Madness the level 9 Yeek Zephyr by desertsolitaire

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Zephyr 1.5.5
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceYeek
ClassZephyr
Level / Exp9 / 98%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity20 (base 20)
Constitution7 (base 12)
Magic29 (base 29)
Willpower21 (base 15)
Cunning17 (base 10)

Resources

Life-9/127
Mana45/181
Healing Factor1.0945762711864
Regeneration14.174762711864

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage29
Accuracy14
Crit Chance3%
APR5
Speed0.80

Offense: Spell

Spellpower24
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance3%
Speed1

Offense: Damage Bonus

Lightning+3%

Offense: Damage Penetration

Acid+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense23
Ranged Defense24
Fatigue0
Physical Save7
Spell Save17
Mental Save13

Defense: Resistances

Lightning+ 6%( 70%)
Darkness+ 15%( 70%)
All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Stun Resistance19%
Poison Resistance30%
Confusion Resistance35%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Meta1.30
0/5
0/5
0/5
0/5
Spell / Air archery1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
5/5
5/5
1/5
0/5

Generic Talents

Spell / Swiftness1.30
5/5
2/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
detrimental effect
beneficial effect
detrimental effect
detrimental effect
beneficial effect

Quests

active
active
done
done
active
active

Equipment

On feet
Quiver
On hands
On fingers
Around neck
In main hand
Main armor
Around waist
Light source

Inventory

Achievements

Log

Talent Lightning is ready to use.
Madness is no longer pinned.

Talent Chain Lightning is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Madness picks up (e.):
rough leather belt.
Madness picks up (m.):
ametrine.
Ran for 2 turns (stop reason: taken damage).

Something hits
Madness for (80 to static shield), 44 arcane (45 total damage).

Madness casts Chain Lightning.

Madness casts Lightning.


Madness uses Infusion: Regeneration.

Madness starts regenerating health quickly.


Madness casts Rune: Manasurge.

Madness starts to surge mana.

Talent Lightning is ready to use.

Something hits
Madness for (95 to static shield), 59 arcane (59 total damage).

Madness casts Chain Lightning.

You collect a new ingredient:
green worm (1).
Madness hits Something for 95 lightning damage.
Madness hits Green worm mass for 84 lightning damage.
Madness killed Green worm mass!
Madness is on fire!

Something hits
Madness for (82 to static shield), 82 fire (82 total damage).
Saving game...