mana-on-crit +2.10 Max psi +50.00 Max vim +30.00 Rings make your fingers look great!  | 
 Awakened Staff of Absorption (172% power, 60 apr, lightning element)7.0 Encumbrance T5 staff 2H weapon [Godslayer] Unknown Weapon Damage 172% Range: 1.0x-1.2x Uses 130% Mag Damage Arcane Mastery Staff Mastery Accuracy Bonus +2.5% proc damage (max 250%) Accuracy +30 Ignore Armor +60 Attack Speed 100% While equipped: Stats +10 Mag +10 Wil offense ------ Spell Crit +15% Spellpower +48 (+12 eff.) Damage +60% lightning +60% fire +60% arcane +60% cold Ignore resists +30% lightning +30% fire +30% arcane +30% cold other ------- Max mana +100.00 Max (+) +50.00 Max (-) +50.00 Talents +1 Command Staff May understand old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns. Uses 166 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust."  | 
 Star Shot (20/20, 139% power, 15 apr)3.0 Encumbrance T4 shot ammo [Unique] Arcane Weapon Damage 139% Range: 1.0x-1.2x Uses 50% Cun, 70% Dex Damage Fire Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 20 On Hit: * sets off a powerful explosion Intense heat radiates from this powerful shot.  | 
 Bokuleg (0 def, 3 armour)1.0 Encumbrance T4 hands armor [Random Unique] Arcane/Master While equipped: Stats +5 Str +14 Dex +6 Mag +14 Cun offense ------ Spell Crit +10% Spellpower +16 (+4 eff.) Damage +25% arcane +9% mind Accuracy +10 (+3 eff.) Ignore Armor +15 defense ------ Armor +3 Resistance +15% mind +9% acid Physical save +15 (+7 eff.) other ------- Mana/turn +0.40 Cooldown Double Strike -1 Unarmed combat: Weapon Damage 127% Range: 1.0x-1.1x Uses 40% Cun, 40% Dex, 40% Str Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Accuracy +22 Ignore Armor +15 Critical Rate +19.0% Attack Speed 100% On-hit +30 arcane On-crit, radius 2 +15 arcane On Hit: 15% Perfect Strike 5 On Hit: 10% Elemental Bolt 5 On Hit: 10% Set Up 5 Steady Shot: Puts all charms on 17 cooldown Effective talent level: 3.0 Power cost 17 out of 20/20. Range 10 Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 162% damage with a 26% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 drakeskin leather gloves 'Sparkwither' (0 def, 3 armour) =die-at=1.0 Encumbrance T4 hands armor [Rare] Nature While equipped: Stats +4 Str +4 Dex offense ------ On-Hit 11 nature Damage +10% nature Ignore Armor +1 defense ------ Armor +3 Resistance +3% lightning +2% physical +7% nature Unlife -80.00 life Unarmed combat: Weapon Damage 133% Range: 1.0x-1.1x Uses 40% Str, 40% Cun, 40% Dex Damage Physical Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +5.0% Attack Speed 100% On-crit, radius 2 +11 nature On Hit: 10% Venomous Breath 5 Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat.  | 
 Arcbrand (0 def, 1 armour) =water=2.0 Encumbrance T1 head armor [Rare] Nature While equipped: Stats +1 Dex +5 Wil defense ------ Armor +1 Fatigue +1% Resistance +6% lightning +12% cold other ------- Infravision +2 See Invis +9 Breathe water A cap made of leather.  | 
 Decayed Visage (0 def, 0 armour)1.0 Encumbrance T3 head armor [Unique] Arcane/Psionic While equipped: Stats +5 Wil +6 Mag offense ------ Spell Crit +2% Damage +10% blight +14% arcane Ignore resists +15% arcane When Hit 10 vim draining blight On-Hit (Melee): * 20% chance to reduce armor by 38% defense ------ Resistance +16% mind Mind save +13 (+5 eff.) Confus Resist +22% other ------- Max vim +25.00 Vimsense: Effective talent level: 2.0 Power cost 21 out of 45/45. Range melee/personal Cooldown: 15 Travel.spd instantaneous Is: a spell Description: Feel the very existence of creatures around you for 5 turns, in a radius of 10. The evil touch will reduce their blight resistance by 14% and all saves by 24, but also make them aware of you. The resistance and save reduction will improve with your Spellpower. A desiccated mask of human skin, all that remains of a necromancer from the Age of Pyre who failed to achieve lichdom. The transformative process partially succeeded, leaving him unable to die as his body slowly rotted from the inside out over several years. Now his spirit resides within this last bit of mummified flesh, still hungering for eternal life.  | 
 voratun helm 'Snowsteel' (0 def, 5 armour) =confus=3.0 Encumbrance T5 head armor [Random Unique] Master/Psionic While equipped: Stats +9 Dex offense ------ Ignore resists +5% mind When Hit 8 mind On-Hit (Melee): * 20% chance to reduce all saves and defense by 44 defense ------ Armor +5 Fatigue +5% Resistance +30% mind +3% cold Physical save +18 (+8 eff.) Mind save +30 (+10 eff.) Confus Resist +39% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however.  | 
 ametrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals.  | 
 16 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 14 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals.  | 
 14 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+5 eff.) Spell save +10 (+4 eff.) Mind save +10 (+4 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 2 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals.  | 
 Pearl of Life and Death2.0 Encumbrance white gem [Unique] Nature While carried: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Damage +7% all Resistance +7% all Stun Resist +100% Light +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away.  | 
 Crystal Focus0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself.  | 
 Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane On Spell Hit: 10% Eye Beam 2 Casts lasers on spellcast when worn or imbued. Item imbue powers: Stats +5 Mag +5 Con Damage +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem.  | 
 Xanugann2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Physical Crit +4.0% Ignore resists +20% physical defense ------ Resistance +5% arcane Physical save +15 (+7 eff.) Unlife -40.00 life Blind Resist +23% Confus Resist +11% other ------- Light +7 See Stealth +7 See Invis +8 Track: Puts all charms on 34 cooldown Effective talent level: 4.8 Power cost 34 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 31 for 7 turns. The radius will increase with your Cunning. A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle.  | 
 void-walker's alchemist's lamp =phase=1.0 Encumbrance T3 lite [Ego+] Arcane While equipped: defense ------ Resistance +6% cold +7% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +12% Out-of-Phase Resilience +16% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter.  | 
 dwarven lantern 'Glacierfear' =lite=1.0 Encumbrance T5 lite [Rare] Master While equipped: offense ------ Mind Crit +4% Damage +6% cold When Hit 4 blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 other ------- Psi when Hit +0.16 Max hate +2.00 Max psi +30.00 Light +9 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth.  | 
 Summertide Phial1.0 Encumbrance lite [Unique] Nature While equipped: offense ------ On-Hit 15 Lite Light Burst (radius 1) Damage +10% light defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(174 power, based on Willpower). Uses 9 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide.  | 
Axe of Fluffy Evil Axe of Fluffy Evil4.0 Encumbrance axe misc [Unique] Unknown Create a ... clockwork gnome. Uses 42 power out of 50/50 It seems there was still one present left. This is a pink ... axe. It obviously is not made for fighting. It looks fluffy.  | 
 Gima the iron pickaxe (dig speed 37 turns)3.0 Encumbrance T1 digger tool [Rare] Arcane While equipped: Stats +1 Str +2 Mag offense ------ Spell Crit +4% Damage +3% mind Ignore resists +5% blight +5% mind On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 28 defense ------ Resistance +6% blight other ------- Max mana +20.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways.  | 
 Eternity's Counter2.0 Encumbrance T4 misc tool [Unique] Arcane While equipped: offense ------ Move Speed +0% Combat Speed +0% Spell Speed +0% Mind Speed +0% Damage +15% temporal defense ------ Resistance +0% all +15% temporal Damage Reduction +0 all Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. Flip the hourglass (sands currently flowing towards stability). Uses 17 power out of 20/20 This hourglass of otherworldly crystal appears to be filled with countless tiny gemstones in place of sand. As they fall, you feel the flow of time change around you.  | 
 Bladed Rift2.0 Encumbrance T5 misc tool [Unique] Arcane/Psionic While equipped: offense ------ Spellpower +10 (+3 eff.) Mindpower +10 (+2 eff.) On-Hit 25 phys.bleed Damage +10% temporal +5% physical When Hit 25 phys.bleed defense ------ Resistance +15% temporal Animate Blade: Effective talent level: 5.0 Power cost 13 out of 25/25. Range 10 Cooldown: 1 Travel.spd instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 10 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it.  | 
 Dragon Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch.  | 
 Elemental Orb (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb.  | 
 Orb of Destruction (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb.  | 
 Orb of Undeath (Orb of Command)1.0 Encumbrance orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch.  | 
 Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find.  | 
 Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you.  | 
 Rod of Annulment (1/1)2.0 Encumbrance T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 25 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected.  | 
 Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel.  | 
 dwarven-steel torque of clear mind [power 2]  (21 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Puts all charms on 21 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 dwarven-steel torque of mindblast 'Cinderpride' [power 270]  (13 cooldown)2.0 Encumbrance T3 torque charm [Rare] Psionic While equipped: offense ------ Ignore resists +25% temporal +20% darkness +15% fire defense ------ Resistance +9% darkness +15% fire Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Blast the opponent's mind dealing 289 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 extending dwarven-steel torque of gale force [power 250]  (13 cooldown)2.0 Encumbrance T3 torque charm [Ego] Psionic Project a gust of wind in a cone knocking enemies back 10 spaces and dealing 292 physical damage Puts all charms on 13 cooldown 100% to increase the duration of 1 beneficial effects by 1. Torques are made by powerful psionics to store psionic powers.  | 
 extending stralite torque of psionic shield [power 99]  (21 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 21 cooldown 100% to increase the duration of 1 beneficial effects by 2. Torques are made by powerful psionics to store psionic powers.  | 
 voratun torque of mindblast [power 305]  (13 cooldown)2.0 Encumbrance T5 torque charm [Ego] Psionic Blast the opponent's mind dealing 326 mind damage and silencing them for 4 turns Puts all charms on 13 cooldown Torques are made by powerful psionics to store psionic powers.  | 
 elm totem of thorny skin [power 16]  (17 cooldown)2.0 Encumbrance T1 totem charm [Ego] Nature Harden the skin for 7 turns increasing armour by 16 and armour hardiness by 30% Puts all charms on 17 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 soothing ash totem of stinging [power 170]  (13 cooldown)2.0 Encumbrance T2 totem charm [Ego] Nature Sting an enemy dealing 182 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 13 cooldown 100% to heal for 31. Natural totems are made by powerful wilders to store nature power.  | 
 Nightmortal the elven-wood totem of healing [power 326]  (13 cooldown)2.0 Encumbrance T4 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +10% darkness On-Hit (Melee): * 20% chance to slow global speed by 73% defense ------ Resistance +12% acid Spell save +6 (+2 eff.) Heal yourself and all friendly characters within 10 spaces for 326 Puts all charms on 13 cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 36% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 powerful elven-wood totem of thorny skin [power 66]  (17 cooldown)2.0 Encumbrance T4 totem charm [Ego+] Nature Harden the skin for 7 turns increasing armour by 66 and armour hardiness by 60% Puts all charms on 17 cooldown 100% to increase all damage by 24% for 2 turns. Natural totems are made by powerful wilders to store nature power.  | 
 dragonbone totem of summon tentacle [power 345]  (21 cooldown)2.0 Encumbrance T5 totem charm [Ego] Nature Summon a resilient tentacle up to 5 spaces away for 7 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 979 Base Damage: 398 Armor: 10 All Resist: 30 Puts all charms on 21 cooldown Natural totems are made by powerful wilders to store nature power.  | 
 Murkbraze the elm wand of shielding [power 122]  (17 cooldown)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +3% nature defense ------ Defense +5 (+1 eff.) Life Regen +4.00 Teleport Resist +10% Create a shield absorbing up to 122 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 17 cooldown 100% to increase all damage penetration by 11% for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 evasive elven-wood wand of conjuration [power 285]  (13 cooldown)2.0 Encumbrance T4 wand charm [Ego+] Arcane Fire a magical bolt dealing 305 fire damage Puts all charms on 13 cooldown 100% to gain a 18% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells.  | 
 Void Shard2.0 Encumbrance T5 wand charm [Unique] Arcane While equipped: Stats +8 Mag offense ------ Spellpower +10 (+3 eff.) Damage +12% darkness +12% temporal When Hit 16 void defense ------ Resistance +10% darkness +10% temporal Release a radius 2 burst of void energy at up to range 5, dealing 180.83 temporal and 180.83 darkness damage (based on Magic). Uses 17 power out of 40/40 This jagged shape looks like a hole in space, yet it is solid, though light in weight.  | 
Mirror of Reflection (Portable) Mirror of Reflection (Portable)0.0 Encumbrance mirror [Plot Item] Unknown Change your appearance. Uses 1 power out of 1/1 A strange mirror, the reflection inside seems somehow .. off, as if showing what could be instead of what is.  | 
 Forbidden Tome: "The Day It Came"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost?  | 
 Forbidden Tome: "The Illusory Castle"2.0 Encumbrance forbidden tome [Unique] Unknown Read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic.  | 
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
Achievements
			A View From The Gallery (Roguelike)
			Briefly lived as a lowly halfling during the time of the Sher'tuls.By Lili the Thalore Wisp level 16
23rd Dusk 122nd year of Ascendancy at 17:38 see stats
			A dangerous secret (Roguelike)
			Found the mysterious staff and told Last Hope about it.By Lili the Thalore Wisp level 32
4th Regrowth 123rd year of Ascendancy at 19:34 see stats
			A different point of view (Roguelike)
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Lili the Thalore Wisp level 45
68th Pyre 123rd year of Ascendancy at 08:19 see stats
			Against all odds (Roguelike)
			Killed Ukruk in the ambush.By Lili the Thalore Wisp level 31
7th Decay 122nd year of Ascendancy at 20:01 see stats
			Are you out of your mind?! (Roguelike)
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Lili the Thalore Wisp level 35
34th Regrowth 123rd year of Ascendancy at 10:24 see stats
			Back and there again (Roguelike)
			Opened a portal to the Far East from Maj'Eyal.By Lili the Thalore Wisp level 44
62nd Pyre 123rd year of Ascendancy at 07:42 see stats
			Bookception! (Roguelike)
			Found the Forbidden Tome reward inside the Forbidden Tome: "Of Knowledge And Horrors".By Lili the Thalore Wisp level 50
20th Dusk 123rd year of Ascendancy at 01:23 see stats
			Brave new world (Roguelike)
			Went to the Far East and took part in the war.By Lili the Thalore Wisp level 34
29th Regrowth 123rd year of Ascendancy at 21:28 see stats
			Bringer of Doom (Roguelike)
			Killed a Bringer of Doom.By Lili the Thalore Wisp level 17
35th Dusk 122nd year of Ascendancy at 07:31 see stats
			Curse Lifter (Roguelike)
			Killed Ben Cruthdar the Cursed.By Lili the Thalore Wisp level 19
48th Dusk 122nd year of Ascendancy at 17:01 see stats
			Destroyer's bane (Roguelike)
			Killed Golbug the Destroyer.By Lili the Thalore Wisp level 33
21st Regrowth 123rd year of Ascendancy at 13:30 see stats
			Evil denied (Roguelike)
			Won ToME by preventing the Void portal from opening.By Lili the Thalore Wisp level 50
12nd Dusk 123rd year of Ascendancy at 13:45 see stats
			Exterminator (Roguelike)
			Killed 1000 creatures.By Lili the Thalore Wisp level 18
36th Dusk 122nd year of Ascendancy at 12:19 see stats
			Fear me not! (Roguelike)
			Survived the Fearscape!By Lili the Thalore Wisp level 50
10th Dusk 123rd year of Ascendancy at 14:48 see stats
			Fear of Fours (Roguelike)
			Killed all four bosses of the Slime Tunnels.By Lili the Thalore Wisp level 50
9th Dusk 123rd year of Ascendancy at 08:38 see stats
			Guiding Hand (Roguelike)
			Saved all escorted adventurers.By Lili the Thalore Wisp level 29
6th Decay 122nd year of Ascendancy at 08:36 see stats
			Home sweet home (Roguelike)
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Lili the Thalore Wisp level 19
37th Dusk 122nd year of Ascendancy at 17:43 see stats
			I cleared the room of death and all I got was this lousy achievement! (Roguelike)
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Lili the Thalore Wisp level 37
35th Regrowth 123rd year of Ascendancy at 10:28 see stats
			Is that how it feels to be an escort quest?! (Roguelike)
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Lili the Thalore Wisp level 32
10th Decay 122nd year of Ascendancy at 19:18 see stats
			Level 10 (Roguelike)
			Got a character to level 10.By Lili the Thalore Wisp level 10
5th Mirth 122nd year of Ascendancy at 07:56 see stats
			Level 20 (Roguelike)
			Got a character to level 20.By Lili the Thalore Wisp level 20
55th Dusk 122nd year of Ascendancy at 13:29 see stats
			Level 30 (Roguelike)
			Got a character to level 30.By Lili the Thalore Wisp level 30
6th Decay 122nd year of Ascendancy at 19:16 see stats
			Level 40 (Roguelike)
			Got a character to level 40.By Lili the Thalore Wisp level 40
70th Regrowth 123rd year of Ascendancy at 02:15 see stats
			Level 50 (Roguelike)
			Got a character to level 50.By Lili the Thalore Wisp level 50
5th Mirth 123rd year of Ascendancy at 22:34 see stats
			Lucky Girl (Roguelike)
			Saved Melinda again and invited her to the Fortress to cure her.By Lili the Thalore Wisp level 32
17th Regrowth 123rd year of Ascendancy at 09:27 see stats
			Merry wintertide! (Roguelike)
			Finish the Santascape event and free the little helper elves.By Lili the Thalore Wisp level 24
50th Haze 122nd year of Ascendancy at 22:20 see stats
			Oozemancer (Roguelike)
			Destroyed the corrupted oozemancer.By Lili the Thalore Wisp level 42
39th Pyre 123rd year of Ascendancy at 01:36 see stats
			Orcrist (Roguelike)
			Killed the leaders of the Orc Pride.By Lili the Thalore Wisp level 50
8th Dusk 123rd year of Ascendancy at 14:36 see stats
			Overpowered!
			Did over 6000 damage in one attack.By Lili the Thalore Wisp level 50
60th Dusk 123rd year of Ascendancy at 07:44 see stats
			Overpowered! (Roguelike)
			Did over 6000 damage in one attack.By Lili the Thalore Wisp level 45
76th Pyre 123rd year of Ascendancy at 21:50 see stats
			Race through fire (Roguelike)
			Raced through the fires of the Charred Scar to stop the Sorcerers.By Lili the Thalore Wisp level 50
6th Mirth 123rd year of Ascendancy at 13:54 see stats
			Recursive Home of Recursion (Roguelike)
			Left the Forbidden Tome: "Home, Horrific Home" on the floor of The Home Which Is Not.By Lili the Thalore Wisp level 50
20th Dusk 123rd year of Ascendancy at 08:15 see stats
			Rescuer of the lost (Roguelike)
			Rescued the merchant from the assassin lord.By Lili the Thalore Wisp level 23
76th Dusk 122nd year of Ascendancy at 02:43 see stats
			Santassacre! (Roguelike)
			Killed the little helper elves after saving them!By Lili the Thalore Wisp level 24
50th Haze 122nd year of Ascendancy at 23:05 see stats
			Savior of the damsels in distress (Roguelike)
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Lili the Thalore Wisp level 28
70th Haze 122nd year of Ascendancy at 13:49 see stats
			Size is everything
			Did over 1500 damage in one attack.By Lili the Thalore Wisp level 50
60th Dusk 123rd year of Ascendancy at 07:44 see stats
			Size is everything (Roguelike)
			Did over 1500 damage in one attack.By Lili the Thalore Wisp level 41
36th Pyre 123rd year of Ascendancy at 01:19 see stats
			Size matters
			Did over 600 damage in one attack.By Lili the Thalore Wisp level 50
60th Dusk 123rd year of Ascendancy at 07:44 see stats
			Size matters (Roguelike)
			Did over 600 damage in one attack.By Lili the Thalore Wisp level 28
4th Decay 122nd year of Ascendancy at 10:32 see stats
			Sliders (Roguelike)
			Activated a portal using the Orb of Many Ways.By Lili the Thalore Wisp level 34
21st Regrowth 123rd year of Ascendancy at 18:08 see stats
			Tactical master (Roguelike)
			Fought the two Sorcerers without closing any invocation portals.By Lili the Thalore Wisp level 50
12nd Dusk 123rd year of Ascendancy at 13:44 see stats
			The Arena (Roguelike)
			Unlocked Arena mode.By Lili the Thalore Wisp level 9
3rd Mirth 122nd year of Ascendancy at 12:33 see stats
			The Legend of Garkul (Roguelike)
			Learned the five chapters of the Legend of Garkul.By Lili the Thalore Wisp level 50
8th Dusk 123rd year of Ascendancy at 12:27 see stats
			The Right thing to do (Roguelike)
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Lili the Thalore Wisp level 23
64th Dusk 122nd year of Ascendancy at 04:45 see stats
			The Sun Still Shines (Roguelike)
			Aeryn survived the last battle.By Lili the Thalore Wisp level 50
12nd Dusk 123rd year of Ascendancy at 13:45 see stats
			The bigger the better!
			Did over 3000 damage in one attack.By Lili the Thalore Wisp level 50
60th Dusk 123rd year of Ascendancy at 07:44 see stats
			The bigger the better! (Roguelike)
			Did over 3000 damage in one attack.By Lili the Thalore Wisp level 44
65th Pyre 123rd year of Ascendancy at 21:15 see stats
			The secret city (Roguelike)
			Discovered the truth about mages.By Lili the Thalore Wisp level 14
12nd Dusk 122nd year of Ascendancy at 14:32 see stats
			The sky is falling! (Roguelike)
			Saw a huge meteor falling from the sky.By Lili the Thalore Wisp level 20
55th Dusk 122nd year of Ascendancy at 17:18 see stats
			There and back again (Roguelike)
			Opened a portal to Maj'Eyal from the Far East.By Lili the Thalore Wisp level 38
52nd Regrowth 123rd year of Ascendancy at 10:45 see stats
			Thralless (Roguelike)
			Freed at least 30 enthralled slaves in the slavers' compound.By Lili the Thalore Wisp level 23
63rd Dusk 122nd year of Ascendancy at 17:29 see stats
			Treasure Hoarder
			Amassed 3000 gold pieces.By Lili the Thalore Wisp level 50
33rd Dusk 123rd year of Ascendancy at 02:22 see stats
			Treasure Hoarder (Roguelike)
			Amassed 3000 gold pieces.By Lili the Thalore Wisp level 26
66th Haze 122nd year of Ascendancy at 20:37 see stats
			Treasure Hunter
			Amassed 1000 gold pieces.By Lili the Thalore Wisp level 50
33rd Dusk 123rd year of Ascendancy at 02:22 see stats
			Treasure Hunter (Roguelike)
			Amassed 1000 gold pieces.By Lili the Thalore Wisp level 16
24th Dusk 122nd year of Ascendancy at 10:02 see stats
			Unstoppable (Roguelike)
			Returned from the dead.By Lili the Thalore Wisp level 42
40th Pyre 123rd year of Ascendancy at 01:32 see stats
			Vampire crusher (Roguelike)
			Destroyed the Master in its lair of the Dreadfell.By Lili the Thalore Wisp level 30
7th Decay 122nd year of Ascendancy at 09:25 see stats
			You were not supposed to see that! (Roguelike)
			Read a Forbidden Tome.By Lili the Thalore Wisp level 50
19th Dusk 123rd year of Ascendancy at 18:39 see stats
Log
You gain 8.69 gold from the transmogrification of elemental voratun dagger of ruin (148% power, 9 apr).
You gain 0.57 gold from the transmogrification of shatter afflictions rune (absorb 46; cd 18).
You gain 4.94 gold from the transmogrification of heroism infusion (die at -349; dur 8; cd 32).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Today is the 74th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:50.
Today is the 75th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:00.
Today is the 76th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 03:21.
Ran for 3 turns (stop reason: hostile spotted to the north (ziguranth patrol)).
Today is the 77th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:45.
Today is the 78th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:03.
Today is the 79th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 04:01.
Today is the 1st Time of Equilibrium of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:25.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.























































































