











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.5 | 
| Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor.  The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal.  The few remnants of the ravaged Prides are caged...  but one Pride remains.  Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom.  The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal.  Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
 ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons: 
 A superset of ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Items Vault 1.7.0Donators/Buyers bonus! Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
 Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game:  :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Это моя улучшенная версия оригинального мода. Убрана проверка версии клиента. Замечали когда-нибудь, что новые строки в журнале битвы не всегда соответствуют концу своего хода? Этот мод помещает "------" между строками хода, что бы можно было легче визуально отделить минувшую очередь действий. Мод по прежнему добавляет разделитель между игровыми ходами для большей наглядности. Установка: Удаление: или в игре: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon:     - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
    - Start a New Game.
    - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
    - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
    Operating Modes:     - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
    - Extra Points -> Gives many more points than vanilla in any difficulty
    - Cheatish -> Gives way more points than you'll ever need
    - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
    Optional Modes (These work alongside Operating Modes):     - None -> Nothing else than what chosen under Operating Modes
    - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
    - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
    POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3 
 
 
 Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok? 
 Features:
 Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot! 
 
 Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up. 
 
 
 
 
 
 
 
 | 
| Campaign | Maj'Eyal | 
| Mode | Normal Adventure | 
| Sex | Female | 
| Race | Thalore | 
| Class | Doomed | 
| Level / Exp | 50 / 1008% | 
| Size | medium | 
| Lifes / Deaths | Killed by thought-forged bowman at level 21 on the 16th Haze 123rd year of Ascendancy at 03:450 / 9 Killed by Zubelramina the skeleton warrior at level 23 on the 2nd Wintertide 124th year of Ascendancy at 15:49 Killed by ruin banshee at level 40 on the 10th Allure 125th year of Ascendancy at 10:13 Killed by Doomed Shade of Sliver at level 46 on the 66th Regrowth 125th year of Ascendancy at 08:40 Killed by Doomed Shade of Sliver at level 46 on the 66th Regrowth 125th year of Ascendancy at 09:10 Killed by Doomed Shade of Sliver at level 46 on the 66th Regrowth 125th year of Ascendancy at 11:02 Killed by treant at level 50 on the 25th Pyre 126th year of Ascendancy at 09:17 Killed by treant at level 50 on the 25th Pyre 126th year of Ascendancy at 10:34 Killed by treant at level 50 on the 25th Pyre 126th year of Ascendancy at 10:45 | 
| Antimagic | Follower | 
Primary Stats
| Strength | 71 (base 58) | 
| Dexterity | 28 (base 18) | 
| Constitution | 69.000000000001 (base 60) | 
| Magic | 14 (base 10) | 
| Willpower | 95 (base 60) | 
| Cunning | 83 (base 60) | 
Resources
| Life | -120/1719 | 
| Hate | 113/113 | 
| Equilibrium | 0 | 
| Healing Factor | 1.022721986691 | 
| Regeneration | 22.159455782779 | 
Speed
| Mental | 0% | 
| Attack | 0% | 
| Movement | 0% | 
| Spell | 0% | 
| Global | +100% | 
Vision
| Sight | 10 | 
| Lite | 4 | 
| Infravision | 6 | 
| See Stealth | 59.072219918428 | 
| See Invisible | 59.072219918429 | 
Offense: Mainhand
| Damage | 123 | 
| Accuracy | 58 | 
| Crit Chance | 27% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Offhand
| Damage | 120 | 
| Accuracy | 58 | 
| Crit Chance | 27% | 
| APR | 40 | 
| Speed | 1.00 | 
Offense: Spell
| Spellpower | 15.666666666667 | 
| Crit Chance | 23% | 
| Speed | 1 | 
Offense: Mind
| Mindpower | 87 | 
| Crit Chance | 59% | 
| Speed | 1 | 
Offense: Damage Bonus
| Acid | +12% | 
| Arcane | +17% | 
| Mind | +39% | 
| All | +2% | 
| Lightning | +18% | 
| Temporal | +14% | 
| Physical | +12% | 
| Fire | +25% | 
| Nature | +31% | 
Offense: Damage Penetration
| Acid | +10% | 
| Fire | +25% | 
| Nature | +20% | 
| Physical | +10% | 
| Mind | +35% | 
| All | 0% | 
Defense: Base
| Armour (hardiness) | 46 (30%) | 
| Defense | 34 | 
| Ranged Defense | 34 | 
| Fatigue | 8 | 
| Physical Save | 41 | 
| Spell Save | 49 | 
| Mental Save | 48 | 
Defense: Resistances
| Acid | + 40%( 70%) | 
| Blight | + 70%( 70%) | 
| Arcane | + 33%( 70%) | 
| Cold | + 70%( 70%) | 
| All | + 30%( 70%) | 
| Physical | + 39%( 70%) | 
| Lightning | + 61%( 70%) | 
| Light | + 30%( 70%) | 
| Temporal | + 50%( 70%) | 
| Mind | + 50%( 80%) | 
| Darkness | + 30%( 70%) | 
| Fire | + 63%( 70%) | 
| Nature | + 56%( 70%) | 
Defense: Immunities
| Stun Resistance | 100% | 
| Confusion Resistance | 100% | 
| Fear Resistance | 50% | 
| Blind Resistance | 20% | 
| Disarm Resistance | 64% | 
| Bleed Resistance | 22% | 
| Pinning Resistance | 80% | 
| Instadeath Resistance | 100% | 
| Knockback Resistance | 100% | 
Inscriptions (4/4)
| Infusions | Effective talent level: 2.5Infusion: Healing Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 273 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. | 
| Infusions | Effective talent level: 2.5Infusion: Wild Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. | 
| Infusions | Effective talent level: 2.5Infusion: Regeneration Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 761 life over 5 turns. Its effects scale with your Cunning stat. | 
| Infusions | Effective talent level: 2.5Infusion: Movement Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 901% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Constitution stat. | 
Class Talents
| Cursed / Darkness | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / Shadows | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / Punishments | 1.50 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / One with shadows | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / Advanced shadowmancy | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / Force of will | 1.30 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
Generic Talents
| Wild-gift / Fungus | 1.00 | 
| 
 | 5/5 | 
| 
 | 3/5 | 
| 
 | 1/5 | 
| 
 | 0/5 | 
| Cursed / Cursed aura | 1.20 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cunning / Survival | 1.00 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Wild-gift / Mindstar mastery | 1.30 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| Race / Thalore | 1.00 | 
| 
 | 2/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| 
 | 2/5 | 
| Cursed / Gestures | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 5/5 | 
| Cursed / Dark sustenance | 1.30 | 
| 
 | 1/5 | 
| 
 | 1/5 | 
| 
 | 3/5 | 
| 
 | 5/5 | 
| Wild-gift / Antimagic | 1.00 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| Cursed / Cursed form | 1.00 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
| 
 | 1/5 | 
| 
 | 5/5 | 
Prodigies
| 
 | 1/1 | 
| 
 | 1/1 | 
| 
 | 1/1 | 
Effects
Quests
| Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire.A mysterious staff On your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done | 
| You met a novice mage who was tasked to collect an arcane powered artifact.An apprentice task He asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done | 
| After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline.Back and Back and Back to the Future | done | 
| You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back.Back and there again You talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done | 
| Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth.Cleaning the trash Save our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved some of the Krogs. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done | 
| You successfully escorted the injured seer to the recall portal on level 1 of Daikara.Escort: injured seer (level 1 of Daikara) As a reward you improved mental save by +12. | done | 
| You successfully escorted the lost defiler to the recall portal on level 4 of Old Forest.Escort: lost defiler (level 4 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 2 of Trollmire.Escort: lost sun paladin (level 2 of Trollmire) As a reward you improved Cunning by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Old Forest.Escort: lost sun paladin (level 3 of Old Forest) As a reward you improved Willpower by +5. | done | 
| You successfully escorted the lost sun paladin to the recall portal on level 3 of Trollmire.Escort: lost sun paladin (level 3 of Trollmire) As a reward you improved physical save by +12. | done | 
| You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair.Escort: lost warrior (level 2 of Norgos Lair) As a reward you improved Strength by +5. | done | 
| You failed to protect the temporal explorer from death by orc pyromancer.Escort: temporal explorer (level 1 of Lost Dwarven Kingdom of Reknor) | failed | 
| You successfully escorted the temporal explorer to the recall portal on level 2 of Daikara.Escort: temporal explorer (level 2 of Daikara) As a reward you improved spell save by +12. | done | 
| You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak.Falling Toward Apotheosis Seek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | active | 
| You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire.Hidden treasure It looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done | 
| Orcs were spotted with the staff you seek in an arid waste in the southern desert.Important news You should go investigate what is happening there. | done | 
| It is time to explore some new places -- dark, forgotten and dangerous ones.Into the darkness The Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done | 
| The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence.Let's hunt some Orc Find out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done | 
| You found an ancient tome about gems.Lost Knowledge You should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done | 
| The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad.Madness of the Ages On the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done | 
| You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center.Sher'Tul Fortress With one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 1721. | active | 
| As you approached Derth you saw a huge dark cloud over the small town.Storming the city When you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done | 
| You arrived through the farportal in a cave, probably in the Far East.Strange new world Upon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done | 
| Thanks to your timely aid, Marus of Elvala is the newest member of the Brotherhood of Alchemists.The Brotherhood of Alchemists You have aided Stire of Derth in creating an elixir of avoidance. Having failed to gain admittance to the Brotherhood of the Alchemists, Stire of Derth no longer needs your help making the elixir of precision. Marus of Elvala has completed an elixir of mysticism without your aid. You have aided Marus of Elvala in creating an elixir of the savior. You have aided Marus of Elvala in creating an elixir of mastery. Having failed to gain admittance to the Brotherhood of the Alchemists, Agrimley the hermit no longer needs your help making the elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. | done | 
| You have been invited to join a group called the Ziguranth, dedicated to opposing magic.The Curse of Magic | done | 
| You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic.The Doom of the World! This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived too late. The place has been drained of its power and the sorcerers have left. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done | 
| You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell.The Island of Dread There are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done | 
| You have found an orb of command that seems to be used to open the shield protecting the High Peak.The Orbs of Command There seems to be a total of four of them. The more you have the weaker the shield will be. | done | 
| You discovered a sect worshipping a demon named Kryl-Feijan in a crypt.The Sect of Kryl-Feijan They were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done | 
| Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad.The Temple of Creation * You have killed both Ukllmswwik and Slasul, betraying them both. | done | 
| You were asked to prove your worth as a fighter by a rogue, in order to participate in the arenaThe agent of the arena | done | 
| You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people.The beast within 6 lumberjacks have died. | done | 
| Investigate the bastions of the Pride.The many Prides of the Orcs * You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done | 
| There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues.The wild wild east | done | 
| Zemekkys in the Gates of Morning can build a portal back to your homeland for you.There and back again * You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done | 
| You have found a slavers' compound and entered it.Till the Blood Runs Clear You decided you cannot let slavers continue their dirty work and destroyed them! | done | 
| You heard a plea for help and decided to investigate...Trapped! Only to find yourself trapped inside an unknown tunnel complex. | done | 
Equipment
| On feet |  Poleriavea the pair of drakeskin leather boots (Madness) (0 def, 5 armour) 2.0 T5 feet armor [Rare] Master While equipped: Stats +5 Wil dps ---------- Dmg.mod +18% mind ----- def ----- Armour +5 Resists +24% cold +13% fire +16% temporal Cut- +22% Def/telep +16 Res/telep +16% Dur/telep +16% ---------- misc Max.stam +32.59 Curse of Madness A pair of boots made of leather. | 
| Light source |  preserving dwarven lantern of the zealot 1.0 T5 lite [Ego++] Nature/Disrupt While equipped: Stats +4 Con ----- def ----- Resists +13% blight +3% all Spell.save +15 (+5 eff.) HP.reg +7.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
| On head |  Omniscience (Nightmares) (7 def, 0 armour) 1.0 T5 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +9% Mind.pwr +20 (+4 eff.) Res.pen +10% mind ----- def ----- Defense +7 (+3 eff.) Resists +15% mind Res.Cap +10% mind Mind.save +25 (+8 eff.) Confus- +40% ---------- misc Psi/m.crit +6.00 Max.psi +50.00 Infravis +5 Curse of Nightmares Reveal the surrounding area (range 20). Uses 22 power out of 30/30 This white cap is plain and dull, but as the light reflects off of its surface, you see images of faraway corners of the world in the sheen." | 
| On hands |  Gloves of the Firm Hand (Madness) (0 def, 8 armour) 1.0 T3 hands armor [Unique] Master While equipped: Stats +4 Con ----- def ----- Armour +8 Disarm- +40% Stun/Frz- +30% Knockbk- +30% ---------- misc Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Madness These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. | 
| Tool |  Brenyruidan the Curenaught [power 99]  (14/19 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: Stats +2 Wil dps ---------- Dmg.mod +9% nature +12% temporal ----- def ----- Armour +6 Resists +12% lightning +12% temporal Die.at -80.00 life Pinning- +20% Knockbk- +20% Setup a psionic shield, reducing all damage taken by 99 for 5 turns Puts all charms on 19 cooldown 100% to heal for 78. Torques are made by powerful psionics to store psionic powers. | 
| On fingers |  Firelore (Corpses) 0.1 T5 ring jewelry [Random Unique] Nature/Master/Psionic While equipped: Stats +7 Cun dps ---------- Melee+ 15 physical Ranged+ 23 physical Dmg.mod +16% lightning +3% fire +6% mind Res.pen +15% mind +25% fire On Hit (Melee): * 16% chance to reduce all saves and defense by 45 On Hit (Ranged): * 16% chance to reduce all saves and defense by 45 ----- def ----- Resists +32% lightning Max.HP +31.00 Disarm- +24% Pinning- +40% Knockbk- +50% ---------- misc Hate/m.crit +2.00 Max.hate +13.00 Curse of Corpses Bleeding Edge: Puts all charms on 15 cooldown Level 3.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 159% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 60%. Rings make your fingers look great! | 
| On fingers |  Gulin the copper ring (Nightmares) 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +1 Cun +1 Dex dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +10% fire Acc +15 (+7 eff.) ----- def ----- Resists +20% fire Die.at -20.00 life ---------- misc Light +1 Curse of Nightmares Rings make your fingers look great! | 
| Around neck |  Limmir's Amulet of the Moon (Shrouds) 0.1 T5 amulet jewelry [Unique] While equipped: ----- def ----- Armour +10 Resists +10% all Stun/Frz- +60% Curse of Shrouds Amulets make your neck look great! | 
| In main hand |  Core of the Forge (Corpses) (24-26 power, 40 apr, dreamforge damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 24.0 - 26.4 Dreamforge Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +4 Cun +6 Wil dps ---------- Mind.crit +8% Phys.pwr +10 (+2 eff.) Mind.pwr +16 (+3 eff.) Melee+ 30 dreamforge Dmg.mod +10% physical +10% mind +10% fire Res.pen +10% mind +10% physical Acc +10 (+5 eff.) ----- def ----- Resists +5% physical +5% mind +15% fire ---------- misc Masteries +0.20 Psionic/Dream Forge +0.20 Psionic/Dream Smith Curse of Corpses Forge Bellows: Level 5.4 Pwr.cost 18 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 76.00 mind damage, 68.35 burning damage, and knocking back your enemies in a radius 5 cone. Empty terrain may be changed (50% chance) for 4 turns into forge walls, which block movement and inflict 6.84 mind and 6.15 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. | 
| Around waist |  Girdle of the Calm Waters (Corpses) 1.0 T2 belt armor [Unique] Nature While equipped: Stats +3 Wil ----- def ----- Resists +20% blight +20% cold +20% nature Heal.mod +15% Curse of Corpses A belt rumoured to have been worn by the Conclave healers. | 
| In off hand |  Eyal's Will (Corpses) (22-24 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Disrupt Power 22.0 - 24.2 Nature Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +10 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% nature +10% acid Res.pen +20% nature +10% acid ----- def ----- Resists +25% blight +15% nature ---------- misc Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Curse of Corpses Slime Wave: Level 4.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 9, doing 117.12 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. | 
| Cloak |  Offalbore (Shrouds) (3 def, 5 armour) 2.0 T5 cloak armor [Rare] Master While equipped: dps ---------- Dmg.mod +3% mind ----- def ----- Armour +5 Defense +3 (+1 eff.) Resists +16% cold +5% arcane +3% nature Blind- +20% Confus- +20% Pinning- +20% Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
| Main armor |  Fulugund the drakeskin leather armour (Madness) (20 def, 12 armour) 9.0 T5 light armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% arcane ----- def ----- Armour +12 Defense +20 (+8 eff.) Fatigue +8% Resists +15% acid +8% physical +9% mind Spell.save +20 (+7 eff.) Max.HP +60.00 Stun/Frz- +22% Def/telep +17 Res/telep +17% Dur/telep +17% Curse of Madness A suit of armour made of leather. | 
Inventory
|  Blood of Undeath 0.4 potion [Unique] Arcane Quaff the Blood of Undeath to prepare your body for undeath. This vial of corrupted blood reeks of death and decay. Yet somehow you feel drawn to it... Is it the tentalizing notion of eternal life? Or power? You can not tell, but the urge to drink it is great. | 
|  Elixir of Invulnerability 2.0 potion [Plot Item] Nature Grant you complete invulnerability for five turns. A vial of thick fluid, metallic and reflective. It's incredibly heavy. | 
|  Primal Infusion (affinity 20%; reduction 3; dur 4; cd 18) 0.1 infusion scroll [Unique] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 3 each turn for 4 turns. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. This wild infusion has evolved. | 
|  healing infusion of the warrior (heal 226; cd 12) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 2.5 Use mode Activated Range melee/personal Cooldown 12 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to instantly heal yourself for 226 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  movement infusion of the warrior (speed 914%; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to increase movement speed by 914% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  regeneration infusion of the sneak (heal 463; 17 cd) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 17 Travel.spd instantaneous Usage Speed Standard (100% of a turn) Is a nature gift Description: Activate the infusion to heal yourself for 463 life over 5 turns. Its effects scale with your Cunning stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the duelist (res 29%; magical, mental; dur 4; cd 15) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 29% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the psychic (res 40%; physical; dur 4; cd 14) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 14 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 40% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  wild infusion of the psychic (res 35%; mental; dur 4; cd 10) 0.1 infusion scroll [Ego] Nature When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 10 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions | 
|  Rune of the Rift (530.00 temporal damage, removed from time 4 turns) 0.1 T3 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range 6 Cooldown 14 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Inflicts 604.20 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Prismatic Rune (6 turns; darkness, physical, nature, temporal) 0.1 rune scroll [Unique] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 5 darkness, 2 physical, 5 nature, 3 temporal Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  shielding rune of the psychic (absorb 625; dur 8; cd 18) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 18 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to create a protective shield absorbing at most 625 damage for 8 turns. Its effects scale with your Willpower stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  teleportation rune of the duelist (range 60; cd 13) 0.1 rune scroll [Ego] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 13 Travel.spd instantaneous Usage Speed Spell (100% of a turn) Is a spell Description: Activate the rune to teleport randomly in a range of 60 with a minimum range of 15. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. | 
|  Sealed Scroll of Last Hope 0.1 scroll [Unique] Open the seal and read the message. Magical scrolls can have wildly different effects! | 
|  Withering Orbs (Shrouds) 0.1 T1 amulet jewelry [Unique] Psionic While equipped: dps ---------- Mind.pwr +5 (+1 eff.) Melee+ 5 mind Ranged+ 5 mind ---------- misc See.Stealth +10 See.Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed Curse of Shrouds These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... | 
|  Undeathvile (Corpses) 0.1 T2 amulet jewelry [Rare] Nature While equipped: dps ---------- Dmg.mod +3% nature +9% cold On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +12% temporal +6% darkness +12% nature Pinning- +24% Knockbk- +23% Curse of Corpses Amulets make your neck look great! | 
|  Zemekkys' Broken Hourglass (Corpses) 0.1 T4 amulet jewelry [Unique] Arcane While equipped: Stats +4 Wil dps ---------- Dmg.mod +10% temporal ----- def ----- Resists +20% temporal Res.Cap +5% temporal ---------- misc Spell.cld 10% Curse of Corpses Time Stop: Level 2.5 Pwr.cost 37 out of 80/80. Range melee/personal Travel.spd instantaneous Is a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. | 
|  Frost Lord's Chain (Corpses) 0.1 T5 amulet jewelry [Unique] Arcane While equipped: dps ---------- Spell.pwr +12 (+1 eff.) Dmg.mod +12% cold Melee Ret 10 cold ----- def ----- Resists +25% cold Ice.pen +20% Stun/Frz- +30% ---------- misc Talents +2 Shivgoroth Form Gives all your cold damage a 20% chance to freeze the target. Curse of Corpses This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. | 
|  Garkul's Teeth (Nightmares) 0.1 T5 amulet jewelry [Unique] Master Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +10 Str +6 Con ----- def ----- Phys.save +18 (+6 eff.) Mind.save +18 (+6 eff.) Pinning- +100% ---------- misc Masteries +0.10 Technique/Berserker's strength +0.10 Technique/Bloodthirst +0.10 Technique/Warcries +0.10 Technique/Two-handed assault Curse of Nightmares Shattering Shout: Level 5.5 Pwr.cost 8 out of 48/48. Range melee/personal Travel.spd instantaneous Description: Release a powerful shout, doing 385.51 physical damage in a radius 8 cone in front of you. At level 5 the shout is so strong it shatters all incomming projectiles caught inside. The damage increases with your Strength. Hundreds of humanoid teeth have been strung together on multiple strands of thin leather, creating this tribal necklace. One would have to assume that these are not the teeth of Garkul the Devourer but rather the teeth of Garkul's many meals. | 
|  Orb of Many Ways 1.0 orb jewelry [Plot Item] Unknown Activate a portal. Uses 8 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. | 
|  Vargh Redemption (Madness) 0.1 T2 ring jewelry [Unique] Nature While equipped: Stats +4 Wil +6 Con dps ---------- Dmg.mod +15% cold ----- def ----- Resists +10% nature +25% cold ---------- misc Max.mana +20.00 Max.stam +20.00 Max.psi +20.00 Max.Air +50.00 Curse of Madness Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 19.93 cold and 21.88 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 44 power out of 60/60 This azure ring seems to be always moist to the touch. | 
|  gold moonstone ring (Nightmares) 0.1 T3 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 14 physical Ranged+ 10 physical On Hit (Melee): * 13% chance to reduce all saves and defense by 45 On Hit (Ranged): * 15% chance to reduce all saves and defense by 45 ----- def ----- Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) ---------- misc Hate/m.crit +2.00 Max.hate +8.00 Curse of Nightmares Bleeding Edge: Puts all charms on 15 cooldown Level 5.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 173% weapon damage. If the attack hits, the target will bleed for 326% weapon damage over 7 turns, and all healing will be reduced by 71%. Rings make your fingers look great! | 
|  gold pearl ring (Nightmares) 0.1 T3 ring jewelry [Ego+] Master While equipped: Stats +6 Str +7 Con dps ---------- Phys.pwr +9 (+2 eff.) ----- def ----- Armour +5 Resists +5% all Curse of Nightmares Rings make your fingers look great! | 
|  Fulerin (Shrouds) 0.1 T4 ring jewelry [Rare] Master While equipped: Stats +6 Str +10 Con ----- def ----- Armour +12 ---------- misc Light +2 Infravis +3 See.Invis +6 Curse of Shrouds Rings make your fingers look great! | 
|  Writhing Ring of the Hunter (Madness) 0.1 T4 ring jewelry [Unique] Unknown While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). Curse of Madness A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. | 
|  stralite pearl ring (Madness) 0.1 T4 ring jewelry [Ego+] Master While equipped: dps ---------- Acc +9 (+4 eff.) Apr +12 ----- def ----- Armour +5 Defense +12 (+6 eff.) Resists +5% all Curse of Madness Disengage: Puts all charms on 8 cooldown Level 3.5 Pwr.cost 8 out of 10/10. Range 7 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 153% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! | 
|  Glory of the Pride (Nightmares) 0.1 T5 ring jewelry [Unique] Master While equipped: dps ---------- Phys.pwr +10 (+2 eff.) Dmg.mod +8% physical Acc +10 (+5 eff.) ----- def ----- Armour +10 Hardiness +20% Defense +5 (+2 eff.) Fatigue -15% Phys.save +45 (+15 eff.) Confus- +50% ---------- misc Max.mana -40.00 Max.stam +40.00 Cooldown Rush -6 Curse of Nightmares The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. | 
|  voratun ring 'Betira' (Misfortune) 0.1 T5 ring jewelry [Random Unique] Nature/Psionic While equipped: Stats +11 Cun +7 Wil dps ---------- Mind.pwr +14 (+3 eff.) Dmg.mod +9% mind +19% cold ----- def ----- Resists +3% acid +44% cold +6% light +3% blight Die.at -20.00 life Max.HP +81.00 HP.reg +20.00 Heal.mod +20% Stun/Frz- +20% Curse of Misfortune Rings make your fingers look great! | 
|  voratun ring 'Nimbusspire' (Madness) 0.1 T5 ring jewelry [Random Unique] Arcane While equipped: Stats +7 Cun +6 Mag dps ---------- Phys.pwr +15 (+3 eff.) Spell.pwr +19 (+2 eff.) Mind.pwr +15 (+3 eff.) Res.pen +25% cold ----- def ----- Resists +15% lightning +9% cold Blind- +44% ---------- misc Infravis +5 See.Stealth +25 See.Invis +24 Curse of Madness Rings make your fingers look great! | 
|  voratun ring of misery (Nightmares) 0.1 T5 ring jewelry [Ego+] Psionic While equipped: Stats +5 Cun dps ---------- Melee+ 10 physical Ranged+ 19 physical On Hit (Melee): * 15% chance to reduce all saves and defense by 45 On Hit (Ranged): * 14% chance to reduce all saves and defense by 45 ---------- misc Hate/m.crit +3.00 Max.hate +9.00 Curse of Nightmares Bleeding Edge: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: Lashes at the target, doing 166% weapon damage. If the attack hits, the target will bleed for 314% weapon damage over 7 turns, and all healing will be reduced by 66%. Rings make your fingers look great! | 
|  infernal dragonbone magestaff of invocation (Misfortune) (30-36 power, 6 apr, cold element) 5.0 T5 staff 2H weapon Reqs Mag 48 [Ego++] Arcane Power 30.0 - 36.0 Physical Uses 80% Mag Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Apr +6 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Spell.crit +5% Crit.mult +27.00% Spell.pwr +33 (+4 eff.) S.pwr/crit +8 Melee+ 34 fire Dmg.mod +30% cold ---------- misc See.Invis +18 Talents +1 Command Staff Curse of Misfortune Conjure elemental energy in a radius 10 cone, dealing 37.70 to 45.24 cold damage Puts all charms on 6 cooldown Staves designed for wielders of magic, by the greats of the art. | 
|  voratun mace of rage (Shrouds) (46-64 power, 6 apr) 3.0 T5 mace 1H weapon [Ego+] Master Power 45.5 - 63.7 Physical Uses 100% Str Acc+ +0.2% base dam (max 20%) Apr +6 Crit +3.0% Atk.spd 100% While equipped: Stats +8 Str dps ---------- Dmg.mod +11% physical Acc +19 (+8 eff.) Curse of Shrouds Blunt and deadly. | 
|  Eye of the Wyrm (Madness) (16-18 power, 24 apr, physical damage) 3.0 T4 mindstar 1H weapon [Unique] Nature Power 16.0 - 17.6 Physical Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +24 Crit +2.5% Atk.spd 100% Dmg.conv 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: dps ---------- Phys.crit +5.0% Mind.crit +5% Phys.pwr +10 (+2 eff.) Mind.pwr +10 (+2 eff.) Dmg.mod +12% lightning +12% physical +12% cold +12% fire +12% acid ----- def ----- Resists +10% acid +10% physical +10% cold +10% fire +10% lightning ---------- misc Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Curse of Madness Sand Breath: Level 5.5 Pwr.cost 22 out of 30/30. Range melee/personal Travel.spd instantaneous Is a mind power a nature gift Description: You breathe sand in a frontal cone of radius 9. Any target caught in the area will take 207.17 physical damage, and will be blinded for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Blind apply power is based on your Mindpower. Each point in sand drake talents also increases your physical resistance by 0.5%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. | 
|  Seeds of the Black Tree (Nightmares) (17-19 power, 27 apr, darkness damage) 3.0 T4 mindstar 1H weapon Reqs Mag 20 [Unique] Nature/Psionic/Unknown Power 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +27 Crit +5.0% Atk.spd 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6 Wil +6 Mag dps ---------- Spell.crit +12% Mind.crit +12% Spell.pwr +12 (+1 eff.) Mind.pwr +12 (+3 eff.) Dmg.mod +10% blight +10% mind +10% darkness Curse of Nightmares This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. | 
|  hateful pulsing mindstar of life (Shrouds) (12-14 power, 32 apr, mind damage) 3.0 T4 mindstar 1H weapon [Ego+] Nature/Psionic Power 12.5 - 13.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +32 Crit +4.5% Atk.spd 100% While equipped: dps ---------- Mind.crit +4% Mind.pwr +8 (+2 eff.) Dmg.mod +9% mind +6% darkness Res.pen +6% mind +7% darkness ----- def ----- Max.HP +25.00 HP.reg +0.90 ---------- misc Max.hate +4.00 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Glinttyphoon (Corpses) (18-19 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Disrupt/Psionic Power 17.5 - 19.2 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Hit.r1 +20 light On Hit: * 23 arcane resource burn * 10% chance to slow global speed by 75% While equipped: dps ---------- Mind.crit +10% Mind.pwr +14 (+3 eff.) Dmg.mod +11% acid +12% physical +9% light +3% nature +11% fire +22% mind +9% cold Res.pen +9% acid +7% fire +8% cold +7% physical ----- def ----- Resists +8% arcane Heal/summ +45 ---------- misc Psi/m.crit +3.00 Light +3 Max.summ +2 Talents +1 Attune Mindstar Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  Nexus of the Way (Corpses) (22-24 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Unique] Nature/Psionic Power 22.0 - 24.2 Mind Uses 60% Wil, 20% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: Stats +3 Cun +6 Wil dps ---------- Mind.crit +9% Mind.pwr +18 (+4 eff.) Dmg.mod +20% mind Res.pen +20% mind ----- def ----- Resists +20% mind Confus- +30% Curse of Corpses Wayist: (Instant) Level 2.5 Pwr.cost 44 out of 60/60. Range 4 Travel.spd instantaneous Is a mind power Description: Reach through the collective psionic gestalt of the yeeks, the Way, to call for immediate help. Summons up to 3 yeek mindslayers to your side for 6 turns. All their primary stats will be set to 82 (based on your Willpower and Talent Level). Your increased damage, damage penetration, and many other stats will be inherited. The vast psionic force of the Way reverberates through this gemstone. With a single touch, you can sense overwhelming power, and hear countless thoughts. | 
|  Zanileg the Smolderream (Misfortune) (16-18 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Random Unique] Nature/Psionic Power 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% On Crit.r2 +20 fire While equipped: Stats +2 Cun +2 Wil dps ---------- Mind.crit +5% Mind.pwr +17 (+4 eff.) Melee+ 17 cold Dmg.mod +7% physical +3% arcane +13% cold Res.pen +7% physical +20% arcane +4% cold Melee Ret 8 fire ----- def ----- Armour +13 Resists +13% cold +6% physical +6% fire ---------- misc Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  harmonious living mindstar (Corpses) (16-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego+] Nature Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +7% nature Res.pen +9% nature ----- def ----- Resists +8% nature ---------- misc Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Curse of Corpses Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  hateful living mindstar (Misfortune) (16-18 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 16.5 - 18.2 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +17% mind +19% darkness Res.pen +11% mind +11% darkness ---------- misc Max.hate +7.00 Talents +1 Attune Mindstar Curse of Misfortune Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  nature's living mindstar of balance (Shrouds) (18-20 power, 40 apr, mind damage) 3.0 T5 mindstar 1H weapon [Ego] Nature Power 18.0 - 19.8 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +6% nature ----- def ----- Resists +6% blight Phys.save +7 (+3 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +23% ---------- misc Equi/ret +1.80 Talents +1 Attune Mindstar Curse of Shrouds Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  projecting living mindstar of clarity (Nightmares) (17-19 power, 40 apr, nature damage) 3.0 T5 mindstar 1H weapon [Ego+] Nature/Psionic Power 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +40 Crit +5.0% Atk.spd 100% While equipped: dps ---------- Mind.crit +5% Mind.pwr +10 (+2 eff.) Dmg.mod +18% lightning +18% fire +18% cold ----- def ----- Mind.save +6 (+2 eff.) ---------- misc Max.psi +38.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.10 Psionic/Projection Curse of Nightmares Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. | 
|  elven-wood longbow of piercing (Nightmares) 4.0 T4 longbow 2H weapon Reqs Dex 35 Shoot [Ego+] Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +9 While equipped: dps ---------- Res.pen +14% all Acc +18 (+8 eff.) Apr +11 Curse of Nightmares Longbows are used to shoot arrows at your foes. | 
|  Aeritta (Misfortune) 4.0 T5 longbow 2H weapon Reqs Dex 48 Shoot [Random Unique] Arcane/Master Acc+ +0.2% crit chance (max 25%) Atk.spd 100% Range +10 Ranged+ +29 lightning On Hit.r1 +4 mind On Hit: 10% Shoot 1 While equipped: Stats +3 Str +5 Dex +1 Wil dps ---------- Dmg.mod +17% lightning Res.pen +14% physical ---------- misc Reload +4 Max.stam +30.00 Curse of Misfortune Longbows are used to shoot arrows at your foes. | 
|  Robe of the Archmage (Nightmares) (10 def, 10 armour) 2.0 T4 cloth armor [Unique] Arcane While equipped: Stats +6 Mag +6 Wil +6 Cun dps ---------- Spell.pwr +15 (+2 eff.) Dmg.mod +12% all Melee Ret 15 arcane ----- def ----- Armour +10 Defense +10 (+5 eff.) Resists +10% lightning +10% cold +10% fire +10% arcane +13% all Spell.save +20 (+7 eff.) Mind.save +15 (+5 eff.) Silence- +50% ---------- misc Mana/turn +2.00 Light +1 Curse of Nightmares A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. | 
|  elven-silk robe 'Hatharomiyasin' (Nightmares) (0 def, 0 armour) 2.0 T5 cloth armor [Random Unique] Arcane/Psionic While equipped: Stats +2 Dex +2 Wil +5 Cun dps ---------- Spell.crit +7% Mind.crit +5% Spell.pwr +7 (+1 eff.) Mind.pwr +9 (+2 eff.) Dmg.mod +12% blight +27% physical +48% light +54% darkness Res.pen +18% darkness +11% physical ----- def ----- Resists +12% blight +36% light +15% all ---------- misc Max.hate +6.00 Curse of Nightmares A cloth vestment. It offers no intrinsic protection but can be enchanted. | 
|  Breath of Eyal (Corpses) (10 def, 10 armour) 9.0 T5 light armor [Unique] Nature/Disrupt While equipped: dps ---------- Mind.pwr +10 (+2 eff.) ----- def ----- Armour +10 Defense +10 (+5 eff.) Fatigue +20% Resists +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell.save +20 (+7 eff.) Curse of Corpses This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. | 
|  Daimenarifast (Nightmares) (20 def, 8 armour) 9.0 T5 light armor [Rare] Master While equipped: Stats +7 Cun +3 Wil dps ---------- Phys.pwr +15 (+3 eff.) ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +45% lightning +12% fire +15% cold Heal.mod +15% ---------- misc Infravis +3 Curse of Nightmares A suit of armour made of leather. | 
|  drakeskin leather armour 'Ragyndur' (Nightmares) (20 def, 8 armour) 9.0 T5 light armor [Random Unique] Nature/Master While equipped: Stats +4 Dex +2 Con dps ---------- Phys.crit +1.0% Apr +3 ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +29% lightning +30% cold Die.at -60.00 life HP.reg +5.00 ---------- misc Stam/turn +3.00 Curse of Nightmares A suit of armour made of leather. | 
|  prismatic drakeskin leather armour of temporal resistance (Madness) (20 def, 8 armour) 9.0 T5 light armor [Ego] Arcane While equipped: ----- def ----- Armour +8 Defense +20 (+8 eff.) Fatigue +8% Resists +26% temporal +15% light +20% darkness Curse of Madness A suit of armour made of leather. | 
|  Voidoath (Nightmares) 1.0 T3 belt armor [Random Unique] Nature While equipped: Stats +7 Con dps ---------- Mind.pwr +10 (+2 eff.) Dmg.mod +18% darkness Res.pen +5% darkness Melee Ret 6 fire On Hit (Melee): * 10% chance to reduce damage dealt by 36% ----- def ----- Resists +7% acid +3% darkness +7% fire +7% cold +7% lightning Mind.save +16 (+5 eff.) Curse of Nightmares A belt that goes around your waist. | 
|  Nerilenne the cashmere cloak (Shrouds) (2 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: dps ---------- Phys.crit +6.0% Spell.crit +2% Dmg.mod +13% darkness Res.pen +14% darkness Acc +25 (+10 eff.) Melee Ret 10 arcane ----- def ----- Defense +2 (+1 eff.) Resists +17% darkness Stealth +13 ---------- misc Vim/s.crit +2.00 Max.mana +40.00 Curse of Shrouds A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Viperminister (Madness) (10 def, 0 armour) 2.0 T3 cloak armor [Rare] Master While equipped: Stats +2 Str +3 Cun +2 Con dps ---------- Res.pen +15% nature ----- def ----- Defense +10 (+5 eff.) Crit.chn- 5.00% Phys.save +5 (+2 eff.) ---------- misc Light +3 Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Guise of the Hated (Madness) (14 def, 0 armour) 2.0 T5 cloak armor [Unique] Psionic While equipped: Stats +4 Dex +8 Wil +6 Cun dps ---------- Phys.crit +10.0% Mind.crit +10% Mind.pwr +20 (+4 eff.) Melee+ 30 mind 30 darkness Dmg.mod +4% all Melee Ret 30 mind 30 darkness ----- def ----- Defense +14 (+6 eff.) Resists +10% darkness +10% mind Mind.save +10 (+3 eff.) Stealth +12 ---------- misc Hate/kill +5.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Gloom +0.30 Cursed/Darkness On Mind Hit: 10% Creeping Darkness 3 Curse of Madness Forget the moons, the starry sky, The warm and greeting sheen of sun, The rays of light will never reach inside, The heart which wishes that it be unseen. | 
|  battlemaster's elven-silk cloak (Madness) (3 def, 0 armour) 2.0 T5 cloak armor [Ego+] Master While equipped: Stats +5 Str +4 Dex +3 Con ----- def ----- Defense +3 (+1 eff.) Spell.save +11 (+4 eff.) ---------- misc Stam/turn +1.30 Masteries +0.40 Technique/Combat training Curse of Madness A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  enveloping elven-silk cloak of the hunter (Misfortune) (12 def, 0 armour) 2.0 T5 cloak armor [Ego+] Nature/Master While equipped: dps ---------- Acc +24 (+10 eff.) ----- def ----- Defense +12 (+6 eff.) Fatigue -8% Phys.save +12 (+4 eff.) Max.HP +88.00 ---------- misc Max.stam +38.00 Curse of Misfortune A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. | 
|  Ravenhunter the pair of rough leather boots (Shrouds) (0 def, 5 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +1 Cun dps ---------- Res.pen +5% darkness ----- def ----- Armour +5 Resists +6% mind Spell.save +6 (+2 eff.) Max.HP +20.00 ---------- misc Infravis +1 Curse of Shrouds A pair of boots made of leather. | 
|  Zeruhek (Misfortune) (0 def, 1 armour) 2.0 T1 feet armor [Rare] Master While equipped: Stats +4 Wil +1 Cun +1 Con dps ---------- Phys.crit +4.0% Phys.pwr +4 (+1 eff.) Apr +3 ----- def ----- Armour +1 ---------- misc Infravis +3 Curse of Misfortune A pair of boots made of leather. | 
|  Eilinisevena the pair of hardened leather boots (Shrouds) (10 def, 3 armour) 2.0 T3 feet armor [Rare] Master While equipped: Stats +2 Con dps ---------- Acc +20 (+8 eff.) On Hit (Melee): * 20% chance to slow global speed by 75% ----- def ----- Armour +3 Defense +10 (+5 eff.) Resists +8% fire +3% light +5% cold Die.at -80.00 life ---------- misc Stam/turn +3.00 Curse of Shrouds A pair of boots made of leather. | 
|  Kindleknave (Nightmares) (0 def, 5 armour) 2.0 T5 feet armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Res.pen +15% physical Melee Ret 4 physical ----- def ----- Armour +5 Resists +7% lightning +20% temporal +3% fire Spell.save +3 (+1 eff.) Curse of Nightmares A pair of boots made of leather. | 
|  hardened leather gloves 'Blindvengeance' (Misfortune) (0 def, 2 armour) 1.0 T2 hands armor [Rare] Master While equipped: Stats +4 Dex dps ---------- Dmg.mod +3% light +12% mind Res.pen +15% darkness +10% light Acc +10 (+5 eff.) ----- def ----- Armour +2 Resists +6% mind +9% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Misfortune Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  heroic hardened leather gloves of butchering (Nightmares) (0 def, 6 armour) 1.0 T2 hands armor [Ego++] Disrupt/Master While equipped: dps ---------- Phys.pwr +7 (+2 eff.) Acc +7 (+3 eff.) Apr +7 ----- def ----- Armour +6 Resists +10% blight Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Max.HP +57.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Curse of Nightmares Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. | 
|  Malslek the Accursed's Hat (Nightmares) (2 def, 0 armour) 2.0 T4 head armor [Unique] Psionic While equipped: dps ---------- Mind.crit +10% Spell.pwr +10 (+1 eff.) Mind.pwr +15 (+3 eff.) Melee+ 30% gloom effects Dmg.mod +10% darkness +10% physical ----- def ----- Defense +2 (+1 eff.) Resists +20% fire Mind.save -10 (-3 eff.) Heal.mod -10% ---------- misc Hate/m.crit +2.00 Hate/kill +2.00 Max.hate +20.00 Masteries +0.20 Cursed/Punishments On Spell Hit: 10% Agony 2 On Mind Hit: 10% Hateful Whisper 2 Curse of Nightmares This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. | 
|  augmenting elven-silk wizard hat of arcana (Shrouds) (3 def, 0 armour) 2.0 T5 head armor [Ego++] Arcane While equipped: Stats +5 Mag +5 Wil dps ---------- Spell.pwr +5 (+1 eff.) Dmg.mod +11% acid +6% lightning +12% cold +14% arcane +5% fire ----- def ----- Defense +3 (+1 eff.) Curse of Shrouds A pointy cloth hat, very wizardly... | 
|  psion's elven-silk wizard hat of decomposition (Misfortune) (3 def, 0 armour) 2.0 T5 head armor [Ego++] Arcane/Psionic While equipped: dps ---------- Mind.crit +3% Mind.pwr +8 (+2 eff.) Dmg.mod +14% mind ----- def ----- Defense +3 (+1 eff.) Resists +3% lightning +6% temporal +6% light +6% fire +7% nature +5% acid +6% blight +6% cold +16% mind +6% darkness Phys.save +12 (+4 eff.) Mind.save +16 (+5 eff.) ---------- misc Max.psi +22.00 Curse of Misfortune A pointy cloth hat, very wizardly... | 
|  Stormstake (Madness) (0 def, 1 armour) 2.0 T1 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +3% lightning +9% darkness ----- def ----- Armour +1 Fatigue +1% Resists +12% lightning +6% cold ---------- misc Breathe water Curse of Madness A cap made of leather. | 
|  The Face of Fear (Corpses) (8 def, 0 armour) 2.0 T3 head armor [Unique] Unknown While equipped: Stats +6 Cun +8 Wil dps ---------- Mind.pwr +16 (+3 eff.) ----- def ----- Defense +8 (+4 eff.) Fear- +60% ---------- misc Masteries +0.20 Cursed/Fears Curse of Corpses Instill Fear: Level 4.5 Pwr.cost 13 out of 45/45. Range 8 Travel.spd instantaneous Is a mind power Description: Instill fear in your foes within 2 radius of a target location dealing 51.43 mind and 37.74 darkness damage and causing one of 4 possible fears that last for 8 turns. The targets can save vs your Mindpower to resist the effect. Fear effects improve with your Mindpower. Possible fears are: Paranoid: Gives the target an 39% chance to physically attack a nearby creature, friend or foe. If hit, their target will be afflicted with Paranoia as well. Despair: Reduces mind resist, mindsave, armour and defence by 39. Terrified: Deals 12.51 mind and 9.18 darkness damage per turn and increases cooldowns by 60%. Haunted: Causes the target to suffer 20.06 mind and 14.72 darkness damage for each detrimental mental effect every turn. This mask appears to be carved out of the skull of a creature that never should have existed, malformed and distorted. You shiver as you look upon it, and its hollow eye sockets seem to stare back into you. | 
|  Xeranne (Shrouds) (2 def, 0 armour) 2.0 T3 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +15% cold ----- def ----- Defense +2 (+1 eff.) Resists +30% lightning +22% cold +5% arcane +6% blight HP.reg +4.00 Curse of Shrouds A pointy cloth hat, very wizardly... | 
|  Tulymaldil the Lavasteel (Shrouds) (3 def, 0 armour) 2.0 T5 head armor [Rare] Nature While equipped: dps ---------- Dmg.mod +6% fire +16% cold Res.pen +15% lightning +10% fire +10% acid On Hit (Melee): * 20% chance to reduce armor by 19% ----- def ----- Defense +3 (+1 eff.) Resists +21% acid +24% cold Curse of Shrouds A pointy cloth hat, very wizardly... | 
|  Yvavena (Nightmares) (3 def, 0 armour) 2.0 T5 head armor [Rare] Nature While equipped: Stats +5 Mag dps ---------- Dmg.mod +15% arcane +18% blight Res.pen +20% blight ----- def ----- Defense +3 (+1 eff.) Resists +15% lightning +15% temporal ---------- misc Mana/turn +0.16 Vim/s.crit +2.00 Max.mana +100.00 Curse of Nightmares A pointy cloth hat, very wizardly... | 
|  dragonslayer's drakeskin leather cap (Nightmares) (0 def, 5 armour) 2.0 T5 head armor [Ego+] Nature While equipped: ----- def ----- Armour +5 Fatigue +5% Resists +9% acid +8% fire +11% lightning +10% cold Curse of Nightmares A cap made of leather. | 
|  drakeskin leather cap 'Gilegasus' (Shrouds) (0 def, 15 armour) 2.0 T5 head armor [Random Unique] Master/Psionic While equipped: Stats +10 Str +4 Wil +4 Cun +6 Con dps ---------- Mind.pwr +5 (+1 eff.) ----- def ----- Armour +15 Fatigue +5% Max.HP +20.00 Cut- +10% Disarm- +20% Curse of Shrouds Skullcracker: Puts all charms on 15 cooldown Level 4.5 Pwr.cost 15 out of 20/20. Range melee/personal Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 308.8 Physical damage. If the attack hits, the target is confused (33% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. | 
|  4 spinel 0.0 T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  6 zircon 0.0 T1 yellow gem [Normal] While equipped: Armour +1 Resists +1% all Item imbue powers: Armour +1 Resists +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  21 aquamarine 0.0 T2 blue gem [Normal] While equipped: Armour +2 Resists +2% all Item imbue powers: Armour +2 Resists +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 opal 0.0 T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  11 topaz 0.0 T2 blue gem [Normal] While equipped: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Item imbue powers: Defense +4 (+2 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  10 amethyst 0.0 T2 violet gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. | 
|  8 onyx 0.0 T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. | 
|  6 lapis lazuli 0.0 T3 blue gem [Normal] While equipped: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Item imbue powers: Defense +6 (+3 eff.) Phys.save +6 (+2 eff.) Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  7 emerald 0.0 T3 green gem [Normal] While equipped: Armour +3 Resists +3% all Item imbue powers: Armour +3 Resists +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  9 garnet 0.0 T3 red gem [Normal] While equipped: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Item imbue powers: Phys.crit +3.0% Spell.crit +3% Mind.crit +3% Dmg.mod +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  10 quartz 0.0 T3 white gem [Normal] While equipped: Stun/Frz- +30% Item imbue powers: Stun/Frz- +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  8 sapphire 0.0 T4 blue gem [Normal] While equipped: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Item imbue powers: Defense +8 (+4 eff.) Phys.save +8 (+3 eff.) Spell.save +8 (+3 eff.) Mind.save +8 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. | 
|  10 jade 0.0 T4 green gem [Normal] While equipped: Armour +4 Resists +4% all Item imbue powers: Armour +4 Resists +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  10 turquoise 0.0 T4 green gem [Normal] While equipped: Res.pen +10% all Acc +10 (+5 eff.) Item imbue powers: Res.pen +10% all Acc +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. | 
|  12 ruby 0.0 T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  11 amber 0.0 T4 yellow gem [Normal] While equipped: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Item imbue powers: Phys.crit +4.0% Spell.crit +4% Mind.crit +4% Dmg.mod +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. | 
|  16 bloodstone 0.0 T5 red gem [Normal] While equipped: Stun/Frz- +60% Item imbue powers: Stun/Frz- +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  21 fire opal 0.0 T5 red gem [Normal] While equipped: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Item imbue powers: Phys.crit +5.0% Spell.crit +5% Mind.crit +5% Dmg.mod +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. | 
|  11 diamond 0.0 T5 white gem [Normal] While equipped: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Item imbue powers: Stats +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  17 moonstone 0.0 T5 white gem [Normal] While equipped: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Item imbue powers: Defense +10 (+5 eff.) Phys.save +10 (+4 eff.) Spell.save +10 (+4 eff.) Mind.save +10 (+3 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  9 pearl 0.0 T5 white gem [Normal] While equipped: Armour +5 Resists +5% all Item imbue powers: Armour +5 Resists +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. | 
|  Windborne Azurite 0.0 T4 blue gem [Unique] Arcane While equipped: Stats +8 Cun +8 Dex Mov.spd +20% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Item imbue powers: Stats +8 Cun +8 Dex Mov.spd +15% Dmg.mod +20% lightning Ignore.dmg +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. | 
|  Burning Star 1.0 T3 white gem [Unique] Arcane While carried: Light +1 Latent Damage Type: Light Map surroundings within range 20. Uses 22 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. | 
|  Crystal Focus 0.0 T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Dmg.mod +20% arcane +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. | 
|  Petrified Wood 0.0 T4 red gem [Unique] Nature While equipped: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Item imbue powers: Stats +25 Con Resists +10% cold +25% nature +10% darkness Crit.chn- 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. | 
|  Goedalath Rock 0.1 T5 demonic gem [Unique] Arcane While carried: Melee Ret 34 healing Mind.save -18 (-6 eff.) HP.reg -2.00 Heal.mod -50% Light -2 Item imbue powers: Phys.pwr +12 (+3 eff.) Spell.pwr +16 (+2 eff.) Dmg.mod +9% all Melee Ret 34 darkness Heal.mod +50% Infravis +3 See.Invis +14 Telepathy Demon/Major Demon/Minor Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. | 
|  49 alchemist bloodstone 0.0 T5 red alchemist-gem [Normal] When used as an alchemist bomb: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. | 
|  Summertide Phial 1.0 T1 lite [Unique] Nature While equipped: dps ---------- Melee+ 15 Lite Light Burst (radius 1) Dmg.mod +10% light ----- def ----- Resists +30% light Heal.mod +10% ---------- misc Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(146 power, based on Willpower). Uses 8 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. | 
|  brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  brass lantern of health 2.0 T1 lite [Ego] Nature While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  bright brass lantern of health 2.0 T1 lite [Ego] Nature/Master While equipped: ----- def ----- Max.HP +40.00 ---------- misc Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. | 
|  Gleamslice the alchemist's lamp 1.0 T3 lite [Random Unique] Master/Psionic While equipped: Stats +5 Wil dps ---------- Dmg.mod +19% mind Res.pen +5% light +10% mind ----- def ----- Mind.save +10 (+3 eff.) ---------- misc Light +7 See.Stealth +8 See.Invis +5 A normal brass lantern, enhanced by alchemy to make it brighter. | 
|  preserving dwarven lantern of illusion 1.0 T5 lite [Ego++] Nature/Psionic While equipped: Stats +3 Con ----- def ----- Defense +11 (+5 eff.) Resists +10% blight Phys.save +20 (+7 eff.) Spell.save +15 (+5 eff.) Mind.save +18 (+6 eff.) HP.reg +12.00 ---------- misc Light +5 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. | 
|  Eldritch Pearl 0.0 lite [Unique] Arcane While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con -5 Lck dps ---------- Phys.pwr +12 (+3 eff.) Spell.pwr +12 (+1 eff.) ---------- misc Light +6 Breathe water Tidal Wave: Level 5.5 Pwr.cost 58 out of 150/150. Range melee/personal Travel.spd instantaneous Is a spell Description: A wall of water rushes out from the caster with an initial radius of 1, increasing by 1 per turn to a maximum radius of 3, doing 10.60 cold damage and 11.64 physical damage to all inside, as well as knocking back targets each turn. The tidal wave lasts for 4 turns. All creatures hit gain the wet effect, which reduces their stun/freeze immunity by half and interacts with other cold spells. The damage and duration will increase with your Spellpower. Thousands of years spent inside the temple of creation have infused this pearl with the fury of rushing water. It pulses light. | 
|  Heart of Poosh 5.0 land misc [Unique] Nature While carried: dps ---------- Dmg.mod +2% all Natural balance. Uses 73 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? | 
|  Dagyregonik the iron pickaxe (dig speed 29 turns) 3.0 T1 digger tool [Rare] Master While equipped: Stats +1 Str +2 Dex dps ---------- Phys.crit +1.0% Phys.pwr +4 (+1 eff.) Mov.spd +10% Acc +15 (+7 eff.) Melee Ret 2 temporal ----- def ----- Resists +3% fire HP.reg +4.00 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Layeda (dig speed 29 turns) 3.0 T1 digger tool [Rare] Nature While equipped: Stats +1 Str ----- def ----- Defense +10 (+5 eff.) Resists +6% light +6% darkness +12% nature Affinity +15% darkness Spell.save +3 (+1 eff.) Cut- +10% ---------- misc Infravis +4 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  miner's iron pickaxe (dig speed 31 turns) 3.0 T1 digger tool [Ego] Master While equipped: Stats +1 Str ---------- misc Infravis +1 While carried: ---------- misc Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. | 
|  Dragon Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. | 
|  Elemental Orb (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. | 
|  Orb of Destruction (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. | 
|  Orb of Undeath (Orb of Command) 1.0 orb [Plot Item] Unknown While carried: Stats +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. | 
|  Scrying Orb 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. | 
|  Transmogrification Chest 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. | 
|  Rod of Annulment (1/1) 2.0 T2 rod charm [Unique] Arcane Put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5). Uses 22 power out of 30/30 You can feel magic draining out around this rod. Even nature itself seems affected. | 
|  Rod of Entropy (1/1) 2.0 T2 rod charm [Unique] Unknown While carried: ---------- misc Light -1 Temporarily causes the target to receive entropic backlash from any healing they receive for 6 turns up to 64% of the healing done. This effect scales with your Magic stat.. Uses 55 power out of 75/75 This rod seems to make light die around it. You feel tired just looking at it. | 
|  Rod of Recall (2/2) 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. | 
|  supercharged iron torque of mindblast [power 125]  (14/15 cooldown) 2.0 T1 torque charm [Ego] Psionic Blast the opponent's mind dealing 174 mind damage and silencing them for 4 turns Puts all charms on 15 cooldown Torques are made by powerful psionics to store psionic powers. | 
|  Splendourqueen [power 111]  (14/19 cooldown) 2.0 T4 torque charm [Rare] Psionic While equipped: dps ---------- Dmg.mod +18% light +18% cold Res.pen +15% cold Melee Ret 6 cold ----- def ----- Resists +5% arcane +18% light Setup a psionic shield, reducing all damage taken by 111 for 5 turns Puts all charms on 19 cooldown 100% to increase the duration of 2 beneficial effects by 3. Torques are made by powerful psionics to store psionic powers. | 
|  soothing yew totem of healing [power 260]  (14/11 cooldown) 2.0 T3 totem charm [Ego+] Nature Heal yourself and all friendly characters within 10 spaces for 260 Puts all charms on 11 cooldown 100% to heal for 44. Natural totems are made by powerful wilders to store nature power. | 
|  Tree of Life 2.0 T4 totem charm [Unique] Nature While equipped: Stats +7 Wil +6 Con dps ---------- Mind.pwr +7 (+2 eff.) Dmg.mod +20% nature ----- def ----- Resists +20% blight +20% nature Heal.mod +25% ---------- misc Masteries +0.10 Wild-gift/Call of the wild +0.10 Wild-gift/Harmony Heals all nearby living creatures by 5 points each turn. Take root increasing health by 300, armor by 20, and armor hardiness by 20% but rooting you in place for 4 turns. Uses 8 power out of 15/15 Activation is instant. This small tree-shaped totem is imbued with powerful healing energies. | 
|  elven-wood totem of stinging 'Chillbearer' [power 386]  (14/11 cooldown) 2.0 T4 totem charm [Rare] Nature While equipped: Stats +2 Dex dps ---------- Melee Ret 10 cold ----- def ----- Spell.save +6 (+2 eff.) Mind.save +6 (+2 eff.) Disease- +20% ---------- misc Infravis +3 Sting an enemy dealing 506 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 11 cooldown 100% to increase all damage penetration by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. | 
|  The Guardian's Totem 2.0 T5 totem charm [Unique] Nature/Disrupt While equipped: Stats +10 Wil dps ---------- Mind.pwr +8 (+2 eff.) On Melee Ret: * 18% chance to slow global speed by 75% ----- def ----- Resists +20% blight +20% arcane Spell.save +20 (+7 eff.) ---------- misc Masteries +0.10 Wild-gift/Fungus +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 37 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. | 
|  Xanovena the dragonbone wand of shielding [power 488]  (14/15 cooldown) 2.0 T5 wand charm [Random Unique] Arcane While equipped: Stats +4 Str +3 Dex dps ---------- Phys.crit +2.0% Phys.pwr +15 (+3 eff.) Dmg.mod +3% physical Acc +5 (+2 eff.) Create a shield absorbing up to 488 damage on yourself and all friendly characters within 10 spaces for 4 turns Puts all charms on 15 cooldown 100% to increase the duration of 3 beneficial effects by 2. 100% to reduce 2 talent cooldowns by 2. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. | 
|  Forbidden Tome: "Of Knowledge And Horrors" 2.0 T4 forbidden tome [Unique] Unknown Read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. | 
|  Forbidden Tome: "The Day It Came" 2.0 forbidden tome [Unique] Unknown Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? | 
Achievements
 A dangerous secret
			Found the mysterious staff and told Last Hope about it.
			A dangerous secret
			Found the mysterious staff and told Last Hope about it.By Sliver the Thalore Doomed level 35
54th Pyre 124th year of Ascendancy at 13:36 see stats
 A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.
			A different point of view
			Learned the five chapters of Orc history through loremaster Hadak's tales.By Sliver the Thalore Doomed level 50
73rd Pyre 125th year of Ascendancy at 09:13 see stats
 Against all odds
			Killed Ukruk in the ambush.
			Against all odds
			Killed Ukruk in the ambush.By Sliver the Thalore Doomed level 32
58th Regrowth 124th year of Ascendancy at 05:47 see stats
 Antimagic!
			Completed antimagic training in the Ziguranth camp.
			Antimagic!
			Completed antimagic training in the Ziguranth camp.By Sliver the Thalore Doomed level 14
40th Pyre 123rd year of Ascendancy at 02:33 see stats
 Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.
			Are you out of your mind?!
			Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By Sliver the Thalore Doomed level 50
69th Pyre 125th year of Ascendancy at 14:14 see stats
 Back and there again
			Opened a portal to the Far East from Maj'Eyal.
			Back and there again
			Opened a portal to the Far East from Maj'Eyal.By Sliver the Thalore Doomed level 50
62nd Regrowth 126th year of Ascendancy at 17:12 see stats
 Brave new world
			Went to the Far East and took part in the war.
			Brave new world
			Went to the Far East and took part in the war.By Sliver the Thalore Doomed level 39
3rd Allure 125th year of Ascendancy at 20:43 see stats
 Bringer of Doom
			Killed a Bringer of Doom.
			Bringer of Doom
			Killed a Bringer of Doom.By Sliver the Thalore Doomed level 24
1st Allure 124th year of Ascendancy at 15:14 see stats
 Curse Lifter
			Killed Ben Cruthdar the Cursed.
			Curse Lifter
			Killed Ben Cruthdar the Cursed.By Sliver the Thalore Doomed level 16
4th Flare 123rd year of Ascendancy at 12:20 see stats
 Demonic Invasion
			Stopped a demonic invasion by closing their portal.
			Demonic Invasion
			Stopped a demonic invasion by closing their portal.By Sliver the Thalore Doomed level 49
36th Pyre 125th year of Ascendancy at 23:22 see stats
 Destroyer of the creation
			Killed Slasul.
			Destroyer of the creation
			Killed Slasul.By Sliver the Thalore Doomed level 50
5th Mirth 125th year of Ascendancy at 23:43 see stats
 Destroyer's bane
			Killed Golbug the Destroyer.
			Destroyer's bane
			Killed Golbug the Destroyer.By Sliver the Thalore Doomed level 37
12nd Dusk 124th year of Ascendancy at 07:46 see stats
 Don't Poosh it!
			Killed Kelad in the lost land of Poosh.
			Don't Poosh it!
			Killed Kelad in the lost land of Poosh.By Sliver the Thalore Doomed level 50
54th Dusk 125th year of Ascendancy at 18:13 see stats
 Dragon's Greed
			Amassed 8000 gold pieces.
			Dragon's Greed
			Amassed 8000 gold pieces.By Sliver the Thalore Doomed level 40
9th Allure 125th year of Ascendancy at 10:14 see stats
 Earth Master
			Killed Harkor'Zun.
			Earth Master
			Killed Harkor'Zun.By Sliver the Thalore Doomed level 38
53rd Dusk 124th year of Ascendancy at 06:42 see stats
 Exterminator
			Killed 1000 creatures.
			Exterminator
			Killed 1000 creatures.By Sliver the Thalore Doomed level 19
13rd Dusk 123rd year of Ascendancy at 02:08 see stats
 Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.
			Eye of the storm
			Freed Derth from the onslaught of the mad Tempest, Urkis.By Sliver the Thalore Doomed level 24
7th Regrowth 124th year of Ascendancy at 13:25 see stats
 Fear me not!
			Survived the Fearscape!
			Fear me not!
			Survived the Fearscape!By Sliver the Thalore Doomed level 35
51st Pyre 124th year of Ascendancy at 18:54 see stats
 Fear of Fours
			Killed all four bosses of the Slime Tunnels.
			Fear of Fours
			Killed all four bosses of the Slime Tunnels.By Sliver the Thalore Doomed level 50
13rd Pyre 126th year of Ascendancy at 09:47 see stats
 Flooder
			Defeated Ukllmswwik while doing his own quest.
			Flooder
			Defeated Ukllmswwik while doing his own quest.By Sliver the Thalore Doomed level 50
6th Mirth 125th year of Ascendancy at 09:56 see stats
 Gem of the Moon
			Completed the Master Jeweler quest with Limmir.
			Gem of the Moon
			Completed the Master Jeweler quest with Limmir.By Sliver the Thalore Doomed level 49
28th Pyre 125th year of Ascendancy at 19:40 see stats
 Genocide
			Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.
			Genocide
			Killed the Orc Greatmother in the breeding pits, thus dealing a terrible blow to the orc race.By Sliver the Thalore Doomed level 50
37th Pyre 125th year of Ascendancy at 13:48 see stats
 Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.
			Home sweet home
			Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By Sliver the Thalore Doomed level 25
40th Regrowth 124th year of Ascendancy at 06:36 see stats
 I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.
			I cleared the room of death and all I got was this lousy achievement!
			Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By Sliver the Thalore Doomed level 50
69th Pyre 125th year of Ascendancy at 16:10 see stats
 Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.
			Is that how it feels to be an escort quest?!
			Got saved from death in the Godfeaster by Malyu and managed to escape.By Sliver the Thalore Doomed level 32
67th Regrowth 124th year of Ascendancy at 17:34 see stats
 Level 10
			Got a character to level 10.
			Level 10
			Got a character to level 10.By Sliver the Thalore Doomed level 10
56th Regrowth 123rd year of Ascendancy at 14:49 see stats
 Level 20
			Got a character to level 20.
			Level 20
			Got a character to level 20.By Sliver the Thalore Doomed level 20
14th Dusk 123rd year of Ascendancy at 16:47 see stats
 Level 30
			Got a character to level 30.
			Level 30
			Got a character to level 30.By Sliver the Thalore Doomed level 30
55th Regrowth 124th year of Ascendancy at 14:52 see stats
 Level 40
			Got a character to level 40.
			Level 40
			Got a character to level 40.By Sliver the Thalore Doomed level 40
7th Allure 125th year of Ascendancy at 19:21 see stats
 Level 50
			Got a character to level 50.
			Level 50
			Got a character to level 50.By Sliver the Thalore Doomed level 50
37th Pyre 125th year of Ascendancy at 11:52 see stats
 Orcrist
			Killed the leaders of the Orc Pride.
			Orcrist
			Killed the leaders of the Orc Pride.By Sliver the Thalore Doomed level 50
72nd Pyre 125th year of Ascendancy at 08:48 see stats
 Poisonous
			Sided with the assassin lord.
			Poisonous
			Sided with the assassin lord.By Sliver the Thalore Doomed level 32
60th Regrowth 124th year of Ascendancy at 23:44 see stats
 Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.
			Savior of the damsels in distress
			Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Sliver the Thalore Doomed level 39
1st Time of Equilibrium 124th year of Ascendancy at 12:36 see stats
 Size is everything
			Did over 1500 damage in one attack.
			Size is everything
			Did over 1500 damage in one attack.By Sliver the Thalore Doomed level 31
58th Regrowth 124th year of Ascendancy at 00:33 see stats
 Size matters
			Did over 600 damage in one attack.
			Size matters
			Did over 600 damage in one attack.By Sliver the Thalore Doomed level 20
15th Dusk 123rd year of Ascendancy at 11:04 see stats
 Sliders
			Activated a portal using the Orb of Many Ways.
			Sliders
			Activated a portal using the Orb of Many Ways.By Sliver the Thalore Doomed level 39
8th Haze 124th year of Ascendancy at 01:23 see stats
 Slimefest
			Have 100 walls on the sludgenest turn into hostile creatures.
			Slimefest
			Have 100 walls on the sludgenest turn into hostile creatures.By Sliver the Thalore Doomed level 35
3rd Summertide 124th year of Ascendancy at 03:15 see stats
 That was close
			Killed your target while having only 1 life left.
			That was close
			Killed your target while having only 1 life left.By Sliver the Thalore Doomed level 23
2nd Wintertide 124th year of Ascendancy at 15:48 see stats
 The Arena
			Unlocked Arena mode.
			The Arena
			Unlocked Arena mode.By Sliver the Thalore Doomed level 9
52nd Regrowth 123rd year of Ascendancy at 07:35 see stats
 The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.
			The Legend of Garkul
			Learned the five chapters of the Legend of Garkul.By Sliver the Thalore Doomed level 47
72nd Regrowth 125th year of Ascendancy at 02:26 see stats
 The Restless Dead
			Disturbed an old battlefield and survived the consequences.
			The Restless Dead
			Disturbed an old battlefield and survived the consequences.By Sliver the Thalore Doomed level 23
2nd Wintertide 124th year of Ascendancy at 15:23 see stats
 The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.
			The Right thing to do
			Did the righteous thing in the ring of blood and disposed of the Blood Master.By Sliver the Thalore Doomed level 32
75th Regrowth 124th year of Ascendancy at 02:07 see stats
 The secret city
			Discovered the truth about mages.
			The secret city
			Discovered the truth about mages.By Sliver the Thalore Doomed level 10
63rd Regrowth 123rd year of Ascendancy at 13:35 see stats
 There and back again
			Opened a portal to Maj'Eyal from the Far East.
			There and back again
			Opened a portal to Maj'Eyal from the Far East.By Sliver the Thalore Doomed level 50
23rd Dusk 125th year of Ascendancy at 14:21 see stats
 Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.
			Thralless
			Freed at least 30 enthralled slaves in the slavers' compound.By Sliver the Thalore Doomed level 32
74th Regrowth 124th year of Ascendancy at 09:27 see stats
 Treasure Hoarder
			Amassed 3000 gold pieces.
			Treasure Hoarder
			Amassed 3000 gold pieces.By Sliver the Thalore Doomed level 29
53rd Regrowth 124th year of Ascendancy at 22:06 see stats
 Treasure Hunter
			Amassed 1000 gold pieces.
			Treasure Hunter
			Amassed 1000 gold pieces.By Sliver the Thalore Doomed level 17
8th Dusk 123rd year of Ascendancy at 07:41 see stats
 Unstoppable
			Returned from the dead.
			Unstoppable
			Returned from the dead.By Sliver the Thalore Doomed level 50
25th Pyre 126th year of Ascendancy at 10:34 see stats
 Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.
			Vampire crusher
			Destroyed the Master in its lair of the Dreadfell.By Sliver the Thalore Doomed level 30
57th Regrowth 124th year of Ascendancy at 09:31 see stats
Log
Sliver's purging blight area effect hits Nightmare horror for (27 absorbed), 0 blight (0 total damage).
Sliver's purging blight area effect hits Sliver for 12 blight damage.
Sliver's Inner Demon receives 70 healing from Sliver's purging blight area effect.
Sliver's purging blight area effect hits Terror for 41 blight damage.
Sliver's purging blight area effect hits Nightmare horror for 13 blight damage.
Sliver's purging blight area effect hits Treant for 17 blight damage.
Sliver's creeping dark hits Terror for 0 darkness damage.
Sliver's nightmare area effect hits Nightmare horror for 0 darkness damage.
Sliver's nightmare area effect hits Treant for 42 darkness damage.
--------------------------------
Sliver uses Infusion: Regeneration.
Sliver starts regenerating health quickly.
Sliver's Inner Demon's creeping dark hits Terror for 0 darkness damage.
Agony from Sliver's Inner Demon strikes Terror in the darkness (+40% damage).
Sliver's Inner Demon's creeping dark hits Nightmare horror for 0 darkness damage.
Agony from Sliver's Inner Demon hits Terror for 234 mind damage.
Terror hits Sliver for (62 gestured), 16 physical (16 total damage).
Terror receives 36 healing from Melee retaliation.
Sliver's Inner Demon uses Hateful Whisper.
Sliver's Inner Demon's mind surges with critical power!
Terror has heard the hateful whisper!
Sliver has heard the hateful whisper!
Sliver's Inner Demon strikes Terror in the darkness (+40% damage).
Sliver's Inner Demon hits Sliver for 857 mind damage.
Sliver's Inner Demon hits Terror for 2367 mind damage.
Sliver's Inner Demon killed Terror!
Treant hits Sliver for (59 gestured), 131 physical (131 total damage).
Treant receives 55 healing from Melee retaliation.
Sliver the level 50 thalore doomed was dissected to death by a treant on level 1 of Hidden Vault - High Peak (7).




































































