Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.4.8 |
Addons | Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.4.5Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Extra Dungeons 1.3.0In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Embers of Rage 1.4.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Doctornull's Class Pack 1.4.2This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Embers With All Races 1.4.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Everything is Unique! 1.2.5Bite-Sized Update: You spawn at level 12, and can level up to a maximum of 200. Increase your rank as you slay your foes. You can see your kill counts and your rank experience in the quest log. Items Vault 1.4.8Donators/Buyers bonus! Midnight 1.4.5Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Verdant Class Pack 1.4.5Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Enhanced Object Compare 1.4.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Custom Auto Use 1.3.1Adds additional options to talent auto-use Infinite Dungeon Variety 1.3.1Entirely defunct as of 1.5.0's many Infinite Dungeon changes. -- -- -- - - This addon is fairly simple. In it's current version, it randomly swaps out the grid files (which are the tile-sets/how your map looks) and layouts of every floor. Additionally, floors will steadily get larger (and enemy counts will rise as a result) the deeper you go. NOTES The first floor is always a basic dungeon. Go to Landmark 1.1.0Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Ashes of Urh'Rok 1.4.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Tier-1 Short Circuit Option 1.1.0Adds a new game option "Short-circuit some early dungeons" to enable or disable the new b43 behavior of skipping the player directly to the bottom of tier-1 dungeons if you're strong enough. The option will appear under Game Options in the <Esc> menu. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stone Wardens Bonus Class 1.2.3Donators/Buyers bonus! Hedgeknight Class 1.2.3They say that deep within the forests of The Gloom lies a mysterious hedge maze, expanding as far as the eye can see. --- This addon adds in the Hedgeknight Class, a Two-Handed warrior who uses the power of 'The Hedge' to augment his power with various summons and buffs. --- Talents Ivy All talents in this tree revolve around summoning friendly Ivy, each of which has a different effect, and scales slightly differently. Each Ivy's effect is applied when you land a melee attack on an enemy that is also within melee range of an Ivy. Additionally, all Ivy (and your Bush Guardian) are part of a Plant Network, that allows them to share damage with one another. Poison Ivy Resist All is equal to 50% of your poison resistance. Crippling Ivy Resist All is equal to 50% of your physical save. Razorleaf Ivy Resist All is equal to 50% of your bleeding resistance. Medicinal Ivy Resist All is equal to 50% of your heal mod. Thorns Offers some basic combat moves, a little bit of mobility, and a sustain that greatly increases your damage potential in extended fights. Thorn Whip Attack a nearby enemy within range 4 for Nature weapon damage. Thorn Graze Attack an enemy in melee range for Nature weapon damage. Thorn Rose Grants passive Pin, Poison, and Bleeding resistance. Thorn Body Sustain that grants passive Armor and Strength. Bush Guardian A tree that revolves around a moderate damage pet, that uses him for mobility and damage options. Bushy Beard Passively grant yourself Constitution and Accuracy. Bush Taunt Requires your Bushy Friend to be on the battlefield. Bush to Bush Requires your Bushy Friend to be on the battlefield. Bush Whacker Requires your Bushy Friend to be on the battlefield and within 2 tiles of yourself. Hedgecraft A tree that revolves around using your control over the hedge to do weave 'Impossible' feats. One With the Hedge Link yourself into your Plant Network, sharing and receiving damage though it. Hedgify Empower your weapon with the very power of the Hedge itself, and attack all targets within a range of 3 for half Nature, half Poison damage. Hedge Portal Step 'through' the Hedge to your target location, gaining bonus Armor, Defense, and Resist All for a few turns. Hedge Grasp Pull in a nearby enemy with the power of the hedge, pinning and blinding them. Petals A tree that revolves around low to mid ranged melee combat. Petal Beam Attack an enemy at short range with a Nature Weapon attack. Petal Swarm Attack an enemy at short to medium range with a Nature Weapon attack. Petal Implosion Attack an enemy in melee range with a high damage Nature Weapon attack. Petal Dance Sustain this talent to become one with your Petals. Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Turtle race 1.3.1This addon is home to bonus races, objects, and even a custom zone, for all your turtle pleasures. Races; Objects; Zones; Enemies; |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Male |
Race | Draconian |
Class | Wyrmic |
Level / Exp | 71 / 7% |
Size | huge |
Lifes / Deaths | Killed by degenerated skeleton warrior at level 2 on the 74th Pyre 122nd year of Ascendancy at 13:50 / 66Killed by brown bear at level 8 on the 76th Pyre 122nd year of Ascendancy at 07:11 Killed by Elita the degenerated skeleton archer at level 16 on the 79th Pyre 122nd year of Ascendancy at 01:45 Killed by ultimate gwelgoroth at level 17 on the 79th Pyre 122nd year of Ascendancy at 15:08 Killed by greater gwelgoroth at level 17 on the 79th Pyre 122nd year of Ascendancy at 15:21 Killed by greater gwelgoroth at level 19 on the 79th Pyre 122nd year of Ascendancy at 22:22 Killed by greater gwelgoroth at level 19 on the 79th Pyre 122nd year of Ascendancy at 22:30 Killed by greater gwelgoroth at level 19 on the 79th Pyre 122nd year of Ascendancy at 22:44 Killed by greater gwelgoroth at level 20 on the 79th Pyre 122nd year of Ascendancy at 23:06 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 12:58 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 13:17 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 13:36 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 13:47 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 14:00 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 16:21 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 16:33 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 16:50 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 17:31 Killed by Xerytta the cave troll at level 24 on the 4th Mirth 122nd year of Ascendancy at 17:44 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 18:11 Killed by Ce'Nita the rogue at level 24 on the 4th Mirth 122nd year of Ascendancy at 22:19 Killed by Ce'Nita the rogue at level 25 on the 4th Mirth 122nd year of Ascendancy at 23:44 Killed by Ce'Nita the rogue at level 27 on the 5th Mirth 122nd year of Ascendancy at 07:00 Killed by Ce'Nita the rogue at level 27 on the 5th Mirth 122nd year of Ascendancy at 07:14 Killed by Ce'Nita the rogue at level 27 on the 5th Mirth 122nd year of Ascendancy at 07:28 Killed by Ce'Nita the rogue at level 27 on the 5th Mirth 122nd year of Ascendancy at 07:51 Killed by Ce'Nita the rogue at level 27 on the 5th Mirth 122nd year of Ascendancy at 08:06 Killed by Poliritta the fox at level 30 on the 7th Mirth 122nd year of Ascendancy at 07:20 Killed by Zubegatira the carrion worm mass at level 42 on the 7th Mirth 122nd year of Ascendancy at 10:38 Killed by Zubegatira the carrion worm mass at level 43 on the 7th Mirth 122nd year of Ascendancy at 10:53 Killed by Bethawe the ice wyrm at level 47 on the 8th Mirth 122nd year of Ascendancy at 02:25 Killed by Garanor the giant ice ant at level 47 on the 8th Mirth 122nd year of Ascendancy at 02:59 Killed by Silaritira the poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 05:35 Killed by Silaritira the poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 05:58 Killed by Elenne the treant at level 48 on the 8th Mirth 122nd year of Ascendancy at 06:26 Killed by Elenne the treant at level 48 on the 8th Mirth 122nd year of Ascendancy at 07:00 Killed by Silaritira the poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 07:16 Killed by Silaritira the poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 07:45 Killed by Silaritira the poison ooze at level 48 on the 8th Mirth 122nd year of Ascendancy at 08:05 Killed by will o' the wisp at level 49 on the 8th Mirth 122nd year of Ascendancy at 09:05 Killed by Gawen the squid at level 55 on the 10th Mirth 122nd year of Ascendancy at 09:04 Killed by Isunne the ice turtle at level 55 on the 10th Mirth 122nd year of Ascendancy at 09:47 Killed by Gawen the squid at level 55 on the 10th Mirth 122nd year of Ascendancy at 10:09 Killed by Isunne the ice turtle at level 55 on the 10th Mirth 122nd year of Ascendancy at 10:25 Killed by Isunne the ice turtle at level 55 on the 10th Mirth 122nd year of Ascendancy at 10:51 Killed by Isunne the ice turtle at level 55 on the 10th Mirth 122nd year of Ascendancy at 11:14 Killed by Isunne the ice turtle at level 55 on the 10th Mirth 122nd year of Ascendancy at 11:33 Killed by Velonne the saw horror at level 57 on the 10th Mirth 122nd year of Ascendancy at 17:08 Killed by Gloryrialaith the maelstrom at level 59 on the 1st Summertide 122nd year of Ascendancy at 09:41 Killed by Isyratta the mean looking elven guard at level 59 on the 1st Summertide 122nd year of Ascendancy at 16:37 Killed by Isyratta the mean looking elven guard at level 59 on the 1st Summertide 122nd year of Ascendancy at 16:47 Killed by Isyratta the mean looking elven guard at level 59 on the 1st Summertide 122nd year of Ascendancy at 16:52 Killed by Islywyn the ogre rune-spinner at level 59 on the 1st Summertide 122nd year of Ascendancy at 17:19 Killed by Salata the elven warrior at level 60 on the 1st Summertide 122nd year of Ascendancy at 17:53 Killed by rimebark at level 60 on the 1st Summertide 122nd year of Ascendancy at 18:06 Killed by Cyrura the slimy ooze at level 63 on the 23rd Dusk 122nd year of Ascendancy at 05:29 Killed by Betelle the poison ooze at level 63 on the 23rd Dusk 122nd year of Ascendancy at 05:41 Killed by fire drake at level 63 on the 23rd Dusk 122nd year of Ascendancy at 06:17 Killed by elven cultist at level 66 on the 54th Dusk 122nd year of Ascendancy at 19:01 Killed by Velubrevena the elven blood mage at level 66 on the 54th Dusk 122nd year of Ascendancy at 19:37 Killed by Mayeyathra the elven cultist at level 68 on the 55th Dusk 122nd year of Ascendancy at 05:34 Killed by Mayeyathra the elven cultist at level 69 on the 55th Dusk 122nd year of Ascendancy at 05:59 Killed by Mayeyathra the elven cultist at level 69 on the 55th Dusk 122nd year of Ascendancy at 07:48 Killed by Mayeyathra the elven cultist at level 70 on the 55th Dusk 122nd year of Ascendancy at 15:58 Killed by Mayeyathra the elven cultist at level 70 on the 55th Dusk 122nd year of Ascendancy at 16:39 Killed by Mayeyathra the elven cultist at level 70 on the 55th Dusk 122nd year of Ascendancy at 17:56 |
Primary Stats
Strength | 147 (base 68) |
Dexterity | 37 (base 10) |
Constitution | 127 (base 70) |
Magic | 28 (base 10) |
Willpower | 102 (base 65) |
Cunning | 74 (base 26) |
Resources
Life | 3845/3845 |
Equilibrium | 45 |
Stamina | 591/591 |
Psi | 222/222 |
Healing Factor | 2.5 |
Regeneration | 46.684637939133 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +79.54510541169% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 9 |
See Stealth | 7 |
See Invisible | 14 |
Offense: Mainhand
Damage | 162 |
Accuracy | 50 |
Crit Chance | 57% |
APR | 14 |
Speed | 1.00 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 36 |
Crit Chance | 26% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 24% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Defense: Base
Armour (hardiness) | 140.15647889158 (92%) |
Defense | 41 |
Ranged Defense | 46 |
Fatigue | 6 |
Physical Save | 93 |
Spell Save | 61 |
Mental Save | 91 |
Defense: Resistances
All | + 17%( 70%) |
Defense: Immunities
Stun Resistance | 0% |
Confusion Resistance | 100% |
Pinning Resistance | 29% |
Disarm Resistance | 82% |
Instadeath Resistance | 100% |
Knockback Resistance | 31% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 609% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 6 turns. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 521 life over 5 turns. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 322% for 1 game turn. Any actions other than movement will cancel the effect. Also prevent stuns, dazes and pinning effects for 4 turns. Note: since you will be moving very fast, game turns will pass very slowly. |
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 412 damage for 5 turns. Its effects scale with your Willpower stat. |
Class Talents
Wild-gift / Cold drake aspect | 1.30 |
| 5/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Wild-gift / Sand drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Wind drake aspect | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat veteran | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Fire drake aspect | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 6/5 |
Wild-gift / Sea drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Technique / Shield offense | 1.10 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Storm drake aspect | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Two-handed assault | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 1.10 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Race / Draconian | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.00 |
| 6/5 |
| 6/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Hunter | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
talent | Wild Growth |
talent | Ember Scales |
talent | Icy Skin |
talent | Water Dweller |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You failed to protect the lone alchemist from death by Cass. Escort: lone alchemist (level 3 of Old Forest) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
Over the last few months, you have been growing in strength. Troubled DreamsLast night, you awoke from a vision of the swamp. You have decided to go there and search for answers. * You have found a necklace made from dragon teeth and awakened your inner power. * Note: rest of this quest is in my TODO queue! | active |
Equipment
On feet | Willowfury the pair of drakeskin leather boots (30 def, 7 armour) Willowfury the pair of drakeskin leather boots (30 def, 7 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour penetration: +10 Physical crit. chance: +6.0% Physical power: +4 (+1 eff.) Armour: +7 Defense: +30 (+10 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +5% Effects on melee hit: * Slows global speed by 41% Damage when hit (Melee): 16 light Changes stats: +4 Dex / +4 Mag / +4 Wil / +4 Cun Changes resistances: +6% light Physical save: +10 (+2 eff.) Mental save: +9 (+1 eff.) Spellpower: +6 (+3 eff.) Movement speed: +20% It can be used to blink to a nearby random location (rad 11), putting all charms on cooldown for 25 turns. A pair of boots made of leather. |
Light source | survivor's alchemist's lamp survivor's alchemist's lampInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical save: +8 (+1 eff.) Light radius: +3 Healing mod.: +12% A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | Eryladig (0 def, 5 armour) Eryladig (0 def, 5 armour)Requires: - Talent Armour Training Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Armour: +5 Fatigue: +5% Changes stats: +23 Str / +9 Wil / +17 Con Changes resistances: +15% lightning / +13% temporal Changes resistances penetration: +10% blight Changes damage: +9% acid Physical save: +28 (+5 eff.) Spell save: +15 (+4 eff.) Mental save: +32 (+6 eff.) Vim when firing critical spell: +4.00 Spellpower on spell critical (stacks up to 3 times): +6 Light radius: +2 It can be used to activate talent Battle Cry, placing all other charms into a 28 cooldown : Effective talent level: 2.0 Power cost: 28 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
On hands | Demonhack (0 def, 13 armour) Demonhack (0 def, 13 armour)Requires: - Talent Armour Training Powered by arcane forces Crafted by a master Infused by psionic forces 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Accuracy: +33 (+8 eff.) Armour: +13 Effects on melee hit: * 25% chance to cause random gloom * Slows global speed by 15% Damage (Melee): 37 mind / 40 darkness Damage when hit (Melee): 8 darkness Changes stats: +18 Cun / +2 Mag Changes resistances: +9% light / +39% darkness Changes resistances penetration: +10% arcane / +10% nature Changes damage: +12% darkness Talent granted: +5 Block Physical save: +10 (+2 eff.) Mental save: +17 (+3 eff.) Disarm immunity: +50% Maximum life: +80.00 Mindpower: +10 (+2 eff.) Infravision radius: +9 Tauntlets behave like a shield, and allow you to block attacks. 99 block power. It can be used to activate talent Track, placing all other charms into a 15 cooldown : Effective talent level: 2.0 Power cost: 15 out of 15/15. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A turtle shell fit with a simple strap. It covers the entire forearm. |
Tool | stralite torque of kinetic psionic shield 'Manynarirek' [power 197] (29 cooldown) stralite torque of kinetic psionic shield 'Manynarirek' [power 197] (29 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 4 When wielded/worn: Effects on melee hit: * 30% chance to gain 10% of a turn Damage when hit (Melee): 8 blight / 4 temporal Changes resistances: +6% mind Maximum wards: +3 physical / +5 mind / +5 darkness Changes resistances penetration: +5% temporal / +5% arcane / +5% mind Changes damage: +9% temporal Talent cooldown: Silence (+15 turn) Talents granted: +1 Ward +13 Silence Maximum mana: +100.00 It can be used to setup a psionic shield, reducing all physical, nature, temporal and acid damage by 197 for 7 turns, putting all charms on cooldown for 29 turns. When used: 200% chance to regenerate 14 hate. Torques are made by powerful psionics to store psionic powers. |
On fingers | Pitchblow PitchblowInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +36 Changes stats: +27 Str / +4 Wil / +9 Con Changes resistances penetration: +10% darkness Changes damage: +6% darkness Mental save: +43 (+8 eff.) Confusion immunity: +38% Life regen: +4.70 Maximum life: +248.00 Maximum hate: +12.00 Mental crit. chance: +4% Healing mod.: +68% Rings can have magical properties. |
On fingers | gold ring 'Eremefang' gold ring 'Eremefang'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +2 (+1 eff.) Physical power: +12 (+2 eff.) Changes stats: +6 Str / +1 Mag / +3 Cun / +7 Con Critical mult.: +6.00% Physical save: +3 (+0 eff.) Disarm immunity: +32% Pinning immunity: +29% Knockback immunity: +31% Life regen: +0.80 Maximum life: +91.00 Healing mod.: +18% Rings can have magical properties. |
Around neck | stralite amulet 'Xyra' stralite amulet 'Xyra'Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Fatigue: -8% Changes stats: +11 Str / +23 Dex / +5 Mag / +14 Wil / +16 Cun / +5 Con Changes resistances: +26% mind / +2% physical Talent mastery: +0.22 Corruption / Blood drake aspect Mental save: +12 (+2 eff.) Confusion immunity: +66% Life regen: +1.70 Stamina each turn: +1.30 Mana each turn: +0.15 Spellpower on spell critical (stacks up to 3 times): +5 Maximum life: +20.00 Maximum mana: +48.00 Mindpower: +13 (+3 eff.) Movement speed: +10% Amulets can have magical properties. |
In main hand | iron waraxe 'Cyrusewyn' (118% power, 2 apr) iron waraxe 'Cyrusewyn' (118% power, 2 apr)Requires: - Strength 11 Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 1 Power: 119% Range: 1.4x Uses stat: 100% Str Damage type: Arcane Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +2 Physical crit. chance: +3.5% Attack speed: 100% On weapon hit: * 15% chance to cause random gloom On weapon crit: * wounds the target reducing their healing * cripple the target Damage (Melee): +18 insidious poison / +9 mind Burst (radius 1) on hit: +16 arcane When wielded/worn: Armour penetration: +2 Physical crit. chance: +28.0% Physical power: +18 (+3 eff.) Changes stats: +3 Wil / +2 Cun / +1 Con Changes damage: +3% physical Disease immunity: +5% Only die when reaching: -60.00 life Healing mod.: +5% One-handed war axes. |
Around waist | Naturefist the drakeskin leather belt Naturefist the drakeskin leather beltPowered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +12 (+2 eff.) Effects on melee hit: * Slows global speed by 41% Changes resistances: +3% blight / +6% nature / +13% light / +13% darkness Changes resistances penetration: +10% blight / +40% physical Changes damage: +3% blight / +37% physical / +12% nature Spell save: +10 (+3 eff.) Mental save: +14 (+2 eff.) Maximum life: +101.00 Maximum mana: +75.00 Maximum stamina: +54.00 Maximum hate: +18.00 Maximum psi: +30.00 Maximum vim: +37.00 Maximum pos.energy: +40.00 Maximum neg.energy: +40.00 Spellpower: +11 (+5 eff.) Size category: +1 Reduces paradox anomalies(equivalent to willpower): +20 A belt that goes around your waist. |
In off hand | Dazzleblur the dwarven-steel shield (8 def, 2 armour, 100% power, 79 block) Dazzleblur the dwarven-steel shield (8 def, 2 armour, 100% power, 79 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 3 When used to attack (with talents): Power: 138% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +79 On weapon hit: * 40% chance to blind Damage (Melee): +12 acid / +12 light Burst (radius 2) on crit: +4 light When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 12% chance to corrode armour * 16% chance to blind Damage when hit (Melee): 12 light Changes stats: +2 Mag / +5 Con Changes resistances: +14% acid / +18% fire / +12% light Talent granted: +3 Block Handheld deflection devices. |
Cloak | Blazeprophet (13 def, 0 armour) Blazeprophet (13 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Changes stats: +8 Str / +2 Mag / +9 Con Changes resistances: +8% acid / +14% lightning / +15% blight / +8% cold / +13% nature / +8% fire Physical save: +22 (+4 eff.) Mental save: +11 (+2 eff.) Life regen: +2.20 Only die when reaching: -50.00 life Maximum mana: +20.00 Maximum vim: +30.00 Spellpower: +8 (+4 eff.) Spell crit. chance: +6% Healing mod.: +22% Defense after a teleport: +5 Resist all after a teleport: +2% New effects duration reduction after a teleport: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | Mayiwyn the Shadowgrit (4 def, 32 armour) Mayiwyn the Shadowgrit (4 def, 32 armour)Requires: - Strength 28 - Talent Armour Training (level 3) Infused by nature Crafted by a master 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 2 When wielded/worn: Accuracy: +2 (+1 eff.) Armour: +32 Defense: +4 (+1 eff.) Fatigue: +9% Damage when hit (Melee): 14 physical Changes stats: +1 Str / +3 Con Changes resistances: +17% acid / +16% physical / +29% fire / +9% lightning / +17% cold Changes resistances penetration: +10% mind Changes damage: +6% darkness Allows you to breathe in: water Critical mult.: +6.00% Maximum encumbrance: +10 Physical save: +33 (+6 eff.) Life regen: +0.20 Psi when hit: +0.08 A suit of armour made of metal plates. |
Inventory
healing infusion (heal 50) healing infusion (heal 50)Infused by nature 0.10 Encumbrance. Type: scroll / infusion ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 and cleanse 1 wound and poison effect. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Necklace of Dragon Teeth Necklace of Dragon TeethInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Con Talent mastery: +0.20 Race / Draconian It can be used to commune with nature, costing 10 power out of 15/15. A tribal necklace made from dragon teeth. You sense primal energies within. |
Voltaic Pendant Voltaic PendantPowered by arcane forces Infused by nature 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Ranged): 10 lightning Stun/Freeze immunity: +10% It can be used to activate talent Chain Lightning (costing 30 power out of 50/50) : Effective talent level: 1.0 Power cost: 30 out of 50/50. Range: 10 Travel Speed: instantaneous Is: a spell Description: Invokes a forking beam of lightning doing 21.04 to 63.13 damage and forking to another target. It can hit up to 4 targets up to 10 grids apart, and will never hit the same one twice; nor will it hit the caster. The damage will increase with your Spellpower. You feel a small electrical jolt when you touch this pendant. |
Coalblood CoalbloodInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +27 (+7 eff.) Armour penetration: +14 Defense: +14 (+5 eff.) Effects on melee hit: * 15% chance to inflict damage reduction Damage when hit (Melee): 4 fire Changes stats: +8 Cun / +6 Dex Changes resistances: +36% lightning / +12% darkness / +17% mind / +5% arcane Changes damage: +18% lightning / +9% arcane / +17% mind / +15% darkness Mental save: +13 (+2 eff.) Confusion immunity: +44% Stun/Freeze immunity: +37% Life regen: +3.50 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.0 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump away 4 grids from your target. Rings can have magical properties. |
Ring of Insight Ring of InsightPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Cun / +2 Mag Change telepathy range by : +1 Talent mastery: +0.20 Spell / Divination Infravision radius: +1 See stealth: +3 See invisible: +3 This small iron ring seems exceptionally shiny and in focus. |
titan's copper ring titan's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Con Physical save: +6 (+1 eff.) Rings can have magical properties. |
voratun ring 'Clouddream' voratun ring 'Clouddream'Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Defense: +18 (+6 eff.) Damage when hit (Melee): 16 lightning Changes stats: +9 Cun / +8 Dex Changes resistances: +32% acid / +15% blight / +3% lightning / +5% arcane / +51% nature Changes resistances penetration: +15% lightning Changes damage: +16% acid / +18% nature / +24% lightning Poison immunity: +18% Disease immunity: +26% Disarm immunity: +43% Pinning immunity: +39% Knockback immunity: +39% Maximum life: +40.00 Rings can have magical properties. |
iron battleaxe (110% power, 1 apr) iron battleaxe (110% power, 1 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / battleaxe ; tier 1 It must be held with both hands. Power: 110% Range: 1.5x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +1 Physical crit. chance: +4.5% Attack speed: 100% Massive two-handed battleaxes. |
acidic iron greatsword (115% power, 1 apr) acidic iron greatsword (115% power, 1 apr)Requires: - Strength 11 Powered by arcane forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 1 It must be held with both hands. Power: 115% Range: 1.6x Uses stat: 120% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +1 Physical crit. chance: +2.5% Attack speed: 100% On weapon crit: * splashes the target with acid Damage (Melee): +7 acid Massive two-handed swords. |
Anmalice (158% power, 20 apr) Anmalice (158% power, 20 apr)Requires: - Willpower 20 - Strength 32 Infused by psionic forces Powered by unknown forces 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 4 Power: 158% Range: 1.4x Uses stats: 10% Wil, 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit.pwr / acc Armour Penetration: +20 Physical crit. chance: +7.0% Attack speed: 100% On weapon hit: * torments the target with many mental effects On weapon kill: * reduces mental save penalty When wielded/worn: Changes damage: +8% mind Mental save: -30 (-6 eff.) Mindpower: +9 (+2 eff.) The eye on the hilt of this blade seems to glare at you, piercing your soul and mind. Tentacles surround the hilt, latching onto your hand. |
Arykira the Morningenvy (174% power, 6 apr) Arykira the Morningenvy (174% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 174% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% Damage (Melee): +57 insidious poison / +36 temporal / +40 nature When wielded/worn: Armour penetration: +15 Physical power: +12 (+2 eff.) Armour: +6 Defense: +2 (+1 eff.) Ranged Defense: +2 (+1 eff.) Effects on melee hit: * 10 arcane resource burn Changes stats: +7 Con Changes resistances: +9% fire / +3% light / +12% darkness Changes resistances penetration: +27% physical Changes damage: +15% physical Physical save: +20 (+4 eff.) Disarm immunity: +35% Pinning immunity: +10% Teleport immunity: +15% Blunt and deadly. |
Yarohad the voratun mace (157% power, 6 apr) Yarohad the voratun mace (157% power, 6 apr)Requires: - Strength 48 Infused by nature Infused by arcane disrupting forces Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 157% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.1% dam / acc Armour Penetration: +6 Physical crit. chance: +3.0% Attack speed: 100% On weapon hit: * 35% chance to daze * disrupts spell-casting * 25% chance to put talents on cooldown Damage (Melee): +16 nature / +16 temporal Burst (radius 2) on crit: +17 fire Damage against: +24% Unnatural When wielded/worn: Damage when hit (Melee): 4 mind Changes stats: +3 Str / +3 Dex / +2 Mag / +4 Wil / +3 Cun / +3 Con Changes resistances: +3% temporal / +6% blight / +3% fire / +5% arcane / +8% all Changes resistances penetration: +11% lightning / +13% fire / +13% nature Grants telepathy: Demon/Minor Demon/Major Global speed: +5% Blunt and deadly. |
Betheldatha (134% power, 5 apr) Betheldatha (134% power, 5 apr)Requires: - Strength 35 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 134% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 20% chance to torment the target * 25% chance to put talents on cooldown On weapon crit: * wounds the target reducing their healing Damage (Melee): +46 insidious poison / +24 cold When wielded/worn: Physical crit. chance: +13.0% Physical power: +26 (+4 eff.) Changes stats: +6 Con Changes resistances: +6% acid / +1% physical / +9% darkness / +9% all Changes resistances penetration: +13% darkness / +9% physical / +13% nature / +13% mind Reduces incoming crit damage: 15.00% Silence immunity: +10% Disarm immunity: +25% Knockback immunity: +15% Only die when reaching: -40.00 life Maximum psi: +20.00 Mindpower: +8 (+2 eff.) One-handed war axes. |
Ivissra the Serpenttaint (142% power, 5 apr) Ivissra the Serpenttaint (142% power, 5 apr)Requires: - Strength 35 Infused by nature Infused by arcane disrupting forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / waraxe ; tier 4 Power: 143% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +5 Physical crit. chance: +6.5% Attack speed: 100% On weapon hit: * 25% chance to remove a magical effect Damage (Melee): +21 nature / +76 insidious poison Burst (radius 2) on crit: +30 fire When wielded/worn: Armour penetration: +13 Physical crit. chance: +13.0% Changes resistances: +3% blight / +3% temporal / +9% nature Changes resistances penetration: +23% fire Critical mult.: +18.00% Physical save: +12 (+2 eff.) Blindness immunity: +10% Silence immunity: +5% Global speed: +10% One-handed war axes. |
warbringer's dwarven-steel waraxe of massacre (132% power, 4 apr) warbringer's dwarven-steel waraxe of massacre (132% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / waraxe ; tier 3 Power: 133% Range: 1.4x Uses stat: 100% Str Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit / acc Armour Penetration: +4 Physical crit. chance: +4.5% Attack speed: 100% When wielded/worn: Physical power: +7 (+1 eff.) Changes stats: +2 Con Changes resistances penetration: +6% physical Disarm immunity: +12% One-handed war axes. |
Mardolin the drakeskin leather belt Mardolin the drakeskin leather beltInfused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical crit. chance: +15.0% Effects on melee hit: * 30 arcane resource burn Changes stats: +10 Dex / +2 Mag / +14 Cun / +8 Lck Changes resistances: +38% lightning / +26% temporal / +9% darkness / +15% fire / +9% cold / +10% acid Trap disarming bonus: +25 Stealth bonus: +12 Spell save: +10 (+3 eff.) Life regen: +3.60 Mental crit. chance: +15% Infravision radius: +5 Healing mod.: +23% A belt that goes around your waist. |
battlemaster's cashmere cloak of sorcery (2 def, 0 armour) battlemaster's cashmere cloak of sorcery (2 def, 0 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes stats: +4 Str / +4 Dex / +4 Mag / +5 Wil / +3 Con Talent mastery: +0.20 Technique / Combat training Spell save: -19 (-6 eff.) Stamina each turn: +1.00 Mana each turn: -0.36 Spell crit. chance: +7% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
enveloping linen cloak (6 def, 0 armour) enveloping linen cloak (6 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of dwarven-steel boots 'Shadevenom' (19 def, 4 armour) pair of dwarven-steel boots 'Shadevenom' (19 def, 4 armour)Requires: - Talent Armour Training Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: armor / feet ; tier 3 When wielded/worn: Armour penetration: +9 Physical crit. chance: +5.0% Physical power: +5 (+1 eff.) Armour: +4 Defense: +19 (+6 eff.) Fatigue: -12% Changes stats: +1 Wil Changes resistances: +9% darkness Grants telepathy: Dragon Humanoid/Orc Maximum encumbrance: +38 Physical save: +21 (+4 eff.) Spell save: +11 (+3 eff.) Mental save: +20 (+4 eff.) Silence immunity: +38% Confusion immunity: +32% Stun/Freeze immunity: +36% Stamina each turn: +0.70 Maximum life: +48.00 Mindpower: +10 (+2 eff.) Movement speed: +10% Heals friendly targets nearby when you use a nature summon: +10 It can be used to activate talent Evasion, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Your quick wit allows you to see attacks before they land, granting you a 29% chance to completely evade them and granting you 18 defense for 15 turns. Duration increases with Willpower, and chance to evade and defense with Cunning and Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Phoenixglean (0 def, 2 armour) Phoenixglean (0 def, 2 armour)Requires: - Talent Armour Training Infused by arcane disrupting forces Crafted by a master 1.50 Encumbrance. [Random Unique] Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +5 (+1 eff.) Armour penetration: +6 Physical crit. chance: +7.0% Physical power: +5 (+1 eff.) Armour: +2 Damage when hit (Melee): 12 fire Changes resistances: +6% blight Talent granted: +1 Block Critical mult.: +6.00% Spell save: +10 (+3 eff.) Mental save: +12 (+2 eff.) Blindness immunity: +10% Stun/Freeze immunity: +5% Only die when reaching: -40.00 life Spell crit. chance: +8% Mental crit. chance: +7% Tauntlets behave like a shield, and allow you to block attacks. 11 block power. A turtle shell fit with a simple strap. It covers the entire forearm. |
sand iron gauntlets (0 def, 6 armour) sand iron gauntlets (0 def, 6 armour)Requires: - Talent Armour Training Infused by nature 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +6 Damage (Melee): 5 physical Changes damage: +3% physical Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm 'Dourbrace' (0 def, 3 armour) iron helm 'Dourbrace' (0 def, 3 armour)Requires: - Talent Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +5 Armour: +3 Fatigue: +5% Damage when hit (Melee): 4 darkness Changes stats: +7 Dex / +1 Wil / +3 Cun Grants telepathy: Demon/Minor Demon/Major Critical mult.: +10.00% Mental save: +20 (+4 eff.) Psi when hit: +0.12 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
miner's rough leather cap of dexterity (+3) (0 def, 3 armour) miner's rough leather cap of dexterity (+3) (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +3 Fatigue: +1% Changes stats: +3 Dex Infravision radius: +1 A cap made of leather. |
radiant steel mail armour (2 def, 6 armour) radiant steel mail armour (2 def, 6 armour)Requires: - Strength 20 - Talent Armour Training Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +14% Damage when hit (Melee): 6 light Changes stats: +2 Wil Changes resistances: +10% blight / +11% darkness Light radius: +2 A suit of armour made of mail. |
rough leather armour (1 def, 2 armour) rough leather armour (1 def, 2 armour)Requires: - Strength 10 9.00 Encumbrance. Type: armor / light ; tier 1 When wielded/worn: Armour: +2 Defense: +1 (+0 eff.) Fatigue: +6% A suit of armour made of leather. |
Ce'Nogalaith the Kindlezeal (7 def, 20 armour) Ce'Nogalaith the Kindlezeal (7 def, 20 armour)Requires: - Strength 48 - Talent Armour Training (level 3) Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 4 When wielded/worn: Physical crit. chance: +9.0% Physical power: +22 (+4 eff.) Armour: +20 Defense: +7 (+2 eff.) Fatigue: +26% Effects on melee hit: * 44% chance to blind Damage when hit (Melee): 4 light Changes stats: +19 Str / +9 Mag / +11 Wil / +3 Cun / +9 Con Changes resistances: +17% lightning / +13% physical / +31% darkness / +13% fire / +9% mind / -14% light Changes resistances penetration: +10% mind Physical save: +20 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +30 (+6 eff.) Life regen: +3.40 Maximum life: +76.00 Spellpower: +19 (+7 eff.) Spell crit. chance: +9% Mindpower: +22 (+5 eff.) Mental crit. chance: +8% Light radius: +4 Healing mod.: +24% It can be used to activate talent Track, placing all other charms into a 30 cooldown : Effective talent level: 2.0 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 32 for 5 turns. The radius will increase with your Cunning. A suit of armour made of metal plates. |
iron plate armour of lightning resistance (3 def, 7 armour) iron plate armour of lightning resistance (3 def, 7 armour)Requires: - Strength 22 - Talent Armour Training (level 3) Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour: +7 Defense: +3 (+1 eff.) Fatigue: +20% Changes resistances: +15% lightning A suit of armour made of metal plates. |
Coral Spray (8 def, 8 armour, 100% power, 48 block) Coral Spray (8 def, 8 armour, 100% power, 48 block)Requires: - Strength 16 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Power: 117% Range: 1.4x Uses stat: 140% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+3 eff.) Fatigue: +12% Changes resistances: +15% cold / +10% fire Talent granted: +2 Block Maximum air capacity: +20.00 Special effect on block: Chance that a blast of icy cold water will spray at the target. A chunk of jagged coral, dredged from the ocean. |
Nimbuslash (10 def, 13 armour, 100% power, 241.5 block) Nimbuslash (10 def, 13 armour, 100% power, 241.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature Crafted by a master 7.00 Encumbrance. [Random Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 163% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +242 Damage (Melee): +26 cold Burst (radius 1) on hit: +18 fire When wielded/worn: Armour: +13 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Damage (Melee): 9 fire Damage when hit (Melee): 18 ice / 8 arcane / 18 fire / 8 mind / 8 lightning Changes stats: +2 Mag / +5 Wil / +7 Con Changes resistances: +20% lightning / +25% fire / +18% cold / +18% physical Changes damage: +6% mind Talent granted: +4 Block Physical save: +12 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +40.00 Spellpower: +14 (+6 eff.) Spell crit. chance: +1% Handheld deflection devices. |
iron shield of radiance (4 def, 2 armour, 100% power, 17.5 block) iron shield of radiance (4 def, 2 armour, 100% power, 17.5 block)Requires: - Strength 11 - Talent Armour Training (level 2) Powered by arcane forces 7.00 Encumbrance. Type: armor / shield ; tier 1 When used to attack (with talents): Power: 97% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +2.5% Block value: +18 Damage (Melee): +11 light When wielded/worn: Armour: +2 Defense: +4 (+1 eff.) Ranged Defense: +4 (+2 eff.) Fatigue: +6% Effects when hit in melee: * 12% chance to blind Changes stats: +2 Mag / +4 Con Changes resistances: +10% light Talent granted: +1 Block Handheld deflection devices. |
stralite shield of resistance (10 def, 2 armour, 100% power, 134.5 block) stralite shield of resistance (10 def, 2 armour, 100% power, 134.5 block)Requires: - Strength 35 - Talent Armour Training (level 2) Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 160% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +4.5% Block value: +134 When wielded/worn: Armour: +2 Defense: +10 (+3 eff.) Ranged Defense: +10 (+4 eff.) Fatigue: +14% Changes resistances: +9% acid / +7% fire / +9% lightning / +9% cold Talent granted: +4 Block Handheld deflection devices. |
wintry dwarven-steel shield of radiance (8 def, 2 armour, 100% power, 76 block) wintry dwarven-steel shield of radiance (8 def, 2 armour, 100% power, 76 block)Requires: - Strength 24 - Talent Armour Training (level 2) Powered by arcane forces Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 139% Range: 1.2x Uses stat: 100% Str Damage type: Physical Mastery: Stoneshield Accuracy bonus: +2.5% procs dam / acc Physical crit. chance: +3.5% Block value: +76 Damage (Melee): +16 light / +21 cold When wielded/worn: Armour: +2 Defense: +8 (+3 eff.) Ranged Defense: +8 (+3 eff.) Fatigue: +12% Effects when hit in melee: * 27% chance to blind Damage when hit (Melee): 16 ice Changes stats: +4 Mag / +4 Wil / +6 Con Changes resistances: +16% light / +16% cold Talent granted: +3 Block Handheld deflection devices. |
2 agate 2 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
248 alchemist agate 248 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
aquamarine aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+0 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
brass lantern brass lantern2.00 Encumbrance. Type: lite / lite ; tier 1 When wielded/worn: Light radius: +2 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 202 power out of 339/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
amethyst amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
ametrine ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 citrine 2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +1 Infravision radius: +2 When used to imbue an object: Light radius: +1 Infravision radius: +2 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 zircon 2 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Cass the Draconian Wyrmic level 10
76th Pyre 122nd year of Ascendancy at 14:16 see stats
By Cass the Draconian Wyrmic level 20
79th Pyre 122nd year of Ascendancy at 22:58 see stats
By Cass the Draconian Wyrmic level 30
7th Mirth 122nd year of Ascendancy at 07:09 see stats
By Cass the Draconian Wyrmic level 40
7th Mirth 122nd year of Ascendancy at 09:33 see stats
By Cass the Draconian Wyrmic level 59
1st Summertide 122nd year of Ascendancy at 17:16 see stats
By Cass the Draconian Wyrmic level 49
8th Mirth 122nd year of Ascendancy at 09:21 see stats
By Cass the Draconian Wyrmic level 47
8th Mirth 122nd year of Ascendancy at 01:33 see stats
By Cass the Draconian Wyrmic level 59
1st Summertide 122nd year of Ascendancy at 16:01 see stats
By Cass the Draconian Wyrmic level 60
7th Flare 122nd year of Ascendancy at 22:46 see stats
By Cass the Draconian Wyrmic level 60
6th Flare 122nd year of Ascendancy at 16:07 see stats
By Cass the Draconian Wyrmic level 53
9th Mirth 122nd year of Ascendancy at 19:41 see stats
Log
You gain 25.00 gold from the transmogrification of stralite ritual blade 'Aduwyn' (133% power, 9 apr).
You gain 2.10 gold from the transmogrification of stralite longsword of projection (143% power, 5 apr).
You gain 25.00 gold from the transmogrification of Hellsseam (127% power, 4 apr).
You gain 7.26 gold from the transmogrification of thunderous ash longbow of true flight.
You gain 3.19 gold from the transmogrification of quick dwarven-steel battleaxe (135% power, 2 apr).
You gain 2.75 gold from the transmogrification of phase door rune of the psychic (range 21; power 55; dur 8).
You gain 0.59 gold from the transmogrification of manasurge rune (1589% regen over 10 turns; 79 instant mana).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Talent Flood is ready to use.
Today is the 61st Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:11.
Talent Bellowing Roar is ready to use.
Talent Infusion: Movement is ready to use.
Talent Devouring Flame is ready to use.
Today is the 62nd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 06:53.
Talent Channel Power is ready to use.
Today is the 63rd Dusk of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 05:15.
Saving done.
Saving done.
Saving game...
Cass deactivates Ember Scales.
Cass deactivates Wild Growth.
Cass deactivates Icy Skin.
Cass deactivates Water Dweller.